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Find a tabletop RPG group to join, online or in person. Game masters post D&D, Pathfinder and many other games here - pick the one that fits your schedule and style.

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Tabletop RPG
Wargame
Wargame
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Boardgame
Showing groups in United States or online
Tabletop RPG
Tabletop RPG
PKMN5
Pokémon 5e
Online
Campaign
Pokemon GreenFire
Players
0/4
GM
1/1
Pokémon 5e
en English

Pokemon GreenFire

╔══════════════════════════════════╗ ⚡ POKÉMON 5E: KANTO ⚡ 🎲 ROLL20 LFG ╚══════════════════════════════════╝ 🌟 YOUR KANTO ADVENTURE STARTS HERE. Forget watching someone else become a Pokémon Master. This time, YOU write the story. 🌿 Explore the Kanto Region ⚔️ Battle wild Pokémon & Trainers 🎭 Roleplay and shape the world around you 🏆 Earn Gym Badges & build your team 🗺️ Discover secrets hidden throughout Kanto 🔥 Make choices that actually matter ━━━━━━━━━━━━━━━━━━━━━━ 📅 EVERY WEDNESDAY ⏰ 9:00 AM – 2:00 PM EST 💻 ROLL20 🎲 POKÉMON 5E 🌎 REGION: KANTO ━━━━━━━━━━━━━━━━━━━━━━ ⚡ WHAT WE'RE LOOKING FOR 🔹 Players who enjoy roleplay 🔹 Pokémon fans of all experience levels 🔹 Players who want a long-term campaign 🔹 People who enjoy exploration, combat & storytelling 🔹 Reliable players who can commit to weekly sessions New to Pokémon 5e? No problem. I'll help you get started. New to Roll20? We'll get you set up. ━━━━━━━━━━━━━━━━━━━━━━ 🎒 BUILD YOUR TEAM Choose your Pokémon. Develop your character. Make allies. Make enemies. Earn your badges. And remember... Kanto isn't just a place to visit. It's a world waiting for you to change it. ━━━━━━━━━━━━━━━━━━━━━━ 📩 INTERESTED? DM me to claim a spot or ask questions! ⚡ Your adventure begins soo . ⚡

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Scott Pilgrim D&D Campaign
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

Scott Pilgrim D&D Campaign

No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
This campaign takes place in the Scott Pilgrim universe, it's going to take place during the events of that series, but it's going to follow the events VERY loosely. Campaign Vibe Genre: Modern urban fantasy, comedy, and action.Tone: Fast, loud, silly, and dangerous. Style: Video game logic, anime physics, and epic music battles. What to Expect Combat: Punch, kick, and cast spells in fast street fights. Loot: Find magic guitars, cool jackets, and extra lives. Choices: Date your friends, pay your rent, or fight a ninja. Game Info System: D&D 5e (with a Scott Pilgrim skin). Platform: Discord and Roll20. Schedule: Irregular.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Age Of Umbra: Call Of The Ashen Seas (Daggerheart)
Players
1/3
Paid game
Paid game
GM
1/1
Daggerheart
en English

Age Of Umbra: Call Of The Ashen Seas (Daggerheart)

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
ENDURING ONES WANTED! 💀 Hey gang, Myth here! We are now looking for 2 more players to join our established Daggerheart group for a brand new Pay To Play Age Of Umbra campaign: Call Of The Ashen Seas 🌊 A group of Enduring adventurers are thrown together on an seafaring voyage to answer the call of a God… 🕯️ Beginner & LGBTQ+ friendly with new and experienced players welcome! 💪 Touchstones for the adventure are Dark Souls meets Prometheus ⚔️ Details below! “They have returned…..praise hope, THEY HAVE RETURNED!!” Game - Call Of The Ashen Seas - A Daggerheart Campaign For New Players & Grimdark Fans Group - Online - Zoom (Video+Voice), Discord (Rolling) & Encounter+/Theatre Of The Mind (Combat) Experience - 9 Years GM Experience Start Time - 7pm BST, Thursday Evenings Regularity - Every Two Weeks Length - 10-15 Sessions Levels: 2-4 Resources Needed - Standard Zoom + Discord Account Game Style - In the style of Critical Role and Dimension 20 (focus on Role Play, Inclusion and a balance of Exploration, Social Interaction and Combat), with an emphasis on immersive storytelling Price - £15 p/session, with Session 0 being free! ABOUT THE GAME This homebrewed adventure is a brand new campaign set within Age Of Umbra’s Ashen Seas 🌊 It’s very suitable as a starting point for new players who are looking to dip their toe into the world of Daggerheart in a welcoming environment, and for players who are either fans of the grimdark genre or fans of Critical Role who have yet to experience a game set in the Age Of Umbra 💀 After melodious whispers are heard following the appearance of a faint light on the horizon, a group of Enduring adventurers set out on a voyage across the Ashen Seas to answer the call of a Veiled God thought lost to the ages… 🕯️ ABOUT THE GM Hey y’all! I’m Myth (He/Him), LGBTQ+ Professional GM 💪 My style is most inspired by Matt Mercer and D20’s Brennan Lee Mulligan, Session 0 and a number of Safety Tools (Consent Questionnaire, Red & Yellow Lines, Open Door Policy, Post Session Debrief) will be in place, as well as Music, Atmospheric Sounds and Voice Modulating Effects 🎙 I currently run 5 regular professional games as well as 2 home games, and have experience in acting and improvisation (Level 4 in Improvised Narrative Storytelling, 10 Night Theatrical Run at the Edinburgh Fringe, 5 Years with an Amateur Dramatics Society) as well as communication & conflict resolution (Level 2 & 3 in Counselling Skills) 🎭 Here’s a link to my professional page if you’d like to read some testimonials from my current players 👍 https://www.facebook.com/share/17xiPNtLGF/?mibextid=LQQJ4d WHAT YOU’LL RECEIVE As part of this adventure, as a player you will receive: -Private collaboration with myself before Session 0 to help craft a character that you’ll be excited to play and will feel like a living part of the world 🪶 -A brand new, homebrewed Grimdark story, personalised to the unique set of players at the table 💀 -At least One Significant Connection or NPC from your character’s backstory included as part of the adventure 📚 -The option of your character starting with a Scar (characters with Scars in the Age Of Umbra have one less Hope resource, but deal extra damage equal to their number of Scars) ⚔️ -The chance to dress up as your character during sessions (To enhance the immersion, the GM will be dressed appropriately, and players have the option to wear 1 or more items of clothing to help match their character’s appearance if they wish, with Inspiration being given to those who do) 🛡️ -The chance to join a vibrant and welcoming gaming group that is enthusiastic and supportive of each other 🖤 HOW TO JOIN Looking for players who are LGBTQ+ Friendly and 18+ (age, not hit points) 👍 If you’d like to know more or get involved, feel free to DM me with the following info: -Name -Preferred Pronouns -A Bit About Yourself & Why You’d Like To Join -1 Or 2 Character Concepts That You’d Be Interested In Playing Any questions just let me know! 🙂 Cheers! 💪

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Tabletop RPG
Tabletop RPG
HTR5E
Hunter: The Reckoning 5E
Online
Campaign
Special Investigations, A Play By Post Hunter Game
Players
0/5
Paid game
Paid game
GM
1/1
Hunter: The Reckoning 5E
en English

Special Investigations, A Play By Post Hunter Game

Paid game
The Game Master charges a fee to run the game.
The streets of Los Angeles are plagued by supernatural phenomena like no other. With that in mind, some higher command in the Los Angeles Police Department is maintaining an off-the-books task force that deals with trying to hunt down these issues. You are being transferred to a division enigmatically referred to as "Special Investigations". Everyone assumes that Special Investigations is just some special PR name for cases involving high-value individuals, but you'll come to find out there is much more to it than that. You are a member of the LAPD (though not necessarily a cop yourself, often members from the motor pool, forensics, or the like can be transferred in) who has unknowingly started to see and be aware of the supernatural. It could be anything as dangerous as witnessing a vampire feeding or genuinely discovering that the dead walk the streets near Hollywood Forever cemetery. Whatever you decide that supernatural you have come into contact you are a budding hunter, and this government-backed organization wants to put you on the path of fighting these supernatural threats to your city. It's time to Protect and Serve to a degree you never thought possible, but you better be ready to work nights! Please be mindful that this is a Play By Post Game, which will be done almost exclusively through text. Daily plot progression posts will be made throughout the week, and players will get a guarantee of 4-5 responses from me per day at minimum as we develop the story. Players are charged weekly at the 'session' time posted on the game information page. Join link:https://startplaying.games/adventure/cmrl7zsli003dlc04zwkbmhto

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Tabletop RPG
Tabletop RPG
DRAGONAGE
Dragon Age RPG
Online
Campaign
The Blighted Journey
Players
3/5
Paid game
Paid game
GM
1/1
Dragon Age RPG
en English

The Blighted Journey

Paid game
The Game Master charges a fee to run the game.
In the world of Thedas many great civilizations have been lost to the blight of darkspawn and the destructive power of foul magic. Many of those are the ancient dwarven Great Thaigs, all but lost to the anals of history two great ones persisting without interruption of their defiant existence against the power of darkness. In the aftermath of The Fifth Blight, many are seeking to make a great push, a symbolic gesture to rekindle the hope of beating back the darkness. This hope has driven Her Majesty, The Divine Beatrix III, to commission and expedition to recover and reestablish one of The Great Thaigs: Dramallon, the fabled dwarven city of gold. Adventurers from all across Thedas are flocking to Orlais seeking to gain membership in the adventuring company of Dexter Dramallon, one of the last living descendants of the name sake paragon of the golden city. Whispers abound of glory and gold that await those who make it to the ancient city, but dangers abound in the Deep Roads, and none who have sought the city have returned without tremendous loss of sanity and even their own life. See you on the road to the deep! Remember to bring Lyrium! Join link: https://startplaying.games/adventure/cmk3ilajw00b6ji04nbrkkkdh

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Obojima Chronicles: The Delve Below
Players
4/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Obojima Chronicles: The Delve Below

Game Time Wednesday August 26th @ 10:00 PM UTC-7 What style of game does the group play? One Shot Anthology. Same players, different characters if you wish. 50% Exploration, 35% Roleplay, 15% Combat. How does your group play? Discord Voice, Owlbear Rodeo. Number of available spaces. 1 Additional Information (Optional) This campaign takes place in 1985 Game's cozy fantasy setting called "Obojima, Tales from the Tall Grass". The setting is inspired by things such as Adventure Time, Studio Ghibli, and Legend of Zelda Breath of the Wild. This part of the game is in the eerie and dangerous region near the Goodie Mart, and 80s era convenience store. Everyone will be playing new characters. 3rd level, point buy, standard starting wealth. You can use any D&D 5.5e first party content, the Obojima source book, and up to one additional third party source book for your character from our approved list of publishers. We will allow players who use one of the ancestries from the Obojima setting to take a bonus "Heroes Boon" from the Obojima source book. We also have a list of homebrew rules, which can be provided upon request.

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Night's Black Agents: Hong Kong
Players
3/6
GM
1/1
Other
en English

Night's Black Agents: Hong Kong

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm an experienced GM (though it is my first time running this version of Gumshoe) looking for two to four players for a game of Nights Black Agents. You'd be joining two longstanding friends of mine in an online game that found several of its usual suspects having less play time than they used to. Expect the usual mix of seriousness and comedy you'd find in any in-person tabletop game, except you're spies hunting vampires instead of delving a dungeon and/or taking quests. This is a free game.

