GURPS

Overview

GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels.

Description

In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign.

System Overview & Key Features

3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare.
Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points.
Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master.
Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit.
Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities.

Additional links

sjgames.com/gurps https://sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com https://gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

Active games and players

GURPS
GURPS
Online
Campaign
Lunch and Learn and OH MY GOD!!!
Players
5/6
GM
1/1
GURPS
en English

Lunch and Learn and OH MY GOD!!!

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi.  I run a game on Wednesdays. Eastern time zone on Discord that I feel needs one additional player.   It's a young group (20's, 30's) and have been around for a few years.   There are 5 players.  The game itself has the players with corporate security jobs defending against alternate realities/histories.   So, extreme violence but with the occasional HR training module about problemsolving skills. Yes,  the worst of two worlds. Because it's alternate reality fighting alternate realities, the player can be whatever they want, quite literally anything.  GURPS allows the players to create whatever comes to your imagination,  but we'll worry about that later.  The tricky part isn't what we do but how.  The group does try to outdo each other in weirdness.   It's not murderhobo, but a new unprecedented thing.   So, you will have to keep that in mind.   This is not for the humorless or overly moral or easily uncomfortable. Think of this as a means to lead you down a new path,  one where you learn about a you that you have never met but has always known was there or you get your money back,  no questions asked.  Feel free to message me or discord - yeroldpalwill.  Seriously, they're a nice group of people and you'll have fun.   Having a sense of humor & a personality is a huge plus.  Thank for reading this far.  If you're a newbie  don't worry,  I'll help with the character.   Just combine your two favorite movie, literature, or anime genres together.  Also, Wednesdays,  7 PM eastern.

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GURPS
GURPS
Online
Campaign
GURPS Super Heroes – Dispatch-Inspired
Players
2/5
GM
1/1
GURPS
en English pt Portuguese

GURPS Super Heroes – Dispatch-Inspired

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I'm looking for a few new players to join my GURPS Super Heroes campaign, inspired by the game Dispatch. The campaign takes place in a modern-day version of the Brazilian state of Espírito Santo, blending street-level heroics, conspiracies, and larger-than-life superhuman threats. We currently have 2 active players and have been playing (on and off) for almost a year. Our sessions are held every other Sunday at 18:00 (Lisbon time). Unfortunately, one of our players recently had to step away due to personal reasons, so we're looking for 2–3 new players to round out the group. The campaign is currently run entirely in Portuguese, but if there's enough interest from non-Portuguese speakers, I'd be happy to switch the game to English. Portuguese speakers from anywhere are also more than welcome! Whether you're an experienced GURPS player or completely new to the system, you're welcome to join. If you're interested in superhero roleplaying and can make the schedule, feel free to send me a message!

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DND5E
Dungeons & Dragons 5E
DND3E
Dungeons & Dragons 3.5
...
Online
SCARYWIZARD
Interested in asynchronous text games only.  Dungeons & Dragons v3.5, Dungeons & Dragons 5th Edition, Old School Renaissance... Those kindsa games! PLAY-BY-POST ONLY; ANYONE OFFERING VOICE GAMES SHALL BE BLOCKED.
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en English
DND5E
Dungeons & Dragons 5E
...
Millbrook
Online
Justin Newton
I'm a long time TTRPG player and GM. Love the hobby, despite dealing with some absolute garbage DMs in my youth. Creating my own system that I've been putting lots of work into
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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Fosco
Gen X. Nerd. Gamer.
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en English
DND5E
Dungeons & Dragons 5E
...
South Ogden
Online
Ryan Jensen
My name is Ryan if the username didn't give that away. I am looking for a group or at least player or two that would be willing to play tabletop games I am creating my own games and would like to learn about others first. I am knowledgeable in rules but not in the experience of playing. I am not used to roleplaying but I would like to meet learn more about it. I am open most days but certain days are better than others. Depends if I have a doctors appointment or I am doing a project. I am laid back and want my games to be that way without it being super competive, even for wargames.
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Other entries

Filhos de Miséria
Actual Play & Podcasts

Filhos de Miséria

Daggerheart
Actual Play
Brazilian Portuguese
A rotina diária na Academia Hidra está prestes a ser interrompida por um evento importante: a chegada dos inspetores imperiais. Entre aulas, treinamentos e os preparativos para receber a comitiva, os cadetes têm a oportunidade de mostrar tudo o que aprenderam e dar mais um passo em direção ao futuro que o Império preparou para eles. É melhor que estejam preparados, pois inspetores imperiais nunca se atrasam. Filhos de Miséria é a nossa campanha de RPG Daggerheart, inteiramente editada e sonorizada, que se passa em um cenário próprio, onde crianças nascidas em uma ilha prisão são levadas ao continente para servir ao Império que domina a região.

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Session Zero Heroes
Actual Play & Podcasts

Session Zero Heroes

TTRPG
English
Actual Play
At Session Zero Heroes we believe in the power of storytelling through tabletop roleplaying games and use a wide variety of systems to create these stories which we share through the podcast medium. From hilarious to emotional our stories and themes come in all shapes and sizes and help us to create amazing series and one-shots for your listening pleasure! Our first show: Benders & Brews: An Avatar Legends Actual Play is the one that started it all! In this series, we jump into the world of Avatar the Last Airbender as a group of teens fight back against rival tea shops and the occasional run-in with pirates and the Fire Nation in order to save their own tea shop: The Blissful Brew. Our other, a Dungeons & Dragons series called Criminals of Isla Numus where a group of characters are thrown into a deity's pocket dimension with the goal of making 1,000,000 gold in the span of a year’s time. Will they be able to overcome a variety of obstacles and struggles and accomplish their task? Links sessionzeroheroes.com - Official website youtube.com - Youtube channel discord.gg - Discord server

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Recap Raven
Tools & Platforms

Recap Raven

English
Subscription
Organization
Recap Raven is a Discord bot that records Dungeons & Dragons and other tabletop roleplaying sessions and automatically transforms them into detailed, organised campaign notes. It is designed for groups that play over Discord and want to preserve everything that happened withoutasking a player or Game Master to spend the session taking notes. Description With the table’s consent, Recap Raven joins a Discord voice channel and records the game while everyone plays normally. When the session ends, it transcribes the conversation and creates a structured, player-safe recap covering important story events, character decisions, NPC interactions, locations, discoveries, combat encounters, items, clues, quest progress, memorable moments, and unresolved story threads. Recap Raven also creates private notes and preparation context for the GM. Player-facing information is kept separate from hidden knowledge, future plans, secrets, and other GM-only material. These private tools help the GM remember improvised NPCs and locations, review important player choices, track outstanding hooks, and prepare for the directions the party might take next. Every completed session contributes to a searchable campaign memory. Players and GMs can ask questions such as who possessed a particular item, what an NPC promised the party, where an event occurred, which quests remain unresolved, or what happened during a missed session. Recap Raven answers using evidence from the original session transcript, making it possible to verify where campaign information came from. The bot is suitable for long-running campaigns, short adventures, and groups whose session notes have become scattered across Discord messages, documents, notebooks, and memories. Its catch-up summaries also help absent players return to the game without requiring another member of the group to explain the entire previous session. Recap Raven works with Dungeons & Dragons, Pathfinder, Daggerheart, Call of Cthulhu, and other TTRPG systems played through Discord. It allows players to concentrate on roleplaying and storytelling while giving the whole table a campaign record that becomes more useful with every session.

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