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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd: The Devil Ascendant
Players
6/8
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd: The Devil Ascendant

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
The mists are calling. Will you answer? There is a land where the sun has forgotten how to shine, where the dead seldom rest, and where every whispered prayer may be answered by something far worse than the gods. Welcome to Barovia. Beyond the choking mists, ancient evils stir. The villagers bar their doors against the night, wolves stalk the forgotten roads, and somewhere high above it all, a dark lord watches from his castle. But something is changing. Old prophecies are stirring. Strange signs mark the heavens. And the threads of fate are being drawn tighter around those unfortunate enough to wander into this cursed domain. In Barovia, death is not always the end. Sometimes, it is merely the beginning. Curse of Strahd: The Devil Ascendant is a reimagined journey into Ravenloft, weaving classic gothic horror, psychological terror, dark mysteries, and unexpected twists into a campaign where your choices carry consequences—and not every monster is what it seems. Whether you are a veteran of Ravenloft or entering the mists for the very first time, do not expect the familiar to remain familiar. CAMPAIGN DETAILS System: D&D 5E (2014 Rules) When: Sundays, 11:00 AM – 3:00 PM Eastern (GMT-4) Where: Roll20 & Discord Session Length: 4 hours Cost: $25 CDN per session (Reduced to $10 CDN until January 1st, 2027) The mists have opened. A place awaits you at the table. Come willingly, adventurer. Barovia has never needed an invitation to claim its guests. After all, the Devil knows your name. Will you live long enough to learn his?

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
The mists have chosen you. Will you be the one to finally break the curse of Barovia and bring the sun back? TL;DR: - System: D&D 5e - Schedule: Mondays, 19:15 CET weekly. - Session length: 3 to 3.5 hours. - Format: Long-term campaign, so I'm looking for players who want to stay. - Platforms: Foundry (maps and tokens), D&D Beyond (characters), Discord (voice).  - Age: 18+. This isn't because of NSFW content. I just prefer running games for adults. - Price:$20 USD per player, per session ( your 1st session will be at 50% off). I'm looking for 2 more adventurers to join a long-term D&D 5e campaign through Barovia. Fold horrible schemes, make deals and take down the ultimate lord of Barovia. Session 1 is at 50% so you can try the group without commiting. The campaign is already underway with the party is at level 5. Although the level is somewhat progressed, the story is way before the midway point.  Link to the game https://startplaying.games/adventure/cmroocd1d00sjjo04ouwp1juw?referralCode=AELWX8PE

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Rift in Reality (Superheroes vs Eldritch Horrors)
New
Posted 9 hours ago
Players
1/5
Paid game
Paid game
GM
1/1
Savage Worlds
en English

Rift in Reality (Superheroes vs Eldritch Horrors)

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No mortal human could really face what is coming, but you, you are a bit more than that. At least you became more lately. The more otherworldly influences force themselves into the world, the more your power grows as well, as it was answering a challenge. Will it be enough to protect everyone, or at least some? Session 0, along with the first one are free. More details under: Campaign Link StartPlaying Link $10 referal for freshly joining Start Playing

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniv homebrew DAV20
Players
5/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniv homebrew DAV20

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in 1991, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (Camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Salubri Warrior that also has Celerity as clan, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla). I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. I am using V20 for most of the fluff, with slight alterations to politics, the abilities for the most part. DAV20 is for the disciplines, the special powers. I can get you pdfs of the two core books free. We are also using Ercyicyes Fragments and Book of Nod in the campaign, the party just got a copy of both by accident. Yes, I will be taking the campaign into the end of the world, Gehenna. Lore of the Clans and Lore of the Bloodlines might be useful. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Rot
Players
3/7
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Rot

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
An Eldritch Horror with a Vampire Twist  You crashed a nautiloid ship and you have temporary amnesia forgetting the past 48 hours of your events  You have a strange headache and you swear you feel a tense migraine forming behind your eye a piercing pain almost wriggling.  You find your bearings and you realise your near a place called Seabrooke  When you get there it's a strange solem place. The Lord has been taking people away and they have never been seen again  And you realise your senses can't be trusted as your starting to see things that is making your psyche break.  What is happening? What is this strange illness that's spreading in Seabrooke and why does it not stop with a cleric or a paladin touch

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
One Bite, One Of The Dead
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

One Bite, One Of The Dead

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
A beginner friendly zombie apocalypse campaign A detective agency has been employed by the local mercenary group to investigate this strange haunted house near a cemetery where strange groaning snarling sounds were heard. what they found made them race against time to stop a zombie apocalypse as they found evidence that becoming a zombie no longer involves necromancy but a simple bite, a bite that cant be cured well not unless you cut the limb in time so now you need to get people to take this seriously while investigating outbreaks and figuring out what is new about these zombies but hey no pressure Campaign is set in Exandria  Starts at level 2 and ends at level 20

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Curse of Strahd, Tomb and Mad Mage on Foundry VTT
Players
2/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Curse of Strahd, Tomb and Mad Mage on Foundry VTT

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
All games have been moved to Foundry VTT! Hi. I'm Drakeen a Pro GM seeking several players to fill games for Curse of Strahd, Dungeon of the Mad Mage and Tomb of Annihilation through StartPlaying. Every Forgotten Realms campaign has been extensively expanded with new locations, encounters, quests and storylines while remaining true to the spirit of the original adventure. Expect tactical combat, rich lore, character-driven roleplay and an immersive world that rewards exploration. Dungeons & Dragons 2024 rules 2024 Player's Handbook classes Artificer available 2014 class options allowed when not updated for 2024 (e.g., Hexblade, Divine Soul, etc.) Primarily Rules as Written and Rules as Intended with limited homebrew Point buy for character abilities Expect a balanced mix of approximately 40% Combat ⚔️, 30% Exploration 🗺️ and 30% Roleplay 🎭. For new players to veterans. Schedule / Seeking players for long-term weekly Forgotten Realms adventures 🏰 Curse of Strahd — Thursdays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (🪑 3 spots) 🏰 Curse of Strahd — Fridays at 8:00 PM ET / Saturdays 10:00 AM AET (🪑 1 spot) 🏰 Curse of Strahd — Saturdays at 7:00 PM ET / Saturdays 9:00 AM AET (🪑 6 spots) 🧙🏾 Waterdeep: Dungeon of the Mad Mage — Sundays at 8:00 PM ET / Mondays 10:00 AM AET (🪑 2 spot) 🧙🏾 Waterdeep: Dungeon of the Mad Mage — Fridays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (🪑 6 spots) ☠️ Tomb of Annihilation — Sundays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (final chapter) (🪑 3 spots) ☠️ Tomb of Annihilation — Thursdays at 7:00 PM ET / Mondays 9:00 AM AET (🪑 2 spots) 💻 Platform: D&D Beyond, Foundry VTT and Discord voice 💰 Price: $25 weekly (booked through StartPlaying) ❓ Questions? Feel free to send me a DM. I'm always happy to chat about the campaigns, answer questions or help you find the right game. StartPlaying Profile 🎲 (Games Details) https://startplaying.games/gm/drakeen YouTube 🎥 (DM style & game design) https://www.youtube.com/@Drakeen965 Happy hunting!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Space Odyssey
Players
4/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Space Odyssey

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
this is a beginner friendly campaign that is inspired by the game series mass effect So you and your group of friends were still drunk that when you stumbled into the woods and found a strange and abandoned space ship, completely unaware its a nautiloid ship that's used by mind flayers well you and your friends stole it and started having a bunch of adventures including intergalactic ones where you even recruited some people to join you to keep this spaceship running. only to eventually stumble onto evidence that a group of more zealot than normal gith and mind flayers have created a TERRIBLE alliance and are preparing to dominate the galaxy and sword coast so its up to you and your stolen space ship to stop it This game has heavy rpg element's, puzzles and mystery and a focus of not just the main campaign but finding allies and recruiting for your new ship Content warnings  Body Horror Extreme Violence Execution Genocide Gore Kidnapping Mass Death Talk of Superior Race Terrorism In Session 0, I discuss player boundaries and also share my own boundaries as the DM. It’s also a great opportunity to set clear expectations for the campaign before we start playing. If any issues arise later for any reason, I’m happy to hold another Session 0 to revisit boundaries and safety tools together. During sessions, I build in regular breaks (usually 5–10 minutes, or longer if needed). These give everyone a chance to rest mentally, grab something to eat, or take care of personal needs. Players are always welcome to request a break at any time. During more intense sessions or scenes, I remind everyone that my private messages (DMs) are always open. If you ever feel uncomfortable but don’t want to speak up in the moment, you can message me privately. I take all feedback seriously and will prioritize your comfort. At the end of intense sessions, I always do a quick check-in to make sure everyone is okay Payment is weekly through startplaying  Link to startplaying to sign up or for more information

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
Very Hostile Work Environments
Players
4/6
GM
1/1
GURPS
en English

Very Hostile Work Environments

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Hi.  I run a game on Discord, Tuesday nights, 7 PM Eastern.  It’s a fantasy game…sometimes.  It’s sci-fi set in Shanghai…well, maybe next week.  It was a western a week ago, I think, or was that gothic horror? The game has you as a special agent, traveling to alternate histories for a massive, multi-reality travel agency.  Because all possibilities are possible, you can be whatever you want (within reason, about as powerful as an X-Man/Teen Titan and you must appear as human or at least as something that’s common in reality like a squirrel or something that could wear a holo projector to appear human).  Our group has a Fae cowboy, and a dieselpunk femme fatale.  In the past we've had robots, intelligent sand, hive-mind insect swarms and so on.  You come up with the concept and we’ll make it happen.   The game uses GURPS – a very old, crunchy and confusing game engine.  However, you will not have to do anything, just tell me what you want & I do the numbers.  I (the GM) am so backwards that we do not use AI or software.  I use a paper map and puppets. A bit about the group.  We may have one person, maybe more, leaving and we need a replacement.  This is not set in stone & cannot guarantee this will happen.  The group is mostly younger (20’s-30’s) & mostly women.  Therefore, I would prefer anyone joining to be a woman or at the very least not be weird about it.  This will get you immediately banned.  Please be nice and professional.   If you hate your office job or capitalism in general,  this is the game for you! We’re looking for the following: Foremost is a good personality and a sense of humor.  You can be shy and awkward (shy & awkward people often have the best senses of humor).  Juat don’t bring the mood down.  Next is consistency.  We’d prefer someone that can show up.  We play once per week, and you will need to consider that if you feel it will be an issue.  Finally, we are newb friendly and pro LGBT.  All we ask that you don’t be a jerk.   We do sometimes say naughty words and drink adult beverages.  Well, at least I do.  Please contact me if you have any questions.   I will try my best to accommodate.  This is actually a very special thing we have going on so please take that in consideration.   It's not your average game.   I'd suggest listening in first & you can make up your mind from there.  I’d also consider filling out the questionnaire as it is different than the rest.  You can reach out to me directly at @yeroldpalwill.  I respond quickly.  Thanks.  I do hope to hear from someone.   Hope its you.  Like,  seriously.  Please reach out.   If this is of any interest to you at all, please message me.  I'm probably not going to.   Let destiny happen for once in your life!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse Of Strahd
Players
3/4
GM
1/1
Dungeons & Dragons 5E
et Estonian en English

Curse Of Strahd

Horror
The game leans into fear, tension and dark themes.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Otsime 2-4 inimest, kes oleks huvitatud uurima ja avastama Barovia maid ja ajalugu! Vanuse piirangut kui sellist ei ole, aga peate arvestama, et DM on 15! Sul peab olema hea mikker, discord või muu äpp mille kaudu saab teha grupikõne ja võimalusel jagada ekraani. Sul ei pea olema eelnevat kogemust D&Dis. Kirjutage Discordi: karlys1

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Somnium Shard |5.5e DnD| Long-Term Sandbox Wed
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Somnium Shard |5.5e DnD| Long-Term Sandbox Wed

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
Welcome to the Somnium Shard. A sundered paradise; knowledge, gods and power's all known throughout the land, its history coveted by lost tomes, cosmic knowledge and crazed minds. With earliest carvings detailing a different world that may have been the Shard's muse, the inspiration for reality. However not all could be replaced, and the world's panorama was in its own natural discourse, with the residents at home. With that overly grand intro done welcome to my personal world, a multi-year labour of love that I'm still working on with every session, a sandbox type world for players to discover, learn about and influence as they desire. Designed as an open campaign for players to fit into as they wish, follow the threads of their backstory, or start a questline that leads to them swearing loyalty to a kingdom. Whatever it is you feel you want to do in a fantasy world I'll accommodate it as well as I can. However do not think that this means everything is free, the Somnium Shard is still a living and breathing world, thievery, murder and the sort will have consequences, as will trying to steal that magical artifact. You'll have to contend with mages scrying on you, rangers tracking you and bounty hunters after you if you upset the wrong people. So come and join the adventure, see where your characters can take you, how they can evolve and develop in this world with a DM that can handle whatever you feel like throwing at him. Game Link: https://startplaying.games/adventure/cmoxemgt600a9lb04y5v42so2

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Somnium Shard |5.5e DnD| Long-Term Sandbox Sun
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Somnium Shard |5.5e DnD| Long-Term Sandbox Sun

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Welcome to the Somnium Shard. A sundered paradise; knowledge, gods and power's all known throughout the land, its history coveted by lost tomes, cosmic knowledge and crazed minds. With earliest carvings detailing a different world that may have been the Shard's muse, the inspiration for reality. However not all could be replaced, and the world's panorama was in its own natural discourse, with the residents at home. With that overly grand intro done welcome to my personal world, a multi-year labour of love that I'm still working on with every session, a sandbox type world for players to discover, learn about and influence as they desire. Designed as an open campaign for players to fit into as they wish, follow the threads of their backstory, or start a questline that leads to them swearing loyalty to a kingdom. Whatever it is you feel you want to do in a fantasy world I'll accommodate it as well as I can. However do not think that this means everything is free, the Somnium Shard is still a living and breathing world, thievery, murder and the sort will have consequences, as will trying to steal that magical artifact. You'll have to contend with mages scrying on you, rangers tracking you and bounty hunters after you if you upset the wrong people. So come and join the adventure, see where your characters can take you, how they can evolve and develop in this world with a DM that can handle whatever you feel like throwing at him. Game Link: https://startplaying.games/adventure/cmvln9cpm0061l508czw47stz

