Cyberpunk RED (2020)

Overview

Cyberpunk RED is the fourth edition of the a tabletop role-playing game system published by R. Talsorian Games in 2020. The story takes place in the near-future of 2045 following the events of the Fourth Corporate War. The period for the game's storyline is named the "Time of the Red" due to atmospheric pollution. The system it directly evolved from is
Cyberpunk 2020
Description Players in the game are referred to as "Edgerunners". They are mercenaries, criminals, and specialists living in the metropolis of Night City. The games focus on completing jobs and surviving in a megacorporations and street gangs controlled society. As the global supply chain has collapsed, resources are scarce and players must often rely on black-market brokers, known as Fixers, to find their equipment, weapons, and armor. Cybernetic body modifications are a recurring topic in the game, with the emphasis on the risks of enhancing one's body and mind with. System Overview & Key Features
Core Dice Mechanic (Interlock System) The game uses a Interlock System. An action's success is determined with a a ten-sided die (d10) and adding the relevant Statistic and Skill rating. The total is compared against a Difficulty Value (DV).
Lifepath Generation When creating a character, the player can either roll or manually pick various options from the "Lifepath" tables. The choices made will define the character's cultural background, their family history, romantic relationships, and potential enemies. This is a built-in method of creating an immersive and entangled character backstory.
Roles and Special Abilities Characters are defined by their "Role," which is a the game's class system. Players have a choice between ten different roles: Solo (combat specialist), Netrunner (hacker), and Medtech (doctor). Every role has their unique Special Ability which gives them unique gameplay mechanics.
Combat and Armor Combat in Cyberpunk RED relies heavily on their body armor rather than high hit point totals. If an attack successfully penetrates a character's armor, the armor's defensive rating is permanently lowered by one point. This mechanic makes extended combat encounters dangerous and forces players to consider alternative approaches.
Netrunning The game's hacking rules require Netrunners to be physically close to the computer systems they want to breach. In the setting, the global internet was destroyed, meaning remote hacking is no longer possible.
Cyberware and Humanity Players can install cybernetic implants into their characters to gain new abilities or improve their stats. Every implant reduces a character's Humanity, which subsequently lowers their Empathy . If a character's Humanity reaches zero, they develop a condition called Cyberpsychosis. This generally results in the player permanently losing control of their character and no longer being able to play them.
Additional links rtalsoriangames.com https://rtalsoriangames.com - Official publisher website and digital storefront cyberpunk.net https://cyberpunk.net - Official franchise portal for cross-media content

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CBPRED
Cyberpunk RED
Online
West Marches / Living World
Sanctum
Players
87
Cyberpunk RED
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Sanctum

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
# __**Sanctum**__ **System:** Cyberpunk RED w/ EMK and all DLC + Some Homebrew **Format:** Discord + VTT with custom scripts **Time Zones:** Hosted for EU/US Time Zones. **Requirements:**Be over 18. Own/use a microphone that doesn't make our ears bleed. __**What tf is Sanctum**__? Sanctum is a place started up to share the fun of the thing that brought (nearly) all of us to this server. Playing Cyberpunk.  A variety of gigs are hosted all throughout the week with typically 5-6 gigs a week being thrown out there. They'll range from anything between the light-hearted and silly to a struggle just to survive, but, at the end of the day, the philosophy behind it all is "Play the character, not the game." __**Setting:**__ It's (as the time of this posting) August 13th 2077. It's the Night City most of us are familiar with only a few changes here and there. (Sadly, some of the people who got here before you decided to break a few ~~people~~ things and now the rest of us have to deal with it.) The sun is ~~causing cancer~~ shining in the sky where the mega buildings don't block it. The water ~~causes cancer~~ is only a slight shade of brown. And the birds are still ~~carrying the plague~~ corporate operated drones meant to infringe on what little privacy you thought you had. See? The usual. __**What're We Looking For?**__ We're looking to bring in new players! Fresh faced and have no idea what you're going? Cool, get in here! We'll teach you how to play so long as you can learn. Seasoned player just looking to try something new? Get in here! GM looking for a new place to do your thing or test out a couple ideas? GET. **IN.** ***HERE.*** (Please, I'm tired of being the forever GM.) So come look around, hang out for an interview, and see if this is the place where you want to be. https://discord.gg/sanctumlc

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CBPRED
Cyberpunk RED
Online
Campaign
ROTFRONT Survival-horror
Players
2/4
GM
1/1
Cyberpunk RED
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ROTFRONT Survival-horror

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Survival horror, sci-fi  campaign based on the indie game "SIGNALIS" , played with  modified cp-red meccanics. [This table usses a slightly Faster PbP format , especially when It comes to in game conversations] ________________________________ You will find yourselves on the frozen moon of Rotfront, where the Hayades multi-function maintenance station has ceased communication with the outside world and things are taking a strange turn... all while a mysterious state of emergency is declared. In this campaign, you can choose from a wide range of roles based on the survival horror game "SIGNALIS"—a sci-fi communist dystopia featuring retrowave technology. Your characters can be either a Replika (a biomechanical construct based on a mental pattern) or a Gestalt—an ordinary and "free" Eusan citizen. GAMEPLAY: -Roleplay -Combat and scarce resources: Although most CP mechanics will be heavily overshadowed by resource scarcity, the campaign's survival horror mechanics ensure there is never a dull moment. This campaign may contain: gore, sexual/psychological themes, and—above all—cosmic horror; madness is not a matter of "if," but of "how much." (18+) The campaign's homebrew content includes: -Races and models (Gestalt, Replika) -Changes to cyberware compatibility -Addition of a new weapon type (carbine) -Buffs to automatic fire and SMGs; changes to certain rates of fire -Various exotic weapons -Buffs to certain cyberware -Bioresonance mechanics Billing: of course you will never be asked to pay to play or to continue playng, but donations are wellcome and help me keep putting all the effort i put on the games i run. (A lot, too much probably)

