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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd: The Devil Ascendant
Players
6/8
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd: The Devil Ascendant

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
The mists are calling. Will you answer? There is a land where the sun has forgotten how to shine, where the dead seldom rest, and where every whispered prayer may be answered by something far worse than the gods. Welcome to Barovia. Beyond the choking mists, ancient evils stir. The villagers bar their doors against the night, wolves stalk the forgotten roads, and somewhere high above it all, a dark lord watches from his castle. But something is changing. Old prophecies are stirring. Strange signs mark the heavens. And the threads of fate are being drawn tighter around those unfortunate enough to wander into this cursed domain. In Barovia, death is not always the end. Sometimes, it is merely the beginning. Curse of Strahd: The Devil Ascendant is a reimagined journey into Ravenloft, weaving classic gothic horror, psychological terror, dark mysteries, and unexpected twists into a campaign where your choices carry consequences—and not every monster is what it seems. Whether you are a veteran of Ravenloft or entering the mists for the very first time, do not expect the familiar to remain familiar. CAMPAIGN DETAILS System: D&D 5E (2014 Rules) When: Sundays, 11:00 AM – 3:00 PM Eastern (GMT-4) Where: Roll20 & Discord Session Length: 4 hours Cost: $25 CDN per session (Reduced to $10 CDN until January 1st, 2027) The mists have opened. A place awaits you at the table. Come willingly, adventurer. Barovia has never needed an invitation to claim its guests. After all, the Devil knows your name. Will you live long enough to learn his?

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniv homebrew DAV20
Players
5/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniv homebrew DAV20

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in 1991, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (Camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Salubri Warrior that also has Celerity as clan, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla). I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. I am using V20 for most of the fluff, with slight alterations to politics, the abilities for the most part. DAV20 is for the disciplines, the special powers. I can get you pdfs of the two core books free. We are also using Ercyicyes Fragments and Book of Nod in the campaign, the party just got a copy of both by accident. Yes, I will be taking the campaign into the end of the world, Gehenna. Lore of the Clans and Lore of the Bloodlines might be useful. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
From the Depths
Players
1/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

From the Depths

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Campfire embers are the last thing you remember. Whether you were traveling alone or guarding a merchant caravan, the wilderness suddenly went dead silent. Then came the masked attackers—too many, too coordinated, and overwhelmingly lethal. Your camp was slaughtered. But you? You were taken. You awaken in darkness, bound in heavy chains deep underground. If you ever want to feel the sun on your face again, you and your fellow captives must forge a desperate alliance, break free, and survive an escape that will spiral into a world-spanning epic. PRICE: $20 (through PayPal or Venmo) / Session —> Session 0 is free and the first official session is 50% off. The price is negotiable, but everyone at the table's gotta pay the same thing so it's fair.   I also offer "bundles" at a discounted rate. WHAT YOU GET: —> you get to embark on a full homebrew campaign spanning from levels 2 to high teens (possibly even level 20) campaign with personal character arcs tailored to your character’s backstories woven in with the overall narrative. —> there is also an artist in my server that will do a frww character portrait art for each new character in the server SCHEDULE: Sundays (weekly) starting at 10am PST. Games will run 4-5 hours. ---> I will be running this game additional days of the week. Same campaign, different players on the following days and times: --------> Tuesdays starting 1030am PST --------> Wednesdays starting at 1030am PST --------> Thursday (Bi Weekly) starting at 230 PST --------> Fridays starting at 1030am PST Just tying to fill up one table at a time. WHERE: the game will be played on Foundry VTT whith voice chat done through Discord. —> I have a new server for the purposes of hosting my games as well as creating a new D&D community SAFETY FIRST: A supportive environment is a priority. Players will fill out a quick RPG Comfort Questionnaire featuring a Lines & Veils section to ensure everyone has a safe, fantastic time at the virtual table. OTHER DETAILS: —> To perfectly fit the unique history and regions of Wysteria, your starting character must be a non-PHB (Player's Handbook) species. This only for your first character, —> we will be using the primarily the 2024 ruleset with some favored 2014 mechanics in addition to various homebrew rules that will be discussed at Session 0 Ready to see the sun again? Send a direct message to @acedespadas on Discord or directly here for to inquire for more. If you’re a great fit for the table, I’ll send over the lore primers and everything you need to start building your character! A BIT ABOUT ME: Hello, my name is Aron, I’m 34 and I started playing this game as the forever DM just before COVID hit and have been DMing multiple weekly games since. I am for the most part fairly introverted which this hobby has helped deal with, and while I may not do all the little funny voices (it’s a thing I’m working on) I’m a sucker for the Rule of Cool and a good story! And what better story then one you build together as a collaboration with other like minded individuals?! Outside of D&D my interests revolve heavily around music, movies, and other general nerd things

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods campaign Pathfinder 1e, some homebrew
Players
5/6
GM
1/1
Pathfinder 1
en English

Iron Gods campaign Pathfinder 1e, some homebrew

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a class you don't normally. FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a male elf universalist magic item crafter Wizard, female aasimar Cleric, a female unchained sylph Rogue, a male elf Alchemist, and a male angelkin aasimar melee Fighter. They are now 4th level, and we could use a Fighter or some warrior class. It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all, so alien guns will be used. There's an area in the campaign where you can't use summoning spells, might want some alternatives for that place. Plus, any spell that the Alchemist and Wizard spell lists is shared with the other for repertoire (a little house rule of mine to help out). I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (homebrew based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics, Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way (if they take a female PC), and women into thinking in a more masculine, direct way (if they take a male PC) by poking them into classes that have the right mindset/tactics. I really enjoy variety, and the prewritten campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes.  I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. My groups last for years, not weeks like so many others do, in multiple campaigns. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role/class each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. You are probably gonna want to buy dice, a pair of used rulebooks or get pdfs. That's it.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Somnium Shard |5.5e DnD| Long-Term Sandbox Wed
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Somnium Shard |5.5e DnD| Long-Term Sandbox Wed

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
Welcome to the Somnium Shard. A sundered paradise; knowledge, gods and power's all known throughout the land, its history coveted by lost tomes, cosmic knowledge and crazed minds. With earliest carvings detailing a different world that may have been the Shard's muse, the inspiration for reality. However not all could be replaced, and the world's panorama was in its own natural discourse, with the residents at home. With that overly grand intro done welcome to my personal world, a multi-year labour of love that I'm still working on with every session, a sandbox type world for players to discover, learn about and influence as they desire. Designed as an open campaign for players to fit into as they wish, follow the threads of their backstory, or start a questline that leads to them swearing loyalty to a kingdom. Whatever it is you feel you want to do in a fantasy world I'll accommodate it as well as I can. However do not think that this means everything is free, the Somnium Shard is still a living and breathing world, thievery, murder and the sort will have consequences, as will trying to steal that magical artifact. You'll have to contend with mages scrying on you, rangers tracking you and bounty hunters after you if you upset the wrong people. So come and join the adventure, see where your characters can take you, how they can evolve and develop in this world with a DM that can handle whatever you feel like throwing at him. Game Link: https://startplaying.games/adventure/cmoxemgt600a9lb04y5v42so2

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Somnium Shard |5.5e DnD| Long-Term Sandbox Sun
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Somnium Shard |5.5e DnD| Long-Term Sandbox Sun

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Welcome to the Somnium Shard. A sundered paradise; knowledge, gods and power's all known throughout the land, its history coveted by lost tomes, cosmic knowledge and crazed minds. With earliest carvings detailing a different world that may have been the Shard's muse, the inspiration for reality. However not all could be replaced, and the world's panorama was in its own natural discourse, with the residents at home. With that overly grand intro done welcome to my personal world, a multi-year labour of love that I'm still working on with every session, a sandbox type world for players to discover, learn about and influence as they desire. Designed as an open campaign for players to fit into as they wish, follow the threads of their backstory, or start a questline that leads to them swearing loyalty to a kingdom. Whatever it is you feel you want to do in a fantasy world I'll accommodate it as well as I can. However do not think that this means everything is free, the Somnium Shard is still a living and breathing world, thievery, murder and the sort will have consequences, as will trying to steal that magical artifact. You'll have to contend with mages scrying on you, rangers tracking you and bounty hunters after you if you upset the wrong people. So come and join the adventure, see where your characters can take you, how they can evolve and develop in this world with a DM that can handle whatever you feel like throwing at him. Game Link: https://startplaying.games/adventure/cmvln9cpm0061l508czw47stz

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Tabletop RPG
Tabletop RPG
LOTR-5E
The Lord of The Rings Roleplaying 5E
Online
Campaign
The Lord of the Rings | Of Hope and Other Sorrows
Players
2/6
Paid game
Paid game
GM
1/1
The Lord of The Rings Roleplay...
en English

The Lord of the Rings | Of Hope and Other Sorrows

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Beyond the hearth lie forgotten roads, the halls of fallen kings, and a Shadow stirring in the forgotten corners of Middle-earth. Your journey begins in Bree, where rumours of ancient ruins, growing unrest, and the lingering memory of Angmar draw an unlikely fellowship onto the road. Of Hope and Other Sorrows is a Tolkien-grounded, roleplay-heavy sandbox campaign where exploration, friendships, difficult choices, and small acts of courage shape an unfolding story. Your adventures also share a living world with my established Thursday campaign. Through letters, rumours, and discoveries, the actions of one fellowship may influence the fate of another. What to expect: Meaningful roleplay, exploration, mystery, and occasional dangerous combat. A reactive world shaped by your choices and character backstories. A welcoming, collaborative table for newcomers and veterans alike. When: Tuesdays, 18:30 UTC (2–3 hours) Where: Discord + D&D Beyond Maps Price: $20 per session Spaces: 5 available; 2 more players needed to begin. No previous experience with Tolkien's RPGs required. I'll help you create a character who belongs in Middle-earth. Join the fellowship: https://startplaying.games/adventure/cmrxzii1k00a9jr04ev58nj36

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Greek-myth campaign for Daggerheart
Players
3/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Greek-myth campaign for Daggerheart

