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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Heckna!
Players
1/4
GM
0/1
Dungeons & Dragons 5E
en English

Heckna!

Heckna! is a 5e adventure story designed to take characters through levels 1 to 10. Game Masters and players alike will delight in this whimsical, dark carnival setting! Will you see through the glitzy and glamorous charade or fall prey to Heckna’s everlasting torment?

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
"Year 0" Prequel One-Shot BARD-ONLY (BYOI)
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

"Year 0" Prequel One-Shot BARD-ONLY (BYOI)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello hello! I am Matthew. I am a new DM building a homebrew world, and I want your help filling in its history. Before my main campaign begins, I am running a series of one-shots set in "Year 0". This is when an apocalyptic cataclysm nearly ends the world. The future campaign will be set centuries afterward. This post is for a specific prequel one-shot for a party of four bards. AND you as the player ideally have an instrument to RP with and maybe play poorly. When? I run my business from home and have a family, so M-F during the day works best. These one-shots will take place Tuesday through Thursday, between 9:00am and 2:00pm Central time (chicago area). If you work from home, work nights, or live in a time zone where this is your evening, this table is for you! What is it? You will play level 6 bards surviving the chaos of a larger conflict. You may be "just" bards, but together you can make a real difference in this harried, crumbling world. All of this happens under the shadow of the First King, whose mysterious sacrifice during this era saves the realm but curses his bloodline forever. Legacy? Yup If you survive, I have a "Fortune & Fate" roll planned to help determine your character's epilogue. Though you will have plenty of creative control over their outcomes. My particular hope with this one-shot is to establish a few bards as local heroes of sorts. And in the epilogue and leading into the future campaign, these bards and their instruments will be cherished.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
"Year 0" Prequel One-Shots (3-4 players/session)
Players
6/10
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

"Year 0" Prequel One-Shots (3-4 players/session)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello hello! I am Matthew. I am a new DM building a homebrew world, and I want your help filling in its history. Before my main campaign begins, I am running a series of one-shots set in "Year 0". This is when an apocalyptic cataclysm nearly ends the world. The future campaign will be set centuries afterward. When? I run my business from home and have a family, so M-F during the day works best. These one-shots will take place Tuesday through Thursday, between 9:00am and 2:00pm Central time (chicago area). If you work from home, work nights, or live in a time zone where this is your evening, this table is for you! What is it? You will play low- to mid-level heroes surviving the chaos of a larger conflict. You might be pulling off a desperate heist for a magical artifact, escorting refugees to safety, or holding the line against impossible odds. All of this happens under the shadow of the First King, whose mysterious sacrifice during this era saved the realm but cursed his bloodline forever. Legacy? Yup If you survive, I have a "Fortune & Fate" roll planned to help determine your character's epilogue. Though you will have plenty of creative control over their outcomes. Survive or not - your characters will become the myths, ancestors, and founders in the larger campaign!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
High Lords of Terra (5e/5.5e homebrew) (21+)
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

High Lords of Terra (5e/5.5e homebrew) (21+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Intro to Terra If you’re coming from Faerûn, think of Terra as a vast continent that used to feel like one big, functioning empire. A tradition of feudalism, with noble "High Lord" houses ruling over their regions. All offering allegiance to a central authority, the most powerful noble house, Arista, and crowned it's leader as the First Lord. So the Legend Goes At the dawn of this world, the Gods watched our people struggle to survive in an unforgiving world - Early settlements decimated by violent storms. Explorers slaughtered by ferocious beasts. To have a chance at survival, these benevolent Gods gifted the lands with powerful spirits. And for the inhabitants, an ability to bond with these spirits. As these lands were conquered, creatures brought over were quickly surpassed by Humans, who found they could tame and even command these spirits. For thousands of years, these settlers fought and struggled to secure as much power for themselves as possible. Anarchy, chaos, and endless bloodshed, with the most vulnerable most at risk. It was not until those wielding the most powerful elemental magic banded together that law and order was able to form. Rather than fighting each other, they spread across the lands in a uniform effort to end the violence. Forming what are now known to be the High Lords of Terra. These High Lords rallied behind the most powerful among them, First Lord of House Arista. For generations, there was peace among the world. Humans across Terra in harmony with one another and their spirit blessings, working together to build great cities, sprawling farmlands, relying on each other for protection. The Civil War starts... Nearly one hundred years ago, tragedy struck when the First Lord passed away, leaving behind two sons with competing claims to the throne. The older son, born of an illegitimate affair with the High Lady of House Kalara, vied for the throne against his younger brother, son to the First Lord's wife. The conflict immediately turned bloody amongst the High Lords. On one side stood the loyalists, supporting House Arista and the rightful heir to the throne as appointed by the King's betrothed. On the other stood the would be usurping traditionalists, who sought to uphold the laws of succession. They rallied behind House Kalara. Now, a century later, the realm remains divided, locked in a never-ending struggle for power and dominance. The loyalist houses of Teos, Retosia, and Pytion stand firm in their support of House Arista, while the traditionalist houses of Sultern, Rhodes, and Toria remain steadfast in their allegiance to House Kalara. As the conflict rages on, the fate of the realm hangs in the balance. One thing is certain - It cannot survive another century of civil war. A Forgotten Evil Stirs... While the realm is torn apart by war, a new shadow rises. Mysterious disappearances reported near the uninhabited forest. Legend of an undisturbed kingdom made of wax in it's center. Ghost stories of an ancient evil laying dormant... now waking up. ------------------------------------------------------------------- Hello! Looking to stretch myself and finally start a new table with a homebrew I've been putting together for a few years. Looking for players that are in a similar timezone (PST). I'm also a parent, so would be looking for evening sessions after kiddos are asleep (~7pm PST). The world's lore is loosely inspired by Jim Butcher's Codex Alera series, mashed together with Faerun. Familiarity with source material is not required or expected at all. Lore will be provided on this world, and the unique elemental powers ALL characters will have access to... With this world, there will be some restrictions on the Player Characters. All playable characters at this time will be Humans. Most classes are workable, though the system really lends itself to Martials/Half-Casters. I would highly recommend using one of those. I'm not a major Rules Lawyer, big believer in Rule-of-Cool and being adaptable. Improvising and leaning into the roleplay is where the magic happens. There will challenging, purposeful combat but not a meat-grinder style of a campaign. Getting the right dynamic is very important to me, so will definitely be intentional. Would also love some diversity (both in character and out of character) at the table. If this sounds interesting, please reach back out! Would be happy to discuss further and share more info on the lore to make sure it's a good fit. Regardless, best of luck to you on finding the right table. :) Cheers, Windy

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
A New Frontier. Dark High Fantasy homebrew-western
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

A New Frontier. Dark High Fantasy homebrew-western

The Astrological Pontificate is an interconnection of planets under the rule of the theocratic order known as "The Gatekeepers". Travel between planets is only possible during extremely rare planetary alignments known as Conjunctions that only happens once every few century. After 327 years it is finally time for another conjuncture. In just a few hours all the planets of the Astrological Pontificate will align, opening up an opportunity for you to go off-world. You've been selected / volunteered to settle on Golgotha, a previously uninhabitied and desolate desert planet. The Gatekeepers sent out a small convoy to survey the planet in the last Conjuncture. The reports speak of the remnants of an ancient, cosmic war, and dunes littered with petrified skyscraper-sized skeletons of dead titans and aberrations. These bones contain crystallized marrow, a highly volatile magical battery that can power any machine for eons. For 327 years the powers that be has ben biding their time, waiting for this moment. Now it's a race against the clock, every political power in the Astrological Pontificate wants to get it's hands on the marrow. "He who controls the marrow, controls the Pontificate." Your part in this "Marrow-rush" is still uncertain. One thing is certain, what awaits you on the other side of the portal is a lawless, dangerous world with flora and fauna beyond your wildest comprehension. Will you join hands with a political faction? Attempt to overthrow the Gatekeepers? Form a posse of bandits who hide on the outskirts of civilization? Delve deep into the depths of Golgotha on the hunt for treasure and power? Hello, my name is Fredrik. I'm 28 years old and from Sweden. I don't have a lot of experience as a DM or with DnD. I'm looking for 3-4 players, preferably age 25+. Beginners are extra welcome as we can learn together, but I won't turn away seasoned roleplayers for that reason alone. This is a sandbox-style campaign, the more you put into it, the more you'll get in return. In session 0 we will create characters and figure out what your groups longtime goals will be. All official content, and some unofficial content available on DNDbeyond is available for the campaign. We will be using AboveVTT, DNDbeyond and Discord. You need a browser that supports the addon AboveVTT, for example Chrome or Firefox. No AI Allowed. Please apply using this link. https://forms.gle/fMskt1DY3J6tMnRs8 We will play sundays 19.00 CEST/CET

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Lost Mine of Phandelver | D&D 5e | New Player Frie
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Lost Mine of Phandelver | D&D 5e | New Player Frie

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for adventurers! Have you always wanted to try D&D but never had the chance? Or are you a seasoned adventurer looking for a relaxed, story-focused table? I’m looking for players to join me for Lost Mine of Phandelver, a classic D&D 5e adventure filled with exploration, roleplay, dungeon delving, and plenty of opportunities for your characters to become the heroes of the story. 🎲 About the Game * System: D&D 5e * Adventure: Lost Mine of Phandelver * Experience Level: Beginners absolutely welcome! * Table: 18+ * GM Experience: 2 years * Style: Rule of Cool > Rules As Written * Tone: Adventure, exploration, roleplay, comedy, and classic fantasy * LGBTQ+ Friendly: 🏳️‍🌈 Everyone is welcome at my table I’m a relatively laid-back GM who cares more about everyone having a great time than stopping the game every five minutes to consult a rulebook. If something makes sense for the story and doesn’t completely break the game, I’m usually willing to roll with it. Creativity is encouraged. If you have an idea that isn’t explicitly covered by the rules, tell me what you’re trying to do and we’ll figure it out together. 🌟 New Players Welcome Never played D&D before? That’s completely fine. I’ll help you learn the basics as we play, explain rules when they come up, and give you room to learn without feeling like you’re being tested. You don’t need to know what every action, bonus action, reaction, spell slot, or mysterious collection of numbers on your character sheet means before we start.

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Tabletop RPG
Tabletop RPG
CoM
City of Mist
Online
Oneshot
The Motel
Players
2/6
Paid game
Paid game
GM
1/1
City of Mist
en English

The Motel

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Premise In the city of Archester, there has always been strange things hiding behind the mist of every corner in the city. However this time, the horror hides just by the outskirts of the city... an unsuspecting rundown motel that looks just like any of the other buildings in the outskirts that are unfortunately not important enough to be maintain by the City's governor or other major private developers. Legend has it that some of the guests that checked into the motel were never seen again... or stories of a cult living inside of the motel have also been heard... And the strangest thing is that just like any other rumour, this very motel seems to have been popping up at different corners of the city... Would you be daring enough to find out the truth of this urban legend? Details - Genre: Horror, Mystery and Thriller - Characters: Pregens Available / OCs allowed - System: City of Mist - Medium: FoundryVTT / Discord - Player Slots: (Looking for up to 6 players) - Day and Time: Most likely looking for around next week (Will update on this once I can get some interest on this) - Session duration: 3-4 hours How to sign up? https://startplaying.games/adventure/cmu60gce500gzjp04fe4503kg?ref=cmtipw7wg00s7lb04d82h6d81

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Tabletop RPG
Tabletop RPG
AD&D2E
Advanced Dungeons & Dragons (2E)
Carthage
Campaign
The Lord of the Rings - Bree and the Barrow Downs
Players
2/8
GM
1/1
Advanced Dungeons & Dragons (2...
en English

The Lord of the Rings - Bree and the Barrow Downs

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
The Lord of the Rings Bree and the Burrow Downs - Set in Middle-earth using the MERP Module - Bree and the Barrow downs - Following Advanced Dungeon & Dragons 2nd Edition rules. - Preferably in person at The Rouge and Raven in Carthage, TN - Open to virtual as a last resort - Once weekly for 1-1.5 hours for 16 weeks Bree-land is a small, settled area in central Eriador that lies just to the east of the Tyrn Gorthad, the ancient Barrow-downs. The region has been almost continuously inhabited since the First Age. In T.A. 1700 Bree is not much different than it would beat the time of the War of the Ring some 1300 years later — a prosperous, quiet but sometimes threatened farming community standing near the intersection of the Great East Road and the Greenway, the two major thoroughfares of the Kingdom of Arnor. Bree-land is quite small and contains four villages within its boundaries: Bree, on the western slope of Bree Hill; Staddle, on the other side of the hill; Combe, a few miles to the east, and Archel, which lies a few miles northeast of Bree. The Chetwood, a good- sized but tame forest is also considered part of Bree-land and lies just north of Archet. The whole region is a generally pleasant, peaceful, and law-abiding spot where Men and Hobbits dwell together in peace, facing danger but rarely — unless one ventures to the Barrow-downs in search of gold and jewels and magic items, or is unfortunate enough to run into the bandits that plague the highways outside of Bree-land proper. But the people of Bree-land generally ignore the haunted and foreboding Barrow-downs to the west. These grassy hills hold the graves of the Kings, Queens, Princes and aristocrats of Arnor. In the years after the Plague the mounds became haunted by evil spirits from Angmar and Rhudaur called Wights. The downs are rich in treasure and adventure, but it would be prudent for the adventurous to seek the council of the wise before trying their luck in the ancient and eerie tombs. If you're interested in playing, please reach out to me on Discord at The Rouge and Raven, I'm The Grey Wizard

