Traveller

Overview

Traveller is a science fiction tabletop roleplaying game of starship crews, trade and survival among the stars, published by Game Designers' Workshop (GDW) in 1977. Marc Miller designed it with Frank Chadwick, John Harshman and Loren Wiseman. The original edition came as a boxed set of three digest-sized rulebooks known as the "little black books", which were later collected into a single volume. It is regarded as a classic of the hobby, and reviewers have praised its production quality, consistency and scope, while criticising its slow character growth and dated weapons. Traveller has since been republished many times, from MegaTraveller in 1987 to Mongoose Publishing's
Traveller 2E
Traveller 2E (2016)Traveller 2E is a sci-fi tabletop roleplaying game system, that was published in 2016 and updated in...Sci-fiRules-medium
in 2016 and its 2022 update. The system is the first edition of Traveller, and it was later succeeded by MegaTraveller (1987) and, much later, by Mongoose Publishing's Traveller editions.

Description

Players take on Travellers, former career professionals such as scouts, merchants, soldiers and navy officers who have left service and now work, trade and scrape a living across a human-dominated galaxy. The default setting is the Third Imperium, a feudal interstellar empire ruled by local nobility, and the Game Master (GM) uses the rules to generate worlds, trade routes and encounters. The game is a sandbox, not a story engine. Sessions revolve around jobs, cargo, debts, mortgage payments on a starship and getting from one world to the next, and the rules do not promise a plot. It also asks a table to accept risk at the very start. Character generation is a game of its own, in which a character can die before a first session, and a hero's capability comes from the career they survived rather than from levels.

Active games and players

en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Michelle
The storyteller Narrative minimalist
Let’s go on an adventure together! I'm looking for a free, cooperative, consent-based, story-focused TTRPG table. I enjoy character-driven games with party relationships, meaningful combat, exploration, mystery, downtime, and earned emotional moments. Ideal balance: about 40% roleplay, 20% combat, 40% exploration. I like sincere games with humor, but not constant bits, edgelord behavior, or main character syndrome. I fit best with players who share spotlight, cooperate, respect boundaries, and care about everyone’s character mattering. Consent and safety are important to me. Heavy themes, PvP, romance/flirting, sexual content, intense character conflict, or major effects on another PC should be discussed first. Lines and veils should be respected. I’m in Hawaiʻi Time / UTC-10. Weekends are best, and I prefer 2–3 hour sessions. I’m open to voice, PBP, or hybrid formats. Not a good fit for bigotry, disruptive rules-lawyering, non-cooperative play, unconsented PvP/romance/sexual content, trauma dumping, or using RPGs as therapy.
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en English de German
Shadowdark
Shadowdark
...
Mainz
Online
Frank Black
Hi folks. My name is Frank from germany and I am born in 1978. I started playing TTRPGs in the late 80s/early 90s (don't remember exactly) and had a hiatus between 2008 and 2016. In the early and mid 2000s I participated in the organization for a local convention of the german TTRPG Midgard. Most of my life I was the GM and to be honest I really liked it (probably more than beeing a player). At the moment I play in 2 local monthly goups (no GMing). I am not sure if I have to quit one of the groups I am currently playing in because I really dislike the system we are playing (Warhammer Fantasy 4E) and the group is not willing to change that in the near future. Besides of that I am more than curious to try out online gaming although I never did before. So please be patient with me. Old man incoming ;-) Today I enjoy OSR-games the most (Fantasy, SciFi and all other genres). The simplicity of it is just something I really embrace. I dislike extensive backstories for my PCs. I am convinced that it is more natural to build their personality as I play. I don't need characters that have already achieved everything in their backstories. Besides of that I am a gamer not a novelist ;-) I like my characters to go down in a big blow. They should not die of old age. The most memorable PCs I had are all dead :-) The worst thing that could happen to me as a player is if I recognize that the GM cheats just to safe me from certain death. DON'T DO THAT ;-) As a GM I roll openly and take the results as they roll. I don't balance encounters but I consider myself "fair" in regards of worldbuilding and player choices. I like when players don't optimize and just play without searching the solution on their character sheet. I will kill your character if they make bad choices or if fate demands it. I am not into voice acting or such things and I hate it to waste precious game time on playing out every-day-life of characters. The tavern evening with just talking, the 2 hour shopping tour with the local merchants, the chillout session in the public bath I've seen it all and I hated every single minute of it. Bring on the action, the adventure, thats the reason I play. As you may have noticed english is not my mothertounge. Especially my spoken english is probably not the best. But I think I could manage to be in an english speaking group. At least I would try it. I would love to find a group where I could try out online gaming as a player. I think I would not start online gaming as a GM right away but would love to evolve into that. I really don't care how to play online: VTT, Discord, Teams whatever. I really don't care at this point in time.
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en English
DND5E
Dungeons & Dragons 5E
...
Ottawa
Online
Exhausted Dad
Description to be added at a future date
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en English
PATH2E
Pathfinder 2E
PATH1E
Pathfinder 1
...
Online
Chris
So, about me, been playing for 11-12 years, started out GMing and probably on the whole find that the more rewarding part of the hobby, but I enjoy playing as well. Played quite a range of systems by this point; did my mandatory few years of D&D and Pathfinder, actually started with Dark Heresy. But I've run Shadowrun briefly, Mutants and Masterminds, dipped my toes in World of Darkness.  I think a benefit of my time behind the screen is that I'm relatively flexible in what I enjoy. I can go for deep and character driven games, but I also appreciate the fun of a good dungeoncrawl or epic combat. I'm absolutely a sucker for intrigue, but I'm not above playing characters dumb as a brick. I'm perhaps overly comfortable playing morally grey grand bastards, but when I think of my favourite recent characters, the Lawful Good Rogue probably ranks as the most compelling.  I'll admit, though I'm by no means someone who can only enjoy hyper-simulationist games, I do occasionally tend to press up against overly artificial system restrictions. In Starfinder, my character did over time trend towards 'why don't we vent the airlock before we go in... soften them up.', and in general, I see a balanced encounter and will often think 'how can rig the deck a bit more in my favour'. Also not a big fan of 'Narrative' games, like Powered by the Apocalypse. For whatever reason, they are the one genre I've never quite meshed with.  But yeah, I am generally open to try different systems, and flexible about my exact role in whatever party I join.
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en English
VtM
Vampire: The Masquerade
Homebrew
Homebrew
...
Online
eikona
I've been gaming since the early 80s. I suck at bios. I have played a bazillion games, and am willing to learn new systems. I prefer long term campaigns, with  focus on roleplay and character development. I haven't listed all games I've played/own, because there's far too many.
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en English
DND5E
Dungeons & Dragons 5E
...
Houston
Online
Oryzarius
I enjoy a good mix of tactical combat, character-driven role play, and creative problem-solving.  I'm an actor and director in local community theatre, so I enjoy a lively, active table more focused on "roll and shout" than on grinding to a halt to piece out complex mechanics.  I enjoy game universes that react to the PCs' successes and failures, and that are flexible enough to accommodate a wide variety of goals.
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