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The Motel

City of Mist
City of Mist
Online
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.

Description

Premise In the city of Archester, there has always been strange things hiding behind the mist of every corner in the city. However this time, the horror hides just by the outskirts of the city... an unsuspecting rundown motel that looks just like any of the other buildings in the outskirts that are unfortunately not important enough to be maintain by the City's governor or other major private developers. Legend has it that some of the guests that checked into the motel were never seen again... or stories of a cult living inside of the motel have also been heard... And the strangest thing is that just like any other rumour, this very motel seems to have been popping up at different corners of the city... Would you be daring enough to find out the truth of this urban legend?

City of Mist

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  • Location: Online
  • Game frequency: Oneshot
  • Timezone:
    WET
    Western European Time (GMT/UTC +0)
  • Virtual tabletop platform: Foundry Virtual Tabletop (Foundry VTT)
  • Organizer: Bamboozledtree
  • Price: 18$
  • Discord: Log in to view
  • Players: 0/6
  • GM: 1/1
  • Language: English
  • Added: 11. September 2026
Bamboozledtree Bamboozledtree

Hey there! You can call me bam or bamboozled here and I have just recently moved to London, I am mainly experienced in running City of Mist or any of the Mist Engine by Son of Oak Studios.

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Hey there! You can call me bam or bamboozled here and I have just recently moved to London! I'm staying around Mile End so I'm pretty close to city centre and I would love to try and run a few one shots in person with others that enjoy ttrpg!  I am mainly experienced in running City of Mist or any of the Mist Engine by Son of Oak Studios as it is lighter on the system and more emphasis on the narrative and roleplaying aspect of it so if that sounds like anyone's cup of tea feel free to let me know!  New players or players new to the system are welcome as well as I will teach them the system which is pretty easy and we will be using pregen characters provided by me or I can guide you through character creation for anyone that's interested. I'm mainly looking to run something by this weekend or even next week so if anyone is free or around, I wouldn't mind running a few one shots (we can use pregens if that's easier to get into the system or idm guiding players through the character creation process) If that sounds like something that interests you, feel free to hmu and we discuss time and location for our fun one shots that may or may not turn into a long running campaign if it's the right vibe! Hope to hear from you all soon! Cheers!

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Tabletop RPG
Tabletop RPG
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City of Mist
Online
Campaign
Hazecrux: Lines in the Mist
Players
5/6
GM
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City of Mist
en English

