Pathfinder 2nd Edition (2019)

Overview

Pathfinder 2nd Edition is a tactical, crunchy and highly customizable heroic fantasy roleplaying game system published by Paizo. Originally released in 2019 as the evolution of the
Pathfinder https://groupfinder.eu/library/pathfinder-2009
system (which grew out of the
D&D 3.5
system, as a reaction to the release of the simplified and more video game-like
D&D 4E https://groupfinder.eu/library/dungeons-dragons-4e-2008
). The system recently received a comprehensive "Remaster" overhaul, which decoupled the game from the legacy Open Game License (OGL), moving it to the system-agnostic ORC License. The Remaster version has updated various terminology and streamlined different conflicting mechanics, the core engine of PF2E remains exactly the same as before. Description Like other d20-based fantasy games, players are an adventuring party that go on adventures, defeat enemies and uncover various mysteries while the Game Master (GM) is in charge of running the world around the characters and is in control of managing any enemies and non-player characters they might encounter. However, where
D&D 5E https://groupfinder.eu/library/dungeons-dragons-55e-2024
leans heavily on "rulings over rules" and simplicity, Pathfinder 2E has shifted its focus on customization and making sure that with every system balance is maintained. Pathfinder 2E is ideal for players who are more into tactical combat, clear rules for exploration, and the ability to build unique character concepts with a reasonable amount of customization without accidentally breaking the game or worry too much about maintaining balance. The system comes with great tools for the GMs as the system provides clear guidelines and mechanics for most situations, meaning the GM rarely has to invent or interpret rules on the fly to keep the game moving. System Overview & Key Features
The 3-Action Economy Pathfinder 2E is famous for their action system. Instead of pre-defined action types, the player can perform creatively distribute their actions how they see fit. Instead of always having a "move action" that the character can utilize or leave unused, the system allows a character to instead use that action as an extra attack. Or instead of attacking, the adventurer can move twice (or thrice, if using all actions).
Degrees of Success Instead of approaching "1" or "20" on the d20 die as a critical result, The system considers "oversucceeding" as a critical success. Succeeding a roll by 10 or more points it is automatically a Critical Success. If you miss the DC by 10 or more, it is a Critical Failure. Because of this, every single +1 or -1 improvement feels more impactful and important.
Feat-Based Character Customization There are no "useless level-ups" Every single level-up players make meaningful choices by selecting from an extensive assortment of Ancestry Feats, Class Feats, Skill Feats, and General Feats. This creates a situation, where even two characters of the same class can be played completely differently.
Reliable Encounter Building The game's underlying math is rigorous and highly functional. An encounter mathematically classified as "Severe" will actually push the party to their limits. GMs can trust the system's encounter building rules completely.
Keyword and Trait System Spells, weapons, and abilities have specific traits (like "Incapacitation" or "Fire"). If a rule has a trait, it consistently interacts with the rest of the game's mechanics in the exact same way, removing ambiguity.
Edicts and Anathema PF2e has abandoned the traditional moral alignment system. Deities and classes are governed by Edicts (things your character must strive to do) and Anathema (things you must avoid), creating a more nuanced approach to roleplaying.
Additional links paizo.com/pathfinder https://paizo.com/pathfinder - Official Pathfinder website 2e.aonprd.com https://2e.aonprd.com - Archives of Nethys (Official free rules database for PF2e)

Active games and players

PATH2E
Pathfinder 2E
Online
Campaign
Looking for a Hellbreakers/Destiny group
Players
2/4
GM
0/1
Pathfinder 2E
en English fr French

Looking for a Hellbreakers/Destiny group

Combat focused Combat focused
Roleplay focused Roleplay focused
Shot in the dark, been looking for a more action focused AP to be part of. Since I never got any messages from player posting, I am trying to make the group and see if people join together for it. Heard hellbreaker and hell destiny were fun adventures, though others like a conversion of WotR, Kingmaker or other ones could work too. Regarding time, TBD but likely evening in week days (7:30pm or so) or maybe during the day on saturdays. Could band together to pay the foundry modules (if one is needed) to the GM. AI use forbidden at the table.

