Looking for players › The Good, the Bad and the Enormous

The Good, the Bad and the Enormous

Daggerheart
Daggerheart
Online

Description

The Setup The Drylands are frontier country. Prospectors and mages dig Essentia out of these hard hills, and everyone is trying to carve off a piece of it before somebody else does. You have been out on the flats for months. Whatever the job was, it is done and the pay is in your pocket. Now you are riding back into Miquera, the little town in the Caradondo mountain pass. One main street, a saloon, a general store, an old stone church. You can see the smoke long before you reach it. The ground is shaking. The church spire is leaning, the saloon is burning, and people you have known your whole life are running in the street with buckets that are not going to be enough. Old Jess out by the claim always said the veins were the bones of something sleeping. Nobody ever paid her much mind. They will now. And when the dust settles, the real question will not be what happened to Miquera. It will be what comes next. Expectations & Requirements Player Knowledge: You should have a general understanding of how the basic Daggerheart rules work. We'll build characters together on HeartofDaggers in a session zero, so no prep needed on your end. Commitment: This is a campaign, so please only sign up if you can make most Tuesdays for the next couple of months. Consistent attendance makes the story work. Tech Requirements: A working headset and a decent microphone are required for clean audio on Discord. Tone: A frontier western where the ground itself turns against the people living on it. Gameplay: Rescue, investigation, tough choices, and a story that grows with your characters.
Daggerheart

Daggerheart

View library page
Save to favorites
  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    CET
    Central European Time (GMT/UTC +1)
  • Virtual tabletop platform: Foundry Virtual Tabletop (Foundry VTT)
  • Weekday: Tuesday
  • Starting time: 19:00
  • Organizer: Daniel Daniel
  • Players: 0/4
  • GM: 1/1
  • Language: English
  • Added: 25. September 2026
Daniel Daniel

I works as a kindergarten teacher, which has given me plenty of practice with both chaos and storytelling. I got a long history with D&D, but has recently fallen head over heels for Daggerheart and treats it like my new favourite child.

Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
DH
Daggerheart
Neuhausen, Munich
Campaign
Daggerheart games in Munich
Players
1/5
GM
1/1
Daggerheart
en English

Daggerheart games in Munich

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi! I’m Indrek, a GM with ~1 year of experience in Munich looking for 3 to 5 players for a new in-person Daggerheart group, played in English at my place in Neuhausen. Game info: The campaign will consist of  short story arcs of 1-3 sessions each.  Characters level up gradually across arcs in a persistent world. Roleplay-focused - I want players to bring their own ideas and shape the story, not just follow my plot Who I’m looking for: Complete beginners are very welcome. Daggerheart is easy to learn and I’ll teach it at the table Experienced players welcome too, especially if you’re curious about something more narrative than D&D People who show up reliably and enjoy collaborative storytelling

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Daggerheart - The Wyrd of the West
Players
4/5
GM
1/1
Daggerheart
en English

Daggerheart - The Wyrd of the West

Hi there.  I’m in my late twenties, based in the UK and am setting up a Daggerheart campaign to take place on Saturday evenings (UK time).  Currently, we are quite locked in on doing a session on two Saturdays in a row from 6-10PM (UTC+1/UTC+0), then doing a two week break, then two more weeks of Saturday sessions and so on (i.e. session,session,skip week, skip week, session, session, skip week, skip week, etc.). A big part of this is me wanting to expand my social circle and to make some good friendships that aren’t just limited to time spent in TTRPGs. Currently we have 3/4 players confirmed and I am looking for a final member of the party to round us out (5 players total). This will be my first time with Daggerheart, as it will be for all players currently confirmed.  The setting is a big mix of genres, but primarily Wild West with a lot of spooky and fantastical weirdness. I’d describe it as Weird West/ Gothic/ Horror/ Jazz Age/ Fantasy in a homebrew world. Characters may do things like uncover eldritch cults in the bayou, go on the trail of monsters out in the forests, and duel with undead gunslingers and the like. A setting document has been created to provide a baseline of the world, and players are more than welcome to contribute to the worldbuilding. There are currently no strict overarching plans such as a BBEG or end-goal (though I have some ideas), and I see the campaign being more about having fairly separate arcs and chapters that will have some links to each other, but that could all change based on player input. I want the players to tell me what sort of goals they want their characters to accomplish in the world. Although the setting doesn’t take itself too seriously, I want characters to be capable of being serious and fitting into the world. Currently, I’d like the campaign to go for a few months, maybe about a year (which should take players from levels 1 to 10). What I’m looking for: Enthusiastic and collaborative players, both with the party but also myself, letting me know what next big thing they want to do so I can properly put things in place to make it the best I can. This game relies heavily on a player-gm agreement for what pushes the narrative forwards and provides people with the most enjoyment  Players interested in RP and creating a great story together where everyone has their moments to shine. I’m not looking for players who want to powergame or murderhobo, especially as the campaign would be broadly good-aligned Players interested in the worldbuilding side of the hobby. I’m currently focusing on fleshing out the setting more than a grand overarching story, but I’d really like players to contribute to the setting Reliable scheduling. I’m happy to occasionally run games with a couple of players missing, but mostly I’d like the whole party To clarify, there is no cost associated with this game, and we would be looking to begin in the next couple of weeks. What you’ll need: Discord Mic and speakers for communication Roll 20 A Demiplane account (needed for Daggerheart) Please DM me if interested with a bit about yourself, your playstyle, character ideas and such, and we can discuss!

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
The Witchlight Carnival — A Feywild Mystery
Players
4/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

The Witchlight Carnival — A Feywild Mystery

Paid game
The Game Master charges a fee to run the game.
Sign up here: startplaying.games In this Daggerheart campaign, you’ll begin with a clear mission: enter the mysterious Witchlight Carnival, find a path into the Feywild realm of Prismeer, and discover what happened to the powerful archfey Zybilna. But once you arrive at the carnival, something becomes disturbingly familiar. You’ve been here before. Long ago, when you were a child, something was taken from you. Not gold. Not gear. Something personal—something you may have spent years believing was simply part of who you are. A memory. A feeling. A talent. A sense of belonging. A piece of yourself. Now, the trail of that loss leads in the same direction as your mission. From the Witchlight Carnival, you’ll cross into Prismeer, a fractured fairy-tale realm where reality bends to emotion, promises carry power, and the past, present, and future have fallen into dangerous hands. Over the course of the campaign, you will: Explore surreal locations, from living swamps and enchanted forests to impossible mountains and storybook kingdoms gone wrong. Discover how your own childhood loss is connected to the forces now controlling the realm Negotiate with cunning Fey, strange rulers, tricksters, monsters, and creatures with agendas of their own Make bargains, promises, and difficult choices that can reshape the story Recover what was taken from you—and decide what it means to become whole again. Using the Daggerheart system, the campaign emphasizes cinematic storytelling, emotional stakes, collaborative worldbuilding, and character growth. Your Hope, Stress, relationships, and personal history matter just as much as what you can do in a fight.

Read more

Save to favorites