Hazecrux: Lines in the Mist

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The Secret World of Myths Behind the Mist Awaits You All you need is an idea for an ordinary person whose life has become entangled with a myth or fictional character (Preferably one from Greek Mythos or a Videogame). After that, it will be up to you to decide what kind of legend you will become. -------------------------- Hazecrux is a modern city you won't find on any map outside its borders. It's a place where myth and legend walk beside ordinary people every day. Most will never notice. While Superheros and Magic might be real, an armored knight looks like a police officer in riot gear. A fireball might be remembered as a gas explosion. Impossible events become strange rumors before fading into comfortable explanations. The Mist protects the regulars of humanity from the impossible, rewriting memories and smoothing over the cracks in reality. But some people awaken. They become Rifts, individuals whose lives have become intertwined with ancient myths, legendary heroes, forgotten monsters, fairy tales, gods, and stories older than civilization itself. Those legends grant incredible abilities, but they are never free. Every step deeper into your myth brings greater power... and a greater risk of losing yourself to the story that chose you. Hazecrux has survived catastrophe before. Years ago, an event known only as the Calamity nearly destroyed the city. During the chaos, the mysterious Overseer evacuated thousands into vast underground shelters. Yet salvation came with tragedy. The city's greatest hero, Excelsior, returned from the dead only to become its greatest threat, slaughtering innocents before finally being defeated by a single masked luchador. The age of superheroes ended that day. In their place rose the luchadores—modern champions who protect the city where the old heroes failed. The Overseer vanished soon after. His successor, Tina Bellows, now oversees Hazecrux openly. Even ordinary citizens know her name, though few understand what she truly protects, thinking her just some unelected Governmental official. Challenging her is the charismatic Zander Tombs, a young man with ties to the criminal underworld. He argues the city deserves freedom instead of guardianship. His supporters call him a revolutionary. His critics point to his father is a man whispered to control much of Hazecrux's criminal underworld. As if that weren't enough, a colossal spaceship now hangs over the city that Zander says he controls... along with his gaggle of would be supervillians that follow him. Even the Mist refused to explain that away, letting all see it and the shuttles that descend into the streets dropping who knows what and picking up only Zander knows who. A new faction has emerge. A new part of the City has sprung up in the Barren Fields, Arcaida... the Las Vegas of Hazecrux... a place with an ecclectic feel found only in the Basho. This island on the land feels distinct as the rest of the city sits on a knife's edge. Everyone can tell the world stands on the the cusp of another turning point. And somehow... ...you've become part of the story. -------------------------- If You Join the Game, You Will Find: Character-Driven Stories Who you care about matters as much as what you can do. Friends, family, lovers, rivals, mentors, and enemies shape the story just as much as ancient powers. Relationships are the heart of the campaign. Mystery and Investigation Every legend hides another secret. Every conspiracy has another layer beneath it. The truth is buried beneath the Mist, and discovering it often raises more questions than answers. Myth Meets Modern Life Ancient gods argue over coffee. Fairy queens negotiate through corporate lawyers. Dragons own businesses. Heroes have mortgages. Legendary stories continue in the modern world, wearing contemporary faces. Meaningful Choices There are no perfect answers. Every alliance has a cost. Every victory changes someone. Your choices won't simply determine how your character grows—they will shape the future of Hazecrux itself. Identity and Transformation The greatest struggle isn't defeating monsters. It's deciding whether you remain yourself or slowly become the myth living inside you. Power always asks something in return. The question is what you're willing to give. -------------------------- The game is run using Roll20 for tabletop play and Discord for voice and video. Sessions are streamed and recorded for posterity. A microphone is required, and a camera is strongly encouraged. This is a roleplay-heavy campaign centered on mystery, investigation, relationships, and difficult choices. Combat happens, but violence is rarely the solution to the problems that matter most. The game explores mature themes and emotional subject matter, and we maintain an open-door policy so players can comfortably discuss boundaries and sensitive topics. New players are absolutely welcome. Whether you're familiar with City of Mist or completely new to the setting, we'll help you learn as you play. Characters begin as ordinary people whose lives have become touched by myth, and the campaign gradually explores what that means for them and the city around them. -------------------------- This is a mature game about mystery, mythology, identity, and the stories that define us. It asks not simply what powers you possess, but what kind of person you choose to become when legends begin writing themselves through your life. If you enjoy stories like The Dresden Files, American Gods, Percy Jackson (with a darker tone), Fables, Buffy the Vampire Slayer, or Spider-Man at its most personal, you'll probably feel right at home beneath the Mist.

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Campaign
Chronicles of Alver - Viking - one player needed
Players
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GM
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en English