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Monday - Thursday    A group decides on day & time Most people will probably play between 16:00 – 21:00 (GMT+0) It'll be played in a Discord voice chat "Theatre of the Mind" playstyle (means no VTT) Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, Forgotten Realms based homebrew campaign, with an emphasis on story & adventures Ratio: 60 Roleplay/30 Exploration/10 Combat Starting level is 1, Point Buy, Milestone leveling Spells become cantrips, a player can cast them without components or GP Cooldown of spells depends from their power level & the DM's will, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher  Some spells that affect game's balance & world, may be forbidden. It'll be discussed HP are cinematic. Depending from how much & what kind of damage a character receives, i'll adjust his condition Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) Artificer & Psion aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) About forbidden spells As an example, this is only level 1 Wizard, but i hope you get an idea Mending Charm Person Detect Magic Detect Poison and Disease Friends Unseen Servant Tasha's Hideous Laughter Sudden Awakening Sleep Sense Emotion Puppet Identify Id Insinuation Healing Elixir Disguise Self Comprehend Languages Cause Fear Ressurection & lethal spells Instead of using ability checks or in-game tools (acquiring unique items, talking to people, searching for clues, improvise), a player casts a spell that speedruns a campaign But a player can prepare all other spells A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance (+3 Dexterity, Perception, Acrobatics) Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races (+4 Stealth) A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things (8 AC, -5 Strength, Athletics)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
One-Shot horror
New
Posted 21 hours ago
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

One-Shot horror

Horror
The game leans into fear, tension and dark themes.
Adult
The table is for players who are 18 or over.
🎲 Looking for 2 More Players – D&D 5e Horror One-Shot! 👻 I'm putting together an online Dungeons & Dragons 5e one-shot for November 7th and looking for 2 more players to join us! Adventure Details: - 📅 Date: November 7th - 🕒 Time: TBD (Eastern Time) - ⏳ Duration: Approximately 3–4 hours - 🎭 Theme: Horror aesthetic - 🗣️ Language: English - 💬 Communication: Discord - 🗺️ Virtual Tabletop: TaleSpire A couple of requirements: - Players must own their own copy of TaleSpire to participate. - I currently have 2 players confirmed and am looking to fill the remaining 2 spots for a group of 4. Whether you're a seasoned adventurer or relatively new to D&D, you're welcome to reach out!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Tomb of Annihilation
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Tomb of Annihilation

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
Hello there! We are a group of four (3 players plus the dm) currently about to start a new campaign and are looking for one or two more players to join! We usually play early saturdays and try to keep it as regular as possible though life does sometimes get in the way. The games take place on Foundry VTT and Discord. We all have differnt levels of experience so being a beginner should be no trouble at all.  All that being said, we're all dedicated players who especially like character development, roleplay and lore aspects of the game but really enjoy it all and just want to play more D&D. Lastly, everyone is 18+ and we would like to keep it so especially since this module does have darker themes. If you are interested just send a message my way and let me know: What should we call you? Are you over 18? Do you have any experience with D&D/TTRPGs?

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
A Thrilling Murder Mystery, Levels 4 - 6
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

A Thrilling Murder Mystery, Levels 4 - 6

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
You are a couple of seasoned travelers about to be dragged into something a lot more than you bargained for. This is a tale of emotion, terror, and tragedy; but also one of heroism, something the people of Neverwinter desperately need as they struggle against a serial killer. This short adventure goes from levels 4 - 6 for a party of 3 – 5 players. The game is designed to run anywhere between 4 – 8 sessions and focuses on mystery, horror, a decent amount of combat, and thrilling and dramatic roleplay! Session 0 is free, and we focus on expectations there, so everyone knows what they’re getting into.  Further Details and how to join here: https://startplaying.games/adventure/cmuss8jfq01dkl9043evcktv7?ref=cl364he035phabopk9zps3nif I have a few other games listed on my profile if this doesn't work; you can check that, and more information about me and my style here: https://startplaying.games/gm/627fe21745eac1ca56eb8f72

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Ravenloft: Curse of Strahd
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Ravenloft: Curse of Strahd

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
System: D&D5e (mix of both 2014 and 2024) with homebrew Time Slots Available: Sundays at 6pm GMT-3, Mondays at 7pm GMT-3, Tuesdays at 7pm GMT -3 , Wednesdays at 7pm GMT-3 and Thursdays at 7pm GMT-3 Session Duration: average of 4 hours Session Cost: $5, session 0 will be free. Tools: Discord for voice and text, Fantasy Grounds VTT. Seats Available (minimum of 3 players to start): Sunday: 2/5. Tuesday: 5/5. Wednesday: 5/5. Thursday: 5/5. Game Style This is to be a rather unusual run through Curse of Strahd, as some of the content been changed along with small bits of the greater plot. Quite a bit of content from previous editions of Ravenloft, along with new content, has been added in hopes of creating a new experience for newcomers and veterans alike. About the adventure It was a quiet day when a desperate messenger arrived to the great city Ravenport carrying a most distressing message: The nearby lumber town of Halzen has been overtaken by a mysterious mist, any who enter it never to be seen again. The townsfolk put together all the money and resources they had to send an envoy requesting aid, for dark things stalk the nights and more and more of the inhabitants disappear come morning, the sun ever dimmer. The Black Hound's Consort Mercenary Guild has put out an official bounty of 500 units of sterling silver for any that may solve this mystery, but you may find that gold would not have been enough for what you found yourselves against. LGBTQ+ inclusive. Interested need only sign up in the links below: Sunday: https://startplaying.games/adventure/cmsd8p4be00jil804xopr5486?ref=cmed5otv200qqle0474z58arj Tuesday: https://startplaying.games/adventure/cmva4e88z01ihjp06f2476dgv?ref=cmed5otv200qqle0474z58arj Wednesday: https://startplaying.games/adventure/cmvh58zks001yk108yvouc32c?ref=cmed5otv200qqle0474z58arj Thursday: https://startplaying.games/adventure/cmvh59na300czl607cjv8flv9?ref=cmed5otv200qqle0474z58arj

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Tabletop RPG
Tabletop RPG
DND1E
Dungeons & Dragons (1974)
Online
Campaign
Original Dungeons & Dragons
Players
4/10
GM
1/1
Dungeons & Dragons (1974)
en English

Original Dungeons & Dragons

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Whatever the opposite of a railroaded adventure is, this open-world campaign is that. The rules are simple. The world is complicated. What happens to it is up to the players. You will hear rumors, discover locations, meet competing factions, and encounter problems, but the game will not tell you which direction you must take. Some things the players have chosen to do so far: Join the local mercenaries to learn the ways of the sword as a mage - Retrieve an old lady's purse - Become war chieftain of an orc village - Decapitate a wight with a cursed sword Also some new races that are crafted to play and feel very different: - Pixie - fly, perfect hiding, cast phantasmal forces at will, insults cause physical damage to you - Orc - infra-vision, can recruit monsters more easily Races and classes are kind of blended together. Multiple characters are encouraged. Each choice allows you to do something that appears to let you break the game, while saddling you with something else that seems debilitating. This is by design, and players have come up with a few ways of getting around and abusing these things to the betterment of the story and lore. - Fighting-Man - Doesn't have to actually be a guy, but is a human. Can use all weapons and armor. - Magic-User - Has one spell, one "shot". Can meet with magic learned peers to exchange knowledge. The most notorious spell in the game right now is Charm Person because it doesn't wear off like in later editions. - Cleric - The best of the two above, but must be Good, and by the Law. - Elf - Essentially a Magic-Use/Fighting-Man with extra perks and ties with elves and the ability to sense magic, enhanced senses, etc. but capped at a certain point - Hobbit - Capped early, but can hide flawlessly in urban areas and snipe REAL good with slings. No magic. - Dwarf -  Capped early, but high resistance, good with all axes and hammers, can sense what stone touches and its shape, and ties with and extensive knowledge of dwarven culture and holds. There are major events going on in the background but instead of shoving players in the middle of them, I showcase the developments of those events that come about, for good or ill. The players decide what to investigate, whom to trust, which dangers are worth confronting, and what their characters want to accomplish. How many hirelings do you need to bring with you? How much can you do successfully alone to maximize profit? Play alone, 1-on-1 with DM and player, or up to 10 others at once. The world continues to develop around the party. Factions pursue their own plans, NPCs remember your actions, enemies adapt, settlements can change, and neglected situations may grow better or worse. Player choices can permanently reshape the campaign world. Let me know if you are interested!

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Tabletop RPG
Tabletop RPG
Other - few...
Online
Campaign
Horror PBP
Players
0/4
GM
1/1
Other - few rolls needed
en English

Horror PBP

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
SO... Every year around Halloween, I like to run a horror oneshot. I've been learning about new horror RPG systems and I want to run one of these! I have several HORROR options I want to pitch to you. 1 CHILDISH THINGS —immersive horror Keywords: PCs are children: ages 4-9, monsters, small secluded town, high immersion, nightmare-like, run away the terrors of the night to find your missing parents and classmates in your small secluded town. What is seen the shadows is easily misunderstood in the mind of a child… Roleplay: HIGH Combat: LOW Technology: MODERN DAY (but before cell phones) Player buy-in: For this game, you will need to be able to act, react, and talk like little kids. You will need to have some form of family in your backstory that you care about - and want to find when they go missing. Because this is horror, you won’t be able to FIGHT the monsters; rather you’ll need to RUN. This game won’t work unless you can react to things as a small CHILD, i.e. with FEAR. We only play after dark, preferably with your lights out, with headphones, and clutching your childhood blanket or stuffed animal. It should be an extremely immersive horror experience. **note: Before the first session, I ask you to list out your ACTUAL fears to me (clowns, spiders, being kidnapped, etc) so that I do not include them in the game. In addition, I ask all my players to read and sign a waiver, telling you (among other things) that if it’s getting too intense, you must TELL me right away so that everyone has a safe and enjoyable time. 2 MOBIUS —paranormal exploration Keywords: modern-day teenagers, trapped on an abandoned island, paranormal, time loops, strange and terrifying secrets hidden, investigation, time travel Roleplay: LOW (You don't need to be an actor/roleplayer to enjoy this game) Combat: MEDIUM Technology: MODERN DAY (but before cell phones) Player buy-in: You don’t need to be a good roleplayer to enjoy this mysterious game. There won’t be much combat, as anything truly dangerous you’ll probably have to run from. You WILL need to be curious, investigative. You’ll also need to be driven to escape and survive, because there won’t be an opportunity for you to create another character if you die; you’ll just have to take over one of the 3-4 NPC teenagers who came with you. In other words, be careful! **Helpful hint: The last time I ran this game, everyone signing up initially wanted to be “the quiet nerd type”…I would encourage you to go for something else if you think you can. :) 3 TEN CANDLES —tragic horror Keywords: modern-day teenagers, trapped on an abandoned island, paranormal, time loops, strange and terrifying secrets hidden, investigation, time travel Roleplay: MEDIUM Combat/Lethality: MEDIUM Technology: ANY (Our setting can potentially any era from real-world history) Player buy-in: 10 days ago, the sun went out. No one understands why or what happened. But then... that's when They started to appear. You can't kill Them. You can't understand Them. The only thing they fear... is light. But the electric grid (or village bonfire or whatever light source you have) has been mostly wiped out... and so has the rest of humanity. This is specifically a "tragic horror" narrative - there is no way to "win." This is a story of the last few people left alive, and their final struggles before ALL of them die at the very end. This is a powerful narrative-driven system where we really try to tell a compelling narrative together. This system is intended to be played in-person in a dark room with actual candles that are purposely extinguished as the game progresses... so I'm honestly not sure if this sort of style can be run online. Still... if there is sufficient interest, I'm down to see what can happen! WHAT SYSTEM WOULD WE USE? To be honest, I’m not entirely sure. I would prefer to assemble my players first. Then we can decide the system together. I’ve had great success in my decade of GMing running a heavily simplified system called The Bare Bones System, but I am open to running any of the following: - Dread - Ten Candles - Kids on Bikes - Everyone is John - The Bare Bones System Several of these systems imply that we might have a scenario not covered in my 3 ideas above. That is ok with me! :) YOU READ THIS FAR? Great! Can't wait to meet you! Leave an application below! :) THE APPLICATION (please copy/paste these questions into your reply) ****NOTE: I only come to Reddit once or twice a week, so DM me on Discord if you are interested! My Discord tag is moogamoogamooga Name: (screenname is fine) Approximate age: (specific or vague) How many years you've played TTRPGs, which systems, and how many (if any) years you've been a Gamemaster: Which past (or present) campaigns you've enjoyed the most, and why: What sounds appealing about a horror game to you? (BONUS: Have you ever been in a horror campaign before, as a player or a GM?): Tell me which campaign idea(s) sounds fun to you! What intrigues you about it? What do you imagine yourself doing?: Pitch your character(s). This can be as short or as long as you’d like: ****NOTE: I only check Reddit once a week, so DM me on Discord if you are interested! My Discord tag is moogamoogamooga

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Oneshot
Vampire: The Masquerade - The Blood Hunt
Players
2/5
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

Vampire: The Masquerade - The Blood Hunt

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Baltimore, MD. 2026... You haven't been Kindred for long, a decade at most. The Camarilla is a monstruous monolith, but also fairly simple to understand: don't give anyone a reason, and you might just make it one more night. From what you've learned, the modern nights are a different kind of beast. The Masquerade is as frail as it's ever been, and while your Domain is usually uneventful and has managed to keep out of the Inquisition's sight, any misstep could send everything spiraling. Which is why, two nights ago, the entire Domain was shook to its core. A nurse attacked at the hospital's parking lot, left drained on the concrete. The worst part? She survived, and someone filmed the attack. The clip has now ended up on the local news, the worst breach of the Masquerade the city has seen in years, and the Prince is out for blood. Tonight begins with her eminence herself announcing to the entire Domain that she has identified the perpetrator, and has called upon a Blood Hunt. Before dawn approaches, any Kindred in town is invited to hunt down the criminal and bring them to justice by any means necessary — an many are already licking their fangs at the possibility of a sanctioned diablerie. The problem? The culprit is your friend, a neonate Caitiff with good relations to the Coterie. And shortly after the Hunt is called, she contacts you and swears by her innocence. She has possibly been framed, and the clock is already ticking on her unlife. Will you uphold your own convictions and help a friend in need, uncovering the truth behind the incident before it's too late, and bringing the real culprit to light, or will you betray your humanity and take this chance at status and power, and join the rest of the city on Hunt? You have until sunrise, make your choice and act quick, and change the course of this Blood Hunt. To learn more and join the game, check it out on StartPlaying!