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"Five years ago, a thousand ships answered Agamemnon's call and departed Greece to bring about Ilium's ruin. The greatest heroes, the mightiest weapons, and the most mythical stories are somewhere else.  You are among who remains.  I am Homer, and I will sing of you, amongst Other Names." Set in a fabled Age of Rhapsody — paying homage to the Bronze Age, Greek tragedy and comedy, and classical myth — Echoes of Fate is a homebrew Campaign Frame for Daggerheart exploring lies and prophecies, the making of myths, and what it costs to break destiny. You are not the hero the epic was written for. No prophecy names you. No Muse has claimed your story...yet. So what do you make of a life the songs haven't told yet? If you are a fan of myth retellings such as EPIC: the Musical, A Thousand Ships, The Song of Achilles, come sit by the fire. Some notes on the setting: •  The gods are present but distracted — drawing their eye may bring you greatness, or ruin. Or maybe you'll be drawn to the Mysteries instead? •  No prophecy protects you: your choices ripple outward, and could alter canon myths and even the course of the war itself. •  All stories are welcome, this table is LGBTQ+ friendly. •  New to tabletop, Daggerheart, or Greek myth? This table is beginner-friendly. And no Classics degree required, just curiosity. Sessions will be paid through StartPlaying.com, at 25$ per session. About me: - I've been a Dungeon Master for almost 8 years and I have plenty of experience in guiding new players. I prefer Theater of the Mind with minimal VTT support. - Your story will matter and I love a long, narrative background I can weave into the main story. - I do character voices!  - I also do character artworks :D Safety tools: Session 0, Lines and Veils, Consent checklist and X cards. I prefer to be honest in advance: Echoes of Fate draws from real life in addition to myth. Slavery was present in Ancient Greece, as was mysogyny, war and violence. You will be able to challenge these in-game through your character, or ask me to avoid mentioning them and I will do my best to do so.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Monday - Thursday    A group decides on day & time Most people will probably play between 16:00 – 21:00 (GMT+0) It'll be played in a Discord voice chat "Theatre of the Mind" playstyle (means no VTT) Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, Forgotten Realms based homebrew campaign, with an emphasis on story & adventures Ratio: 60 Roleplay/30 Exploration/10 Combat Starting level is 1, Point Buy, Milestone leveling Spells become cantrips, a player can cast them without components or GP Cooldown of spells depends from their power level & the DM's will, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher  Some spells that affect game's balance & world, may be forbidden. It'll be discussed HP are cinematic. Depending from how much & what kind of damage a character receives, i'll adjust his condition Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) Artificer & Psion aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) About forbidden spells As an example, this is only level 1 Wizard, but i hope you get an idea Mending Charm Person Detect Magic Detect Poison and Disease Friends Unseen Servant Tasha's Hideous Laughter Sudden Awakening Sleep Sense Emotion Puppet Identify Id Insinuation Healing Elixir Disguise Self Comprehend Languages Cause Fear Ressurection & lethal spells Instead of using ability checks or in-game tools (acquiring unique items, talking to people, searching for clues, improvise), a player casts a spell that speedruns a campaign But a player can prepare all other spells A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance (+3 Dexterity, Perception, Acrobatics) Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races (+4 Stealth) A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things (8 AC, -5 Strength, Athletics)

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Grasianil Chronicles[Custom D6 System][Maptool]
Players
1/2
GM
1/1
Homebrew
en English

Grasianil Chronicles[Custom D6 System][Maptool]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for player interested in custom game system via narrative roleplay and learning the system itself. Grasianil: Custom D6-based system utilizing Maptool primarily, heavily stream-lined to support large, quick battles. Versatility allows vehicles, mechs, and spaceships, utilizing unique mechanics, in-addition to single players. Minimal delays owing to macros within Maptool, utilizing pop-up menus, automatic calculation of damage, debuffs, armor, etc. Highly adaptable, with streamlined rules offering as much complexity as is desired, and based on the setting. Developed by myself and my partner who passed away earlier this year. Supports several original fantasy and sci fi worlds of varying types, from traditional western high fantasy, to detailed low fantasy, from space opera-style sci fi, to more realistic settings. In-addition to original settings not listed here, it has been adapted to: Legend of Zelda Battletech Middle Earth Forgotten Realms Mystara Shadowrun and Cyberpunk Pre-existing settings are not played strictly-canon, but consistency is stressed. The system can cover nearly any theme, so if a setting is not listed here, please inquire-within and I may have something that fits or be able to adapt for you. Medium amount of experience in RPing requested, as well as an open mind to learn a new system. Maptool 1.11.5 needed, Discord used primarily for all text but other programs are an option, Google sheets used for some settings. Time-zone of GM is US Central. RPing otherwise done via text on Discord, but other options open to discussion. Session date and time variable, any listed setting available, suggestions welcome, inquire in DMs to myself for further details. GM preference for folks interested in creating a story, rather than purely for the gaming. One-on-one only, at the moment. No cost. No absolute obligation. Reach out to natalie7995 on Discord, or via message/email for more information. When reaching out, please send a message via Groupfinder or over Discord.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Cascoria: Blades of Betrayal ($15/seat)
Players
3/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Cascoria: Blades of Betrayal ($15/seat)

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Paid Game ($15/session) on Fridays 8PM-11PM EST System: D&D 5.5 The Campaign - "We promise you terrible pay, no fame, and an unmarked grave. But the things that go bump in the night? They will have nightmares about you." Magic is a gift from the ancient Guardians; a spark we use to slaughter the monsters trying to reclaim our lands. You’ve been recruited by an elite covenant of hunters to travel the vast, living world of Cascoria, from holy nations to forgotten temples. What to Expect in this Campaign: The Vibe: High fantasy adventure mixed with light gothic horror and tough moral quandaries. Deep Lore: A living, breathing world full of politics, prophecies, and ancient mysteries. Epic Encounters: Cross paths with legendary Mage Knights, the 5 Great Sages, and NPCs with their own hidden agendas. Trust your instincts. Are you ready for the hunt? Other stuff: Seat Price: $15/session (via PayPal). This gets you a highly polished, immersive story and over 75 detailed, custom maps running smoothly on a dedicated Foundry VTT server. Comms: Discord for voice. Video is totally optional, and we will figure out a group consensus during Session 0. Characters: D&D Beyond. We'll import your sheets directly into Foundry. https://hunters.cascoria.org Come check us out and play some games!

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Tabletop RPG
Tabletop RPG
AD&D1E
Advanced Dungeons & Dragons (1E)
Online
Campaign
[18-22 CET] [Weekly] Old School Dungeon Crawl
Players
4/6
GM
1/1
Advanced Dungeons & Dragons (1...
en English

[18-22 CET] [Weekly] Old School Dungeon Crawl

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Beginner Friendly Looking for players for an old school adventure! Hey! I’m a DM in my twenties looking for some players for an AD&D 1st Edition game. I’ve got some experience running the system, and beginners are more than welcome. No prior experience is needed, as we’ll go through character creation together and I’ll help with the rules as we play. I’m aiming for a fairly old school game. It’ll be difficult but fair, and character death is a real possibility. Being careful and working together will get you further than rushing into every fight. It’s 1 xp for each silver brought back to town so thieving is the playstyle! The focus will be more on the party and its adventures than on individual character backstories. A few details:      - When: Weekly, later in the evening 18-22 (CET). Days can vary because of my schedule but I can be flexible. We're aiming for 4 hour sessions. - Where: Online, using Discord.      - System: AD&D 1st Edition.      - Experience: None needed!      - Requirements: Working microphone and webcam. I’m mostly looking for people who are friendly, reliable, and interested in giving      some old school D&D a try. If you’re interested, send me a DM with a little about yourself, your availability, and why you’d like to join!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The city of dreams and dread.
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

The city of dreams and dread.

Roleplay focused
Conversation, character and story take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi, we're a group of two looking for a couple more folk to fill out a new party. Thought the game will start by player agreement, not necessarily when the seats fill up. The start time is not fixed yet, but it will be at the weekend. Current plan for the campaign is for the players to wake up without their memories in an ancient floating magical city, ruled by wizards. The city is experiencing its own massive cultural and economic shift as it exists is own version of the medieval period.  The main goals of the game is to figure out the answer to: Who were they before? Why are they here? How can they get home? Who is trying to kill them? Note: I've added a second identical listing, except for GURPS, rather than dnd. Unless I get loads of interest, I'm not running both games - I made two listings to indicate both of us are happy to run under either ttrpg.

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Tabletop RPG
Tabletop RPG
D&D 5e w/ So...
Online
Campaign
Runial (Homebrew)
Players
3/4
GM
1/1
D&D 5e w/ Some Homebrew Rules
en English

Runial (Homebrew)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
THE GAME WILL BE A MIX OF VOICE CHAT AND TEXT. The campaign takes place on a homebrew world called Runial. The civilizations that inhabit it are: Civils, the alliance of demi humans such as humans, elves, dwarves, gnomes, halflings, orcs, goblins, and any other manner of humanoid beings. Ferals, which are more animal than humanoid, anthropomorphic creatures made up of any animal species you can imagine. Pseudofauna, which are a mix of demi human and some animal trait. Examples of this include holstaur, winged humans, merpeople and so on. They're distrusted by both Civil and Feral societies though are free to dwell within either albeit with some difficulties. Otherworlders, mysterious beings with special powers that are resistant to Runian natives. They can be any Runian race, although none of them arrive with memories of how they came to be. Civilization for the most part on Runial can be compared to the 1800s. The most advanced parts of the world have access to basic amenities such as rudimentary plumbing and electricity. Weaponry has advanced up to single action revolvers and lever action rifles. Runial in recent times has been plagued by a mysterious weather phenomenon known as the Aetherwind, a warm gentle breeze that rises from the ground, bringing with it motes of multicolored orbs of mana that float gently towards the sky. Any living thing caught in the Aetherwind is quickly and horribly mutated, rarely surviving the process. Alongside the appearance of the Aetherwind came the arrival of beings known as Otherworlders, people with special abilities that boast high resistance to attacks from Runian natives, making them difficult to combat without extreme measures. The Aetherwind began at the most northern point of Runial and over time has crept slowly to the south, pushing the Civil races down towards Feral territories. Ferals, in an attempt to retain their lands, have declared a defensive war on Civils to prevent their encroachment and Civils, desperate to escape the Aetherwind, grab what land they can to survive. The Aetherwind can also appear in random pockets anywhere on Runial, making nowhere truly safe. You are an adventurer that has woken up in an alien looking laboratory with no memories of who you once were or what has been done to you. After a narrow escape, you're now looking for answers alongside others that have also escaped the facility. (This campaign uses 5e 2014 as a base with some homebrew rules and elements. Do not inquire if you're unwilling to learn. Characters will be made in Foundry. My setting is a darker, morally grey story. I use AI to create character portraits and tokens, but do NOT use it in any part of my character creation, worldbuilding or story progression. I expect that you won't use it to write your character.)