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Tabletop RPG
Tabletop RPG
MOTHERSHIP
Mothership
Online
Campaign
Mothership
Players
0/4
GM
1/1
Mothership
en English

Mothership

This is a play by post on discord. Playing through a salvage trucking campaign. Where the players just try to survive each job and hopefully find some valuable junk floating around in space or crash landed on a planet with hostile environment. In this narrative driven campaign.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
At the Edge of the World
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

At the Edge of the World

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi all! I am looking to flesh out a setting of mine and would like to run a mini-campaign. The plan is for it to be biweekly with a total of 8 sessions, 3 hours each. My timezone is EST. Session would begin at 6pm EST the earliest, as I work a 9 to 5. I prefer story-heavy gaming experiences, but plan for this have a balance of combat and roleplay. The setting is my homebrew world of Serene, where the gods split the universe into two halves: the material realm, and the spirit realm. The spirit realm holds strong magic, powerful beings, and impossibly large worlds within its borders. "Recipes for chaos", says Saevel Vendove, one of the realm's greatest elven mages. Determined to bring some semblance of order to the spirit realm, he founded the Circle of Order, an organization who's sole job is to strike down megalomaniacs. Prospective members are scouted and invited to the Order's training academy. As you guessed, your players are part of the incoming class! The tone is whimsical and adventurous, think something akin to fantasy anime like Witch Hat. Sessions will be held on discord voice chat, no camera. I am looking for 4 to 5 players. I am in my 20s, so players must be older than 18, no compromise. If you are interested, please fill out this google form. There are only a handful of required questions asking for your discord/reddit handle, your name, your pronouns, and your ttrpg preferences. Everything else is optional! I know a lot of people already do forms like these, so I wanted to make it light. I will leave it open for a week and a half and reassess from there.  Please apply here

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Westminster
Campaign
Sunday RPG Group
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Sunday RPG Group

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
We are a group that has been playing for the past 6 years and are looking to add a couple of new players. We have been playing in a long-running Star Wars campaign, but are about to switch to either a D&D 5.5e adventure or a superhero adventure. We love to play all sorts of games such as Star Wars, D&D (Nimble/Shadowdark), superheroes, Shadowrun, as well as many others! We meet at my house near the Hwy 36 and Sheridan exit. Everyone brings lunch and chats from about 1130 to noon. Then we play from noon to 1600. We play ever Sunday. Our table is LGBTQ 🏳️‍🌈 safe and friendly as well as anti-MAGA. Feel free to text me or email me with questions. We are looking for people who are serious about gaming and having fun, and who can be consistent.

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Winter Park
Campaign
Call Of Cthuhlu, Two Headed Serpent
Players
3/5
GM
1/1
Call of Cthulhu
en English

Call Of Cthuhlu, Two Headed Serpent

Hello, I am Thomas, 2 of my players are dropping out of my tabletop group due to one of them getting a job monday nights, and the other rode with former. So I need a player of 2 to round us up to 4-5 players

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Tabletop RPG
Tabletop RPG
OUTGUNNED
Outgunned
Online
Oneshot
Outgunned
Players
0/2
GM
1/1
Outgunned
en English

Outgunned

# **__FRONTIER RUNNERS!__** **Swashbucklers, mercenaries, and EVEN! men of the common law. Forget all their values and go sailing and traveling through the high seas and a dense deserts to find  ...... Something~ For some,  it could be the legendary Gold 🪙 That was promised!  For others, It could be the prospect of hunting down a heated rival~ Or perhaps,  Even finding a missing family member or loved one~ Whatever the case,  You will have to pick up a blade and ride on your trusted STEED 🐎!** ## This is going to be a multi-thousand mile trip that will only produce the greatest cow-whispers and squash bucklers of our century!! ## __THE SETTING!__ * This is going to be a one shot.  * Going to take place in a fantasy cowboy setting that has magical elements. Imagine any spaghet western that is fairly grounded . With the occasional elements of magic and supernatural . * This is going to be a one shot!  No more and no less. ## __REQUIREMENTS!__; Name; (what you would like to be called~) Discord ID;  Availability:  https://timeful.app/e/8ca2f  (Copy and paste the above link into your browser.) Experience with role-playing; Knowledge of outgunned; Favourite dnd/Fantasy monster: Thoughts on cowboys for western settings/characters: What is something you are afraid of?  ; What you enjoy most about these types of roleplaying games? ;

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Icewind Dale: The Long Night | Brave the Wilds
Players
1/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Icewind Dale: The Long Night | Brave the Wilds

Paid game
The Game Master charges a fee to run the game.
Icewind Dale: The Long Night An Extended & Modified Rime of the Frostmaiden Adventure Cost: $20 USD Per session  All payments are done through https://startplaying.games/ Level 3 | 🔹Hexcrawl 🔹Survival 🔹 Heavy Roleplay In the farthest reaches of the Forgotten Realms lies Icewind Dale, an expansive tundra riddled with danger, buried secrets, factions vying for control over the region, and a powerful demigod holding it all within her grasp. Auril, goddess of winter, has trapped Icewind Dale in an endless night of ceaseless snow and biting cold. Ten-Towns and the goliath clans struggle to survive, something stirs beneath the mountains, and roaming barbarian tribes are slowly being pushed toward extinction. If that wasn’t enough, reports have come in of beasts imbued with a strange, obsidian-like substance terrorizing the good folk of the Dale, while Auril’s faithful push into settlements, seeking to bring the people of the Dale into her fold. Will you brave the frozen tundra of Icewind Dale for your own means, or save the region from certain doom? In this adventure , your choices will lead you to: 🔹 Explore ancient Netherese ruins steeped in necrotic magic 🔹 Forge alliances with towns, clans, and rival factions 🔹 Uncover the mystery and implications of spreading Chardalyn corruption 🔹 Challenge a demigod and put an end to the endless winter 🔹 Follow rumors into the frozen wilds in search of lost settlements, hidden lairs, and things best left buried beneath the ice You begin in Luskan: a port city on the northernmost part of the Sword Coast. Having paid heavily for passage north through the Spine of the World. Your expedition leader Hadrik is preparing the last caravan into Icewind Dale before the pass closes for the winter. "Bring me a character with a thirst for adventure and I'll give you a world worth exploring" Fridays @ | 6:00 PM Pacific 4 seats available https://startplaying.games/adventure/cmsnno7hw01tql8048iquqwrt?ref=cms87yvkt02cpjr04resdyyux GM Profile https://startplaying.games/gm/vonmecer-gm

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Icewind Dale: The Long Night | Brave the Wilds
Players
1/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Icewind Dale: The Long Night | Brave the Wilds

Paid game
The Game Master charges a fee to run the game.
Icewind Dale: The Long Night An Extended & Modified Rime of the Frostmaiden Adventure Cost: $20 USD Per session All payments are done through https://startplaying.games/  Level 3 | 🔹Hexcrawl 🔹Survival 🔹 Heavy Roleplay In the farthest reaches of the Forgotten Realms lies Icewind Dale, an expansive tundra riddled with danger, buried secrets, factions vying for control over the region, and a powerful demigod holding it all within her grasp. Auril, goddess of winter, has trapped Icewind Dale in an endless night of ceaseless snow and biting cold. Ten-Towns and the goliath clans struggle to survive, something stirs beneath the mountains, and roaming barbarian tribes are slowly being pushed toward extinction. If that wasn’t enough, reports have come in of beasts imbued with a strange, obsidian-like substance terrorizing the good folk of the Dale, while Auril’s faithful push into settlements, seeking to bring the people of the Dale into her fold. Will you brave the frozen tundra of Icewind Dale for your own means, or save the region from certain doom? In this adventure , your choices will lead you to: 🔹 Explore ancient Netherese ruins steeped in necrotic magic 🔹 Forge alliances with towns, clans, and rival factions 🔹 Uncover the mystery and implications of spreading Chardalyn corruption 🔹 Challenge a demigod and put an end to the endless winter 🔹 Follow rumors into the frozen wilds in search of lost settlements, hidden lairs, and things best left buried beneath the ice You begin in Luskan: a port city on the northernmost part of the Sword Coast. Having paid heavily for passage north through the Spine of the World. Your expedition leader Hadrik is preparing the last caravan into Icewind Dale before the pass closes for the winter. "Bring me a character with a thirst for adventure and I'll give you a world worth exploring" Saturdays @ | 10:00 PM Pacific 3 seats available https://startplaying.games/adventure/cmsnnmhyu005mlb04al03a9vn?ref=cms87yvkt02cpjr04resdyyux GM Profile https://startplaying.games/gm/vonmecer-gm

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Essex Junction
Campaign
Campaign
Players
4/6
GM
1/1
Pathfinder 2E
en English

Campaign

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Central/Northern VT 2 year long story-driven campaign looking for 1 or 2 more players. PCs just hit level 6, you would join in with magic items and a level 6 char right out the gate. For folks that feel like they only get to play in low level games, this is your opportunity to get in and run with a char! We meet 1x per month on Saturday from 11am-4pm. The players just celebrated their 2 year anniversary of the campaign and have cleaned out a Keep, finding themselves the new owners.  With this revelation they are discussing what comes next. Do they take ownership and try to rule? Diplomacy? Do they sell it? Offer it to someone else to run in their stead? On the other side of the Keep is a new and exotic landscape known as the "Wild Lands" where unusual monsters, animals, Magic items, and people's can be found - but very little is known about it. We have a Swashbuckler, Oracle, Druid, and Magus.  Happy to help onboard new players and/or experienced players who want to jump in. Alternatively if a new player felt the jump to level 6 was a bit challenging, we can have players come in at a lower level as squires or henchmen to the PC - and grow new players at their speed and comfort. We are all very welcoming of all peoples and all walks of life.  Inclusion is where we choose to be as a group. If you enjoy story driven games where your actions and choices impact the world around you, this game may be for you! The players asked me to advise new potential players that the game has a serious tone.  It is not slapstick comedy.  While we have fun, characters have died to powerful NPCs, and monster encounters.  While serious about gaming, we don't take ourselves too seriously. However - slapstick stupidity in game does carry a cost, as some players have found - so - the warning was shared as requested.  In character actions carry in character consequences (both good and bad). Couples, Parent/Teen, Solo Players, Lady Gamers, LGBTQ+ welcomed and encouraged.  Age limit is 16 with a parent, otherwise 18+. Please let me know if you are interested and we can chat more about the campaign, game, themes, etc Hope to hear from you!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Adventures of Locklore
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Adventures of Locklore

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
In my campaign Adventures of Locklore, the concept is that its an open world campaign that takes place in the fantasy world of Locklore. The campaign will have players go on countless adventures that get harder and harder as they level up. From simple goblins and thieves to fighting full on multiversal threats this campaign is perfect for new players and veterans alike. To play you need an account on Roll20 and you need discord.

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Tabletop RPG
Tabletop RPG
Hunter X Hun...
Online
Campaign
Hunter x Mafia
Players
1/4
GM
1/1
Hunter X Hunter System I found...
en English es Spanish

Hunter x Mafia

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
So! My usual dnd group can't really play with me for my new campaign, it's a hunter x hunter inspired one using a system that I found here in reddit that I loved, it's a dice pool system closer to vampire the masquerade if that sounds familiar to you! I only have one other player that can participate we Usually meet through discord on Saturdays 8pm time in Argentina time (like 6 where my friends live in the USA) timezones are weird We Usually meet on discord and use bots for dice, I am happy to provide the system pdfs if u want to check them before joining or if you find them interesting  Summary of the plot: Within the large transportation vessel known as the Black whale 14 there are Three mafia families, The Kestrel Family, The Iron and The Velvet Hand. You and the other players have been hired by the significantly smaller upcoming mafia group, Red Ledger Your mission is simple, either assassinate the heads of the mafias aboard this ship or extract all the valuables being transported both legally or illegally without being caught

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
DnD2014 | MagicPunk | 16-20yo |
Players
1/6
GM
1/1
Dungeons & Dragons 5E
en English

DnD2014 | MagicPunk | 16-20yo |

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The campaign takes its place in the western Region of the continent of Cenaria. The continent used to be a lively place, your usual fantasy D & D World. Until the day of Wrath. one day a darkness spread across the world blocking out the sun. As the darkness spread with it came a disease. People who stayed there too long started to change. Their skin turned pale, their eyes became red and black and their veins started protruding with strange green coloring. With them the Pales were born. Most pales kept their sanity and physicality intact and could live with shortened lifespans and weakened bodies. But life was not yet over, people started fighting back, firstly making remedies to slow the effects of the sickness and eventually a magical marvel. The catalyst, these crystals were invented by a group of wizards far away from the western region, the first forms of the catalysts would protect those near it against the effects of the sickness. But as the technology of the catalyst grew it eventually became what we now call Grand Catalysts. Giant crystals in the hearts of cities. When kept alive these crystals would return the sunlight into the city protecting the citizens of any sickness and making it seem as if nothing had ever gone. But a foot outside the walls of the catalyst and the darkness would return. The party will start as a group of Swords for hire, or Kinnies. Kinnies are groups or parties that do odd jobs in and around cities. Sometimes their work can be in the grey zone or even fully illegal. Often they do the work and don't ask questions, as long as their paycheck comes in. Your group came together recently in the city of Bowthorpe, you don’t know much about each other but you just heard about a big job from your contractors.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
If Cyberpunk 2077 had Vampires and No lasers
Players
3/5
GM
1/1
Vampire: The Masquerade
en English

