Pathfinder 2nd Edition (2019)

Overview

Pathfinder 2nd Edition is a tactical, crunchy and highly customizable heroic fantasy roleplaying game system published by Paizo. Originally released in 2019 as the evolution of the
Pathfinder https://groupfinder.eu/library/pathfinder-2009
system (which grew out of the
D&D 3.5
system, as a reaction to the release of the simplified and more video game-like
D&D 4E https://groupfinder.eu/library/dungeons-dragons-4e-2008
). The system recently received a comprehensive "Remaster" overhaul, which decoupled the game from the legacy Open Game License (OGL), moving it to the system-agnostic ORC License. The Remaster version has updated various terminology and streamlined different conflicting mechanics, the core engine of PF2E remains exactly the same as before. Description Like other d20-based fantasy games, players are an adventuring party that go on adventures, defeat enemies and uncover various mysteries while the Game Master (GM) is in charge of running the world around the characters and is in control of managing any enemies and non-player characters they might encounter. However, where
D&D 5E https://groupfinder.eu/library/dungeons-dragons-55e-2024
leans heavily on "rulings over rules" and simplicity, Pathfinder 2E has shifted its focus on customization and making sure that with every system balance is maintained. Pathfinder 2E is ideal for players who are more into tactical combat, clear rules for exploration, and the ability to build unique character concepts with a reasonable amount of customization without accidentally breaking the game or worry too much about maintaining balance. The system comes with great tools for the GMs as the system provides clear guidelines and mechanics for most situations, meaning the GM rarely has to invent or interpret rules on the fly to keep the game moving. System Overview & Key Features
The 3-Action Economy Pathfinder 2E is famous for their action system. Instead of pre-defined action types, the player can perform creatively distribute their actions how they see fit. Instead of always having a "move action" that the character can utilize or leave unused, the system allows a character to instead use that action as an extra attack. Or instead of attacking, the adventurer can move twice (or thrice, if using all actions).
Degrees of Success Instead of approaching "1" or "20" on the d20 die as a critical result, The system considers "oversucceeding" as a critical success. Succeeding a roll by 10 or more points it is automatically a Critical Success. If you miss the DC by 10 or more, it is a Critical Failure. Because of this, every single +1 or -1 improvement feels more impactful and important.
Feat-Based Character Customization There are no "useless level-ups" Every single level-up players make meaningful choices by selecting from an extensive assortment of Ancestry Feats, Class Feats, Skill Feats, and General Feats. This creates a situation, where even two characters of the same class can be played completely differently.
Reliable Encounter Building The game's underlying math is rigorous and highly functional. An encounter mathematically classified as "Severe" will actually push the party to their limits. GMs can trust the system's encounter building rules completely.
Keyword and Trait System Spells, weapons, and abilities have specific traits (like "Incapacitation" or "Fire"). If a rule has a trait, it consistently interacts with the rest of the game's mechanics in the exact same way, removing ambiguity.
Edicts and Anathema PF2e has abandoned the traditional moral alignment system. Deities and classes are governed by Edicts (things your character must strive to do) and Anathema (things you must avoid), creating a more nuanced approach to roleplaying.
Additional links paizo.com/pathfinder https://paizo.com/pathfinder - Official Pathfinder website 2e.aonprd.com https://2e.aonprd.com - Archives of Nethys (Official free rules database for PF2e)

Active games and players

PATH2E
Pathfinder 2E
Online
Campaign
PF2E Homebrew world of Arcadia
New
Posted 16 hours ago
Players
0/5
GM
1/1
Pathfinder 2E
en English

PF2E Homebrew world of Arcadia

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Welcome to the world of Arcadia, a sprawling high fantasy setting where many different people live and coexist, but something is lurking in the dark, intending to disrupt the world. Will you set out to stop this darkness, or will you choose a different path, the choice is yours to make. I will be hosting a long running campaign in my homebrew world of Arcadia, this is a sandbox campaign where you choose the adventure, but there is a long running goal you can follow, and it will impact the world whether you choose to interact or not. When? Sundays, CET (Swedish timezone), start around 4-5 pm, session time will be around 4 hours. How? Foundry, Discord. Looking for 4-5 players, it's first come first serve, if you are accepted be readu for a quick discord call so I can check the vibe. Please answer these questions when replying to this advert: Experience: What is your background with TTRPGS?(Beginners to the system are welcome!)      Playstyle: What draws you to TTRPG's; Combat/Strategy, Improv/Character development or creating a Shared-Storyline? Table Dynamic: What energy do you hope to bring to the table in our story-driven campaign?  This is a NO AI campaign, NO AI will be allowed. Type NO AI last in your reply so I know you have read this.

