Prosperon

Overview

Setting and Themes of Prosperon

Prosperon is a tabletop role-playing game set in a dystopian future where towering megacorporation’s have tightened their hold on society, reducing human existence to data points within an immense, profit-driven machine. In this harsh environment, a resistance force known as the Vanguard emerges, determined to challenge the expanding corporate regime. Depending on the campaign style, players may choose to operate as Vanguard insurgents or take on the role of independent freelancers known as operators navigating the same oppressive world.

Vanguard and Player Roles

Players who join the Vanguard step into the lives of operatives tasked with undertaking high-risk missions aimed at restoring autonomy and awakening a population numbed by corporate dominance. These operatives rely on advanced technology, tactical expertise, and sheer determination as they work to expose corruption, outmaneuver authoritarian forces, and spark a rebellion capable of reshaping entire cities. 

World and Tone

Blending cyberpunk and biopunk influences, Prosperon presents a setting defined by genetic augmentation, societal decay, and technological overreach. The game emphasizes narrative depth, strategic decision-making, and immersive storytelling. Its adaptable mechanics are designed to support accessibility and player creativity, allowing groups to tailor the experience to their preferred style of play.

Themes of Resistance

At its core, Prosperon invites players to explore the struggle between human agency and corporate control. Whether forging alliances, leading uprisings, or navigating the moral complexities of survival, players ultimately determine whether humanity can reclaim its future, or collapse further into engineered servitude.

Links

drivethrurpg.com https://www.drivethrurpg.com/en/product/515049/prosperon-a-bio-cyberpunk-rpg - Purchase the game on DriveThruRPG nolimelightproductions.com http://www.nolimelightproductions.com/ - Official website itch.io https://nolimelightproductions.itch.io/ - itch.io page ko-fi.com https://ko-fi.com/nolimelightproductions - Support the creator on ko-fi patreon.com https://www.patreon.com/NoLimeLightProductions - Patreon page

Active games and players

PROSPERON
Prosperon: a Bio-Cyberpunk RPG
Online
Campaign
Prosperon: a Bio-Cyberpunk RPG
Players
2/3
GM
1/1
Prosperon: a Bio-Cyberpunk RPG
en English

Prosperon: a Bio-Cyberpunk RPG

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm a game designer, and I'm looking for a group of great players to help me playtest the crap out of it. Anyone willing to playtest will get a free digital copy of Prosperon on the house. I was thinking of running sessions every other week on Saturdays, since I already run a podcast campaign weekly. If you're interested, sign up and let’s have a blast. To give you an idea of the gameplay style, it’s about 65% roleplay and 35% combat, though that really depends on the group’s dynamics. If you all want more combat, I can absolutely make that happen. The game is a cyberpunk/biopunk mix set in a dystopian society on a distant planet far from Earth. Humanity colonized a world called Khaelmora, later renamed Prosperon by the human settlers. If you're interested, let’s get those dice rolling and have a good time. I just wanted to add that I’m also looking to start a play‑by‑post group. I still want to run a VTT game, of course, but a play‑by‑post format could be fun too.

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Savage Worlds
Savage Worlds
CoC
Call of Cthulhu
...
Online
Marlon
Hello, fellow gamers. My name is Marlon, but everyone calls me Jay-long story there that I won’t get into. Anyways, I’m the forever DM in my family, and I run weekly podcast games for my wife. We’ve designed a tabletop RPG called Prosperon: A Bio‑Cyberpunk RPG, and we’re actively looking for more playtesters. If that interests you, shoot me a message and we’ll make it happen. With that being said, I’m also an active player in several games. I’m currently in a Blades in the Dark campaign every Thursday, which is absolutely amazing, and I have a few open biweekly days where I can commit to another game-as long as it’s the right game, the right crew, and the right day and time. That’s all for now. Take care, and don’t forget-have fun at your table.
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en English
BitD
Blades in the Dark
...
Phoenix
Online
CircusFreak
(I'll add this later 😅)
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State of tabletop - 2026
Guides & How-to