If Cyberpunk 2077 had Vampires and No lasers

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! I am a streamer who goes by GalaktikDragon and I'm looking for one or two more players for a game of VtM I plan to run on my stream. I am a semi practiced GM, but will be new to running V20+Future world of Darkness to create a cyberpunk style city setting, all original characters and no links to exisitng properties. I just call it Cyberpunk so people can understand the vibe of the city.  I have 3 players ready to go. 1 experienced and 2 brand new. just looking to fill out the party with some nice people who wouldn't mind streaming the game on Tuesday afternoons PST. We will be using FoundryVTT and Stoat for Voice as I no longer trust Discord after being hacked. Thanks

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Arkadian Exports Company
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

The Arkadian Exports Company

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
An open-world sandbox style campaign focused on gaining power through financial, political and military strength. The party will start at level one(with a few minor enhancements) and pursue local influence and gathering funds. Will you choose to purchase gear and lean into completing bounties or search for treasure among the ruins? Will you invest in a local restaurant and gather rare monster parts for fancy expensive dishes? Will you delve into small town intrigue and increase your fame through quests and manipulation?  I will likely run a one or two session intro where the party is restricted to a small town and must complete their assigned quest. If the group is happy with the world and we all want to continue, we can make any necessary adjustments and open the world up to a much larger mapped area. At that point, the group will be able to explore and jump into quests, bounties, dungeons, etc. If you can pay, you can hire contractors to build, mercenaries to fight, mages to scry. Kill and steal if you like, but beware that unplanned murder and theft can be risky, and the authorities are scary.  This campaign is set in a fairly basic fantasy type world with its own history. You can read the lore dump if you like, but it won't be necessary to play. Magic works as you would expect, deities exist, and whatever else your character might depend on won't be mysteriously absent. This campaign is designed around supporting YOUR fun adventures, and the world is there to facilitate that.  - I am aiming for 3-4 players, games on Saturday nights, and mainly play using voice on Discord and maps on Owlbear.  - There will be graphic violence and people being quite rude to each other.  - Danger is real and your character can die, but that would generally be the result of ignoring clear "are you sure about this?" moments. - Every type of human is welcome, and there will be zero tolerance for shittiness. - Sexual stuff is kept to a minimum.  - If you have anything you would like to be avoided in game(phobias, etc), send me a private message and it won't appear.  Anyone who'd like to join, please check out the application below and respond to any sections you like. New players welcome. https://docs.google.com/document/d/e/2PACX-1vTqSonCE6_1giGIJIKV2Yj7eegyb7XQJgNe6U3R2fq7v2psUUEXHZVEdNHb8H5Dl2MsBv7CCosPBPKa/pub

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Tabletop RPG
Tabletop RPG
Lancer
Lancer
Online
Campaign
Lancer Epicology
Players
3/5
Paid game
Paid game
GM
1/1
Lancer
en English

Lancer Epicology

Paid game
The Game Master charges a fee to run the game.
https://startplaying.games/adventure/cmsvsk3ky00aejr04lnpv7jx4 Love lancer and can't get enough? Look here to play almost all the published campaigns linked together. 2 spots open 3/5

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Puhh Slayer 27
Players
0/3
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Puhh Slayer 27

No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
puhh slaying

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Rise of the Dark Queen
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Rise of the Dark Queen

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
This game is a fantasy adventure using 5.5e rules and homebrew, the game will be within the homebrewed world nation of Fargrin a large nation, The land is full of a variety of creatures. The world is bordered by two other nations on either side and a large ravine known as "The Crack" in the north.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
A dm looking to become a player
Players
1/4
GM
0/1
Homebrew
en English

A dm looking to become a player

Roleplay focused
Conversation, character and story take up most of the table time.
Adult
The table is for players who are 18 or over.
Hello reader I am a self taught dm who has ran some sessions for some friends but I wanna have the player experience and experience some good role play so I can take that energy into future sessions. I also just want another group to play make believe with:) Please be respectful of others and kind theres a difference between gritty gameplay and being a jerk. Hope to play with some of you!!!

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Oneshot
Learn Pathfinder with me!
Players
0/5
GM
1/1
Pathfinder 2E
en English

Learn Pathfinder with me!

Combat focused
Fights, tactics and initiative take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello, my name is Panda, im an experienced gm looking for a party for a small one shot to help me learn pathfinder, im planning on running it a week from now, all kinds of players welcome, from beginners to veterans. For more info check out: https://startplaying.games/adventure/cmtaqeif30005la04o4dyg1f9

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Dungeons and Dragons
Players
0/4
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

Dungeons and Dragons

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
Dungeons and Dragons im a brand new player never played myself watched alot of youtube vids always wanted to play super creative i love to learn

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
Of Moons and Men
Players
4/4
GM
1/1
Pathfinder 2E
en English

Of Moons and Men

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
We are the Arcane Focus Network! We host an assortment of high quality tabletop and role-playing game podcasts. Each story dives deep into a variety of rich gaming systems, with our favorites being Dungeons & Dragons, Pathfinder, and Starfinder. Our Game Masters and Players love nothing more than crafting memorable adventures and subverting expectations. Most importantly, we’re here to have fun. We invite you to join us, take a seat at our table… …and roll for initiative! Check out our website and instagram at: https://arcanefocusnetwork.com/ http://www.instagram.com/arcanefocusnetwork You can find us on all our socials below: https://linktr.ee/arcanefocusnetwork For more podcasts, visit: https://www.youtube.com/playlist?list=PLYl9A5T9306D3H1a9_GEELXMIlowT00hL https://www.youtube.com/playlist?list=PLYl9A5T9306AgqGpAliKE_rEsT7akN89Q https://www.youtube.com/playlist?list=PLYl9A5T9306AAxhjw6516GUEAAHf_T-3w If you're looking for even more adventure, you can find and support us on Patreon: https://www.patreon.com/c/ArcaneFocusNetwork

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Hotline Malkavian
Players
0/4
GM
1/1
Vampire: The Masquerade
en English

Hotline Malkavian

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
I'm running a Hotline Miami-inspired All Malkavian game! I'd really like to play into the horror of dissociation, derealization, and depersonalization that only Malks can really sink their teeth into. If that sounds interesting, join up and pitch your idea of how your vampire's mental illness becomes a superpower!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Crooked Moon (Foundry VTT 5.5e)
Players
2/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Crooked Moon (Foundry VTT 5.5e)

Adult
The table is for players who are 18 or over.
Looking for 2-3 more players — The Crooked Moon (Foundry, 5.5e, online) Hey folks, Two players + me as DM, looking to fill out our table to 4-5 for The Crooked Moon. Quick note, yeah it's a "scary" campaign, but I'm not running gothic horror, this isn't Ravenloft. More Grimm farytale spooky-adventure-with-stakes than Ravenloft's "Gothic horror" doom and gloom, spiraling into maddness. Table's got jokes, nobody's precious about tone. What we need: can commit to (nearly) weekly sessions (life happens, we get it, but "shows up when convenient" won't work for the group). Know 5.5e or willing to learn it (it's not hard).  Never used Foundry before? No problem, it just means less time fumbling with rules and more time actually playing. Good mix of combat, exploration, and RP (were not super serious about "getting into charachter, but have fun), and the maps, charchters and stories are genuinely well made (thats not a brag, check out www.kickstarter.com/projects/legendsofavantris/the-crooked-moon-folk-horror-in-5e. One more thing so it's not a surprise, a 4th friend pops in as a guest every few sessions when his schedule allows, think of him as someone who (hopfully) shows up when things get really bad. Were planning on starting in about a month when we finish our current campaign, but the way things are going it might even take 2...  If that sounds good, feel free to hit me up on Discord me and let's talk.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Fairytales retold
Players
5/10
GM
1/1
Dungeons & Dragons 5E
en English

Fairytales retold

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Playing in a world where fairytales are real but a bit unsettling. You find yourselves transported here suddenly and have to find the way back home!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
DnD - All experience levels, players wanted
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

DnD - All experience levels, players wanted

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hey everybody! I'm a long time DM/GM looking to put together a party for DnD (or similar ttrpg system). I'm open to players of all sorts, experience levels, time zones and the like, as long as we can make it work for everybody!  At the time of posting this, I have zero seats filled. Looking for 3-5 players. If you are intersted and we connect and get you in the group but it doesnt vibe with you or something doesn't work out, no heart feelings.  If you're a diehard DnD player, I'm probably not the DM for you. I love being a bit more loose with the rules and allowing for player creativity, using DnD as a foundation. I'm very theatre of the mind. With that being said, I did pay for a platform called Foundry VT that is very nerdy and detailed with interactive maps, character sheets and more. We'd use that (players dont pay anything) and discord for playing and talking. Not a requirement, but for informational purposes I'm in the U.S. and in EST. If you're interested or have questions, please hit me up! Look forward to hearing from you all! I'll keep this post updated if/when (hopefully) seats get filled.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Looking for a few players
Players
3/6
GM
1/1
Homebrew
en English

Looking for a few players

Hi,  I'm looking for a few people for my online game called The Fate of Eros.  It's a d&d 5e game with some changes to magic and a few other things. Eros is a living sentient planet that you live in, it was a beautiful and lively planet that now slowly dieing because of of wars between the normal folk and the magic users who at the believed the normies where benieth them and forced a lot of them to be their servants.  The normal folk rebelled and the first war between the two sides.   After the last war which almost killed Eros and killed over half the people; the council of 6 was formed.  The Council gathered survivors and helped them remake some of the cities.  Those who didn't want to live in the cities live in small villages. The group is made up of people who were brought back from death or from the first city they were brought too.  Or the village they just left.   If interested please let me know!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
300 magic wands
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

300 magic wands

Hello, I just wrapped up a campaign and we are looking for a couple players for a one shot on Roll20. We are looking for players in the PDX area for a future campaign and plan on running a few one shots to hopefully get a group that vibes well. The premise: You are group of commoners given a bag of 300 magic wands the local wizard is too lazy to test themself. Date / Time: Sat 22 Aug 26 / 3:00 PM Roll20 and Discord required.

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Tabletop RPG
Tabletop RPG
M&M
Mutants & Masterminds
Online
Campaign
Big Apple Apocalypse
Players
4/6
GM
1/1
Mutants & Masterminds
en English

Big Apple Apocalypse

Currently in motion alien invasion campaign. You'll be dropped into a devastated New York taken over by monsters. You have powers from an alien infection but theyre also killing you. Find a cure for the infection. Find a way to stop the invasion. Find hope.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Tomb of Annihilation
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Tomb of Annihilation

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
Hello there! We are a group of four (3 players plus the dm) currently about to start a new campaign and are looking for one or two more players to join! We usually play early saturdays and try to keep it as regular as possible though life does sometimes get in the way. The games take place on Foundry VTT and Discord. We all have differnt levels of experience so everyone with a basic understanding of the rules is welcome.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Kindred Own The Night
Players
2/3
GM
1/1
Vampire: The Masquerade
en English

Kindred Own The Night

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Our games are weekly on Wednesdays at 5pm EST  We recently lost a player due to their hectic work schedule, so our group is looking one player for our VtM V5 game. Our group is currently in the middle of a campaign, but the players have just moved to brand new city, so its more or less a soft reset. We currently have a Ventrue and Tremere player. Whenever you build your character, give them +27 exp. Also, our group is Pro LGBTQ, and one of the players is a trans woman. No bigots allowed!

