Hunter: The Reckoning 5th Edition

Overview

Hunter: The Reckoning is a horror tabletop roleplaying game about ordinary people who discover the supernatural and take up arms against it, set in the World of Darkness. The original was published by White Wolf in November 1999 as the sixth main game of the World of Darkness line. The 5th Edition (H5), published by Renegade Game Studios in 2022, is built on the
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ruleset, with Justin Achilli as series creative lead and Tomas Arfert as art director. The core rulebook is a full-colour hardcover that was an ENNIE Award nominee for Best Rules in 2023. A companion Hunter: The Reckoning Dice Set and a Character Journal were announced alongside it. The system directly evolved from Hunter: The Reckoning (1999), and it shares its ruleset with
Werewolf: The Apocalypse 5th Edition
Werewolf: The Apocalypse 5th EditionWerewolf: The Apocalypse is a gothic-punk tabletop roleplaying game of environmental and spiritual h...HorrorRules-mediumGothic-punk
, another entry in the
World of Darkness
World of DarknessWorld of Darkness is a shared-universe brand of gothic horror tabletop RPGs created by Mark Rein-Hag...UniversalDark Fantasy
.

Description

Players take on hunters, humans with jobs, families and debts who have stumbled on the monsters around them. The Storyteller, the game's name for its Game Master (GM), runs a chronicle in which the group tracks down vampires, werewolves, ghosts and other threats while trying to keep their ordinary lives together. In the original, hunters were granted power by mysterious Heralds or Messengers, and they coordinated through an anonymous online forum called Hunter-Net. In H5, hunters are not imbued, and the game focuses on the human side of the work. The game asks a table to hold a particular tone. The Renegade page calls it "a storytelling game of desperate measures", and its themes include righteous fury, paranoia, hope and the cost of keeping a normal life. It suits groups who like dark urban fiction and fragile characters, more than groups that want a power fantasy.

Active games and players

HTR5E
Hunter: The Reckoning 5E
Online
Campaign
Signals in the Static
Players
2/4
GM
1/1
Hunter: The Reckoning 5E
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Signals in the Static

The old man leaned back in his rocker, wood creaking slowly beneath him. He tipped his hat just enough to look at you proper—one eye catching the porch light. “You think you know the shape of the world…” He lets that sit a moment. “Think it’s all roads and towns, lines on a map. Edges that make sense.” A faint smile tugs at his mouth. Not kind. Not unkind. Just… tired. “Then one day you step off the edge of it. Not far—just enough.” He rocks once. Slow. “And that’s when it hits you…” He taps the side of his head. “The shape you knew?” A quiet breath. “That was the lie.” The night hums around him—crickets, wind through the trees. “Sixty years I’ve been on this earth. I’ve heard dead men speak names they shouldn’t know.” He looks past you now, like he’s remembering something he’d rather not. “Seen the woods swallow folks whole… without so much as a footprint left behind.” A long pause. Then, softer: “Ain’t nothin’ what it seems.” The rocker creaks again. “Question is…” His eyes find yours. “…what’re you gonna do when it starts noticing you?” Story-focused DM and two-to-three players are looking to build a small, roleplay-heavy group of adults 18 or older for a cinematic Hunter: The Reckoning chronicle. The game is expected to begin in early to mid-August, giving everyone time to develop characters, establish connections, and make sure the group fits well together. This game begins grounded—small towns, backroads, and things that don’t quite add up—and gradually expands into something stranger and more unsettling. Expect a mix of investigation, moral choices, and slow-burn tension rather than constant combat. The story will unfold across different regions of the United States, beginning in Appalachia and moving outward as connections between events begin to surface. What starts as a series of isolated incidents may not be as disconnected as it first appears. As a storyteller, I focus on immersion, pacing, and giving players room to shape the narrative. Your characters matter, your choices matter, and the world will respond to them. We’re looking for players who enjoy roleplay, atmosphere, character development, and collaborative storytelling. New and experienced players are both welcome. If you’re interested, tell me a little about the kind of character you’d like to play—or the kinds of moments you enjoy most in a game. As a forewarning, I use AI to create my games because I work like an adult and don't have a lot of time to sketch maps and such.

