Nimble

Overview

Nimble is a fast, tactical (and 5e compatible), TTRPG. Your game nights are too precious to waste with slow or fiddly rules! Slay the slog using the best elements from the greatest RPGs around. Nimble empowers players and GMs with more interesting choices, less waiting around, and have more fun playing epic stories Description Nimble RPG is designed to prioritize speed, tactical decision-making, and reduced administrative tracking for both players and Game Masters. The system condenses character sheets and streamlines the action economy to prevent long waiting periods between player turns. Its primary design philosophy centers on accelerating combat encounters without sacrificing strategic depth, utilizing highly lethal weapon mechanics and dynamic monster behaviors. The game is offered both as a complete standalone system and as a modular "rules hack" booklet that can be integrated directly into an ongoing
Dungeons & Dragons 5th Edition https://groupfinder.eu/library/dungeons-dragons-55e-2024
campaign. System Overview & Key Features
Fast Combat Don’t waste your time rolling to see if you can deal damage, just roll your damage dice! You deal that much damage. Attacks miss on a 1, but rolling the maximum is an EXPLODING Critical Hit!
Exploding critical hits Roll the die again and add it to the total. There is no limit to how many times this damage can stack, except your luck!
Instant Initiative Get RIGHT into combat with Improved Initiative rules that get players immediately into combat in a way that serves the story without breaking up the flow.
Quick to prep Nimble is quick to prep and easy to run. You've got enough going on while GMing—Mechanics are all designed to be easy to manage and track at the table. You can be ready to run an adventure in as little as 5 minutes! And there's no need to for new players to read though endless pages of rules, teach new players as you play.
Easy to balance Easy Encounter Creation. No matter the size of your party—whether you play in a cozy group with just 1 or 2 heroes, or a huge group of 8 or more—Encounters are easy and intuitive to build and balance for just the right level of challenge you like. Craft massive scale combat encounters, down to legendary solo encounters.
Strategic Weapon System A subtly DEEP weapon system that rewards thoughtful play. No more, “I guess I’ll pick the bigger one...” Every weapon is balanced to have interesting strengths & weaknesses in combat.
Additional links nimblerpg.com https://nimblerpg.com - Official website and rules repository

Active games and players

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DND5.5E
Dungeons & Dragons 5.5E (2024)
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Mjölby
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Nero
Hey! I'm Nero
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DND5.5E
Dungeons & Dragons 5.5E (2024)
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Hannover
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Frau_Elster
Hi there! I'm Frau Elster, 34, located in Hanover, Germany.  I have been playing TTRPGs for roughly a year now. It became quite a hyperfixation and thanks to a local open club I've gotten the chance to test some systems and get an idea of what I enjoy in this game. At the moment I really enjoy Daggerheart but I am open to other systems. Ideally, of course, the group vibes and gets along. That's a wish of mine but of course can't be forced. I tend to enjoy smaller groups up to 4, sometimes 5, on a bi-weekly schedule in the evening. I love creating complex characters with a few defining moments already having happened to them to help flesh them out. It didn't happen yet but I'd love to experience what it's like to have a ongoing campaign that weaves in the characters' backgrounds. Usually I have a concept in mind before I create a character and then read through _a lot_ of materials and sources to find the build and world-related backgrounds that fit. For example: My last character (for dagger heart) was a werewolf ranger who became a guerrila fighter because she feels like a advocat on agency and freedom of choice. For DnD, I am in the midst of creating a tabaxi stardruid whose base idea was that she looks like a black jaguar and has the constellations map right there in the spots of her fur. Or I knew I wanted a gnome raised by ice giants who draws her magic from the aurora and can hit really hard and now I have several tabs open haha I enjoy good atmospheric horror and am actually thinking about hosting The Magnus Archive TTRPG. But that's a project for the future.  Coming from a theatre background I love roleplay and the chaotic rule of cool being applied more than dungeon crawling, rule crunching and min/max-ing. Social encounters and exploration are big to me. Do you know that one friend who needs to check every question mark in a video game? Yeah that's me (and is also a reason why I love Breath of the Wild. Exploring was very much rewarded in this game.) As a GM I love putting in puzzles but that is always a hit or miss with me as a player.  In general I would say I am a bit of a chaotic player who enjoys discussing concepts, impulsive decision making and creative brainstorming with the others. It would be important to me that the players share the spotlight and know how to communicate constructively and mindfully.
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Daggerheart
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Call of Cthulhu
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Matt Hunter
Hey, I'm Matt (or Wayne). I like building characters with actual flaws who make questionable decisions for the sake of a good narrative arc. I tend to get overly invested in fictional worlds, which is probably why I'm here. If you're looking for a player who cares about your world lore and actually wants to know why the grumpy tavern owner is moody, I'm your guy. I'm not really here to crunch numbers into oblivion or argue over combat grid geometry. I'm way more interested in the messy, collaborative storytelling part of things. Think less tactical strike force and more chaotic found family trying to survive the plot. So yeah, if your table leans heavily into deep roleplay, exploring the setting, and letting characters actually talk to each other before things inevitably blow up, we'll probably get along great. My schedule is very flexible except for sleep time.
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Westminster
Andrew Holder
Hello!👋 My name is Drew. I'm a 50 year old gay 🏳️‍🌈 nerdy 🤓 school teacher 👨‍🏫 who loves to play tabletop RPGs and board games. I have been gaming and GM'ing since the 80's. My favorite RPGs are a Star Wars, Shadowrun, and superheroes. My least favorite is Cthulhu. But I will play just about anything if the company is laid back, friendly, and fun! I'm always looking for friends to game with! I run two gaming groups, one on Friday nights and one on Sunday afternoons.  But I want to game more! There are so many awesome games to explore and so little time!
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