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Parma Heights
Campaign
Yawning Portal into Homebrew Adventure
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

Yawning Portal into Homebrew Adventure

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Howdy! We have a Friday evening D&D game that is looking for at least one player, but preferably two or even three to fill out gaps in the group. We are currently level eight and going through the book Tales from the Yawning Portal. The primary DM is setting the story in his own world and making the appropriate changes to the stories and encounters within. I, the co-DM, only help with balancing encounters, story hooks and paint most of the minis that are used in the game. The plan is to get through the book and the optional level twenty encounter at the end with the players learning about his homebrew world as they progress. Then at the end, launch into a potentially longer, fully homebrew adventure set in his world. Most things are allowed from 2014 fifth edition, minus some things that simply wouldn't make sense in the world (Warforged, some Planescape stuff, a small handful of spells, the modern equipment in the DMG, etc.). We do however use some third party resources to fill in gaps and plenty of homebrew and Unearth Arcana rules as well. I cannot justly describe his world, but it is inspired by Final Fantasy XIV, some of the earlier Tales game, and has achieved steampunk and early 1900s-era levels of technology that works in tandem with magic. It still has plenty of high fantasy tropes and stories, but can also be more gritty and low fantasy just as easily in parts. We try to have some of each and have them flow together in a balanced way. The game will be held on Fridays starting at 6:00PM EST, hosted at a game shop we both use. The game uses physical miniatures and roll out battle mats, but online character creation (most players use Dndbeyond, but it is not required so long as we can access and view player sheets). Everyone at the table is late twenties to early thirties, nerds who like fantasy and sci-fi, can get a bit loud but try to be friendly, and love collecting new, shiny dice as often as we can and showing off the best ones. We try not to discuss real life topics at the game and would welcome anyone to our table as long as they're there to play a game and have fun.

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Salt Lake City
Campaign
Pathfinder 2e Beginner-Friendly Campaign
Players
5/6
GM
1/1
Pathfinder 2E
en English

Pathfinder 2e Beginner-Friendly Campaign

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
My group is about to start a new campaign of Pathfinder 2nd edition. We're still in the middle of deciding a central theme to the campaign, but the central focus will be the goals of the player characters. This won't be a campaign where your backstory comes up sometimes - it will determine where your adventures take you. It's not a problem if you don't know Pathfinder! We all come from a D&D background, and we'd be happy to help you learn the system.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
robloxia: the tales of time
Players
3/10
GM
1/1
Homebrew
en English

robloxia: the tales of time

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
A mysterious catastrophe has scattered the 50 Weapons of Calamity across Robloxia. Each relic was forged long ago upon the legendary Heights, each carrying incredible power—and a dangerous cost. Left unchecked, these weapons could reshape kingdoms… or destroy them. You are not a legendary hero. You’re an ordinary Robloxian who has become mysteriously connected to figures from Robloxia’s ancient past. That connection grants you just enough willpower to wield the Calamity Weapons without immediately falling victim to their corrupting influence—but every relic still tests the resolve of its wielder. Guided by the admin Shedletsky, you’ll journey through a world inspired by classic Roblox, exploring jungles, frozen sanctuaries, ancient kingdoms, haunted mansions, forgotten temples, underwater civilizations, and places that should never have existed. Every chapter centers around recovering a unique relic while uncovering the history of the guardian who once wielded it and the hope they left behind. But you’re not the only one searching. Someone is always one step ahead. Wherever you arrive, traces of another relic hunter remain: repaired bridges, abandoned camps, cryptic notes, impossible acts of mercy, and stories from those who crossed their path. Some call them a thief. Others claim they’re a savior. No one can agree on why they’re collecting the relics—or what they’re trying to prevent. Your choices matter. Kingdoms can be saved or abandoned. Guardians can be redeemed or lost. Entire chapters change depending on the decisions your party makes, and the consequences of those choices echo throughout the campaign. Robloxia: the tales of time is a story-driven D&D campaign focused on exploration, memorable boss fights, powerful legendary relics, difficult moral decisions, and uncovering one of Robloxia’s greatest mysteries. Sometimes, saving the world isn’t about becoming stronger. Sometimes… …it’s about giving people a reason to keep hoping. "im sorry... if it means that this world can go on... then I'll see it through."

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Tabletop RPG
Tabletop RPG
SHADOW5E
Shadowrun 5E
Online
Oneshot
[Shadowrun] [Homebrew] [One-Shot] [Saturday 10/3/2
Players
3/5
GM
1/1
Shadowrun 5E
en English

[Shadowrun] [Homebrew] [One-Shot] [Saturday 10/3/2

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
Where: Discord/Roll20 Seattle. 2073. You are a group of experienced shadowrunners who have made a name for yourselves in this corrupt city. For those who can afford it, you have already tipped the scales in local affairs a few times now. Your list of allies and enemies grows by the month. A Mr. Johnson who works for Ares Macrotechnology's local R&D department has approached you for a job. He wants his boss's position, and he needs your help doing it. The job? Infiltrate one of the AAA megacorp's testing facilities in the Cascade Mountains, steal the sole existing blueprints for a new weapon, escape, and turn them in to Mr. Johnson. Then he will play the hero once he produces the blueprints a week later, making his boss look massively incompetent in the process. It's a simple job. In and out. What could go wrong? -- This Shadowrun game presents a more streamlined version of the 4e rules to retain all the tactics, equipment, and buckets of dice that you've come to love. But at the same time, it's leaner and faster (and also less broken). If you wish to know more, the full rules are available here: https://docs.google.com/document/d/1yyMJ9Xmd7rTAlt_0VMhCrAM1RgVQj6JiHhzABUqLEaE/edit?usp=sharing Rules will be taught in media res, though some SR experience is a plus. We will play for 60-90 minutes, take a 10-15 minute break once you make your plan, and then finish the rest of the 4-hour session. This is a one-shot playtest for a game I'll be running at a convention in a few weeks. Be aware that the rules are still in alpha, so there could be some roughness. But I assure you that these rules are still a lot smoother than the official ones. If you ever wanted to play Shadowrun but were put off by the official rules, this game is for you! If you're interested in playing, please apply here. We're still looking for a couple more players.

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Tabletop RPG
Tabletop RPG
STA1E
Star Trek Adventures 1E
Online
Campaign
Star Trek Alliance
Players
1/5
GM
1/1
Star Trek Adventures 1E
en English

Star Trek Alliance

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
System: Star trek Adventures 1st edition Date/Timezone: Tuesdays at 8pmEST Notes- Era:post the lower decks and picard but no burn takes place Frequency: weekly Video/Voice/Text: Voice+roll20 Description: a new threat looms over the milky way, its harbinger a mysterious cult growing in popularity and power, you are a team of agents of the Alliance (a sort of UN ran by the great powers of the alpha, beta, gamma, and delta quadrants) sent to investigate the disappearance of a solo operative that was investigating this cult, as you unravel the mystery of his disappearance and investigate the cult further you learn of this impending threat and race against the clock to prepare for a invasion on a scale no one has seen before

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Reign of Winter
Players
0/5
Paid game
Paid game
GM
1/1
Pathfinder 1
en English

Reign of Winter

Paid game
The Game Master charges a fee to run the game.
"It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! What links do these strange blizzards and swaths of wintry landscapes have with Irrisen, and is there any truth to the growing rumors that the Witch Queen Elvanna has taken full control of the realm? Can her plans for the Inner Sea be thwarted, or will the Reign of Winter engulf the world?" A set of short burst adventures across many worlds facing a varity of foes across wintery landscapes.

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Tabletop RPG
Tabletop RPG
Only War
Online
Campaign
Call of the Purple Sun
Players
3/5
GM
1/1
Only War
en English

Call of the Purple Sun

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Looking for people for ttrpg game of Only war converted for TC. Hello, for a while i has been hooked on the world of Trench Crusade and i wanted to do something with it but i quickly dropped d&d as it doesnt feel right for it, so i ended up with Only War system of Warhammer 40k for it. Game is of course using the system of the Only war but weapon, units, armors and magic are remade to be Trench Crusade like, as well allowing custom make for your own warband origin too. Story is very much custom made by me but taking a lot of lore into mind when creating with multiple places to start in and even ability to choose to play as a good or bad guy for the campaign (vote by players and decide if we play Hell or Heaven side) as well as many custom classes and other character creations to go with the theme of Trench Crusade and be less Warhammer 40k. Story time: You are a collection of soldiers or fanatics who join the great war with a vision of a Purple Sun in your dream, a distant, cold and yet still close, close enough to remember and have the image in mind. Something is calling you, now it depends, is it good or a bad thing ? You will delve deep into what this strange and shared dream could mean and where it leads you, salvation or death awaits you. - System: Only war - You will control your character with a small group (1-2 npc) that follow you, - Day and hour of game: Mondays in 8 pm CEST+1 and generally going for 3-4 hours - Newbies or fully new people to this system are welcomed as i can give you all the things you need to learn with few test games to get the feel for the dice system. - I as a DM have a about 8 years of D&D experience with about a 1 year of Only War experience. - I am not native English speaker so i may studder or loose words, beat me about it only a little 😆 - Don't be a skipper, i don't want people who do join and then skip 3/4 games the month. If your Monday's are unstable, don't join please, thank you. (No worry if you have random event that takes you away, its no problem if its not common thing) - looking for about 4 people top. - Using roll20 and discord - Ai pictures are fine by me as i use some too. - Sexual and gory stuff will be happening, not forced but the themes of lewdness might and gore is omnipresent in this setting.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Adventures in the Forgotten Realms
Players
5/6
GM
0/1
Dungeons & Dragons 5E
en English

Adventures in the Forgotten Realms

Hello! We're a group of 5 players currently seeking a dm to run a long term campaign in the Forgotten Realms! We already have a few character ideas, we just need someone to take us on our journey. We have just a few requirements: Please be over 18! No bigots, we are a queer friendly space. We have a few homebrew races/subclasses we wanted to make, so if you're willing to work with us on some homebrew/maybe house rules as needed, that'd be great. We want to get to at least level 17 at some point, so please be in it for the long haul!

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Draconic Adventures
Players
2/4
GM
0/1
Pathfinder 1
en English

Draconic Adventures

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello! Me and a friend had an idea to have a game where the entire party is true dragons, ganging up together for a specific reason or just neighbors who have territories next to each other. Rules for how we make true dragon characters can be discussed with the potential GM, though I do own the Dreamscarred Press Monster Class for Dragons, and have had true dragon PC's in my games before using the play as a monster rules. The idea is to really get to enjoy and play into the fantasy of being a dragon in a fantasy setting, be it Golarion or a homebrew world, and interacting with it from a different perspective than normal, and to hopefully feel like a epic dragon! As such in that regard, we’re looking for a GM to make this game come true. We are two, so if a DM is interested in a smaller group, or more as I have no issue with recruiting as many as you'd like! The timeslot is currently set on fridays anytime before 11 pm EDT. Platform can be anything you’d like. Just make a quick application if you're interested!

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Wednesday Evening pathfinder
Players
4/6
GM
1/1
Pathfinder 1
en English

Wednesday Evening pathfinder

Combat focused
Fights, tactics and initiative take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
8:30pm EST to 11 pm - Ongoing PF1 campaign (with a few homebrew rules). Setting is custom (heavy on undead) and includes some content from Adventure Paths and some homebrew. Campaign has some "modern" firearms (PZO9072-6 The Witch Queens Revenge adventure path formining part of the current basis). Current characters are level 16. Plan is to continue through level 20. Currently have Fighter, Rogue/Mystic Archer/Alchemist, Ranger, Wizard & Inquisitor (some players playing two characters - not by choice). Looking for Wizard and Cleric or Inquisitor.  PC will start at level 16 with equipment subject to GM review. Map and rolls on Roll20 / Voice through Discord. Detailed world / campaign description available to those interested in joining. - Homebrew includes: Monsters are altered / hombrew so don't expect to find all stats in published material. Opponents may have more than 20 character levels (not legendary). Cure potions cheaper, and work on skin contact. Nat 20 auto success / Nat 1 auto failure on all checks - GM will refuse to allow a roll if the action is impossible. GM and some current players have been in this campaign since 2018. All current players are mature (late 40s to late 50s). Some are ex-military and “dark humor” is not uncommon. LGBTQ freindly, but no graphic sexual of any type (all that is "fade to black").

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
DND 5.5
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

DND 5.5

Howdy folks. Longtime DM, looking for players interested in playing dnd. Might do a module, might run some homebrew, we'll see in session 0. If interested please PM me. Looking for a laidback, mostly RP experience, probably once a month. Any questions, lmk!