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
The city of dreams and dread
Players
1/4
GM
1/1
GURPS
en English

The city of dreams and dread

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi, we're a group of two looking for a couple more folk to fill out a new party. Thought the game will start by player agreement, not necessarily when the seats fill up. The start time is not fixed yet, but it will be at the weekend. Current plan for the campaign is for the players to wake up without their memories in an ancient floating magical city, ruled by wizards. The city is experiencing its own massive cultural and economic shift as it exists is own version of the medieval period.  The main goals of the game is to figure out the answer to: Who were they before? Why are they here? How can they get home? Who is trying to kill them? Note: I've added a second identical listing, except for dnd, rather than GURPS. Unless I get loads of interest, I'm not running both games - I made two listings to indicate both of us are happy to run under either ttrpg.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
DND 5e 2014 rules - Roll 20 - Free
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

DND 5e 2014 rules - Roll 20 - Free

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I need 3 more players for a DND Im going to run on Sundays at 8:30pm (NZDT or GMT+13) The game will be set in my own homebrew world. We will be using 5e 2014 rules with some optional house rules. I will be using roll 20 for maps, and Discord for voice (i have a private server). My world is set on a different plane of existence parallel to the mortal plane, all sentient inhabitants are anthropomorphic humanoids each based on a different creature. I have my own pantheon and world history, each race has its own lore. There are some things still to be balanced so don't expect perfection. The campaign will be from level 1-5ish but can continue into a long term game if people are happy to. ----------Please no things like trying to bang every NPC you meet and murder hobo's.---------- About me: I will not pull my punches in combat or in consequences for your actions. I will play each NPC and monster to what it is designed to be. Example - if an assassin is targeting your party and you go down he will attack your unconscious body and finish you off. Example 2 - You are rude or offend a noble or royalty, they will seek to punish you sometimes immediately sometimes subtly it depends. Example 3 - You try to rip of a merchant or shopkeeper, they will then warn others of your actions and purposefully raise their prices or refuse service to you until recompense is made. What i expect: Just be respectful to other players and respect the DM's ruling. Be kind lets have fun. Try to keep the swearing down if possible. Try to share the limelight and include others.

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Tabletop RPG
Tabletop RPG
DND1E
Dungeons & Dragons (1974)
Online
Campaign
Original Dungeons & Dragons
Players
4/10
GM
1/1
Dungeons & Dragons (1974)
en English

Original Dungeons & Dragons

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Whatever the opposite of a railroaded adventure is, this open-world campaign is that. The rules are simple. The world is complicated. What happens to it is up to the players. You will hear rumors, discover locations, meet competing factions, and encounter problems, but the game will not tell you which direction you must take. Some things the players have chosen to do so far: Join the local mercenaries to learn the ways of the sword as a mage - Retrieve an old lady's purse - Become war chieftain of an orc village - Decapitate a wight with a cursed sword Also some new races that are crafted to play and feel very different: - Pixie - fly, perfect hiding, cast phantasmal forces at will, insults cause physical damage to you - Orc - infra-vision, can recruit monsters more easily Races and classes are kind of blended together. Multiple characters are encouraged. Each choice allows you to do something that appears to let you break the game, while saddling you with something else that seems debilitating. This is by design, and players have come up with a few ways of getting around and abusing these things to the betterment of the story and lore. - Fighting-Man - Doesn't have to actually be a guy, but is a human. Can use all weapons and armor. - Magic-User - Has one spell, one "shot". Can meet with magic learned peers to exchange knowledge. The most notorious spell in the game right now is Charm Person because it doesn't wear off like in later editions. - Cleric - The best of the two above, but must be Good, and by the Law. - Elf - Essentially a Magic-Use/Fighting-Man with extra perks and ties with elves and the ability to sense magic, enhanced senses, etc. but capped at a certain point - Hobbit - Capped early, but can hide flawlessly in urban areas and snipe REAL good with slings. No magic. - Dwarf -  Capped early, but high resistance, good with all axes and hammers, can sense what stone touches and its shape, and ties with and extensive knowledge of dwarven culture and holds. There are major events going on in the background but instead of shoving players in the middle of them, I showcase the developments of those events that come about, for good or ill. The players decide what to investigate, whom to trust, which dangers are worth confronting, and what their characters want to accomplish. How many hirelings do you need to bring with you? How much can you do successfully alone to maximize profit? Play alone, 1-on-1 with DM and player, or up to 10 others at once. The world continues to develop around the party. Factions pursue their own plans, NPCs remember your actions, enemies adapt, settlements can change, and neglected situations may grow better or worse. Player choices can permanently reshape the campaign world. Let me know if you are interested!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Smugglers of Penitence ☠️🔱🌴[D&D5e, all welcome]
Players
3/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Smugglers of Penitence ☠️🔱🌴[D&D5e, all welcome]

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Pirates! Greek Gods! Dubious beverages! Seizing one's own destiny! Dungeons! Dragons, even! Welcome to a roleplay-focused, player driven pirate adventure. Your latest scheme to make your fortune may prove to be more than you bargained for, as you arrive in the remote plantation town of New Penitence in the midst of a freak tempest. Everyone will be welcome at this table. We'll be starting at level 5 using milestone leveling, and will be running a session 0 to build characters and fit them into the homebrewed world. Games are at 7pm GMT Friday nights weekly, and session 1 is guaranteed to be this Friday (06/11) For more information, check out the listing below: https://startplaying.games/adventure/cmj0a8r6t00mil704ddyfp86w

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Tabletop RPG
Tabletop RPG
Other - few...
Online
Campaign
Horror PBP
Players
0/4
GM
1/1
Other - few rolls needed
en English

Horror PBP

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
SO... Every year around Halloween, I like to run a horror oneshot. I've been learning about new horror RPG systems and I want to run one of these! I have several HORROR options I want to pitch to you. 1 CHILDISH THINGS —immersive horror Keywords: PCs are children: ages 4-9, monsters, small secluded town, high immersion, nightmare-like, run away the terrors of the night to find your missing parents and classmates in your small secluded town. What is seen the shadows is easily misunderstood in the mind of a child… Roleplay: HIGH Combat: LOW Technology: MODERN DAY (but before cell phones) Player buy-in: For this game, you will need to be able to act, react, and talk like little kids. You will need to have some form of family in your backstory that you care about - and want to find when they go missing. Because this is horror, you won’t be able to FIGHT the monsters; rather you’ll need to RUN. This game won’t work unless you can react to things as a small CHILD, i.e. with FEAR. We only play after dark, preferably with your lights out, with headphones, and clutching your childhood blanket or stuffed animal. It should be an extremely immersive horror experience. **note: Before the first session, I ask you to list out your ACTUAL fears to me (clowns, spiders, being kidnapped, etc) so that I do not include them in the game. In addition, I ask all my players to read and sign a waiver, telling you (among other things) that if it’s getting too intense, you must TELL me right away so that everyone has a safe and enjoyable time. 2 MOBIUS —paranormal exploration Keywords: modern-day teenagers, trapped on an abandoned island, paranormal, time loops, strange and terrifying secrets hidden, investigation, time travel Roleplay: LOW (You don't need to be an actor/roleplayer to enjoy this game) Combat: MEDIUM Technology: MODERN DAY (but before cell phones) Player buy-in: You don’t need to be a good roleplayer to enjoy this mysterious game. There won’t be much combat, as anything truly dangerous you’ll probably have to run from. You WILL need to be curious, investigative. You’ll also need to be driven to escape and survive, because there won’t be an opportunity for you to create another character if you die; you’ll just have to take over one of the 3-4 NPC teenagers who came with you. In other words, be careful! **Helpful hint: The last time I ran this game, everyone signing up initially wanted to be “the quiet nerd type”…I would encourage you to go for something else if you think you can. :) 3 TEN CANDLES —tragic horror Keywords: modern-day teenagers, trapped on an abandoned island, paranormal, time loops, strange and terrifying secrets hidden, investigation, time travel Roleplay: MEDIUM Combat/Lethality: MEDIUM Technology: ANY (Our setting can potentially any era from real-world history) Player buy-in: 10 days ago, the sun went out. No one understands why or what happened. But then... that's when They started to appear. You can't kill Them. You can't understand Them. The only thing they fear... is light. But the electric grid (or village bonfire or whatever light source you have) has been mostly wiped out... and so has the rest of humanity. This is specifically a "tragic horror" narrative - there is no way to "win." This is a story of the last few people left alive, and their final struggles before ALL of them die at the very end. This is a powerful narrative-driven system where we really try to tell a compelling narrative together. This system is intended to be played in-person in a dark room with actual candles that are purposely extinguished as the game progresses... so I'm honestly not sure if this sort of style can be run online. Still... if there is sufficient interest, I'm down to see what can happen! WHAT SYSTEM WOULD WE USE? To be honest, I’m not entirely sure. I would prefer to assemble my players first. Then we can decide the system together. I’ve had great success in my decade of GMing running a heavily simplified system called The Bare Bones System, but I am open to running any of the following: - Dread - Ten Candles - Kids on Bikes - Everyone is John - The Bare Bones System Several of these systems imply that we might have a scenario not covered in my 3 ideas above. That is ok with me! :) YOU READ THIS FAR? Great! Can't wait to meet you! Leave an application below! :) THE APPLICATION (please copy/paste these questions into your reply) ****NOTE: I only come to Reddit once or twice a week, so DM me on Discord if you are interested! My Discord tag is moogamoogamooga Name: (screenname is fine) Approximate age: (specific or vague) How many years you've played TTRPGs, which systems, and how many (if any) years you've been a Gamemaster: Which past (or present) campaigns you've enjoyed the most, and why: What sounds appealing about a horror game to you? (BONUS: Have you ever been in a horror campaign before, as a player or a GM?): Tell me which campaign idea(s) sounds fun to you! What intrigues you about it? What do you imagine yourself doing?: Pitch your character(s). This can be as short or as long as you’d like: ****NOTE: I only check Reddit once a week, so DM me on Discord if you are interested! My Discord tag is moogamoogamooga

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Ferina Fortunae
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Ferina Fortunae

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Seeking more players for a Homebrew D&D 5e campaign focused on combat, glory, and daring feats. This is an open recruitment—all levels of experience are welcome! Campaign Setting: The city of Ferina Fortunae, a floating cloud city built for one purpose: eternal entertainment. Here, the greatest gladiators, champions, and warriors across the planes come to test their mettle, promising untold riches and power to the victor. But what happens when the gladiator becomes more than just a pawn in their deadly game? The Plot: Your adventure begins as new arrivals to the city of Ferina Fortunae. Whether you are a disgraced hero seeking a second chance, a thrill-seeker with nothing to lose, or a political prisoner forced into the pits, your path to freedom and power leads through the arena's blood-soaked sands. Survive the gauntlet of monstrous creatures, rival gladiators, and deadly traps to earn your place among the city's elite. But what awaits you inside is more dangerous than any beast you'll face. What to Expect: Action-Packed Combat: A high-octane campaign with a heavy emphasis on dynamic and challenging combat encounters. Including secondary objectives beyond mere survival! Intrigue and Betrayal: Navigate the treacherous alliances within the arena. Glory and Riches: Earn fame, fortune, and legendary status in the cloud city. Roll the Dice! Bring your sharpest wits and a sturdy character, because you'll need both to survive. Game Details: System: Dungeons & Dragons 5.5 (2024), some (2014) Platform: Discord for voice, FoundryVTT for tabletop Schedule: Weeknights!!!!!! at 9:00 PM Central Time Zone! Come hang out for a session and see if our vibe matches your vibe!