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Oneshot
Vampire: the Masquerade - Reins of Power (Oneshot)
Players
1/5
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

Vampire: the Masquerade - Reins of Power (Oneshot)

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
A year ago, you all escaped from a terrible city. The Prince was a blood thirsty tyrant, who thrived on melodrama and revenge. He believed he was the world’s greatest lover, the world’s greatest politician, the world’s greatest musician, the world’s greatest everything. Anyone who dared to even think of questioning him was thrown to his war dogs: a group of incredibly dangerous vampires who followed his orders without question. Sick of the Camarilla, you ran to the nearest Anarch city. Here, you thought you found a place of safety, but the Baron turned out to be just another power-hungry beast. His ambitions and appetites endangered the safety and reputation of the city. You decided that if the Anarchs refused to live up to their values, you’d enforce them for them. Your coterie removed the Baron from power. You’ve created a power vacuum in the name of justice. Now, you must fill it while contending with the worst Masquerade breach the city has ever seen. To learn more and join the game, check it out on StartPlaying!

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Tabletop RPG
Tabletop RPG
CofD
Chronicles of Darkness
Online
Campaign
New Orleans: The Savage Garden
Players
1/5
Paid game
Paid game
GM
1/1
Chronicles of Darkness
en English

New Orleans: The Savage Garden

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
When the moon rises over the night sky your blood boils with red rage: heed the howlings and hunt down your prey! Game details Game system: Werewolf: The Forsaken 2nd Edition Frequency and Time: Weekly / Sundays - 03:00 p.m. PST. Session Duration: 3 hours Price: 25$ per session through StartPlaying, here. 1 / 5 Seats Filled. About the adventure You are a werewolf: a wolf-like shapechanging predator that hunts across the world of flesh and its dark mirror —the world of spirits— yet forsaken by both. Unlike the folk stories, you are not "cursed" with lycanthropy: your are the scion of Father Wolf and Mother Moon that can hunt all kinds of prey: animals, humans, spirits, even gods. There is a rage burning inside you that threatens to devour your whole world in a red haze, yet you must temper your resolve with one simple truth: The Wolf Must Hunt. The French Quarter of New Orleans will provide the canvas where this chronicle will play out. But you are not alone in this endeavor! As part of the bigger Chronicles of New Orleans, other groups of player characters will be active and playing on this shared world, as their triumphs and failures will bring consequences that spill over to the other games. As one of the Uratha, you are blessed by the Moon Goddess with an Auspice: a role to play in the hunt, and the powers to back it. You may also join one of the five Tribes of the Moon: large societies of hunters with their own spiritual rites and sacred preys, the better to align your righteous fury with their savage goals. Among the many threats you and your pack will face in this gothic version of New Orleans, you will: 🌙 Hunt down rogue spirits, shard-vermins and cruel humans who threaten the sanctity of your territory. 🌙 Play the game of the elders during Uratha gatherings: challenge other packs through controlled violence and cunning politics and lead the charge against the enemies of the People. 🌙 Curse your enemies with eldritch rituals that twist the spirit world and weaken your prey. 🌙 Explore the supernatural mysteries of the bayous, inhabited by both ancient spirits and new horrors born of toxic destruction. 🌙 Protect your loved ones from the depredations of other monsters and from your own, uncontrollable rage.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
All The Games!
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

All The Games!

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for players for ALL systems, campaigns and one-shots. We play EVERYTHING, from the giants like D&D and Call Of Cthulhu to the most obscure indie and classic old games. All you need is a camera, a mic and a lil' bit of personality! Games are published here...The channel!

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Tabletop RPG
Tabletop RPG
CBPRED
Cyberpunk RED
Online
Campaign
ROTFRONT Survival-horror
Players
2/4
GM
1/1
Cyberpunk RED
en English it Italian

ROTFRONT Survival-horror

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Survival horror, sci-fi  campaign based on the indie game "SIGNALIS" , played with  modified cp-red meccanics. [This table usses a slightly Faster PbP format , especially when It comes to in game conversations] ________________________________ You will find yourselves on the frozen moon of Rotfront, where the Hayades multi-function maintenance station has ceased communication with the outside world and things are taking a strange turn... all while a mysterious state of emergency is declared. In this campaign, you can choose from a wide range of roles based on the survival horror game "SIGNALIS"—a sci-fi communist dystopia featuring retrowave technology. Your characters can be either a Replika (a biomechanical construct based on a mental pattern) or a Gestalt—an ordinary and "free" Eusan citizen. GAMEPLAY: -Roleplay -Combat and scarce resources: Although most CP mechanics will be heavily overshadowed by resource scarcity, the campaign's survival horror mechanics ensure there is never a dull moment. This campaign may contain: gore, sexual/psychological themes, and—above all—cosmic horror; madness is not a matter of "if," but of "how much." (18+) The campaign's homebrew content includes: -Races and models (Gestalt, Replika) -Changes to cyberware compatibility -Addition of a new weapon type (carbine) -Buffs to automatic fire and SMGs; changes to certain rates of fire -Various exotic weapons -Buffs to certain cyberware -Bioresonance mechanics Billing: of course you will never be asked to pay to play or to continue playng, but donations are wellcome and help me keep putting all the effort i put on the games i run. (A lot, too much probably)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Sands of Doom
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Sands of Doom

Paid game
The Game Master charges a fee to run the game.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Paid Game: £10 per session (https://startplaying.games/adventure/cmvo06i6g00i2l9080r9343zx?ref=cmc9v1ias00d6r80dxwti98y7) Time: 6pm - 9pm GMT Sands of Doom is an exploration and survival focused game, its setting and story take inspiration from classical Egyptian and Arabian myth, with a dash of Dragon Age and other dark fantasy tropes thrown in for good measure. The party starts off joining an expedition to The Great Pyramid, the find of a lifetime for the tomb-delving tieflings of Al'Kirat, only to get caught up in an ancient pharaoh's war to reclaim his undead empire, meanwhile dodging prophetic cults, gunslingers and the natural threats of the desert wasteland. The campaign takes players from level 1 to 11. Character creation will be handled in session 0, but if you have any pre-existing ideas feel free to bring them (the only restriction is official content and no Spelljammer races). Content Warning: Slavery, Undead, Insects, Sex Trade, Gore

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Tabletop RPG
Tabletop RPG
CofD
Chronicles of Darkness
Online
Campaign
A Dark Requiem for New Orleans
Players
3/5
Paid game
Paid game
GM
1/1
Chronicles of Darkness
en English

A Dark Requiem for New Orleans

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
You are a vampire, walking the streets of New Orleans, feasting on human blood. Your nights are full of danger, passion and a hunger like fire. Game details Game system: Vampire: The Requiem 2nd Edition Frequency and Time: Weekly / Fridays - 06:00 p.m. PST. Session Duration: 3 hours Price: 25$ per session through StartPlaying, here. 3 / 5 Seats Filled. About the adventure You are a noble predator, a sensual monster, a philosopher of murder: a Vampire. You wake up every night hungry for human blood, not a single day older than the day you died. You walk among the human herd and they pass you by, unaware of the danger they are in. You hunt, you feed, and sometimes, you kill. Misery loves company, they say. There are other monsters in the dark, hungry like you, but different in their particular brand of horror. The All Night Society beckons you to commune with them, to hunt with them, but they ask you so much in return: the very thing that makes you still human maybe, or perhaps another sin for their sinister bucket list. From the raucous parades of Mardi Gras to the quiet power of the board room, New Orleans has something for everyone, provided you're willing to pay the price. Money, power, entertainment, lust... Even immortality. What does your heart desire? As one of the Damned, you belong to one of the five ancient Clans of vampires, each afflicted with a particular strain of the vampiric curse. You may also join one of the five Covenants of the Kindred, dark societies and blasphemous philosophies for the undead that can help you cope with the reality of your unnatural existence. The French Quarter of New Orleans will provide the canvas where this chronicle will play out. But you are not alone in this endeavor! As part of the bigger Chronicles of New Orleans, other groups of player characters will be active and playing on this shared world, as their triumphs and failures will bring consequences that spill over to the other games. Among the many dangers of gothic New Orleans, you will: 🩸 Hunt down rogue vampires that defy the rule of the Prince with their unspeakable acts! 🩸 Navigate the cutthroat politics of the Kindred at Elysium gatherings. 🩸 Curse your enemies with dark sorceries born of blasphemy and blood. 🩸 Explore the supernatural mysteries of the bayous, inhabited by shapechanging devils and horrible hauntings. 🩸 Evade the pursuit of monster hunters that see you as their rightful prey. 🩸 Protect your precious loved ones from the depredations of your fellow monsters... and of yourself.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Detective Domains of Dread
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Detective Domains of Dread

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
For some reason or another, you have been pulled into the mists. You arrive in a grey, monochrome detective agency. Everything is devoid of colour, including yourself. A woman sits behind the desk and lifts her head from the stack of papers in front of her. "You must be the new recruits I've been waiting for." You look around the room, and several other doors appear and open, with people who have faces as equally confused as yours entering. "There is a lot of work to do," she says as she gestures to the chairs in front of her desk. "But first, introductions. My name is Flimira Vhage. And you are?" Hop through the Domains of Dread in this sandbox campaign as you work together with others to complete your personal goals and explore the Domains you find interesting. Game Details Session Time: Mondays at 2PM EST (Every week) Looking For: 2-3 more adventurers Current Level: 3 Current Party: A Warlock and Rogue/Ranger Game is $18 USD per session (via PayPal) Session 0 will be once we have enough players Contact me here or reach out on Discord at pauliukjohn.

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Tabletop RPG
Tabletop RPG
FATE
Fate Core
Online
Campaign
Penny Postal: Demons of Interwar
Players
3/5
Paid game
Paid game
GM
1/1
Fate Core
en English

Penny Postal: Demons of Interwar

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
For those that like a dose of history in their dread and won't mind playing characters with no penny to their name I would love to invite you to interwar Warsaw. Rapidly growing city in freshly reconstituted country where law is part of lawless and folklore is still treated as lore indeed... for good reasons. Historical horror monster of the week. Session 0, along with the first one are free. More details under StartPlaying Link $10 referal for freshly joining StartPlaying

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Crooked Moon
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Crooked Moon

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Welcome to Druskenvald! A realm where souls are granted a second chance. Whether you’ve been reborn or are only here for a short time, opportunity awaits. This is a rare chance to discover who you truly are. A chance to claim your destiny from a fate that has been woven. Help the Lord and Lady The rulers of Druskenvald seek aid. They have called upon you to help solve the troubles plaguing the land. Problems no one else has been able to overcome. Cunning Cults Within Wickermoor Hollow, many cults and religious sects fight for influence. Each group is determined to elevate their deity, some above all the others. Will you ally with one, oppose them all, or try to avoid them all together? Province in Peril Wickermoor Hollow has suffered from neglect for too long and has allowed a darker force to take root. Will you purge the land of its corruption and rise as the hero it desperately needs, or succumb to its lurking darkness? Game Details Session Time: Sundays at 6PM EST (Every other week) Looking For: 1-2 more adventurers Current Level: 3 Current Party: A Druid, a Sorcerer, and a Monk Game is $16 USD per session Game is played on Roll20 for VTT and Discord for Voice The party is currently moving through a crooked house in search of the lord and lady who are being hidden within! If you are interested: Contact me here or reach out on Discord at pauliukjohn.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Daggerheart | What came after the fall.
Players
3/4
GM
1/1
Daggerheart
en English

Daggerheart | What came after the fall.

