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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Rift in Reality (Superheroes vs Eldritch Horrors)
New
Posted 9 hours ago
Players
1/5
Paid game
Paid game
GM
1/1
Savage Worlds
en English

Rift in Reality (Superheroes vs Eldritch Horrors)

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No mortal human could really face what is coming, but you, you are a bit more than that. At least you became more lately. The more otherworldly influences force themselves into the world, the more your power grows as well, as it was answering a challenge. Will it be enough to protect everyone, or at least some? Session 0, along with the first one are free. More details under: Campaign Link StartPlaying Link $10 referal for freshly joining Start Playing

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniv homebrew DAV20
Players
5/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniv homebrew DAV20

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in 1991, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (Camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Salubri Warrior that also has Celerity as clan, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla). I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. I am using V20 for most of the fluff, with slight alterations to politics, the abilities for the most part. DAV20 is for the disciplines, the special powers. I can get you pdfs of the two core books free. We are also using Ercyicyes Fragments and Book of Nod in the campaign, the party just got a copy of both by accident. Yes, I will be taking the campaign into the end of the world, Gehenna. Lore of the Clans and Lore of the Bloodlines might be useful. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
From the Depths
Players
1/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

From the Depths

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Campfire embers are the last thing you remember. Whether you were traveling alone or guarding a merchant caravan, the wilderness suddenly went dead silent. Then came the masked attackers—too many, too coordinated, and overwhelmingly lethal. Your camp was slaughtered. But you? You were taken. You awaken in darkness, bound in heavy chains deep underground. If you ever want to feel the sun on your face again, you and your fellow captives must forge a desperate alliance, break free, and survive an escape that will spiral into a world-spanning epic. PRICE: $20 (through PayPal or Venmo) / Session —> Session 0 is free and the first official session is 50% off. The price is negotiable, but everyone at the table's gotta pay the same thing so it's fair.   I also offer "bundles" at a discounted rate. WHAT YOU GET: —> you get to embark on a full homebrew campaign spanning from levels 2 to high teens (possibly even level 20) campaign with personal character arcs tailored to your character’s backstories woven in with the overall narrative. —> there is also an artist in my server that will do a frww character portrait art for each new character in the server SCHEDULE: Sundays (weekly) starting at 10am PST. Games will run 4-5 hours. ---> I will be running this game additional days of the week. Same campaign, different players on the following days and times: --------> Tuesdays starting 1030am PST --------> Wednesdays starting at 1030am PST --------> Thursday (Bi Weekly) starting at 230 PST --------> Fridays starting at 1030am PST Just tying to fill up one table at a time. WHERE: the game will be played on Foundry VTT whith voice chat done through Discord. —> I have a new server for the purposes of hosting my games as well as creating a new D&D community SAFETY FIRST: A supportive environment is a priority. Players will fill out a quick RPG Comfort Questionnaire featuring a Lines & Veils section to ensure everyone has a safe, fantastic time at the virtual table. OTHER DETAILS: —> To perfectly fit the unique history and regions of Wysteria, your starting character must be a non-PHB (Player's Handbook) species. This only for your first character, —> we will be using the primarily the 2024 ruleset with some favored 2014 mechanics in addition to various homebrew rules that will be discussed at Session 0 Ready to see the sun again? Send a direct message to @acedespadas on Discord or directly here for to inquire for more. If you’re a great fit for the table, I’ll send over the lore primers and everything you need to start building your character! A BIT ABOUT ME: Hello, my name is Aron, I’m 34 and I started playing this game as the forever DM just before COVID hit and have been DMing multiple weekly games since. I am for the most part fairly introverted which this hobby has helped deal with, and while I may not do all the little funny voices (it’s a thing I’m working on) I’m a sucker for the Rule of Cool and a good story! And what better story then one you build together as a collaboration with other like minded individuals?! Outside of D&D my interests revolve heavily around music, movies, and other general nerd things

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Rot
Players
3/7
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Rot

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
An Eldritch Horror with a Vampire Twist  You crashed a nautiloid ship and you have temporary amnesia forgetting the past 48 hours of your events  You have a strange headache and you swear you feel a tense migraine forming behind your eye a piercing pain almost wriggling.  You find your bearings and you realise your near a place called Seabrooke  When you get there it's a strange solem place. The Lord has been taking people away and they have never been seen again  And you realise your senses can't be trusted as your starting to see things that is making your psyche break.  What is happening? What is this strange illness that's spreading in Seabrooke and why does it not stop with a cleric or a paladin touch

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
One Bite, One Of The Dead
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

One Bite, One Of The Dead

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
A beginner friendly zombie apocalypse campaign A detective agency has been employed by the local mercenary group to investigate this strange haunted house near a cemetery where strange groaning snarling sounds were heard. what they found made them race against time to stop a zombie apocalypse as they found evidence that becoming a zombie no longer involves necromancy but a simple bite, a bite that cant be cured well not unless you cut the limb in time so now you need to get people to take this seriously while investigating outbreaks and figuring out what is new about these zombies but hey no pressure Campaign is set in Exandria  Starts at level 2 and ends at level 20

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Space Odyssey
Players
4/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Space Odyssey

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
this is a beginner friendly campaign that is inspired by the game series mass effect So you and your group of friends were still drunk that when you stumbled into the woods and found a strange and abandoned space ship, completely unaware its a nautiloid ship that's used by mind flayers well you and your friends stole it and started having a bunch of adventures including intergalactic ones where you even recruited some people to join you to keep this spaceship running. only to eventually stumble onto evidence that a group of more zealot than normal gith and mind flayers have created a TERRIBLE alliance and are preparing to dominate the galaxy and sword coast so its up to you and your stolen space ship to stop it This game has heavy rpg element's, puzzles and mystery and a focus of not just the main campaign but finding allies and recruiting for your new ship Content warnings  Body Horror Extreme Violence Execution Genocide Gore Kidnapping Mass Death Talk of Superior Race Terrorism In Session 0, I discuss player boundaries and also share my own boundaries as the DM. It’s also a great opportunity to set clear expectations for the campaign before we start playing. If any issues arise later for any reason, I’m happy to hold another Session 0 to revisit boundaries and safety tools together. During sessions, I build in regular breaks (usually 5–10 minutes, or longer if needed). These give everyone a chance to rest mentally, grab something to eat, or take care of personal needs. Players are always welcome to request a break at any time. During more intense sessions or scenes, I remind everyone that my private messages (DMs) are always open. If you ever feel uncomfortable but don’t want to speak up in the moment, you can message me privately. I take all feedback seriously and will prioritize your comfort. At the end of intense sessions, I always do a quick check-in to make sure everyone is okay Payment is weekly through startplaying  Link to startplaying to sign up or for more information

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Somnium Shard |5.5e DnD| Long-Term Sandbox Wed
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Somnium Shard |5.5e DnD| Long-Term Sandbox Wed

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
Welcome to the Somnium Shard. A sundered paradise; knowledge, gods and power's all known throughout the land, its history coveted by lost tomes, cosmic knowledge and crazed minds. With earliest carvings detailing a different world that may have been the Shard's muse, the inspiration for reality. However not all could be replaced, and the world's panorama was in its own natural discourse, with the residents at home. With that overly grand intro done welcome to my personal world, a multi-year labour of love that I'm still working on with every session, a sandbox type world for players to discover, learn about and influence as they desire. Designed as an open campaign for players to fit into as they wish, follow the threads of their backstory, or start a questline that leads to them swearing loyalty to a kingdom. Whatever it is you feel you want to do in a fantasy world I'll accommodate it as well as I can. However do not think that this means everything is free, the Somnium Shard is still a living and breathing world, thievery, murder and the sort will have consequences, as will trying to steal that magical artifact. You'll have to contend with mages scrying on you, rangers tracking you and bounty hunters after you if you upset the wrong people. So come and join the adventure, see where your characters can take you, how they can evolve and develop in this world with a DM that can handle whatever you feel like throwing at him. Game Link: https://startplaying.games/adventure/cmoxemgt600a9lb04y5v42so2

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Somnium Shard |5.5e DnD| Long-Term Sandbox Sun
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Somnium Shard |5.5e DnD| Long-Term Sandbox Sun

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Welcome to the Somnium Shard. A sundered paradise; knowledge, gods and power's all known throughout the land, its history coveted by lost tomes, cosmic knowledge and crazed minds. With earliest carvings detailing a different world that may have been the Shard's muse, the inspiration for reality. However not all could be replaced, and the world's panorama was in its own natural discourse, with the residents at home. With that overly grand intro done welcome to my personal world, a multi-year labour of love that I'm still working on with every session, a sandbox type world for players to discover, learn about and influence as they desire. Designed as an open campaign for players to fit into as they wish, follow the threads of their backstory, or start a questline that leads to them swearing loyalty to a kingdom. Whatever it is you feel you want to do in a fantasy world I'll accommodate it as well as I can. However do not think that this means everything is free, the Somnium Shard is still a living and breathing world, thievery, murder and the sort will have consequences, as will trying to steal that magical artifact. You'll have to contend with mages scrying on you, rangers tracking you and bounty hunters after you if you upset the wrong people. So come and join the adventure, see where your characters can take you, how they can evolve and develop in this world with a DM that can handle whatever you feel like throwing at him. Game Link: https://startplaying.games/adventure/cmvln9cpm0061l508czw47stz

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Tabletop RPG
Tabletop RPG
LOTR-5E
The Lord of The Rings Roleplaying 5E
Online
Campaign
The Lord of the Rings | Of Hope and Other Sorrows
Players
2/6
Paid game
Paid game
GM
1/1
The Lord of The Rings Roleplay...
en English

The Lord of the Rings | Of Hope and Other Sorrows

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Beyond the hearth lie forgotten roads, the halls of fallen kings, and a Shadow stirring in the forgotten corners of Middle-earth. Your journey begins in Bree, where rumours of ancient ruins, growing unrest, and the lingering memory of Angmar draw an unlikely fellowship onto the road. Of Hope and Other Sorrows is a Tolkien-grounded, roleplay-heavy sandbox campaign where exploration, friendships, difficult choices, and small acts of courage shape an unfolding story. Your adventures also share a living world with my established Thursday campaign. Through letters, rumours, and discoveries, the actions of one fellowship may influence the fate of another. What to expect: Meaningful roleplay, exploration, mystery, and occasional dangerous combat. A reactive world shaped by your choices and character backstories. A welcoming, collaborative table for newcomers and veterans alike. When: Tuesdays, 18:30 UTC (2–3 hours) Where: Discord + D&D Beyond Maps Price: $20 per session Spaces: 5 available; 2 more players needed to begin. No previous experience with Tolkien's RPGs required. I'll help you create a character who belongs in Middle-earth. Join the fellowship: https://startplaying.games/adventure/cmrxzii1k00a9jr04ev58nj36

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Tabletop RPG
Tabletop RPG
CBPRED
Cyberpunk RED
Online
Campaign
Cyberpunk Red | Docksiders
Players
1/5
Paid game
Paid game
GM
1/1
Cyberpunk RED
en English

Cyberpunk Red | Docksiders

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Take up residence in one of Night City's wildest cargo villages: Dock Cargo Community. Dodge bullets, eat kibble, try to make rent. Docksiders is a game intended to run as a campaign following a group of edgerunners who live in one of the more colorful neighborhoods of Night City: Dock Cargo Community. Nestled between Docks 16 and 17 in the port district of Night City, this small container village sees as much City foot traffic as it does sea traffic. This game will see you taking your edgerunner(s) through a series of jobs and side hustles they need to fund their stylish and dangerous lifestyle. You can expect to see content from both official sources and custom content as well as the ability to plan your own jobs should you acquire the skill and the reputation. Take big risks, take big rewards. But be warned, Night City is an unforgiving place and it would be foolish for anyone to think they will live forever. I use the StartPlaying platform to run this game and you can find the sign-up link here: https://startplaying.games/adventure/cmr9j3hnv004rl504bjya77g6?ref=cmox97rts0032jx04sp2wo0xq You can expect about 15$ per session and a long-form campaign taking you through a sandbox world of Night City.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Greek-myth campaign for Daggerheart
Players
3/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Greek-myth campaign for Daggerheart