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Portland
Campaign
Red Flower
Players
0/5
GM
1/1
Savage Worlds
en English

Red Flower

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Laws, society, magic, none of that exists yet, or if it does you've never heard of such a thing. You are simply a nomadic hunter or a gatherer, that has just always been the only way to live. Maybe you used to travel in a herd, but for one reason or another, you are no longer with such group. You each manage to stumble upon a group of people who seemed to be content staying in one place, with permanent shelters, a system of telling each other what to do, and some kind of new concept where you can make your own food, which they call "Fameng", where you don't have to hunt or gather for anything, the food just grows out of the ground over time. As you are slowly accepted into this non-nomads, it very quickly becomes clear that their society stems from a strange bright red flower called "fa'ler". Fa'ler can bring harm to those who touch it, but they have found a way to use it to build and maintain their entire way of life. However, they haven't quite figured out where it came from, and while they've kept it burning for many days and many nights, it has started to shrink and die down. Soon it will be gone, and these people will completely lose their fundamental existence and starve. Having spent much longer as traditional nomads, you are the only ones truly fit to embark on a long journey to find the knowledge to bring back the fa'ler. You know that many days ago, a person appeared who could make the fa'ler just appear out of thin air with just a thought; they taught the people of this place what it can do and made it for them, although they didn't their methods or process, but it involved something they called "najeek". Now you have to venture out to find some way to learn about other Fa'ler or najeek and save this unconventional, but innocent people.

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Tabletop RPG
Tabletop RPG
The Practiti...
Portland
Campaign
Call of the Underbelly: A Guardian's Saga
Players
0/5
GM
1/1
The Practitioner's RPG
en English

Call of the Underbelly: A Guardian's Saga

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
It’s bright and sunny 2010 and New York has turned into a real shit hole. Crime has gotten really out of hand, and it’s affecting a lot of people. You might have the desire to do something about it; unfortunately, you’re not the best equipped to do so. There were a few people once with incredible abilities that transcended natural law that used their powers to help people, but they’re not here anymore, and you’re not exactly super yourself. However, you’re quite young (maybe not even a full adult), and as you’ve just found out, anyone can become super, with the right knowledge and training you can become a living weapon and unlock within yourself the abilities to fend off the forces of evil, through science and even magical techniques. You’ve just met two interesting and mysterious figures. One of whom is a former superhero (although he hates that word), who seems insistent that you shouldn’t be doing or wanting this; a kid like you shouldn’t be putting themselves in danger or trying to fix the world themselves. However, the other, an even more mysterious old man, seems very eager to train you to fight, claiming he needs “soldiers” for “the big war”, although he’s not too keen on elaborating when you ask him about that. It seems clear that one of these two figures can give you the keys to eventually fight back and stop the scum of New York from swallowing up the city that you call home. Even if it means putting yourself at risk, you have to try. Based on the old man’s implications, it seems like organized crime is going to look like a summer picnic compared to what’s on the way, and the secret puppet masters pulling the strings on all of it are spreading their grip by the second, unless somebody does something about it.

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Tabletop RPG
Tabletop RPG
SHADOW5E
Shadowrun 5E
Online
Campaign
Shadowrun 5th Edition [5/X players][0/1 GMs]
Players
5/8
GM
0/1
Shadowrun 5E
en English

Shadowrun 5th Edition [5/X players][0/1 GMs]

My tabletop group is looking for a new GM and possibly a couple of new players for our ongoing Shadowrun campaign. We play over Discord every Sunday at around 12-1pm CST.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Adventures On The Sword Coast
Players
0/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Adventures On The Sword Coast

Paid game
The Game Master charges a fee to run the game.
Welcome young adventurers to the Lost sliver continent of Faerun (Forgotten realms). A seemingly lost or ignored corner of the known world, but our story begins on The Sword Coast. The Undisputed powerhouse of Civilization and Magical prowess, From The juggernaut cities such as Baldur's Gate, Neverwinter, and Waterdeep. To the minor villages and towns like Phandlian or Leilon. The sword coast has an abundance of things to do, kill, and purchase. Luckily we begin in the capital city of Neverwinter, but the party doesn't stay long. Something...Dark and ominous draws the party south towards the mining town of Phandalin. Call it a gut feeling, or perhaps you are just interested in the coin, Or perhaps you have a nobler pursuits. Whatever the reason, the Story begins just as the party is preparing to leave the city. What awaits them in Phandalin? What will they do? What Is causing this odd gut feeling? Find out in our sessions~ Game Overview- This game is going to be a cobbled together mess, A combination of open world sandbox and structured modules. For starters the game will focus on the events in Phandalin, but there is potential for more and beyond. Corely the game will be ran with the modules "Dragon of icespire peak" and "The Shattered Obelisk" So if you have already played it, I'd recommend skipping this one. The game as a whole will be roleplay focused, and offer you chances and choices. want to ignore the story and focus on building a thriving bakery empire? Sure. Want to kill the guy who is offering you the quest to skip right to the reward? Sure. All i will say is this, Consequences are a big part of the game. Sure, you CAN start a business empire, but should the main threat be ignored all that work will be for not. And yes, while you can just kill everyone...who knows what might happen as a result. Character creation will follow core rules of 5e as a base, So pretty much anything that's official you can do. I may be open to some wiggle room in terms of Homebrew later on. Stats will be point buy or standard array. Payment for games will be $5 USD per session paid Via either PayPal or Cashapp. (Session 0 and Session 1 are free to get a feel for the game and how it will be ran.) Games Will be hosted here on roll20, while we talk and such via Discord. About me~ Hi my name is Tikos, Im a 24 year old nerd who likes doing quirky voices when i think people aren't listening. Ive been playing DND for a good long while, but only recently have been stepping my toes into DMing. My expereince level in the rules and such is anywhere from Semi-knowledgeful or Moderately-Knowledgeful. I know the Core Rules but forgive me if i need to check every so often. My DMing Style tends to lean more towards Roleplay and fun encounters. Im a bit...Slow, so if i dont understand something the first go arround...be patient with me. i also have a tendicie to stutter or fumble my words...you can laugh...but be nice about it XD.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Aetherial Expanse ForgeVTT
Players
3/7
GM
1/1
Dungeons & Dragons 5E
en English

Aetherial Expanse ForgeVTT

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hey everyone! I'm looking to put together a group for The Aetherial Expanse, which I'll be running through Foundry VTT using The Forge. I'm a new DM, and part of the reason I'm putting this group together is because I want to actually get some experience behind the screen, experiment with different ways of running the game, and get feedback from my players as I improve. A little about my DM style: roleplaying and character voices are definitely not my strongest area yet. I'm still getting comfortable portraying NPCs and improvising conversations. Where I do put a lot of effort is into maps, environments, visuals, and giving players things they can actually see and interact with. I really enjoy making detailed VTT maps and building out locations for the party to explore. I'm looking for players who don't mind having a newer DM and are willing to be patient while I learn. Constructive feedback is absolutely welcome. I'd like this to be a group where everyone can have fun, learn each other's playstyles, and build a campaign together rather than expecting everything to be perfect from session one.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Janesville
Campaign
Icewind Dale Rime of the Frostmaiden
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Icewind Dale Rime of the Frostmaiden

Janesville, WI - Our in-person group is looking for a new player to join. Currently playing Icewind Dale Rime of the Frostmaiden for the past 2 years with past completed campaigns. No experience necessary, must be over 18, D&D 5e 2014 rules only.  We play on Sundays, usually 1-2 times a month on a set schedule. Thanks and let me know if you’re interested!

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Sweet Dreams are Made of These (An Eberron Story)
Players
5/6
GM
1/1
Savage Worlds
en English

Sweet Dreams are Made of These (An Eberron Story)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
A ragtag band of locals find themselves embroiled in a strange adventure involving an unhinged warforged, a psychotic docent, and a plot seemingly involving a nefarious branch of House Cannith. One of those you've been roped in with attached the docent to himself and now hears voices, but has started displaying extra abilities. Your mentor, the unhinged warforged named Trace 7, has disappeared, but she left you with a mission to find a way into a secret facility in the underbelly of Sharn to discover the secrets of this organization. Can you find your way in and discover what House Cannith is up to? This game uses the Pathfinder for Savage Worlds Ruleset and Kristian Serrano's Eberron for Savage Worlds adaptation hosted on the Fantasy Grounds VTT, which is now free to play. All resources will be supplied upon acceptance. This is an ongoing campaign with five players currently. I'll accept up to one more. We play on the last Sunday of the month at 18:00 Eastern Time (Currently UTC-4).

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Tabletop RPG
Tabletop RPG
Star Wars Ro...
Online
Campaign
SWRPG
Players
5/5
GM
0/1
Star Wars Role Playing Game
en English

SWRPG

Hi!  I am one of 5 players in the early stages of a custom SWRPG campaign (no published module) in need of a new GM.  Looking for a GM who LOVES Star Wars and has experience running TTRPGs (experience in the SWRPG system is a bonus, but not mandatory).  We have been playing Mondays at 6:00pm EST (GMT-7) but can adapt to accommodate your schedule.  All players are adults, mature, intelligent, and committed to a fun adventure with opportunities for exploration, combat, problem solving, and character development.  We are a little light on intraparty roleplaying but strive to play out our characters’ as actualized individuals (no metagaming).  I have seen some really surprising ingenuity come out of this group!    Looking for a GM interested in a serious game to explore the Star Wars Galaxy! Current setting: Ord Mantel, 10ish years after Order 66.  Party has engaged in side quests and party building adventures and hasn’t really started the original GM’s overarching plot.  The campaign can easily be steered in any direction you choose or could dive into a published module.  With party consent, the campaign could even jump to another era (I have wanted to play in the Old Republic)!

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Tabletop RPG
Tabletop RPG
Blugar's Wor...
Deckerville
Campaign
Blugar's World
Players
0/6
GM
1/1
Blugar's World
en English

Blugar's World

Home brew system with 30 years for testing, adjusting and enjoying. You start on a planet named Terra. Terra is run by an AI system known as STATE. You become colonists for the colony world of Blugar's World, which you are told is not fully run by State. There the adventure begins. The game is open ended, with lots of possibilities.

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Tabletop RPG
Tabletop RPG
Seek Seek Le...
Online
Oneshot
Seek Seek Lest Playtest
Players
3/5
GM
1/1
Seek Seek Lest
en English

Seek Seek Lest Playtest

Playtest
The game is still being tested, and your feedback is part of the point.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello there! My name is Slum! (He/Him) I am currently working on a TTRPG system for emulating Dark Souls & Elden Ring combat. The primary concept is centered around enemies having set attack patterns that players need to read, as well as manage your Stamina! And for the playtest, Player Characters are gonna be fighting Starscourge Radahn! If the combat for my System works out well, then I hope to add more mechanics, like poise and ailments. I'm ideally looking for this Friday, 6:30 PM CST, but I can move it around if needed! It's also planned to be VC'd on my personal Discord server! If you're interested, DM me, and we can discuss details!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Round Rock
Campaign
Faster, Purple Worm! Everybody Dies
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Faster, Purple Worm! Everybody Dies

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
DM looking for four to five players for a series of 5.5e one-shots running "Faster, Purple Worm! Everybody Dies, Vol. 1."  and then possibly an all new long term weekly campaign. We meet every Thursday night in person. Committed and mature players (21+) welcomed. LBGQ+ friendly. Sessions run for about three hours, starting at 7 PM and wrapping up around 10. We use Beyond for character sheets and a private Discord for communication.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
The Good, the Bad and the Enormous
Players
0/4
GM
1/1
Daggerheart
en English

The Good, the Bad and the Enormous

The Setup The Drylands are frontier country. Prospectors and mages dig Essentia out of these hard hills, and everyone is trying to carve off a piece of it before somebody else does. You have been out on the flats for months. Whatever the job was, it is done and the pay is in your pocket. Now you are riding back into Miquera, the little town in the Caradondo mountain pass. One main street, a saloon, a general store, an old stone church. You can see the smoke long before you reach it. The ground is shaking. The church spire is leaning, the saloon is burning, and people you have known your whole life are running in the street with buckets that are not going to be enough. Old Jess out by the claim always said the veins were the bones of something sleeping. Nobody ever paid her much mind. They will now. And when the dust settles, the real question will not be what happened to Miquera. It will be what comes next. Expectations & Requirements Player Knowledge: You should have a general understanding of how the basic Daggerheart rules work. We'll build characters together on HeartofDaggers in a session zero, so no prep needed on your end. Commitment: This is a campaign, so please only sign up if you can make most Tuesdays for the next couple of months. Consistent attendance makes the story work. Tech Requirements: A working headset and a decent microphone are required for clean audio on Discord. Tone: A frontier western where the ground itself turns against the people living on it. Gameplay: Rescue, investigation, tough choices, and a story that grows with your characters.

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Tabletop RPG
Tabletop RPG
ALIEN
Alien RPG
Online
Oneshot
L2P Alien Ev Ed Bugs and data logs on Perfection.
Players
3/4
Paid game
Paid game
GM
1/1
Alien RPG
en English

L2P Alien Ev Ed Bugs and data logs on Perfection.

