Dune: Adventures in the Imperium (2021)

Roleplaying on Arrakis and beyond

Overview

Dune: Adventures in the Imperium is a tabletop roleplaying game of political intrigue, feudal warfare, and desert survival set in Frank Herbert's Dune universe, published by Modiphius Entertainment with lead designer Nathan Dowdell heading a large credited design team. It released in 2021, timed alongside Denis Villeneuve's Dune film, running on a version of Modiphius's house 2d20 System adapted specifically for the setting's politics-first, duel-heavy tone. The system is a setting-specific adaptation of Modiphius's 2d20 System, the same engine family behind Star Trek Adventures and Fallout: The Roleplaying Game.

Description

Players build elite agents in service to a noble House - Mentats, Swordmasters, Bene Gesserit Sisters, Spies, devious Advisors, or Fremen of the deep desert - and, before a single character is even built, the whole table designs that House together in a dedicated House-creation mini-game, deliberately keeping play away from the canon Houses Atreides or Harkonnen.  The Game Master runs missions where combat is only one of several ways a scene can go wrong: duels, skirmishes, open warfare, espionage, and courtly intrigue all resolve through the same underlying system, and a table can just as easily spend a session at a negotiating table as on a battlefield. The game leans hard into its source material's core promise - that plans, loyalty, and leverage usually matter more than a blade - and asks players to think as much about their House's long game as their character's next roll.

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Active games and players

DUNE
Dune: Adventures in the Imperium
Online
Campaign
Dune: The heretics gift
Players
2/4
GM
1/1
Dune: Adventures in the Imperi...
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Dune: The heretics gift

Thursdays 10pm est DUNE: THE HERETIC’S GIFT — Looking for Players You owe a criminal kingpin a very large favor. Luckily, he’s offering you a way out. Intercept a mysterious “gift” being exchanged between the Bene Tleilax and a religious zealot House. Bring it back and your debt is wiped clean—and you’ll be paid handsomely. Just don’t start a holy war. And try not to get yourselves dealt with. This will be a short Dune: Adventures in the Imperium arc of up to 5 sessions, with intrigue, espionage, action, questionable decisions, and plenty of room for players to decide how they approach the mission. Afterward, I’m looking to bring together players for a longer campaign where we’ll build our House together and decide as a group what kind of Dune story we want to tell. I’ve been GMing for 10+ years and running Dune since the Modiphius game released. 2d20 is my favorite system to run, and I’m a lifelong Dune fan who grew up with the novels and the gloriously weird David Lynch film. New players are absolutely welcome.

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DND5E
Dungeons & Dragons 5E
...
Rzeszów
Online
milo
hello, my name's milo and i'm 24 years old. i'm a player with some experience with dnd 5e and the witcher. i love creating characters and stories together so i'm looking for a roleplay focused game.
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PATH2E
Pathfinder 2E
PATH1E
Pathfinder 1
...
Online
Chris
So, about me, been playing for 11-12 years, started out GMing and probably on the whole find that the more rewarding part of the hobby, but I enjoy playing as well. Played quite a range of systems by this point; did my mandatory few years of D&D and Pathfinder, actually started with Dark Heresy. But I've run Shadowrun briefly, Mutants and Masterminds, dipped my toes in World of Darkness.  I think a benefit of my time behind the screen is that I'm relatively flexible in what I enjoy. I can go for deep and character driven games, but I also appreciate the fun of a good dungeoncrawl or epic combat. I'm absolutely a sucker for intrigue, but I'm not above playing characters dumb as a brick. I'm perhaps overly comfortable playing morally grey grand bastards, but when I think of my favourite recent characters, the Lawful Good Rogue probably ranks as the most compelling.  I'll admit, though I'm by no means someone who can only enjoy hyper-simulationist games, I do occasionally tend to press up against overly artificial system restrictions. In Starfinder, my character did over time trend towards 'why don't we vent the airlock before we go in... soften them up.', and in general, I see a balanced encounter and will often think 'how can rig the deck a bit more in my favour'. Also not a big fan of 'Narrative' games, like Powered by the Apocalypse. For whatever reason, they are the one genre I've never quite meshed with.  But yeah, I am generally open to try different systems, and flexible about my exact role in whatever party I join.
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VtM
Vampire: The Masquerade
Homebrew
Homebrew
...
Online
eikona
I've been gaming since the early 80s. I suck at bios. I have played a bazillion games, and am willing to learn new systems. I prefer long term campaigns, with  focus on roleplay and character development. I haven't listed all games I've played/own, because there's far too many.
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Homebrew
Homebrew
...
Boston
Online
Adam
I’m an experienced GM, have run multiyear campaigns, and I regularly run games at local conventions. Preferred Systems: Mostly not D&D or similar traditional fantasy games.  Recent games include Agon, Unknown Armies, Call of Cthulhu, Delta Green, Mothership, Pendragon, Mythic Bastionland, Alien, Blade Runner, Symbaroum, Starforged, Over the Edge, Swords of the Serpentine, and Paranoia.  But I generally enjoy learning new systems Preferred Playstyle: Narrative and investigation are my first choice. I like roleplaying heavy games where choices carry weight and the setting matters: occult conspiracy, espionage, horror, gritty sci-fi, mythic adventure. Combat is fine when it’s brief, tense, and consequential rather than a grind. Character death in earned circumstances is fine.  I'm open to romance in games if the table is bought in.  I don't need a lot of rules but I care about the rules we agree on being consistent and well understood.  I enjoy and run both traditional RPGs and GMless story games. Preferred Tone: Serious stakes with room for humor. Warm, character-driven humor or dark humor works for me; contempt-driven or goofy comedy doesn’t.   I prefer a grounded game but pulp is fine as long as we're all on the same page. I’m happy to run a one-shot when the regular GM needs a break.
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MOTHERSHIP
Mothership
...
Scotland
Online
Jacob
The problem solver Mini-campaign fan
Hey there! I'm a 10-year rpg veteran and 7-year forever GM. Most of my playing experience is with 2014 5e, but I've really enjoyed branching out into all sorts of other games. I think I'm at 12 systems GM'd these days, though I'd love the chance to play in more. I run games professionally on Start Playing (startplaying.games/gm/jacob), but also just for fun, usually in unusual systems. I'm broadly free on Sunday-to-Wednesday evenings (GMT), but only my Thursday evenings are absolute non-starters. I enjoy a little bit of everything but definitely lean most strongly towards narrative, intrigue, problem-solving stuff. I'm not a fan of DnD's slow, attritional combat but I'd be interested to see if other games (Draw Steel, 13th Age, etc) handle this better. I'm a big fan of pulpy historical fiction like Bernard Cornwell's, as well as the Wheel of Time, Dragon Age, and Star Wars. Questionnaire results: Problem Solver, Tone chameleon, Balanced player, Focused & prepared, Backstory architect, Mini-campaign fan
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