State of tabletop - 2026

What 10,000 registered users tell us about the systems people want to play Back in April we took our first analytical look at the numbers on Groupfinder. It was an overview of the active posts on the platform. Based on the games and player posts on the platform we came to the (obvious) conclusion: contrary to some niche opinions - D&D is still the king in the tabletop scene. Since then a lot of changes have happened: **Groupfinder just passed 10,000 registered users**, and 84% of them joined in 2026. Now based on all the numbers we can see on Groupfinder, we have written up a second iteration of the article. A little something we now call "State of tabletop".  All the data is based on **4,277 player profiles and 2,686 groups** from 56 countries all over the world. A bigger data set allows us to draw better and more concise conclusions. Of course one has to keep in mind, that the numbers presented here only represent what we can see within the boundaries of Groupfinder. And the lovely people using the platform to find players or games. Compared to the first time, we have split the "pathfinders" into two: 1E and 2E. Pooling those systems together was a mistake. An oversight I admit was in no way helpful to presenting the data and the tabletop scene. This time, we are hopefully showing the data in a more transparent and logical manner. The road to 10,000 The dominance of D&D Beyond just D&D Where the GMs are needed Play styles: OSR, PbtA, FitD and SWADE How people play Do groups actually fill up? The Groupfinder Library Are you contributing to the numbers? The road to 10,000 For most of 2025, Groupfinder was growing at a quiet pace. A few dozen sign-ups every month. Then November happened and users started discovering us more and more. /images/general-media/1791299708_3O0GzTlx.pngRegistered users at the end of each month Since November 2025 we've averaged about 850 new users every month, and it hasn't really shown any signs of slowing down. The summer dip (June and July) was expected and reflected in the user growth: Vacations happen, campaigns pause. But August and September have been two of our busiest months ever. When we wrote the first report in April, the platform had less than 5,000 registered users. Since then, we have exceeded that number by an increment of two. The dominance of D&D **The crown hasn't moved.** Dungeons & Dragons is still the system most people come to Groupfinder for, either as players or as GMs looking to assemble a group. **Groups**: 59% of all groups ever posted on Groupfinder are for some edition of Dungeons & Dragons. This mirrors the ~60% we saw in April. Now that our data set is larger, we feel comfortable, that the ballpark popularity sits in that range. **Players**: 73% of player profiles list D&D 5E, and 35% list the 2024 revised rules (5.5E). Players can pick several systems on their profile (on average they pick 2.7), so there is an overlap. But it also means that at least three out of four players are looking for a D&D game. **5E vs 5.5E**: The 2014 rules are still far ahead. For every group running the updated 2024 version, there are 3.6 groups running 5E. Among players the gap is narrower - roughly two 5E players for every 5.5E player. The new rules have a bigger player count than there are games to choose from. Starting out and not sure where to begin with tabletop gaming? The approach hasn't really changed: find a Dungeons & Dragons group first. There are simply more games to choose from. Beyond just D&D The encouraging part hasn't changed either: players who play D&D do move on to try other systems. Once we set Dungeons & Dragons aside, here is where the rest of the interest goes. /images/general-media/1791295582_PINPTalX.pngPathfinder 2E draws 2.6x the interest of Pathfinder 1E, which still makes the top 5 on its own. **Pathfinder, now in two parts.** Split apart, Pathfinder 2E is comfortably the most popular system after D&D: 104 groups and 663 player profiles. Pathfinder 1E is smaller, but far from retired: it still makes the top 5 on its own, and with 48 groups it has more tables than Vampire or Call of Cthulhu. Old-school crunch has a loyal following. **The new top 5.** Compared to April, Vampire: The Masquerade has overtaken Call of Cthulhu, and Daggerheart holds on to second place barely a year after release. Cyberpunk RED drops to sixth. Partly because Pathfinder 1E now takes a spot on the graph of its own. **The rising indies.** Just below the top, Lancer (mech combat with a big narrative heart) and Shadowdark (old-school dungeon crawling with modern rules) are both past 100 mentions. Keep an eye on them for the next report. Where the GMs are needed Popularity is one thing. How easy it is to actually get a seat is another. So for each system we compared how many players are interested in it with how many groups are running it. /images/general-media/1791299934_OD1gA30E.pngHow many players for every game post **The horror and grit crowd is waiting for a GM.