Star Wars: The Roleplaying Game (WEG/d6)

Overview

Star Wars: The Roleplaying Game - retroactively nicknamed Star Wars d6 to distinguish it from later games sharing the same title - is the original licensed Star Wars tabletop RPG, designed by Greg Costikyan and published by West End Games from 1987 until the company lost the license in 1998. It ran on the D6 System, adapted from rules Costikyan and colleagues had built for the 1986 Ghostbusters RPG, and its emphasis on speed and cinematic flair over rules complexity made it a strong match for the trilogy's pace.  The game passed through three main rulebook versions - 1st Edition, 2nd Edition, and 2nd Edition Revised and Expanded - before the license moved to Wizards of the Coast for a d20 version in 2000, and later to Fantasy Flight Games (2012-2020) and then Edge Studio, an Asmodee subsidiary, who currently hold it. It won the Origins Award for Best Roleplaying Rules in 1987, and its sourcebooks were considered canonical enough that Timothy Zahn was reportedly handed a box of them as reference material when writing the Thrawn trilogy - Fantasy Flight Games released a deluxe 30th Anniversary reprint of the original rulebook and sourcebook in 2018.

Description

Playing Star Wars d6 means playing smugglers, rebels, bounty hunters, or Force-sensitive heroes across the classic trilogy era - and, through later sourcebooks, well beyond it - using a system built to move fast and feel cinematic rather than simulate every detail. Skill checks roll a pool of six-sided dice tied to a broad Attribute, like Dexterity or Knowledge, plus any specific skill dice a character has invested in, with one die always a different color: the Wild Die, which can either blow a roll wide open on a 6 or threaten a complication on a 1.  It's a rules-light, pulpy game built to run a session the way the original trilogy actually plays - fast banter, faster blaster fights, and Force powers that feel genuinely special.

Key features

The D6 Dice Pool

Skill checks roll a pool of d6s built from an Attribute plus any invested skill dice, adding the total against a target number - a simple, fast resolution method that keeps the pace cinematic rather than bogged down in modifiers.

The Wild Die

One die in every pool is always the Wild Die: rolling a 6 lets a player reroll and add it again, potentially exploding further, while rolling a 1 risks a complication. It adds real tension and swing to even routine rolls without slowing the game down.

Force Points and Character Points

Force Points let a hero temporarily double their entire dice pool for a dramatic, over-the-top action-movie moment, while Character Points are earned after sessions and spent either to boost a single roll or saved up to permanently improve a character over time.

Dark Side Points

Force-sensitive characters who take dark, selfish, or cruel actions accumulate Dark Side Points, mechanically tracking a slide toward the dark side that can eventually change how a character - and their access to the Force - actually functions

Related tools

Active games and players

SWRPG(WEG)
Star Wars RPG (d6 WEG)
Online
Campaign
Star wars rpg game
Players
3/4
GM
1/1
Star Wars RPG (d6 WEG)
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Star wars rpg game

Adult
The table is for players who are 18 or over.
No description yet, game will take place at around 6PM EST on saturdays. I am new with this system, so expect some hicups.

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PATH2E
Pathfinder 2E
PATH1E
Pathfinder 1
...
Online
Chris
So, about me, been playing for 11-12 years, started out GMing and probably on the whole find that the more rewarding part of the hobby, but I enjoy playing as well. Played quite a range of systems by this point; did my mandatory few years of D&D and Pathfinder, actually started with Dark Heresy. But I've run Shadowrun briefly, Mutants and Masterminds, dipped my toes in World of Darkness.  I think a benefit of my time behind the screen is that I'm relatively flexible in what I enjoy. I can go for deep and character driven games, but I also appreciate the fun of a good dungeoncrawl or epic combat. I'm absolutely a sucker for intrigue, but I'm not above playing characters dumb as a brick. I'm perhaps overly comfortable playing morally grey grand bastards, but when I think of my favourite recent characters, the Lawful Good Rogue probably ranks as the most compelling.  I'll admit, though I'm by no means someone who can only enjoy hyper-simulationist games, I do occasionally tend to press up against overly artificial system restrictions. In Starfinder, my character did over time trend towards 'why don't we vent the airlock before we go in... soften them up.', and in general, I see a balanced encounter and will often think 'how can rig the deck a bit more in my favour'. Also not a big fan of 'Narrative' games, like Powered by the Apocalypse. For whatever reason, they are the one genre I've never quite meshed with.  But yeah, I am generally open to try different systems, and flexible about my exact role in whatever party I join.
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Shadowdark
Shadowdark
SF2E
Starfinder 2E
...
Online
SeekerFlo
GMT+1 Zurich] [GM /Group Wanted] [SWRPG, SHADOWRUN any edition or Starwars any edition] [Veteran player LFG] Hoi Chummer Looking for a backup-face, a relaxed mage, a Shaman seeking the challenge of a run with a tight-knit trustworthy team, maybe? Gotta earn each other´s trust first, but I´ve got a feeling we will get there, Chummer! Pointy ears and silliness off the clock not a problem? That´s a good start already! Got Genesis and Chummer CharGens and maaaany years of experience, though my young family and biz kept me busy more than usual for almost 8 years - and now there is family, biz AND time again to roam the shadows and look for a group which looks for long-term commitment, best about once or max. twice a month. Sun, Mon, Wed or Fr work best, from 18:30. Got a slot to fill? Shoot me a message :-) Don´t get fragged and may the urban spirits be with you, Chummer!
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Homebrew
Homebrew
...
Guildford
Online
Jon J
I've been playing for a while, but am really into story games (PbtA, CfB, FitD) these days, but open to just about any TTRPG (mostly Indie, though). I play on the Open Hearth gaming community, and am open to other online games, but am hoping to meet others face to face as well. I'm based in Surrey, but can get up to London reasonably easily. I like embracing Improv, play-to-find-out principles, and prefer games that also do so.
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DND5E
Dungeons & Dragons 5E
...
Tuscaloosa
Online
Meriband
Looking for group!
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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Tchulk
Steady regular Tone chameleon
Hello all. I am Tyler (he/him) (under 18 but over 15) (AEDT) and I have 4 years of experience as a player and 3 years as a GM. I would love to find new games to join as a player. I am someone that enjoys playing character driven and story based game. I'm not really a megadungeon kind of guy. But I do enjoy some combat. Let's say 50:50 RP: combat ratio with it being ok if the roleplay is higher up to 100:0 I am looking for an online weekly or fortnightly table that is sometime from 6:00 PM to 7:00 AM AEDT except for on Saturday and Monday where it is from 7:00 PM to 7:00 AM AEDT Even though my most played game is DnD, I enjoy playing other systems like Alien the roleplaying Game, Pathfinder and others. I am always down to learn a new game. If you made it this far, I hope I have left a good impression. My favourite video game at the moment is Baldur's Gate 3, My favourite books are Brandon Sanderson Cosmere and Star Trek Q-Squared and finally my dream job is to be a video game programmer.
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