Paid game
The Game Master charges a fee to run the game.
Escorting a Seegson Corp. Tech team turns into a sticky and dangerous data hunt to free your ship (and life) from alien bugs. https://startplaying.games/adventure/cmt5a363t00kwlc04ybemc35c?ref=cl4t2m6w66gz3bopkfq3c4s4j

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Boardgame
Boardgame
GLOOM
Gloomhaven
Williamstown
Gloomhaven
Players
1/4
Gloomhaven
en English

Gloomhaven

Looking for a good group of people to play through my copy of Gloomhaven 1E in South Jersey, idc if your new to the game or not I'm willing to help you through it. I got the game at a really good price but everyone I usually play with is either not insterested in playing beyond a few scenerios or has already played it and doesn't want to again. I'm hoping to find 2-3 nice, chill people with a love of table top gaming (preferably around my age 23 but I dont mind if you're older) that are itching to play this game as much as I am.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
The Soul Bearers
Players
0/2
GM
1/1
Homebrew
en English

The Soul Bearers

Hello! I am looking for a player for my Monday night game. We play for four hours starting at 7pm CST. We use a homebrew system known as the Phoenix System which uses a lot of dungeons and dragons 5e as it's core! We also use Minecraft Bedrock edition to do all battle maps and other set building needs. While this is not required it is highly recommended for your experience. If you are interested there is a application form listed below as well as the game concept! Brief game overview: A long time ago existed the Age of Magic. The magic that suffused the world was widely celebrated and cultivated. This magic, of course was maintained by the twenty-two (22) souls. These souls each represented a different aspect of the world. Eventually, a man by the name of Corrin Mortem decided to capture and manufacture each of the souls into objects that he called the "spirits." A user of one of these spirits could channel the magic of the soul directly into their own body. Once he had gathered all twenty-two of his new forged spirits, he unleashed a devastating blast upon the world. In doing so he brought about a new age, the Age of Extinction. After using all of the spirits powers, the spirits separated far and wide into the world. All but the Spirit of Death, which Corrin kept to prolong his life and rule as the King of Undeath. That was all until about a year ago. When his son, Lucian Mortem, staged a coup. Capturing his father and staging his execution. It's been about a week since the execution now and the kingdom is in mass panic. With Lucian, his brother Cassian, his guard Alec, a commander named Barruk, and two noblemen, all missing; a new man by the name of Onyx claiming to be the new king. Nobody knows quite what to do. https://docs.google.com/forms/d/e/1FAIpQLSfd4Ptcp-YnNRSBxJ16NM2jIGZrpoL8RCcjx2T2J92AylybCQ/viewform?usp=header

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Tabletop RPG
Tabletop RPG
D100 Custom
Baltimore
Campaign
Various RPGS Live in Maryland
Players
1/6
GM
1/1
D100 Custom
en English

Various RPGS Live in Maryland

Hey Guys Im looking to run one of my already play-tested D100 conversation RPGs. Here are the games I have ready to play- -Cyberpunk d100 -Witcher d100 -Shanghai 1920's d100 -Western d100 -Adventuring School for New Adventurers (Incremental Dice) -Also down to run Warhammer RPG 4th Edition I've been a GM for over 20 years. Looking for a solid group of creative, kind, excitable players. New to town. I have references lol. Happy to meet at Games in Stuff in Maryland or at my apartment in Baltimore. -Jon

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Tabletop RPG
Tabletop RPG
PTU
Pokémon Tabletop United
Online
Campaign
PTR/PTU Game Thursday 5:30PM CST
Players
5/6
GM
0/1
Pokémon Tabletop United
en English

PTR/PTU Game Thursday 5:30PM CST

Hello, my group and I are looking for a gm for a ptr/ ptu (Pokemon table reunited/ Pokemon tabletop united ) game. We looking for a game that allows to pick the nature of our starter. We are looking for a game that allows us to go on a Pokemon journey to all 8 gyms and battle the pokemon league. Please reply below or message me if interested. 18+ only pls because we don't wish to play with minors. Trainers don't fight physically trainers. Pokemon vs pokemon is okay. Trainers vs wild pokemon is okay. Looking for semi serious adventure but not super dark. Like the anime or the games. Only looking applications in the topics. Custom region. Discord is required and the We would want a gm.All player slots filled. Must be able to do voice no text.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Waterdeep Dragon Heist
Players
4/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Waterdeep Dragon Heist

Paid game
The Game Master charges a fee to run the game.
Come join the wolves den tavern playing Waterdeep Heist Adventures a D&D 5e (2014) mashup of the alexandrian remix of Waterdeep dragon heist and Keys to the Golden Vault. Enjoy the mystery and intrigue that Waterdeep has to offer in an urban adventure wrapped up in the unique play style of heist adventures, where planning matters, and you can’t just fight your way to the prize! Hello! 👋 I’m Chris the gm, a professional career DM and I’m pleased to be offering my own mashup of Waterdeep. I've been DMing as my full time job for over 6 years now and unlike many GM i don’t need to use gimmicks or homebrew to stand out. If you want to play DND the way it is in the book, I’m the gm for you. I bring top notch voice acting, gorgeous maps, and an unmatched familiarity with roll20 and 5th edition DnD and its settings, rules and characters to the table. You can be certain that I steal the show in Waterdeep Heist Adventures! Currently players are level 3 Time: Sundays at 2pm PST Price: 24$ USD Platform: roll20 and discord for voice.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
E.C.L.I.P.S.E. A chuunibyou campaign!
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

E.C.L.I.P.S.E. A chuunibyou campaign!

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
TIME AVAILABILITY! Putting this at the top here since I can't choose multiple days AND times. There are three time slots available- Saturdays at 12 PM ET, Sunday at 12 PM, ET, or Sunday at 6 PM, ET! There is also a Google form at the bottom of the description here! Now Recruiting: E.C.L.I.P.S.E., a Chuunibyou Campaign You always knew you were destined for more. Everyone else just thought it was a phase~ Alright, everyone! I'm looking for players for a chuuni-centric campaign. You'll play as high schoolers, each a chuuni in their own glorious way. Maybe you're the heralded Bringer of Chaos, sent by the Dark God Tyranny. Maybe you're the reincarnation of the Angel of Sorrow. Maybe you are the Absence of Identity, Who Art We. Whatever your manifestation, you've spent years declaring it to anyone who would listen to your ramblings and monologues, though most people stopped listening a long time ago. This year, you're all joining your first official highs chool club: E.C.L.I.P.S.E. (otherwise known as the Extracurricular Club for Literature, Improv, Performance, Storytelling, and Expression). Finally, a place to be exactly who you are: reciting incantations, designing sigils, and arguing over whose dark lineage is more ancient. But deep down, every one of you knows none of it is real, no matter how badly you want it to be. That is, until you meet the club advisor, Mr. Stefan Enoch DuBose! The man is a bit quirky and odd, but seems to mean well. eads better as "None of that matters, however, when he closes the classroom door and does something impossible: real magic, performed right in front of you! The things in the shadows are real. Eldritch creatures are pressing into our world, and Mr. DuBose belongs to a secret organization of powerful entities sworn to stop them. He wants to recruit you. All of you. From that day on, you lead a double life. By day, you're a teenager dealing with homework, club meetings, and classmates (and parents) who still think you're weird. When a creature makes itself known, you transform into the powered self you always claimed to be. As it turns out, you were right all along, silly doubts be damned~ Players will be able to choose what D&D class and race they want to be, however, when they’re not transformed, they will be their normal human selves. We’ll also be using gestalt rules, where players will be raising the levels of two classes at the same time! One of those classes can be whatever you want, but the other will be the Legacy Warlock subclass from the Valda’s Spire of Secrets book! (You’ll find out why if you don’t already know~). We’ll be starting at level 1, and I plan to go up to probably around level 10, but it IS possible to go longer. This is meant to be a more fun campaign, but there is always the chance for serious topics and themes to come up! As such, players must be 18+! https://docs.google.com/forms/d/e/1FAIpQLSe5qHMq3iVISouiVjNfACnHADYZd0RO_MCTeOGymfCk3nhGqQ/viewform?usp=header

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Tabletop RPG
Tabletop RPG
FATE
Fate Core
Online
Campaign
Alterhearth
Players
1/5
GM
1/1
Fate Core
en English

Alterhearth

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
You gaze up into the mirror, and steel yourself as you open the letter. Within it, is your future - your whole self for the next 3 years. An acceptance or rejection into the College of Sylvarine. You gently pull the paper from the envelope... And smile at yourself. Welcome to Alterhearth! A Deltarune-inspired world of reflections, using the Fate TTRPG System. You and up to 4 other people will play as both monsters and humans, and explore a parallel world to Toby Fox's hit games. Expect a similar style of fantastical "Echo Worlds" [as opposed to "Dark Worlds"] divided up into themed Chapters, with a similar rich lore, fun characters and primarily narrative-based TTRPG experience as opposed to DnD 5e's combat heavy experience. However, expect also the unexpected. The same way, on release, that Deltarune shocked you as an Undertale fan - expect Alterhearth to have the same twists and turns, as well as a dark mystery at its heart... Unlike DR//, with "only one ending", or UT//, where it's "kill or be killed". Alterhearth? Only what you see can ever be real. Please DM me on Reddit or reply to this post to join! Currently undecided, but ideally we'd run from 19:00 - 23:00 GMT, + or - 2 hours. Of course, you'll need to be a big fan of Deltarune, over 18 and ideally have some previous experience with TTRPGs. Please no joke characters.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
You can expect to die. But hilariously.
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

You can expect to die. But hilariously.

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
A D&D 5e One-Shot About Making Bad Decisions in the Face of Certain Death The premise is simple: You are going to face something you cannot defeat. Not probably can’t defeat. Not might be able to defeat. You are completely and spectacularly outmatched. This one-shot is inspired by Faster, Purple Worm! Kill! Kill! and is designed around the idea of throwing the party into an absolutely hopeless situation and seeing what happens. ⚔️ This is NOT a traditional heroic adventure. There is no expectation that the party will defeat the final threat. There may not even be a realistic way to survive. Instead, the goal is to create a fun, memorable, ridiculous, and occasionally heroic last stand where your decisions determine how your character faces the inevitable. Maybe you run. Maybe you fight. Maybe you come up with an absolutely insane plan. Maybe you spend your final moments arguing with the rest of the party about whose fault this was. Whatever happens, the goal is to have a great time. 🎲 About the DM I’ve been DMing for 2+ years and have experience running games through Discord and Owlbear. I’m also new-player friendly. You don’t need years of D&D experience to join. I’ll help explain rules and get you comfortable with the game as we go. 🏳️‍🌈 LGBTQ+ friendly The table is intended to be welcoming and respectful to everyone. Come ready to have fun, make questionable decisions, and embrace the chaos. ⚠️ Important Player Expectation Character death is not only possible, it is expected. This adventure is specifically built around an overwhelming threat and the possibility of certain death. Please don’t bring a character you’ve spent months developing if permanent character death would ruin the experience for you. Bring a character you’re excited to play, roll some dice, make some memories, and see how long you can keep the inevitable at bay.

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Tabletop RPG
Tabletop RPG
Spelljammer
Online
Campaign
Spelljammer
Players
4/5
GM
1/1
Spelljammer
en English

Spelljammer

Have you ever wanted to play a interdimensional interplanetary fantasy game? Well, you found it!  Grab your adventuring pack and your favorite character and join a cooperative group of dynamic characters with destiny on the horizon.  Play alongside an Assamir vengeance paladin on a quest to find the group responsible for his houses  murder, a human grave domain cleric worshiping a log forgotten god, a gunslinger desert bearded dragon lizard folk with a old western motif and a severe gambling addiction, and a alchemist fairy who rents a small interdimensional apartment inside a lantern owned by the gambling gunslinger. Shenanigans welcome!  infinite diversity in infinite  combinations create the life of the universe!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Arcana Unleashed: Deadfall
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English nl Dutch

Arcana Unleashed: Deadfall

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I am looking to expand my GMing experience and thought why not make this. I will be providing access to the Arcana Unleashed content so you do not have to pay. New players are more than welcome! Are you interested? Send me a message.  Sessions will be done through a discord call I will be doing more than 1! So even if it is full and you are interested shoot me a message [More to be added soon]

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Chronicles of Alver - Viking - one player needed
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Chronicles of Alver - Viking - one player needed

