Ishanekon World Shapers (2022)

Overview

Ishanekon: World Shapers is the (probably) biggest free Indie TTRPG with over 2,500 character options. It has been mainly developed by Jan Luyken, aka Blaze Reason, with the aim of creating a game that can compete (if not surpass) the current biggest games on the market while remaining affordable for anyone. With its easily adaptable rules and wide range of options, from beginner-friendly to highly complex, it is designed to satisfy the needs of almost any story and play style.

Description

From epic fantasy and sci-fi to mundane humans facing everything from common threats to cosmic horror, Ishanekons: World Shapers’ modular design lets you easily adjust the rules to help you experience your stories. This game is designed with the idea that you bring the flavor, and the mechanics help you bring it to life. The 10 Archetypes with over 200 Sub-Archetypes, 1000+ Abilities, 600+ Talents, 300+ items and upgrades, and more allow you to build anything from a simple cat to a city-destroying kaiju. Role and complexity filters let you find what you need quickly while helping you avoid those features that might be too overwhelming for your liking.

Key features

Combat d20, Skill d10

The core of combat is built around d20 attack and defense rolls with modifiers that try to beat the enemy's Evasion and DR Power, respectively. Skills, on the other hand, are rolled with d10s, creating somewhat of a dice-based separation between combat and non-combat.

Cinematic Actions

While IWS has a solid tactical core that will satisfy most war gamers, it also comes with so-called “Cinematic Actions”. These allow narrative-driven actions, independent of what the rules say your character can do, balancing the rule of cool so that role players have a rules-light way to interact with the action, bringing the best of both worlds.

Flexible Character Customization

This system allows you to mix and match all sorts of Archetypes, features, and Abilities. It encourages such behavior and does not introduce any blocks, such as stat requirements. All sorts of interesting mechanical and flavor combinations open up once you start experimenting. This is also true for items. An extensive upgrade and crafting system exists that can turn any old blade into whatever you want.

Carefully Balanced

The system's core math has been calculated to ensure that every character option is viable. Breaking the game is not trivial, and you will feel strong, no matter if you are a martial, caster, or something in between. Every weapon and armor type can be wielded to great effect, and each Stat has its uses. “Optimal play” should never get in the way of what fits your character narratively.

Regular Patches

As a digital product, IWS can be easily expanded. Monthly patches bring new content, buff weak options, and nerf broken combos to help this game evolve and become the best it can be. New digital tools are also added and expanded, such as online character sheets and an encounter calculator.

Build Your Own Creatures

The website comes with more than 100 creatures, each of which has Level 0 to 15 versions, but creature templates and an online creature builder help you as the GM to create whatever monstrosities you want to throw at your players. All those 2,500 options can also be used for whatever you cook up.

Active games and players

No active games or players listed for this system yet.

Articles & Videos

Reviews

Sorted by:
Skrat
Skrat
6 months ago

I'm too dumb for crunchy games so Blaze added a trait that removes all the complicated stuff and lets you perform cinematic actions for free at a reduced potency. Am I insulted? Maybe Was it awesome? Yes

GoldZephzellian
GoldZephzellian
6 months ago

Ishanekon has been my favourite TTRPG for a good while now, and it's largely thanks to the excellent berth of character customization and very strong gameplay. Character customization is the vastest it's ever been here, with 3.5e levels of options... but unlike 3.5e where various options were traps, NOTHING is a trap here. Everything has a use for some build, even if they aren't the best on EVERY build. With over 200 Sub-Archetypes (think Classes) to choose from alongside all the other customization, you'll be going crazy if you're a character creating freak like I am. The gameplay is pretty dang great too; the System seems pretty lethal on the surface, and it can be, but the game is actually pretty heavily in the Player's favour when you learn to use the tools you have. This is especially so with the core Meta Resource, Narrative Momentum, which not only allows you to reroll dice, but also perform Cinematic Actions, which are unique actions to kinda do whatever you can think of within reason. Everything here is just... really sweet. And it's all FREE. I've given Blaze money because I feel bad about not paying for this, though. If that isn't a high state of praise, I don't know what is.

Zakary
Zakary
6 months ago

Far and wide the most in-depth and expansive character customization Ive seen in any ttrpg. You can find a build for nearly anything your brain can dream of. My character was able to conjure mobs of disease ridden peasants to fight and spread sickness; never done that in any other ttrpg before hahah.

Nat
Nat
6 months ago

If you like DnD, you should try this. 🩷

antonioGUAK
antonioGUAK
6 months ago

Ishanekon is my favorite TTRPG and the game that more I play as a GM and a player. I highly recomend it.

Login to leave a review.

Other entries

Dungeon Master's Block
Actual Play & Podcasts

Dungeon Master's Block

English
Dungeons & Dragons
Guides
Dungeon Master's Block is a premier resource podcast dedicated to the most important person at the table: the Dungeon Master. Recognized as a "gym for the mind," the show is designed to inspire, challenge, and equip GMs. From those prepping their very first session to veterans of twenty years to "Keep On Dungeon Mastering."  The podcast moves beyond simple rule explanations, diving deep into the creative philosophy of world-building, monster design, and player management. Through recurring segments like "DM-Nastics" (mental exercises for GMs) and the "Mailbag of Holding," hosts Neal Powell (DM Neal) and Derrick (DM Derrick) provide actionable advice, narrative inspiration, and a supportive community for the "only person at the table capable of playing god." Links spotify.com  - Spotify feed podcasts.apple.com  - Apple Podcasts feed youtube.com  - Youtube channel

Read more

Leaflet
Tools & Platforms

Leaflet

English
Free
Organization
Meet Leaflet, a wiki-style notetaking tool for TTRPG campaigns! Leaflet is an online note-taking tool for players, writers, and GMs of TTRPG campaigns, giving users a smarter way to organize campaigns and stories. Easily create Binders to store note pages, and invite others to join and contribute on your current game or next exciting project. As users create notes, the system automatically links related pages together, resulting in a wiki-style view of the entire campaign. Note pages are perfect for characters and NPCs, session recaps, items and locations, quest hooks, plot threads, historical events, and everything else that big campaigns need to keep straight. Plus, when paired with other features like Tracks and Calendars, Leaflet notes become powerful, searchable, and memorable. Features: • Note pages with automatic links • Tracks (clocks) • Calendar and Timeline support • Image-to-Text import • Multitasking • Collaborate with other users • No generative AI and more in development

Read more

Trophy
Tabletop Roleplaying Games

Trophy

English
Horror
Indie
Trophy is a collection of collaborative storytelling games about doomed and desperate treasure-hunters entering a haunted forest that doesn’t want them there. The games explore the physical, mental, and emotional descent of the treasure-hunters as they move deeper and deeper into the forest, encountering ancient ruins, terrible monstrosities, and the greatest horror of all: themselves. Games rooted in Trophy are built around characters willing to push their luck. The character are often desperate, with something driving them to continue against all odds. The system itself encourages risk taking, so if your game isn’t about risks or characters who push themselves, then Trophy might not be the best foundation. Trophy is also about decline. Characters tend to degrade over time, or have some precious resource that they’re gradually losing (or a negative resource that they’re gaining). If your game is about characters becoming more and more powerful, then you might want to try a different system. There are two versions of the game: Trophy Dark and Trophy Gold. Trophy Dark is designed for single session play, while Trophy Gold is designed for longer campaigns.

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.