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"Five years ago, a thousand ships answered Agamemnon's call and departed Greece to bring about Ilium's ruin. The greatest heroes, the mightiest weapons, and the most mythical stories are somewhere else.  You are among who remains.  I am Homer, and I will sing of you, amongst Other Names." Set in a fabled Age of Rhapsody — paying homage to the Bronze Age, Greek tragedy and comedy, and classical myth — Echoes of Fate is a homebrew Campaign Frame for Daggerheart exploring lies and prophecies, the making of myths, and what it costs to break destiny. You are not the hero the epic was written for. No prophecy names you. No Muse has claimed your story...yet. So what do you make of a life the songs haven't told yet? If you are a fan of myth retellings such as EPIC: the Musical, A Thousand Ships, The Song of Achilles, come sit by the fire. Some notes on the setting: •  The gods are present but distracted — drawing their eye may bring you greatness, or ruin. Or maybe you'll be drawn to the Mysteries instead? •  No prophecy protects you: your choices ripple outward, and could alter canon myths and even the course of the war itself. •  All stories are welcome, this table is LGBTQ+ friendly. •  New to tabletop, Daggerheart, or Greek myth? This table is beginner-friendly. And no Classics degree required, just curiosity. Sessions will be paid through StartPlaying.com, at 25$ per session. About me: - I've been a Dungeon Master for almost 8 years and I have plenty of experience in guiding new players. I prefer Theater of the Mind with minimal VTT support. - Your story will matter and I love a long, narrative background I can weave into the main story. - I do character voices!  - I also do character artworks :D Safety tools: Session 0, Lines and Veils, Consent checklist and X cards. I prefer to be honest in advance: Echoes of Fate draws from real life in addition to myth. Slavery was present in Ancient Greece, as was mysogyny, war and violence. You will be able to challenge these in-game through your character, or ask me to avoid mentioning them and I will do my best to do so.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Monday - Thursday    A group decides on day & time Most people will probably play between 16:00 – 21:00 (GMT+0) It'll be played in a Discord voice chat "Theatre of the Mind" playstyle (means no VTT) Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, Forgotten Realms based homebrew campaign, with an emphasis on story & adventures Ratio: 60 Roleplay/30 Exploration/10 Combat Starting level is 1, Point Buy, Milestone leveling Spells become cantrips, a player can cast them without components or GP Cooldown of spells depends from their power level & the DM's will, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher  Some spells that affect game's balance & world, may be forbidden. It'll be discussed HP are cinematic. Depending from how much & what kind of damage a character receives, i'll adjust his condition Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) Artificer & Psion aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) About forbidden spells As an example, this is only level 1 Wizard, but i hope you get an idea Mending Charm Person Detect Magic Detect Poison and Disease Friends Unseen Servant Tasha's Hideous Laughter Sudden Awakening Sleep Sense Emotion Puppet Identify Id Insinuation Healing Elixir Disguise Self Comprehend Languages Cause Fear Ressurection & lethal spells Instead of using ability checks or in-game tools (acquiring unique items, talking to people, searching for clues, improvise), a player casts a spell that speedruns a campaign But a player can prepare all other spells A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance (+3 Dexterity, Perception, Acrobatics) Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races (+4 Stealth) A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things (8 AC, -5 Strength, Athletics)

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Grasianil Chronicles[Custom D6 System][Maptool]
Players
1/2
GM
1/1
Homebrew
en English

Grasianil Chronicles[Custom D6 System][Maptool]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for player interested in custom game system via narrative roleplay and learning the system itself. Grasianil: Custom D6-based system utilizing Maptool primarily, heavily stream-lined to support large, quick battles. Versatility allows vehicles, mechs, and spaceships, utilizing unique mechanics, in-addition to single players. Minimal delays owing to macros within Maptool, utilizing pop-up menus, automatic calculation of damage, debuffs, armor, etc. Highly adaptable, with streamlined rules offering as much complexity as is desired, and based on the setting. Developed by myself and my partner who passed away earlier this year. Supports several original fantasy and sci fi worlds of varying types, from traditional western high fantasy, to detailed low fantasy, from space opera-style sci fi, to more realistic settings. In-addition to original settings not listed here, it has been adapted to: Legend of Zelda Battletech Middle Earth Forgotten Realms Mystara Shadowrun and Cyberpunk Pre-existing settings are not played strictly-canon, but consistency is stressed. The system can cover nearly any theme, so if a setting is not listed here, please inquire-within and I may have something that fits or be able to adapt for you. Medium amount of experience in RPing requested, as well as an open mind to learn a new system. Maptool 1.11.5 needed, Discord used primarily for all text but other programs are an option, Google sheets used for some settings. Time-zone of GM is US Central. RPing otherwise done via text on Discord, but other options open to discussion. Session date and time variable, any listed setting available, suggestions welcome, inquire in DMs to myself for further details. GM preference for folks interested in creating a story, rather than purely for the gaming. One-on-one only, at the moment. No cost. No absolute obligation. Reach out to natalie7995 on Discord, or via message/email for more information. When reaching out, please send a message via Groupfinder or over Discord.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Cascoria: Blades of Betrayal ($15/seat)
Players
3/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Cascoria: Blades of Betrayal ($15/seat)

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Paid Game ($15/session) on Fridays 8PM-11PM EST System: D&D 5.5 The Campaign - "We promise you terrible pay, no fame, and an unmarked grave. But the things that go bump in the night? They will have nightmares about you." Magic is a gift from the ancient Guardians; a spark we use to slaughter the monsters trying to reclaim our lands. You’ve been recruited by an elite covenant of hunters to travel the vast, living world of Cascoria, from holy nations to forgotten temples. What to Expect in this Campaign: The Vibe: High fantasy adventure mixed with light gothic horror and tough moral quandaries. Deep Lore: A living, breathing world full of politics, prophecies, and ancient mysteries. Epic Encounters: Cross paths with legendary Mage Knights, the 5 Great Sages, and NPCs with their own hidden agendas. Trust your instincts. Are you ready for the hunt? Other stuff: Seat Price: $15/session (via PayPal). This gets you a highly polished, immersive story and over 75 detailed, custom maps running smoothly on a dedicated Foundry VTT server. Comms: Discord for voice. Video is totally optional, and we will figure out a group consensus during Session 0. Characters: D&D Beyond. We'll import your sheets directly into Foundry. https://hunters.cascoria.org Come check us out and play some games!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The city of dreams and dread.
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

The city of dreams and dread.

Roleplay focused
Conversation, character and story take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi, we're a group of two looking for a couple more folk to fill out a new party. Thought the game will start by player agreement, not necessarily when the seats fill up. The start time is not fixed yet, but it will be at the weekend. Current plan for the campaign is for the players to wake up without their memories in an ancient floating magical city, ruled by wizards. The city is experiencing its own massive cultural and economic shift as it exists is own version of the medieval period.  The main goals of the game is to figure out the answer to: Who were they before? Why are they here? How can they get home? Who is trying to kill them? Note: I've added a second identical listing, except for GURPS, rather than dnd. Unless I get loads of interest, I'm not running both games - I made two listings to indicate both of us are happy to run under either ttrpg.

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
The city of dreams and dread
Players
1/4
GM
1/1
GURPS
en English

The city of dreams and dread

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi, we're a group of two looking for a couple more folk to fill out a new party. Thought the game will start by player agreement, not necessarily when the seats fill up. The start time is not fixed yet, but it will be at the weekend. Current plan for the campaign is for the players to wake up without their memories in an ancient floating magical city, ruled by wizards. The city is experiencing its own massive cultural and economic shift as it exists is own version of the medieval period.  The main goals of the game is to figure out the answer to: Who were they before? Why are they here? How can they get home? Who is trying to kill them? Note: I've added a second identical listing, except for dnd, rather than GURPS. Unless I get loads of interest, I'm not running both games - I made two listings to indicate both of us are happy to run under either ttrpg.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
A Thrilling Murder Mystery, Levels 4 - 6
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

A Thrilling Murder Mystery, Levels 4 - 6

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
You are a couple of seasoned travelers about to be dragged into something a lot more than you bargained for. This is a tale of emotion, terror, and tragedy; but also one of heroism, something the people of Neverwinter desperately need as they struggle against a serial killer. This short adventure goes from levels 4 - 6 for a party of 3 – 5 players. The game is designed to run anywhere between 4 – 8 sessions and focuses on mystery, horror, a decent amount of combat, and thrilling and dramatic roleplay! Session 0 is free, and we focus on expectations there, so everyone knows what they’re getting into.  Further Details and how to join here: https://startplaying.games/adventure/cmuss8jfq01dkl9043evcktv7?ref=cl364he035phabopk9zps3nif I have a few other games listed on my profile if this doesn't work; you can check that, and more information about me and my style here: https://startplaying.games/gm/627fe21745eac1ca56eb8f72

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Tabletop RPG
Tabletop RPG
DND1E
Dungeons & Dragons (1974)
Online
Campaign
Original Dungeons & Dragons
Players
4/10
GM
1/1
Dungeons & Dragons (1974)
en English

Original Dungeons & Dragons

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Whatever the opposite of a railroaded adventure is, this open-world campaign is that. The rules are simple. The world is complicated. What happens to it is up to the players. You will hear rumors, discover locations, meet competing factions, and encounter problems, but the game will not tell you which direction you must take. Some things the players have chosen to do so far: Join the local mercenaries to learn the ways of the sword as a mage - Retrieve an old lady's purse - Become war chieftain of an orc village - Decapitate a wight with a cursed sword Also some new races that are crafted to play and feel very different: - Pixie - fly, perfect hiding, cast phantasmal forces at will, insults cause physical damage to you - Orc - infra-vision, can recruit monsters more easily Races and classes are kind of blended together. Multiple characters are encouraged. Each choice allows you to do something that appears to let you break the game, while saddling you with something else that seems debilitating. This is by design, and players have come up with a few ways of getting around and abusing these things to the betterment of the story and lore. - Fighting-Man - Doesn't have to actually be a guy, but is a human. Can use all weapons and armor. - Magic-User - Has one spell, one "shot". Can meet with magic learned peers to exchange knowledge. The most notorious spell in the game right now is Charm Person because it doesn't wear off like in later editions. - Cleric - The best of the two above, but must be Good, and by the Law. - Elf - Essentially a Magic-Use/Fighting-Man with extra perks and ties with elves and the ability to sense magic, enhanced senses, etc. but capped at a certain point - Hobbit - Capped early, but can hide flawlessly in urban areas and snipe REAL good with slings. No magic. - Dwarf -  Capped early, but high resistance, good with all axes and hammers, can sense what stone touches and its shape, and ties with and extensive knowledge of dwarven culture and holds. There are major events going on in the background but instead of shoving players in the middle of them, I showcase the developments of those events that come about, for good or ill. The players decide what to investigate, whom to trust, which dangers are worth confronting, and what their characters want to accomplish. How many hirelings do you need to bring with you? How much can you do successfully alone to maximize profit? Play alone, 1-on-1 with DM and player, or up to 10 others at once. The world continues to develop around the party. Factions pursue their own plans, NPCs remember your actions, enemies adapt, settlements can change, and neglected situations may grow better or worse. Player choices can permanently reshape the campaign world. Let me know if you are interested!