** Call of Cthulhu, Cyberpunk RED and Vampire: The Masquerade all have 9 to 12 interested players for every group. If you have ever wanted to run one of these, you won't be short of players. Even Pathfinder 2E and Daggerheart sit above the average. If you are a player of these systems, don't wait for a group to appear: post your player profile with the system tagged, so GMs who are on the fence can see there's an audience. And if you're that GM on the fence - this is your sign. Play styles: OSR, PbtA, FitD and SWADE Some of the most interesting games out there cannot be labeled one game system. Dozens of games share the same core rules or the same philosophy, but each one gets its own name. On a system-by-system list they look tiny. Grouped together under one "family", we can get a better idea of the numbers. We sorted every system in our data into four families, using published game lists (see the sources at the end): - **OSR and NSR** (Old School Renaissance and "New School Revolution") - games that recreate or remix early D&D play: deadly, rules-light, player skill over character sheets. Shadowdark, Old-School Essentials, Mothership, Mörk Borg, Dungeon Crawl Classics, Dolmenwood, Cairn and many more. - **PbtA** (Powered by the Apocalypse) - games built on Apocalypse World's "moves" and 2d6 rolls, where every roll pushes the story forward. Monster of the Week, Masks, Dungeon World, City of Mist, Kult: Divinity Lost and others. - **FitD** (Forged in the Dark) - games built on Blades in the Dark: crews, heists, stress and clocks (progress trackers). Blades in the Dark itself, Slugblaster, A Fistful of Darkness and others. - **SWADE** (Savage Worlds Adventure Edition) - one generic engine with many official settings. Savage Worlds itself, Deadlands and Pathfinder for Savage Worlds. /images/general-media/1791298479_n23oMjiY.pngCounted as one family, OSR games have more groups than Pathfinder 2E **The old school is bigger than it looks.** No single OSR game makes our top 10 on its own. Shadowdark comes closest in 9th place. But put them together and OSR games have 114 groups, more than Pathfinder 2E's 104. Add the original pre-3rd edition D&D rules (OD&D, AD&D 1E and 2E, B/X, BECMI) and the old-school crowd grows by another 17 groups. **PbtA is the storyteller's niche.** 39 groups is modest, but every PbtA group has 6.3 interested players waiting. Every single PbtA group we could see runs online. **Forged in the Dark is the hardest seat to find.** With just 10 groups and 7.4 interested players per group, FitD is the style where players outnumber tables the most. Blades in the Dark accounts for most of it. If you have ever wanted to run a heist, the crew is already here. **Savage Worlds is steady.** 25 groups, and all of them run the core rules rather than a named setting like Deadlands. It is also one of the styles most often played around a real table (28% of its groups), together with Shadowdark. A note on counting: groups run one system each, so the group numbers are exact. Player profiles can list several systems, so a player who ticks both Shadowdark and Old-School Essentials is counted twice in the OSR family. That's why we lead with groups here. How people play **Online is the default, but the table is underserved.** 81% of groups play online, while only 65% of players are looking for an online game. Flip it around and the in-person side looks very different: 35% of players want a game at a physical table, but only 19% of groups offer one. That works out to almost 3 players for every in-person group, versus about 1.3 for every online group. If you are a GM with a spare seat at your kitchen table (or a friendly local game store), you are in demand. [Browse the players near you](https://groupfinder.gg/players) - the radius search will show who is close enough to join. **Campaigns rule.** 85% of groups are running a campaign (a longer story played over many sessions), 14% are one-shots (a single, self-contained session) and 1% run West Marches or living-world games (a shared world where players drop in and out of sessions). Daggerheart is the exception worth pointing out - 27% of its groups are one-shots, more than double D&D 5E's 11%. People are still trying it on for size. **Every system has its own table fingerprint.** Where and how people play changes a lot from system to system. /images/general-media/1791299345_BaWJDt9f.pngDaggerheart is the one-shot system, Shadowdark is the in-person one. A few things stand out. **Shadowdark** is the most in-person system we track - a third of its groups meet at a real table, and old-school dungeon crawls clearly love a physical map and a pile of dice. **Daggerheart** has the most one-shots (27% of groups): people are still test-driving it. At the other end, **Pathfinder 1E** is almost entirely online campaigns - only 4% of its groups are one-shots. When you've invested in a character that crunchy, you want to keep playing them. **Weekly is the rhythm.** 63% of groups meet every week and 15% every other week. Monthly games are rare, at just 2%. **Where everyone is from.** Half of our users are in the United States, followed by the United Kingdom (9%), Estonia (7% - hello, home crowd), Canada and Germany. In total, users with a location set come from 56 countries. Do groups actually fill up? When a GM closes their group post, we ask why. 909 GMs have answered so far, and **57% closed because their table was full.** 24% say they found their players here on Groupfinder, and another 33% filled the table elsewhere. Only 12% gave up because they couldn't find enough players. A further 13% decided they couldn't or didn't want to run the game anymore - which happens to the best of us - and the rest picked "Other". Sure, we might be a bit biased here, but one in four tables finding its whole party through us feels like a good start. We'd like that number to be a lot higher by the next report. The Groupfinder Library We still believe that showing players more than one system keeps the hobby fresh. That's why the Groupfinder Library exists. It is a growing collection of game systems, tools, creators and communities. Maybe you came here looking for a D&D game and leave curious about Lancer's mechs or Mothership's creeping dread. Your first game doesn't have to be D&D. Every system named in this article has its own library entry, so you can read up before you commit. Are you contributing to the numbers? Whether you are a GM looking for a party or a player looking for a home, your post helps us understand where the hobby is going. **Looking for a game?** Create your player profile and let GMs find you. **Looking for players?** Browse the groups looking for players or post your own table. Till next time, for another State of tabletop

