Looking for players › A New Frontier. Dark High Fantasy homebrew-western

A New Frontier. Dark High Fantasy homebrew-western

Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5E (2024)
Online

Description

The Astrological Pontificate is an interconnection of planets under the rule of the theocratic order known as "The Gatekeepers". Travel between planets is only possible during extremely rare planetary alignments known as Conjunctions that only happens once every few century. After 327 years it is finally time for another conjuncture. In just a few hours all the planets of the Astrological Pontificate will align, opening up an opportunity for you to go off-world. You've been selected / volunteered to settle on Golgotha, a previously uninhabitied and desolate desert planet. The Gatekeepers sent out a small convoy to survey the planet in the last Conjuncture. The reports speak of the remnants of an ancient, cosmic war, and dunes littered with petrified skyscraper-sized skeletons of dead titans and aberrations. These bones contain crystallized marrow, a highly volatile magical battery that can power any machine for eons. For 327 years the powers that be has ben biding their time, waiting for this moment. Now it's a race against the clock, every political power in the Astrological Pontificate wants to get it's hands on the marrow. "He who controls the marrow, controls the Pontificate." Your part in this "Marrow-rush" is still uncertain. One thing is certain, what awaits you on the other side of the portal is a lawless, dangerous world with flora and fauna beyond your wildest comprehension. Will you join hands with a political faction? Attempt to overthrow the Gatekeepers? Form a posse of bandits who hide on the outskirts of civilization? Delve deep into the depths of Golgotha on the hunt for treasure and power? Hello, my name is Fredrik. I'm 28 years old and from Sweden. I don't have a lot of experience as a DM or with DnD. I'm looking for 3-4 players, preferably age 25+. Beginners are extra welcome as we can learn together, but I won't turn away seasoned roleplayers for that reason alone. This is a sandbox-style campaign, the more you put into it, the more you'll get in return. In session 0 we will create characters and figure out what your groups longtime goals will be. All official content, and some unofficial content available on DNDbeyond is available for the campaign. We will be using AboveVTT, DNDbeyond and Discord. You need a browser that supports the addon AboveVTT, for example Chrome or Firefox. No AI Allowed. Please apply using this link. Log in to view We will play sundays 19.00 CEST/CET
Dungeons & Dragons 5.5E (2024)

Dungeons & Dragons 5.5E (2024)

View library page
Save to favorites
  • Location: Online
  • Game frequency: Every other week
  • Timezone:
    CET
    Central European Time (GMT/UTC +1)
  • Virtual tabletop platform: D&D Beyond
  • Weekday: Sunday
  • Starting time:
    Evening
    17:00 – 21:00
  • Organizer: ZG4T
  • Players: 2/4
  • GM: 1/1
  • Language: English
  • Added: 30. September 2026
  • Last edit: 30. September 2026
Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Popular
Many players are looking at this post right now
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
GMT+2. Monday – Wednesday & there's a group with 4 players on Saturday at 16:00 (GMT+2) A group decides on day & time It'll be played in a Discord voice chat "Theatre of the Mind" playstyle (means no VTT) Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, casual, beginner-friendly Forgotten Realms based homebrew campaign, with an emphasis on story & adventures Ratio: 60 Roleplay/30 Exploration/10 Combat Starting level is 1, Point Buy, Milestone leveling Spells become cantrips, a player can cast them without components or GP Cooldown of spells depends from their power level & the DM's will, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher  Some spells that affect game's balance & world, may be forbidden. It'll be discussed HP are cinematic. Depending from how much & what kind of damage a character receives, i'll adjust his condition Only these races are allowed: Human/Elf (Moon, Wood) Dwarf/Goliath Tiefling (Purple, Pink, Blue) Tystling (a human with cat ears (& eyes)) Artificer & Psion classes aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) About forbidden spells As an example, this is only level 1 Wizard, but i hope you get an idea: Mending/Charm Person Detect Magic/Detect Poison and Disease Friends/Unseen Servant Tasha's Hideous Laughter/Sudden Awakening Sleep/Sense Emotion Puppet/Identify Id Insinuation/Healing Elixir Disguise Self/Comprehend Languages Cause Fear/Ressurection & lethal spells Instead of using ability checks or in-game tools (acquiring unique items, talking to people, searching for clues, improvise), a player casts a spell that speedruns a campaign But a player can prepare all other spells A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance (+3 Dexterity, Perception, Acrobatics) Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races (+4 Stealth) A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things (8 AC, -5 Strength, Athletics)