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CBPRED
Cyberpunk RED
Tampa
Campaign
Cyberpunk Red/2020
Players
2/4
GM
1/1
Cyberpunk RED
en English

Cyberpunk Red/2020

Im looking for 2-4 players (21 or over)  for an in-person Cyberpunk Red or 2020 game. I took a hitus from ttrpgs, but prior I was a forever GM (adnd 2nd, somr dnd 3rd, shadowrun 3rd and 4th). Narrtive, story, and charector focused. Times and frequency can be ironed out once we get all the players together (ignore the irregular tag on game frequency, there wasnt a TBA tag) If interested shoot me a message with any questions you might have.

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CBPRED
Cyberpunk RED
Austin
Campaign
Cyberpunk/shadowrun/lancer
Players
4/4
GM
0/1
Cyberpunk RED
en English

Cyberpunk/shadowrun/lancer

Roleplay focused
Conversation, character and story take up most of the table time.
Very interested in getting together a group to play cyberpunk, shadowrun, lancer, or perhaps starfinder. Any edition of any of these is fine with me, just looking for some good old dark sci fi gaming. I'd rather not gm but if push comes to shove I could be persuaded. I've been playing 5e for about 4 years and have only one session experience with lancer and with cyberpunk red, but I'm down for something crunchy and tactical. Hit me up :)

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DND5E
Dungeons & Dragons 5E
...
Clemson
Online
Twilight
The socialiser Drama lover
I have played TTRPG games for about 7 years, it's been about 6 months since I had a steady play schedule. I have played DND, Stars Without Number, City Without Number, Pokemon Adventure, Delta Green, Pendragon, 13th Age, and some more. I'm fully available on Sundays (because Saturdays are a hit or miss when I'm off).
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DND5E
Dungeons & Dragons 5E
...
New York
Online
Max Granitz
The problem solver Drama lover
Hey, Max G. here coming to you live from Brooklyn. Queer demiboi based in NYC looking to roll dice and cast spells with chill LGBTQ+ folks. Been playing 5e for about 4 years, with my longest campaign having gone up to level 16. Lean heavily into RP, love exploring a setting, seeking out lore. Pretty much exclusively play spellcasters (bards, warlocks, wizards). Would also be down to try a new system... Cyberpunk RED, Pokémon, and/or VtM. Please don't message me if you use AI at all in your games, I won't respond. Prefer playing online but I'm open to IRL games in NYC. Theatre of the mind > VTT and I'll die on that hill. Usually available weekday evenings around 7 and all day Sunday. Outside of D&D, I can usually be found at some sort of performance (most likely a musical)... my current obsession is the stage adaptation of "The Lost Boys".
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Covering the basics: Creating a character backstory
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Covering the basics: Creating a character backstory

Covering the basics
“Covering the basics” is a easy-to-follow set of articles helping players get through the first steps of the game. You found a game to join? Well done, but now what? Think of your favourite characters from either a book, movie or a tv show. Can you form a list of what actually makes them stand out from all the others? Not just what they look like or what their actions were in the story. Most likely, once you stripped those characters of their physical appearances and put aside the plot of what they achieved throughout you are still left with elements that actually made them become memorable. The time you had with that character was most likely a fragment of their entire life. Their actions, beliefs and behaviour was likely derived from something that made them that way.   It was their backstory. A backstory as a structure When creating your character, once you set aside the technical attributes and specifics, it is worth spending more time on figuring out who they are. 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It will also be a great framework for your Game Master to have and construct around. After all, they dont know your character. But having a reference document (a backstory) will be of great help. Matching the theme Before you start collecting various ideas and concepts for your character be sure to familiarize yourself with the game and it's world you are about to bring them into. Whether the story will focus heavily on the world and the politics or will there be enough "screentime" for the characters to develop their story. Hoping to fully go through your character's backstory in a game that will not give enough time for that will lead to disappointment and potentially disinterested players. All of that should be discussed during your session zero, where the theme and topics are set and agreed upon. The theme of your character should fit both with the world and potentially with other players. 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And your Game Master has a handy list to quickly reference, as they will most definitely not be able to remember your entire backstory at all times. /images/general-media/1779465015_mS7MPpFH.gifKeep in mind. You are not writing a book, you are creating a refererence document Done but never completed Make sure to give your Game Master enough time to process your character’s backstory, ask for clarifications and potential changes. You want your character to be part of their world, not have it as a separate entity forced into their story. And feel free to continue expanding your backstory throughout the campaign. Not exactly changing anything overly important (unless the change is explicitly done with the permission of your GM), but instead expanding on elements that already exist in your story. The more different elements your backstory has, the more the other characters’ have to discover and find out about. Understanding and knowing your character will help you make decisions on the spot, that feel in-character for them. Ready to find a dnd group and start working on your character? Post your profile and put yourself out there.

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