GURPS

Overview

GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels.

Description

In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign.

System Overview & Key Features

3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare.
Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points.
Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master.
Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit.
Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities.

Additional links

sjgames.com/gurps https://sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com https://gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

Active games and players

GURPS
GURPS
Online
Campaign
Very Hostile Work Environments
Players
4/6
GM
1/1
GURPS
en English

Very Hostile Work Environments

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Hi.  I run a game on Discord, Tuesday nights, 7 PM Eastern.  It’s a fantasy game…sometimes.  It’s sci-fi set in Shanghai…well, maybe next week.  It was a western a week ago, I think, or was that gothic horror? The game has you as a special agent, traveling to alternate histories for a massive, multi-reality travel agency.  Because all possibilities are possible, you can be whatever you want (within reason, about as powerful as an X-Man/Teen Titan and you must appear as human or at least as something that’s common in reality like a squirrel or something that could wear a holo projector to appear human).  Our group has a Fae cowboy, and a dieselpunk femme fatale.  In the past we've had robots, intelligent sand, hive-mind insect swarms and so on.  You come up with the concept and we’ll make it happen.   The game uses GURPS – a very old, crunchy and confusing game engine.  However, you will not have to do anything, just tell me what you want & I do the numbers.  I (the GM) am so backwards that we do not use AI or software.  I use a paper map and puppets. A bit about the group.  We may have one person, maybe more, leaving and we need a replacement.  This is not set in stone & cannot guarantee this will happen.  The group is mostly younger (20’s-30’s) & mostly women.  Therefore, I would prefer anyone joining to be a woman or at the very least not be weird about it.  This will get you immediately banned.  Please be nice and professional.   If you hate your office job or capitalism in general,  this is the game for you! We’re looking for the following: Foremost is a good personality and a sense of humor.  You can be shy and awkward (shy & awkward people often have the best senses of humor).  Juat don’t bring the mood down.  Next is consistency.  We’d prefer someone that can show up.  We play once per week, and you will need to consider that if you feel it will be an issue.  Finally, we are newb friendly and pro LGBT.  All we ask that you don’t be a jerk.   We do sometimes say naughty words and drink adult beverages.  Well, at least I do.  Please contact me if you have any questions.   I will try my best to accommodate.  This is actually a very special thing we have going on so please take that in consideration.   It's not your average game.   I'd suggest listening in first & you can make up your mind from there.  I’d also consider filling out the questionnaire as it is different than the rest.  You can reach out to me directly at @yeroldpalwill.  I respond quickly.  Thanks.  I do hope to hear from someone.   Hope its you.  Like,  seriously.  Please reach out.   If this is of any interest to you at all, please message me.  I'm probably not going to.   Let destiny happen for once in your life!

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GURPS
GURPS
Online
Campaign
The city of dreams and dread
Players
1/4
GM
1/1
GURPS
en English

The city of dreams and dread

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi, we're a group of two looking for a couple more folk to fill out a new party. Thought the game will start by player agreement, not necessarily when the seats fill up. The start time is not fixed yet, but it will be at the weekend. Current plan for the campaign is for the players to wake up without their memories in an ancient floating magical city, ruled by wizards. The city is experiencing its own massive cultural and economic shift as it exists is own version of the medieval period.  The main goals of the game is to figure out the answer to: Who were they before? Why are they here? How can they get home? Who is trying to kill them? Note: I've added a second identical listing, except for dnd, rather than GURPS. Unless I get loads of interest, I'm not running both games - I made two listings to indicate both of us are happy to run under either ttrpg.

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GURPS
GURPS
Online
Campaign
Lunch and Learn and OH MY GOD!!!
Players
5/6
GM
1/1
GURPS
en English

Lunch and Learn and OH MY GOD!!!

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi.  I run a game on Wednesdays. Eastern time zone on Discord that I feel needs one additional player.   It's a young group (20's, 30's) and have been around for a few years.   There are 5 players.  The game itself has the players with corporate security jobs defending against alternate realities/histories.   So, extreme violence but with the occasional HR training module about problemsolving skills. Yes,  the worst of two worlds. Because it's alternate reality fighting alternate realities, the player can be whatever they want, quite literally anything.  GURPS allows the players to create whatever comes to your imagination,  but we'll worry about that later.  The tricky part isn't what we do but how.  The group does try to outdo each other in weirdness.   It's not murderhobo, but a new unprecedented thing.   So, you will have to keep that in mind.   This is not for the humorless or overly moral or easily uncomfortable. Think of this as a means to lead you down a new path,  one where you learn about a you that you have never met but has always known was there or you get your money back,  no questions asked.  Feel free to message me or DM on discord - yeroldpalwill.  Seriously, they're a nice group of people and you'll have fun.   Having a sense of humor & a personality is a huge plus.  Thank for reading this far.  If you're a newbie  don't worry,  I'll help with the character.   Just combine your two favorite movie, literature, or anime genres together.  Also, Wednesdays,  7 PM eastern.

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DND5E
Dungeons & Dragons 5E
DND3.5E
Dungeons & Dragons 3.5
...
Online
SCARYWIZARD
Interested in asynchronous text games only.  Dungeons & Dragons v3.5, Dungeons & Dragons 5th Edition, Old School Renaissance... Those kindsa games! PLAY-BY-POST ONLY; ANYONE OFFERING VOICE GAMES SHALL BE BLOCKED.
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en English
GURPS
GURPS
...
Rutherford
Online
Will
The storyteller Morally grey
CURRENT MOOD:  Kooky, spooky AND altogether ooky. A fascinating, handsome, wonderful man with the body of a marble statue.  I am not a greasy nerd who smells like old pizza.  I am clean and very organized . I do not inspire chaos nor and trap fellow players in inescapable situations they think they put themselves in.  As a GM, my games are predictable and consistent.  I never write myself into a corner and certainly never panic and throw grudge monsters at players when called out.  I do not use voices, props or wear silly hats. I am a serious, professional gamer and absolutely NOT a trainwreck both in-game and in real life.
Jezza
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New
Posted 17 hours ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Spazz
Crusty Grognard seeks a group of nerds that like to talk shit and curse a lot. Not really concerned with game version or genre. Like to smash monsters and collect loot with some light RP for bonus XP. I have been gaming for more than 40 years. Online game have Foundry and Fantasy grounds  table top simulator  ect. Would need a weekend game and prefer evenings to late nights. Have experience with D6, Star Wars DND 1st, 3rd, and 5th Champions Paranoia Star Frontiers Gamma World And a smattering of others.
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