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
TL;DR [One Player Needed - All Welcomed] [homebrew - Viking inspired] [Thursdays 21:30 GMT +2 ] We have one slot available for a 4-player party. You can read below everything about the campaign, its settings, etc, and I can share a lot more lore with whoever gets to the Discord "face-to-face" interview :) Since the campaign launched on YouTube, you can also watch recent episodes to get a sense of the current party vibe and overall style. We keep things balanced, so there are episodes with a lot of fighting and episodes with mostly role-play. Mind - We are all experienced players/DMs but amateurs when it comes to "acting", so don't expect great acting, technical know-how, or CR level game ;) You can find it on YouTube under the name: The Chronicles of Alver - https://www.youtube.com/@ChroniclesofAlver I will add that I'm looking for people with the ability to take charge and initiate role play and conversations - I want you to feel like you're in the world and try your best to "live" in it :) Lastly, everyone is welcome to try - I don't care about your race, sexual orientation, or favorite blanket as a child. Be kind and friendly to the rest of the party, and you'll fit right in :) Click the link to apply: https://docs.google.com/forms/d/e/1FAIpQLScIeo4QAfbIuDVafQxzwxbnO4WD9GxjzJyPEBvs4x5R9SeiWg/viewform?usp=header ******************* Hey everyone! This post will be long as I want to give you a lot of information, so bear with me :) Index: About me About the campaign About the world Closing words About me: I'm an experienced DM (over 9 years). I would like to have five players for the campaign. You don't need to be a veteran, but I prefer some experience. The campaign is my homebrew world, which I created for a fantasy book I'm writing (and have been for several long years). I'm the head of a creative studio in an AAA-related gaming company. I'm a fantasy lover, a medieval history buff, and a martial artist, so if it has capes, I'm in! I'm a married father of three with a dog (so technically four as she's very much a daughter to me). I generally love dad jokes and word puns. I always mean my puns! About the campaign: We'll be using 5e with many homebrew elements. All the races and lore are homebrew, but for ease of use, they will all be based on edited versions of "normal" races (and all will be added to D&D Beyond). The party is currently at level 7. This will strike a balance between action and role-play. You will have a lot of weight on the story and direction. Everything goes - as long as it's realistic within the logic and magic of the world. Please let me know what you'd like to try, and we'll see how to make it happen. Death is final. Mostly. If your character dies, it'll be rare to bring them back. But you can always roll a new character. My goal is for you to enjoy the game and story. I don't want to kill your characters. I aim to provide you with a challenge, an engaging story, and a fun and immersive experience. Weekly sessions are held on Thursdays, most often (unless too many people are unable to join, in which case we'll try to find an alternative day for that week). Sessions start at 21:30 +3 GMT (18:30 UTC) and are usually two and a half hours long. We're doing video chat via the Riverside website (also for recording). I believe seeing our faces and expressions helps connect us, so I want people who are not camera-shy. No one cares how you look, what your race or color is, or whatever - be yourself (and your character), and that's great! D&D Beyond + Foundry for combat + Discord (for text chats). YouTube/Podcast - I record our sessions and post them on the campaign's YouTube channel, and may also stream them live later. I'm not delusional in thinking we'll be big or famous, but maybe some people will find our game fun to watch and benefit from it. So you need to be ok with it. Before we dive into lore and character creation, I'll ask you to sign a release form to allow me to upload videos featuring you from our sessions (all the other players have signed this form - it is to protect both you and me in the future). We speak English. I'm not a native speaker, and I don't do accents very well. But I do have excellent English. The sessions will be in English. You need to be able to speak it well. Accents are fine :) Please do not include IRL politics or agendas during sessions - These motifs are ok and might be present if they are relevant to what's going on in the session (i.e, Slavery or the Spanish Inquisition if we face a similar situation - you can use philosophical ideas obviously) - But try not to insert IRL events happening now or in recent years if possible. Age groups - around 30 or above, please Ensure you schedule a time for the session. This is important, as we've had people cancel frequently, leading to canceled sessions that significantly hinder story progression and immersion. Unforeseen shit can happen, of course, but please, if you apply, make sure you can commit to being available for the sessions each week. About the world: We'll be playing in a world called Alver on the continent of Kronland. This is a heavily Nordic-inspired world. Imagine what the late Middle Ages and Renaissance in Europe would have looked and felt like if the Vikings had become the dominant influence rather than Christianity. At the same time, there would still be distinct kingdoms with their own cultures, fashions, and styles. Norse mythology is deeply ingrained in the world.  The lore is inspired by Nordic mythology, but it is NOT Nordic mythology. It's a full-on pantheon and history I created. Some stuff will align and match, but much will not.  The continent is vast, and thus, the distance between cities, villages, and civilizations is such that the world varies greatly, from areas with rare magic and supernatural elements to cosmopolitan cities with mixed races, magic, and wonder. The game is designed to strike a balance between drama, grim humor, and epic adventure. It's not just grimdark or silly - it'll be a mix of all. You'll start small in scope, but the story is meant to go epic by the end.  There are five playable races (with some having sub-races), which I'll share the details of later, but these are the closest "D&D" races to them in racial traits: Menskr: Humans + Vel (homebrew variant human - with some innate self-magical potential) Kettir: Homebrew Tabaxi Hedlinari: Homebrew mix between Dwarfs/Gnomes/Halfings Graari: Homebrew Goliath (with horns! lol) Mal-Siva: Homebrew Aasimar (The only race that can use "real" magic classes like Wizards or Warlocks in my world) Closing words: That's it. If you read all the way here, my respect! I hope we can have a fun, friendly group to play with, grow together, and have emotional support when needed (lol). Feel free to ask me any questions you might have!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Lambertville
Campaign
In person DND group
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

In person DND group

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Looking for people in the area that are interested in an in person DND group. Every other week on Saturday, hosted at me and my partners house. No AI, dm for more info!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Portland
Campaign
A New Beginning
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

A New Beginning

Adult
The table is for players who are 18 or over.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
**YOU ARE CORDIALLY INVITED TO A D&D HOMEBREW CAMPAIGN** ⚔️ The world is not as safe as it once was\. Kingdoms are falling silent\. Ancient powers are stirring beneath the earth\. Strange creatures have begun appearing where they shouldn’t—and rumors speak of a forgotten force that was never meant to return\. You are not heroes\. Not yet, anyway\. You’ll create your own character, forge alliances, make questionable decisions, uncover secrets, and shape the world through your choices\. Expect **role\-playing, exploration, combat, mysteries, unexpected consequences, and plenty of moments where the dice absolutely betray you\.** 🎲 **System:** D&D 5e 🏰 **Setting:** Original homebrew world 🗺️ **Campaign:** Long\-form adventure ⚔️ **Style:** Story \+ exploration \+ combat \+ player\-driven choices 👥 **Players:** 3\-5 📅 **When:** weekly and adjustable based on players schedule 📍 **Where: NE Portland ** **No experience required\.** New players are welcome\. All you need is a willingness to participate, create a character, and help tell a good story\. So… sharpen your sword, prepare your spells, and bring your worst decisions\. **The adventure begins when you walk through the door\.** *Will you answer the call?* 🎲

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
West Hartford
Campaign
Beginner Box Pathfinder
Players
4/6
GM
1/1
Pathfinder 2E
en English

Beginner Box Pathfinder

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
Group of players new to the system running through the beginner box and hopefully beyond.

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Tabletop RPG
Tabletop RPG
FATE
Fate Core
Online
Campaign
Danganronpa! Shattered Truth
Players
1/3
GM
1/1
Fate Core
en English

Danganronpa! Shattered Truth

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
Game: Danganronpa [Fate core system] Day/Time: Wednesdays at 7.30PM CST Platforms: Roll20 for maps, and character sheets, Discord for voice. With the recent news on Danganronpa, I've been inspired to run a Danganronpa campaign again, yes again. This will be my 5th Danganronpa campaign, I've run 4 game previously to competition. I'm looking for 2-3 players. You don't need to have indepth knowledge of the games or series, just enough to understand how the killing game works. Having run Danganronpa campaigns before, the estimate runtime for the entire campaign will be 20-30 sessions depending on the party's progression. So please be committed to that estimate. Due to the mature themes and language, this will be an 18+ game. Message me on discord at : exhausteddm Name/Alias: A little about yourself: (timezone/hobbies etc) Your Ultimate: (ultimate idea that you'd like to play.)

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Tabletop RPG
Tabletop RPG
Otherscape
Online
Campaign
The Legend of Zelda - Ganon's Corruption
Players
0/5
Paid game
Paid game
GM
1/1
Otherscape
en English

The Legend of Zelda - Ganon's Corruption

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
It's a full millennium after the Hero of Courage ended Ganon's tyrannical occupation of Hyrule. Since then, the land has undergone a radical transformation. The Twili, once cursed to inhabit the Twilight Realm, have not only been liberated but have also become masters of cybermancy, weaving dark code and artificial magic. Moblins, expelled from Hyrule's borders, now inhabit the sprawling undercity of Moblin's Spire, a labyrinthine metropolis of scavenged tech and ragtag industry. The Kokiri and Rito have established high-speed aerotube trade routes, connecting Hyrule to the global network of city-states and corporate enclaves. Lynel clans, augmented with cybernetic enhancements, dominate the northwest's neon-lit sprawl. Amidst this era of unprecedented peace and prosperity under Queen Zelda CIX's wise rule, whispers of discontent have begun to circulate through the shadows. Corruption, inequality, and the unchecked power of megacorps have taken root. Rumors have surfaced of a mysterious, ancient AI, known only as "The Devourer," which has begun to infiltrate Hyrule's networks. Some claim it's a relic of Ganon's dark empire, while others believe it's a harbinger of something far more sinister. As the Queen's latest edicts spark widespread unrest, the fragile balance of power in Hyrule is about to be shattered. In the shadows, a dark presence stirs, its malevolent influence spreading like a stain. The wind carries the whispers of a forgotten name, a name that strikes fear into the hearts of all who hear it: Ganon... More information on Startplaying.

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Tabletop RPG
Tabletop RPG
LitM
Legend in the Mist
Online
Campaign
The Legend of Zelda - The Great Calamity
Players
1/5
Paid game
Paid game
GM
1/1
Legend in the Mist
en English

The Legend of Zelda - The Great Calamity

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
"They told us the ancient machines we dug out of the earth would protect us. They were wrong. The sky bled red, the earth shook, and in a single night, the kingdom fell. We don't know if the King survived, and we don't know where the Champions are. All we know is that the castle is wrapped in a shroud of red malice, and the monsters are coming. Weeks ago, Central Hyrule was a bustling kingdom; today, it is a graveyard of smoking stone and rogue mechanical stalkers that hunt anything that moves." The rumors flying between the survival camps are terrifying. They say the Chosen Hero fell defending the retreating forces. They say Princess Zelda is still alive inside the castle, holding back the purple storm with nothing but her bare hands and a fading prayer, but no one knows how long she can last. The prophecies failed, and the grand armies are gone. No legendary knight is coming to save your village. If Hyrule is going to survive the winter, it’s up to the people left standing—the blacksmiths, the scouts, the squires, and the outcasts. Grab your pack. Draw your steel. The smoke is rising on the horizon, and the howling of Bokoblins grows louder with every sunset. You have a rusty sword, a hunter's bow, or perhaps just the heavy hammer from your family forge. But you are still here, standing on the edge of the wild, and the world cannot wait for a miracle. Who will you become? When the Blood Moon rises, and the monsters knock at your door, will you fade into the mist, or will you stand and carve out a new legend? Hyrule is dying. Get on your feet, pack your rations, and look to the horizon. The world is yours to save. More information on Startplaying.

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Tabletop RPG
Tabletop RPG
Shadowdark
Shadowdark
Online
Campaign
Dark Domains
Players
3/5
GM
1/1
Shadowdark
en English

Dark Domains

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Well hello there. I am looking for another player to join my upcoming Shadowdark campaign. Game is welcoming for LGBTQ+ gaymers (straights are allowed too ig lol). We have a very mature (immature) sense of humor at this table so only apply to join if your okay with adult jokes. We will start with session 0 on the 26th. All TTRPG experience levels are welcome. This campaign will be heavily focused on obtaining money to invest in your domain, to unlock more NPC's and stores that sell useful items. As the game goes on, you can grow in wealth and influence to spread your ambitions. The Hook: "Castle Fairfax, a newly renovated historic home in the countryside. Enjoy the provincial life and live like a lord. Start your own domain, and escape your station! Buy your way into the upper class for the low low price of 250 GP!" At least, that's what that petulant snake-oil salesman said. A newly renovated castle? Between the singular standing tower and holes in the walls, the word "historic" is probably the only true thing of this places marketing. To make matters worse, several other adventurers were all sold the same moldy tower, and it seems that some highwaymen are squatting in our tower. Whatever the status of my property dispute with these other adventurers, it seems we may have bigger problems. Lore Document: This is the Lore document for my homebrew setting that I use for my homebrew games. You do not need to read all of this. https://docs.google.com/document/d/1wmzaPQ6oKwFftdPm7QrIVJSGS0zs6ZSrOl5lglhGE58/edit?usp=drivesdk Information: Time: Saturday 9am PST/PDT Session 0: September 26th, 2026; 9am PST/PDT Saturday Requirements: Discord, Microphone, Realm VTT (Free Account) Minimum Age: 18 How to join: Add me on discord at "@sharpiewater" and let me know you are interested. Make sure to let me know when would be a good time for you to have a voice call with me, as I like to talk over Voice Chat with new players to make sure they are a culture fit (that I like you lol).