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
We are a group looking for 1-2 new players to join us for an upcoming daggerheart campaign that takes place in my new homebrew setting of Insonja. A mysterious supernatural event caused 3/4th of the world's population to disapear in a flash and then the world fell apart to war, famine and monsters resulting in its current post-apocolyptic state. The players are survivors who reside in the former capital of the world's greatest super power, the imperium of Reem. What survived of the capital and the heartland of the imperium was taken over by a cult that worships a group of angelic beings that are known as the Heralds. The rules of the cult are strict and they expect everyone who resides in its domain to follow said rules regardless of own opinion on religion. However the capital of Reem is one of the few safe areas in the world with civilization. Will this cult provide the safety and salvation that it claims to offer, or is it just replacing the chaos of the wasteland with a different form of evil?  The plan is to run the game as long as players keep interest in it. While I am new to running daggerheart I do have plenty of experience running dnd 5e and other systems.  I have a zero tolerance policy for bigotry and bullying. I am on the autism spectrum and we have LGBT+ players in the group. If interested in the game send my a message on discord, my username is billbroston. We will try to schedule a chat with me and the rest of the current group to decide who will be the ones to be invited to the campaign. We plan on having a session at least every other week on Wednesda.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
👽 Phandelver and Below | Tuesday (9:00 AM EST)
Players
2/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

👽 Phandelver and Below | Tuesday (9:00 AM EST)

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
“Under a sky streaked gold with morning light, the little town of Phandalin bustles with the everyday magic of a frontier settlement. Merchants haggle over goods, children chase chickens through the square, and old miners swap tall tales at the tavern. But beneath this peaceful surface, something ancient stirs. This is Phandalin. This is Phandelver and Below: The Shattered Obelisk. And you are about to become the heroes this town didn't know it needed.” 🎲 Level Range: 1–12 🖥️ Platforms: Foundry VTT, Discord (Voice), and Start Playing Games (Scheduling & Payments) ⏰ Session Length: 3.5–4.5 hours, every Tuesday at 9:00 AM EST (1:00 PM GMT) 💰 Price: $20 per session 🆓 Session Zero: Completely free! The campaign is fully supported through Foundry VTT, featuring automation, dynamic maps, immersive audio, visual effects, and streamlined character management to keep the focus on roleplay, exploration, and adventure. Welcome to a campaign that embraces classic high-fantasy adventure, full of wonder, camaraderie, and the thrill of discovery. Above all, this table is a safe and welcoming space for every kind of player. Whatever your background, whoever you are, you can set your worries aside and step into a journey full of fantasy and mystery alongside friends old and new. This adventure is also especially crafted for beginners, those who don't yet know much about the world of Dungeons & Dragons or the system that ties it all together. I'll be right there to guide you every step of the way, so whether you've never rolled a d20 in your life or you're a returning adventurer, Phandalin has a place for you at its table. 🏳️‍🌈 Safe and Welcoming Space This table is built on respect, inclusion, and collaboration. Everyone is welcome here, regardless of identity, background, or experience with tabletop RPGs. Whether you're rolling your very first d20 or you're a seasoned adventurer, you'll find a friendly group ready to share an unforgettable story together. The goal is simple: make sure every player feels comfortable, heard, and excited to take part in the adventure. 🗡️ A Classic Call to Adventure Step into one of Dungeons & Dragons' most beloved adventures and discover why Phandalin has become such an iconic destination. What begins as a simple escort mission quickly unfolds into a tale of forgotten legends, ambitious villains, hidden treasures, and ancient mysteries. Along the way, you'll meet memorable allies and dangerous foes while exploring a vibrant corner of the Forgotten Realms filled with history, intrigue, and opportunity. ⛰️ Exploration and Discovery Adventure lies beyond every winding trail and weathered doorway. Venture into forgotten temples, abandoned mines, ruined fortresses, and long-lost dungeons, each hiding secrets waiting to be uncovered. Exploration rewards curiosity, careful planning, and clever thinking, offering magical relics, hidden lore, and unexpected encounters for those willing to stray from the beaten path. 🔍 Mystery and Investigation Not every challenge can be solved with a sword. The people of Phandalin each have stories to tell, motives to hide, and secrets worth uncovering. Observant players who ask questions, connect clues, and investigate the world around them will often discover new opportunities, hidden dangers, and alternative solutions that might otherwise remain unseen. 🎭 Roleplay at Heart This is a character-driven game where your choices matter just as much as your abilities. Meaningful conversations, difficult decisions, and memorable relationships are at the heart of the experience. I encourage players to embrace their characters' personalities, ideals, flaws, and goals, creating moments that feel genuine and rewarding. Those who actively engage with the world and bring their characters to life will find the story responding in kind. ⚔️ Meaningful Combat Every battle serves a purpose within the narrative. Some encounters test your tactical skill, others challenge your resource management, and a few may force difficult moral decisions. Victory isn't always guaranteed, and rushing headlong into danger can carry lasting consequences. Teamwork, creativity, and strategy are often just as valuable as a powerful weapon or spell. 🗺️ Cinematic Presentation The world comes alive through immersive presentation. Official module maps enhanced in Foundry VTT, carefully selected music, atmospheric sound effects, dynamic lighting, and vivid narration work together to create memorable scenes. Whether you're descending into forgotten ruins, standing before a looming fortress, or sharing a quiet conversation in a bustling tavern, every moment is presented with the goal of making you feel like you're living inside the story. 📜 Campaign Listing: If you'd like to read the full campaign details, character creation guidelines, house rules, and reserve your seat, you can find everything here: https://startplaying.games/adventure/cmrdy1gb300gok204lq1k7t7h?ref=cmjkeghcz002oif042ddtkai4 Any questions or interested in joining? Talk to me on Discord ojaum, and we will see what dinner at Ravenloft has in store.

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Tabletop RPG
Tabletop RPG
Exodus
Online
Campaign
Exodus: Persephone
Players
3/4
GM
1/1
Exodus
en English

Exodus: Persephone

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
Looking for a Traveler to join the crew of the Persephone and explore the world of Lidon and beyond! This D20 tabletop sci-fi RPG is based on the upcoming video game, Exodus, heralded by many to be the spiritual successor to the Mass Effect series, with many of the same devs from ME1 & 2! Exodus TTRPG is based directly on D&D 5.5e and uses the same character sheet in Roll20.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Susurrus Nocturnus Malitiae: PBP
Players
3/7
GM
1/1
Dungeons & Dragons 5E
en English

Susurrus Nocturnus Malitiae: PBP

Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
The Hook: In the land of Silvestris, an obscuring mist cloaked the land and denied all who tried entry and with it a prophetic dream. A Bishop from the Eclessia Summus went to the Pontiff and told him of what he saw, a dark growing force that desired to blot out the sun and moon, ushering the end of humanity. And so, the Eclessia Summus sent group after group towards Silvestris, only to learn that they could not enter the kingdom or they were never to be seen again. Eventually, the party was summoned in order to investigate the land, a group of individuals who once had ties to Silvestris in one way or another. Within the darkened land, an old evil has returned. After having been slain centuries ago by the hero Aurelius, the dark sorcerer Alaric has risen from the dead to seek his revenge. General: Hello and thank you for reading my listing, I have nearly a decade of experience with DM/GMing as well as playing, accumulating in thousands of hours both on here and Discord, mostly D&D 5e and Pathfinder 2e though dipping my toes into various other systems like Fabula Ultima, Call of Cthulhu, World of Darkness, etc. A lot of this campaign is going to come from your characters as individuals as it's more Gothic Fantasy than the typical high fantasy adventure. Both related to character hooks and motivations as well as Alaric himself as a character who I wanted to have a lot of depth as an antagonist, or even possibly an ally if the party decides to side with him. Big themes of the campaign are betrayal, revenge, redemption and justice. Rules: - For this, all characters will be human to better suit the setting, though who knows if they'll stay that way as the game is played. - It has been a while since I have DM'd 5e, so there may be times where I limit things (whether by removal or tweaking) throughout the game if it feels too against the vibe of the setting or overpowered. - The starting level is 3 - We will be using the Gritty rest system. (Though Long Rests will be 3 days) - I will allow homebrew only if I get to read it first and agree to it. - When designing your character keep gothic/dark fantasy in mind. And, finally, I would like to thank you all again for taking time to read my listing, I hope you apply and I wish you luck to get in. If you have any questions, feel free to DM me.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Happy Jack’s Funhouse
Players
4/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Happy Jack’s Funhouse

Horror
The game leans into fear, tension and dark themes.
Adult
The table is for players who are 18 or over.
System: D&D 5.5e (2024) Platform: Discord (VC), DndBeyond (Sheets), AboveVTT ((Map) Web Extension for DnDB) Date: ([ -Tonight- Tues, Oct 27 ] all the same day/time, js different timezones) Tues @ [ 6pm-10/11pm (PST/PDT) ] - US West Coast Tues @ [ 9pm-1/2am (EST/EDT) ] - US East Coast Weds @ [ 1am-5/6am (BST/GMT+1) ] - London Weds @ [ 9am-1/2pm (PHT/GMT+8) ] - Philippines (Other TZs are more than welcome to join) Level: Lvl 11 Tone: Carnival/Creepy Clown Horror themed, Gore, Bodily Disfigurement, Kidnapping, Abduction, Mind-Control, Monsters, Clowns, Harm to Children & J Animals, Depiction of Drugs/Hallucinogens, etc. Players: Currently have 4, lookin for 1-2 more Character Creation: Point-Buy or Standard Array, Average HP or Roll HP (any Hit Die roll under average is rounded up to average) & No +3 in a single stat from Background ASI (don't add the +2/+1 together in 1 stat). For simplicity's sake, no homebrew A please, any non-phb subclasses, races or 2014 content subject to DM's approval (but I'll prolly say yes if it isn't hb). We're also using 2014 Grapple rules, as well as for some NPC/Monster stat blocks. The setting takes place in Strahd von Zarovich's Barovia where a well known clown, once known as 'Von Zarovich the Magnificent', now known by the name 'Happy Jack', has set up his funhouse in a C town's square with the mayor's approval. Though, as the clock creeps closer to midnight, his attraction becomes strange, scaring adults, and keeping children from leaving his Funhouse. Many townsfolk ask for you an your party's assistance to save their children K as you travel through this town to your next destination, since they're not adventurers themselves. Shoot me a message here on reddit or at my discord (LilDynomite#5028) with the 4 Italicized letters I put randomly in this post somewhere in your message if you're interested in finding the 8 missing children, & I'll set up a vc interview and get you situated for tn; see you at the show o/.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
What Hides in Mountain Stone
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

What Hides in Mountain Stone

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello everyone, Alex here! I am a new GM on Start Playing, and I am looking for players for my mini campaign. I am hoping to become a full-time GM and figured this was the best way to start. A bit about me: I've been a GM for 7 years. I am an artist, illustrator, animator, voice actor, and writer. And I absolutely love roleplaying!  Game Premise: In the world of Anangnibi (pronounced Ah-nahng-nee-bee) there looms a threat to the local towns and villages outside of a major port city called Agonan Mizhakwad (pronounced Ah-goh-nahn Meez-hahk-wahd). Reports of attacks have become more frequent and many have claimed to see a flying creature up within the mountains. Maps indicate that there is an old fort that has been empty for quite some time in the area. The local authorities have put up a reward for heroes to go and investigate the area and find out what has been happening. You as the heroes will find yourselves walking into the mountains to find the old hold, and once you get there, you'll find out that you have gotten far more than you bargained for. Who, or what, awaits within the halls of old abandoned stone? And will you survive the secrets within? Or will you be claimed by death much the same as those of the poor raided villages? Death lurks here, cold and indifferent like the sitting stone. You will need your strength and wit if you want to survive. So be prepared to face the challenges and discover the mystery of what hides within the mountain stone. Game Price: $25 per person  Session count: 1-3 sessions Session length: 4-5 hours Player Character Level: 5 System: D&D 5E Sourcebooks accepted: PHB 14, XGE, TCE, VGM (Other sourcebooks are open to discussion) Homebrew and 3rd Party: Open to discussion More information and details about the game can be found here on the Start Playing post: https://startplaying.games/adventure/cmt21mabu0037l404tjn7c32u?ref=cmrmikhi800frl704k6ca84nl  Content warning: While I am a newbie player friendly DM/GM, the game I am running is a DEADLY game with a DEADLY dungeon; your characters have a high chance of dying. Please keep that in mind for this game. If you are not okay with character death, this may not be the game for you.  If you have any additional questions, please feel free to message me, and I will get back to you as soon as possible.  You can also get some more general information about me as a GM, as well as read previous player reviews through my Start Playing GM Profile here:  https://startplaying.games/gm/alexthedmpanda Looking forward to hearing from you soon!

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Tabletop RPG
Tabletop RPG
CAIN
CAIN
Online
Campaign
Weeping Mountain, Sessions 0 & 1 Free
Players
2/4
Paid game
Paid game
GM
1/1
CAIN
en English

Weeping Mountain, Sessions 0 & 1 Free

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
ABOUT: In the town of Rowbury, Pennsylvania, two people were found horrifically murdered ten days apart from each other. Your superiors at CAIN believe this is sign that a sin has infiltrated the town, and have tasked you and your team to find it and neutralize it in whatever method necessary. They are holding off police as much as they can, but you only have hours before they push back. Or, until the situation escalates beyond your control. You are weapons, weapons that must do your task of wiping the stain clean. This game and system are heavily inspired by Jujutsu Kaisen and Chainsaw Man, so if you are fans of either or both of these things, you may enjoy this game! Here is the StartPlaying page: https://startplaying.games/adventure/cmmneji7600eml804fonxqgk6?slug=noahmicah039 Please message me either on here or StartPlaying if you have any questions or would like to join. Here is my StartPlaying profile if you'd like to know more about me!: https://startplaying.games/gm/noahmicah039  Additional Info: $20 per session after sessions 0 and 1 18+ players only Hosted on Discord (will receive server invite if approved) Games every Thursday at 8:00 pm EST

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Demon Castle Parousia
Players
3/5
GM
1/1
Savage Worlds
en English

Demon Castle Parousia

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Demon Castle Parousia | Castlevania-Inspired Horror | SWADE | Bi-Weekly Saturdays, 9:30 PM CT Chicago, 1999. People are vanishing. A cult is spreading through the shelters. Three corporations are buying up the city, and no one asks what's in their trucks. You're skilled professionals, not heroes, hired through an underground network to find out what's going on. Every job pulls you deeper, until you realize the conspiracy hides something far darker and more sinister than anyone imagined. You'll be: following leads through a city on the edge, fighting your way out of jobs gone wrong, and facing monsters straight out of Castlevania legend. When: Every other Saturday, starting November 14, 9:30 PM CT (03:30 UTC Sunday). Sessions run about 3.5 hours. Seats: 4 players, 18+ Where: Foundry VTT + Discord Quick details: SWADE Core, plus homebrew and custom items flavored for 1999. Novice start, $500, no magic at the start. Full player primer available on request. DM me if you're interested

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Tabletop RPG
Tabletop RPG
MOTHERSHIP
Mothership
Warren
Campaign
Mothership: Something Between the Stars
Players
2/5
GM
1/1
Mothership
en English