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Tabletop RPG
Tabletop RPG
DND3.5E
Dungeons & Dragons 3.5
Online
Campaign
Heroes Unknown
Players
0/4
GM
1/1
Dungeons & Dragons 3.5
en English

Heroes Unknown

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Your mind goes blank. Nothing. No thoughts running through your head; no continual stream of instructions from the Master. The Master is gone. Your mind slowly starts forming thoughts; thoughts of your own... There is chaos in the city. Slaves are panicking, the fish-men and the hairless ones are trying to regain control... Escape or return to slavery; make the choice. The Master WILL return! --- Rogues-Only Campaign (4) - Extreme Challenge Open Slots: 4  (No Evil Characters – No Exceptions - *see Taint below) System: D&D 3.5 SRD - https://www.d20srd.org/index.htm External link Platforms: •    PCGen - http://pcgen.org External link •    D20Pro - https://d20pro.com External link •    Discord Date & Time: (-6 UTC/CST); Time TBD by Concensus of Player Schedules Information: •    Established Alternate Prime Existence •    Modified Planar Mechanics & Templates •    Underdark Setting •    Naval Combat (Ship-to-Ship) •    Underwater Setting •    High Fantasy/High Power •    Well-Rounded (RP/HS/PS/Exploration) •    Grimdark (All choices have consequences) •    Custom Calendar •    Prestige Classes (accepted) •    Psionics (accepted) •    Concept Characters (most accepted) The following are heavily tracked during game-play: •    Time •    Encumbrance •    Alignment •    Aging •    Faction Reputation •    Taint - https://www.d20srd.org/srd/variant/campaigns/taint.htm External link •    Sanity - https://www.d20srd.org/srd/variant/campaigns/sanity.htm External link Requirements: •    PCGen for Character Generation & Maintenance (Java) •    D20Pro VTT (Java) •    Discord (Voice Only) This campaign is long. It is not required to know 3.5 rules, as you will become accustomed to them during the game.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Crooked Moon Campaign
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Crooked Moon Campaign

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
[The Crooked Moon] The campaign takes place in Druskenvald, specifically the region of Wickermoor Hollow. Druskenvald is surrounded by the Shroud, a mystical boundary impenetrable to most beings. The player characters are a group of newcomers who travel through the Shroud aboard the Ghostlight Express train and battle primal forces in the land while investigating strange events taking place. [Technical Info] We will use The ForgeVTT/Foundry VTT with the campaign module, DND Beyond for character creation (Content Sharing is enabled), and Discord for voice communication and player collaboration. [Session Info] Start Time 3PM EST - 1 Hour Break - End Time 8PM EST We play for two hours, take a break, then come back for the remaining two hours. You may post your applications using the following format... - Player Alias - TTRPG Experience - What is your playstyle? Ex. Heavy Roleplaying, Puzzles, Combat, Dungeon Crawling... - Species/Class

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Greedily Runs the Blood VTM V5
Players
3/5
GM
1/1
Vampire: The Masquerade
en English

Greedily Runs the Blood VTM V5

Horror
The game leans into fear, tension and dark themes.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi! This game is a self-made Chronicle which was written with the intention of being published for free. With this intention in mind, a couple of play-tests, similar to a stress test will be held in order to test and adjust things. This, is one of those play-tests. As all is done for free, and the finished Chronicle being published for free, AI images have been used as temporary placeholders. These are all subject to being replaced at a later point. Short summary: Cincinnati, Ohio 1987. The Family’s power-struggle has once again reached a peak as a new plot has been reviled among its Camarilla elders. Not since the previous Sovereign’s passing has The Family had such turmoil. Meanwhile, a sister and brother find themselves on opposite sides of the Hunter Vampire war. A village previously known for its delicious Dill Pickle now stands abandoned after an experiment gone wrong and a monster most foul lays in darkness, growing. Come meet The Family and venture to Massonville, where hidden nightmares await! (c’mon, it’ll be fun). Tags: Human experimentation, violence, gore, sex, overdose (drugs), mental illness, distress, bullying and tentacles (for good measure). Structure: 1-2 Setup sessions. Setup sessions are for players to meet each other and receive help with character creation as well as discuss game scheduling. 3-7 Game sessions. The playtest is a one-off but can take up to 7 play sessions to finish. All sessions are done over Discord and dice are either rolled using a Discord bot or with physical dice. Roleplaying always comes first; power gaming is not welcomed. That said, looking for 3 to 5 players and everyone is welcome to apply. Game days will be on Sundays and the goal will be to have weekly sessions (with potential work schedule issues being taken into account).  First session is scheduled for November 2nd at 17:00 CEST.   Comment or DM me for more info :)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Another Story: Fragmented Memories
Players
5/6
GM
1/1
Dungeons & Dragons 5E
en English

Another Story: Fragmented Memories

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
This story takes place in the pseudo-theocratic nation of Tenkaisei, the Land of Star and Stone, where the guidance of the heavens directly influences daily life. The ruler, known simply as the Dawn Empress, serves as both political sovereign and divine intermediary, believed to be chosen by celestial forces to maintain harmony between the heavens and the earth. Her rule is guided by the Heavenspiral, six divine pillars whose domains govern the fundamental principles of existence. Their influence reaches beyond religious practice, shaping the nation's laws, traditions, and understanding of the natural order. As a result, Tenkaisei is not strictly a political power, but a spiritual epicenter where faith and governance are inseparably intertwined. Beneath this carefully maintained order, the nation is far from united. Tenkaisei stands equally divided between the Impyreal Sovereignty, which upholds the Dawn Empress and the divine right of celestial authority, and the Stormlord Territory, whose legacy favors strength earned through action rather than bestowed through birthright. Their ideological divide has fostered generations of tension, leaving the nation vulnerable to conflict and uncertainty. Although both sides claim to understand what is necessary for Tenkaisei's future, neither can afford to ignore the fragile balance that holds the realm together. That balance is now beginning to falter. Across the nation, the shrines dedicated to the Heavenspiral are experiencing disturbances that threaten their ancient purpose. These sanctuaries are more than places of worship; they serve as vital connections between the celestial powers and the mortal world, preserving the influence of the divine within Tenkaisei. As their protections weaken, the consequences begin to reach beyond temple grounds, manifesting in spiritual unrest, unnatural phenomena, and disruptions to the natural order. What once seemed like isolated misfortunes increasingly suggests a greater crisis. One that threatens the foundations of the nation's faith and the stability it has long taken for granted. The party has been drawn into this unfolding crisis, traveling between sacred sites to investigate the disturbances and restore what has been lost. Each shrine presents its own trials, reflecting the divine principle it was built to uphold. The party must contend with ancient traditions, conflicting interpretations of the divine, and the consequences of a world whose safeguards are no longer dependable. With every discovery, the importance of the shrines becomes clear. In a nation where the heavens are believed to guide mortal affairs, the weakening of their shrines raises a troubling question: if the divine order can no longer protect the world as it once did, what will become of the people who have built their lives around its guidance?

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Tabletop RPG
Tabletop RPG
SF1E
Starfinder 1E
Online
Campaign
Shadows of Unity
Players
6/6
GM
1/1
Starfinder 1E
en English

Shadows of Unity

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Shadows of Unity is an ongoing Starfinder 1e political rebellion campaign in a homebrew setting: think Star Wars rebellion with Warhammer-style brutalism. We're 25+ sessions in, the party is level 5, and I'm looking for one new player to bring the table back to six. THE SETTING Helium Prime, a mining and industrial world, was conquered thirteen months ago by the Aurixian Union, an authoritarian empire policed by the Arbitrators. The capital has been renamed, the history painted over, and unlicensed mystics and technomancers are treated as traitors. You play operatives of Cell H-R2, "the Warren": the most effective rebel cell on the planet, and the one the Union most wants to find. HOW THE GAME RUNS - Mission-based: the cell votes on its next job from a mission board (sabotage, intel, extraction, support) - Every op is ranked from C to S. Stealth, planning and keeping civilians alive count as much as combat - Clever solutions beat brute force, and the current table plays that way - The empire is Russian-flavoured, with music and propaganda to match - Each PC gets a personal arc mission built from their backstory - Milestone levelling. You join at level 5 and the campaign caps at level 10 LOGISTICS - Sundays, 20:00 CET (19:00 UTC / 2pm EST), about hours - Discord voice + Foundry VTT (runs in your browser, nothing to install) - You'll need a working mic ABOUT ME I'm an 18-year-old GM from Spain. This is my first campaign as GM and it's been running for 25+ sessions. I put a lot of work into the world's lore and build custom tools for the table. CONTENT Themes include authoritarian oppression, war, violence and some dread.  WHO I'M LOOKING FOR A player who enjoys planning, stealth and roleplay as much as combat, and who can commit to a weekly game. Newcomers to Starfinder are welcome; I'll help with the rules and your build.

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Tabletop RPG
Tabletop RPG
DND3.5E
Dungeons & Dragons 3.5
Online
Campaign
YOU ARE IMPRISONED!
Players
0/4
GM
1/1
Dungeons & Dragons 3.5
en English

YOU ARE IMPRISONED!

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
- Open Slots: 4  (No Evil Characters – No Exceptions - *see Taint below) System: D&D 3.5 SRD - https://www.d20srd.org/index.htm Platforms: •    PCGen - http://pcgen.org •    D20Pro - https://d20pro.com •    Discord Date & Time: (-6 UTC/CST); Time TBD by Concensus of Player Schedules Information: •    Established Alternate Prime Existence •    Modified Planar Mechanics & Templates •     •     •     •    High Fantasy/High Power •    Well-Rounded (RP/HS/PS/Exploration) •    Grimdark (All choices have consequences) •    Custom Calendar •    Prestige Classes (accepted) •    Psionics (accepted) •    Concept Characters (most accepted) The following are heavily tracked during game-play: •    Time •    Encumbrance •    Alignment •    Aging •    Faction Reputation •    Taint - https://www.d20srd.org/srd/variant/campaigns/taint.htm •    Sanity - https://www.d20srd.org/srd/variant/campaigns/sanity.htm Requirements: •    PCGen for Character Generation & Maintenance (Java) •    D20Pro VTT (Java) •    Discord (Voice Only) This campaign is extremely long. It is not required to know 3.5 rules, as you will become accustomed to them during the game.

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Tabletop RPG
Tabletop RPG
SF2E
Starfinder 2E
Online
Campaign
Starfinder 2e Campaign (Beginners Welcome)
Players
5/5
GM
1/1
Starfinder 2E
en English

Starfinder 2e Campaign (Beginners Welcome)

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I’m looking for a few new players to join our Starfinder 2e group. About me: I’ve been DMing for 20+ years and enjoy running story-driven games with a good mix of roleplay and combat. Game Details: 🗓 Every Saturday ⏰ Time: 11:00 AM – 3:00 PM CST 🎮 System: Starfinder 2e 📍 Online What to expect: Currently we lost 1 player due to work schedule and are looking to replace. We are starting a arc for the characters, so now is a good time to join. Welcoming environment for both experienced players and complete beginners If you’ve ever wanted to try science fantasy RPGs or are curious about Starfinder, this is a great chance to jump in!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Militant Exorcism
Players
4/4
GM
1/1
Dungeons & Dragons 5E
en English

Militant Exorcism

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
Hey hi hello, y'all! My name is Po and I'm looking to play a semi-historic campaign with a little fantasy elements imbued into it! The party is going to be a American military specialist unit that has been brought into the Vietnam war to combat violent and powerful spiritual entities that are attacking soldiers and civilians alike. It's inspired by Jujutsu Kaisen and will be using my own homebrew system I've developed through original techniques and cherry-picking parts I like from others I've seen. It is subject to change as the campaign develops but I'm pretty confident in it so far. You'll be starting at level 3 as you'll all be somewhat experienced soldiers before you've awaken your unique exorcist abilities. We are planning to play on Sundays at 7-10/11 PM EST but that can change if we can find a better date. I'm looking for roughly third players but I wouldn't mind a fourth if I can find one. However, I'm hoping to keep the game 18+ not due to sexual content but more as a personal rule.  So if you're interested submit an application and we can begin discussing it. If I'm willing to go further, we'll move to Discord to conduct an interview.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Points of Light - a 4e Conversion (1-20)
Players
6/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Points of Light - a 4e Conversion (1-20)