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Tabletop RPG
Tabletop RPG
DND4E
Dungeons & Dragons 4E
Online
Campaign
The best of 4e dnd
Players
1/3
GM
1/1
Dungeons & Dragons 4E
en English

The best of 4e dnd

Roleplay focused
Conversation, character and story take up most of the table time.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Im doing a best of 4e style Campaign. Currently level 8. Just looking fir a few players to make up for a few that left.  We are roleplayers not rollplayers, unfortunately the discord as great as the people there are, are mostly rollplayer combat people.  So recruiting from  there hasn't worked.  Working on owlbear rodeo, but its mostly digital maps/theature of the mind, im not that tech savy.  The game here will be set to needing 3, but its ongoing, almost  every other thursday 7pm est. Most of my players are part time and im trying to get a solid foundation.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Starliner chaos
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Starliner chaos

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Fun, chaotic, goofy

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Starliner chaos
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Starliner chaos

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Fun, chaotic, goofy

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
5e Fantasy Post-Plague France
Players
2/5
GM
1/1
Dungeons & Dragons 5E
en English

5e Fantasy Post-Plague France

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! I am seeking online players for a short homebrew campaign I am starting from scratch. I have DM'd 5e for ~3 years, Fabula Ultima for 2 years, and GM'd a few Pathfinder 2e sessions. As a player I've played various TTRPGs on and off over the past 12 years or so. If you are interested, please comment below AFTER reading the requirements and setting info. System: 5e, I am open to 5.5e content but do not have the books. If you would like something from 5.5e just share it with me for approval. Requirements: 4-5 players, age requirement 25+, familiarity with the system is encouraged but enthusiasm can compensate. LGBTQ+ friendly, of course. Platform: Foundry Expected Availability: Bi-Monthly Friday  Tone: Dark Adventure with room for comedy. See Setting Inspirations Setting: Fantasy Europe What to Expect: A land in disarray, dangerous travel, competitive factions Setting Information: The Black Plague has just scythed its way through the populace, and social upheaval has swept through in its wake. Desperate for workers, local lords have relaxed rules on commoner travel and trade. As a result, those with skills have abandoned withering farms, abusive lords, and the odd demonic assault to seek out work. Some wish only to survive, others seek passage into the burgeoning merchant class, and others still wish to upend the entire plague-rotted system. Setting Inspirations: Between to Fires, The Devils, elements of history Setup: Travelers (PCs) roll into the plague-ravaged town of Dinan in search of work. Through coordination or happenstance or some combination they stumble across a lucrative opportunity: the local church desperately needs the recently recovered skull of Saint Malo, a sacred relic held at a nearby cathedral. Demon-infested wilderness, church political maneuvering, and the shifting landscape of a ravaged land await the party. Do you seek fortune? Or power? Or simply survival? At the end of the day, you're lucky if all you have is your life.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
just a normal dnd game
Players
2/5
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

just a normal dnd game

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
im letting the dm have total creative freedom so can do whatever they want but i just wanted to make this because some people want a normal dnd game, also to make friends and have a group to play with. the dm (or gm) can do any game they want (persnally i had 5/5.5e in mind) but tis fine i they want something else

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
All The Games!
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

All The Games!

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for players for ALL systems, campaigns and one-shots. We play EVERYTHING, from the giants like D&D and Call Of Cthulhu to the most obscure indie and classic old games. All you need is a camera, a mic and a lil' bit of personality! Games are published here...The channel!

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Tabletop RPG
Tabletop RPG
CBPRED
Cyberpunk RED
Online
Campaign
ROTFRONT Survival-horror
Players
2/4
GM
1/1
Cyberpunk RED
en English it Italian

ROTFRONT Survival-horror

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Survival horror, sci-fi  campaign based on the indie game "SIGNALIS" , played with  modified cp-red meccanics. [This table usses a slightly Faster PbP format , especially when It comes to in game conversations] ________________________________ You will find yourselves on the frozen moon of Rotfront, where the Hayades multi-function maintenance station has ceased communication with the outside world and things are taking a strange turn... all while a mysterious state of emergency is declared. In this campaign, you can choose from a wide range of roles based on the survival horror game "SIGNALIS"—a sci-fi communist dystopia featuring retrowave technology. Your characters can be either a Replika (a biomechanical construct based on a mental pattern) or a Gestalt—an ordinary and "free" Eusan citizen. GAMEPLAY: -Roleplay -Combat and scarce resources: Although most CP mechanics will be heavily overshadowed by resource scarcity, the campaign's survival horror mechanics ensure there is never a dull moment. This campaign may contain: gore, sexual/psychological themes, and—above all—cosmic horror; madness is not a matter of "if," but of "how much." (18+) The campaign's homebrew content includes: -Races and models (Gestalt, Replika) -Changes to cyberware compatibility -Addition of a new weapon type (carbine) -Buffs to automatic fire and SMGs; changes to certain rates of fire -Various exotic weapons -Buffs to certain cyberware -Bioresonance mechanics Billing: of course you will never be asked to pay to play or to continue playng, but donations are wellcome and help me keep putting all the effort i put on the games i run. (A lot, too much probably)

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Gundam Epsilon, A Universal
Players
5/6
GM
1/1
Other
en English

Gundam Epsilon, A Universal

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I am looking for 3–4 players for an open-ended campaign set in the Gundam Universal Century timeline!  we will use Owlbear About the Campaign: Timeline: Starting during the One Year War (OYW) and continuing for as long as the story takes us—until the squad either falls in battle or decides to retire. Player Choice Matters: Your starting faction, objectives, and assets will be dictated by the choices you make as a group. You have the power to change the course of UC history or become another victim of its tragedy. Sandbox & Dynamic Storytelling: This is a heavy sandbox campaign. I love building the world around player motivations and goals. Some sessions will be purely character-driven roleplay with little to no combat, while others will drop you straight into gritty, intense battlefields. Custom Art: As a GM bonus, I can provide custom sprite art for your custom Mobile Suits and potentially your characters! What I Ask from Players: Patience & Feedback: I am a first-time GM stepping over to the other side of the screen for my first full campaign (after running a couple of one-shots). I might make mistakes, but I am very open to constructive tips and feedback! Roleplay Focus: We are here to craft a compelling story together, not just min-max or go on kill streaks. If you want to shape the Universal Century, this is your chance.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Lord Of Mysteries
Players
5/7
GM
0/1
Dungeons & Dragons 5E
en English

Lord Of Mysteries

No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi, we're looking for a DM that's familiar with the lord of the Mysteries light novel and anime world. We have characters, and some are still being made. We have a few players who have a lot of knowledge of the world, and we can help however we can. We just really loved the concept and hope to find someone who can bring it to life.  Looking forward to hearing from you soon.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Dimensional vortex TTRPG
Players
2/6
GM
1/1
Homebrew
en English

Dimensional vortex TTRPG

Roleplay focused
Conversation, character and story take up most of the table time.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Hello Demensional vortex is a puzzle based TTRPG involving a huge veriety for homebrew classes and events We do not discriminate on who is able to join and who cant  Homebrew classes for Characters is allowed please just ask me first This game is SFW The champain will start in a massive world ending demensional event (so you dont freak out right away lol)

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Hollow Chorus: Fletch
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Hollow Chorus: Fletch

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
Hello all, my name is Uvi, and welcome to the listing page for the Hollow Chorus campaign! This campaign will by run by myself, a veteran DM returning to form as of late, with four open slots. This is a 21+ game, not to invite explicit topics and content to the table, but just because games run at this table should be ran with adults of similar ages. This campaign will take place over discord, so mics are required, but cameras are not. That being said, I invite you all to partake in our google questions form! I can't wait to see you at the table! (Roll 20 listing) (Google forms link) mobile friendly: https://app.roll20.net/lfg/listing/452022/the-hollow-chorus-of-fletch

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Daggerheart | What came after the fall.
Players
3/4
GM
1/1
Daggerheart
en English

Daggerheart | What came after the fall.

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
We are a group looking for 1-2 new players to join us for an upcoming daggerheart campaign that takes place in my new homebrew setting of Insonja. A mysterious supernatural event caused 3/4th of the world's population to disapear in a flash and then the world fell apart to war, famine and monsters resulting in its current post-apocolyptic state. The players are survivors who reside in the former capital of the world's greatest super power, the imperium of Reem. What survived of the capital and the heartland of the imperium was taken over by a cult that worships a group of angelic beings that are known as the Heralds. The rules of the cult are strict and they expect everyone who resides in its domain to follow said rules regardless of own opinion on religion. However the capital of Reem is one of the few safe areas in the world with civilization. Will this cult provide the safety and salvation that it claims to offer, or is it just replacing the chaos of the wasteland with a different form of evil?  The plan is to run the game as long as players keep interest in it. While I am new to running daggerheart I do have plenty of experience running dnd 5e and other systems.  I have a zero tolerance policy for bigotry and bullying. I am on the autism spectrum and we have LGBT+ players in the group. If interested in the game send my a message on discord, my username is billbroston. We will try to schedule a chat with me and the rest of the current group to decide who will be the ones to be invited to the campaign. We plan on having a session at least every other week on Wednesda.

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Tabletop RPG
Tabletop RPG
AD&D1E
Advanced Dungeons & Dragons (1E)
Online
Campaign
Kingdom of Karmont
Players
1/6
Paid game
Paid game
GM
1/1
Advanced Dungeons & Dragons (1...
en English

Kingdom of Karmont

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
DETAILS Online, AD&D 1e/homebrew campaign with the developer of AD&D Toolkit.  Wednesday nights 7:00pm - 10:00pm EST. REQUIREMENTS - Discord and working mic - Roll20: https://roll20.net/ - AD&D Toolkit: https://adndtoolkit.com/ DESCRIPTION Karmont is a small, frontier kingdom nestled among a series of mountain ranges near the coast of a largely unexplored continent.  The namesake capitol is cradled in the tallest peaks, far to the north.  Beyond the mountains are desolate lands, ruled by all matter of foul creatures.  Tantalized by the hopeful promise of treasure hordes and riches uncounted, adventurous types have been settling the coastal side of the mountains for decades now and continue to push northward. Kobolds, Goblins, and ill-mannered creatures of all sorts continually raid what cities have taken root in the fledgling kingdom.  Their ultimate aim is to drive all good peoples south, into the ocean from whence they came.  Thus the King has vowed to eventually press his forces beyond the mountains, to bring the fight to the enemy and put a permanent halt to their machinations and all of the resulting incursions.  Will you find treasure and glory in this wild, hinterlands?  Will you be able to stamp your mark as a hero of Karmont? CONTACT Email: info_team@adndtoolkit.com AD&D Toolkit:  https://adndtoolkit.com Discord:  https://discord.gg/EvjygRDvat Reddit: https://www.reddit.com/r/dnd1e/ Youtube: https://www.youtube.com/@adnd-toolkit

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Reno
Campaign
Arstoria
Players
0/3
GM
1/1
Dungeons & Dragons 5E
en English

Arstoria

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Genre Dark Fantasy Hello my name is Sky I’m newer to Reno NV been here about a year but I’ve been playing dnd 5e pretty much since it came out. I’m trying to find a few people that are free on the weekends that live near Reno NV for a DnD  5e Dark Fantasy campaign. The campaign covers a city called Astoria that’s based on art and light after some event gone wrong there is an ancient evil trying to consume the world in darkness. If that sounds like something you’d be interested in please dm me on discord.