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Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
TL;DR [One Player Needed - All Welcomed] [homebrew - Viking inspired] [Thursdays 21:30 GMT +2 ] We have one slot available for a 4-player party. You can read below everything about the campaign, its settings, etc, and I can share a lot more lore with whoever gets to the Discord "face-to-face" interview :) Since the campaign launched on YouTube, you can also watch recent episodes to get a sense of the current party vibe and overall style. We keep things balanced, so there are episodes with a lot of fighting and episodes with mostly role-play. Mind - We are all experienced players/DMs but amateurs when it comes to "acting", so don't expect great acting, technical know-how, or CR level game ;) You can find it on YouTube under the name: The Chronicles of Alver - https://www.youtube.com/@ChroniclesofAlver I will add that I'm looking for people with the ability to take charge and initiate role play and conversations - I want you to feel like you're in the world and try your best to "live" in it :) Lastly, everyone is welcome to try - I don't care about your race, sexual orientation, or favorite blanket as a child. Be kind and friendly to the rest of the party, and you'll fit right in :) Click the link to apply: https://docs.google.com/forms/d/e/1FAIpQLScIeo4QAfbIuDVafQxzwxbnO4WD9GxjzJyPEBvs4x5R9SeiWg/viewform?usp=header ******************* Hey everyone! This post will be long as I want to give you a lot of information, so bear with me :) Index: About me About the campaign About the world Closing words About me: I'm an experienced DM (over 9 years). I would like to have five players for the campaign. You don't need to be a veteran, but I prefer some experience. The campaign is my homebrew world, which I created for a fantasy book I'm writing (and have been for several long years). I'm the head of a creative studio in an AAA-related gaming company. I'm a fantasy lover, a medieval history buff, and a martial artist, so if it has capes, I'm in! I'm a married father of three with a dog (so technically four as she's very much a daughter to me). I generally love dad jokes and word puns. I always mean my puns! About the campaign: We'll be using 5e with many homebrew elements. All the races and lore are homebrew, but for ease of use, they will all be based on edited versions of "normal" races (and all will be added to D&D Beyond). The party is currently at level 7. This will strike a balance between action and role-play. You will have a lot of weight on the story and direction. Everything goes - as long as it's realistic within the logic and magic of the world. Please let me know what you'd like to try, and we'll see how to make it happen. Death is final. Mostly. If your character dies, it'll be rare to bring them back. But you can always roll a new character. My goal is for you to enjoy the game and story. I don't want to kill your characters. I aim to provide you with a challenge, an engaging story, and a fun and immersive experience. Weekly sessions are held on Thursdays, most often (unless too many people are unable to join, in which case we'll try to find an alternative day for that week). Sessions start at 21:30 +3 GMT (18:30 UTC) and are usually two and a half hours long. We're doing video chat via the Riverside website (also for recording). I believe seeing our faces and expressions helps connect us, so I want people who are not camera-shy. No one cares how you look, what your race or color is, or whatever - be yourself (and your character), and that's great! D&D Beyond + Foundry for combat + Discord (for text chats). YouTube/Podcast - I record our sessions and post them on the campaign's YouTube channel, and may also stream them live later. I'm not delusional in thinking we'll be big or famous, but maybe some people will find our game fun to watch and benefit from it. So you need to be ok with it. Before we dive into lore and character creation, I'll ask you to sign a release form to allow me to upload videos featuring you from our sessions (all the other players have signed this form - it is to protect both you and me in the future). We speak English. I'm not a native speaker, and I don't do accents very well. But I do have excellent English. The sessions will be in English. You need to be able to speak it well. Accents are fine :) Please do not include IRL politics or agendas during sessions - These motifs are ok and might be present if they are relevant to what's going on in the session (i.e, Slavery or the Spanish Inquisition if we face a similar situation - you can use philosophical ideas obviously) - But try not to insert IRL events happening now or in recent years if possible. Age groups - around 30 or above, please Ensure you schedule a time for the session. This is important, as we've had people cancel frequently, leading to canceled sessions that significantly hinder story progression and immersion. Unforeseen shit can happen, of course, but please, if you apply, make sure you can commit to being available for the sessions each week. About the world: We'll be playing in a world called Alver on the continent of Kronland. This is a heavily Nordic-inspired world. Imagine what the late Middle Ages and Renaissance in Europe would have looked and felt like if the Vikings had become the dominant influence rather than Christianity. At the same time, there would still be distinct kingdoms with their own cultures, fashions, and styles. Norse mythology is deeply ingrained in the world.  The lore is inspired by Nordic mythology, but it is NOT Nordic mythology. It's a full-on pantheon and history I created. Some stuff will align and match, but much will not.  The continent is vast, and thus, the distance between cities, villages, and civilizations is such that the world varies greatly, from areas with rare magic and supernatural elements to cosmopolitan cities with mixed races, magic, and wonder. The game is designed to strike a balance between drama, grim humor, and epic adventure. It's not just grimdark or silly - it'll be a mix of all. You'll start small in scope, but the story is meant to go epic by the end.  There are five playable races (with some having sub-races), which I'll share the details of later, but these are the closest "D&D" races to them in racial traits: Menskr: Humans + Vel (homebrew variant human - with some innate self-magical potential) Kettir: Homebrew Tabaxi Hedlinari: Homebrew mix between Dwarfs/Gnomes/Halfings Graari: Homebrew Goliath (with horns! lol) Mal-Siva: Homebrew Aasimar (The only race that can use "real" magic classes like Wizards or Warlocks in my world) Closing words: That's it. If you read all the way here, my respect! I hope we can have a fun, friendly group to play with, grow together, and have emotional support when needed (lol). Feel free to ask me any questions you might have!

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