Mothership: Something Between the Stars

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
I grabbed the Mothership Deluxe Set and have been excited to crack into it and see what happens! I'm hoping to start Another Bug Hunt and hopefully start setting up a campaign if we end up wanting to go further. The game begins at 6 at Eternal Games in Warren starting on 10/27.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Halloween Oneshot - The Living Hotel
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Halloween Oneshot - The Living Hotel

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello everyone, I'm Winter! I am back with another game idea, this time inspired by psychological horror and an RNG concept I've had. I'm running a special Halloween horror one-shot and looking for a group of players who want to dive into a tense, atmospheric nightmare with me while becoming over-the-table friends along the way. Below you will find the relevant story information, gameplay expectations, and what I am looking for in players. Story Distress letters were sent across the realm for help after a city's own forces were completely wiped out by an unknown threat. the source of the catastrophe has been traced back to a grand, historic hotel in the heart of the city. When you step inside, you realize the horror is much worse than you imagined. the hotel itself seems to be breathing. the walls are warm, the pipes groan like they are in pain, and every single time you open a door, the room itself shifts and changes, pulling from a randomized reality of deadly traps and encounters. you must navigate this shifting labyrinth, uncover what is happening to this building, save the city, and survive the night. Gameplay This will be a serious, narrative-focused dnd 5e horror one-shot built on an unpredictable RNG core. the main mechanic at play within the hotel is a randomized table of pre-generated rooms. when you open a door, your rolls will determine what you face next from a master list of designed encounters, running through a limited but highly intense selection. the potential for encounters includes a mix of combat against various monsters, dangerous traps, and psychological tests. while the oneshot isn't designed to completely wipe the party, it is meant to be challenging. The encounters range from moderately difficult to incredibly deadly, so please come in with the understanding that player character death is a very real possibility. you will need to take every room seriously and manage your resources carefully if you want to avoid dying before you even reach the final boss at the very end. restorative and healing magic is deeply corrupted inside these walls—attempting to use healing magic will actually deal necrotic damage directly to the caster. you will need to rely on your wits, your resources, and your party to survive. Character Creation & Safety Characters will be at level 5, and we will be using Standard Array for stats. We are using the DND 5e 2014 system. Since this is a dark psychological horror game involving intense themes and unsettling environments, safety at the table is incredibly important to me, so I have included a section for everyone to note 'triggers' if you have any in the application. If you are applying, please be comfortable with mature, terrifying environments! Details We will play over discord using roll20. I am in PST, but any North American timezone (PST/MT/CT/EST) is preferred. The session will take place on 10/31/26, Halloween day! The exact time of day itself is flexible and will be decided based on player availability. players must be 20+. As a dm, I love running serious, story-focused games with strong character investment. I know it can be hard to build massive character arcs or deep player bonds in a single evening, but I really enjoy tailoring games for people who appreciate roleplay and a serious tone over a mindless, arcade-style dungeon crawl. I have been DMing for a few years now, so I am not the most experienced. More than anything, I am looking for players who want to be friends beyond the table itself. I appreciate dnd the most when the table feels close, like true friends. Since this is just a one-shot, the time to build that bond during the session is limited of course, but I am specifically looking for people who genuinely want to stay friends after the game is over—whether that's through gaming together or just chilling in a vc. If you are a player who appreciates this style of game and actively wants to build a friendship, please apply below or message me for the application! https://docs.google.com/forms/d/e/1FAIpQLScCnwEwJ4t9qGuD1XiF-hSHf5mg5KkgDm38sAUC_bA2RNhxVw/viewform

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Portland
Campaign
Cthulhu Classics
Players
4/4
GM
1/1
Call of Cthulhu
en English

Cthulhu Classics

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
Getting a group back together who have not played for a while due mostly to university impacts. The games will be Cthulhu 7e and Classic Delta Green (maybe even Cthulhu dark Ages).  Looking for one or two more players to round things out. The GM is super experienced and creates a very suspenseful and immersive experience. The hard bit is the location - Newberg Oregon so a bit of a drive from PDX unless you are in Beaverton or Tigard. This could be Friday nights or Saturday nights depending on mutual sceduling, and with busy work lives twice a month max. Reach out for more info.  Important note (if this matters to you) we are a wide range of ages from 30s to 50s and we dont care about that - but you might!

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Tabletop RPG
Tabletop RPG
CHANGELING
Changeling: The Lost
Online
Campaign
City of Lost Love (CtL2E)
Players
2/5
GM
1/1
Changeling: The Lost
en English

City of Lost Love (CtL2E)

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
This is a Changeling: The Lost 2nd Edition game set in San Francisco in the modern day. The time window is 11pm on Thursday night (UK time), so I believe that equates to 6pm EST. We're currently a GM (me) and two players, so ideally looking to get to 4 or 5 players to start. All three of us are some flavour of queer and so is the game. So needless to say, bigots should not apply :)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Succubus Heralds | NSFW
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Succubus Heralds | NSFW

Paid game
The Game Master charges a fee to run the game.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
The great powerful succubus maeve is wanting to get rid of some her titles to adventures by creating a sex dungeon and seeing who is worthy of them $30.00 per session  Weekly / Saturday - 6:00 pm BST Session Duration / 3–4 hours Campaign Length / 1–20 Sessions - short term campaign  About the adventure A horror erotica NSFW, short term campaign with leans into the insanity of a succubus using emotions and sex as a way to start the end of the world A beautiful and enchantingly seductive lady who is wearing a red low cut dress thats hugging her figure who is identifying herself as Maeve has been challenging adventurers to beat her 'dungeon' or she'll use her charms to start the apocalypse manipulating core emotions and sensations such as euphoria, pain, trust, greed to make mortal men and women go mad and start a cult in her name So adventures has been going missing showing no evidence they have failed and you are the new group that's been hired to find out what's happened to them You eventually find yourself in this strange mansion that's filled with debauchery, blood and gore. You have to keep going through this strange 'dungeon' and make it through this place or claim the titles and be the bringer of the apocalypse Investigate, use your wits, charm, battle or even your body to bring down maeve or even (join her) WARNING This is a NSFW campaign with strong sexual themes/scenes and body horror In Session 0 I not only go over knowing what my player boundaries are but I inform my players of my own boundaries. Session 0 is also a great way to manage expectations before the game starts. If due to any reason a problem arise, I will have another session 0 to remind everyone of boundaries and safety techniques. Plus in session 0 we will be going in detail about kinks and what everyone is fine with wants to see or don't see. I do breaks in the sessions to let my players have a chance to think, let them have a time to rest mentally for 5 or 10 minutes, or how ever long my players need, so they know they are able to get something to eat or go have a toilet break During intense sessions I inform and remind everyone that my Dms are always open so they are aware if they do feel uncomfortable at one point and I am not aware and don't want to say it outright i will take it seriously and make sure to keep the player comfort a priority. At the end of intense sessions I always check in on my players to make sure they are okay

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Tabletop RPG
Tabletop RPG
MOTHERSHIP
Mothership
Online
Campaign
Mothership [Sci fi Horror]
Players
3/4
GM
1/1
Mothership
en English

Mothership [Sci fi Horror]

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
Mothership is set in the future when humanity has traveled to interstellar space. The horror takes notes of claustrophobia and isolation from the movies Alien (1979) and Event Horizon (1997)  We are a group of 4 ( 3 players and a warden)  If you are experienced or beginner ttrpg player we are happy to offer you the chance of playing Mothership with us.  Its an outstanding game of horror set in the future.  We play a cross beteween the OPA (Expanse) and Firefly.  We are inclusive and welcome all  to our gaming table.  Looking forward to hearing from you

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Tabletop RPG
Tabletop RPG
PB
PIRATE BORG
Westhills
Campaign
Pirate Borg 🏴‍☠ Into the Maelstrom Mini-Campaign
Players
0/5
Paid game
Paid game
GM
1/1
PIRATE BORG
en English

Pirate Borg 🏴‍☠ Into the Maelstrom Mini-Campaign

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The thrilling start of a spooktacular pirate mini-campaign - Avast, me mateys! There’s word of a patron loaded with pieces of eights, looking for fine cutthroats & scallywags such as yourselves for a deadly task. Are you familiar with the tale of The Maelstrom, a warship that sailed out from the depths of the underworld, helmed by the dreaded captain Albrecht the Tideborn? A load of hogwash if you ask me, but the coin is good and the task is simple: board the boat, rescue some landlubber, and feed the fish with as many crew members as you can. Are you with me? Good! Have some grog, and here’s to sending that blasted vessel down among the dead… RSVP at: Oct 16th 6:30 pm - https://bgetabletop.eventcalendarapp.com/roleplay-roulette-19 Oct 23rd 6:30 pm - https://bgetabletop.eventcalendarapp.com/roleplay-roulette-20 Oct 30th 6:30 pm - https://bgetabletop.eventcalendarapp.com/roleplay-roulette-21

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Tabletop RPG
Tabletop RPG
OSE
Old School Essentials
Online
Campaign
Ruin has come to our family
Players
0/6
GM
1/1
Old School Essentials
en English

Ruin has come to our family

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"You remember our venerable house, opulent and imperial. It is a festering abomination! I beg you. Return home; claim your birthright, and deliver our family from the ravenous, clutching shadows of the Darkest Dungeon." Hi everyone I'm looking for 4-6 players for a Darkest Dungeon themed old school D&D campaign. I'll be running it through Old School Essentials (A repackaging of Basic/Expert D&D) with some fairly heavy homebrewing to make it fit the source material (Stress, Quirks, Unique Heroes) It should be fairly accessible to anyone, regardless of your experience with D&D or old school play. The overall focus will be on delving the dungeons of the region, recovering artefacts, amassing wealth and getting powerful enough to finally defeat the evil deep beneath the manor. Currently looking at Sunday 6pm CET / 12pm EDT with some room for flexibility based on replies. Play will be on Discord. Open to any enjoyer of Darkest Dungeon, regardless of experience. Drop me a DM if you're interested and tell me who your favourite hero is. I look forward to hearing from you!

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Tabletop RPG
Tabletop RPG
Vaesen
Vaesen
Online
Campaign
The Mythic North - Tales of Vaesen from Upsala
Players
4/5
Paid game
Paid game
GM
1/1
Vaesen
en English

The Mythic North - Tales of Vaesen from Upsala

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Something happened to you—something you still can’t fully explain. A moment of fear, loss, or shock tore a hole in the world just wide enough for you to glimpse what most people never see. Since then, the shadows feel heavier. The silence in the woods lasts a little too long. And the stories you once dismissed as superstition no longer feel like stories at all. You are entering the Mythic North, a nineteenth-century Scandinavia where the old ways linger in the spaces modern life has yet to reach. People whisper about strange lights across the fields, figures watching from treelines, and traditions that must never be broken. You know now that these warnings were not meant for children—they were meant for you. You carry the Sight, the ability to see vaesen of myth and lore. With it comes responsibility to investigate mysteries that involve unexplained situations. When something disturbs the balance, you will be the one asked to face it. The unseen is waiting. What to expect: 🔹 A mix of premade mysteries and custom mysteries based on character backstories 🔹 A customizable home base that you can level up and gain benefits from 🔹 19th century inspired feel of alternative world Scandinavia 🔹 Story driven plot with character development implemented Never played Vaesen? Do not worry, this game is open for all. The system is easy to learn and easy to play. Link to game Primer to get a better idea of the game's tone and feel. Game is $35 + SPG Service Fees Per a session. Link to game can be found here on SPG. This is part of an ongoing campaign. One player is leaving due to life changes. Yoou will have access to the transcripts and summaries of the previous mysteries to be able to catch up, but it is not required. I will make easy for you to transition into the game. Contact me if you have any questions.

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Tabletop RPG
Tabletop RPG
LOOP
Tales from the Loop
Online
Oneshot
The Haunted House: An 80s Childhood Nightmare
Players
2/5
Paid game
Paid game
GM
1/1
Tales from the Loop
en English

The Haunted House: An 80s Childhood Nightmare

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
It's 1988. Your Walkman is playing, your bike is waiting, and the school bell can't ring soon enough. But today, two desks sit empty. Two classmates have vanished. Rumors spread, police arrive, and whispers point toward the abandoned house outside town. The one with boarded-up windows. The one nobody dares enter after dark. The one everyone swears is haunted. But ghosts aren't real. Right? ✨ Your Adventure Awaits! 🚲 Be a Kid Again! Grab your bike, gather your friends, and relive the freedom and wonder of childhood in an alternate 1980s, where extraordinary technology is part of everyday life. 🎭 It's Complicated Being a Kid: Secret crushes, jealous rivals, family troubles, and friendships that mean everything. Step into the lives of five interconnected kids, each with their own secrets and struggles. 🔎 Uncover a Terrifying Mystery: Follow the clues, explore an abandoned house, and discover what happened to your missing classmates. Some secrets are buried for a reason. 👻 Your Fears. Your Nightmares. What terrifies your character? The dark? Being alone? Something far worse? Your childhood fears shape the horrors you'll encounter. 🎲 New Players Welcome! Never played Tales from the Loop? No problem! It's an easy-to-learn, narrative-focused RPG where storytelling, investigation, and character relationships take center stage. No experience or rulebook required. Choose a ready-to-play character, learn the rules as you go, and jump straight into the mystery! This is a paid game of $25 + SPG Service Fees per a player per a session. It can be found here on SPG . Feel free to reach out to me if you have any questions.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Lost City of Valdyr
Players
2/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Lost City of Valdyr