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Tabletop RPG
Tabletop RPG
GENESYS
Genesys
Online
Campaign
Mass Effect sandbox campaign using Genesys
Players
0/3
GM
1/1
Genesys
en English

Mass Effect sandbox campaign using Genesys

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hey all! I'm in the early stages of building a Mass Effect campaign using the Genesys RPG system, and I want to see if there's enough interest before I go all in. The setting: The 2170s, about a decade before the first game. Nobody knows about the looming danger that the Reapers will bring yet, so you'll be navigating a galaxy set in its ways and slow to change. The style: Sandbox style. I'm building a detailed galaxy full of factions and characters (some known, some custom) with their own goals, then letting you loose in it. Your crew gets a ship, and where you go from there is up to you. Why Genesys/About Me: Genesys's dice system gives you more than just a pass or fail, so every roll can help write the story. That fits how I like to run games, since I treat the whole thing as a cooperative storytelling adventure. I've never run Genesys before, but I have experience running 5e and a few 2d20 systems as a GM. I'm completely newbie friendly and don't mind explaining mechanics and learning on the fly. I like weaving character backgrounds into the story whenever possible, and I'm happy to help players build hooks into their backgrounds if they want a hand. Characters: Using Genesys makes choosing a character fairly straightforward. We can match ME species and classes to different Genesys archetypes and roles fairly easily. The main thing I am hoping for is thourough character concepts. I like the characters in games I run to have well defined motivations and fears. Note, a complete history of your character is not necessary. I just want every player to have a strong idea of how and why their character would react to any given situation by fleshing out their foundational personalities. It helps with roleplay and with player investment in the game. Regardless, you don't have to have your character in mind right this moment. I just want you to know what to expect at session 0. Starting points: I have a handful of example starts (Spectre candidates, mercenaries, freighter crews, relic hunters, corporate whistleblowers, and more), but I'm also open to the group building its own. What I'm looking for: 2 or 3 players who want a cooperative storytelling experience rather than a GM-versus-players game. I see my job as giving you a framework to tell a story in. I default to the rules, but if bending or breaking them creates a more memorable moment, I'll do it.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Smugglers of Penitence ☠️🔱🌴[D&D5e, all welcome]
Players
3/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Smugglers of Penitence ☠️🔱🌴[D&D5e, all welcome]

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Pirates! Greek Gods! Dubious beverages! Seizing one's own destiny! Dungeons! Dragons, even! Welcome to a roleplay-focused, player driven pirate adventure. Your latest scheme to make your fortune may prove to be more than you bargained for, as you arrive in the remote plantation town of New Penitence in the midst of a freak tempest. Everyone will be welcome at this table. We'll be starting at level 5 using milestone leveling, and will be running a session 0 to build characters and fit them into the homebrewed world. Games are at 7pm GMT Friday nights weekly, and session 1 is guaranteed to be this Friday (06/11) For more information, check out the listing below: https://startplaying.games/adventure/cmj0a8r6t00mil704ddyfp86w

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Tabletop RPG
Tabletop RPG
Other - few...
Online
Campaign
Horror PBP
Players
0/4
GM
1/1
Other - few rolls needed
en English

Horror PBP

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
SO... Every year around Halloween, I like to run a horror oneshot. I've been learning about new horror RPG systems and I want to run one of these! I have several HORROR options I want to pitch to you. 1 CHILDISH THINGS —immersive horror Keywords: PCs are children: ages 4-9, monsters, small secluded town, high immersion, nightmare-like, run away the terrors of the night to find your missing parents and classmates in your small secluded town. What is seen the shadows is easily misunderstood in the mind of a child… Roleplay: HIGH Combat: LOW Technology: MODERN DAY (but before cell phones) Player buy-in: For this game, you will need to be able to act, react, and talk like little kids. You will need to have some form of family in your backstory that you care about - and want to find when they go missing. Because this is horror, you won’t be able to FIGHT the monsters; rather you’ll need to RUN. This game won’t work unless you can react to things as a small CHILD, i.e. with FEAR. We only play after dark, preferably with your lights out, with headphones, and clutching your childhood blanket or stuffed animal. It should be an extremely immersive horror experience. **note: Before the first session, I ask you to list out your ACTUAL fears to me (clowns, spiders, being kidnapped, etc) so that I do not include them in the game. In addition, I ask all my players to read and sign a waiver, telling you (among other things) that if it’s getting too intense, you must TELL me right away so that everyone has a safe and enjoyable time. 2 MOBIUS —paranormal exploration Keywords: modern-day teenagers, trapped on an abandoned island, paranormal, time loops, strange and terrifying secrets hidden, investigation, time travel Roleplay: LOW (You don't need to be an actor/roleplayer to enjoy this game) Combat: MEDIUM Technology: MODERN DAY (but before cell phones) Player buy-in: You don’t need to be a good roleplayer to enjoy this mysterious game. There won’t be much combat, as anything truly dangerous you’ll probably have to run from. You WILL need to be curious, investigative. You’ll also need to be driven to escape and survive, because there won’t be an opportunity for you to create another character if you die; you’ll just have to take over one of the 3-4 NPC teenagers who came with you. In other words, be careful! **Helpful hint: The last time I ran this game, everyone signing up initially wanted to be “the quiet nerd type”…I would encourage you to go for something else if you think you can. :) 3 TEN CANDLES —tragic horror Keywords: modern-day teenagers, trapped on an abandoned island, paranormal, time loops, strange and terrifying secrets hidden, investigation, time travel Roleplay: MEDIUM Combat/Lethality: MEDIUM Technology: ANY (Our setting can potentially any era from real-world history) Player buy-in: 10 days ago, the sun went out. No one understands why or what happened. But then... that's when They started to appear. You can't kill Them. You can't understand Them. The only thing they fear... is light. But the electric grid (or village bonfire or whatever light source you have) has been mostly wiped out... and so has the rest of humanity. This is specifically a "tragic horror" narrative - there is no way to "win." This is a story of the last few people left alive, and their final struggles before ALL of them die at the very end. This is a powerful narrative-driven system where we really try to tell a compelling narrative together. This system is intended to be played in-person in a dark room with actual candles that are purposely extinguished as the game progresses... so I'm honestly not sure if this sort of style can be run online. Still... if there is sufficient interest, I'm down to see what can happen! WHAT SYSTEM WOULD WE USE? To be honest, I’m not entirely sure. I would prefer to assemble my players first. Then we can decide the system together. I’ve had great success in my decade of GMing running a heavily simplified system called The Bare Bones System, but I am open to running any of the following: - Dread - Ten Candles - Kids on Bikes - Everyone is John - The Bare Bones System Several of these systems imply that we might have a scenario not covered in my 3 ideas above. That is ok with me! :) YOU READ THIS FAR? Great! Can't wait to meet you! Leave an application below! :) THE APPLICATION (please copy/paste these questions into your reply) ****NOTE: I only come to Reddit once or twice a week, so DM me on Discord if you are interested! My Discord tag is moogamoogamooga Name: (screenname is fine) Approximate age: (specific or vague) How many years you've played TTRPGs, which systems, and how many (if any) years you've been a Gamemaster: Which past (or present) campaigns you've enjoyed the most, and why: What sounds appealing about a horror game to you? (BONUS: Have you ever been in a horror campaign before, as a player or a GM?): Tell me which campaign idea(s) sounds fun to you! What intrigues you about it? What do you imagine yourself doing?: Pitch your character(s). This can be as short or as long as you’d like: ****NOTE: I only check Reddit once a week, so DM me on Discord if you are interested! My Discord tag is moogamoogamooga

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Tabletop RPG
Tabletop RPG
DND4E
Dungeons & Dragons 4E
Online
Campaign
The best of 4e dnd
Players
1/3
GM
1/1
Dungeons & Dragons 4E
en English

The best of 4e dnd

Roleplay focused
Conversation, character and story take up most of the table time.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Im doing a best of 4e style Campaign. Currently level 8. Just looking fir a few players to make up for a few that left.  We are roleplayers not rollplayers, unfortunately the discord as great as the people there are, are mostly rollplayer combat people.  So recruiting from  there hasn't worked.  Working on owlbear rodeo, but its mostly digital maps/theature of the mind, im not that tech savy.  The game here will be set to needing 3, but its ongoing, almost  every other thursday 7pm est. Most of my players are part time and im trying to get a solid foundation.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Starliner chaos
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Starliner chaos

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Fun, chaotic, goofy

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Starliner chaos
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Starliner chaos

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Fun, chaotic, goofy

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
5e Fantasy Post-Plague France
Players
2/5
GM
1/1
Dungeons & Dragons 5E
en English

5e Fantasy Post-Plague France

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! I am seeking online players for a short homebrew campaign I am starting from scratch. I have DM'd 5e for ~3 years, Fabula Ultima for 2 years, and GM'd a few Pathfinder 2e sessions. As a player I've played various TTRPGs on and off over the past 12 years or so. If you are interested, please comment below AFTER reading the requirements and setting info. System: 5e, I am open to 5.5e content but do not have the books. If you would like something from 5.5e just share it with me for approval. Requirements: 4-5 players, age requirement 25+, familiarity with the system is encouraged but enthusiasm can compensate. LGBTQ+ friendly, of course. Platform: Foundry Expected Availability: Bi-Monthly Friday  Tone: Dark Adventure with room for comedy. See Setting Inspirations Setting: Fantasy Europe What to Expect: A land in disarray, dangerous travel, competitive factions Setting Information: The Black Plague has just scythed its way through the populace, and social upheaval has swept through in its wake. Desperate for workers, local lords have relaxed rules on commoner travel and trade. As a result, those with skills have abandoned withering farms, abusive lords, and the odd demonic assault to seek out work. Some wish only to survive, others seek passage into the burgeoning merchant class, and others still wish to upend the entire plague-rotted system. Setting Inspirations: Between to Fires, The Devils, elements of history Setup: Travelers (PCs) roll into the plague-ravaged town of Dinan in search of work. Through coordination or happenstance or some combination they stumble across a lucrative opportunity: the local church desperately needs the recently recovered skull of Saint Malo, a sacred relic held at a nearby cathedral. Demon-infested wilderness, church political maneuvering, and the shifting landscape of a ravaged land await the party. Do you seek fortune? Or power? Or simply survival? At the end of the day, you're lucky if all you have is your life.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Draconic Adventures
Players
3/4
GM
0/1
Pathfinder 1
en English

Draconic Adventures

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! Me and a friend had an idea to have a game where the entire party is true dragons, ganging up together for a specific reason or just neighbors who have territories next to each other. Rules for how we make true dragon characters can be discussed with the potential GM, though I do own the Dreamscarred Press Monster Class for Dragons, and have had true dragon PC's in my games before using the play as a monster rules. The idea is to really get to enjoy and play into the fantasy of being a dragon in a fantasy setting, be it Golarion or a homebrew world, and interacting with it from a different perspective than normal, and to hopefully feel like a epic dragon! As such in that regard, we’re looking for a GM to make this game come true. We are three, so if a DM is interested in a smaller group, or more as I have no issue with recruiting as many as you'd like! The timeslot is currently set on fridays anytime before 11 pm EDT. Platform can be anything you’d like. Just make a quick application if you're interested!

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Oneshot
Vampire: The Masquerade - The Blood Hunt
Players
2/5
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

Vampire: The Masquerade - The Blood Hunt

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Baltimore, MD. 2026... You haven't been Kindred for long, a decade at most. The Camarilla is a monstruous monolith, but also fairly simple to understand: don't give anyone a reason, and you might just make it one more night. From what you've learned, the modern nights are a different kind of beast. The Masquerade is as frail as it's ever been, and while your Domain is usually uneventful and has managed to keep out of the Inquisition's sight, any misstep could send everything spiraling. Which is why, two nights ago, the entire Domain was shook to its core. A nurse attacked at the hospital's parking lot, left drained on the concrete. The worst part? She survived, and someone filmed the attack. The clip has now ended up on the local news, the worst breach of the Masquerade the city has seen in years, and the Prince is out for blood. Tonight begins with her eminence herself announcing to the entire Domain that she has identified the perpetrator, and has called upon a Blood Hunt. Before dawn approaches, any Kindred in town is invited to hunt down the criminal and bring them to justice by any means necessary — an many are already licking their fangs at the possibility of a sanctioned diablerie. The problem? The culprit is your friend, a neonate Caitiff with good relations to the Coterie. And shortly after the Hunt is called, she contacts you and swears by her innocence. She has possibly been framed, and the clock is already ticking on her unlife. Will you uphold your own convictions and help a friend in need, uncovering the truth behind the incident before it's too late, and bringing the real culprit to light, or will you betray your humanity and take this chance at status and power, and join the rest of the city on Hunt? You have until sunrise, make your choice and act quick, and change the course of this Blood Hunt. To learn more and join the game, check it out on StartPlaying!

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Oneshot
Vampire: the Masquerade - Reins of Power (Oneshot)
Players
1/5
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

Vampire: the Masquerade - Reins of Power (Oneshot)

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
A year ago, you all escaped from a terrible city. The Prince was a blood thirsty tyrant, who thrived on melodrama and revenge. He believed he was the world’s greatest lover, the world’s greatest politician, the world’s greatest musician, the world’s greatest everything. Anyone who dared to even think of questioning him was thrown to his war dogs: a group of incredibly dangerous vampires who followed his orders without question. Sick of the Camarilla, you ran to the nearest Anarch city. Here, you thought you found a place of safety, but the Baron turned out to be just another power-hungry beast. His ambitions and appetites endangered the safety and reputation of the city. You decided that if the Anarchs refused to live up to their values, you’d enforce them for them. Your coterie removed the Baron from power. You’ve created a power vacuum in the name of justice. Now, you must fill it while contending with the worst Masquerade breach the city has ever seen. To learn more and join the game, check it out on StartPlaying!

