Werewolf: The Apocalypse 5th Edition

Overview

Werewolf: The Apocalypse is a gothic-punk tabletop roleplaying game of environmental and spiritual horror, in which players take on Garou, shapeshifting werewolves who fight to protect Gaia from destruction, greed and corruption. It was created by Mark Rein-Hagen and first published by White Wolf in 1992, with a second edition in 1994, a Revised Edition in 2000 and a 20th Anniversary Edition from Onyx Path Publishing. The Fifth Edition, published by Renegade Game Studios and released in August 2023, is a 300-page-plus hardcover for ages 18 and up that uses the 5th edition Storyteller system. It is described as a re-imagining of the game and not a continuation of earlier editions. The system directly evolved from the original Werewolf: The Apocalypse (1992), and it is part of the
World of Darkness
World of DarknessWorld of Darkness is a shared-universe brand of gothic horror tabletop RPGs created by Mark Rein-Hag...UniversalDark Fantasy
line.

Description

Players take on werewolves who see themselves as the planet's immune system, hunting the supernatural forces that would bring about the Apocalypse. In the Fifth Edition, a werewolf is seeking radical solutions to an environmental apocalypse and the world's injustices. The Game Master (GM), called the Storyteller, runs a chronicle in the World of Darkness, and the book covers character creation and guiding a troupe. The game asks a table to engage with heavy themes. The book carries a mature content warning for violence, sexual themes and strong language, and first-edition reviewers noted that its mythology can be a lot to take in. It suits groups who want a story of rage, loss and ecological dread more than a tactical monster hunt.

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Tchulk
Steady regular Tone chameleon
Hello all. I am Tyler (he/him) (under 18 but over 15) (AEDT) and I have 4 years of experience as a player and 3 years as a GM. I would love to find new games to join as a player. I am someone that enjoys playing character driven and story based game. I'm not really a megadungeon kind of guy. But I do enjoy some combat. Let's say 50:50 RP: combat ratio with it being ok if the roleplay is higher up to 100:0 I am looking for an online weekly or fortnightly table that is sometime from 5:00 AM to 10:00 PM AEDT Even though my most played game is DnD, I enjoy playing other systems like Alien the roleplaying Game, Pathfinder and others. I am always down to learn a new game. If you made it this far, I hope I have left a good impression. My favourite video game at the moment is Baldur's Gate 3, My favourite books are Brandon Sanderson Cosmere and Star Trek Q-Squared and finally my dream job is to be a video game programmer.
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Melissia
I'm a long time TTRPG player of several dozen different systems over the past 30 years.  I'm mostly interested in western fantasy, but have dabbled in other kinds of settings (eastern fantasy, modern settings, sci-fi/sci-fantasy, etc).  I prefer live play by post, but I'm willing to do voice games as well, and I have never had nay attachment to any particular official setting-- so homebrew doesn't really bother me, as long as the DM knows what they're doing.
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Vanirkin
The actor Drama lover Spotlight sharer Backstory architect Long-haul adventurer Balanced player
Old-timer who loves dark character-driven narratives and intrigue with the occasional splash of color 😁  My name is Erin (she/they), I'm Danish, in my 40s and I'm a retired IT specialist who enjoys fiction and games. Basically I'm looking for a new amatuer Glass Cannon / Critical Role style online experience since my previous group disbanded. Like a long campaign where people are on cam and put a bit of effort into it all. I am however also interested in more casual and voice only games if the fit and the vibe is really solid, as well as local games in the greater Copenhagen area. Some of my favorite settings are Vampire the Masquerade, Planescape, Eclipse Phase and Cyberpunk, while for systems I quite admire Wild Words and Forged in the Dark because of their reactive and collaborative nature. As a contrast, my least favorite games would be large groups that's all about combat, optimising, winning and doing progression in a strict system. Preferences • characters and narrative first • long theatrical campaigns • in-character roleplaying • trust over contraints, rule of cool • adult with lines & veils, session 0 • groups of 3-4 players • video chat, clear audio • high attendance, punctuality About me • 25 years as both player and GM • enthusiastic about writing • happy to be group secretary • flexible hours, easy to reach • cozy gremlin creature Give me a poke if you think I could be a good fit for your game ☺️
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Salith
I'm a He/Him|They/Them pansexual 50 year old demi-guy who's been playing and GMing since I was 13. I'm currently looking to play in games on Tuesday or Wednesday evenings/nights. Also, I don't do anything Wizards of the Coast as I don't like the Pinkertons or Hasbro.
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Kelindel
The storyteller Long-haul adventurer
Indepth discussions between characters, debates about what to do in different situations. Being challenged on morality of what is happening. Highs of wins fought through hard work and the sting of defeats felt through the whole group, ending in commiseration at the tavern as our characters mourn the loss of a favored NPC. Roleplay is what I love most about TTRPG's. I've been playing them since I was 12 years old (I am now 41), and while at the time it was because of all the cool monsters and stuff, even then I was captured by the different stories you could tell. I would love to share in the telling of the stories with you and your group. I've got extensive experience in a number of different systems from D&D in various incarnations to World of Darkness and Chronicles of Darkness to Masks, Stars Without Number and Fantasy Flight Star Wars. I'm always up for learning a new system! I've also GMed my fair share of games in the past, but am just looking to play right now due to my health right now (I am disabled) That isn't to say I -don't- like the tactical and exploration aspects of the game. When it comes to combat I tend to be more of a tactition sort of player, analyzing the playfield and trying to figure out the enemy. Though that hasn't ever stopped me from making the -stupid- decisions because they were in character. Story and plot over mechanical wins for me every time.  Failure is always an option. It  never is an end point, because it just gives new opportunities for story, even if it stings and hurts in the moment. We find the motivation in that. Current Availability: Tuesday and Thursday evenings weekly. Monday evenings and Saturday days every other week.
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Zingus
Tone chameleon The storyteller
I am orangutan-fan number one
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