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Fearless Few Gaming
Video

Fearless Few Gaming

English
Guides
Reviews
Fearless Few Gaming is a cinematic tabletop RPG channel built for a new generation of players, those who want to experience games before they ever sit down at the table. Founded by filmmaker and video production professional Will Ezell, the channel blends high end visual storytelling with practical, no nonsense breakdowns of tabletop RPG starter sets, boxed experiences, and complete entry points into the hobby. Every video is designed with a simple goal: remove the friction between curiosity and play. At its core, Fearless Few Gaming answers a question most channels overlook: “If I buy this box...what is it actually like?” A Channel Built Like a Production, Not a Review /images/general-media/1774041361_6040Hs97.png Fearless Few Gaming doesn’t operate like a traditional review channel. It operates like a production studio. Each episode is structured with intentional pacing, visual storytelling, and layered editing designed to mirror the experience of opening, learning, and playing a game in real time. From cinematic box reveals to dice shots and fully themed environments, every visual element reinforces immersion, not just information. This is not just coverage. It’s translation, taking complex systems, dense rulebooks, and intimidating boxes, and turning them into something watchable, and exciting so that you can decide for yourself. The Starter Set Society /images/general-media/1774041350_XQs9giAp.png The flagship series, The Starter Set Society, is the backbone of the channel and its defining identity. Each episode explores a curated starter set or boxed RPG experience and breaks it down through three lenses: - What’s actually inside the box - How the system plays at the table - Whether it delivers a compelling first session The format prioritizes clarity and momentum. Mechanics are explained lightly and cleanly then the focus shifts to experience. How it feels to play, how quickly players engage, and what kind of stories emerge. Episodes are structured to guide viewers from curiosity to confidence in around ten minutes. Designed for Discovery Fearless Few Gaming is built with discoverability in mind, both for viewers and for the games themselves. Each video is optimized to serve as an entry point into the hobby, using clear framing, accessible language, and tightly structured pacing that respects the viewer’s time while delivering real value. The channel actively targets new and returning players searching for the best way to start tabletop RPGs, positioning itself as a trusted first stop in that journey. It doesn’t just serve existing fans, it helps create new ones to keep the hobby thriving. Tone, Style, and Identity The voice of Fearless Few Gaming is confident, cinematic, and grounded. It avoids over explaining, avoids gatekeeping, and avoids the academic tone that often dominates the hobby. Instead, it delivers insight through perspective: what works, what stands out, and what actually matters when the game hits the table. Visually, the channel leans into bold, high contrast presentation with thematic lighting, stylized environments, and deliberate framing choices that elevate tabletop content into something closer to film. The Mission Fearless Few Gaming exists to make tabletop RPGs easier to start, more exciting to explore, and impossible to ignore. By combining professional level production with a deep understanding of what new players actually need, the channel lowers the barrier to entry for one of the most creative hobbies in the world. It doesn’t just review games. It builds the moment where someone decides to play their first one. Links Youtube channel

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Actual Play Entertainment
Actual Play & Podcasts

Actual Play Entertainment

English
Dungeons & Dragons
Actual Play
Actual Play Entertainment (APE) is an independent RPG network that is dedicated to bringing you quality, well produced, actual play podcasts. Our games have a combination of being fun, tense, and exciting, with a dash of improvised humor that will make you laugh-out-loud. You might even cry! Who knows? Games in the works: Alien the RPG, Traveler 2nd Edition, Dungeons and Dragons 5E, Delta Green, Call of Cthulhu (Pulp and 7th edition), and more. Campaigns Operation: Blackstar Set in 1997, this Delta Green campaign begins with a trip to the forgotten town of Groversville, Tennessee. What starts as a simple investigation unravels into alien abductions, government lies, and the Mi-Go’s terrifying experiments. A slow descent into paranoia, body horror, and conspiracy — where every choice risks pulling the agents deeper into the shadows of the Blackstar project. The Two-Headed Serpent A rip-roaring Pulp Cthulhu campaign of action, intrigue, and cosmic menace. The heroes work for the Caduceus Foundation, battling disease and disaster across the globe — but their missions hide a secret war against ancient serpent people bent on reclaiming the Earth. From lost jungles to frozen wastes, to the ruins of Mu itself, the adventure explodes with two-fisted action, pulpy science, and occult horrors beyond imagination.

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