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Tabletop RPG
Tabletop RPG
CofD
Chronicles of Darkness
Online
Campaign
New Orleans: The Savage Garden
Players
1/5
Paid game
Paid game
GM
1/1
Chronicles of Darkness
en English

New Orleans: The Savage Garden

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
When the moon rises over the night sky your blood boils with red rage: heed the howlings and hunt down your prey! Game details Game system: Werewolf: The Forsaken 2nd Edition Frequency and Time: Weekly / Sundays - 03:00 p.m. PST. Session Duration: 3 hours Price: 25$ per session through StartPlaying, here. 1 / 5 Seats Filled. About the adventure You are a werewolf: a wolf-like shapechanging predator that hunts across the world of flesh and its dark mirror —the world of spirits— yet forsaken by both. Unlike the folk stories, you are not "cursed" with lycanthropy: your are the scion of Father Wolf and Mother Moon that can hunt all kinds of prey: animals, humans, spirits, even gods. There is a rage burning inside you that threatens to devour your whole world in a red haze, yet you must temper your resolve with one simple truth: The Wolf Must Hunt. The French Quarter of New Orleans will provide the canvas where this chronicle will play out. But you are not alone in this endeavor! As part of the bigger Chronicles of New Orleans, other groups of player characters will be active and playing on this shared world, as their triumphs and failures will bring consequences that spill over to the other games. As one of the Uratha, you are blessed by the Moon Goddess with an Auspice: a role to play in the hunt, and the powers to back it. You may also join one of the five Tribes of the Moon: large societies of hunters with their own spiritual rites and sacred preys, the better to align your righteous fury with their savage goals. Among the many threats you and your pack will face in this gothic version of New Orleans, you will: 🌙 Hunt down rogue spirits, shard-vermins and cruel humans who threaten the sanctity of your territory. 🌙 Play the game of the elders during Uratha gatherings: challenge other packs through controlled violence and cunning politics and lead the charge against the enemies of the People. 🌙 Curse your enemies with eldritch rituals that twist the spirit world and weaken your prey. 🌙 Explore the supernatural mysteries of the bayous, inhabited by both ancient spirits and new horrors born of toxic destruction. 🌙 Protect your loved ones from the depredations of other monsters and from your own, uncontrollable rage.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
All The Games!
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

All The Games!

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for players for ALL systems, campaigns and one-shots. We play EVERYTHING, from the giants like D&D and Call Of Cthulhu to the most obscure indie and classic old games. All you need is a camera, a mic and a lil' bit of personality! Games are published here...The channel!

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Tabletop RPG
Tabletop RPG
CBPRED
Cyberpunk RED
Online
Campaign
ROTFRONT Survival-horror
Players
2/4
GM
1/1
Cyberpunk RED
en English it Italian

ROTFRONT Survival-horror

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Survival horror, sci-fi  campaign based on the indie game "SIGNALIS" , played with  modified cp-red meccanics. [This table usses a slightly Faster PbP format , especially when It comes to in game conversations] ________________________________ You will find yourselves on the frozen moon of Rotfront, where the Hayades multi-function maintenance station has ceased communication with the outside world and things are taking a strange turn... all while a mysterious state of emergency is declared. In this campaign, you can choose from a wide range of roles based on the survival horror game "SIGNALIS"—a sci-fi communist dystopia featuring retrowave technology. Your characters can be either a Replika (a biomechanical construct based on a mental pattern) or a Gestalt—an ordinary and "free" Eusan citizen. GAMEPLAY: -Roleplay -Combat and scarce resources: Although most CP mechanics will be heavily overshadowed by resource scarcity, the campaign's survival horror mechanics ensure there is never a dull moment. This campaign may contain: gore, sexual/psychological themes, and—above all—cosmic horror; madness is not a matter of "if," but of "how much." (18+) The campaign's homebrew content includes: -Races and models (Gestalt, Replika) -Changes to cyberware compatibility -Addition of a new weapon type (carbine) -Buffs to automatic fire and SMGs; changes to certain rates of fire -Various exotic weapons -Buffs to certain cyberware -Bioresonance mechanics Billing: of course you will never be asked to pay to play or to continue playng, but donations are wellcome and help me keep putting all the effort i put on the games i run. (A lot, too much probably)

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Gundam Epsilon, A Universal
Players
5/6
GM
1/1
Other
en English

Gundam Epsilon, A Universal

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I am looking for 3–4 players for an open-ended campaign set in the Gundam Universal Century timeline!  we will use Owlbear About the Campaign: Timeline: Starting during the One Year War (OYW) and continuing for as long as the story takes us—until the squad either falls in battle or decides to retire. Player Choice Matters: Your starting faction, objectives, and assets will be dictated by the choices you make as a group. You have the power to change the course of UC history or become another victim of its tragedy. Sandbox & Dynamic Storytelling: This is a heavy sandbox campaign. I love building the world around player motivations and goals. Some sessions will be purely character-driven roleplay with little to no combat, while others will drop you straight into gritty, intense battlefields. Custom Art: As a GM bonus, I can provide custom sprite art for your custom Mobile Suits and potentially your characters! What I Ask from Players: Patience & Feedback: I am a first-time GM stepping over to the other side of the screen for my first full campaign (after running a couple of one-shots). I might make mistakes, but I am very open to constructive tips and feedback! Roleplay Focus: We are here to craft a compelling story together, not just min-max or go on kill streaks. If you want to shape the Universal Century, this is your chance.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Hammond
Campaign
Chicago south suburbs d&d
Players
3/6
GM
1/1
Dungeons & Dragons 5E
en English

Chicago south suburbs d&d

Adult
The table is for players who are 18 or over.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello. We are a group of D&D players and DMs that have been together for 8 years. We recently had some members move away, so we are looking for more players. We occasionally change DMs, so no forever DMs here. We tend to focus more on roleplay than combat. We are open to other TTRPG systems or tabletop games in general. We are currently running a hombrew campaign in 5e.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Lord Of Mysteries
Players
5/7
GM
0/1
Dungeons & Dragons 5E
en English

Lord Of Mysteries

No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi, we're looking for a DM that's familiar with the lord of the Mysteries light novel and anime world. We have characters, and some are still being made. We have a few players who have a lot of knowledge of the world, and we can help however we can. We just really loved the concept and hope to find someone who can bring it to life.  Looking forward to hearing from you soon.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D Magic the Gathering-Rabiah
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D Magic the Gathering-Rabiah

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
System: D&D 2024 Platform: Discord, D&D Beyond, D&D Beyond Maps, and LegendKeeper Schedule: Thursday, 6pm Central Time Frequency: WEEKLY  Session length: About four hours Campaign length: Approximately 50–75 sessions Starting level: Level 1 prologue, with the full party beginning at level 3 Expected ending level: Level 16 Cost: Free Players: I am looking for four players, with the possibility of adding a fifth if the group fit is right. Material Source: https://www.gmbinder.com/share/-OEnJ50yCIcWwqcffUEO I am putting together a long-term online campaign set on Rabiah, one of Magic: The Gathering’s earliest planes. You do not need to know anything about Magic to play. I will provide a player guide explaining the world, important cultures, major regions, and the situation at the beginning of the campaign. This version of Rabiah is being built as a complete D&D setting rather than a short visit to an MTG location. It has its own calendar, cultures, governments, trade routes, factions, settlements, regional economies, and conflicts that continue moving whether the party becomes involved or not. The campaign begins in Marsa Qamar during the First Open Roads Convocation. New passages have made travel between Rabiah, its alternate Refractions, and other planes much more common. That has created opportunities for trade, travel, migration, and reunion. It has also created arguments over who controls these passages, who may use them, and what happens when two versions of history begin contradicting each other. There is a central conflict, but there is no required route through it. NPCs will give you clear leads and real choices about where to go next. You may work with a faction, oppose it, change its leadership, ignore it, or discover that somebody you trusted had a very different plan. Problems elsewhere will continue to develop while the party is making those decisions. I want the world to feel like it exists beyond the player characters. Merchants travel, families make decisions, factions spend resources, and local problems may improve or get worse without the party. If you save one town, another situation may change while you are gone. That does not mean I automatically choose the worst outcome whenever you ignore something. It means the rest of Rabiah is also allowed to act. The tone will depend partly on where you go and what you choose to do. Some sessions may be lighthearted, strange, or hopeful. Others may become dangerous or genuinely dark. I am aiming for grounded adventure rather than constant misery. The world can be deadly, but I am not trying to trick players into dying. Serious danger will usually be communicated. Planning, negotiation, retreat, local knowledge, and asking for help can matter as much as having the strongest attack. Each player will have an individual Session 0.5 prologue. Your character begins at level 1 and reaches level 3 during that prologue. This gives us time to establish who the character was before meeting the party, introduce some people from their life, and let their early abilities come from something that actually happened. Players will also be able to contribute up to three notable NPCs from their character’s history. Families, former allies, rivals, mentors, employers, and faction connections can become part of the living world. I will work directly with you before using major personal material. Your backstory matters, but it will not be used as permission to do whatever I want to your character. Mechanically, we will use the 2024 rules as our foundation. Approved 2014 material and options from the Planeshifted Guide to Rabiah may supplement them. Rabiah has nine primary playable peoples, including Humans, Ogres, Genasi, Merfolk, Bird Maidens, Goblins, Viashino, Minotaurs, and Brass Men. Other Magic species may also work if we can give the character a believable place in the setting. This is meant to be a cooperative campaign. Characters can disagree, keep secrets, have selfish goals, and make questionable decisions. They still need a reason to travel together and care about what happens to the rest of the party. PvP will only happen when everyone directly involved agrees to it outside the game. Because this is a long campaign, attendance matters. We will normally play if one person is absent, with their character handled carefully as an NPC. If two or more players cannot attend, the campaign session will be canceled or rescheduled. Campaign audio will be recorded so I can privately transcribe sessions and keep accurate notes. The recordings are not for streaming, a podcast, or public release. Players must be comfortable with that arrangement, and recording can be paused whenever somebody needs to discuss something personal or private. If you are interested, fill out an application! I am not looking for the person with the most D&D experience or the most detailed character pitch. I am mainly looking for people who communicate, share the spotlight, care about the world, and are genuinely interested in staying with a long campaign. The start date can happen when we find a compatiable crew! I will speak with interested players individually before choosing the final group.

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Tabletop RPG
Tabletop RPG
CofD
Chronicles of Darkness
Online
Campaign
A Dark Requiem for New Orleans
Players
3/5
Paid game
Paid game
GM
1/1
Chronicles of Darkness
en English

A Dark Requiem for New Orleans

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
You are a vampire, walking the streets of New Orleans, feasting on human blood. Your nights are full of danger, passion and a hunger like fire. Game details Game system: Vampire: The Requiem 2nd Edition Frequency and Time: Weekly / Fridays - 06:00 p.m. PST. Session Duration: 3 hours Price: 25$ per session through StartPlaying, here. 3 / 5 Seats Filled. About the adventure You are a noble predator, a sensual monster, a philosopher of murder: a Vampire. You wake up every night hungry for human blood, not a single day older than the day you died. You walk among the human herd and they pass you by, unaware of the danger they are in. You hunt, you feed, and sometimes, you kill. Misery loves company, they say. There are other monsters in the dark, hungry like you, but different in their particular brand of horror. The All Night Society beckons you to commune with them, to hunt with them, but they ask you so much in return: the very thing that makes you still human maybe, or perhaps another sin for their sinister bucket list. From the raucous parades of Mardi Gras to the quiet power of the board room, New Orleans has something for everyone, provided you're willing to pay the price. Money, power, entertainment, lust... Even immortality. What does your heart desire? As one of the Damned, you belong to one of the five ancient Clans of vampires, each afflicted with a particular strain of the vampiric curse. You may also join one of the five Covenants of the Kindred, dark societies and blasphemous philosophies for the undead that can help you cope with the reality of your unnatural existence. The French Quarter of New Orleans will provide the canvas where this chronicle will play out. But you are not alone in this endeavor! As part of the bigger Chronicles of New Orleans, other groups of player characters will be active and playing on this shared world, as their triumphs and failures will bring consequences that spill over to the other games. Among the many dangers of gothic New Orleans, you will: 🩸 Hunt down rogue vampires that defy the rule of the Prince with their unspeakable acts! 🩸 Navigate the cutthroat politics of the Kindred at Elysium gatherings. 🩸 Curse your enemies with dark sorceries born of blasphemy and blood. 🩸 Explore the supernatural mysteries of the bayous, inhabited by shapechanging devils and horrible hauntings. 🩸 Evade the pursuit of monster hunters that see you as their rightful prey. 🩸 Protect your precious loved ones from the depredations of your fellow monsters... and of yourself.