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Tabletop RPG
Tabletop RPG
Unknown Armi...
Online
Campaign
Unknown Portland
Players
5/6
GM
1/1
Unknown Armies 3e
en English

Unknown Portland

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The World of the Occult Underground awaits you - All you need is an idea for a person trying to navigate life in a city full of secrets, and who wants to change the world. -------------------------- Portland, Maine, is an old city with its eye on the future. It's a city of lighthouses, fishing boats, old brick streets, and hidden corners. Tourists see a charming coastal town. As someone who lives there, you see a little deeper. Beneath the restaurants, breweries, and waterfront shops lies another Portland—a city built from obsessions, impossible coincidences, dangerous secrets, and people willing to sacrifice everything for what they believe in, not just politically but metaphysically. Unknown Portland is a modern supernatural horror campaign using the Unknown Armies 3e TTRPG system. This is a game about putting your mark on the world, but not primarily about fighting monsters, unless injustice, TikTok, or something else you find intolerable about the world counts as a 'monster'. It's a game about discovery, obsession, and making a difference in a world filled with people who are determined to see it remain the same—or who seek to twist it to their own ends. The way forward is rarely clear, and it will be up to you to decide who you agree with, who you oppose, and what kind of future you're willing to fight for. One thing is certain: meaningful change always comes at a cost. What that cost is, and whether you're willing to pay it, are up to you... If you have the courage to step into the ring and make your voice heard. -------------------------- If You Join the Game, You Will Find: Character-Driven Stories Your relationships matter. Friends, lovers, family, rivals, and mentors are not background details—they are the heart of the story. Every connection can become a source of strength, heartbreak, inspiration, or danger. Found Family The people who stand beside you may become more important than the people who raised you. In a city full of secrets, trust is rare and precious. Meaningful Choices There are no perfect solutions. Every victory has consequences. Every sacrifice changes you. The decisions your character makes will leave lasting marks on the city and on the people around them, and even perhaps future games in the world. Mystery and Discovery The occult underground is hidden in plain sight. Every rumor may contain a fragment of truth. Every coincidence might be engineered. Every answer leads to deeper questions. Personal Horror The greatest threats are often the things people do to themselves. Ambition. Obsession. Love. Fear. The supernatural is terrifying, but human choices are what shape that horror. -------------------------- The game is run on Roll20 for tabletop and Discord for Audio/Video. It is streamed and recorded for posterity. Microphones are required, and cameras are encouraged. The game will deal with adult subject matter and may involve trauma. We maintain an open-door policy and are willing to discuss if certain topics hit too close to home. New players are welcome and preferred. We want to introduce you to the Occult Underground and prefer players who are unfamiliar but willing to learn and explore this world. The game is set in Portland, Maine, in 2022. All you need is an idea for a regular person who lives around Portland, Maine. Most PCs are in their mid-twenties, though older characters are certainly possible. -------------------------- This is a mature game focused on emotional storytelling, mystery, supernatural horror, and character development. Violence exists, but the story's focus is on people, relationships, choices, and consequences rather than combat. If you enjoy shows and stories like The Dresden Files, Buffy the Vampire Slayer, The Magicians, True Detective, The Sandman, or The Magnus Archives, you'll probably feel right at home.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Meridian
Campaign
The Epic of Relovia
Players
2/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Epic of Relovia

[5e 2014 & 2024][Boise, ID area][LGBTQIA+ Friendly] Veteran DM looking to take some cool people on a homebrew adventure. Hello everyone. I am looking into starting an offline game in my area. As of now, I am looking for 2 or 3 people who would be in the mood for a long term campaign that is partly in progress. Please only apply if you are of the age 21 or older. Edit: I live in Meridian and the game will take place at my apartment! Sorry for that confusion! Who are you, strange internet person? I am a man in his late 30s who has been playing TTRPGs for about 15 years. I started with 3rd edition and found my home in Pathfinder for the majority of that time. I recently wanted to expand that portfolio into 5e with the 2024 ruleset but I will allow for usage of the 2014 ruleset pending review! This is my first 5e game so expect a lot of rule checks. That said, I have physical copies of 6 of the books (DMG, PHB, MM, TCoE, XGtE, and MotM). I have plans to get the newer books but they are expensive and I am a poor little guy. What sort of game will we be playing? The game itself will be a dark fantasy and post-apocalyptic world known as Relovia. Relovia suffers under the blight of the Stillborn Moon, a failed god seedling that has turned Relovia into an ashen hellscape of mutated monsters, aberrant horrors, and terrors beyond imagining. Themes include body horror, cosmic horror, survival, existentialism, hope, and defiance. The campaign will be about 70-30 between roleplay and combat. 70% of the campaign will be social encounters, exploration, and the like while the other 30% will be combat. A master document will be provided which will go over the setting and is highly recommended reading. You don’t necessarily have to make a good character but you have to make a character that wants to take part in this story and wants to travel with the group. Actions will have consequences and Relovia can be an unforgiving place. We will be playing at level 3 in a campaign that is already a couple sessions in but we are at a point where we can integrate new characters very easily. I am aiming for a heavy immersive game and so backstories are mandatory and coming with the attitude of wanting to explore the world, while not mandatory, will help you enjoy yourself much more. When will this game take place? I have a strict work schedule so as of now the only time the games can take place is on Sundays. Currently, we play at 6:00 PM until 9:00 PM Local Time. Mountain time! As of now, I have not nailed down a time for the campaign to pick back up, but the sooner the better. What kind of player am I looking for? Mostly just looking for players who identify with the stuff they’ve read so far. I’ll be straight up, I am under no illusions as to what kind of state I live in. If you support or supported Trump, are MAGA, or the phrase ‘I’m not very political’ is part of your regular vocabulary, you need not apply.  The table does tend to have a few minutes of time at the beginning of each session, to chat, mingle, and politics frequently comes up. If that sounds like something that appeals to you, awesome! I would love to hear from you. My DMs are open and I’d love to chat a bit to get to know you. I am intrigued. What should I do next? Please send me a DM! I’d love to talk to you and I’d love to hear why you think you’d be a good fit for Relovia. If you read this far, please tell me what my favorite color is! (Hint: It’s purple).

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Amalgam
Players
6/6
GM
0/1
Homebrew
en English

Amalgam

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
I'm looking for a DM who takes requests or is looking to learn by using an existing homebrew world for a group with six players. I have a game world already mostly put together that I used as a DM but would like to take from the player's side in this instance, the game is an amalgam of various existing nerd culture franchises such as Star Wars, Marvel, DC and anime where the characters and lore exist simultaneously and always have which create a unique setting rich with possibilities for the players to adventure and explore. We live in the Pacific Northwest but having an online DM who lives elsewhere but connects online is totally welcome, looking forward to hearing from you and having fun with you soon! Please DM me if you want more details.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Throne of Solaris
Players
4/5
GM
1/1
Homebrew
en English nl Dutch

Throne of Solaris

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The Throne of Solaris The golden spires of Hellios still catch the morning light, just as they have for a thousand years. The Sun Banner still flies above the Imperial Palace. The hymns of the Church of the Sun still rise from a hundred temples. Outwardly, the heart of the Solarian Empire beats as it always has. But the Sun-Blood no longer sits the throne. Emperor Aurelius, last living descendant of the Sun God in the direct line, lies silent in the Solar Chamber. Physicians, priests, and arcanists have come and gone. None can wake him. None can even name the strange lethargy that holds him. Until he recovers—or until the bloodline is secured—the empire cannot rule itself. The Imperial Council has therefore invoked the ancient right of Regency. Five names now stand before the empty throne, each backed by power, gold, steel, or faith: Edward, Duke of Gryphon — Master of the Merchants’ Guild and Head of the Librarium. Leontis, Viscount of Neolum — Son of the Archon and Grand Crusader of the Church of the Sun. Septimus, Prince of the Capital District — Captain of the Royal Guard. Stephan, Archduke of Ironheim — Master of the Forges and champion of the common folk. Zadakiel, Marquess of Fellgahv — Head Justiciary and Grand Master of the Order of the Black Wing Knights. Each claims the right to speak for the sleeping Emperor. Each has allies who would see their candidate elevated—and rivals who would see them fall. The court is a web of whispered deals, old grudges, and carefully measured smiles. Blood has not yet been spilled in the marble halls… but the air is thick with the promise of it. You are not the great lords. You are the ones who move between them: investigators, diplomats, agents, and observers with the skill—and the opportunity—to learn what others will not say aloud. The Council will not appoint a Regent in ignorance. Someone must cut through the intrigue, expose the truth behind each claim, and guide the choice toward stability rather than civil war. The sun still rises over Hellios. How long it continues to shine may depend on what you uncover in the shadows of its court.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Homebrew world looking for 2 more players
Players
5/6
GM
1/1
Dungeons & Dragons 5E
en English

Homebrew world looking for 2 more players

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Looking for 1-2 players for sunday sessions! 5e 2014 Hey all, we are looking for 1 or 2 players to join us in a homebrew longterm campaign. We are early days into the campaign, only level 6 right now, we start at 4pm GMT every sunday, have 3 consistent players with another in and out depending on the week. We've just lost a consistent player due to life getting in the way so hopefully we can pick someone up who wants to play weekly 😁 Players of any experience more than welcome, fun and respectful vibes (except one requirement is you have to be able to attempt to break the DM, we havent succeeded yet but im sure we will at some point 😂) Anyone interested please drop me a message and I can send details on the campaign!

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Tabletop RPG
Tabletop RPG
Year zero (t...
Online
Campaign
Neurocaster savant ( the electric state)
Players
0/5
GM
1/1
Year zero (the electric state)
en English

Neurocaster savant ( the electric state)

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The year is 1997, a American civil war has just come to an end leaving California in ruins. Due to the war technology would advance exponentially with this sudden boom in inavation leading to the creation of the neurocaster. With how fast technology advanced it would begin to rot with the country slowly loosing itself to the neuroscape creating the electric state.  The world is a husk of its of what it used to be with the people in this world struggling to fufil there most basic needs. In Palm Springs sits a small settlement with a class system deemed unfair to many. Their lies you, a member of this town. You may be growing restless, annoyed, or even angry however whatever it be you've began thinking about leaving, and that's where we begin.

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Tabletop RPG
Tabletop RPG
UNALTERED MO...
Online
Campaign
UNALTERED MOON, the BEST DELTARUNE TTRPG AVAILABLE
Players
1/4
GM
1/1
UNALTERED MOON
en English

UNALTERED MOON, the BEST DELTARUNE TTRPG AVAILABLE

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
HI! It's me! Water Enjoyer! I've been spending the last five to two years of my already occupied time occasionally throwing up in a corner! This corner's since become overflown with my slop and has blossomed into an ENJOYABLE PRODUCT which is being shared now! The UNALTERED MOON System, Which, for people who like sniffing out anagrams, is in fact meaning that this is a TTRPG set in the world of DELTARUNE, with a custom-made system designed for this very world! What is it, how does it function? Those are normal questions to be asking me! ENTIRELY SKILL-BASED*, with no rolls (except for a very rare 8ball-based chance mechanic) or stats (outside of combat) whatsoever*, meaning that your ability to interact with the world is determined solely by your own choices, and whatever you've given your character; utilizing the* CLAIMS System*, a system I developed for effective conflict resolution via powerscaling!* CHOCK-FULL OF COMMISSIONED / SELF-MADE CUSTOM CONTENT, with an immense amount of effort thrown into this; featuring over 70+ custom NPC designs*, a whole* original soundtrack from a musician who liked my concepts so much they decided to make music for me for free because I'm that goated, and all maps made in Inkarnate! A MODERATELY EXPERIENCED DM, me! I've been playing for five years and DMing for three, but my players think I'm a gift from god so that has to count for something! INBUILT ARGs & MULTIMEDIA CONTENT, to best immerse you in the whole 'interfacing with this world' vibe the games go for! While it's not a necessary component, if you like your lore convoluted and your rabbit holes ever-deepening, I'm yours! A GROSSLY FLESHED OUT ~200 PERSON POPULATION SUBURBAN TOWN TO EXPLORE, which leans hard into Pacific Northwestern slop with a general early-2000's air about it! It's basically just America, but I gave it a funny new name, and it's technically in the same world as DELTARUNE! NO AI INVOLVED, which sucks that that's even something that needs to be specified in this world anymore! All the subpar imagery you'll see, rest assured, was made by my big sloppy hands covered in my aforementioned bile! You'll be playing as a nearly-graduated High School senior in the Wakefield Township, the third safest town in the state, who acts as a bastion of suburbia and nothinburgeritude in an otherwise idyllic coniferous landscape! The actual plot? That's quite literally for you to decide; while I control the uncontrollables*, the* hidden schemes and greater forces and fellow neighbors of this world, these plots are not apparent. As such, this campaign's been carefully structured to first establish your own ties to this world, and then progress from there! All will be explained in the document linked at the bottom of this page! Before looking into this any further, make sure you're in line with the following parameters; - Must be between the ages of 18 and 26 to participate! - Must have access to Discord, OwlBearRodeo, and Steam! - Session times are Sundays from 9:00 AM to 1:00 PM PST! These times cannot change! If you wanna learn more, click the link below; that link will then take you to a Google Form. Fill that out, attach your Discord username when it asks to, and wait! I'll be accepting applications from now until September 24th; after which, I'll do the screenings / slopnot from then to October 1st at the latest! I'm looking for three people, with slots open to backup actors for side-roles of importance; so, chances are that if I like you a lot, I'll find a nice place to shove you in, even if you don't "make it" to the main party! Thank you for watching my dream! Do NOT reply to this post asking to join, as this is not how the sign-on process works and I will feel bad for not replying! Feel free to reply with interest so people recognize me for my brilliance! Click me! I'm a Google Doc! Trust me!