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Tabletop RPG
Tabletop RPG
PROSPERON
Prosperon: a Bio-Cyberpunk RPG
Online
Campaign
Prosperon: a Bio-Cyberpunk RPG
Players
2/3
GM
1/1
Prosperon: a Bio-Cyberpunk RPG
en English

Prosperon: a Bio-Cyberpunk RPG

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm a game designer, and I'm looking for a group of great players to help me playtest the crap out of it. Anyone willing to playtest will get a free digital copy of Prosperon on the house. I was thinking of running sessions every other week on Saturdays, since I already run a podcast campaign weekly. If you're interested, sign up and let’s have a blast. To give you an idea of the gameplay style, it’s about 65% roleplay and 35% combat, though that really depends on the group’s dynamics. If you all want more combat, I can absolutely make that happen. The game is a cyberpunk/biopunk mix set in a dystopian society on a distant planet far from Earth. Humanity colonized a world called Khaelmora, later renamed Prosperon by the human settlers. If you're interested, let’s get those dice rolling and have a good time. I just wanted to add that I’m also looking to start a play‑by‑post group. I still want to run a VTT game, of course, but a play‑by‑post format could be fun too.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Susurrus Nocturnus Malitiae: PBP
Players
3/7
GM
1/1
Dungeons & Dragons 5E
en English

Susurrus Nocturnus Malitiae: PBP

Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
The Hook: In the land of Silvestris, an obscuring mist cloaked the land and denied all who tried entry and with it a prophetic dream. A Bishop from the Eclessia Summus went to the Pontiff and told him of what he saw, a dark growing force that desired to blot out the sun and moon, ushering the end of humanity. And so, the Eclessia Summus sent group after group towards Silvestris, only to learn that they could not enter the kingdom or they were never to be seen again. Eventually, the party was summoned in order to investigate the land, a group of individuals who once had ties to Silvestris in one way or another. Within the darkened land, an old evil has returned. After having been slain centuries ago by the hero Aurelius, the dark sorcerer Alaric has risen from the dead to seek his revenge. General: Hello and thank you for reading my listing, I have nearly a decade of experience with DM/GMing as well as playing, accumulating in thousands of hours both on here and Discord, mostly D&D 5e and Pathfinder 2e though dipping my toes into various other systems like Fabula Ultima, Call of Cthulhu, World of Darkness, etc. A lot of this campaign is going to come from your characters as individuals as it's more Gothic Fantasy than the typical high fantasy adventure. Both related to character hooks and motivations as well as Alaric himself as a character who I wanted to have a lot of depth as an antagonist, or even possibly an ally if the party decides to side with him. Big themes of the campaign are betrayal, revenge, redemption and justice. Rules: - For this, all characters will be human to better suit the setting, though who knows if they'll stay that way as the game is played. - It has been a while since I have DM'd 5e, so there may be times where I limit things (whether by removal or tweaking) throughout the game if it feels too against the vibe of the setting or overpowered. - The starting level is 3 - We will be using the Gritty rest system. (Though Long Rests will be 3 days) - I will allow homebrew only if I get to read it first and agree to it. - When designing your character keep gothic/dark fantasy in mind. And, finally, I would like to thank you all again for taking time to read my listing, I hope you apply and I wish you luck to get in. If you have any questions, feel free to DM me.

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Tabletop RPG
Tabletop RPG
Ember
Online
Campaign
Realms of Ember
Players
0/4
GM
1/1
Ember
en English

Realms of Ember

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
An open-world campaign that can lead any where you desire. This game uses a custom system called Ember and is played on discord. If you are interested join the Discord.

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Tabletop RPG
Tabletop RPG
Fabula
Fabula Ultima
Online
Campaign
7 Dreamers | A persona inspired campaign
Players
3/5
Paid game
Paid game
GM
1/1
Fabula Ultima
en English

7 Dreamers | A persona inspired campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Premise Bouts of illness have been spreading around Ashinaka university in shinjuku. A disease known as 'sleeping beauty disease' has causes several students to fall into a comatose-like state. Some of them awakened to be in a cognitive collapse and passed several day after. Silver lining between those who fall ill? The appearance of the application called 'The Dream Journal' in their phone. Your beloved is one of them. Either a friend, loved ones, sibling, etc. Your fellow student has fallen into said slumber. You too, one day, you saw the appearance of the same 'dream journal' appear in your phone. Fall deep into your slumber, You're awake in a room filled with stars, a creature, barely human in shape stares at you. "Oi! come here! do you wanna stay alive or not!" ================================= About the game Game will be played in Startplaying ---- 12$/Session with free session 0 and session 1 - A persona inspired campaign set in fantasy Shibuya - Character focused storytelling inspired by P5 - Homebrew bond system inspired by persona arcana social link - Roleplay focused games that integrates the camping activity optional rule with confidant bonding time - Combat as storytelling media - Homemade character sheet and personalized CCfolia layout

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Bleach Game Request
Players
5/6
GM
1/1
Dungeons & Dragons 5E
en English

Bleach Game Request

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello, My name is blu I'm looking for a group to play with in a bleach based campaign and a DM willing to run it Theres a Source book everyone will be able to get onto for free at all times online and I have saved the CS's thats specially made for the source book, all I'm looking for is up to 3 other players who want to try the class/races within the book and a dm willing to build a campaign based around the SB. I will send or put the SB somewhere in the dis server or if you want to peak at it sooner I can send it to you before joining the server. What would I like to play as? A soul reaper based would be preferable over others but also for extra challenge a hollow campagin could be fun if we can fighure out how to do it. why bleach over normal dnd? 1. why not, 2. bc I really like bleach. how long of a campaign do I want? Up to the dm and players but I'd like a longer campaign. what level to start on? id like to start at level 1 to take the steps of what you are gaining within the book and gain more of a understanding of the class or classes in the SB. Finally where can you contact me? Just dm here and ask, I want to know that I'm getting friended and not just randomly get a friend request and ignore it. 1, big thing I don't want is NO GEN AI AT ALL, please if you like using gen AI please don't bother, I don't want to see AI "art". 2, No homo, trans, or any other phobs, or isims, I won't take it and kick you out of the group myself. IF the group works well together I'd like to dm a Campaign of my own with the same group so if you're dming this campaign you can look forward to a campaign after we're done playing this one. Thank you for reading I hope to see someone or  multiple people ready to play. Blu UwU

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Demon Castle Parousia
Players
3/5
GM
1/1
Savage Worlds
en English

Demon Castle Parousia

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Demon Castle Parousia | Castlevania-Inspired Horror | SWADE | Bi-Weekly Saturdays, 9:30 PM CT Chicago, 1999. People are vanishing. A cult is spreading through the shelters. Three corporations are buying up the city, and no one asks what's in their trucks. You're skilled professionals, not heroes, hired through an underground network to find out what's going on. Every job pulls you deeper, until you realize the conspiracy hides something far darker and more sinister than anyone imagined. You'll be: following leads through a city on the edge, fighting your way out of jobs gone wrong, and facing monsters straight out of Castlevania legend. When: Every other Saturday, starting November 14, 9:30 PM CT (03:30 UTC Sunday). Sessions run about 3.5 hours. Seats: 4 players, 18+ Where: Foundry VTT + Discord Quick details: SWADE Core, plus homebrew and custom items flavored for 1999. Novice start, $500, no magic at the start. Full player primer available on request. DM me if you're interested

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Tabletop RPG
Tabletop RPG
SHADOW5E
Shadowrun 5E
Online
Campaign
[LFP][SR4e*][Roll 20][Free] Metrópole Mysteries
Players
3/5
GM
1/1
Shadowrun 5E
en English

[LFP][SR4e*][Roll 20][Free] Metrópole Mysteries

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Metrópole, Amazonia. 2074. A megacity sprawling between Sao Paulo and Rio de Janeiro with an estimated population of 250 million. Metahumans share the streets with shape shifters and other sapients. The great dragon Hualpa once kept careful watch over this city. However, after his disastrous war against Aztlan, he has sequestered himself. Many feel that his influence is slipping. You are a group of up-and-coming private investigators. A woman has scraped together her savings to hire you to investigate her sister's murder. As the layers of this mystery get pulled back, you will rub elbows and butt heads with many of the factions and personalities in this city. Can you pull Metrópole’s secrets from its gaping maw, or will it swallow you whole? -- *This Shadowrun game presents a more streamlined version of the 4e rules to retain all the tactics, equipment, and buckets of dice that you've come to love. But at the same time, it's leaner and faster (and also less broken). If you wish to know more, the full rules are available here: https://docs.google.com/document/d/1yyMJ9Xmd7rTAlt_0VMhCrAM1RgVQj6JiHhzABUqLEaE/edit?usp=sharing Rules will be taught, though some SR experience is a plus. You will make your own characters using the Rookie baseline, though you will have plenty of character advancement opportunities as the game progresses. Slots filled: 3/5 Session Zero: Saturday, November 14, 2026 6:00 PM EST, then once every 2 weeks thereafter Session Duration: around 4 Hours Campaign Length: 12-20 sessions Where: Discord/Roll20 Please direct any questions about the adventure to me, and any questions about the ruleset to cameronthewriter@gmail.com.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Privateer's Dream
Players
4/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Privateer's Dream

