Mothership (2018)

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Overview

Mothership is an action-packed mixture of sci-fi and horror themes, combined into a streamlined gaming system about surviving in the cold, deadly vacuum of space while everything around you is trying to kill you. All at the same time as you are fighting (or fleeing from) alien creatures who aren't there to make any new friends. Chaos. It was published by Tuesday Knight Games and released in 2024.  It is a survival horror system designed for one-shots and campaigns, inspired by classics like Alien, Event Horizon, and Pandorum. Famous for its streamlined ruleset and award-winning graphic design that prioritizes ease of use at the table. The game, at the same time simplistic and streamlined in design, will challenge the characters at all times, allowing the game to focus on the storytelling and less on having complicated rules. The system it is inspired by is
Old School Renaissance https://groupfinder.eu/library/old-school-renaissance-osr-2000
Description In Mothership, players take on the roles of blue collar workers in space, such as Teamsters, Scientists, Androids, and Marines. You are not powerful or heroic soldiers; you are vulnerable humans trapped in high pressure environments with alien monsters, failing life support systems and the crushing weight of corporate greed. The game is designed to be fast-paced and unforgiving, where the primary goal is not to win, but often enough - to survive. System Overview & Key Features
d100 Percentile Resolution In the core of the game system is the d100 percentile system. Roll two d10 dice and get a number from 00 to 99. Success means rolling a lower result than your character's appropriate stat or skill for the task. Rolling a double, like 11, 22, or 33, is considered a critical success if it succeeds or a critical failure if it fails. Rolling low is the target for survival.
Stress and Panic As characters encounter horrors or suffer trauma, they accumulate Stress. When a character experiences a terrifying event or rolls a critical failure they must make a Panic Check. The more Stress they have, the more likely they are to suffer a catastrophic mental breakdown, ranging from a heart attack to a violent psychotic break.
The Save System Instead of a long list of saving throws, characters have four primary Saves: Sanity, Fear, Body, and Armor. These are used to resist different types of potential trauma. Fear saves are rolled to keep your cool under pressure, while Sanity saves represent your ability to process alien truths without losing your mind (think lovecraftian horrors).
Class Based Skills The game features four distinct classes. Marines are obviously combat focused, Teamsters are pilots and laborers, Scientists are experts in medicine and biology, and Androids are cold calculating, yet efficient machines. Each class has it's unique starting stats and specific triggers for when they gain or lose Stress, which is based on their personality.
Lethal Combat and Healing Combat is extremely dangerous and often a last resort. Weapons are likely to deal potentially excessive damage when compared to a character's total healthpool. Healing will be slow and require resources that are hard to come by in the middle of the constant crisis, making every injury feel like a significant threat to the character's chances of making it out alive.
Deadly Ship-to-Ship Combat The game includes a streamlined system for starship encounters. Ships have their own stats and modules that are likely to be damaged during a fight. Players must work together to manage various roles and stations, like Engineering or Piloting, to keep the ship's hull from breaching while under fire or fleeing from cosmic anomalies.
Additional links tuesdayknightgames.com https://tuesdayknightgames.com - Official Tuesday Knight Games website mothershiprpg.com https://mothershiprpg.com - Official Mothership portal and digital resources

Active games and players

MOTHERSHIP
Mothership
Broken Arrow
Campaign
Static Between Suns
Players
0/4
GM
1/1
Mothership
en English

Static Between Suns

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
Originally in a dead end position on some backwater planet beneath notice you saw an opportunity to reach higher or at least get out of the monotonous corporate space. You signed on for a colony expedition where you would go into crysleep for most of the trip and arrive at a beautiful new world. That's the dream Weyland Yutani works for. Awoken from your cryosleep unexpectedly you look around and see you're the only ones awake, the flashing red lights a harrowing sign.

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MOTHERSHIP
Mothership
Online
Oneshot
TEST (not a real game don't @ me)
Players
0/4
GM
1/1
Mothership
en English

TEST (not a real game don't @ me)

Testing the webhook tags feature for the Mosh discord.

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en English fr French Spanish
VtM
Vampire: The Masquerade
...
Online
hiddenson
Well met, stranger. I'm hiddenson. I've played different rpgs since the 90's, both as GM and as player. I prefer GMing because I love world building and long-term campaigns. I revel in many layered plots that peel like a bag of onions, tuning preset worlds to my signature flavor of horror and hardcore mechanics. My style is deeply immersive, roleplay heavy, and Rule of Cool. I prefer acting in the first person with people who invest creativity in their characters. At the moment, I'd like to focus on horror games. I'd love to play other settings of the World of Darkness. I have a lot of experience in the previous edition of Call of Cthulhu set in the Roaring Twenties, so I'm sure I can adapt to the new edition easily. Lastly, I have little to no experience in the other titles, but I'd like the chance to try them out to round up the genre. I lean into characters keen hungry for lore rather than riches. Think erudite professors risking their sanity in eldritch tomes, and tomb raiding archaeologists uncovering more than they bargained for. I recently launched a paid Vampire: The Masquerade Chronicle, so I'm willing to trade seats if our playstyles and game list match. Regarding scheduling, I'm available every day (but would prefer playing every other week) from 9pm to 2am GMT+2, so don't let the timezone be an obstacle to our meeting. Hit me up with your best message and let's tempt fate together!
en English
AD&D1E
Advanced Dungeons & Dragons (1E)
...
Marysville
Online
Chris
I prefer a relaxed roleplaying style that focuses on enjoyment of the game experience over power gaming the system.
en English
DND5E
Dungeons & Dragons 5E
DH
Daggerheart
...
Broken Arrow
Wyatt
Hello, I enjoy playing TTRPGs and learning about new ones. So far my current interest is Mothership and Burning Wheel. I have played DnD 5e for about 9 years or so but have always wanted to try out other systems. I enjoy the storytelling aspect of games, how the roleplay becomes the story and how dice rolls can change or tell it.