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Daggerheart - The Wyrd of the West
Players
4/5
GM
1/1
Daggerheart
en English

Daggerheart - The Wyrd of the West

Hi there.  I’m in my late twenties, based in the UK and am setting up a Daggerheart campaign to take place on Saturday evenings (UK time).  Currently, we are quite locked in on doing a session on two Saturdays in a row from 6-10PM (UTC+1/UTC+0), then doing a two week break, then two more weeks of Saturday sessions and so on (i.e. session,session,skip week, skip week, session, session, skip week, skip week, etc.). A big part of this is me wanting to expand my social circle and to make some good friendships that aren’t just limited to time spent in TTRPGs. Currently we have 3/4 players confirmed and I am looking for a final member of the party to round us out (5 players total). This will be my first time with Daggerheart, as it will be for all players currently confirmed.  The setting is a big mix of genres, but primarily Wild West with a lot of spooky and fantastical weirdness. I’d describe it as Weird West/ Gothic/ Horror/ Jazz Age/ Fantasy in a homebrew world. Characters may do things like uncover eldritch cults in the bayou, go on the trail of monsters out in the forests, and duel with undead gunslingers and the like. A setting document has been created to provide a baseline of the world, and players are more than welcome to contribute to the worldbuilding. There are currently no strict overarching plans such as a BBEG or end-goal (though I have some ideas), and I see the campaign being more about having fairly separate arcs and chapters that will have some links to each other, but that could all change based on player input. I want the players to tell me what sort of goals they want their characters to accomplish in the world. Although the setting doesn’t take itself too seriously, I want characters to be capable of being serious and fitting into the world. Currently, I’d like the campaign to go for a few months, maybe about a year (which should take players from levels 1 to 10). What I’m looking for: Enthusiastic and collaborative players, both with the party but also myself, letting me know what next big thing they want to do so I can properly put things in place to make it the best I can. This game relies heavily on a player-gm agreement for what pushes the narrative forwards and provides people with the most enjoyment  Players interested in RP and creating a great story together where everyone has their moments to shine. I’m not looking for players who want to powergame or murderhobo, especially as the campaign would be broadly good-aligned Players interested in the worldbuilding side of the hobby. I’m currently focusing on fleshing out the setting more than a grand overarching story, but I’d really like players to contribute to the setting Reliable scheduling. I’m happy to occasionally run games with a couple of players missing, but mostly I’d like the whole party To clarify, there is no cost associated with this game, and we would be looking to begin in the next couple of weeks. What you’ll need: Discord Mic and speakers for communication Roll 20 A Demiplane account (needed for Daggerheart) Please DM me if interested with a bit about yourself, your playstyle, character ideas and such, and we can discuss!

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Tabletop RPG
Tabletop RPG
Ruinous (HOM...
Online
Campaign
Rites of Mercy, and The Solace in Death
Players
2/4
GM
1/1
Ruinous (HOMEBREW SYSTEM)
en English

Rites of Mercy, and The Solace in Death

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! My name is Drek, and im looking for one or two people to join an online RPG!  The Pitch: *Its been some time since "the most powerful man in the universe" obtained his position. Since that time, generations have passed, and yet it seems like he, nor anyone else, has a good idea for how to save whats left of sapient existence. The universe, save our little corner, is empty. Bereft of life. A universally aggressive entity, a terrible pseudo-hivemind, has only three substantial galaxies left to consume: Triangulum, Milky Way, and Andromeda, as well as their satellites. The single ray of hope is that, right now, the largest military in this part of the universe seems to be keeping them at bay enough to bide time. But we are finite. They have large enough numbers to be considered infinite. We are the Universe's last twitch in the throes of death.* *But, that is for the changed, the mutated, and the demi-gods to manage. Even the unseen hells, full to the brim of the dead, is breaking every universal rule to find a way to keep everything from ending. That is not why you're out here. You're out here to help with a different threat.*  *For some time now, the old things, things that hid in the quiet unknown, things that were only known in the whispers of mythology and time, have been stepping into the light. You're here for them. You're here to, one by one, rid the galaxy of things that go bump in the night. Malignant spirits, immortal cannibals, the possessed, and more. Nothing and no one should live forever, and certainly not prey, figuratively or literally, on mortal men.*  *This is the purpose of the CLSS Solace in Death.* About the Game:  I tend to communicate these things by vibe instead of genre, so this may be a bit vague! Bear with me.  The setting is "homebrew", during a science fiction type era. There is an *ungodly* amount of lore involved, which we will need to discuss as a group.  The general idea, or feeling, im going for in the setting is a SciFi story wherein most of the known galaxy is at least *somewhat* aware that gods exist, and that the guy who revealed this information (a person that became a "god" entirely by accident) is extremely jaded with the state of the Universe. But, most have decided they're not going without a fight. People, broadly, are feisty and hopeful and ready to sacrifice a lot to make sure "people", as a broad concept, see tomorrow. But, the vibe of the narrative of the actual *game* will be some kind of scifi-horror-monster-hunt kind of thing. All of my (60~ish?) races are homebrew. Some are humanoid to the point of comedy, some are *really* not.  IMPORTANT NOTE ABOUT THIS GAME: IT MAY BE *VERY* ROLEPLAY HEAVY! IF YOU PREFER TO FIGHT AND ROLL DICE, THIS IS NOT THE GAME FOR YOU.  THE SYSTEM IS HOMEBREW, SOMEWHAT SIMILAR TO DND3.5. THERE ARE NO CLASSIC "CLASSES". THE "MAGIC SYSTEM" MY SYSTEM USES IS UNIQUE TO MY SYSTEM.  !!!*PLEASE CONSIDER BOTH OF THESE THINGS*!!! About the GM: im a 31 year old queer person (they/it) that writes fiction, mostly in the form of novels. This game, and all of my other games, are based in the cannon in which i write, which is very dense and very large.  As a personal note about me, I like linguistics, sitting on my balcony with a nice cigar, an occasional glas of whisky, or, if im feeling fancy, an old fashioned. I enjoy cooking. Im married to a wonderful guy, and we nerd out together about things like 40K and the Monster Hunter g Videogames. My favorite game (and the only one im good at) is Bloodborne, with Halo 2 as a close second.  About Who Im Looking for:  I currently have two confirmed players. Both (i think) identify as some form of queer.  If you have "weird (negative) feelings" about the LGBTQ÷ community, minorities of *any* type, religion as a concept, or *reasonable* mental illness/disability accommodation, this group is not for you.  Current day of play is Wednesday. Theres not a ton of room for negotiation on this.  If you got this far thank you for reading my post! Im hopeful to hear from someone!  - Drek

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Final Fantasy - Prima TTRPG
Players
2/5
GM
1/1
Homebrew
en English

Final Fantasy - Prima TTRPG

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Final Fantasy - Prima TTRPG: FF4e Number of Players: 2/5~6 Time and Date: TBD (Saturday 11am-5:30pm / Sunday 11am-5:30pm) Mountain Standard Time. Session length: 4-7 Hours. DMing style: Story Focused and Character Choice driven Sandbox style. Minimum game knowledge: Proficiency in Roll20, Character Voice prefered. Required platforms: Discord VC, Roll 20. Restrictions: 19+, Requires audible microphone. Content warning: Character backstories may allude to darker themes and subjects. This content will never be actively occurring. Homebrew: Initiative Tweaks, additional Roles and Personal Powers, training and growth systems. Story: 'Final Fantasy: Prima' takes place in two distinct realms, the Shattered Lands- a home of flying nations & continents, and Prima- a recently discovered, secondary world parallel to the Shattered Lands. While the Shattered Lands suffers from overpopulation in their limited landmass, Prima suffers from being overran by wicked Daemons. You, as a native to the Shattered Lands, will have to navigate your own hurdles and challenges alongside your fellow adventurers to completing a completely sandbox narrative built around you. Notes: This campaign contains an optional usage of Threads for the usage of 1-on-1 character roleplay. This RP Chat may be used by players to speak with NPCs or other PCs during off-session-hours in addition to what's covered in game. Please DM me if you are interested, I will provide a much more fleshed out Google Document containing information about the setting as well as a Google Forum asking a few questions before you are invited into the campaign. Thanks for reading-! Ping TTRPG players: yes Contact if interested: zodi8597 on discord

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Las Cruces
Campaign
A DnD game
Players
2/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

A DnD game

Playtest
The game is still being tested, and your feedback is part of the point.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Trying to start a campaign, with mostly new players and DM, interested in DnD and kinda thinking like a medival type campaign to start out and get experience with the game and whatever else!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Teen campaign, looking to start a new campaign!
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Teen campaign, looking to start a new campaign!

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I've been a dungeon master a few times now and feel comfortable enough to explore some new stories. I will run a homebrew campaign and am allowing homebrew races and backgrounds (feel free to ask me about other homebrew things as well). I have some stories in mind and would love to ask my players which one they are most interested in. I am okay with long sessions, though I plan to have most session be around 2-4 hours long. If you're interested, send me a message on Discord or on here (I'm more likely to respond on Discord). I try to run a chill campaign, and I allow for a lot of leeway for actions. More Details Schedule: Weekdays from 5pm-10pm, or weekends from 12pm-12am. Any time in between these works for when we can start. Age Range: 14 - 19 Time zone: Only accepting people in the U.S., specifically I am CST. Play Style: Casual Looking for 3-5 players. Software: Foundry and DNDBeyond

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Tabletop RPG
Tabletop RPG
Ozia
Online
Campaign
OZIA “The Lost Realm of the Elves”
Players
3/5
GM
1/1
Ozia
en English

OZIA “The Lost Realm of the Elves”

Roleplay focused
Conversation, character and story take up most of the table time.
Looking for players for a game I am publishing.    https://www.dropbox.com/scl/fi/odzu1tnj1g7q736vl90au/Ozia-Complete.pdf?rlkey=83e9cxa3jm53yxcns167vj9m4&st=cmnteh05&dl=0 A games based off of Wizard of Oz and so much more.  Check it out! Character creation is fun and new... the combat system is easy and thrilling... lost exploration and roleplay **Ozia** is a fantasy tabletop role-playing game set in a world where myth, fairy tales, and displaced pieces of North America have collided. Across its Commonwealths, enchanted frontiers, and flooded Shallows, humans, elves, rabbit folk, and stranger beings build new lives amid the consequences of ancient wars. Players explore lost realms, uncover magical legacies, and face danger through combat, ingenuity, and the reality-bending power of the Supernal. With colorful characters, strange bureaucracy, and a playful sense of humor, Ozia turns extraordinary adventures into stories about identity, community, and finding your place in a wonderfully peculiar world.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Inheritor Trials
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Inheritor Trials

Roleplay focused
Conversation, character and story take up most of the table time.
Adult
The table is for players who are 18 or over.
CROSS POSTED FROM:  https://www.reddit.com/r/lfg/comments/1whicie/onlinepst_fewshot_5e_2014_or_2024_flexible_lgbtq/ __ The number of gods and goddesses that exist across our diverse histories are as timeless and innumerable as the stars themselves. Even at the pinnacle of godhood however, petty squabbles over power and status frequently break out due to pride and boredom in equal measure. Governing their respective aspects and starting occasional conflicts on the mortal plane was all well and good, but little seemed to stir any true interest from their immortal thrones. Thus, the Inheritor Trials were created. It was both a thrilling spectator sport to look forward to and a means to decide which gods produced the most powerful offspring. A satisfying proxy war most found preferable to the effort and consequential destruction direct conflict would cause. Every century, the gods extend an invitation to all of their immediate descendants, beckoning them to participate so that they may gain ‘equal’ glory and prestige. While the trials are notorious for being dangerous and foul play is not uncommon, for most the reward promised to the victors far outweighs the risks: A boon from their divine progenitor. More than a mere favor, any boon granted to a demi-god is made before all of the gods witness to the event - meaning the god is honor bound to fulfill the request lest they face the judgement of their divine peers. Perhaps you wish to use this boon to cement yourself as your divine parent’s favorite after years of neglect? Perhaps you don’t care for their favor in the slightest, but require their power to help you with a problem you can’t solve on your own? Or, perhaps you simply wish to participate in the Trials to test your own mettle against your demi-god peers? Whatever the case, the day of the Inheritor Trials has arrived, and you must take your fate into your own hands. ~~~~ LOGISTICS: TWO SHOT* (maybe three depending on pacing, we’re gonna call it 2) September 21-24 (TBD) and October 2nd, 5-9PST over Discord on Roll20 Level 11, all official and partnered content on dndbeyond good with me. I'm comfortable running 2014 or 2024, I'll go majority preference. Thoughtful, serious backstories are highly encouraged. You may be the half mortal half godly offspring of any mythos. ex: Zeus, Abunis, Selune (forgotten realms), the Stormlord, (CR), or niche cultures/gods too! Interview process =  fill out google form here: https://forms.gle/dKNKNPpAwKr1as4z8, I'll pick my 3 favorites by Saturday (the 19th) , then from there we’ll talk on discord so I can get one last vibe check then we play! Transparently, these few shots are being run with the goal of growing a ‘long term’ roster for me and my existing tables. We pride ourselves on all being very strong, character focused roleplayers that throw our everything into the emotional story arcs and intense combats we go through together. While experienced players are preferred, ultimately you just have to be open to in equal measure be respectful and dedicated to the story we all tell together. PLEASE NOTE: While this game is being labeled as 21+ there will NOT be any gratuitous explicit sex scenes, gore, body horror, suicidal themes etc. That rating is mostly there because that is the general age range of my group (mid to late 20s), in reality I'd say the table 'rating' is more 18+ for cursing and general maturity level. Think CR/D20 level of vivid combat descriptors, social use of alcohol or drugs, occasional flirting if consensual, and fading to black if necessary (probably not relevant for this). I'm happy to go over any clarifications in call if chosen. Oh also obligatory, extremely LGBTQ+ and minority friendly. Bigotry of ANY kind is not tolerated. Thanks for reading! Hope to see you there!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Dungeons & Dragontypes! - A pokemon fantasy world
Players
6/7
GM
0/1
Dungeons & Dragons 5E
en English

