Old School Renaissance (OSR) (2000)

Overview

The Old School Renaissance, Old School Revival or OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially Dungeons & Dragons. More popular systems developed under the OSR system subculture are
Shadowdark https://groupfinder.eu/library/shadowdark-rpg-2023
,
Dungeon Crawl Classics https://groupfinder.eu/library/dungeon-crawl-classics-2012
Mörk Borg https://groupfinder.eu/library/mork-borg-2020
Dolmenwood
Mothership https://groupfinder.eu/library/mothership-2018
Perils & Princesses
Basic Fantasy
Description The OSR movement first developed in the early 2000s, primarily in discussion on internet forums. OSR games encourage a tonal fidelity to early editions of Dungeons & Dragons—less emphasis on predefined endings, and a greater emphasis on player choice determining the fate of characters. OSR Games provide play where wrong decisions can easily become lethal for characters and do not guarantee satisfying endings to character arcs. Characters live and die by player choice as opposed to the story's needs System Overview & Key Features
Rulings Over Rules Rather than providing comprehensive mechanics for all potential scenarios, OSR systems rely on the Game Master to adjudicate outcomes based on the players' stated actions. This approach is intended to expedite gameplay and encourage lateral thinking over rule memorization.
High Lethality Player characters possess low survivability, particularly at early levels. Game mechanics often dictate that a single error or unfavorable dice roll can result in immediate character death. This design element encourages players to avoid direct combat and approach the game world with caution.
Player Skill over Character Skill Game resolution depends heavily on the player's descriptive input rather than the character's numerical statistics. For example, instead of rolling a die to detect a hidden object, a player must explicitly state that their character is searching a specific area or manipulating a particular mechanism.
Gold as Experience Character advancement in many OSR games is directly tied to the acquisition of treasure rather than the defeat of enemies. Characters gain experience points primarily by extracting valuables from dangerous locations and returning them to a safe environment. This heavily incentivizes acquiring loot while avoiding unnecessary combat.
Resource Management Game mechanics require the strict tracking of consumable items such as rations, light sources, ammunition, and carrying capacity (encumbrance). Depleting essential resources in a hazardous environment poses a significant mechanical penalty, making inventory management a central component of gameplay.
Reaction Rolls and Morale Non-player characters and creatures do not default to immediate hostility. Game Masters utilize randomized reaction tables to determine the initial disposition of encountered entities, which can range from hostile to friendly. Additionally, adversaries are subject to Morale checks during combat, dictating whether they continue fighting or attempt to flee when at a disadvantage.
Additional links drivethrurpg.com https://legacy.drivethrurpg.com/browse.php?filters=45582_0_0_0_0 - DriveThruRPG (Major hub for OSR PDFs and print on demand books) basicfantasy.org https://basicfantasy.org - Basic Fantasy RPG (A completely free, open source OSR system)

Active games and players

OSR
OSR
Online
Campaign
Glimmermark
Players
4/10
GM
1/1
OSR
en English de German

Glimmermark

Glimmermark Open Table Spieler gesucht Ich leite derzeit jede Woche Labyrinth Lord (B/X DnD) als Open Table auf dem Grenzland-Discord server (Kanal #Glimmermark) Spiele dauern 2h, Dienstags 20.15 CET, Sprache Deutsch (oder Englisch, nach Absprache)m 5-6 Spieler per Session Anmeldung bis Dienstag nachmittag im Kanal, Spiel findet mit zwei oder mehr Spielern statt. Es koennen je nach Woche unterschiedliche Mitspieler dabei sein.  Grenzland Discord: https://campaignwiki.org/wiki/MontagInZ%C3%BCrich/Discord_Server Glimmermark Open Table Players Wanted I am currently running a weekly Labyrinth Lord (B/X Dnd) game as an open table on the Grenzland-Discord server (#glimmermark channel) Sessions are 2h., Tuesdays 8.15pm CET, languages German or English (depending on players), 5-6 players per session Registration is per session, until Tuesday afternoon (CET) in the channel, the game takes place with two or more players. There can be different participants from week to week.  Grenzland Discord: https://campaignwiki.org/wiki/MontagInZ%C3%BCrich/Discord_Server

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OSR
OSR
Keswick
Campaign
TTRPG group for various systems - Cumbria
Players
4/10
GM
1/1
OSR
en English

TTRPG group for various systems - Cumbria

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
Looking for new players for shadowdark RPG games in Keswick,Cumbria.  I have an established gaming group and am looking to expand session frequency through additional players Group is new player friendly Shadowdark is a rules-lite d20 system with OSR vibes. Open to other game systems in the future. Current casual  campaign is a west marches style setup where each session an expedition party leaves a central base to explore the world through rumours and previous expedition logs , each session ends with surviving party members returning to base.  Looking for players wanting to play sessions between weekly and monthly cadence, If is enough players available on a day(3+) then I will run a session/expedition.

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OSR
OSR
Online
Campaign
Better than Any Man
Players
3/7
GM
1/1
OSR
en English

Better than Any Man

Homebrew Homebrew
Playtest Playtest
KARLSTADT, OCTOBER 1631 — WAR IS HELL The Swedes are invading. Sorcerers have taken Karlstadt with the aid of unearthly creatures. In Würzburg, the Prince-Bishop schemes to retain control of his domain. And yet darker forces gather. Thousands will die before the week is out. Can a group of luckless adventurers change the course of events? Profit along the way? But what can they possible do against those who consider themselves Better than Any Man? The practical bits — A campaign in the Holy Roman Empire. Sandbox with no metaplot or chosen ones — Religious war, witch-hunts, mass civilian death and body horror. If that's not your thing, this isn't the table for you — Open table for up to 7 players — 4 hours per session — Online or in-person depending on the group — Custom OSR ruleset open to beginners and grognards alike — Language: English — Free Contact: tg @Angrysigma or here

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en English
DND5E
Dungeons & Dragons 5E
...
London
Online
Schnaarbar
Hi I am Ashley and I am looking for LGBTQ+ freindly groups online or over the table, I have experince playing and running a variety of systems but am only looking to to play at the moment. I tend to lean into the more silly side of roleplay but am also interested in playing a more serious game too.  I am preferably looking for a free game online but would not mind paying if the games are hosted in a venue or chipping in to help purchase game material.
en English
AD&D1E
Advanced Dungeons & Dragons (1E)
...
Marysville
Online
Chris
I prefer a relaxed roleplaying style that focuses on enjoyment of the game experience over power gaming the system.
en English
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Zac
A 28-year-old male who has been the (mostly) Forever Dungeon Master for a long time, who's now looking to experience the game from the other side of the DM Screen! I've run many campaigns with homebrew settings, items, mechanics, monsters, and even full systems, and it's all been based on a firm foundation of either DND 5E or PF2e, so I'm fairly comfortable with both. I loved both combat and roleplay as a DM, and I don't suspect I will shy away from either as a player, but what excites me most about them respectively are the possibility of consequences (up to and including player character death) and the process of gathering unique friends, allies, enemies, and nemeses that the party goes through. Needless to say, I love me some verisimilitude for both characters and setting, so if that's your jam, I am there for it!  As for my personal tastes surrounding pop culture, I've been a fan of Warcraft ever since I could comprehend how to move a mouse across the screen. Warcraft is my bread and butter, but that doesn't mean I'm not a fan of things like the following (in order of familiarity): Halo, Starcraft, Lord of the Rings, Game of Thrones, Warhammer (40K and Fantasy/The Old World), and both Mass Effect & Dragon Age! Ultimately, I just want to create a character, get immersed, and make some friends (both in-game and out) along the way!

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