Shadowrun (2019)

Overview

Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. The game has gone through multiple variations and versions, since its first release in 1989, the latest "Sixth World" game system was published in 2019, by Catalyst Game Labs. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. The system it directly evolved from is
Shadowrun 5th Edition
Description Shadowrun takes place several decades in the future (2050 in the first edition, currently 2088). The end of the Mesoamerican Long Count calendar ushered in the "Sixth World" with once-mythological beings (e.g. dragons) appearing and forms of magic suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. The Shadowrun world is cross-genre, incorporating elements of both cyberpunk and urban fantasy. Unlike in a purely cyberpunk game, in the Shadowrun world, magic exists and has "worked" since 2011. System Overview & Key Features
The d6 Dice Pool The core resolution engine uses a massive pool of six sided dice. To attempt a test, a player adds their relevant Attribute and Skill together, then rolls that many dice. Every 5 or 6 rolled counts as a "hit" and players need to roll a certain number of hits to succeed.
The Edge System In the Sixth World edition, Edge is a fluid tactical resource. Instead of tracking dozens of tiny situational modifiers, characters earn Edge points during a fight by having a superior position, better gear, or catching the enemy off guard. These points are spent immediately for rerolls or special combat actions.
The Three Worlds The game takes place across three distinct layers of reality. Physical combat happens in meatspace, hackers project their consciousness into the virtual reality of the Matrix, and mages project their spirits into the magical Astral Plane. A well balanced team must handle threats from all three directions at once.
Magic and Drain Spellcasters do not use spell slots. Instead, they can cast spells as often as they like, but channeling arcane energy takes a physical toll. Every time a spell is cast, the mage must resist "Drain" which can cause severe stun or physical damage if they are not careful.
Additional links shadowrunsixthworld.com https://shadowrunsixthworld.com - Official Shadowrun website catalystgamelabs.com https://catalystgamelabs.com - Official Catalyst Game Labs website

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Martin
Hi there,  I am looking for a pen and paper group meeting around Antwerp or Mechelen in person on weekday evenings. As my Dutch is not very good, I would appreciate an English speaking round. Playstyle: immersion and fun at the table for everyone are key for me Let me know if you have a free seat or want to found a new group. Cheers, Martin
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This is a description for 2 friends trying to find a game together. Residing in the CST timezone, we are available on either Mondays or Tuesday evenings. First: Hey! I'm Steve and I've been playing TTRPGs for around four years. I have DM'd D&D 5e for almost 3 years and have been a player in multiple campaigns in a variety of TTRPGS such as Starts Without Number, Worlds Without Number, and D&D 5e 2014. I also have a little experience with Shadowrun 5e.  I enjoy both combat and roleplay near equally and have zero issue leaning into one or the other Second: Hey! Im That_Guy and I’ve played DND 5e for about 7+ years. I’ve only recently began DMing though, so I have less than a year of DMing experience. I’ve only played DND 5e but I have been very interested in learning more types of TTRPGs. I also prefer a bit more roleplay than combat, but I like a good mix of both and would rather have an equal amount than to have the absence of one.
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Player experienced with multipe systems and currently the default GM looking to play some of the other games out there.

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