Dungeons & Dragontypes! - A pokemon fantasy world

General agreed startingpoint / synopsis:  A ragtag found-family type group of eeveelution gijinkas adventure their way through a fantasy world to unveil the reason as to why pokemon are dissapearing.  (Must preface:) we do not have a DM juuuustt yet, we are a group in early conceptual territory as to why the synopsis is so short! we are hoping to enlist the help of a dm!! we are also looking for two more players! we know that is an explicitly hard/complicated ask, but hey! we love the concept so its worth a shot!!  Important info: Gijinka: meaning anthropromorphised/humanified. --- within the context of the world, the pokemon replace the commonraces. Orcs, humans, elves are all now different pokemon people!  the specifics are very general as of now, enough wiggle room for a dm to invent and play around with specific rules. same with magic/spells and how that interacts with a 'typing' system.  Taken eeveelutions: Eevee Sylveon Glaceon Vaporeon Leafeon Available: Umbreon Espeon Flareon Jolteon (the two that arent selected will be missing in the party roster, and will be missing. one of the parties main motivations) SOOOO YEAH! a shot in the dark, sure, but we hope to find folks willing to have a good time!! players and potential DMS welcome!! even if u just have questions, shoot me a dm!!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Chandler
Campaign
Undetermined campaign in Phoenix metro
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Undetermined campaign in Phoenix metro

I'm a 35 y/o woman in the Phoenix metro area wondering if there are others interested in D&D, or other TTRPGs? I've played a bit of Numenera and Daggerheart. I can DM, or play, I don't really mind. I'm just trying to make some new friends and have fun. There is a gaming lounge in Chandler I would intend for us to meet at, so be prepared to spend a little money each session to support the establishment. Later on, if everyone is comfortable, I'm also capable of hosting, but this would be so much later on it's not worth discussing at this time. I value my privacy! I have a regular 9-5 so 6 PM on weekdays is good, and I'm more available on weekends. Looking to play weekly or biweekly. I'd like to set up a little discord server for us to chat about the game and whatnot between sessions. I don't have any strong campaign ideas in mind. I have a few odds and ends and things I could get excited about, but I think it's just as much, if not more, fun to get a group together first and figure out what we want to play together. If you're interested, please send me a message with anything you'd like to me to know, and include what kinds of things you think are cool and fun in the context of TTRPG. Thank you!

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Tabletop RPG
Tabletop RPG
PbtA
Powered By The Apocalypse
Ocean Pines
Campaign
Root the RPG
Players
0/5
GM
1/1
Powered By The Apocalypse
en English

Root the RPG

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Root the RPG from (Magpie Games) is the RPG based off the Board game from (Leader Games.) The adventures are anthropomorphic critters in a low-tech none magical world where bears and deers and some other woodland animals are dangerous but may not be the biggest problem your party comes up against.  This is a game of Woodland Might & Right. Where you and the other PC play as vagabonds. Career specific (but not set in stone) woodland wanders working to handle the problems of factions fighting secrete wars and not-so-secrete wars, solving delicate situations of local magistrates and trying not to make more enemies then you can manage, while exploring the dangerous woodland and becoming entangled in the known 'clearings' - cities filled with denizens and trouble aplenty.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Portland
Campaign
Need DM: Curse of Strand Campaign
Players
1/5
GM
0/1
Dungeons & Dragons 5E
en English

Need DM: Curse of Strand Campaign

Horror
The game leans into fear, tension and dark themes.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hey there! I'm looking to set up a Curse of Strahd campaign and I'm in need of a DM to run it! I already have a list of potential players from a reedit post I made, I'm just waiting on a DM before I reach back out to any of them Little bit about me: my name is Psychi (they/them). I'm a goth, queer, disabled TTRPG player who's been playing DnD for just over a decade, and DMing for about a year now. Despite this, I've never been able to play a COS campaign before. It's always been on my list, but I've never had a DM willing to commit to such a long campaign... 😓 Welp, I just moved to portland a bit ago and I'd love to see if anyone was interested in starting a game with me? I'm hoping for a fun, spooky, queer-friendly experience that doesn't shy away from the horror and upsetting nature of the setting I'm flexible on the location, as long as it's in the portland area and easy to get there via public transportation. I'm also flexible about whatever date/time we end up playing because I want to try and find something that fits with everybodies schedules. Pls feel free to reach out if you're interested in DMing for us 😊

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Fall of Eight Kingdoms
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Fall of Eight Kingdoms

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Hello! I’m looking for 1-2 players to join an ongoing Dungeons & Dragons campaign that has been running for about a year. A few members of our original five-player group unfortunately have to step away because of scheduling conflicts, but the campaign itself is continuing and I’m looking for some new people to join the remaining players. System: D&D 5e, primarily the 2014 rules. Elements from the 2024 rules may be allowed at my discretion. Platform: Discord for voice and Foundry for maps/combat. Schedule: Sundays at approximately 8:00 PM EST, usually weekly. We’re fairly understanding about real-life scheduling and would rather postpone occasionally than routinely play with half the party missing. Age: 18+ This is intended to be a long-term campaign. We’ve already been playing for roughly a year, and there is still a great deal of the story and world left to explore. The world is divided among several kingdoms—some held together by uneasy alliances, others separated by generations of hostility. Something is coming that threatens not merely one nation, but potentially the entire known world. The party has spent the campaign slowly uncovering pieces of that larger mystery while becoming involved in conflicts throughout the setting. There are political struggles, ancient ruins, forgotten civilizations, dangerous organizations, supernatural mysteries, and threats ranging from very human enemies to things that should probably have remained forgotten. The campaign travels quite a bit. Depending on where the story goes, you might find yourself investigating a decaying manor, exploring an ancient ruin, navigating the politics of a major city, crossing a desert, sailing the high seas, surviving a haunted castle, or encountering something from beyond the stars that really does not belong in a fantasy world. I try to maintain a balance of roleplay, exploration, mystery, and combat, with a strong emphasis on characters having their own motivations and connections to the world. Because this campaign has already been running for about a year, I’m looking for players who are comfortable joining a story already in progress. You do not need to know a year's worth of lore before playing. I’ll give new players the information they actually need, introduce things naturally, and work with you to make sure your character has a reason to care about what is happening. There is one thing I would specifically like from incoming players: I want to work together on your character's connection to the world. I already have several major locations, NPCs, factions, mysteries, villains, and future storylines established. Some were also connected to characters whose players are now leaving. Rather than simply throwing those plots away, I would like to work with new players to find places where their characters can naturally connect to some of them. That does not mean I’m going to hand you a premade character or tell you what you have to play. Come to me with your own ideas. Race, class, personality, goals, history, etc. can absolutely be yours. What I’m asking is that you be willing to collaborate with me on the details so that your character has at least one meaningful personal connection to something already happening in the campaign. Maybe an established faction wronged your family. Maybe you're searching for someone connected to an existing mystery. Maybe you come from a place the party hasn't reached yet. Maybe one of the campaign's villains has already affected your life without the party knowing it. There are a lot of possibilities, and I'd rather find one that excites both of us than force someone into a predetermined role. Ideally, I want the new characters to eventually feel like they were always part of this world rather than characters who suddenly appeared because we needed more players. I’m looking primarily for players who: Can generally make Sunday games around 8 PM EST Want a long-term campaign rather than a short adventure Enjoy roleplaying and engaging with other player characters Are willing to investigate things and interact with the setting rather than waiting for the DM to push them toward the next objective Are comfortable with serious storylines while still being able to joke around and have fun as a group Are willing to collaborate with me during character creation Understand that joining an established campaign means there will initially be things their character—and they as a player—do not know Want their character's backstory and decisions to actually matter New players and experienced players are both welcome. I’ve been DMing for nearly a decade, and I tend to put a lot into worldbuilding, NPCs, mysteries, and long-term plotlines. Player decisions can significantly change what happens, including things I originally expected the campaign to do. Interested? Send me a message with: Name/nickname/pronouns: Age: Timezone: D&D/TTRPG experience: What do you enjoy most in a D&D campaign? What kind of characters do you usually enjoy playing? How do you feel about joining an established campaign and collaboratively tying your character into existing storylines? Can you normally make Sundays around 8 PM EST? Anything else you'd like me to know about you as a player? You don't need to submit a finished character concept with your application. In fact, I’d prefer to talk first before anyone gets too attached to a particular backstory, because once I know what kinds of characters interest you I can tell you about parts of the setting that might give you some ideas. If you already have a rough concept, though, feel free to include it. The Fall of Eight Kingdoms has already been going for a year. I'm hoping to find a few players who want to be there for the rest of it.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Operation Boogeyman
Players
3/6
GM
1/1
Pathfinder 1
en English

Operation Boogeyman

NIdal is one of the oldest surviving nations of Avistan, having been founded during the early years of the Age of Darkness nearly 10,000 years ago. Due to an ancient pact made out of desperate necessity, it has been controlled throughout its entire recorded history by the followers of a single deity: Zon-Kuthon. It is a shadowy land of furtive whispers ruled by the sinister Umbral Court, the aristocracy who have ruled the nation on behalf of the Black Triune. They see the nation's borders as divinely mandated and have refused to expand... until now. Very few Kuthites have been gifted by their god to be members of the ruling Umbral Court, but many more operate as Umbral Court agents on behalf of their government, both at home and abroad. Consisting of newly recruited agents by Count Kholas. You all were handed a sack of unmarked gold, a dossier of off the books assets, and a single mission. To carry out a false flag operation to spark an age of imperialism in Nidal.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Welcome to Vaeloria!
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English fr French

Welcome to Vaeloria!

Welcome to Vaeloria! Generations ago, the Underfolk rose up in a crusade that failed. What followed was worse than the war itself: subjugation under House Xanos, a wound that still hasn't closed. Some Vaelorians have grown kinder to the Underfolk races over he years since, but many haven't. Beneath the surface of every gleaming city, from Eryndell's towers of scholarship, to Thalor's living canopy to Vaeloris Prime's golden halls, something is not quite right. But you don't know any of that yet. Right now, you're just trying to survive a forced labor camp you shouldn't be in. A stranger has given you a piece of paper, asking to meet with a few others in the common room that night.  What to expect: - A homebrew D&D 5e (2024 rules) campaign blending political intrigue, personal stakes, and genuine moral grey areas - Combat that hits hard, mysteries that reward paying attention, and choices that don't come with a clearly right answer - A slow-burn story, secrets are meant to be uncovered, not handed to you This campaign will include a lot ot homebrew items and monsters.

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Tabletop RPG
Tabletop RPG
College Grey...
Online
Campaign
College Greymore
Players
0/5
Paid game
Paid game
GM
1/1
College Greymore
en English

College Greymore

Paid game
The Game Master charges a fee to run the game.
College Greymore is a wizard school roleplaying game set in 1912, during the last few years of the Belle Epoque. Play as young wizards in their mid teens beginning their studies for the first time. Its safe to say that if your character fits into Harry Potter, then with a few trivial alterations it will fit here as well. Custom made RPG system based on d6 dice pooling similar to Alien RPG. No reading of rules required to play, everything you need to know will be learned as we play during the first few sessions. Game consists of attending classes to learn skills and spells, adventuring with friends, uncovering mysteries that should have been left dormant, arriving late to exams without any knowledge of the subject matter, getting killed or worse, expelled, losing the housecup by a longshot, only to have the headmaster award 100 points in the very last minute, completely overturning the results, and maybe, just maybe, graduating at the end of it all with your body and mind still relatively intact. 17$ per session, first 2 sessions are free. Any games where we don't have at least 3 players at the table are also refunded, even if we end up playing with 2. Finally, if you did not have fun at the table and would like to leave the campaign, last session is also refunded. Its possible to listen in on a game before joining.

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