Roleplay focused
Conversation, character and story take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
A looming sense of grave evil threatens the region. A cultist group kidnapping people to secrifice them to their diety, thwarted by a group of would-be adventurers. This lead them to the underdark where they are hunting down the remaining kidnapped townsfolk. --- This campaign is a Forgotten Realms campaign that takes place south of Cormyr and not the Sword Coast. It takes place in realm around 1501DR. This campaign will go from level 1 to about 20. Players are currently level 6 --- This game is Streamed live on Twitch and YouTube with VODS so it can all be rewatched. The game is played on FoundryVT, no webcame requirements for players. --- Creating your character Character creation can happen in many ways: 📋 During Session 0 we can build a character together whilst we talk. 🐉 If you have a DNDBeyond sheet we can import it into the system. 📝 If you have a paper sheet I will re-create the character for you. 💪 Characters will be level 6 to start - Point Buy or Standard Array. 📕 Species and Subclasses from these books are permitted: PHB, MPMM, FTD, TCE, XGE, GotG, BMT, Forgotten Realms, Arcana Unleashed ⚡ Spells from all official books (barring Strixhaven) are permitted Creating a highly optimised or Min/Max build is highly discouraged. What to expect Preparing for the session 💻 A laptop or computer with a resolution of 1366x768 or higher is recommended to ease of viewing. 🔊 Discord 🎙️ A microphone 🕴️ A character idea or concept 📒 (Optional) Something to take notes on 📹 (Optional) A webcam Note that whilst I will play with a webcam on, players are not obligated to do so. What Matthew (ItsScottish) brings to the table 🎮 I will bring the server that the game will be hosted on firstly. 🔐 A secure server with HTTPS security. ⌛ Plenty of Patience for new players and a guiding hand 🍹 A curated atmosphere 📞 NPC voices 🔊 Background music and noises Including Combat 🗺️ Plenty of Battlemaps 🧠 Vast Lore Knowledge of the world Homebrew rules 🎲 Roll Modifiers Unless stated otherwise, any action that adds to a roll must be called before the roll is made. Guidance, Reckless Attack, Kenku Recall, adding Bardic Inspiration to a roll, Standing up, Lucky. - If you are Unsure, ask. 💪 Origin Feats Unless the feat specifies otherwise - Only 1 Origin feat per character. ⚡Circle Casting Regardless of the option, If it stipulates you must contribute a spell slot, then you must contribute a spell of equal or greater level to the casting. 🫕Healing Potions Larger Healing potions can be broken down into smaller potions with an Alchemy Kit.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
|$10| The Descent - Fight multiple Gods! |2024|
Players
6/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

|$10| The Descent - Fight multiple Gods! |2024|

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Save a city from hell, or watch as another suffers the same fate. Save Elturel from the Descent Startplaying.games Campiagn Link --- The Descent is a massive event in Forgotten Realms lore. One man's greed and lust for power led his entire city to be dragged to hell. Now, whoever said hell, can't be fun, hasn't played the Descent into Avernus. This campaign takes everything that you would expect from a game with this name, a small romp through a city that soon leads to a Mad Max style escapade throughout the first layer of Hell. Fighting both demons and devils to save a city. With no military affiliation to speak of, you do this for the love of the game. This campaign is so grandiose that you can fight not just one, but two seperate Gods. Whilst this campaign does take place in Hell. Make no mistake, there is plenty of room for comedic shenanigans. After all, if we didn't laugh, we'd certainly cry. --- Character creation Creating your character Character creation can happen in many ways: 📋 During Session 0 we can build a character together whilst we talk. 🐉 If you have a DNDBeyond sheet we can import it into the system. 📝 If you have a paper sheet I will re-create the character for you. 💪 Characters will be level 1 to start - Point Buy or Standard Array. 📕 Species and Subclasses from these books are permitted: PHB, MPMM, FTD, TCE, XGE, GotG, BMT, Forgotten Realms & The Module ⚡ Spells from all official books (barring Strixhaven) are permitted Creating a highly optimised or Min/Max build is highly discouraged. --- What to expect Preparing for the session 💻 A laptop or computer with a resolution of 1366x768 or higher is recommended to ease of viewing. 🔊 Discord 🎙️ A microphone 🕴️ A character idea or concept 📒 (Optional) Something to take notes on 📹 (Optional) A webcam Note that whilst I will play with a webcam on, players are not obligated to do so. --- What Matthew (ItsScottish) brings to the table 🎮 I will bring the server that the game will be hosted on firstly. 🔐 A secure server with HTTPS security. ⌛ Plenty of Patience for new players and a guiding hand 🍹 A curated atmosphere > 📞 NPC voices > 🔊 Background music and noises Including Combat > 🗺️ Plenty of Battlemaps 🧠 Vast Lore Knowledge of the world --- Homebrew rules 🎲 Roll Modifiers Unless stated otherwise, any action that adds to a roll must be called before the roll is made. Guidance, Reckless Attack, Kenku Recall, adding Bardic Inspiration to a roll, Standing up, Lucky. - If you are Unsure, ask. 💪 Origin Feats Unless the feat specifies otherwise - Only 1 Origin feat per character. ⚡Circle Casting Regardless of the option, If it stipulates you must contribute a spell slot, then you must contribute a spell of equal or greater level to the casting. 🫕Healing Potions Larger Healing potions can be broken down into smaller potions with an Alchemy Kit

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Tabletop RPG
Tabletop RPG
DND3.5E
Dungeons & Dragons 3.5
Online
Campaign
Keep on the Borderlands
Players
0/4
GM
1/1
Dungeons & Dragons 3.5
en English

Keep on the Borderlands

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
The Realm of mankind is narrow and constricted. Always the forces of Chaos press upon its borders, seeking to enslave its populace, rape its riches, and steal its treasures. If it were not for a stout few, many in the Realm would indeed fall prey to the evil which surrounds them. Yet, there are always certain exceptional and brave members of humanity, as well as similar  individuals among its allies - dwarves, elves, and halflings - who rise above the common level and join battle to stave off the darkness which would otherwise overwhelm the land. Bold adventurers from the Realm set off for the Borderlands to seek their fortune. It is these adventurers who, provided they survive the challenge, carry the battle to the enemy. Such adventurers meet the forces of Chaos in a testing ground where only the fittest will return to relate the tale. Here, these individuals will become skilled in their profession, be it fighter or magic-user, cleric or thief. They will be tried in the fire of combat, those who return, hardened and more fit. True, some few who do survive the process will turn from Law and good and serve the masters of Chaos, but most will remain faithful and ready to fight chaos wherever it threatens to infect the Realm. You are indeed members of that exceptional class, adventurers who have journeyed to the KEEP ON THE BORDERLANDS in search of fame and fortune. Of course you are inexperienced, but you have your skills and a heart that cries out for adventure. You have it in you to become great, but you must gain experience and knowledge and greater skill. There is much to learn, and you are willing and eager to be about it! Each of you has come with everything which could possibly be given you to help. Now you must fend for yourselves; your fate is in your hands, for better or worse. --- System: D&D 3.5 SRD - https://www.d20srd.org/index.htm Platforms: -PCGen - http://pcgen.org/ -D20Pro - https://d20pro.com -Discord Date & Time: (-6 UTC/CST); Time: Sundays 6PM-10PM Open Slots: 2 (No Evil Characters – No Exceptions -*See Taint) Information: -Established Alternate Prime Existence -Modified Planar Mechanics & Templates -High Fantasy/High Power -Well-rounded (RP/HS/PS/Exploration) -Grimdark (All choices have consequences -good or bad) -Un-Common/Unusual Weather -Caster Spell Criticals -Custom Calendar - 4 Moons -Prestige Classes (accepted) -Psionics (accepted) The following are tracked during game-play: -Time -Encumbrance -Alignment -Aging -Faction Reputation -Taint -https://www.d20srd.org/srd/variant/campaigns/taint.htm -Sanity -https://www.d20srd.org/srd/variant/campaigns/sanity.htm Requirements: -PCGen for Character Generation & Maintenance (Java) -D20Pro VTT (Java) -Discord (Voice Only)

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Tabletop RPG
Tabletop RPG
GW7E
Gamma World 7E
Online
Campaign
The Cities of Man
Players
0/4
GM
1/1
Gamma World 7E
en English

The Cities of Man

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
The Cities of Man GW6 Ruleset (d20 MSRD) Gamma World GW3 Series (GW6-GW11) -Alpha Factor -Beta Principle -Gamma Base -Delta Fragment -Epsilon Cyborgs -Omega Project --- In the dim past of what is now called the Shadow Years, mankind had built a world of wonder and glory. The world had consolidated into several mighty nations, and seeking new frontiers, man had set out to explore the heavens. What catastrophe could devastate such a powerful people none now know as the events are buried in the ashes of destruction. Legends persist, of course, but the truth of these may never be known. Some hold that Man became too proud of his accomplishments, and the forces of the cosmos sought to teach him a lesson. Others propose that wicked men came into power and chose a path of conquest. Still others believe it was all the result of a colossal mistake! Whatever the cause, nation rose up against nation and deadly war was waged. Awesome weapons of destruction scoured the earth, deadly lasers, dread atomic bombs, chemical and biological agents that dissolved flesh, all did their terrible work. Oceans boiled; continents buckled. The skies blazed with the light of unholy energies. And the Age of Glory passed away. By the time the violence subsided, the very face of the world had changed. Mountains had fallen. Rivers tamed for hundreds of years raged wildly through broken dams. Not a single city remained intact. The Shadow Years descended. Not one of 10,000 survived that one day war. Of those survivors, over two-thirds died in the resulting radiation deathglow and biochemical poisons. But the world was granted a second chance, a legacy to all the creatures of Earth. To survive the deadly wilderness, one had to either learn to resist the earth poisons or to adapt to them. The few who found the means to resist continued; the pure strain species of man. Most plants and creatures changed and adapted to the awful new world. And with those changes, the creatures of the world realized new and great untapped powers. Many gained intelligence and discovered amazing mental powers never before known. The world witnessed the birth of countless new and sometimes violent species. This then is the way the world is. It is a land of brooding, gigantic forests, wild unbroken plains, and rugged mountains. In places the wilds give way to man-made deserts and deathlands. The ruins of the past dot the landscape. In this world, nature is merciless, death is quick, and strangers are regarded with caution and suspicion. Scattered across the continent are tiny settlements of intelligent creatures and those pitiful remnants of ancient America's society who still survive, scratching a precarious living from the hostile land. Their only hope is to recover the glory of the past, to rebuild society, to restore the age of wonder and prove themselves worthy heirs of mankind. For somewhere, out there in the Great Void, await the brothers of this world. If only the intelligent races can mature from their barbarism, and escape the wilderness, then they may at last be welcomed into those lost Worlds of Man. Journey now, into the far furure, where life is both dangerous and exciting, where those who lived before the Shadow Years are called "the Ancients," and are regarded with awe for their dimly understood science, where the wonders of Man's highest technology exist side by side with the stone axe and chainmail, where exotic mutations abound, where strange new powers of the mind shape life, and where none are left unchanged --- System: D&D 3.5 MSRD/Gamma World 6E (D20) Platforms: -D20Pro - https://d20pro.com -Discord Date & Time: (-6 UTC/CST); Time TBD by Consensus; No Mondays, Thursdays, Saturdays; Open Slots: 4 (No Evil Characters – No Exceptions) Information: -Established Alternate Prime Existence -Modified Planar Mechanics & Templates -Post-Apocalypse -Well-rounded (RP/HS/PS/Exploration) -Grimdark (All choices have consequences) -Un-Common/Unusual Weather -Cosmic Events -Psionics (accepted) -Concept Characters (most accepted) The following are tracked during game-play: -Time -Encumbrance -Alignment -Aging -Faction Reputation Requirements: -D20Pro VTT (Java) -Discord (Voice Only)

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Tabletop RPG
Tabletop RPG
ARHKAM
Arkham Horror RPG
Online
Oneshot
Arkham Horror: Comets of Kingsport
Players
1/4
GM
1/1
Arkham Horror RPG
en English

Arkham Horror: Comets of Kingsport

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
The mist-shrouded coastal town of Kingsport has always had its share of strange stories. But when a local teacher begins acting erratically, and unsettling reports of missing people and unnatural creatures emerge, rumours give way to genuine fear. Drawn into the mystery, you must uncover the truth behind a strange artifact and confront a horror that threatens to tear apart the boundaries of reality itself. Looking for 3-4 players to test out Arkham Horror RPG with one shot scenario Comets of Kingsport. Realistically it should take two evenings with all rules explaining and proper time for RP. Game will be run on Foundry - I set it all up but need to check how it goes (both the system and scenario). System is fairly easy and I'm quite excited to run it for the first time (I did run Call of Cthulhu, Delta Green, Trail of Cthulhu before). People new to the game or new to roleplaying are most welcome! Where: Discord + Foundry When: no specific date but I could run it Friday-Sunday with exclusions. When group is formed we will set the specific date. 7PM +1 GMT (from 25th Oct onwards ) Triggers - body horror!