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
THE PRIVATEER'S DREAM — A SKYBOUND ADVENTURE The gods shattered the world. Civilization conquered the skies. Now, your destiny awaits among the clouds. Welcome to Aerthos, a Shard World suspended at the edge of the Astral Sea. Here, land is scarce, airships connect distant civilizations, and magitech has transformed everything from warfare to everyday life. But beneath the wonders of invention lies a world scarred by ancient tragedy, political ambition, and secrets waiting to be uncovered. Will you challenge a corrupt government? Stand against the morally gray Magitech Guild? Explore forgotten ruins floating beyond the known skies? Or rise through the ranks to command your own fleet of mighty airships? https://startplaying.games/adventure/cmgpdijer002sjm04i0pxeof4 In The Privateer's Dream, your decisions shape the story. This is a player-driven D&D 5e (2014) campaign combining exploration, political intrigue, tactical combat, character development, and the freedom to pursue your own ambitions.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Verdeer chronicles
Players
1/4
GM
1/1
Homebrew
en English

Verdeer chronicles

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
You have been a part of this party for years when you are called into the king's courtroom and you are sent to get the blade of the first king from the ancient capital (high fantasy medieval)

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Stardust Crusaders | Paid
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Stardust Crusaders | Paid

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
ONLY FOR PLAYERS AGED 13-19 The campaign is inspired by Spelljammer with a homebrew story! There is a an overarching theme of bounty hunting, with many fun side quests, engaging encounters, intriguing NPC's, and combat thrown in too. Think Guardians of the Galaxy type feel (found family, fantasy and sci-fi mashup, and some comedy). Players of all identities and experiences levels welcome! Ask for more info! vv my discord is vv arty_arty_art4mis We have 2 open spots, and currently 4 players! The game is on session 20, currently level 5. The party is a Autognome Paladin/Sorcerer, Warforged Unarmed Barbarian, Drow Bard, and a Eladrin Gunslinger. The game is pay to play, at a rate of $10

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Halloween Oneshot - The Living Hotel
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Halloween Oneshot - The Living Hotel

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello everyone, I'm Winter! I am back with another game idea, this time inspired by psychological horror and an RNG concept I've had. I'm running a special Halloween horror one-shot and looking for a group of players who want to dive into a tense, atmospheric nightmare with me while becoming over-the-table friends along the way. Below you will find the relevant story information, gameplay expectations, and what I am looking for in players. Story Distress letters were sent across the realm for help after a city's own forces were completely wiped out by an unknown threat. the source of the catastrophe has been traced back to a grand, historic hotel in the heart of the city. When you step inside, you realize the horror is much worse than you imagined. the hotel itself seems to be breathing. the walls are warm, the pipes groan like they are in pain, and every single time you open a door, the room itself shifts and changes, pulling from a randomized reality of deadly traps and encounters. you must navigate this shifting labyrinth, uncover what is happening to this building, save the city, and survive the night. Gameplay This will be a serious, narrative-focused dnd 5e horror one-shot built on an unpredictable RNG core. the main mechanic at play within the hotel is a randomized table of pre-generated rooms. when you open a door, your rolls will determine what you face next from a master list of designed encounters, running through a limited but highly intense selection. the potential for encounters includes a mix of combat against various monsters, dangerous traps, and psychological tests. while the oneshot isn't designed to completely wipe the party, it is meant to be challenging. The encounters range from moderately difficult to incredibly deadly, so please come in with the understanding that player character death is a very real possibility. you will need to take every room seriously and manage your resources carefully if you want to avoid dying before you even reach the final boss at the very end. restorative and healing magic is deeply corrupted inside these walls—attempting to use healing magic will actually deal necrotic damage directly to the caster. you will need to rely on your wits, your resources, and your party to survive. Character Creation & Safety Characters will be at level 5, and we will be using Standard Array for stats. We are using the DND 5e 2014 system. Since this is a dark psychological horror game involving intense themes and unsettling environments, safety at the table is incredibly important to me, so I have included a section for everyone to note 'triggers' if you have any in the application. If you are applying, please be comfortable with mature, terrifying environments! Details We will play over discord using roll20. I am in PST, but any North American timezone (PST/MT/CT/EST) is preferred. The session will take place on 10/31/26, Halloween day! The exact time of day itself is flexible and will be decided based on player availability. players must be 20+. As a dm, I love running serious, story-focused games with strong character investment. I know it can be hard to build massive character arcs or deep player bonds in a single evening, but I really enjoy tailoring games for people who appreciate roleplay and a serious tone over a mindless, arcade-style dungeon crawl. I have been DMing for a few years now, so I am not the most experienced. More than anything, I am looking for players who want to be friends beyond the table itself. I appreciate dnd the most when the table feels close, like true friends. Since this is just a one-shot, the time to build that bond during the session is limited of course, but I am specifically looking for people who genuinely want to stay friends after the game is over—whether that's through gaming together or just chilling in a vc. If you are a player who appreciates this style of game and actively wants to build a friendship, please apply below or message me for the application! https://docs.google.com/forms/d/e/1FAIpQLScCnwEwJ4t9qGuD1XiF-hSHf5mg5KkgDm38sAUC_bA2RNhxVw/viewform

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Yggdrasil
Players
0/10
GM
1/1
Dungeons & Dragons 5E
en English

Yggdrasil

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Yggdrasil is a mix between a westmarch server and roleplay channel where you can both freely interact with other peoples characters and join on quests that are essentially one shots in the same universe. Yggdrasil as a setting is one loosely based on Norse mythology while having most of the things you'd expect from a D&D setting (with some things removed and other things added). We are a homebrew friendly community with tons of new classes, races, subclasses, monsters, etc, a lot of which we made ourselves! https://discord.gg/7Eg3Up6EX

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Tabletop RPG
Tabletop RPG
SF2E
Starfinder 2E
Dalton
Oneshot
Tales of Xarian
Players
0/6
GM
1/1
Starfinder 2E
en English

Tales of Xarian

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
(New GM) Borderlands inspired Starfinder Game. One Shot with potential for a Longer Campaign if the Players like it. Can have pre-made characters made by GM or Made Day Of Characters. Will be using Starfinder 2e and Pathfinder 2e Content for The Game Will happen at Caladrius Games in Dalton

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Don't got one but a Adventuring Academy for now
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Don't got one but a Adventuring Academy for now

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Plan to run at 8:30PM-11:00PM, EST Going to be starting you all in a Academy setting but yall are free to go were ever you want as I like a more openworld approach. Other than that I plan to work with the group to see how we want the story to go. I do homebrew a lot of stuff and am open to players bringing their own or reqesting somthing but I will look over everything and approve/ alter it and will hold the right to do so. My player Lilly is vary cringe (:

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Tabletop RPG
Tabletop RPG
5E Trigestal...
Online
Campaign
Trigestalt [WEDNESDAYS 6PM MST]
Players
3/8
GM
1/1
5E Trigestalt
en English

Trigestalt [WEDNESDAYS 6PM MST]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
HEY YOU! Do you want any particular species extinct? If so then you came to the right place! Every day on Wednesday 6pm (MST) We are also looking for a GM but I can handle that job for the time being. We make people the GM via wish spell and other things, right now it's a trigestalt at level 23 Heavy combat low RP. Horde fight. Instead of any species you are a Sevranack former species unknown unless specified you are alien to any enviorment, as your species special you have the resilient feat, the durable feat and the remarkable recovery feat You all have UA tunnelfighter. You do not age and you are immune to exaustion Your whole body is made of design the player describes. you will be going through wave battles and it is theater of the mind. You each have legendary uncommon common and a rare item, if you may decide you may have a +2 or +3 weapon but never a +1. - Custom stat array 11, 13, 17, 19, 23, 29, 31 - Physics rules of cool. Every first encounter is a surprise round. This is a gestalt, and we are the pirates pirating rules. No muticlassing, Spellpoints. The party as a collective has UA tunnelfighter and upon a bonus action from any one single sevranack you all take the defensive stance and you hear this capacitor charge sound. Tripple max hp. Bonus action Healing surge All that good stuff. We hope you join.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Heavens Usurped:The Secrets of the Crowned Six
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Heavens Usurped:The Secrets of the Crowned Six

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
The party has departed from Brackenward with their dragon companion, Whisper, carrying precious cargo and seeking to investigate the legitimacy of 1 of 4 companies with potential ties to the Carrion Company.  Along the road they were confronted by the leader of the Carrion Company, one of the party volunteered as sacrifice to turn double agent.  What lies ahead as the party is split? The party is looking for 1 more adventurer to bring them from the Fab Four back to the Fab Five. I will run a one on one session Zero with anyone interested! Dark Frontier Fantasy | Tactical Roleplay | Political Intrigue | Living World Campaign | Growing Items Starting at level 1 going all the way to 20! Azural remembers everything. In the foothills of the Drenthars, most names are forgotten, most contracts are written in dust, and only Azural itself bothers to keep score. You start in the fading frontier town of Arazar, just mere faces in the crowd, taking whatever work will keep you fed. • Escorting short caravans that never make the stories. • Settling petty border quarrels. • Finding the missing, no one can afford to mourn. • Looking the other way on smuggling runs. • Digging up graves for coins that barely shine. Small jobs for small people. Until Azural begins to change around you—and the first whispers of a divine crime start to echo from the shadows. Will you silence those whispers, or turn them into the cry that rights a long‑forgotten wrong? StartPlaying Game Link StartPlaying GM Profile

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Where Paths Converge
Players
3/7
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Where Paths Converge

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
This is a beginner friendly and open campaign where the players get to decide on what they want to do whilst playing.  The world lore revolves around the dead 3, which are the 3 gods that share the throne of death after the old god of the dead resigned. The world has and will slowly become worse and worse off whilst the dead 3 fight for power in the material plane. Additionally I am trying to have a kind of psychological horror feeling when in comes to this campaign  We play for around 3-4 hours, often with a short break and every session starts at 8pm cet, or to be very specific, Swedish time. We use a discord channel for verbal communication during our sessions and it also works for keeping notes, recaps and just general hanging out with the other players outside of sessions If you're interested, please send me a short message request, maybe a short description of you: pronouns, age and most importantly how you are as a player. And when I see your message I will accept and give you my discord username for continued contact and in order to add you to our server channel If this campaign isn't for you, I wish you the best of luck finding one you want to and can join, have a wonderful day/night! ❤️

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
🌄 The Great Mind Flayer Train Robbery 🦑🚂
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