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Tabletop RPG
Tabletop RPG
FATE
Fate Core
Online
Campaign
Penny Postal: Demons of Interwar
Players
3/5
Paid game
Paid game
GM
1/1
Fate Core
en English

Penny Postal: Demons of Interwar

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
For those that like a dose of history in their dread and won't mind playing characters with no penny to their name I would love to invite you to interwar Warsaw. Rapidly growing city in freshly reconstituted country where law is part of lawless and folklore is still treated as lore indeed... for good reasons. Historical horror monster of the week. Session 0, along with the first one are free. More details under StartPlaying Link $10 referal for freshly joining StartPlaying

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Dimensional vortex TTRPG
Players
2/6
GM
1/1
Homebrew
en English

Dimensional vortex TTRPG

Roleplay focused
Conversation, character and story take up most of the table time.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Hello Demensional vortex is a puzzle based TTRPG involving a huge veriety for homebrew classes and events We do not discriminate on who is able to join and who cant  Homebrew classes for Characters is allowed please just ask me first This game is SFW The champain will start in a massive world ending demensional event (so you dont freak out right away lol)

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Daggerheart | What came after the fall.
Players
3/4
GM
1/1
Daggerheart
en English

Daggerheart | What came after the fall.

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
We are a group looking for 1-2 new players to join us for an upcoming daggerheart campaign that takes place in my new homebrew setting of Insonja. A mysterious supernatural event caused 3/4th of the world's population to disapear in a flash and then the world fell apart to war, famine and monsters resulting in its current post-apocolyptic state. The players are survivors who reside in the former capital of the world's greatest super power, the imperium of Reem. What survived of the capital and the heartland of the imperium was taken over by a cult that worships a group of angelic beings that are known as the Heralds. The rules of the cult are strict and they expect everyone who resides in its domain to follow said rules regardless of own opinion on religion. However the capital of Reem is one of the few safe areas in the world with civilization. Will this cult provide the safety and salvation that it claims to offer, or is it just replacing the chaos of the wasteland with a different form of evil?  The plan is to run the game as long as players keep interest in it. While I am new to running daggerheart I do have plenty of experience running dnd 5e and other systems.  I have a zero tolerance policy for bigotry and bullying. I am on the autism spectrum and we have LGBT+ players in the group. If interested in the game send my a message on discord, my username is billbroston. We will try to schedule a chat with me and the rest of the current group to decide who will be the ones to be invited to the campaign. We plan on having a session at least every other week on Wednesda.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
👽 Phandelver and Below | Tuesday (9:00 AM EST)
Players
2/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

👽 Phandelver and Below | Tuesday (9:00 AM EST)

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
“Under a sky streaked gold with morning light, the little town of Phandalin bustles with the everyday magic of a frontier settlement. Merchants haggle over goods, children chase chickens through the square, and old miners swap tall tales at the tavern. But beneath this peaceful surface, something ancient stirs. This is Phandalin. This is Phandelver and Below: The Shattered Obelisk. And you are about to become the heroes this town didn't know it needed.” 🎲 Level Range: 1–12 🖥️ Platforms: Foundry VTT, Discord (Voice), and Start Playing Games (Scheduling & Payments) ⏰ Session Length: 3.5–4.5 hours, every Tuesday at 9:00 AM EST (1:00 PM GMT) 💰 Price: $20 per session 🆓 Session Zero: Completely free! The campaign is fully supported through Foundry VTT, featuring automation, dynamic maps, immersive audio, visual effects, and streamlined character management to keep the focus on roleplay, exploration, and adventure. Welcome to a campaign that embraces classic high-fantasy adventure, full of wonder, camaraderie, and the thrill of discovery. Above all, this table is a safe and welcoming space for every kind of player. Whatever your background, whoever you are, you can set your worries aside and step into a journey full of fantasy and mystery alongside friends old and new. This adventure is also especially crafted for beginners, those who don't yet know much about the world of Dungeons & Dragons or the system that ties it all together. I'll be right there to guide you every step of the way, so whether you've never rolled a d20 in your life or you're a returning adventurer, Phandalin has a place for you at its table. 🏳️‍🌈 Safe and Welcoming Space This table is built on respect, inclusion, and collaboration. Everyone is welcome here, regardless of identity, background, or experience with tabletop RPGs. Whether you're rolling your very first d20 or you're a seasoned adventurer, you'll find a friendly group ready to share an unforgettable story together. The goal is simple: make sure every player feels comfortable, heard, and excited to take part in the adventure. 🗡️ A Classic Call to Adventure Step into one of Dungeons & Dragons' most beloved adventures and discover why Phandalin has become such an iconic destination. What begins as a simple escort mission quickly unfolds into a tale of forgotten legends, ambitious villains, hidden treasures, and ancient mysteries. Along the way, you'll meet memorable allies and dangerous foes while exploring a vibrant corner of the Forgotten Realms filled with history, intrigue, and opportunity. ⛰️ Exploration and Discovery Adventure lies beyond every winding trail and weathered doorway. Venture into forgotten temples, abandoned mines, ruined fortresses, and long-lost dungeons, each hiding secrets waiting to be uncovered. Exploration rewards curiosity, careful planning, and clever thinking, offering magical relics, hidden lore, and unexpected encounters for those willing to stray from the beaten path. 🔍 Mystery and Investigation Not every challenge can be solved with a sword. The people of Phandalin each have stories to tell, motives to hide, and secrets worth uncovering. Observant players who ask questions, connect clues, and investigate the world around them will often discover new opportunities, hidden dangers, and alternative solutions that might otherwise remain unseen. 🎭 Roleplay at Heart This is a character-driven game where your choices matter just as much as your abilities. Meaningful conversations, difficult decisions, and memorable relationships are at the heart of the experience. I encourage players to embrace their characters' personalities, ideals, flaws, and goals, creating moments that feel genuine and rewarding. Those who actively engage with the world and bring their characters to life will find the story responding in kind. ⚔️ Meaningful Combat Every battle serves a purpose within the narrative. Some encounters test your tactical skill, others challenge your resource management, and a few may force difficult moral decisions. Victory isn't always guaranteed, and rushing headlong into danger can carry lasting consequences. Teamwork, creativity, and strategy are often just as valuable as a powerful weapon or spell. 🗺️ Cinematic Presentation The world comes alive through immersive presentation. Official module maps enhanced in Foundry VTT, carefully selected music, atmospheric sound effects, dynamic lighting, and vivid narration work together to create memorable scenes. Whether you're descending into forgotten ruins, standing before a looming fortress, or sharing a quiet conversation in a bustling tavern, every moment is presented with the goal of making you feel like you're living inside the story. 📜 Campaign Listing: If you'd like to read the full campaign details, character creation guidelines, house rules, and reserve your seat, you can find everything here: https://startplaying.games/adventure/cmrdy1gb300gok204lq1k7t7h?ref=cmjkeghcz002oif042ddtkai4 Any questions or interested in joining? Talk to me on Discord ojaum, and we will see what dinner at Ravenloft has in store.

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Tabletop RPG
Tabletop RPG
Exodus
Online
Campaign
Exodus: Persephone
Players
3/4
GM
1/1
Exodus
en English

Exodus: Persephone

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
Looking for a Traveler to join the crew of the Persephone and explore the world of Lidon and beyond! This D20 tabletop sci-fi RPG is based on the upcoming video game, Exodus, heralded by many to be the spiritual successor to the Mass Effect series, with many of the same devs from ME1 & 2! Exodus TTRPG is based directly on D&D 5.5e and uses the same character sheet in Roll20.

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Tabletop RPG
Tabletop RPG
PROSPERON
Prosperon: a Bio-Cyberpunk RPG
Online
Campaign
Prosperon: a Bio-Cyberpunk RPG
Players
2/3
GM
1/1
Prosperon: a Bio-Cyberpunk RPG
en English

Prosperon: a Bio-Cyberpunk RPG

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm a game designer, and I'm looking for a group of great players to help me playtest the crap out of it. Anyone willing to playtest will get a free digital copy of Prosperon on the house. I was thinking of running sessions every other week on Saturdays, since I already run a podcast campaign weekly. If you're interested, sign up and let’s have a blast. To give you an idea of the gameplay style, it’s about 65% roleplay and 35% combat, though that really depends on the group’s dynamics. If you all want more combat, I can absolutely make that happen. The game is a cyberpunk/biopunk mix set in a dystopian society on a distant planet far from Earth. Humanity colonized a world called Khaelmora, later renamed Prosperon by the human settlers. If you're interested, let’s get those dice rolling and have a good time. I just wanted to add that I’m also looking to start a play‑by‑post group. I still want to run a VTT game, of course, but a play‑by‑post format could be fun too.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Susurrus Nocturnus Malitiae: PBP
Players
3/7
GM
1/1
Dungeons & Dragons 5E
en English

Susurrus Nocturnus Malitiae: PBP

Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
The Hook: In the land of Silvestris, an obscuring mist cloaked the land and denied all who tried entry and with it a prophetic dream. A Bishop from the Eclessia Summus went to the Pontiff and told him of what he saw, a dark growing force that desired to blot out the sun and moon, ushering the end of humanity. And so, the Eclessia Summus sent group after group towards Silvestris, only to learn that they could not enter the kingdom or they were never to be seen again. Eventually, the party was summoned in order to investigate the land, a group of individuals who once had ties to Silvestris in one way or another. Within the darkened land, an old evil has returned. After having been slain centuries ago by the hero Aurelius, the dark sorcerer Alaric has risen from the dead to seek his revenge. General: Hello and thank you for reading my listing, I have nearly a decade of experience with DM/GMing as well as playing, accumulating in thousands of hours both on here and Discord, mostly D&D 5e and Pathfinder 2e though dipping my toes into various other systems like Fabula Ultima, Call of Cthulhu, World of Darkness, etc. A lot of this campaign is going to come from your characters as individuals as it's more Gothic Fantasy than the typical high fantasy adventure. Both related to character hooks and motivations as well as Alaric himself as a character who I wanted to have a lot of depth as an antagonist, or even possibly an ally if the party decides to side with him. Big themes of the campaign are betrayal, revenge, redemption and justice. Rules: - For this, all characters will be human to better suit the setting, though who knows if they'll stay that way as the game is played. - It has been a while since I have DM'd 5e, so there may be times where I limit things (whether by removal or tweaking) throughout the game if it feels too against the vibe of the setting or overpowered. - The starting level is 3 - We will be using the Gritty rest system. (Though Long Rests will be 3 days) - I will allow homebrew only if I get to read it first and agree to it. - When designing your character keep gothic/dark fantasy in mind. And, finally, I would like to thank you all again for taking time to read my listing, I hope you apply and I wish you luck to get in. If you have any questions, feel free to DM me.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
What Hides in Mountain Stone
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

What Hides in Mountain Stone

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello everyone, Alex here! I am a new GM on Start Playing, and I am looking for players for my mini campaign. I am hoping to become a full-time GM and figured this was the best way to start. A bit about me: I've been a GM for 7 years. I am an artist, illustrator, animator, voice actor, and writer. And I absolutely love roleplaying!  Game Premise: In the world of Anangnibi (pronounced Ah-nahng-nee-bee) there looms a threat to the local towns and villages outside of a major port city called Agonan Mizhakwad (pronounced Ah-goh-nahn Meez-hahk-wahd). Reports of attacks have become more frequent and many have claimed to see a flying creature up within the mountains. Maps indicate that there is an old fort that has been empty for quite some time in the area. The local authorities have put up a reward for heroes to go and investigate the area and find out what has been happening. You as the heroes will find yourselves walking into the mountains to find the old hold, and once you get there, you'll find out that you have gotten far more than you bargained for. Who, or what, awaits within the halls of old abandoned stone? And will you survive the secrets within? Or will you be claimed by death much the same as those of the poor raided villages? Death lurks here, cold and indifferent like the sitting stone. You will need your strength and wit if you want to survive. So be prepared to face the challenges and discover the mystery of what hides within the mountain stone. Game Price: $25 per person  Session count: 1-3 sessions Session length: 4-5 hours Player Character Level: 5 System: D&D 5E Sourcebooks accepted: PHB 14, XGE, TCE, VGM (Other sourcebooks are open to discussion) Homebrew and 3rd Party: Open to discussion More information and details about the game can be found here on the Start Playing post: https://startplaying.games/adventure/cmt21mabu0037l404tjn7c32u?ref=cmrmikhi800frl704k6ca84nl  Content warning: While I am a newbie player friendly DM/GM, the game I am running is a DEADLY game with a DEADLY dungeon; your characters have a high chance of dying. Please keep that in mind for this game. If you are not okay with character death, this may not be the game for you.  If you have any additional questions, please feel free to message me, and I will get back to you as soon as possible.  You can also get some more general information about me as a GM, as well as read previous player reviews through my Start Playing GM Profile here:  https://startplaying.games/gm/alexthedmpanda Looking forward to hearing from you soon!