Other entries

ScoreRunner
Tools & Platforms

ScoreRunner

English
Free
Character sheets
A powerful, app-like character keeper for Blades in the Dark loaded with a suite of tools so you can spend more time playing and less time on admin! What makes ScoreRunner special? Deep Cuts + Vanilla Flexibility Pick which rule modules you want to use vanilla rules for and which to use Deep Cuts rules for. The character sheets update automatically! Everything adapts to your preferences - playbooks, crew sheets, abilities, and more. Super GM-Friendly See ALL your PCs' info on a single screen! The Dashboard tab displays a read-only view of up to 16 PC character sheets at a time. Track harm levels with color-coded visual cues, monitor encumbrance at a glance, and keep everyone in sync with shared clocks that mirror across all PC sheets. One Sheet Per PC Each PC gets their own tab (PC1-PC16), with everything they need (character info, clocks, dice roller) all on one screen. Pick a tab, name your character and select your playbook. The appropriate starting dots, special abilities, contacts, items, and more fill in automatically. Integrated Tools Sleek Progress Clocks: Easy-to-use circular or non-circular progress clocks for everyone Faction Tracker: Track faction status and progress clocks for any faction the crew interacts with Roll Log: Every dice roll is automatically recorded with timestamp and results Session Zero & Safety: A one-screen guide and log for session zero info, including safety tools Zones: Fate-style Zone "maps" with movable tokens for when you want more than Theater of the Mind Names: Quick reference list of names for NPCs Rules Cheatsheet: Expandable sections with key rules organized for easy reference Links roezmv.itch.io - Scorerunner itch.io page

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Ishanekon World Shapers (2022)
Tabletop Roleplaying Games

Ishanekon World Shapers (2022)

TTRPG
English
Rules-medium
Ishanekon: World Shapers is the (probably) biggest free Indie TTRPG with over 2,500 character options. It has been mainly developed by Jan Luyken, aka Blaze Reason, with the aim of creating a game that can compete (if not surpass) the current biggest games on the market while remaining affordable for anyone. With its easily adaptable rules and wide range of options, from beginner-friendly to highly complex, it is designed to satisfy the needs of almost any story and play style. Description From epic fantasy and sci-fi to mundane humans facing everything from common threats to cosmic horror, Ishanekons: World Shapers’ modular design lets you easily adjust the rules to help you experience your stories. This game is designed with the idea that you bring the flavor, and the mechanics help you bring it to life. The 10 Archetypes with over 200 Sub-Archetypes, 1000+ Abilities, 600+ Talents, 300+ items and upgrades, and more allow you to build anything from a simple cat to a city-destroying kaiju. Role and complexity filters let you find what you need quickly while helping you avoid those features that might be too overwhelming for your liking. System Overview & Key Features Combat d20, Skill d10 The core of combat is built around d20 attack and defense rolls with modifiers that try to beat the enemy's Evasion and DR Power, respectively. Skills, on the other hand, are rolled with d10s, creating somewhat of a dice-based separation between combat and non-combat. Cinematic Actions While IWS has a solid tactical core that will satisfy most war gamers, it also comes with so-called “Cinematic Actions”. These allow narrative-driven actions, independent of what the rules say your character can do, balancing the rule of cool so that role players have a rules-light way to interact with the action, bringing the best of both worlds. Flexible Character Customization This system allows you to mix and match all sorts of Archetypes, features, and Abilities. It encourages such behavior and does not introduce any blocks, such as stat requirements. All sorts of interesting mechanical and flavor combinations open up once you start experimenting. This is also true for items. An extensive upgrade and crafting system exists that can turn any old blade into whatever you want. Carefully Balanced The system's core math has been calculated to ensure that every character option is viable. Breaking the game is not trivial, and you will feel strong, no matter if you are a martial, caster, or something in between. Every weapon and armor type can be wielded to great effect, and each Stat has its uses. “Optimal play” should never get in the way of what fits your character narratively. Regular Patches As a digital product, IWS can be easily expanded. Monthly patches bring new content, buff weak options, and nerf broken combos to help this game evolve and become the best it can be. New digital tools are also added and expanded, such as online character sheets and an encounter calculator. Build Your Own Creatures The website comes with more than 100 creatures, each of which has Level 0 to 15 versions, but creature templates and an online creature builder help you as the GM to create whatever monstrosities you want to throw at your players. All those 2,500 options can also be used for whatever you cook up. Additional links world-shapers.com - Official website world-shapers./resources/adventures - Free adventures Super short rules - Get started with Ishanekon fast

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Pretending to be People
Actual Play & Podcasts

Pretending to be People

English
Actual Play
Delta Green
Pretending to be People is a mystery/horror role-playing podcast. Join Zach, Thomas, Luke, and Joe as they navigate a terrifying campaign filled with twists, turns, and laughs - all decided on a roll of the dice. Can the officers of the Contention Police Department unravel the mysteries suddenly plaguing their sleepy town? Will they die – or worse –  in the attempt? This is an actual play utilizing the game systems of Delta Green and Pulp Cthulhu. This is Pretending to be People. Links youtube.com  - Youtube channel twitch.tv - Twitch channel podcasts.apple.com  - Apple Podcasts feed patreon.com  - Patreon page discord.gg - Discord server

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