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PATH2E
Pathfinder 2E
Online
Campaign
Wrath of Righteous
Players
3/4
GM
1/1
Pathfinder 2E
en English

Wrath of Righteous

Roleplay focused Roleplay focused
Combat focused Combat focused
We're looking for 1 more players to join our Pathfinder 2e campaign, converting the legendary Wrath of the Righteous Adventure Path. About Us Friendly, welcoming group Average age around 40 Currently 3 players Playing online using Foundry VTT Bi- Weekly evening games (UK time) Who We're Looking For We're actually hoping to find someone newer to Pathfinder 2e. The whole group is learning the system together, so this is a great opportunity if you've always wanted to try Pathfinder but felt intimidated by experienced tables. You don't need to know the rules - we'll learn as a team. If you're an experienced Pathfinder player, that's absolutely fine too, as long as you're patient and happy helping newer players enjoy the game. Our Style Roleplay encouraged (the more, the better!) Tactical combat Epic story Character-driven moments Relaxed atmosphere with plenty of laughs If you love getting into character, making memorable moments, and building a story together, you'll fit right in. What You Need A decent microphone Discord Willingness to learn A positive attitude No Foundry experience required—we'll help you get set up. About the Campaign Wrath of the Righteous is one of Pathfinder's most iconic campaigns. You'll begin as ordinary adventurers caught in extraordinary events, facing demons, uncovering ancient mysteries, and growing into legendary heroes.

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PATH2E
Pathfinder 2E
Online
Campaign
Blood Lords
Players
5/5
GM
0/1
Pathfinder 2E
en English

Blood Lords

LGBTQ+ friendly LGBTQ+ friendly
No paid games No paid games
Hey so I know this ones a long shot bc of how specific it is buuuut group of 4 trans players and one I don't know as well to speak for.... Availability: Monday afternoon / evening in the US timezones (1 in EST, 2 in CST, 1 in PST) Description: Hey there! We’re a group with three PF vets and two relative newcomers, but we’re all eager to play! We’re looking for a roleplay heavy game of Blood Lords! Hoping to have fun with fun people, enjoy a good story, and dig into RP in equal measure. Combat is welcome as well, but we won’t be super annoyed if a session goes by without it.  Preferences: Blood Lords AP, Free Archetype, Ancestry Paragon, Gradual Ability Boost

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New
Posted 2 hours ago
en English
BitD
Blades in the Dark
CoC
Call of Cthulhu
...
Online
Izzy
I'm Izzy. 28. They/it.  I have over 10 years of experience in the tabletop space. On/off over the years with playing as finding groups that stay together takes time.  I have played in 2 completed 5e dnd campaigns that lasted over 2 years separately. Rime of the Frostmaiden & a homebrew Strahd campaign.  I will happily play in 5e & 5.5e games, though I have had an increased interest in p2fe/p2fre!  Tabletop games i have liked and played, would play again: 5e, pf2e, Vampire the Masquerade, Monster of the Week, Monsterhearts, Wanderhome, Call of Cthulhu  Tabletops I have not played but would be interested in: Blades in the Dark, Scum and Villainy, other Powered by the Apocalypse games or Forged in the Dark games, pf1e, Werewolf the Apocalypse, other World of Darkness games, Cyberpunk Red, etc etc My main goal as a player is to be a group player, to be someone that is wholly on the team with the other players! I love the collaborative nature of tabletop most, and why I always hold myself to be flexible and prioritize everyone's enjoyment and keep the table flowing! My characrer ideas are always many, but playing a characrer to the T is not a priority in the sense; that if it disrupts the flow and story of the table or conflicts wirh the group? Then I scrap that idea or develop the character different to mesh better!
New
Posted 3 hours ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
MissNerdyCandy
Hi hi! I'm Candace, but most just call me Candy. I'm a long time roleplayer that has been wanting to do TTRPGs for a long time but never got the chance to join a campaign proper. After seeing the differences I've been wanting something more with Pathfinder than DnD but will do DnD as well.
New
Posted 3 hours ago
en English
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Jared
Hi, I am magnus! I have been playing ttrpgs for a VERY long time. I am 27 at the point of writing this, I enjoy creative and kind out there settings and concepts and will always appreciate making a few new friends.