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
LFG 2-3 Players 2-3 Hour Campaign Tuesdays (DND5E) (Looking for 2-3 players to fill out a party of 2 already, if more people are interested, we will have an interview/session 0 so everyone can get the vibe of everyone, etc.) A notice hangs crookedly outside a crowded tavern in the town you are located. The parchment is new, the bloodstain across its corner isn't. TO SELLSWORDS, SEEKERS, SCHOLARS, FOOLS, AND THOSE WITH NOTHING LEFT TO LOSE: Three hundred and twenty-seven years ago, the Kingdom of Valdyr vanished. Its cities remain standing. Its ships remain in their harbors. Gold still rests inside abandoned vaults, and weapons belonging to dead kings still hang upon forgotten walls. Yet of the men, women, and children who once called Valdyr home, not one was ever found. For three centuries, the mountains kept their secret. Until now. An earthquake has opened the old road, and beyond it lies a kingdom untouched for generations. Already, men have entered poor, and returned rich. Others have returned screaming. Most haven't returned at all. A settlement called Blackgate now stands at the mouth of the pass, filled with treasure hunters, mercenaries, archaeologists, priests, thieves, merchants, and every other bastard convinced they'll be the one to uncover Valdyr's secrets. Expeditions are leaving Blackgate every morning. Bring a weapon. Bring someone you trust. And if you find yourself wondering whether you've gone too far into Valdyr... you probably have. — Expeditions inquire within. Hey everyone! I'm looking for players for a new D&D campaign: The Lost Kingdom of Valydr. This is going to be a dark-fantasy exploration campaign built around discovering a completely lost kingdom. Think treasure hunting + fantasy gold rush + archaeological mystery + survival horror, with the campaign getting progressively stranger and darker the deeper you travel into Valdyr. You're adventurers who came to Blackgate because something about Valdyr called to you. Maybe you're here for money. Maybe you're an archaeologist trying to solve the greatest mystery in history. Maybe you're chasing someone who disappeared on an earlier expedition. Maybe the church sent you. Maybe you're a criminal looking for one enormous score. Maybe you just want to see what's beyond the mountains. The campaign will be heavily focused on exploration, character roleplay, dangerous expeditions, discovering ancient locations, faction relationships, monsters, treasure, and slowly piecing together what actually happened to Valdyr 327 years ago. The world will react to what you discover. Things you bring back can change Blackgate. Factions can become allies or enemies. Rival adventuring parties will be exploring Valdyr alongside you. And there will absolutely be moments where you'll have to decide whether that unopened door is worth risking the entire expedition for. This will be a longer-form campaign, but will be a little short on duration. System: D&D Campaign: The Lost Kingdom of Valydr Day: Tuesdays Time: <t:1789515000:F> (3 Hour sessions) Tone: Dark Fantasy / Adventure / Mystery / Archaeological Horror Focus: Exploration, roleplay, combat, discovery, player choice, and consequences You don't need to have your entire character figured out before joining. We can work together on characters and find a reason your adventurer has come to Blackgate. All I really ask is that you make someone who wants to explore and who has a reason to keep pushing when every sensible person would turn around. Hopefully this is something you are into, love yall.

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Tabletop RPG
Tabletop RPG
CofD
Chronicles of Darkness
Online
Campaign
Seven Years Bad Luck
Players
5/6
GM
1/1
Chronicles of Darkness
en English

Seven Years Bad Luck

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Do you feel sensations that you can't explain? Have you seen things that no one else seemed to notice? Have you had strange experiences that are difficult to talk about? We're here to listen The Frederick Anomalous Experiences Support Group is a confidential peer-support group for people who have experienced unusual or unexplained events in and around the Frederick, Maryland Area No judgment. No diagnosis. No explanations required. Meetings are free and confidential. Whatever is happening to you, you don't have to deal with it alone. Please reach out to Dr. Branden L. Mulligan to see about meeting times and places ------------------------------------------------------- What is ‘7-Years Bad Luck’? ‘7-Years Bad Luck’ is a Chronicle of Darkness Game designed to evolve as players play. You begin as ordinary people living in and around the Frederick area. You have all experienced weird phenomena that you can't explain and found others who have experienced similar things. Together, you are members of a small, mostly online support group where you can talk about the things no one else would believe and reassure one another that you're not going crazy. What to expect from the game? This is a character-focused game where relationships, friendships, trust, conflict, and the connections between characters matter. The story begins as a horror-thriller built around a slowly unraveling mystery. As you discover what's actually happening, those revelations may change the game's direction, its genre, and even your character. Your decisions matter, particularly early in the story. There isn't a single predetermined path through the campaign. How your character responds to what happens can open entirely different possibilities, and even death doesn't necessarily end a character's story. Expect mystery, horror, interpersonal drama, difficult decisions, strange situations, and plenty of opportunities simply to let your characters be people. What can I play? Your character can be almost any ordinary human living in or around the Frederick area. More information will follow, but they should have a life: friends, family, relationships, ambitions, mistakes, hobbies, a career, things they care about in this world. Most importantly, they should be someone you'd enjoy getting to know and playing as their life becomes. Your character begins generally unaware of the supernatural world. Occult knowledge is perfectly fine, but at the beginning it consists of things like folklore, urban legends, conspiracy theories, religious traditions, or paranormal beliefs rather than knowledge that monsters are actually real. Supernatural merits are not acceptable at character creation When and where is the game being held? Tuesdays, online through Discord

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Tabletop RPG
Tabletop RPG
Vaesen
Vaesen
Online
Campaign
City of My Nightmares and Beyond - Horror Mystery
Players
2/5
Paid game
Paid game
GM
1/1
Vaesen
en English

City of My Nightmares and Beyond - Horror Mystery

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Stockholm is changing. Gaslights illuminate crowded streets, industry reshapes the city, and modern science promises answers for things once blamed on superstition. Then the murders begin. As members of the Society, gifted with the Sight, you will investigate the supernatural forces behind these killings in City of My Nightmares, a four-part campaign of mystery, folklore, and horror. But the published campaign is only part of your story. Between its chapters and after the conclusion we’ll explore additional mysteries inspired by your characters, their backstories, and the people and secrets they bring with them. What to Expect 🔍 City of My Nightmares as the backbone of the campaign 🔍 Additional published and original Vaesen mysteries 🔍 Personal mysteries built around player backstories 🔍 Recurring NPCs, relationships, and consequences 🔍 Investigation, folklore, and supernatural horror 🔍 A larger story built around City of My Nightmares, with mysteries woven between and beyond its four chapters. 🔍 A Society headquarters you restore and expand as the campaign grows The published campaign gives us the foundation. Your characters help shape what grows around it. This is a paid game on StartPlaying. It is $35 per player/session + StartPlaying service fees. Link to the game can be found here.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Curse of Strahd - New Players Welcome - Lvl 5
Players
4/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Curse of Strahd - New Players Welcome - Lvl 5

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
Barovia is trapped behind magical mist and ruled by Strahd von Zarovich, a vampire who watches, bargains, threatens, and reacts to your choices. This is Curse of Strahd rebuilt for Daggerheart, with investigation, dangerous exploration, complicated allies, and a villain who is part of the story from the beginning. You’ll join a Level 5 party as their journey through Barovia continues. Step into a living world full of characters, mysteries, and opportunities waiting to be explored. About the Adventure and what to expect: 🩸 Non-linear gameplay: Choose your own path and tackle quests in any order. 🩸 Active villain: Strahd is always watching, manipulating, and shaping the story. 🩸 Difficult choices: Barovia is filled with flawed people, conflicting loyalties, and situations where doing the right thing isn't always obvious. 🩸 Survival in a cursed land: Barovia is bleak and isolated, where safety is scarce and even small victories matter. 🩸 Hit the ground running with a capable Level 5 character and meaningful abilities from your first session. 🩸 Make your mark on Barovia through relationships, discoveries, and choices that shape where the story goes. 🩸 Step straight into the action as Strahd and the dangers of Barovia respond to what you do. No homework required. Before your first game, I'll personally get you caught up on what your character needs to know, help connect them naturally to the party, and get you ready to play. You'll also have access to the campaign wiki and session notes whenever you want to explore more. Tuesdays at 7:30pm EDT What is included: 🗺️ Animated maps and visual aids bring Barovia to life 🎵 Curated musical playlist 📝 Explore campaign lore whenever you want 📔 Tool for storing notes 📚 Access to core & supplement digital books ✅ Campaign rules and expectations as well as custom content to help you make a character that fits the story you want to tell You can read the primer here to get a good direction on how to design your character. This is a paid game of $30 + SPG Service Fees per a player per a session. It can be found here on SPG. Feel free to reach out to me if you have any questions.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vancouver by Night: The rise of a fledgling vampir
Players
0/2
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English de German … Dutch

Vancouver by Night: The rise of a fledgling vampir

Paid game
The Game Master charges a fee to run the game.
Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
Welcome to Vancouver by night! In this play-by-post one-on-one roleplay you will take on the role of a regular inhabitant or visitor of the city who unknowingly draws the eye of a vampire. The story starts just before your character is embraced and we will explore how they find their place in the world of darkness. And, of course, see how they may rise or fall. There are many things going on in the city, and your character will have a definite impact on them. And in the longer run, they will be able to shape events. Naturally, there will be plenty of NPCs, some of whom will also have to be partially designed by you. Or at least, have a basic concept given. After all, if there for instance is a spouse or parent, you should have a say about who they are. As a play by post game, my goal as a storyteller is to post at least once per day in a way that moves the story and character forward in some way. We will reserve rolls for the most relevant bits to keep things moving. The core of this game will be character development and really exploring the world of darkness. Action will be a less important element and will be reserved for crucial dramatic moments. After all, what is a mere neonate to do against the power of the elders? This game is open to everyone, from someone who has never played a game before to someone who knows the whole metaplot by heart. I can however say that the focus will be local and on the main character and their relations with the rest of the world. In a vampire game, there can definitely be darker themes and we will discuss beforehand what works for both of us. StartPlaying link: https://startplaying.games/adventure/cmuzixhlj00nola04q58hez5l?ref=cmsio6ag6001jl704wsixd0np

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Tabletop RPG
Tabletop RPG
DCCarl
Dungeon Crawler Carl
Online
Campaign
Dungeon Crawler Carl
Players
4/6
GM
1/1
Dungeon Crawler Carl
en English

Dungeon Crawler Carl

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello, hello, hello. With everything that is happening, I have been looking forward to the new Dungeon Crawler Carl TTRPG, and I have been making my preparations for the upcoming release, especially since I have early access to the PDF of the book. Now, that being said, I have three players, two who are going to be around consistently, and one who can only participate occasionally. Since the count is around that, I am looking for two or three more players who are willing or eager to participate in a game, where we will have a Discord and communicate on weekly games there. If you are familiar with Dungeon Crawler Carl, then you would understand why the monotony of tags, but let it be known that very many things can happen in the World Dungeon. I'm realizing that I forgot to upload a schedule when I first posted, but I'd let it be known to those who are interested that the game would take place on Fridays at 7 P.M. EST.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Cadaver Resurrected (or, the World Without Dying)
Players
0/8
GM
1/1
Dungeons & Dragons 5E
en English

Cadaver Resurrected (or, the World Without Dying)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Horror
The game leans into fear, tension and dark themes.
Put the premise of 2023's Oppenheimer into the body-horror genre and add the apocalypse: welcome to this homebrew campaign! Trifling with the afterlife created a world where the dead have nowhere to go, and have nothing to separate them from the living. Desperate to survive, kingdoms across the realm have consolidated into single capitals, each self-sufficiently sustaining whole populations—until resources run low. Enter a character-driven tale teetering along political tensions, espionage, social status, omnipresent threats, and above all, control over your body! For this campaign, I’m looking for a party of 5 to 6 people (8 people maximum) interested in a continental, discovery-focused narrative. Meeting times for sessions will depend on everyone’s availability and pre-existing commitments. Discord will be used for whole-group and direct messaging. Our initial sessions will be for deep-dives into the story and worldbuilding, then for party composition and character creations; personal backstories will be developed separately, though prompts and helpful considerations will be released! This campaign uses Foundry vtt, but no costs or fees are required otherwise. This will be a horror- and dark-fantasy-based campaign that relies heavily on consequence and conflict. Obviously, death has a substantial role in this story, so players should not expect to get comfortable for too long. That said, I’m not a DM too fond of permanently killing off PCs on a whim, so let this be of some comfort! Your characters will enter the campaign through the urban and inner-city settings, where you will get a taste of the apocalyptic, survivalist lifestyle common throughout the realm. The story will begin in one of the six major capitals, each with their own agendas and allegiances and rivalries (all of which I will delineate in our initial sessions). Major themes include espionage and political conflicts (often turning into militaristic endeavors and advances), not to mention the overarching thread of escaping an afterlife spillover! Below are some concepts and terms worth familiarizing your character with: The Recrudescence—the day when the afterlife entered the material plane. The exact date is unknown, but most of the realm learned of the afterlife spillover by the end of the summer season. The Shared Sea—the body of water connecting all parts of the realm. The landmass can be visualized as a giant horseshoe or a ring, the middle of which is all water/ocean (hence, the ‘Shared’ Sea). The Storm—principal and largest (and most feared) cluster of afterlife spirits; most easily depicted as a colossal hurricane bouncing from city to city along the Shared Sea. Wandering Spirits—souls/spirits that once belonged to a deceased creature, now searching for a new host (i.e., the body of a living creature);—includes both the souls within Storm and individual or grouped Displaced. Displaced—wandering spirits not part of the Storm. Displaced spirits and the activity thereof attract other Displaced, hence why people are afraid of drawing any attention. Jumpscares—In the event that a creature dies, other adjacent creatures may undergo a jumpscare, during which their spirits (of the living creatures) eject from their host bodies as if being displaced. Jumpscares do not result from displacement, but rather from the death of a host body. For example, if a character kills one creature in a group, the rest of that group may experience jumpscares and have their spirits ejected. Every living creature has the capacity for one soul (without amalgamating, turning malignant, or ascending). A displaced can steal your body and eject your original soul, which in turn becomes displaced. Finally, wandering spirits cannot linger in place or around the creatures whose bodies they failed to assimilate!  If any of this interests you, visit the interest form below to (a) get a more thorough view of what this campaign seeks and (b) further indicate your interest in this grandiose adventure! - https://forms.gle/xn585Qo94JxRZx6F9

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Curse of Strahd - NPCs
Players
0/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Curse of Strahd - NPCs

Horror
The game leans into fear, tension and dark themes.
Roleplay focused
Conversation, character and story take up most of the table time.
Currently looking for NPC players. If you really love roleplaying this would be perfect. I'm looking for people to roleplay my NPCs in a Curse of Strahd campaign.