🌄 The Great Mind Flayer Train Robbery 🦑🚂

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
"A real sense of a world and a story to explore" - current player review More reviews at https://startplaying.games/adventure/cmn29jth10031jy047qj8r5o0 Pick up your guns, and save the Material Plane! - Blast your way through a dying D&D weird west, with new firearm-themed magic items, spells, and subclasses - Fight an enigmatic cult, set on making the apocalypse even worse - Track down mysterious tarot cards and solve the puzzle of creation - Prevent (or abet!) an inter-planar jailbreak - Mind Flayer Train Heist Hear what Jacob the DM has to say about Spireward Bound at https://youtu.be/8lGXO76AeW8 At the centre of the Great Wheel lies the Material Plane, and at the centre of the Material Plane is Sigil. A flying city of portals, the City of Doors has closed. The gods have decreed that The Reckoning has come and the Material Plane's time is over. All that is left now is the Endlands, immeasurable leagues of sunless wastes, fled by all who can escape to the Outer Planes. But something else moves in the shadows. Might there be something worse than the end of the Material Plane after all? In this mash-up of Planescape and Stephen King's Dark Tower epic, you will explore a reality moving on, discover the secrets of its creation, and decide its fate once and for all. Your heroes have come together from across D&D's time and space to a land of sunless light, unpredictable magic, and guns. Lots of guns. Let's hope you're quick on the draw. Built for players with all levels of experience, Spireward Bound follows a semi-episodic structure. Every few sessions, your characters are confronted with a new, exciting situation on your journey, each of which is designed for open-ended adventure. Our adventure is underway, but there's room at the fireside for more travelers! The posse are level 12 and consists of: 🐎 Potra Equidos, Centaur Paladin and entertainer, dedicated to Kelemvor. Always the first to charge in with battle axe and shotgun, but never sure we're going the right way. ✊ Jasir al-Sahir, Drow Monk/Warlock, newly undead and struggling with the competing influence of Dabus 19 and the Frontier Flames. A increasingly erratic investigator with a hound at his side. 🐲 Fin, Kobold Rogue and seasoned bounty hunter. A little guy with a big job, eager to track down the Herald. In pursuit of the Justice Tarot and worried about growing danger to the Endlands, they find themselves planning to hijack a Mind Flayer train!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Adventures of Sulia - Homebrew DnD World
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Adventures of Sulia - Homebrew DnD World

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
The Campaign Sulia, a medieval fantasy world full of whimsy is on verge of an ancient threat that has fallen from history, time wiping out all knowledge. (I don't want to give away too much) but high fantasy, high stakes.  Whislt the world is homebrew and so is the main story, we will be visiting official modules for fun, the golden vault, frozen sick. I still need to run a beach episode. Pls help me fulfil that dream. Addition Notes: The homebrew world is the same world where we also host spell jammer, its set in the future with Cyber Punk vibes. So we may additionally jump into this if you're interested.

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Tabletop RPG
Tabletop RPG
M&M
Mutants & Masterminds
Online
Campaign
Saving Valor City
Players
4/5
GM
1/1
Mutants & Masterminds
en English

Saving Valor City

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
During a solar eclipse, every hero in the city was encapsulated in a purple crystalline material, causing them to enter a stasis-like trance. The supervillain responsible no doubt had motives for bringing such foul dark magic back to the city. With one fell swoop, his sinister goal was within reach, but once the other criminals of the underworld realized what was going on, the real trouble began. Organized crime swiftly took control of the city's infrastructure. The police force has been subdued, a foreign princess is kidnapped, and the streets are littered with nothing but gunmen, troublemakers, and delinquents. While all the good guys with powers were imprisoned, it appears the bad guys did not suffer any losses. The military fought bravely but was eventually forced to retreat out of the metropolis. Shop owners are left to defend themselves against looters. Hospitals are overburdened with patients. Food supplies are running short as distributors pull away. Crops are withering and dying. Without the heat from the sun, the city is entering a localized miniaturized ice age, and nobody can figure out how to awaken their caped crusaders to defend the city once again. An amplified signal is reaching out to whoever will listen. Whether you're an engineer with a Battlesuit looking to test your inventions. An ancient warrior brought to the future through some magical mishap, trying to find his way back. An alien prince looking to prove himself worthy of an intergalactic crown. A mutant hiding from the world, ready to emerge and prove his allegiance to justice. Maybe you're a spellcaster of some sort, graduated from a school of magic, looking to protect the veil that your order guards for all eternity. Perhaps your underwater realm was disturbed by the fighting above ground, and now you're looking for answers. Whoever you are, you're about to enter a world of trouble. A ship is safest in the harbor, but that's not what ships were built for. •••••••••••••••••••••••••••••••••••••••• This is a free online game for Roll20, played biweekly on Saturdays (10th & 24th October and so on) at 19:00 GMT for 3 hours. I'm looking for one additional player to fill the spot left by a friend who is going on a hiatus. We play the good guys, which means we turn the bad guys over to the proper authorities without killing anyone. It's an uphill battle against a foe who plays by no such rules. We try not to break the law, and we try our best not to lose our humanity. The hero group is made up of: Bystander (Crime-fighter): A completely normal guy who was forcefully given a cognitive hazard ability. Outside of physical touch, nobody can ever remember him, see him, or hear him. His entire existence is removed from anyone's mind until they once again are faced with his reality. Technically invisible and functionally immortal, if he ever dies, he will revive on the following round. His powers bring him great misfortune, as he can never pay rent for an apartment, buy food, or have a family. Bystander looks forward to the day he confronts whoever gave him this curse. Hearth (Blaster): A fire-based homunculus, whose soul was crafted by a powerful wizard from a bomb, now burns with the fire of justice. Although technically only two months old, it remains to be seen whether or not Hearth will learn what it means to be human. Especially considering she got all her understanding of right and wrong from TV shows. Hearth is looking for a purpose, and the one person who could answer this question seems to be missing. Hexadecimal (Mystic): Part-time streamer, full-time Technomancer. A sorceress with the ability to cast spells with a technology descriptor, hoping to make it big on online platforms. Lifeline (Paragon): When the real 'Lifeline' was encased in the crystalline prison, her criminal sister took up her mantle and continued her legacy. With the power of super strength, flight, healing, and the ability to copy powers from those she touches, Lifeline focuses all her effort on reuniting with her greatest rival.

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Tabletop RPG
Tabletop RPG
NIMBLE
Nimble
Online
Campaign
NimbleFinder! Rise of the Runelords!
Players
0/6
Paid game
Paid game
GM
1/1
Nimble
en English

NimbleFinder! Rise of the Runelords!

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Hi there I’m Dorga! I have been a DM/GM for 7 years now, and been a paid one for almost 3 years now. I am a disabled veteran who is a big nerd and loves to run TTRPG games! Campaigns- Rise of the Runelords (Levels 1-17)- The Classic Epic campaign! Town destroying goblins! Murder mystery involving ghoulish undead! Rampaging giants! And how does SIN connect them all together?! Game System- NIMBLE! Payment- $15.00 per session! Sorry ya’ll gotta eat! Bring a friend and pay half price for the first month! For both of you! Schedule- Monday, Tuesday, Wednesday, and Friday at 12:00 PM US EST! 4 Hour games with a break in the middle, and games are once per week! Each game has 6 open seats! How we play- FoundyVTT for maps and tokens, Discord for voice calls! Play style- A healthy mix of roleplay, combat, and exploration! Homebrew/3rd party content can be discussed and possibly allowed! Also I tend to follow the rules, but there is ABSOLUTELY room for RULE OF COOL! DM if interested, and let’s have an AWESOME time together!

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Tabletop RPG
Tabletop RPG
Hunter: The...
Online
Campaign
Hunter: The Vigil | Manhattan in Darkness | PAID
Players
3/6
Paid game
Paid game
GM
1/1
Hunter: The Vigil 2E
en English

Hunter: The Vigil | Manhattan in Darkness | PAID

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Hunter: The Vigil | BEGINNERS WELCOME | Darkness stirs within America. In the early 2000's, unspeakable horrors hide within, from each corner. A group of friends, interested in the occult, witchcraft, and urban legends gather to uncover secrets hidden from the light. 👋 Hello, the idea of this game is firstly run a pre-made adventure, get a few souls in, and thereafter start a homebrew chronicle that can last for an undetermined amount of time. Chronicles Of Darkness is all about building long term characters and having them flourish over the course of hundreds of sessions. 🕛 Time Slot 1: Saturdays 16:00 - 19:00. Played weekly for 3 hours. 🕛 Time Slot 2: Saturdays 18:00 - 21:00 Played weekly for 3 hours. 🧙‍♂ ️Players: 3/5 - 2 Spot Available! 👨‍🚀 Backup Players: 0/1 - 1 Spot available 💵 Costs: Initial Chronicle will be 25 EUR/29 USD per person per session. I also offer packages for regular attendees. Thereafter the 💵 will increase to 35 EUR per person per session for a fully homebrew game. 💻 Platform: FoundryVTT with Discord What can you expect from me? 🧙‍♂️ - Always prepared. - Custom Music to fit every mood. - Professional Voice Acting. - Premium FoundryVTT Modules that offer automation, stunning visuals and more! About Me 🧙‍♂️ - Hello, I am Marko/Peenicks, 32 years old! I've been dabbling in the sacred arts of roleplaying games since 2014, hosting games professionally for 7 years now. I like to create safe spaces for everyone and ensure a very relaxed table to accommodate for everyone equally. Interested to try your peril? https://discord.com/channels/@me/1389293341652291794/1520352454527680522

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Tabletop RPG
Tabletop RPG
Fabula
Fabula Ultima
Online
Campaign
The Kindness Blindness Contagion
Players
0/5
Paid game
Paid game
GM
1/1
Fabula Ultima
en English

The Kindness Blindness Contagion

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
System: Fabula Ultima (no books required) Platform: Discord and Foundry (you will not need to purchase Foundry to play this game) Format: Live Time: Now sure yet, I'm trying to find players first and then we'll talk about times (I'm in EST) Tone: Mostly lighthearted, but it will have it's more serious/darker moments Safety Tools: I always use Lines & Veils, X-card, and Open Door Policy Requirements: 13+, beginners and experts welcome, I'm more of a role play heavy gm, so come to the table ready to roleplay. Price: $20 per person unless we get up to at least 5 people, then the price will be $15 per person per session. I'm still working on the story, so I don't have much to say about it other than it'll be fun for everyone even if it has a slightly more female centric topic. The Setting is going to take place in the Ever After High Universe which is a Doll line and internet series (you do not have to have seen the series to play in this game), but I will be bringing in some darker topics. I want to go back to the roots of Fairy tales and have some of the more gruesome aspects. I have 1 player already that I got in contact with on Discord. So I will be looking for at most 5 more players, a minumim of 2.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Untitled - Chill DnD Group
Players
5/5
GM
1/1
Dungeons & Dragons 5E
en English

Untitled - Chill DnD Group

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I wasn't finding enough games to join that had everything I needed and that would also get back to me. So, I decided I'd try to find the right people for me this way! Hello, I am Grill! I am a silly gal and you can find some basic info about me in my player profile ^^ I am not the GM, and I am willing to let the future GM have full creative freedom for the story. All I ask is that the campaign we do be suitable for both teens and adults. And please let me be able to be silly and whimsical! Perhaps a fairy!!! Homebrew is very much allowed!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Looking for Players
Players
6/7
GM
1/1
Dungeons & Dragons 5E
en English

Looking for Players

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hey Everyone!  Me and my group are currently looking for Players to join our discord server for a long standing Campaign if possible! We are newer to D&D so we hope to find people that don't mind joining us! We want to create a community of 10+ people to run multiple campaigns later on, as of right now there are 6 members in our discord server so we hope to create a fun and engaging community where everyone can interact and have fun together! We are against paid sessions and believe everyone should be welcomed to join and just have fun in the community  As Dm I Ideally like to get another campaign running on Thursday or Friday since I run one campaign on Saturdays, the time for Thursday or Friday isn't set until I find a group for these days For possible players We are a new community in discord so we want to make it a positive experience for everyone and have a much fun as possible! Backgrounds or other personal details don't really matter to us we want to be a open community and have a safe space for everyone to engage and just escape day to day grind life gives us and roll that NAT 20 to seduce the dragon (if that's what you're into 😂) but we also hope to just add more people and grow as a community and build relationships that will last a life time!  So if this is something you're interested in send me a message here or on Discord and I'd love to chat with you! Discord: https://discord.gg/M9Qt78Wp

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Isekai as Monsters !
Players
3/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Isekai as Monsters !