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PATH2E
Pathfinder 2E
Kollum
Campaign
Regelgerichte spelers gezocht
Players
1/4
GM
1/1
Pathfinder 2E
en English nl Dutch

Regelgerichte spelers gezocht

Hallo mede-noorderlingen, Ik zoek 4 of 5 regelgerichte spelers die willen meedoen aan mijn Pathfinder 2nd Edition campaign. Wat bedoel ik met regelgericht? Ik zoek spelers die bereid zijn om de regels relevant voor hun character zich eigen te maken, denk daarbij aan de abilities van je character, stealth regels voor een rogue speler of spellcasting voor een wizard. Moet je dan alles in één keer weten? Zeker niet! Bereidheid om te leren is het belangrijkste, mensen zonder ervaring met tabletop RPG's of Pathfinder specifiek zijn welkom. Je mag altijd bij mij aankloppen met vragen, zowel tijdens als buiten de sessies. Ik verwacht wel dat je zelf moeite doet om de regels te leren, zo nodig buiten de sessies om. Denk aan de relevante regels lezen en misschien een guide lezen of een tutorial kijken. Pathfinder 2e is een systeem met een wat steilere learning curve dan D&D 5e, maar de doorzetter wordt in mijn ogen beloond met een mechanisch beter spel met meer opties en leukere combat. Het bovenstaande is niet voor iedereen en dat is oké. Een tabletop groep is teamsport, het is belangrijk dat je als team op één lijn zit. Sommige teams spelen voor de gezelligheid, terwijl andere teams meer prestatiegericht zijn. Er is niks mis met beide voorkeuren, maar als je binnen hetzelfde team te ver uit elkaar zit wordt het niks. Mijn voorkeur gaat uit naar wat meer tactisch spel, met natuurlijk ook ruimte voor roleplay en gezellig praat voor-/achteraf. Als je van het bovenstaande enthousiast wordt zijn er nog de details: Tijd: Even weken op vrijdagavond, van 18:30 tot 23:00; Locatie: Bij mij thuis in Kollum, (Noord-Oost) Friesland; Bereikbaarheid: Kollum is relatief goed bereikbaar met OV. Dichtbij Kollum is het treinstation van Buitenpost, op de lijn Leeuwarden-Groningen. Vanaf Buitenpost gaat een bus naar Kollum (rit van 10 minuten). De bus rijdt na 11 uur niet meer, maar ik kan iedereen dan naar het station brengen. De laatste trein rijdt om kwart over 1, dus dat is geen probleem. Parkeerplek beschikbaar. Ik sta ook open voor andere locaties; Systeem: Pathfinder 2nd Edition, maar in de toekomst mogelijk ook andere systemen; Campaign: Ik ben van plan om een voorgeschreven Adventure Path te runnen, welke nog te bepalen; Taal: Speeltaal Engels, verder Nederlands; Overige spelvereisten: Ik run het spel via een Virtual Table Top (Foundry VTT), een laptop is daarom vereist; Huisregels: Geen alcohol, wiet of ander drugsgebruik. Eigen eten en drinken meenemen, keuken beschikbaar om eten op te warmen;

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PATH2E
Pathfinder 2E
Oakdale
Campaign
Initial search
Players
0/4
GM
1/1
Pathfinder 2E
en English

Initial search

Just trying to see if there are other offline gamers out there for this system.

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PATH2E
Pathfinder 2E
West Hartford
Campaign
Beginner Box Pathfinder
Players
4/6
GM
1/1
Pathfinder 2E
en English

Beginner Box Pathfinder

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
Group of players new to the system running through the beginner box and hopefully beyond.

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PATH2E
Pathfinder 2E
DH
Daggerheart
...
Online
Gris
Hello there! I'm Gris (she/her), I started playing TTRPGs as a kid, and got really into them in 2012 with Pathfinder 1e. Since then I've played a lot of systems and GMd my fair share, but what I like the most are the narrative driven ones with fun, creative people, like Blades in the Dark. I also recently got into Solo RPGs, but I do miss the interacting with people and the back and forth of a group. Life is busy and chaotic, and as many of you might have experienced, scheduling is the greatest monster for any game. Which is why I am looking for a game or community of other imaginative people to play, talk games, scenarios, and other nerd topics. I am a parent, so ideally people +30 years old, LGBTQ+ friendly, and with a passion for sci-fi and fantasy, books, and creative endeavours.  I lean towards a narrative-first playstyle: I love weaving characters into the party’s story and leaning into the lore. And I'm a flexible support player, happy to fill in roles that help the group shine. Apart from TTRPGs and nerd stuff, I love to garden and I'm excited about my plants this year, and cooking, and can always talk about plants and food.
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PATH2E
Pathfinder 2E
SF2E
Starfinder 2E
Online
Avaanaria
Well, I am a forever gamemaster and rarely play. If I decide to play I focus more on the roleplay side but I also do like combat. Throwing dice is fun. Sometimes even throwing them at someone helps too :) I can only play on Saturday, Sunday, Tuesday, Wednesday and Thursday. And I would only play near my Timezone or only my Timezone. Prefered language: German.
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Safety tools 101: Why safe players are brave players
Guides & How-to