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Tabletop RPG
Tabletop RPG
CAIN
CAIN
Online
Campaign
Weeping Mountain, Sessions 0 & 1 Free
Players
2/4
Paid game
Paid game
GM
1/1
CAIN
en English

Weeping Mountain, Sessions 0 & 1 Free

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
ABOUT: In the town of Rowbury, Pennsylvania, two people were found horrifically murdered ten days apart from each other. Your superiors at CAIN believe this is sign that a sin has infiltrated the town, and have tasked you and your team to find it and neutralize it in whatever method necessary. They are holding off police as much as they can, but you only have hours before they push back. Or, until the situation escalates beyond your control. You are weapons, weapons that must do your task of wiping the stain clean. This game and system are heavily inspired by Jujutsu Kaisen and Chainsaw Man, so if you are fans of either or both of these things, you may enjoy this game! Here is the StartPlaying page: https://startplaying.games/adventure/cmmneji7600eml804fonxqgk6?slug=noahmicah039 Please message me either on here or StartPlaying if you have any questions or would like to join. Here is my StartPlaying profile if you'd like to know more about me!: https://startplaying.games/gm/noahmicah039  Additional Info: $20 per session after sessions 0 and 1 18+ players only Hosted on Discord (will receive server invite if approved) Games every Thursday at 8:00 pm EST

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Untold Legend of Bakunawa, Sessions 0 & 1 Free
Players
1/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Untold Legend of Bakunawa, Sessions 0 & 1 Free

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
ABOUT: This adventure takes place in the Sansinukob Wildspace. This system has 13 planets, held together by a dead and forgotten god at the center. There are no suns here, only moons to illuminate every planet. Fifty years ago, a monstrous sea serpent named Bakunawa awakened from her slumber, consumed by endless hunger. She consumed all six moons above planet Tawalisi, one by one, until they were left in darkness for thirty years. Twenty years ago, the datu, Maximo Catubig, invented Bulan Lights, magical lamps that emit artificial moonlight, finally bringing light back to his people. They were a solace, soon placed in every home in Tawalisi. The people were finally able to thrive again, and Maximo helped pave the way to further technological advancement. However, decades of darkness had taken its toll; Some of the citizens of Tawalisi have become consumed by the same hunger that possessed Bakunawa, mutating their bodies and destroying their minds until all they can think about is eating the Bulan Lights. They will stop at nothing to consume all sources of moonlight, and will hurt and kill anything and anyone that gets in the way. Datu Maximo has called for help from all adventurers willing to listen. Assist him in installing these lights wherever he can, so he can save his people from being plunged into darkness again. Here is the StartPlaying page: https://startplaying.games/adventure/cmo4c49ip001fl1048tncritn?slug=noahmicah039 Please message me either on here or StartPlaying if you have any questions or would like to join. Here is my StartPlaying profile if you'd like to know more about me!: https://startplaying.games/gm/noahmicah039 Additional Info: $20 per session after sessions 0 and 1 All ages welcome Hosted on Discord (will receive server invite) Games every Saturday at 9:00 am EST

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Tabletop RPG
Tabletop RPG
Fabula
Fabula Ultima
Online
Campaign
7 Dreamers | A persona inspired campaign
Players
3/5
Paid game
Paid game
GM
1/1
Fabula Ultima
en English

7 Dreamers | A persona inspired campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Premise Bouts of illness have been spreading around Ashinaka university in shinjuku. A disease known as 'sleeping beauty disease' has causes several students to fall into a comatose-like state. Some of them awakened to be in a cognitive collapse and passed several day after. Silver lining between those who fall ill? The appearance of the application called 'The Dream Journal' in their phone. Your beloved is one of them. Either a friend, loved ones, sibling, etc. Your fellow student has fallen into said slumber. You too, one day, you saw the appearance of the same 'dream journal' appear in your phone. Fall deep into your slumber, You're awake in a room filled with stars, a creature, barely human in shape stares at you. "Oi! come here! do you wanna stay alive or not!" ================================= About the game Game will be played in Startplaying ---- 12$/Session with free session 0 and session 1 - A persona inspired campaign set in fantasy Shibuya - Character focused storytelling inspired by P5 - Homebrew bond system inspired by persona arcana social link - Roleplay focused games that integrates the camping activity optional rule with confidant bonding time - Combat as storytelling media - Homemade character sheet and personalized CCfolia layout

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Ghost of Saltmarsh X Call From The Deep (maritime)
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Ghost of Saltmarsh X Call From The Deep (maritime)

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
I'm looking for two players to join an ongoing, long-term D&D campaign built around immersive roleplay, challenging combat, memorable characters, and a story that can grow far beyond the usual adventure. 🐉 About Me as a DM I'm an experienced DM who has completed several campaigns, including Tyranny of Dragons, Lost Mine of Phandelver, Dragonlance: Shadow of the Dragon Queen, and Dreams of the Red Wizards. I've been playing with three players for years, and we're now looking to welcome two new adventurers into our group. I love old-school fantasy, meaningful character interactions, dangerous encounters, and the kind of storytelling that makes the table remember a session long after it's over. I care more about the story and the players' choices than enforcing every rule to the letter. I'm flexible when it makes sense, and my biggest satisfaction as a DM is creating memorable moments and driving a compelling narrative. 🌊 The Campaign The campaign is a long nautical adventure on the Sword Coast, built from Ghosts of Saltmarsh and Call from the Deep. It starts in Saltmarsh, a small fishing town with a smuggling problem and a divided council. From there it grows into a voyage up and down the coast, through Neverwinter, Baldur's Gate, Waterdeep, Luskan and the pirate islands beyond, as the party uncovers something stirring beneath the waves. Expect your own ship and crew, sea battles, haunted wrecks, flooded ruins, intrigue in port towns and the peoples of the deep, some of whom might become allies. The choices you make will come back to help or haunt you. So far, the party has cleared out a smugglers' den, captured their ship and survived a night aboard a ship of the dead. Now they are deep in a lizardfolk lair, trying to turn an uneasy truce into an alliance. The campaign is set in the Forgotten Realms, with its foundations inspired by Ghosts of Saltmarsh and Call from the Deep. I've built a massive framework with plenty of room for expansion, player-driven stories, and unexpected developments. To give you an idea of the scale, I currently have: 60+ maps prepared. 300 NPCs to meet, befriend, antagonise, or regret crossing. Hundreds of magic items to discover. A campaign framework designed to grow alongside the party( shortlist of about 10 one shots - wiaiting for an opportunity to plug them in)  I also try to bring NPCs to life using VOICEMOD nd my own attempts at different accents. I'm no professional voice actor, but I enjoy making the world feel alive! ⚔️ What to Expect My games focus on roleplay and combat in equal measure. I'm not particularly puzzle-focused, although I'm happy to introduce puzzles when they fit the adventure. Combat is challenging, tactical, and unforgiving. I like putting players under pressure, making their decisions matter, and creating encounters where victory feels earned. Character death is a real possibility, and even a total party kill is on the table. I'll challenge you hard, but I'll give you meaningful choices and opportunities to fight for survival. This isn't a campaign where you can expect every encounter to be balanced around an easy victory. Think carefully, work together, and don't underestimate your enemies.(my motto: never split the party)  🧙 The Current Party You'll be joining a party consisting of: A male tiefling Mystic with psionic abilities. A 6'2" female half-elf/human fighter wielding a two-handed sword. An aaracokra druid. I'm looking for two characters who can become part of this group, contribute to its dynamics, and help shape the direction of the story. 🤝 Who I'm Looking For Personality and teamwork matter more to me than building the perfect character. I'm looking for players who: Have engaging personalities and enjoy interacting with others. Are genuine team players rather than lone wolves who want to be the main character. Enjoy both roleplay and challenging combat. Respect the other players and contribute to a fun, collaborative table. Are interested in committing to a long-term campaign and developing their characters over time. You don't need to be an expert on the rules or an amazing roleplayer. Just bring enthusiasm, creativity, a willingness to collaborate, and a character who has a reason to be part of the adventure. New players welcome and must be able to commit weekly ( with an exception of holidays or real life) - i have a little boy, my time is scarce sharing between family, travels and work, so i expect a commitment  not a casual attendance.  🎨 A Little About Me Outside the Game When I'm not DMing, I'm a father to a little boy who just started crawling, I paint miniatures, travel, cycle, and craft marketing strategies for living.  D&D is one of my favourite creative outlets, and I put a lot of time and effort into building a world that feels alive. If you're looking for a long-term adventure with rich roleplay, dangerous combat, a living world, and a DM who genuinely enjoys crafting stories with his players, I'd love to hear from you. Two seats are open. The Realms are waiting. It's a free game, i do not provide dnd beyond but can import your character, my foundry has a module to built a character - but ideally let me know what you anticipate to play.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Bleach Game Request
Players
5/6
GM
1/1
Dungeons & Dragons 5E
en English

Bleach Game Request

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello, My name is blu I'm looking for a group to play with in a bleach based campaign and a DM willing to run it Theres a Source book everyone will be able to get onto for free at all times online and I have saved the CS's thats specially made for the source book, all I'm looking for is up to 3 other players who want to try the class/races within the book and a dm willing to build a campaign based around the SB. I will send or put the SB somewhere in the dis server or if you want to peak at it sooner I can send it to you before joining the server. What would I like to play as? A soul reaper based would be preferable over others but also for extra challenge a hollow campagin could be fun if we can fighure out how to do it. why bleach over normal dnd? 1. why not, 2. bc I really like bleach. how long of a campaign do I want? Up to the dm and players but I'd like a longer campaign. what level to start on? id like to start at level 1 to take the steps of what you are gaining within the book and gain more of a understanding of the class or classes in the SB. Finally where can you contact me? Just dm here and ask, I want to know that I'm getting friended and not just randomly get a friend request and ignore it. 1, big thing I don't want is NO GEN AI AT ALL, please if you like using gen AI please don't bother, I don't want to see AI "art". 2, No homo, trans, or any other phobs, or isims, I won't take it and kick you out of the group myself. IF the group works well together I'd like to dm a Campaign of my own with the same group so if you're dming this campaign you can look forward to a campaign after we're done playing this one. Thank you for reading I hope to see someone or  multiple people ready to play. Blu UwU

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Demon Castle Parousia
Players
3/5
GM
1/1
Savage Worlds
en English

Demon Castle Parousia

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Demon Castle Parousia | Castlevania-Inspired Horror | SWADE | Bi-Weekly Saturdays, 9:30 PM CT Chicago, 1999. People are vanishing. A cult is spreading through the shelters. Three corporations are buying up the city, and no one asks what's in their trucks. You're skilled professionals, not heroes, hired through an underground network to find out what's going on. Every job pulls you deeper, until you realize the conspiracy hides something far darker and more sinister than anyone imagined. You'll be: following leads through a city on the edge, fighting your way out of jobs gone wrong, and facing monsters straight out of Castlevania legend. When: Every other Saturday, starting November 14, 9:30 PM CT (03:30 UTC Sunday). Sessions run about 3.5 hours. Seats: 4 players, 18+ Where: Foundry VTT + Discord Quick details: SWADE Core, plus homebrew and custom items flavored for 1999. Novice start, $500, no magic at the start. Full player primer available on request. DM me if you're interested

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Stardust Crusaders | Paid
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Stardust Crusaders | Paid

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
ONLY FOR PLAYERS AGED 13-19 The campaign is inspired by Spelljammer with a homebrew story! There is a an overarching theme of bounty hunting, with many fun side quests, engaging encounters, intriguing NPC's, and combat thrown in too. Think Guardians of the Galaxy type feel (found family, fantasy and sci-fi mashup, and some comedy). Players of all identities and experiences levels welcome! Ask for more info! vv my discord is vv arty_arty_art4mis We have 2 open spots, and currently 4 players! The game is on session 20, currently level 5. The party is a Autognome Paladin/Sorcerer, Warforged Unarmed Barbarian, Drow Bard, and a Eladrin Gunslinger. The game is pay to play, at a rate of $10

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Portland
Campaign
Cthulhu Classics
Players
4/4
GM
1/1
Call of Cthulhu
en English

Cthulhu Classics

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
Getting a group back together who have not played for a while due mostly to university impacts. The games will be Cthulhu 7e and Classic Delta Green (maybe even Cthulhu dark Ages).  Looking for one or two more players to round things out. The GM is super experienced and creates a very suspenseful and immersive experience. The hard bit is the location - Newberg Oregon so a bit of a drive from PDX unless you are in Beaverton or Tigard. This could be Friday nights or Saturday nights depending on mutual sceduling, and with busy work lives twice a month max. Reach out for more info.  Important note (if this matters to you) we are a wide range of ages from 30s to 50s and we dont care about that - but you might!