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Curse of Strahd | Gothic Horror D&D Adventure
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Curse of Strahd | Gothic Horror D&D Adventure

Paid game
The Game Master charges a fee to run the game.
Curse of Strahd — Enter Barovia The mists have found you. They do not intend to let you leave. A land trapped beneath an endless grey sky. Ancient forests hide things that should never have survived. Villages cling desperately to what little hope remains. And above it all watches a vampire who has ruled this valley for centuries. Count Strahd von Zarovich knows you are here. The question is whether you'll survive long enough to escape him. 🦇 What to Expect 🩸 A Story About Your Characters Your characters aren't just along for the ride. Your decisions, relationships, fears and ambitions will become part of the story. Barovia will react to what you do — and Strahd will take notice. 🏰 Gothic Horror & Dark Fantasy Expect haunted castles, cursed villages, ancient forests, terrifying creatures and people who have learned to survive in a world without hope. The campaign can be dark and unsettling, but we'll keep the table itself welcoming and enjoyable. 🎭 Roleplay & Character Development Barovia is filled with people who have their own problems, secrets and motivations. You'll have plenty of opportunities to interact with NPCs, make difficult choices and decide what your character is willing to sacrifice. ⚔️ Dangerous Combat Combat matters. Not every encounter is designed to be won by simply charging forward. Sometimes running away is the smartest choice. You'll face creatures that can genuinely threaten your party, and your decisions outside of combat can be just as important as your tactics during it. 🗺️ Exploration & Mystery Barovia isn't a linear dungeon. You'll have freedom to explore the valley, discover its secrets and decide which dangers you're willing to face. 🆕 New to D&D? That's completely fine. You don't need years of D&D experience to join. I'll explain the rules as we play, help you create your character and make sure you understand what's happening. The important thing is that you're ready to play a character and become part of the story. 🎲 Campaign Details System: Dungeons & Dragons 5e Campaign: Curse of Strahd Starting Level: 1 Players: 4–6 Session Length: 3 hours Frequency: Weekly Experience: Beginners & experienced players welcome We'll use Foundry VTT for maps and combat, with Discord for voice chat.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Stockholm
Campaign
Very non-canon AU Rime of the Frostmaiden, ongoing
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Very non-canon AU Rime of the Frostmaiden, ongoing

We have been happily playing for over a year and are recruiting because we're losing 2 beloved players to inter-city moves. (How dare real life get in the way?! Unacceptable.) We did not know each other before we started playing but have been extremely lucky with our group so far. Are you our next party member? Please see below and reach out if this sounds like your vibe. * We play in person every other Sunday at 3pm, in Rågsved (~4 hours). We are looking for someone who says, "yes, that schedule sounds awesome". * 5E (2024 rules). We are more story+character-driven than mechanics-driven; we have some serious elements in the stories, but our games devolve into laughter and chaos more often than not. (If you are looking for something more serious in either tone or mechanics, I think you might get frustrated by our playstyles.) * Any English-speaking adult is welcome. The games are primarily in English, though we sprinkle in other languages. Our ages range over 2 decades, more women than men at the moment. * We are playing an extremely AU variant of Rime of the Frostmaiden (Icewind Dale) - by like the 3rd game, the only thing in common with canon was the names of the towns. So no worries if you are "already spoiled" on the ending - we are deep into homebrew territory. * Everyone is currently level 11; we're at a good inflection point in the story to bring on new people. The plan is to go up to 20 in order to battle Hastur (with help from Auril and Bahamut, of course). With this, I think it might be a bit rough if you've literally never played D&D before, but by no means do you have to be an expert. (See first point about the table being more story+character driven.) * We have super extensive notes and would 100% get you up to speed on the (zany) storyline if you are joining the game. If this sounds interesting to you, please reach out to me! We're probably looking to add someone for the 1 November game. (Maybe 18 October, but that might be too ambitious.)

Read more

Save to favorites