Safety tools 101: Why safe players are brave players

Guides
You have found a D&D group, your characters are ready and the players are hyped for the start of the game. However there is a thought that keeps cropping up in the back of your head: “What if they take the story in a direction I don’t feel comfortable with?” Tabletop roleplaying games are built on imagination and improvisation. Therefore setting boundaries might feel wrong or tricky. Perhaps you or someone else has a phobia of spiders, or some situations might make you uncomfortable. This is where safety tools come to play. Before you start thinking that these are borderline “censorship” methods - they are communication shortcuts that ensure everyone in your group is having fun, even if the story gets dark or brutal. What are safety tools? Think of safety tools as subtle “safe words” in a stunt show or a timeout in sports. 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It is important that the group agrees beforehand to respect the open door approach and will not judge the person choosing to opt out. “This will ruin the mood!” As a DM (or a player), you might fear that using safety tools will break the immersion. In reality, the opposite is true - players knowing that they and their preferences are respected will keep everyone on the same page. When a group has no discussed boundaries beforehand, players are likely to simply “shut down” during specific situations and simply disconnect either mentally or digitally from the game at hand. Since the story involves everyone in the group, everyone should feel like they want to be part of it. Knowing beforehand which themes and topics may be an issue for your players will help everyone in the group focus more on the game, and less on worrying or playing the “guessing game”, wondering whether the topic at hand is appropriate for everyone. How to react when a tool is used If you are the DM and someone uses the X-card or reminds of a “line”, here is a professional way to handle it: Stop. Pause the narration or situation immediately. Acknowledge. Say “Thanks for letting me know.” Don’t ask “Why” or try to downplay the situation. Respect the player and their decision Adjust. Change the scene. Feel free to “rewind” the scene and take it in a different direction. Instead of spiders in the room, there are goblins, wolves, mimics, dragons (okay lets not overdo it…), or nothing at all. Check-in. A quick “Everyone good?” to check whether the situation has been resolved. And continue the game. Why do we promote using safety tools? When meeting new people for the first time, you don’t have years of history to know what their triggers or boundaries are. And circling back to the “guessing game” - you shouldn’t be expected to know these. Instead clear communication will help your group in the long run. Using safety tools should be seen as a strong green flag. It tells others that you are a thoughtful player or a DM, who cares about the people behind the characters. You will turn the group of strangers into trusted players much faster. Be a brave player Great tabletop gaming stories are ones where players take risks, are vulnerable, come up with stupid plans (that somehow work) and defeat villains. Safety tools will guide your game in a direction where you don’t step on anyone’s toes and lets you focus on the game at hand. Ready to get into a game? Post your player profile on Groupfinder, or find a group where you can gather other like-minded, respectful, players.  If you know of a DM, who is looking to level up their group management - then share this article with them and help make the tabletop community a better and more enjoyable place for everyone. If you are ready to jump into a game, head over to our directory to find a D&D group looking for players right now.

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Conan: Adventures in an Age Undreamed Of
Tabletop Roleplaying Games

Conan: Adventures in an Age Undreamed Of

TTRPG
English
Complex
Conan 2d20 or "Conan: Adventures in an Age Undreamed Of", is a low-magic, high-action, fantasy roleplaying game set millennia ago, in the Hyborian Age. Immersed in an exotic land, strewn with ancient ruins, Stygian jungles and frozen wastes - where the heroes are daring, the treasures fleeting and the horrors Lovecraftian. Magic is shunned (but present nonetheless) and sorcerers are vilified; their dark machinations and obscene rituals have earned them fearful reputations and, often as not, a swift burning at the stake. Description The players can create competent and cunning characters from the start (best done with the online character generator - below) and immerse themselves in the joy of battle, tactical play and clever use of the environment. Teamwork is strongly encourage via archetypal characters, powerful talents and the use of shared Momentum and Doom resources, that can be used to spectacular effect or perilous misadventure.  System Overview & Key Features Momentum and Doom points are shared resources that accumulate during action scenes and battles. They are spent to activate powerful talents and abilities, which allow the characters to perform outrageous feats and spectacular displays - or imperil them just when they thought they were safe. Displays are a methods of intimidation, varying techniques that enable a character to demoralise their foes and strike fear into the hearts of man and beast alike. Win the war before it starts! Wounds and healing mechanics that allow character to shrug off scrapes but still significantly suffer from serious injuries until healed. Skills and talents related to them that cater for most possible situations and allow for daring escapades and mighty battles. Additional links modiphius.net - Official storefront and support page for the 2d20 system catalog https://pulp-lit.com/270.htmlpulp-lit.com - Robert E. Howard's Conan the Cimmerian Barbarian

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Lasers y Dragones
Actual Play & Podcasts

Lasers y Dragones

Spanish
Actual Play
Starfinder
Un grupo de aventureros se involucran en una gran aventura espacial que tocara las fibras del universo. Este podcast sigue las sesiones de juego de una aventura de roll playing de Starfinder en la campaña Dead Suns justo como se va jugando donde cada tirada es real y los jugadores descubren la aventura así como sus propias historias. Links lasersydragones.libsyn.com - Podcast feed spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed youtube.com - Youtube channel patreon.com - Patreon page

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