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Tabletop RPG
Tabletop RPG
CHANGELING
Changeling: The Lost
Online
Campaign
City of Lost Love (CtL2E)
Players
2/5
GM
1/1
Changeling: The Lost
en English

City of Lost Love (CtL2E)

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
This is a Changeling: The Lost 2nd Edition game set in San Francisco in the modern day. The time window is 11pm on Thursday night (UK time), so I believe that equates to 6pm EST. We're currently a GM (me) and two players, so ideally looking to get to 4 or 5 players to start. All three of us are some flavour of queer and so is the game. So needless to say, bigots should not apply :)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Welcome to the World of Sanctuary
Players
3/7
GM
1/1
Dungeons & Dragons 5E
en English

Welcome to the World of Sanctuary

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Online] Welcome to Sanctuary – A Theater of the Mind Campaign Looking for brave adventurers to join a brand-new Dungeons & Dragons 5e campaign set in the world of Sanctuary! Whether you are a veteran player or completely new to the hobby, all are welcome at this table. Session Details Saturday: Every other week, Time: 3:00-6:00 PM CST Platform: Zoom Pro (Video preferred, high-quality audio required) Gameplay Style: Theater of the Mind (No external virtual tabletop tools needed) Free: No charge to play ⚔️ Campaign Overview Setting: Sanctuary is a world where the old and the new have merged. Tone: Balanced roleplay, exploration, and combat. Starting Level: Level 5  Character Creation: Standard rules apply. We will finalize characters together during the session.  Expectations & Safety: Age: 18+ only. Attendance: Because we meet every other week, consistent attendance is highly important. Inclusivity: This is a friendly, respectful space. Zero tolerance for toxic behavior. How To Apply If you want to step into Sanctuary, please send a DM with the following information: 1. Your name, pronouns, and age. 2. Your experience level with D&D 5e. 3. A brief description of the type of character you want to play. 4. Your favorite pillar of D&D (Roleplay, Combat, or Exploration).

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Tabletop RPG
Tabletop RPG
SF2E
Starfinder 2E
Dalton
Oneshot
Tales of Xarian
Players
0/6
GM
1/1
Starfinder 2E
en English

Tales of Xarian

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
(New GM) Borderlands inspired Starfinder Game. One Shot with potential for a Longer Campaign if the Players like it. Can have pre-made characters made by GM or Made Day Of Characters. Will be using Starfinder 2e and Pathfinder 2e Content for The Game Will happen at Caladrius Games in Dalton

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Don't got one but a Adventuring Academy for now
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Don't got one but a Adventuring Academy for now

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Plan to run at 8:30PM-11:00PM, EST Going to be starting you all in a Academy setting but yall are free to go were ever you want as I like a more openworld approach. Other than that I plan to work with the group to see how we want the story to go. I do homebrew a lot of stuff and am open to players bringing their own or reqesting somthing but I will look over everything and approve/ alter it and will hold the right to do so. My player Lilly is vary cringe (:

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Tabletop RPG
Tabletop RPG
5E Trigestal...
Online
Campaign
Trigestalt [WEDNESDAYS 6PM MST]
Players
3/8
GM
1/1
5E Trigestalt
en English

Trigestalt [WEDNESDAYS 6PM MST]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
HEY YOU! Do you want any particular species extinct? If so then you came to the right place! Every day on Wednesday 6pm (MST) We are also looking for a GM but I can handle that job for the time being. We make people the GM via wish spell and other things, right now it's a trigestalt at level 23 Heavy combat low RP. Horde fight. Instead of any species you are a Sevranack former species unknown unless specified you are alien to any enviorment, as your species special you have the resilient feat, the durable feat and the remarkable recovery feat You all have UA tunnelfighter. You do not age and you are immune to exaustion Your whole body is made of design the player describes. you will be going through wave battles and it is theater of the mind. You each have legendary uncommon common and a rare item, if you may decide you may have a +2 or +3 weapon but never a +1. - Custom stat array 11, 13, 17, 19, 23, 29, 31 - Physics rules of cool. Every first encounter is a surprise round. This is a gestalt, and we are the pirates pirating rules. No muticlassing, Spellpoints. The party as a collective has UA tunnelfighter and upon a bonus action from any one single sevranack you all take the defensive stance and you hear this capacitor charge sound. Tripple max hp. Bonus action Healing surge All that good stuff. We hope you join.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Heavens Usurped:The Secrets of the Crowned Six
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Heavens Usurped:The Secrets of the Crowned Six

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
The party has departed from Brackenward with their dragon companion, Whisper, carrying precious cargo and seeking to investigate the legitimacy of 1 of 4 companies with potential ties to the Carrion Company.  Along the road they were confronted by the leader of the Carrion Company, one of the party volunteered as sacrifice to turn double agent.  What lies ahead as the party is split? The party is looking for 1 more adventurer to bring them from the Fab Four back to the Fab Five. I will run a one on one session Zero with anyone interested! Dark Frontier Fantasy | Tactical Roleplay | Political Intrigue | Living World Campaign | Growing Items Starting at level 1 going all the way to 20! Azural remembers everything. In the foothills of the Drenthars, most names are forgotten, most contracts are written in dust, and only Azural itself bothers to keep score. You start in the fading frontier town of Arazar, just mere faces in the crowd, taking whatever work will keep you fed. • Escorting short caravans that never make the stories. • Settling petty border quarrels. • Finding the missing, no one can afford to mourn. • Looking the other way on smuggling runs. • Digging up graves for coins that barely shine. Small jobs for small people. Until Azural begins to change around you—and the first whispers of a divine crime start to echo from the shadows. Will you silence those whispers, or turn them into the cry that rights a long‑forgotten wrong? StartPlaying Game Link StartPlaying GM Profile

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
🌄 The Great Mind Flayer Train Robbery 🦑🚂
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

🌄 The Great Mind Flayer Train Robbery 🦑🚂

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
"A real sense of a world and a story to explore" - current player review More reviews at https://startplaying.games/adventure/cmn29jth10031jy047qj8r5o0 Pick up your guns, and save the Material Plane! - Blast your way through a dying D&D weird west, with new firearm-themed magic items, spells, and subclasses - Fight an enigmatic cult, set on making the apocalypse even worse - Track down mysterious tarot cards and solve the puzzle of creation - Prevent (or abet!) an inter-planar jailbreak - Mind Flayer Train Heist Hear what Jacob the DM has to say about Spireward Bound at https://youtu.be/8lGXO76AeW8 At the centre of the Great Wheel lies the Material Plane, and at the centre of the Material Plane is Sigil. A flying city of portals, the City of Doors has closed. The gods have decreed that The Reckoning has come and the Material Plane's time is over. All that is left now is the Endlands, immeasurable leagues of sunless wastes, fled by all who can escape to the Outer Planes. But something else moves in the shadows. Might there be something worse than the end of the Material Plane after all? In this mash-up of Planescape and Stephen King's Dark Tower epic, you will explore a reality moving on, discover the secrets of its creation, and decide its fate once and for all. Your heroes have come together from across D&D's time and space to a land of sunless light, unpredictable magic, and guns. Lots of guns. Let's hope you're quick on the draw. Built for players with all levels of experience, Spireward Bound follows a semi-episodic structure. Every few sessions, your characters are confronted with a new, exciting situation on your journey, each of which is designed for open-ended adventure. Our adventure is underway, but there's room at the fireside for more travelers! The posse are level 12 and consists of: 🐎 Potra Equidos, Centaur Paladin and entertainer, dedicated to Kelemvor. Always the first to charge in with battle axe and shotgun, but never sure we're going the right way. ✊ Jasir al-Sahir, Drow Monk/Warlock, newly undead and struggling with the competing influence of Dabus 19 and the Frontier Flames. A increasingly erratic investigator with a hound at his side. 🐲 Fin, Kobold Rogue and seasoned bounty hunter. A little guy with a big job, eager to track down the Herald. In pursuit of the Justice Tarot and worried about growing danger to the Endlands, they find themselves planning to hijack a Mind Flayer train!

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Tabletop RPG
Tabletop RPG
MOTHERSHIP
Mothership
Online
Campaign
Mothership [Sci fi Horror]
Players
3/4
GM
1/1
Mothership
en English

Mothership [Sci fi Horror]

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
Mothership is set in the future when humanity has traveled to interstellar space. The horror takes notes of claustrophobia and isolation from the movies Alien (1979) and Event Horizon (1997)  We are a group of 4 ( 3 players and a warden)  If you are experienced or beginner ttrpg player we are happy to offer you the chance of playing Mothership with us.  Its an outstanding game of horror set in the future.  We play a cross beteween the OPA (Expanse) and Firefly.  We are inclusive and welcome all  to our gaming table.  Looking forward to hearing from you

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Adventures of Sulia - Homebrew DnD World
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Adventures of Sulia - Homebrew DnD World

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
The Campaign Sulia, a medieval fantasy world full of whimsy is on verge of an ancient threat that has fallen from history, time wiping out all knowledge. (I don't want to give away too much) but high fantasy, high stakes.  Whislt the world is homebrew and so is the main story, we will be visiting official modules for fun, the golden vault, frozen sick. I still need to run a beach episode. Pls help me fulfil that dream. Addition Notes: The homebrew world is the same world where we also host spell jammer, its set in the future with Cyber Punk vibes. So we may additionally jump into this if you're interested.

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Tabletop RPG
Tabletop RPG
M&M
Mutants & Masterminds
Online
Campaign
Saving Valor City
Players
4/5
GM
1/1
Mutants & Masterminds
en English

Saving Valor City

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
During a solar eclipse, every hero in the city was encapsulated in a purple crystalline material, causing them to enter a stasis-like trance. The supervillain responsible no doubt had motives for bringing such foul dark magic back to the city. With one fell swoop, his sinister goal was within reach, but once the other criminals of the underworld realized what was going on, the real trouble began. Organized crime swiftly took control of the city's infrastructure. The police force has been subdued, a foreign princess is kidnapped, and the streets are littered with nothing but gunmen, troublemakers, and delinquents. While all the good guys with powers were imprisoned, it appears the bad guys did not suffer any losses. The military fought bravely but was eventually forced to retreat out of the metropolis. Shop owners are left to defend themselves against looters. Hospitals are overburdened with patients. Food supplies are running short as distributors pull away. Crops are withering and dying. Without the heat from the sun, the city is entering a localized miniaturized ice age, and nobody can figure out how to awaken their caped crusaders to defend the city once again. An amplified signal is reaching out to whoever will listen. Whether you're an engineer with a Battlesuit looking to test your inventions. An ancient warrior brought to the future through some magical mishap, trying to find his way back. An alien prince looking to prove himself worthy of an intergalactic crown. A mutant hiding from the world, ready to emerge and prove his allegiance to justice. Maybe you're a spellcaster of some sort, graduated from a school of magic, looking to protect the veil that your order guards for all eternity. Perhaps your underwater realm was disturbed by the fighting above ground, and now you're looking for answers. Whoever you are, you're about to enter a world of trouble. A ship is safest in the harbor, but that's not what ships were built for. •••••••••••••••••••••••••••••••••••••••• This is a free online game for Roll20, played biweekly on Saturdays (10th & 24th October and so on) at 19:00 GMT for 3 hours. I'm looking for one additional player to fill the spot left by a friend who is going on a hiatus. We play the good guys, which means we turn the bad guys over to the proper authorities without killing anyone. It's an uphill battle against a foe who plays by no such rules. We try not to break the law, and we try our best not to lose our humanity. The hero group is made up of: Bystander (Crime-fighter): A completely normal guy who was forcefully given a cognitive hazard ability. Outside of physical touch, nobody can ever remember him, see him, or hear him. His entire existence is removed from anyone's mind until they once again are faced with his reality. Technically invisible and functionally immortal, if he ever dies, he will revive on the following round. His powers bring him great misfortune, as he can never pay rent for an apartment, buy food, or have a family. Bystander looks forward to the day he confronts whoever gave him this curse. Hearth (Blaster): A fire-based homunculus, whose soul was crafted by a powerful wizard from a bomb, now burns with the fire of justice. Although technically only two months old, it remains to be seen whether or not Hearth will learn what it means to be human. Especially considering she got all her understanding of right and wrong from TV shows. Hearth is looking for a purpose, and the one person who could answer this question seems to be missing. Hexadecimal (Mystic): Part-time streamer, full-time Technomancer. A sorceress with the ability to cast spells with a technology descriptor, hoping to make it big on online platforms. Lifeline (Paragon): When the real 'Lifeline' was encased in the crystalline prison, her criminal sister took up her mantle and continued her legacy. With the power of super strength, flight, healing, and the ability to copy powers from those she touches, Lifeline focuses all her effort on reuniting with her greatest rival.