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VtM
Vampire: The Masquerade
...
København
Online
Vanirkin
The actor Drama lover Spotlight sharer Backstory architect Long-haul adventurer Balanced player
Old-timer who loves dark character-driven narratives and intrigue with the occasional splash of color 😁  My name is Erin (she/they), I'm Danish, in my 40s and I'm a retired IT specialist who enjoys fiction and games. Basically I'm looking for a new amatuer Glass Cannon / Critical Role style online experience since my previous group disbanded. Like a long campaign where people are on cam and put a bit of effort into it all. I am however also interested in more casual and voice only games if the fit and the vibe is really solid, as well as local games in the greater Copenhagen area. Some of my favorite settings are Vampire the Masquerade, Planescape, Eclipse Phase and Cyberpunk, while for systems I quite admire Wild Words and Forged in the Dark because of their reactive and collaborative nature. As a contrast, my least favorite games would be large groups that's all about combat, optimising, winning and doing progression in a strict system. Preferences • characters and narrative first • long theatrical campaigns • in-character roleplaying • trust over contraints, rule of cool • adult with lines & veils, session 0 • groups of 3-4 players • video chat, clear audio • high attendance, punctuality About me • 25 years as both player and GM • enthusiastic about writing • happy to be group secretary • flexible hours, easy to reach • cozy gremlin creature Give me a poke if you think I could be a good fit for your game ☺️
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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Tchulk
Steady regular Tone chameleon
Hello all. I am Tyler (he/him) (under 18 but over 15) (AEDT) and I have 4 years of experience as a player and 3 years as a GM. I would love to find new games to join as a player. I am someone that enjoys playing character driven and story based game. I'm not really a megadungeon kind of guy. But I do enjoy some combat. Let's say 50:50 RP: combat ratio with it being ok if the roleplay is higher up to 100:0 I am looking for an online weekly or fortnightly table that is sometime from 5:00 AM to 10:00 PM AEDT Even though my most played game is DnD, I enjoy playing other systems like Alien the roleplaying Game, Pathfinder and others. I am always down to learn a new game. If you made it this far, I hope I have left a good impression. My favourite video game at the moment is Baldur's Gate 3, My favourite books are Brandon Sanderson Cosmere and Star Trek Q-Squared and finally my dream job is to be a video game programmer.
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DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Kelindel
The storyteller Long-haul adventurer
Indepth discussions between characters, debates about what to do in different situations. Being challenged on morality of what is happening. Highs of wins fought through hard work and the sting of defeats felt through the whole group, ending in commiseration at the tavern as our characters mourn the loss of a favored NPC. Roleplay is what I love most about TTRPG's. I've been playing them since I was 12 years old (I am now 41), and while at the time it was because of all the cool monsters and stuff, even then I was captured by the different stories you could tell. I would love to share in the telling of the stories with you and your group. I've got extensive experience in a number of different systems from D&D in various incarnations to World of Darkness and Chronicles of Darkness to Masks, Stars Without Number and Fantasy Flight Star Wars. I'm always up for learning a new system! I've also GMed my fair share of games in the past, but am just looking to play right now due to my health right now (I am disabled) That isn't to say I -don't- like the tactical and exploration aspects of the game. When it comes to combat I tend to be more of a tactition sort of player, analyzing the playfield and trying to figure out the enemy. Though that hasn't ever stopped me from making the -stupid- decisions because they were in character. Story and plot over mechanical wins for me every time.  Failure is always an option. It  never is an end point, because it just gives new opportunities for story, even if it stings and hurts in the moment. We find the motivation in that. Current Availability: Tuesday and Thursday evenings weekly. Monday evenings and Saturday days every other week.
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VtM
Vampire: The Masquerade
WoD
World of Darkness
...
Online
Zingus
Tone chameleon The storyteller
I am orangutan-fan number one
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WoD
World of Darkness
MAGE
Mage: the Ascension
...
Online
Seupsut
Old time gamer, tired of D&D. LGBTQ+ friendly. Middle aged male looking to get back into some World of Darkness after not playing for a number of years. Mage, Demon, Werewolf, Hunter, they're all great. Not so interested in Vampire, though.  I'm (now) a West coast Canadian. I'm less interested in hack-and-slash and more into character driven narratives.  I tend to dabble in philosophy and follow science news and my humour tends to be a little on the darker side.  Hoping to find some interesting people to weave a narrative with.
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