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Online
Campaign
THE FINAL FRONTIER
Players
4/5
GM
1/1
Call of Cthulhu
en English

THE FINAL FRONTIER

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
5 experts in their field have been recruited from all across the world to take part in a brand new adventure into space by ISEC(International Space Exploration Comittee) to take the brand new warp drive technology for a spin on a scouting expedition into the milky way! Surely things wont go wrong.  This campaign will contain descriptions of gore and is LGBTQ+ friendly. if either of these things are an issue dont apply.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd
Players
2/6
GM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
I'm looking for 1–4 more players for a long-term Curse of Strahd campaign using D&D 5e (2014) with heavy homebrew. * **System:** D&D 5e (2014) * **Date:** Tuesdays at 6:00-7:00 pm CST, weekly * **Slots Open:** 1–4 players * **Starting Level:** 1 * **Session Length:** 3–4 hours * **Campaign:** Long-term * **Style:** Grim Gothic Horror, Heavy Roleplay, Survival What to Expect * Comfortable with **heavy roleplay** * Interested in **Gothic horror and grim settings** * Able to handle mature and disturbing themes; and be **open-minded** * A **working microphone** * Comfortable with substantial homebrew * Able to commit to a regular **Tuesday** game * Willing to engage with the world and make meaningful character choices Note The campaign primarily uses a Gestalt system, allowing you to level two classes and their subclasses simultaneously. Your character remains the same overall level, but you gain the features of both classes as you progress. Looking For * Comfortable with **heavy roleplay** * Interested in **Gothic horror and grim settings** * Able to handle mature and disturbing themes; and be **open-minded** * A **working microphone** * Comfortable with substantial homebrew * Able to commit to a regular **Tuesday** game * Willing to engage with the world and make meaningful character choices Current Player Characters: * Human Life Cleric / Way of Mercy Monk * Elf Ghostslayer Blood Hunter / Inquisitor Rogue

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
Lunch and Learn and OH MY GOD!!!
Players
5/6
GM
1/1
GURPS
en English

Lunch and Learn and OH MY GOD!!!

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi.  I run a game on Wednesdays. Eastern time zone on Discord that I feel needs one additional player.   It's a young group (20's, 30's) and have been around for a few years.   There are 5 players.  The game itself has the players with corporate security jobs defending against alternate realities/histories.   So, extreme violence but with the occasional HR training module about problemsolving skills. Yes,  the worst of two worlds. Because it's alternate reality fighting alternate realities, the player can be whatever they want, quite literally anything.  GURPS allows the players to create whatever comes to your imagination,  but we'll worry about that later.  The tricky part isn't what we do but how.  The group does try to outdo each other in weirdness.   It's not murderhobo, but a new unprecedented thing.   So, you will have to keep that in mind.   This is not for the humorless or overly moral or easily uncomfortable. Think of this as a means to lead you down a new path,  one where you learn about a you that you have never met but has always known was there or you get your money back,  no questions asked.  Feel free to message me or DM on discord - yeroldpalwill.  Seriously, they're a nice group of people and you'll have fun.   Having a sense of humor & a personality is a huge plus.  Thank for reading this far.  If you're a newbie  don't worry,  I'll help with the character.   Just combine your two favorite movie, literature, or anime genres together.  Also, Wednesdays,  7 PM eastern.

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Tabletop RPG
Tabletop RPG
Take5
Online
Campaign
The Strangers From The Outskirts - A PM Campaign
Players
0/7
GM
1/1
Take5
en English

The Strangers From The Outskirts - A PM Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The Strangers From the Outskirts... A plunge into the Depths of the Project Moon universe! Hello, I'm NoyVye! Your local Project Moon enthusiast! I come to you with the proposal to embark with me on a journey through the meaning of being Human, of being true to one's self, of what it means to find solace in the moments of utmost darkness and horror. In this iteration of the games saga, players will undetake the role of outsiders from a war torn, far away zone of the Outskirts, continents away from the City... And, in one way or another, they shall find themselves roaming the concrete jungle of horror. The premise: You are soldiers, citizens of one of the many husks of nations of the Ourskirts. The Lands, as you know them, are host of war after war, where mankind still battles itself over flags which meaning has been lost to time. One day, a message arrives at your doorstep, you have been selected to take part of an exploration party that is to go study the Nebula, a meteorological phenomena that has been eating away at the world... Until you saw, a pillar of light. Join your fellows in the adventure, and decide on whether you will call The City... Home, or forever leave it behind. IF you can, Stranger. We will use Take5, an indie TTRPG that allows a great deal of character customization and freedom of build! Perfect to take on the Denizens of this hellscape. This campaign takes heavy inspiration from various Cyberpunk Genres: Obviously, PM's games and stories, MGS Saga, Cyberpunk 2020 to 2077, Signalis, Tom Clancy's: The Division, Ghost in the Shell and The Forever Winter!  This game takes heavy creative freedom when it comes to the Outskirts and other City related lore that wasn't expanded too much on yet, inclusing some factions or characters that may not feel too "Project Moon-ey", the game will have it's own take on things like action and adventure. Depending on the players' OOC preferences, you can expect more or less use of Canon locations, Events and Characters. Who knows, you might even be able to meet THE Limbus Company! Characters and Canon will however be treated with the utmost respect and proper characterization. Game will mostly depend on Theater of Mind, but Owlbear Rodeo can be used for support! VC for combat coordination or overall to chill during play! Venue takes place over Discord! The game follows a PBP format, I ask only for decent grammar and a drive to write wonderful stories together! This game follows a strict 18+ bar, while not an ERP game, I prefer a hands off, everything goes kinda writing style. Topics of sexual nature, violence and other forms of expression are all good to go, proper TWs will be established upon group formation! Join expecting a no filters on type of game, at your discretion. DM me over Discord or over GroupFinder DMs for details! Hope to see you soon!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
|| THE SCOURGE OF THE SANGUINE MIST ||
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

|| THE SCOURGE OF THE SANGUINE MIST ||

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
A dark archipelago of dangerous waters, unforgiving weather, and ruthless people, ruled by a cold and powerful Empress. The realm fell into despair when a deadly plague known as the "Sanguine Mist" or simply the “Red Mist” as it’s known colloquially, swept over the dark waters, causing a painful and gruelling end as symptoms include; visible, bright red veins, frequent bleeding from nose, mouth, or eyes, fragile skin that bruises and cuts easily, oddly liquid looking pupils and most notably, the constant coughing and hacking up a bloody, crimson mist that eventually causes the infected to suffocate, before reanimating their corpse as a mindless, siren-like zombie. Life here is tough, but the people are tougher, and there’s been an odd sense of routine that has formed since the first signs of the infection. Many make their living hauling or pilfering parts of the dead and dying, and while a vague sense of normalcy has returned, there remain a few who continue to search for a cure.

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Online
Campaign
Heywood Burning
Players
3/5
GM
1/1
Call of Cthulhu
en English

Heywood Burning

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hey, we are playing a custom call of chuthlu game open to all players. This will be my first time running call of chuthlu. The game consept it you are a group of randos, who were traveling from new york to the west cost in October 4, 1989. Our secound game will be october 11th at 11am EST be patient I will get to you

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Tabletop RPG
Tabletop RPG
KoBrooms
Kids on Brooms
Online
Campaign
Nocturn conservatory
Players
3/6
GM
1/1
Kids on Brooms
en English

Nocturn conservatory

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
🎓 Who Are You? You are a student at the **Nocturne Conservatory**, a hidden college for young witches beneath the town of Duskfall. Most students are between **18 and 22 years old**, balancing two very different lives. By day, you attend classes, work part-time jobs, hang out with friends, and try to survive college. By night, you study advanced magic, dangerous rituals, and centuries-old traditions. Whether you were born into the magical community or discovered it later, you're still trying to figure out who you want to become. --- # 🏫 Your Two Worlds ## ☀️ Life Above Ground Outside the Conservatory, Duskfall functions like any other small coastal college town. You might spend your days: - Attending university lectures - Working a part-time job - Meeting friends at cafés - Going to concerts - Pulling all-nighters before exams - Exploring the town - Joining clubs or organizations Most people believe Duskfall is completely ordinary. They're wrong. --- ## 🌙 The Nocturne Conservatory Hidden beneath abandoned salt mines lies one of the oldest magical colleges in existence. Here you'll study subjects like: - Ritual Magic - Arcane Theory - Demonology - Magical History - Wards & Protection - Potion Brewing - Cursecraft - Spirit Studies -Evocation -Divination Your professors expect excellence. Failure can have consequences beyond a failing grade. --- # 🎭 What Is This Campaign About? This is a character-driven supernatural mystery focused on: 🔮 Magic 🕵️ Investigations 🎓 College Life 🤝 Friendships & Rivalries 📖 Hidden History 🩸 Difficult Choices While combat certainly happens, your greatest tools are curiosity, teamwork, and creative problem solving. --- # 🧙 Creating Your Character Think about the person behind the magic. ### What are you studying? Examples include: - Magical Law - Ritual Studies - Alchemy - Spirit Research - Enchantments - Magical Medicine - Ancient Languages --- What's your life like outside class? Do you... - Work at a bookstore? - Play in a local band? - Run the campus radio station? - Captain an intramural team? - Volunteer in town? - Spend every night buried in the library? --- How do you feel about magic? Maybe it's... - Your calling. - Your family tradition. - Just another subject to pass. - A burden. - An obsession. - Something you're still learning to trust. --- Why did you come to the Conservatory? Everyone has their own reason. Maybe you wanted: - Knowledge. - Freedom. - Answers. - Prestige. - Adventure. - A fresh start. --- 💬 Roleplaying Tips Your character is an adult, but adulthood doesn't mean having everything figured out. Lean into uncertainty. Make mistakes. Build friendships. Question authority. Support your classmates. Sometimes the biggest victories happen outside of combat. --- 📖 What Your Character Knows Every student knows: ✅ Magic exists. ✅ The Nocturne Conservatory is one of the oldest magical colleges in the world. ✅ Duskfall has a hidden magical community. ✅ Magical traditions are deeply important. ✅ Strange things occasionally happen around town. Your character does **not** automatically know: ❌ Every magical secret. ❌ Every hidden faction. ❌ The truth behind Duskfall's history. ❌ Why certain traditions exist. Those answers will be discovered throughout the campaign. --- 🌒 Welcome to Duskfall Study hard. Trust carefully. Question everything. Because in Duskfall... **Some secrets have been waiting centuries for someone to uncover them.** Like to application: https://docs.google.com/forms/d/e/1FAIpQLSf784PDqgFyQQcG_tInei2V3mVF9q-hKDGLUMwY23YeFNjbSA/viewform?usp=header

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Tabletop RPG
Tabletop RPG
CoM
City of Mist
Online
Oneshot
The Motel
Players
2/6
Paid game
Paid game
GM
1/1
City of Mist
en English

The Motel

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Premise In the city of Archester, there has always been strange things hiding behind the mist of every corner in the city. However this time, the horror hides just by the outskirts of the city... an unsuspecting rundown motel that looks just like any of the other buildings in the outskirts that are unfortunately not important enough to be maintain by the City's governor or other major private developers. Legend has it that some of the guests that checked into the motel were never seen again... or stories of a cult living inside of the motel have also been heard... And the strangest thing is that just like any other rumour, this very motel seems to have been popping up at different corners of the city... Would you be daring enough to find out the truth of this urban legend? Details - Genre: Horror, Mystery and Thriller - Characters: Pregens Available / OCs allowed - System: City of Mist - Medium: FoundryVTT / Discord - Player Slots: (Looking for up to 6 players) - Day and Time: Most likely looking for around next week (Will update on this once I can get some interest on this) - Session duration: 3-4 hours How to sign up? https://startplaying.games/adventure/cmu60gce500gzjp04fe4503kg?ref=cmtipw7wg00s7lb04d82h6d81

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Tabletop RPG
Tabletop RPG
AD&D2E
Advanced Dungeons & Dragons (2E)
Carthage
Campaign
The Lord of the Rings - Bree and the Barrow Downs
Players
2/8
GM
1/1
Advanced Dungeons & Dragons (2...
en English

The Lord of the Rings - Bree and the Barrow Downs

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
The Lord of the Rings Bree and the Burrow Downs - Set in Middle-earth using the MERP Module - Bree and the Barrow downs - Following Advanced Dungeon & Dragons 2nd Edition rules. - Preferably in person at The Rouge and Raven in Carthage, TN - Open to virtual as a last resort - Once weekly for 1-1.5 hours for 16 weeks Bree-land is a small, settled area in central Eriador that lies just to the east of the Tyrn Gorthad, the ancient Barrow-downs. The region has been almost continuously inhabited since the First Age. In T.A. 1700 Bree is not much different than it would beat the time of the War of the Ring some 1300 years later — a prosperous, quiet but sometimes threatened farming community standing near the intersection of the Great East Road and the Greenway, the two major thoroughfares of the Kingdom of Arnor. Bree-land is quite small and contains four villages within its boundaries: Bree, on the western slope of Bree Hill; Staddle, on the other side of the hill; Combe, a few miles to the east, and Archel, which lies a few miles northeast of Bree. The Chetwood, a good- sized but tame forest is also considered part of Bree-land and lies just north of Archet. The whole region is a generally pleasant, peaceful, and law-abiding spot where Men and Hobbits dwell together in peace, facing danger but rarely — unless one ventures to the Barrow-downs in search of gold and jewels and magic items, or is unfortunate enough to run into the bandits that plague the highways outside of Bree-land proper. But the people of Bree-land generally ignore the haunted and foreboding Barrow-downs to the west. These grassy hills hold the graves of the Kings, Queens, Princes and aristocrats of Arnor. In the years after the Plague the mounds became haunted by evil spirits from Angmar and Rhudaur called Wights. The downs are rich in treasure and adventure, but it would be prudent for the adventurous to seek the council of the wise before trying their luck in the ancient and eerie tombs. If you're interested in playing, please reach out to me on Discord at The Rouge and Raven, I'm The Grey Wizard

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Round Rock
Campaign
Faster, Purple Worm! Everybody Dies
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Faster, Purple Worm! Everybody Dies

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
DM looking for four to five players for a series of 5.5e one-shots running "Faster, Purple Worm! Everybody Dies, Vol. 1."  and then possibly an all new long term weekly campaign. We meet every Thursday night in person. Committed and mature players (21+) welcomed. LBGQ+ friendly. Sessions run for about three hours, starting at 7 PM and wrapping up around 10. We use Beyond for character sheets and a private Discord for communication.