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Tabletop RPG
Tabletop RPG
PB
PIRATE BORG
Westhills
Campaign
Pirate Borg 🏴‍☠ Into the Maelstrom Mini-Campaign
Players
0/5
Paid game
Paid game
GM
1/1
PIRATE BORG
en English

Pirate Borg 🏴‍☠ Into the Maelstrom Mini-Campaign

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The thrilling start of a spooktacular pirate mini-campaign - Avast, me mateys! There’s word of a patron loaded with pieces of eights, looking for fine cutthroats & scallywags such as yourselves for a deadly task. Are you familiar with the tale of The Maelstrom, a warship that sailed out from the depths of the underworld, helmed by the dreaded captain Albrecht the Tideborn? A load of hogwash if you ask me, but the coin is good and the task is simple: board the boat, rescue some landlubber, and feed the fish with as many crew members as you can. Are you with me? Good! Have some grog, and here’s to sending that blasted vessel down among the dead… RSVP at: Oct 16th 6:30 pm - https://bgetabletop.eventcalendarapp.com/roleplay-roulette-19 Oct 23rd 6:30 pm - https://bgetabletop.eventcalendarapp.com/roleplay-roulette-20 Oct 30th 6:30 pm - https://bgetabletop.eventcalendarapp.com/roleplay-roulette-21

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Looking for players for longterm gaming group
Players
6/6
GM
1/1
Pathfinder 1
en English

Looking for players for longterm gaming group

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
We are an old school group. Were doing ftf, but started online of late with players getting spread out. Currently play every other Sunday 10-2 CST but are somewhat flexible. Looking for up to three new players. I use mostly Core with APG, UM, UC, UCG, UE, about two thirds of the Golarion splats and a few others that I own. General rule is if I own it I will consider it as a source. I have Herolab and try and put all characters in it. I have most of the older sources.  I do not use Unchained. We tried it, didn't like it as a group. And yes you can play a decent rogue without it:) I and my wife can anyway. She often is the rogue of the group. I am currently running the Blight by Frog God Games. It is sort of Steampunk without steampunk items if that makes any sense. The setting is there, but the items are magic, undead or alchemical. It is largely a city based setting. A city of 3 million people but there will be some wilderness and dungeon subplots. Everyone is currently 2nd level with little as far as equipment.

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Tabletop RPG
Tabletop RPG
NIMBLE
Nimble
Online
Campaign
NimbleFinder! Rise of the Runelords!
Players
0/6
Paid game
Paid game
GM
1/1
Nimble
en English

NimbleFinder! Rise of the Runelords!

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Hi there I’m Dorga! I have been a DM/GM for 7 years now, and been a paid one for almost 3 years now. I am a disabled veteran who is a big nerd and loves to run TTRPG games! Campaigns- Rise of the Runelords (Levels 1-17)- The Classic Epic campaign! Town destroying goblins! Murder mystery involving ghoulish undead! Rampaging giants! And how does SIN connect them all together?! Game System- NIMBLE! Payment- $15.00 per session! Sorry ya’ll gotta eat! Bring a friend and pay half price for the first month! For both of you! Schedule- Monday, Tuesday, Wednesday, and Friday at 12:00 PM US EST! 4 Hour games with a break in the middle, and games are once per week! Each game has 6 open seats! How we play- FoundyVTT for maps and tokens, Discord for voice calls! Play style- A healthy mix of roleplay, combat, and exploration! Homebrew/3rd party content can be discussed and possibly allowed! Also I tend to follow the rules, but there is ABSOLUTELY room for RULE OF COOL! DM if interested, and let’s have an AWESOME time together!

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Tabletop RPG
Tabletop RPG
Hunter: The...
Online
Campaign
Hunter: The Vigil | Manhattan in Darkness | PAID
Players
3/6
Paid game
Paid game
GM
1/1
Hunter: The Vigil 2E
en English

Hunter: The Vigil | Manhattan in Darkness | PAID

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Hunter: The Vigil | BEGINNERS WELCOME | Darkness stirs within America. In the early 2000's, unspeakable horrors hide within, from each corner. A group of friends, interested in the occult, witchcraft, and urban legends gather to uncover secrets hidden from the light. 👋 Hello, the idea of this game is firstly run a pre-made adventure, get a few souls in, and thereafter start a homebrew chronicle that can last for an undetermined amount of time. Chronicles Of Darkness is all about building long term characters and having them flourish over the course of hundreds of sessions. 🕛 Time Slot 1: Saturdays 16:00 - 19:00. Played weekly for 3 hours. 🕛 Time Slot 2: Saturdays 18:00 - 21:00 Played weekly for 3 hours. 🧙‍♂ ️Players: 3/5 - 2 Spot Available! 👨‍🚀 Backup Players: 0/1 - 1 Spot available 💵 Costs: Initial Chronicle will be 25 EUR/29 USD per person per session. I also offer packages for regular attendees. Thereafter the 💵 will increase to 35 EUR per person per session for a fully homebrew game. 💻 Platform: FoundryVTT with Discord What can you expect from me? 🧙‍♂️ - Always prepared. - Custom Music to fit every mood. - Professional Voice Acting. - Premium FoundryVTT Modules that offer automation, stunning visuals and more! About Me 🧙‍♂️ - Hello, I am Marko/Peenicks, 32 years old! I've been dabbling in the sacred arts of roleplaying games since 2014, hosting games professionally for 7 years now. I like to create safe spaces for everyone and ensure a very relaxed table to accommodate for everyone equally. Interested to try your peril? https://discord.com/channels/@me/1389293341652291794/1520352454527680522

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
New Players for New DM
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

New Players for New DM

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello, I'm possum and I'm getting back into DnD. Looking for a group of likeminded adults who are both busy and understanding of everyone else's schedules. I'm a father and firefighter, so all games will be played at Night and there will be learning open for you and for me.  We would be playing over Discod and using Foundry VTT due to it's ease of access.  Adults would be prefered and no other requirements would be needed. Hope to hear from you soon so we can start our first Campaign and make it the first of many.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The walking of Sverdstof
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

The walking of Sverdstof

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
A quick 2 to 4 session long campain, good for people starting the game, I have muld objectives planed, but the goals can change as the game goes on, sessions last from 1-2 hours, the time when we play, and the days we play it will be changed based on the players that joined, come have fun, Ill be happy to help with anything! (The game will be communicated through text, via discord)

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Tabletop RPG
Tabletop RPG
Fabula
Fabula Ultima
Online
Campaign
The Kindness Blindness Contagion
Players
0/5
Paid game
Paid game
GM
1/1
Fabula Ultima
en English

The Kindness Blindness Contagion

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
System: Fabula Ultima (no books required) Platform: Discord and Foundry (you will not need to purchase Foundry to play this game) Format: Live Time: Now sure yet, I'm trying to find players first and then we'll talk about times (I'm in EST) Tone: Mostly lighthearted, but it will have it's more serious/darker moments Safety Tools: I always use Lines & Veils, X-card, and Open Door Policy Requirements: 13+, beginners and experts welcome, I'm more of a role play heavy gm, so come to the table ready to roleplay. Price: $20 per person unless we get up to at least 5 people, then the price will be $15 per person per session. I'm still working on the story, so I don't have much to say about it other than it'll be fun for everyone even if it has a slightly more female centric topic. The Setting is going to take place in the Ever After High Universe which is a Doll line and internet series (you do not have to have seen the series to play in this game), but I will be bringing in some darker topics. I want to go back to the roots of Fairy tales and have some of the more gruesome aspects. I have 1 player already that I got in contact with on Discord. So I will be looking for at most 5 more players, a minumim of 2.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Untitled - Chill DnD Group
Players
5/5
GM
1/1
Dungeons & Dragons 5E
en English

Untitled - Chill DnD Group

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I wasn't finding enough games to join that had everything I needed and that would also get back to me. So, I decided I'd try to find the right people for me this way! Hello, I am Grill! I am a silly gal and you can find some basic info about me in my player profile ^^ I am not the GM, and I am willing to let the future GM have full creative freedom for the story. All I ask is that the campaign we do be suitable for both teens and adults. And please let me be able to be silly and whimsical! Perhaps a fairy!!! Homebrew is very much allowed!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
I’m new to D&D and would love to learn how to play
Players
4/6
GM
1/1
Dungeons & Dragons 5E
en English es Spanish

I’m new to D&D and would love to learn how to play

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hey everyone! I'm looking to start a D&D group and learn the game together. I'm also willing to be the DM, even though I'm still learning myself! I'm mainly looking for new players who want to learn and have fun together, but more experienced players are welcome too, as long as they're patient with beginners. Just a heads-up: I'll probably make some mistakes along the way, and I'll likely have to improvise certain parts of the campaign. I'm hoping we can all learn as we go, have fun, and create a great story together! If you're interested, feel free to reach out! 😊

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
Session 1 TOMORROW - Strength of Thousands (1-20)
Players
3/6
Paid game
Paid game
GM
1/1
Pathfinder 2E
en English

Session 1 TOMORROW - Strength of Thousands (1-20)

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
🏳️‍🌈 LGBTQIA+ Friendly! 🌱 New Player Friendly! Deep in the jungles of the Mwangi Expanse lies the Magaambya, one of the oldest academies for magical learning in the world! For thousands of years generation after generation of students have sought knowledge here, and now it is your turn! 🧙🏿‍♂️ Magical Academy Setting 🎓 The adventure will take you through the entirety of your academic career, possibly spanning decades. While you may be barely able to cast a cantrip, as you join as an initiate, by the midpoint of the campaign you'll have become a teacher yourself imparting what wisdom you have learned to a new generation of students. Of course, doing homework and grading exams is not all you will do. No, fairly early on in your stay at the Magaambya you will get wrapped up in a mysterious conspiracy. While at first you'll have to deal with a strange gremlin infestation or fight off giant insects, seemingly unconnected threats will start coming together, to reveal a far larger threat, not only to the school, but to the world! 🌳 Unique Location 🪘 The Mwangi Expanse, where the game takes place, is heavily inspired by African culture and heritage, which makes it distinct from the more traditional Eurocentric, medieval-inspired setting that most Adventure Paths present, giving it its own unique flair and flavor. 🎲 Full Level Experience 📚 Unlike most modern APs, the Strength of Thousands Adventure Path covers the full range from level 1 to level 20. Grow from humble beginnings to legends! ⚔️ DEI Friendly ✊🏿 The Magaambya is a very inclusive place, and you will find all kinds of unusual creatures here. Ancestries like undead or artificial ones are welcome, as long as they play by the same rules that apply to everyone else. And even traditionally non-magical classes like fighters or rogues will have their place in the academy! 🚫 Comparison to that "other" magic school (you know which one) 🚫 This is not a place for children. Your characters are all adults, albeit young ones are quite possible. Yet there is no age restriction and quite a few students come to the Magaambya in their later years. It's also more akin to a university than a boarding school. Find out more and sign up on StartPlaying by clicking here!

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