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Tabletop RPG
Tabletop RPG
STA2E
Star Trek Adventures 2E
Online
Campaign
Boldly Going: A Changed Frontier
Players
6/6
Paid game
Paid game
GM
1/1
Star Trek Adventures 2E
en English

Boldly Going: A Changed Frontier

Paid game
The Game Master charges a fee to run the game.
Sign up here: https://startplaying.games/adventure/cml4iib3z00u2jm0445q7h5ou You are a Starfleet officer in 2377. The Dominion War is over. The Federation is ready to explore again—and you’ve been assigned to a newly commissioned starship sent to reopen the frontier. This is your chance to help define what comes next. As part of this crew, you will: 🔭 Explore uncharted systems and encounter new civilizations 🧭 Navigate diplomacy, ethical dilemmas, and political tension ⚙️ Solve crises through science, ingenuity, and teamwork 📡 Make decisions that shape the future of an unstable region

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
princes of the apocalypse
Players
5/5
GM
1/1
Dungeons & Dragons 5E
en English

princes of the apocalypse

princes of the apocalypse module group are level 6 just finished sacred stone monastery.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Welcome to Keocorra! (possible Camapign)
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Welcome to Keocorra! (possible Camapign)

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello folks and welcome to my adventurer recruitment! Let’s begin with a quick introduction and summary of my post. You should gain a brief overview of what I’m looking for/offering from the first two sections. I am a bit of a yapper, so the overall post may get a little long, but if you are interested, please read it all. (I will be putting more information on the Discord Server I’ve made for this.) I am reopening recruitment for this considering I currently need to fill one or two vacancies. Unless there are any delays in the sessions yet to come, I need to fill at least one slot for the sessions on the 25th of October and the 1st of November. Games will run on Sundays in the later afternoon based on CET time.  Me: My name is Shay (He/Her/Theirs (any pronouns)). I’m 22 years old and have always been a storyteller. That said, English is not my first language. I do my best and would say I’m fluent, though. I am queer and neurodivergent and a nerd, which is sort of obvious considering this is a ttrpg recruitment site lol. I got some DnD experience recently after years of never having the proper friend group for it. I’ve loved tabletop content for years, and now that I’ve played some, I know I love it. Although playing itself is very fun, I’ve always known the mantle of the DM calls to me. Therefore, I am now a beginner DM, currently working on my own DnD setting.  What I’m looking for: I am looking for players of any skill level that would be interested in connecting, and possibly eventually embarking on a campaign with me. I do not currently have any dming experience, which is why this recruitment is primarily for a One Shot I have written. It is fairly straight forward and should cover the various aspects of DnD (roleplaying, exploring, combat, looting etc). I want to write more One Shots, and through running them, find a group for a campaign. However, you don’t have to be interested in a campaign to play my One Shot :) Rules and Requirements: You must be 18+ to join. You must have a decent microphone and stable Internet. You do not need any prior DnD experiences. Joining the One Shot is not a guarantee of getting into the Campaign: The Campaign will have four players just like each group of the One Shot will. I'm hoping to run the One Shot three times. One Campaign Slot is already filled.  You may make your character sheet on sites such as DnDBeyond or Dicecloud, but you may also make one on paper. Just be sure to send it to me if it’s not through my Campaign link in DnDBeyond. You may roll in any form you want, even with real dice. I will work under the assumptions that you do not alter the results of any rolls I cannot immediately see. You must not use any AI to generate writing or characters. Ideally, you should not use it at all (ever). You may not use preexisting AI art for your character art. I urge you to critically assess any piece of art you use for your characters. (I will provide resources to find non-AI character art). If you use someone else’s art for your character, you must provide credits. Do not be bigoted, hateful or discriminatory in any way. Racism, Ableism, Misogyny, Queerphobia and bullying will not be tolerated. This may sound a little odd, but you must be willing to use non-conventional and/or shifting pronouns. You don’t need to be perfect, but be respectful and willing to learn. (This is also fairly important in game, since I will include genderqueer or genderneutral characters/npcs.) ERP is not allowed in the One Shots and likely won’t be allowed in the Campaign (depends largely on players). While playing, please pay attention, even if it isn’t your turn. More Info on the One Shot: The One Shot has a fairly clear storyline and isn’t set up to have too much room for improvisation as for it’s plot points. Improvisation is an aspect I want to also eventually explore, but for now this is more of a “tutorial” type experience. The various paths and options are prewritten and have a clear line of progression, although what exactly happens and what you chose to do is open! Unfortunately, I can’t let you not accept the quest I have prepared and go explore somewhere else, sorry ^^ Depending on interest, I will probably run the One Shot multiple times, and/or offer up another one if there are people that are interested in being part of a DnD group longterm. This lore of my world isn’t relevant to the One Shot, which does take place in the same world, but approximately 1600 years in the past. This is so the One Shot can already happen while I’m still putting the lore and everything else to paper! All you need to know is in the pitch; although it basically summarizes to “Every kingdom is at war, but that’s not really your problem. You just need to get by.” There is also some information about geography and the overall world on my Server. More Info on a possible Campaign: I will eventually put out some lore of my world on the Discord Server. It will include informations about pretty much everything you need to know: gods, territories, people and everything else I cook up ^^’ As I mentioned before, none of the Campaign lore/information is relevant to the One Shot(s). When it comes to the eventual Campaign, I have a few reference points and ideas what an overarching story could be, but I do also want to have a big focus on the characters in the adventuring party. So what the actual plot of the campaign will be also depends heavily on the groups wants. I am looking to write a more serious story, but there will be room for whimsy and tomfoolery. I will include more existential themes and don’t shy away from things getting dark. However, ahead of a campaign, triggers, topics to avoid and such will be discussed in depth! Once a group has emerged for a campaign, I want to hold a sort of early Session 0 where we all discuss ideas, early character concepts, opinions on possible plot arcs and I will obviously also be there to answer questions! We would probably have a second session 0 to discuss characters, backstories and such closer to when the actual campaign would start. With all this information put out there, I’m hoping the sessions can be weekly or biweekly. I know that is a fairly big commitment, but that’s also why the process before the Campaign is a little longer. I’m not just looking for future players, I’m looking for future friends! Now, onto the actual One Shot Pitch: Short Version: In a world where war rages constantly, you are just a mere commoner wanting to survive. They’re not your battles to be fought, yet in a world where the kingdoms never seizes to be at odds with one another, survival isn’t guaranteed. A local guild offers work for those considering themselves adventurers. You are hire to retrieve a family heirloom from a village that was decimated by a recent battle. While there is no eminent threat or any indications of more battles to happen there, venturing there will still be perilous. Will you find what you’re looking for? Long Version: Keocorra was once a land of peace, or so the elders teach to the youth to give them hope. They have never witnessed such an age. Even among the most long-living species, no one is alive to remember. Not even the Gods recall a time where there was peace. Perhaps it had never existed, alas the world burning was just as constant as the rise and fall of the sun. Like most of Keocorra’s people, you could not be further from the people declaring wars and sending their people to their deaths. No, you are as much of a bystander is your own world as the squirrels who bury their nuts on the battlefield and the birds endlessly fleeing from the sounds of battle. Perhaps, like them, you only wish to survive. Or perhaps you wish to help those around you; The fellow bystanders hoping not to end as collateral damage. The Plunderers Guild offers such opportunities. It is perhaps the lands first ever legal criminal organization, based on a technicality of local law no one has the time to adjust: Stealing isn’t legal in any of the kingdoms, of course. That’s clear enough, yet it doesn’t account for a technicality. While a conflict between two kingdoms is in effect, the disputed area, and wherever battles are fought, seizes to belong to anyone. You cannot steal something that doesn’t belong to anyone. “Plundering” describes the act of taking things from battlefields, yet it doesn’t actually qualify as stealing. The things you’re taking don’t legally belong to anyone. Now, it is illegal to be on these battlefields without a valid reason. Aside from being there for battle, there have never been valid reasons…until now. Timore, a kingdom towards the center of the continent, has been steadily losing land as they are fighting battles with kingdoms all around them. While treaties are being drafted, people are still losing their homes in order to have more space to battle. Under pressure from its people, the crown declared that any of its citizens may enter the battlefield if their former homes are now in the no-mans-land. This is where a very witty band of former criminals founded the Plunderer’s guild. Most common folk don’t have the courage or skill to enter the battlefield and return alive, yet, if they have the coin, they can pay someone to go in their place. The guild has strict guidelines and code of conduct, although not everyone follows those rules and how much they are enforced depends on which hub you are hired through. You are hired by the Plunderer’s Guild closest to the Eastern Border of Timore where battle rages with the Elven empire of Turve. Located in the town of Dolion, this hub of the guild is run by a Goliath know as “Ghun”. You are summoned to receive further instructions for your retrieval quest from him at the “Plunderer’s Tavern” at noon. How to join: Now that you have read everything, please message me directly on Discord @ “jaycy336”. Wherever you message me, please include your name, age, pronouns, experience level and what sparked your interest. I will then ask you some more questions and possibly request to briefly call so I can check your microphone.

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Tabletop RPG
Tabletop RPG
Whatever we...
Online
Campaign
Weekly One Shots
Players
4/4
GM
1/1
Whatever we Feel like
en English

Weekly One Shots

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi! I am wanting to develope skills as a GM & a Roleplayer, I am looking for people who want to learn together! I am hoping to run weekly one shots as I develope my(and your) skills.  Whether you are a complete beginner who's feeling a hunger to get into TTRPGS, or a TTRPG big shot know it all wanting to help us learn, you're welcome here! The Idea is to play different One Shots from different systems as we learn how to play, what we like, what our boundaries are, and what we want to explore. We will be playing the one shot "A Wild Sheep Chase' for D&D, then we will vote for which one shots we will be playing next. I am absolutly open to other people GMing. I hope you are ready to critically fail, because gamenight is gonna be a disaster, should be fun lmk! A few things to know- Age: Players must be 16 or older, I myself am 19. Content: NSFW content will simply be fade to black... the next day. I would prefer to avoid it all together. Costs: FREE NINTY-NINE! That's right, I'll never ask you to pay a dime! I don't expect any monetary contributions, and while I'd greatly appreciate any help covering the cost of one-shots, I'm more than happy to fund our adventures myself. If you volunteer to GM a one-shot that I don't already own, though, we'll need to figure out how to cover the cost of that adventure. The only things you'll ever need to pay for are tools or extras you personally want for yourself. If there's an adventure we'd like to play that costs money but someone doesn't want to pay for it, no worries! We'll simply find a different one-shot to play. Nobody should ever have to spend money to participate! Behavior: Hate speech, harassment, stalking, and similar behavior will not be tolerated. I believe everyone is entitled to their own opinions, but we're here to have fun together, and that means treating each other with respect. If someone's behavior is making the group uncomfortable or getting in the way of that goal, I'll ask them to change it. If they're unwilling to do so, they'll be kicked from the group. Let's keep this a fun and welcoming space for everyone!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Open World DnD "World of 10,000 Islands"
Players
5/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Open World DnD "World of 10,000 Islands"

Experienced and friendly game runner looking to start a new group, prefer at least 25 years old. I have been running games for people from all over the world for over 45 years. Open world of large islands that will develop as the party does. Not murder jerk DM, but if you willfully do foolish things and the dice betray you, I will let that stand

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Tabletop RPG
Tabletop RPG
Reclaim the...
Online
Oneshot
Legend of Zelda: Awakening of Shadows
Players
5/5
GM
1/1
Reclaim the Wild
en English

Legend of Zelda: Awakening of Shadows

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Looking for a LGBTQ+-friendly, adult player to join an online Zelda-themed TTRPG group. Format: Online Cost: None System: Reclaim The Wild (made by fans of the Legend of Zelda) Tech: Discord and self-hosted FoundryVTT Time: Saturdays around noon GMT  Frequency: Approx. once every two weeks Beginner-friendly. Blurb: The Kingdom of Hyrule is in a period of peace and prosperity. Hylians, Gerudo, Gorons, Rito, Sheikah, and Zora live in and conduct business through bustling cities and idyllic villages. Adventurers brave the wild to discover ruins and dungeons dotted across the land, and to investigate their many mysteries. There are signs of looming trouble, though. A group of outcast Sheikah seek to fracture Hyrule, and are scouring Ancient shrines for lost technologies or knowledge to help them. Dark beings are commanding monsters and conducting mysterious rituals for purposes unknown. And past conflicts cast a long shadow... The current peace with the neighbouring Gerudo territory is as fragile as ever. (This is a new iteration of Hyrule that is distinct from the ones portrayed in video games but incorporating elements from several different titles - it probably has the most similarities with Twilight Princess in terms of civilization and Breath of the Wild in terms of world lore. The campaign started recently and we are ~4 sessions in.) Contact: If this sounds interesting to you, I have more details on an online form. If you seem like a good fit based on your answers, then I will reach out to you. The form can be found here

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods campaign Pathfinder 1e, some homebrew
Players
6/6
GM
1/1
Pathfinder 1
en English

Iron Gods campaign Pathfinder 1e, some homebrew

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a class you don't normally. FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a male elf universalist magic item crafter Wizard, female aasimar Cleric, a female unchained sylph Rogue, a male elf Alchemist, and a male angelkin aasimar melee Fighter. They are now 3rd level, and we could use a Gunslinger (probably Techslinger archetype is best given the campaign), or another high int spellcaster of some sort who could supplement the wizard in magic item crafting feats, spread the load more so to speak (Bard, Witch, Magus, another Wizard of some type). It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all, so alien guns will be used. There's an area in the campaign where you can't use summoning spells, might want some alternatives for that place. Plus, any spell that the Alchemist and Wizard spell lists is shared with the other for repertoire (a little house rule of mine to help out). I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (homebrew based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics, Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way, and women into thinking in a more masculine, direct way by poking them into classes that have the right mindset/tactics. I really enjoy variety, and the prewritten campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are playing Iron Gods, and you get access to alien guns so the Gunslinger is welcome. I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. My groups last for years, not weeks like so many others do, in multiple campaigns. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role/class each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. You are probably gonna want to buy dice, a pair of used rulebooks or get pdfs. That's it.