Other entries

Inkroll
Tools & Platforms

Inkroll

English
Free
Subscription
Inkroll is a web platform for playing tabletop RPGs play-by-post: asynchronously, in written posts, on each player's own schedule, with a human gamemaster running the table. It sits between heavyweight real-time VTTs and plain forum software; the writing stays the point, but the platform actually understands characters, dice, secrets, and the GM's role instead of leaving them on the side. It is also, deliberately, a beautiful place to spend a campaign. Inkroll was built by play-by-post players who wanted the game to read as well as it plays: a calm, candlelit page of ink and parchment where posts get the space of a book, quoted speech and images are cleanly styled, and every table can choose the look and post layout that suit its story. The tools stay out of the way until the moment a hand reaches for them, so a session feels like reading and writing a novel with friends, not operating software. Dice are typed straight into a post, like {Perception:1d20+2}, rolled once on the server the moment the post is published, then frozen, with a per-post audit the whole table can see, so a result can never be edited or quietly re-rolled. Players post as their characters, with portraits, versioned character sheets, and quick stat updates (hit points, spell slots, conditions) committed together with the post. GMs get sealed passages delivered to exactly the players they choose, chapters, scene notes with a world map and a per-chapter battle map, and live updates with typing indicators and read markers, so an asynchronous table still feels alive. Long campaigns are first-class citizens: the Chronicle keeps a running recap of every chapter and every character met, and answers questions from the campaign's own posts, so a returning player or a newcomer catches up in minutes. And because a campaign written like a book deserves to become one, a finished game can be exported as a designed, print-ready PDF or EPUB. Games already in progress can be imported from Myth-Weavers or Discord with posts, characters, images, and dice results intact. Ready-made sheets cover D&D Fifth Edition, Pathfinder 2e, Call of Cthulhu, Shadowrun, and Grimwild, plus a system-agnostic option and a builder for custom rulesets with their own dice mechanics. New systems are also gladly added upon request. A reading-first page with a crafted ink-and-parchment look, and per-campaign styles and layouts Server-rolled, tamper-proof dice with a table-visible audit Post-as-character with versioned sheets and inline stat updates Secret passages sent to exactly the chosen players World map, battle map, and scene notes beside the composer The Chronicle: a running recap plus Q&A over the campaign's own posts One-click import from Myth-Weavers and Discord Book export to print-ready PDF and EPUB, full campaign export as json so no lock-in Links inkroll.gg - Official website discord.gg - Discord server reddit.com - r/inkroll subreddit

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Critical Hit
Actual Play & Podcasts

Critical Hit

English
Dungeons & Dragons
Actual Play
Critical Hit is a Dungeons and Dragons real play podcast featuring Game master Rodrigo leading his players Stephen Schleicher, Brian Bergdall, Matthew Peterson, Rob Rasmussen, Adriana Ferguson, Samantha Nelson, and others on their adventures.  It began as a discussion of 4th edition dungeons and dragons on the major spoilers podcast and developed into a home brewed campaign,  Links majorspoilers.substack.com - Official website youtube.com - Youtube playlist spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed criticalhitpodcast.fandom.com - Critical Hit Podcast Wiki patreon.com - Patreon page

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Red Moon Roleplaying
Actual Play & Podcasts

Red Moon Roleplaying

TTRPG
English
Actual Play
Red Moon Roleplaying is an actual play podcast that stays in-character and focuses on immersion and atmosphere, using dark ambient background music to get the feeling right. The show was created by a team of Swedish and British roleplayers and won the Silver ENnie for ”Best Podcast” at GenCon 2019 as well as the Silver ENnie for “Best Podcast” at the online ENnie Awards in 2020 . It has also won the Fenix award for ”Best Podcast” in both 2018 and 2019 at GothCon, and ranked 7th in the Actual Play category of EN World’s audience poll of “Favorite RPG Podcasts of 2018”, 9th in 2019, 7th in 2020, 6th in 2021 and 4th in 2022. Links redmoonroleplaying.com - Official website youtube.com - Youtube channel podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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