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Tabletop RPG
Tabletop RPG
Year zero (t...
Online
Campaign
Neurocaster savant ( the electric state)
Players
0/5
GM
1/1
Year zero (the electric state)
en English

Neurocaster savant ( the electric state)

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The year is 1997, a American civil war has just come to an end leaving California in ruins. Due to the war technology would advance exponentially with this sudden boom in inavation leading to the creation of the neurocaster. With how fast technology advanced it would begin to rot with the country slowly loosing itself to the neuroscape creating the electric state.  The world is a husk of its of what it used to be with the people in this world struggling to fufil there most basic needs. In Palm Springs sits a small settlement with a class system deemed unfair to many. Their lies you, a member of this town. You may be growing restless, annoyed, or even angry however whatever it be you've began thinking about leaving, and that's where we begin.

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Tabletop RPG
Tabletop RPG
Ruinous (HOM...
Online
Campaign
Rites of Mercy, and The Solace in Death
Players
2/4
GM
1/1
Ruinous (HOMEBREW SYSTEM)
en English

Rites of Mercy, and The Solace in Death

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! My name is Drek, and im looking for one or two people to join an online RPG!  The Pitch: *Its been some time since "the most powerful man in the universe" obtained his position. Since that time, generations have passed, and yet it seems like he, nor anyone else, has a good idea for how to save whats left of sapient existence. The universe, save our little corner, is empty. Bereft of life. A universally aggressive entity, a terrible pseudo-hivemind, has only three substantial galaxies left to consume: Triangulum, Milky Way, and Andromeda, as well as their satellites. The single ray of hope is that, right now, the largest military in this part of the universe seems to be keeping them at bay enough to bide time. But we are finite. They have large enough numbers to be considered infinite. We are the Universe's last twitch in the throes of death.* *But, that is for the changed, the mutated, and the demi-gods to manage. Even the unseen hells, full to the brim of the dead, is breaking every universal rule to find a way to keep everything from ending. That is not why you're out here. You're out here to help with a different threat.*  *For some time now, the old things, things that hid in the quiet unknown, things that were only known in the whispers of mythology and time, have been stepping into the light. You're here for them. You're here to, one by one, rid the galaxy of things that go bump in the night. Malignant spirits, immortal cannibals, the possessed, and more. Nothing and no one should live forever, and certainly not prey, figuratively or literally, on mortal men.*  *This is the purpose of the CLSS Solace in Death.* About the Game:  I tend to communicate these things by vibe instead of genre, so this may be a bit vague! Bear with me.  The setting is "homebrew", during a science fiction type era. There is an *ungodly* amount of lore involved, which we will need to discuss as a group.  The general idea, or feeling, im going for in the setting is a SciFi story wherein most of the known galaxy is at least *somewhat* aware that gods exist, and that the guy who revealed this information (a person that became a "god" entirely by accident) is extremely jaded with the state of the Universe. But, most have decided they're not going without a fight. People, broadly, are feisty and hopeful and ready to sacrifice a lot to make sure "people", as a broad concept, see tomorrow. But, the vibe of the narrative of the actual *game* will be some kind of scifi-horror-monster-hunt kind of thing. All of my (60~ish?) races are homebrew. Some are humanoid to the point of comedy, some are *really* not.  IMPORTANT NOTE ABOUT THIS GAME: IT MAY BE *VERY* ROLEPLAY HEAVY! IF YOU PREFER TO FIGHT AND ROLL DICE, THIS IS NOT THE GAME FOR YOU.  THE SYSTEM IS HOMEBREW, SOMEWHAT SIMILAR TO DND3.5. THERE ARE NO CLASSIC "CLASSES". THE "MAGIC SYSTEM" MY SYSTEM USES IS UNIQUE TO MY SYSTEM.  !!!*PLEASE CONSIDER BOTH OF THESE THINGS*!!! About the GM: im a 31 year old queer person (they/it) that writes fiction, mostly in the form of novels. This game, and all of my other games, are based in the cannon in which i write, which is very dense and very large.  As a personal note about me, I like linguistics, sitting on my balcony with a nice cigar, an occasional glas of whisky, or, if im feeling fancy, an old fashioned. I enjoy cooking. Im married to a wonderful guy, and we nerd out together about things like 40K and the Monster Hunter g Videogames. My favorite game (and the only one im good at) is Bloodborne, with Halo 2 as a close second.  About Who Im Looking for:  I currently have two confirmed players. Both (i think) identify as some form of queer.  If you have "weird (negative) feelings" about the LGBTQ÷ community, minorities of *any* type, religion as a concept, or *reasonable* mental illness/disability accommodation, this group is not for you.  Current day of play is Wednesday. Theres not a ton of room for negotiation on this.  If you got this far thank you for reading my post! Im hopeful to hear from someone!  - Drek

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Portland
Campaign
Need DM: Curse of Strand Campaign
Players
1/5
GM
0/1
Dungeons & Dragons 5E
en English

Need DM: Curse of Strand Campaign

Horror
The game leans into fear, tension and dark themes.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hey there! I'm looking to set up a Curse of Strahd campaign and I'm in need of a DM to run it! I already have a list of potential players from a reedit post I made, I'm just waiting on a DM before I reach back out to any of them Little bit about me: my name is Psychi (they/them). I'm a goth, queer, disabled TTRPG player who's been playing DnD for just over a decade, and DMing for about a year now. Despite this, I've never been able to play a COS campaign before. It's always been on my list, but I've never had a DM willing to commit to such a long campaign... 😓 Welp, I just moved to portland a bit ago and I'd love to see if anyone was interested in starting a game with me? I'm hoping for a fun, spooky, queer-friendly experience that doesn't shy away from the horror and upsetting nature of the setting I'm flexible on the location, as long as it's in the portland area and easy to get there via public transportation. I'm also flexible about whatever date/time we end up playing because I want to try and find something that fits with everybodies schedules. Pls feel free to reach out if you're interested in DMing for us 😊

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Mystery in Durst Manor | D&D 5e (2014) One-shot
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Mystery in Durst Manor | D&D 5e (2014) One-shot

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
Start spooky season early with a mystery and a dungeon crawl for Level Two Adventurers! You and your friends get sucked into a video game and find yourselves in the bodies of your avatars. You can't log off. You don't know what happens if you die. Your only hope is to win the game. - Explore a dungeon in a virtual world. - Fight any monsters that get in your way. - Escape with your lives. For fans of Dungeon Crawler Carl, Jumanji, or Sword Art Online, this one-shot turns a classic gothic horror D&D adventure into an isekai/portal fantasy.  Create your D&D character at Level Two as normal, except for your personality traits, ideals, bonds, flaws, and backstory. For those pieces, imagine an Earth-human who would create this D&D character as an avatar in an online RPG. Use the 27-Point-Buy method for your stats. You may use the following 5th Edition resources for character creation: - Player's Handbook - Volo's Guide to Monsters - Tasha's Cauldron of Everything - Xanathar's Guide to Everything - Mythic Odysseys of Theros - Van Richten's Guide to Ravenloft When your character sheet is finished, send a copy to the DM. This game is also posted on StartPlaying.Games for $15 https://startplaying.games/adventure/cmtnkf5ec00rfk3045bov09g0?ref=clsweaag8006e6ql9qjn0369w

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Pensacola
Campaign
Secrets Long Buried
Players
2/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Secrets Long Buried

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
So it took me longer than expected but i am finally getting stuff together for my own campaign. Maps and minis and stuff. I would prefer to have players who can commit to regular play but i can easily work with absences due to the nature of the campaign. I am still looking for around 60/40 roleplay/combat.  I am willing to do a short one or two session adventure in my setting if people want to feel things out first. I intend to rent out the private room for sessions. I don't know if this matters to people but I have 0 desire to use AI in any of my campaign so if that matters to you there you go. A summary of the setting and what's going on as relayed by Arius, the figure with the bow in the images:  Long ago, when gods ruled the land, and men sailed the sea, when the earth trembled and the sky broke, a great beast rose up in the shadows, and cast the world into perpetual twilight. As the shadows grew long, horrible monsters rose from them. For many long years, the gods fought against this darkness, but they struggled. They cast their holy light upon the beast, but the brighter it burned, the darker the shadows became.  Finally, in the year 482 of the common era, Lifskona, the goddess of the sun, queen of the heavens, made a deal with the men of the sea. They would be allowed dominion over the land, in exchange for driving the beasts away, so that the gods could direct their power towards their true foe. Man would be blessed with great magic to aid in this war.  Their attention no longer divided, the gods soon succeeded in binding their foe, and banishing him from the mortal realm, ending the long twilight. It was not so easy for man. Even with their new power, the tribes of the sea struggled to gain ground against the monsters we call the Drak.  What the gods percieved as a short conflict was a multigenerational war of attrition. Neither side gained ground and the fields of Flodlan ran red with blood.  It seemed the violence would never end. Many considered returning to the sea, and a happier world. It was only 20 years ago that the Namea appeared from the south to lend us their aid. Mysterious and wise, they turned the tide at the brink of defeat, and together with the men of the sea, pushed the Drak west into the desert.  Ram Anu, our king and the man who led us in that final push, rode back different. Nobody who rode with him will speak of what occurred.  6 years ago, the king rode out again, to end the Drak menace once and for all. He has never returned.  If that piques your interest, let me know. I know i've posted about this twice now. It's just taken a while to get things going.

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Campaign
Monster of the Week 1995
Players
2/5
Paid game
Paid game
GM
1/1
Monster of the Week
en English

Monster of the Week 1995

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Mysteries at Oregon State University (1995) *Free Session Zero* Oregon, 1995. OSU Students are vanishing, impossible things stir beyond the veil, and something ancient is watching. Will your Hunter answer the call? TYPE Campaign SYSTEM Monster of the Week LEVELS 1 LANGUAGE English EXPERIENCE Open to all AGE 18+ Money Back Guarantee StartPlaying Money Back Guarantee If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy About the adventure Dark Mysteries at Oregon State University (1995) 🎬 Campaign Trailer — YouTube: youtu.be/6PT6UtoAyrw A Supernatural Mystery Campaign ***New Players friendly. session zero free. Join my new campaign/ already play-tested*** Welcome to Oregon State University, 1995. Home of the Beavers, Hard study, Parties, late-night pizza… and the occasional creature stalking the dorm hallways at 3 a.m. At first the strange events seem isolated — a missing tutor, fresh food turning rotten overnight, an attack in the science block car park, and rumours of something moving through the forests at night. But the deeper you investigate, the clearer it becomes: Something ancient is stirring beneath Corvallis and whisper in the dark speak of a rising Cult. You didn’t ask to become monster hunters — but you have seen beyond the mortal veil that protects society’s mind. Someone has to uncover the truth before the town is swallowed by whatever is crawling out of the shadows. And right now, you’re the only ones who believe the danger is real. The truth is out there-if you are brave enough to find it. What to Expect in This Game In this campaign, you will play students or faculty uncovering supernatural mysteries around **Oregon State University and the surrounding town of Corvallis. Each mystery will lead you deeper into a hidden world of strange events, forgotten folklore, and supernatural forces that most people refuse to believe exist. Players will: • Investigate strange disappearances and unexplained events • Explore eerie locations across campus and the surrounding forests • Interview witnesses and follow unsettling clues • Confront monsters and supernatural threats • Slowly uncover a much larger mystery hidden within the town Every investigation reveals another piece of the truth — and the deeper you dig, the more dangerous that truth becomes. Game style Roleplay Heavy Rule of Cool (RoC) Theater of the Mind Sandbox / Open World Puzzle / Mystery Focused

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Hollows of Iparea
Players
3/6
GM
1/1
Dungeons & Dragons 5E
en English

Hollows of Iparea

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hollows of Iparea [Text-based] Pitch: You have arrived on a dying planet with no recollection of how you got there. Something is terribly wrong, that much is certain, and worse yet, the planet itself appears to be living. Thralls of an unintelligible hive mind are the only remnants of intelligent life to be seen, and you see echoes of past civilizations in abandon everywhere around you. Your crashed vessel and memories offer no help, and whatever happened here, your survival may depend on a species you cannot understand. System: 5e legacy Tools: Discord, Owlbear Rodeo (VTT). This is a text campaign, you do not need a mic. D&DBeyond sheets are preferred but any others are allowed. Schedule: Fridays, 5 PM - 7 PM EST. Seats: 6 Expectations Game: Players of all experience levels are allowed, but I ask that beginners have a basic understanding of the game's mechanics and know how to create a character beforehand. My DMs are always open for any questions, comments, or concerns about the game. I ask that players don't use AI for responses or for character art. Flying races and Warforged (they don't exist in the setting) are banned. Rudimentary firearms are a thing, and gunslingers are allowed, but modern firearms and technology do not exist. Homebrew is not allowed for classes, and any other homebrew must be run by me. UA and official WotC material is, of course, allowed. 18+ is preferred, and this game is strictly 16+. Characters start at 5th level. Themes: In a nutshell: semi-sci-fi, high fantasy/cosmic horror. This game's overall themes revolve around memory, identity, and isolation. This game also involves elements of survival horror, and resources will be tracked (and scarce). Tone: Overall surreal, bleak, and atmospheric. Safety Tools: TTRPG Safety Checklist & pre-game interview. You can reach out to me at @paws4reason on Discord.

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