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Tabletop RPG
Tabletop RPG
WW&G
Warhammer Wrath & Glory
Online
Campaign
W&G: The Last Gift of The Crimson Prince
Players
3/5
GM
1/1
Warhammer Wrath & Glory
en English

W&G: The Last Gift of The Crimson Prince

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
The Greensteel Corsairs are the most daring and notorious pirates of the Gilead system. Despite being composed mostly of Aeldari, the Emerald Princess has begun to bring others into the fold. The corsairs do not always trust these outsiders and they are often given the most dangerous of missions to prove their worth. Our heroes are no different, gathered together because of their unique skill they have been tasked with a mission. To infiltrate the lair of the Haemonculi Caraxus and steal a powerful relic; The Heart of Mathlann. Having been sent under the guise of prisoners sold to the Haemonculi they must find the relic and escape.Their efforts will reveal a drama unfolding in the wider galaxy and a map to a legendary treasure. A relic from a fearsome Aeldari corsair that could change not only their lives but the lives of the countless souls that call Gilead home. Together they will roam the wine dark sea and test their mettle against the worst the sector has to offer, for at the end of their journey the last gift of The Crimson Prince awaits. OOC Information While set in the Grimdark setting of the 41st Millenium this game will have a much lighter tone with a greater emphasis on high adventure and daring escapades rather than the usual doom and gloom that pervades the setting. While predominately an aeldari based story players will be able to pick from a variety of non-aeldari races. No experience with either Wrath & Glory is required. This is a beginner friendly and LGBTQ+ friendly game. Hatefulness, bigotry and anti social behavior will not be tolerated. Game time starts at 8pm est runs on a weekly basis every Thursday. We are currently 2 sessions in and require 1-2 additional players. If you are interested please fill out the application and I will reach out to you.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Tiamat Rise | level 1- 20 |
Players
6/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Tiamat Rise | level 1- 20 |

Paid game
The Game Master charges a fee to run the game.
The Teaser One Dragon egg, one cult of tiamat and one chance if glory before it all goes to hell The campaign plot The party was just looking for a quiet score – some abandoned temple on the edge of the marsh, rumors of old coin and maybe a few trinkets. Instead they kicked in the door on a midnight ritual. Hooded zealots chanting in Draconic, blood already on the floor, a massive egg glowing at the center of a five-pointed circle carved into the stone. Steel came out. Things got loud and mess and after all a dragon egg can be considered a gold mine, the egg is warm, and somehow… theirs. No one remembers exactly how they ended up carrying it out. The details went fuzzy after the fighting – smoke, screaming, a flash of something that might have been wings or just bad lighting. All they know is the egg is with them now. It changes color every other day. A deep red one morning, then black, then a sickly blue-green that makes the hair on your arms stand up. The local sages go pale when they see it. Word spreads fast among the wrong people. This isn’t just any dragon egg. The church of Tiamat has been hunting for it for years. It’s the last piece they need to crack open the barriers and let Tiamat claw her way back into the world. You’re stuck with it. Smash it and the cult will just dig up the next vessel. Leave it somewhere and someone else will claim it. Keep it alive and every ambitious priest, black-market alchemist, and ambitious warlord will have a claim to unholy power. Some of them will offer gold and protection. Some will smile while they measure your necks for the sacrifice. You won’t know which is which until it’s too late. The new job is simple, Move the egg. Look after it. Figure out who among the temples, the thieves’ guilds, and the dragonborn enclaves is still worth trusting. Dig into the cult’s network before they dig into yours. Every choice leaves a mark– villages burned because you stayed the night, allies who turn coat the second a better offer shows up, prophecies that rewrite themselves. You might stop Tiamat or you may make it worse. Either way, you’re already fucking everything up just by being the ones holding the thing. The church of timat keeps getting closer. And somewhere in the dark, five heads are starting to smile knowing they are so close to getting what they want But hey at least you might become a parent to a wanted dragon hatchling THEMES horror, survival, mystery, fantasy TRIGGERS Canabalism, gore, cults, death, manipulation and more SAFETY MEASURES Session 0, bleeding, breaks, aftercare, retcon and more. Players mental health is number 1 priority.  Session 1 starts soon This is a PAID Campaign £17 per session per weekly on Thursday at 1pm Uses 2014 and 2024 rules This needs a minimum of 4 players to run and a maximum of 7 players in total Long term players get free pc art Join this link to find out more or join the campaign through startplaying

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
|$10| Dragonlance: Shadow of the Dragon Queen
Players
6/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

|$10| Dragonlance: Shadow of the Dragon Queen

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
350 years ago, all dragons and clerics vanished during the Cataclysm. Now, both are back & the evil dragon queen Takhisis threatens the world with war --- The War of the Lance is just ramping up. Will you stand against the forces of Takhisis? Join at any point, war is hell and  we could all stand to fight against evil. The world of Krynn never fully healed from the Cataclysm. The clerics, dragons & Gods disappeared all overnight and left the world to rebuid. 350 years later, evil clerics, evil dragons & evil Gods rise once more to claim the land. You'll find yourselves wrapped up in this conflict, from attending an old friends funeral to marching with a military to stop this threat, your rise is dramatic, earned and awe inspiring. Face the threats of Ancient evils, dragons and politics as the war unfolds. Expect a mix of lore, combat, puzzles, roleplay and humour as you navigate the current climate. Whether you're discovering Krynn for the first time or returning to the world for something new - I will guide you through it all. Character creation through DNDBeyond, Party Composition and rules will all be covered in Session 0. FoundryVTT will be used for Maps, Music and everything else. Expect NPC Voices, curated music and a fitting atmosphere. Join me as I take you through my favourite D&D world, my very own special interest. --- Creating your character Character creation can happen in many ways: 📋 During Session 0 we can build a character together whilst we talk. 🐉 If you have a DNDBeyond sheet we can import it into the system. 📝 If you have a paper sheet I will re-create the character for you. 💪 Characters will be level 1 to start - Point Buy or Standard Array. 📕 Species and Subclasses from these books are permitted: PHB, MPMM, FTD, TCE, XGE, GotG, BMT, Forgotten Realms & The Module ⚡ Spells from all official books (barring Strixhaven) are permitted Creating a highly optimised or Min/Max build is highly discouraged. What to expect Preparing for the session 💻 A laptop or computer with a resolution of 1366x768 or higher is recommended to ease of viewing. 🔊 Discord 🎙️ A microphone 🕴️ A character idea or concept 📒 (Optional) Something to take notes on 📹 (Optional) A webcam Note that whilst I will play with a webcam on, players are not obligated to do so. What Matthew (ItsScottish) brings to the table 🎮 I will bring the server that the game will be hosted on firstly. 🔐 A secure server with HTTPS security. ⌛ Plenty of Patience for new players and a guiding hand 🍹 A curated atmosphere > 📞 NPC voices > 🔊 Background music and noises Including Combat > 🗺️ Plenty of Battlemaps 🧠 Vast Lore Knowledge of the world Homebrew rules 🎲 Roll Modifiers Unless stated otherwise, any action that adds to a roll must be called before the roll is made. Guidance, Reckless Attack, Kenku Recall, adding Bardic Inspiration to a roll, Standing up, Lucky. - If you are Unsure, ask. 💪 Origin Feats Unless the feat specifies otherwise - Only 1 Origin feat per character. ⚡Circle Casting Regardless of the option, If it stipulates you must contribute a spell slot, then you must contribute a spell of equal or greater level to the casting. 🫕Healing Potions Larger Healing potions can be broken down into smaller potions with an Alchemy Kit. https://startplaying.games/adventure/cmqvdtkqd0008if04pg90eg5a $10 per session on Sartplaying.games - this is the ONLY barrier for entry

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Tabletop RPG
Tabletop RPG
PTU
Pokémon Tabletop United
Online
Campaign
[Online][Other][UTC+2][Wednesday] Pokémon TTRPG! L
Players
2/4
GM
1/1
Pokémon Tabletop United
en English

[Online][Other][UTC+2][Wednesday] Pokémon TTRPG! L

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
PLEASE READ THE WHOLE POST! Thank you 😄 Greetings! I am looking to run a Pokémon Tabletop United game and I am in need of some more players. The system we're using is an updated version of Pokémon Tabletop United. We haven't decided exactly what the game will be about yet, nor the setting, so we're still talking about that kind of stuff! My expectations of you: I expect you to show up on time on a weekly basis and be an active participant. Of course emergencies happen, but if you know that you typically have obligations or situations that arise that will prevent you from playing weekly, DO NOT APPLY! NO POLITICS/REAL WORLD CURRENT DAY STUFF. No politics of any kind. Don't bring your views about current day topics to my game. We're here to have fun. If you are a person who can't help but make everything political, DO NOT APPLY! We will be using Foundry VTT for maps, characters and dicerolling and Discord for voice communication. I will be running the game on Wednesdays during 'european evenings', at 7 PM UTC+2. For Americans, this would roughly be your noon depending on where you are :D A bit about myself: I go by Tenken, and I'm an avid video gamer, writer and generally nerdy guy and tend to get along with most people! I have a lot of free time outside regular working hours, so scheduling won't be an issue from my side. I also use AI to create pictures and stuff, NOT for any story element. Link to google form: Link to google doc!

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire The Masquerade: NOLA Ruins & Ritual
Players
5/5
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

Vampire The Masquerade: NOLA Ruins & Ritual

Paid game
The Game Master charges a fee to run the game.
Learn more or join by clicking here Bi-weekly game $20 per session New Orleans is a city of secrets, supernatural bargains, and dangerous faith. With no Prince to hold the night together, three powerful factions struggle for control—and your coterie is caught in the middle. You've made a name for yourselves as fixers in the Kindred underworld, taking jobs that others won't touch. Recover occult relics, investigate strange mysteries, navigate shifting loyalties, and decide just how far you're willing to go to survive. Expect heavy roleplay, occult intrigue, personal horror, and meaningful choices in a living city that responds to your actions. New to V5? You're welcome here! Experienced players will find plenty of room for scheming, character development, and shaping the story. In New Orleans, everyone wants something. The trick is figuring out what it'll cost you.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Vault of Secrets: A Daggerheart Heist Adventure
Players
5/5
GM
1/1
Daggerheart
en English

Vault of Secrets: A Daggerheart Heist Adventure

(Ad will say $5 per session but it will be free) Bi-weekly / Saturday - 2:00 PM CDT.  Sign up here A fortune lies hidden somewhere beneath Waterdeep, and every power in the city wants it. Masked nobles whisper behind velvet curtains. Criminal guilds stalk the alleys. Watchful spirits haunt old rooms. Somewhere in the middle of it all, your party inherits a strange tavern with a dangerous secret — and finds the first clue to a treasure that could change the city forever. This is a cinematic Daggerheart campaign inspired by Waterdeep: Dragon Heist, rebuilt for dramatic character choices, faction intrigue, urban mystery, and fast-moving fantasy adventure. No Daggerheart experience is required. We will learn through play, with guided character creation and a Session 0 to establish characters, tone, safety tools, and party connections. Expect: Urban mystery and investigation Heists, secrets, and dangerous bargains Tavern ownership and colorful NPCs Faction politics and moral choices Dramatic combat when blades finally come out Character backstories woven into the city This game is best for players who enjoy roleplay, mystery, social encounters, clever problem-solving, and cinematic fantasy danger. Your choices will decide who becomes an ally, who becomes an enemy, and who deserves the gold when the vault is finally found.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
D&D5e - Curse of Strahd campaign
Players
4/4
GM
1/1
Dungeons & Dragons 5E
en English

D&D5e - Curse of Strahd campaign

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
Looking to run a Curse of Strahd campaign by-the-book using classic D&D 5e rules! I’m searching for players who enjoy immersive, character-driven roleplay that fits Barovia’s iconic gothic horror theme, but who also love a warm, friendly table atmosphere. Think of it as a "semi-serious" game: we’ll keep the storytelling grounded and atmospheric, but out-of-character, we’re here to relax, share a laugh, and build a great story together. If you’re looking for spooky storytelling paired with a welcoming, low-stress group, send me a message.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Primal Warpath- ages 13-17
Players
4/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Primal Warpath- ages 13-17

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
In a world lost to chaos and war, in a world that has forgotten what made it great, in a world beyond time, in a world of primoridals, 4 adventurers pick up the reigns, working for an airship guild they are given tasks, mundane at first, but as they climb the guilds ranks mysteries begin to unfold... and things are revealed to not be as they seem... Looking for 4 players- 13-17, gmt time, usually do 4pm-7pm on a sunday or saturday, most of the time every other week but give or take depending on schedules, yes we are lgbt friendly, im a semi-experienced dm for context, free gane1

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Tabletop RPG
Tabletop RPG
MOTHERSHIP
Mothership
Westhills
Campaign
Mothership Mondays (Pilot Program) BGE's Tabletop
Players
4/6
Paid game
Paid game
GM
1/1
Mothership
en English

Mothership Mondays (Pilot Program) BGE's Tabletop

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
Mothership Mondays - Pilot Program Calling all teamsters, scientists, marines, and androids in the sector! Join for an introductory mini-campaign of outer space survival horror at West Hills. Depending on interest, this may roll into an ongoing open table campaign on a weekly basis. What is Mothership? An award-winning sci-fi horror RPG where you and your crew try to survive in the inhospitable cold vaccuum of outer space. You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, encounter hostile alien life and examine the horrors encroaching upon your every move. Designed from the ground up to be intuitive to run and easy to play, the simple d100 Panic Engine ensures that you always know how likely you are to succeed (or fail) at any given task. Initial sessions: Monday Oct 05th & Monday Oct 12th Duration: 2.5 hours, 06:30 pm - 09:00 pm Location: BGE's Tabletop at West Hills, CA Tickets: $8 / session Register for one or both sessions at: - https://bgetabletop.eventcalendarapp.com/roleplay-roulette-22 - https://bgetabletop.eventcalendarapp.com/roleplay-roulette-23 Learn more about Mothership at: https://www.tuesdayknightgames.com/pages/mothership-rpg

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Tabletop RPG
Tabletop RPG
Traveller2E
Traveller 2e
Online
Campaign
Traveller: Imperium
Players
5/5
GM
1/1
Traveller 2e
en English

Traveller: Imperium

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
You are outlaws, operating at the fringes of the once great Kardashev Imperium. Whether driven by ambition, discontent or simple necessity, you seek to find your own fortunes. As radicals and revolutionaries seek to topple the Tzar's reign, and her secret police crack down in an attempt to stem the surge of discontent opportunities are opening for people such as yourself. Perhaps you wish to shape these changing times, to recover lost honours or reshape the future order; or perhaps you simply wish to make it to tomorrow better than today. Either way, times of change present opportunities for the bold.  So, prelude aside, this campaign is an criminal focused Traveller game, set in my original setting, the Kardashev Imperium (Think something inspired by 1890s-1910s Imperial Russia). You as PC's will be doing a range of jobs in the legal fringes of this setting, primarily a mixture of smuggling and heists, with hauling cargo/passengers on the side. Once you make it out of the first adventure you will have your own ship also. The campaign will be a sandbox-ish game, but with a long term focus on building a narrative based on the jobs you take and events that play out in doing said jobs.  Looking at running through Voice on Discord, and Fantasy Grounds as VTT.  As a GM, I generally go for a game where Narrative is supported by mechanics. I'm willing to wing it where it makes more sense, but value mechanical systems to create a certain predictability/consistency to the world. Equally however, I think a primary skill of any good GM is knowing when to rely on mechanics, and when they aren't necessary.  I like to encourage players to have a good sense of their characters, but also to leave space to discover more about who their characters are through play. I don't always make the odds against you fair, but will try to adjudicate impartially. If you come up with something creative, I generally try not to get precious about disruptions to my plans. (Frankly, there are few things as fun on my end as when the PC's come up with something completely unexpected, or approach a task in a way I never thought of). If the odds aren't fair, I don't expect you to play fair either.  Looking to run 4:30PM Saturdays my time (UTC+13). Weekly. Equivalent to 8:30PM Fridays PDT. Usually 2-3 hour sessions.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Fire GOOD!
Players
8/8
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Fire GOOD!

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
You are a level one barbarian.  Your village was destroyed while your hunting party was still out in the river plains, so when you returned to the hillside to find everyone slaughtered, you find some things you've never encountered before.  Long pointy things with feathers at the back.  Hats made of something hard and cold.  And more fire than you've ever seen.  Maybe the world is bigger than this isolated valley.  Nothing left here anyway.  The old tales tell of another group of your people who found an almost identical valley by crossing the dry lands beyond the mountains, but none have dared outside the valley for generations. It seems the valley is no longer safe.  Time to set out to find your kin, if any exist. ------- Yes, everyone must begin as a level 1 barbarian.  You will gain a second level at the end of your first session.  The party discovers civilization together and may multi-class at Level 2 into any class of your choosing...or not.  I use a homebrew-ish rule for travel rolls modified from AIME, but other than that we're going with simple 5.5e.  I'm not an overly technical DM, but no edgelords trying to MAXX OUT or dominate the game or the world or anything.  This is grounded in realism, and illiterate, isolated barbarians are going to have some different perspectives.  They dream of good hunts and safety and pray to a pantheon of representative animal spirits that have always protected their tribe.  Your culture has one-syllable names and an egalitarian society with often blurred gender roles and a clothing-optional vibe. Roleplay is essential.  This isn't just hack slash loot.  Milestone campaign, not gonna haggle over XP.  I'm looking for a big enough party (7) that we can meet quorum (4) each time no matter who has to bail. *Barbarian campaign idea adapted shamelessly from a friend's story.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Fallen Leaves (Elden-Ring-Inspired)
Players
4/4
GM
1/1
Dungeons & Dragons 5E
en English

Fallen Leaves (Elden-Ring-Inspired)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
As the fire consumes the golden leaf, reflecting the divine grace it carries, you once again open your eyes. You´ve died, but you cannot rest until you have fulfilled your purpose. At least your trusty weapon came back with you once again... I would like to start a new campaign in a new setting, heavily inspired by the asthetics and lore fragments of Elden Ring but still my/our own and without any burden of having to know anything about the original game. I´ll introduce you to the basic setting, events and cultures/groups/deities. Some of that lore reflavors, but does not affect the mechanics of, the spellcasting classes. In terms of actual game mechanics, we would play with the following additions/restrictions: -Immortal Characters, reborn after every death at the last resting place until their purpose has been fulfilled. -Mechanically, everyone plays [Variant Human] and starts with one Feat. // The Artificer is (softly) forbidden. -You will all start with your own "Ancestral Weapon" with personalised boons/abilities, which levels with you. Your purpose (as mentioned above) and reason for being brought back to life by Clerics of the Erdtree... Campaign Start: Within the burned remains of Vermara Village, east of the Capital, shortly after the tragedy Divine Mission: Search for the culprits, possibly Fanatics of Flame, and bring them to justice. [You will be given this mission and a starting clue/direction. But your journey isn´t being directly observed so it´s up to your group what (else) you will do...] I´m looking for 3-4 players. We would play weekly on a weekday evening using Discord and Owlbear Rodeo or Atlas VTT. If you are interested and/or have any questions, feel free to message me ^-^

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Tabletop RPG
Tabletop RPG
7TH SEA 2E
7th Sea 2E
Online
Campaign
7th Sea 2e - The Syrneth Enigma
Players
5/5
Paid game
Paid game
GM
1/1
7th Sea 2E
en English

7th Sea 2e - The Syrneth Enigma

Paid game
The Game Master charges a fee to run the game.
DM Name: Ellie Timezone: Mondays evening GMT+3/2 TTRPG/Edition: 7th Sea 2nd edition Style: Voice chat with Foundry VTT Start Date: mid October 2026 Number Of Players: 4 max  Number of Spots Available: 1 Additional Details: paid game, around 22.5$ / session, charged monthly (so around 85-90 monthly for 4 sessions), via PayPal Brief Synopsis: In 7th sea 2nd edition, you play Heroes - virtuous, capable humans fighting for the greater good, in a world based on ours in the 17th century! This is a world filled with magic, myth, combat, intrigue, villains and heroes. This is a global adventure spanning all the continents, The Syrneth Enigma focuses on a crew of explorers who find a map that leads to seven X marks the spot's - keys to an unknown door, set forth by the ancient civilization of the Syrneth. The Heroes will have to fight through local Villains and solve local problems to find the keys and understand what truly happened to the Syrneth.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Merchant Caravan (Wednesdays or Thursdays)
Players
3/8
GM
1/1
Dungeons & Dragons 5E
en English

Merchant Caravan (Wednesdays or Thursdays)

Join the Antheon Merchant caravans! Buy and sell across the Realm while transporting a special package to the coronation. We are currently looking for between 4 to 8 players for a 3-4 hour game held Wendsdays or Thursdays at 5:30pm Central Standard time (Chicago) The Basics 🔹Communication: Discord 🔹Platform: Roll20 🔹Scheduling: Wendsdays or Thursdays beginning at 5:30pm (CST) 🔹Sessions: Weekly, 3-4 Hours 🔹Requirement: Decent Connection / Microphone 🔹Other Requirement: Be a good person. Be punctual. Communication is key. The Game 🔹Genre: Low Magic fantasy 🔹Focus: Trade and Travel 🔹Tone: Light roleplay and planning/combat heavy This campaign is based on the rule of cool and allows for almost any combination of race/class with prior approval to make sure it isn't game breaking. The game will follow a map with 16 different locations players can travel in between buying and selling goods. Players will have to work as a team to plan ahead and decide where and when they are trading goods. I have been playing TTRPGs for 20 years and have been GMing for around 10. No Game application needed, just message or reply with your discord and I'll add you

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Chicago
Campaign
Spinward Vanguard: a SAVAGE WORLD punk space opera
Players
6/6
GM
1/1
Savage Worlds
en English

Spinward Vanguard: a SAVAGE WORLD punk space opera

Game starts November 29th. The worldbuilding is mostly based on Stellaris (a toolboxy 4X video game), but I have zoomed into the gritty aftermath of the galaxy where every endgame crisis has already happened and the political structure has collapsed. The Stormtossed Commune At the start of the campaign, players will belong to the Stormtossed Commune. We are fanatic egalitarian and xenophile space pirates operating with the "shared burdens" civic. The Commune was founded 100 years ago by pirates who rebelled against a slaver megacorp called Minamar Specialized Industries. It is currently led by our First Speaker, Nightshade, a non-binary punk rocker who, in addition to governing, takes on a lot of odd jobs around the commune, from veterinary medicine to spaceship maintenance (and always seems to know exactly what they are doing). The Setting & The Threat The Stormtossed founded their commune in a remote location on the planet Breakwater. It sits on the edge of The Indigo, a storm of unnavigable psionic chaos that destroyed a star-faring civilization of space elves called the Isilfar Republic. Now, The Indigo has cleared, revealing the ruins of that society and its incredibly valuable "pre-tech" technology from before the collapse that current manufacturing infrastructure can no longer produce. A megacorp alliance called the Prosperity Axis (including Minamar, Harmonium, and Providence) is looking to exploit the newly opened Isilfar Spinward Frontier. The Stormtossed are in their way, sitting on a planet that would make a highly valuable beachhead. Your Mission Nightshade has gathered a crew of adventurous experts to go into the frontier and find lost technology that could help the Stormtossed resist and disrupt the megacorps and their exploitation. Captain Bax will be leading them as captain of The Vanguard.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Divine Right to Rule - A Small Westmarch PBP
Players
8/8
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Divine Right to Rule - A Small Westmarch PBP

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
This continent-spanning campaign takes place in 535 PA. In the wake of a war that is still relatively recent, tensions are high between the countries of Ingentes. Banditry has been rising to alarmingly common levels, Druidic and Arcane magic is outlawed and seen a "Witchcraft" by the Holy Elysian Chamber, and no matter where you go, fear of the other countries and monsters that lurk in the dark is prevalent. This negativity is exactly what the forces that would destroy Ingentes need to spark the fires of war. In this campaign, each player makes their own character and their own decisions. I have an overarching storyline, but there are plenty of branching paths and objectives that allow the heroes to do as they please. Forming a group among yourselves can be expected, but if any of you want to form a splinter group or go on a solo adventure, that's allowed too! This campaign features hack-and-slash adventure, dungeon crawling, mysteries, and political intrigue. There's something for everyone in this campaign, and a full map to explore with a campaign that's written as you progress! To make this easier for everyone, this is a playbypost campaign, a text-based adventure over Discord with no official start or stop: I'll be regularly available almost every day to DM.

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