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
About the Campaign: I have tried doing isekai dnd before, but what I want to do this time around is players being reincarnated as low-level monsters for the first few sessions and then gaining their first levels later down the line. Would be pretty hard game, as monsters would be at disadvantage, but who knows what might come out of it. Planning to also run it as a combat heavy, dungeon survival campaign. Players would be able to evolve their characters with certain circumstances, including sacrificing souls of humanoids for a ritual. This evolution would be a custom mechanic and a way to get extra features both for your race, and your class. About time: I am planning to have sessions run at least 3 hours. This would be 2 different groups at 2 different time. One at Fridays 6 PM EST, another at Saturdays 7 PM EST About DM : I am an experienced DM of 6 years making a new campaign open for new players to join. I'll be happy to teach and explain anything about Dnd. I am happy to accommodate any type of player, as long as they are not disruptive and are not causing issues for me or any other players. I tend to do more RP then Combat, so expect about a 60/40 split, if not 70/30. About cost: I ask for 20 USD payment at least within 24 hours after the session. Refund will be made with reasonable situations as well as refunded at the end of session 1, as that one is a trial, if you're not willing to continue. About character creation: Lvl 1 start. All character can be created before the game or during session 0. Stat will be rolled with a minimum of 70

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd: Reloaded
Players
1/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd: Reloaded

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
The mists hide a world plundged into darkness for centuries. A dark lord has control of this cursed land. Those who are strong can escape the mists. Hello all, I am Michael.  I am starting a new campaign playing within the world of Ravenloft. This a gothic horror story that is traumatic and a fun time. This is a roleplay heavy campaign with intense combat encounters and plenty of chances for exploration. This is my third time running the campaign and I am excited to see what a new group of adventurers will make of this land.  This is good campaign to start your D&D journey as it starts at low levels and you learn as we play. So if you enjoy a fun and scary time at the virtual table then this is the game for you. Gothic Horror, High Fantasy, and Eldritch Horrors Level 1-10, with possibilities of higher levels depending on the game Go from ragtag adventurers. Unravel villain motivations, fend off living and undead threats that haunt the land, and confront one of the most famous villains. Strahd Von Zarovich. This campaign uses the best of the plot lines of Curse of Strahd: Reloded rounded out with additional materials, and characters backstories. To join this campaign, or if you're looking for other long-term adventures for D&D 5e campaigns to have a good time in. You can click the link below to get more details on my StartPlaying.games listing page: https://startplaying.games/adventure/cmt2r70yp00e0l1048pnokkgl

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Beyond the Mist
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Beyond the Mist

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I am still working on the idea and the necessary details for the campaign. But starting to look for potentially suitable players beforehand. The story/concept of the campaign: Off the coast of New Oldton a strange mist has appeared. Visible from the docks it initially seemed like a weird weather anomaly that seemed like a great topic to discuss at the local bar. But nothing more. But the mist was there days later, a week. A month. This is when the locals started to feel uneasy about it suddenly appearing. It seemed harmless. It was harmless. Until someone tried to sail into the mist. They never returned. But strange things started happening. Rare flashes or light from whatever the mist was covering. Some say they saw an island with a mountain through the mist. Some claim that they saw a large tower in the middle of the island.  Many stories were spread - each different from the other. And these didn't come from those that were considered *a bit odd* among the townsfolk. Regular people, bakers, smiths, dockworkers, fishermen. But their stories of what they had seen in the mist were almost always different. Now a stranger from out of town seems to be recruiting heroes and adventurers to head an expedition through the mist. A death sentence - or an adventure waiting to happen? Well, the common folk will not be signing up for the journey.  But adventurers like you?...

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Tabletop RPG
Tabletop RPG
Spacers
Online
Campaign
Spacers
Players
4/5
GM
1/1
Spacers
en English

Spacers

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello Im Diablo I have been DMing/playing D&D and TTRPG's for 14 years. Spacers is my first system that I have made and im looking for playtesters before I publish it. Welcome to the Galaxy The galaxy is enormous. Thousands of inhabited worlds circle distant stars. Trade routes connect sprawling core systems to isolated frontier colonies. Noble houses control entire regions of space. Corporations own stations, shipyards, armies, and sometimes governments. Pirates hunt vulnerable freighters between systems. Mercenary companies fight wars that governments would rather keep unofficial. Somewhere among all of it is you. Maybe you are a former naval pilot trying to make a living without taking orders. Maybe you are a bounty hunter with a battered gunship and several unpaid docking fees. Maybe you are an engineer who trusts machines more than people. Maybe you are a trader looking for the deal that will finally make you rich. What Is This Game? This is a tabletop roleplaying game about independent spacefarers living and working in a vast science-fiction galaxy. Players create characters who form a shared crew and decide which opportunities are worth the risk. ~Accept mercenary contracts ~Hunt pirates and wanted criminals ~Escort ships and protect cargo ~Trade, smuggle, or salvage ~Explore unknown systems ~Fight aboard ships and stations ~Upgrade personal equipment and spacecraft ~Build relationships with factions ~Recruit crew members ~Build a mercenary company, fortune, or reputation A Game About Freedom Player characters are not automatically soldiers serving a government or chosen heroes following a predetermined destiny. They may work for governments, noble houses, corporations, guilds, colonies, private citizens, or themselves. The Game Master presents the galaxy. The players decide how they live in it. Thank you for your time, And please fill out the questionnaire to join. I hope to see you on the commend deck. https://docs.google.com/forms/d/e/1FAIpQLScjN2oMGPhuzyTd21x6vbnVILnBYApQXbUTMxOJYUAMNvog5A/viewform?usp=sharing&ouid=112380544299172977090

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Tales of Acaridian: Moth to a Flame
Players
4/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Tales of Acaridian: Moth to a Flame

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
Moth to a Flame — A D&D Campaign The first act of The Tales of Acaridian Wrath has ruptured amongst an elder reality, destroying everything and bleeding its corruption into ours. Acaridian is a simple world of fantasy but not at the mercy of its own chaos. We are set in the desert of Anibuah, a land of dune and scorching rays of heat and herds of vicious monsters, the land is threatened by orcs and elementals as the dragons slumber begins to break from chains beneath, a titan that must remain sealed and now our party is here in search for a lost relic, one which may prevent the titan from awakening, but first they must find the hall of judgement, where the elder god Judge had imprisoned Diablo the dragon titan of ages.. Moth to a Flame focuses heavily on: Exploration with rich worldbuilding, deep lore, high fantasy, cosmic horror and meaningful character progression. Evolving combats and boss encounters, as well as cosmic wonders and chances, the bigger the parties influence, the stronger the enemies. This campaign has a unique Homebrew Rune System, using charts to grant creatures runes based on words forming their own unique element with its own rarity and authority over other rune power. Runes is a massive concept for the Acaridian Series and is a great way to explore creativity. I use homebrew feats to impliment abilities and google docs for stats, its simple but it can be a little overwhelming at first, but trust me once your in the flow, its amazing. Important notes: We are LGBTQ+ friendly but we aren't sensitive friendly, if your not a fan of loudness, dark humor, etc, then i do not suggest you join our group Age span would prefer between 18-30 years old (Can make exceptions for older) I would prefer all members to have a flexible schedule for if we ever need to change dates, but mostly for when we decide to extend sessions We do NSFW themed roleplays and encounters, so if your not comfortable with that mixed with some dark fantasy, then please for your sake don't join haha Preferably be good at speaking english clearly And lastly, be able to operate dnd beyond, owlbear rodeo, and talk in call on discord The Session Times: AEST UTC+10 Saturday and Sunday 9:30am-1:30pm In CST time i believe thats 6:30pm-10:30pm on Fridays and Saturdays Thank you so much for taking the time to read my post! have a great day adventurer.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Beyond The Horizon
Players
0/4
GM
1/1
Homebrew
en English

Beyond The Horizon

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
I've been trying to make my own open world ttrpg that rewards exploration along with fighting I don't know how to describe the system I'm also a new dm so feedback would be nice but not required I'm 17 all ages are welcome. If your interested I can send you a google doc with the basic stuff I have down like world lore, character creation, how the armor works, etc. Discords BryceTheFire if you prefer to message me on there. Also I'm trying to make it a long term campaign so the world expands as you play and I'll over time add even more new stuff if content ever runs out.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
[Online] [5e 2014] [CST] DM Seeking Premade 5-Pers
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

[Online] [5e 2014] [CST] DM Seeking Premade 5-Pers

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
[5e 2014] DM Looking for 5 Premade Players — 3-Month Sunday Campaign Hey everyone! I'm a longtime online DM with a homebrew campaign that I'm really excited to run. The campaign is designed for 5 players and will run for approximately 3 months on Sunday mornings. The catch: I'm specifically looking for a premade group of 5 players who already know and have played with each other for more than a few sessions. I'm looking to give another DM a break for a few months by running their group through my campaign. Each player would play their own PC during the sessions. You'll need access to Foundry VTT and Discord. The Setting The campaign takes place in Sanctuary, a massive underground dystopian city built from the remnants of a dying world. The surface is nearly dead. An enormous creature from beyond this world has been slowly feeding on the life of the planet. The land is becoming a wasteland, earthquakes tear through what remains, and civilization has collapsed across much of the world. Only a handful of powerful cities remain. Sanctuary is one of them. Home to powerful wizards, ancient magic, wealthy merchants, and dangerous guilds, the city should be humanity's greatest hope for survival. Instead, its wizards are too busy fighting over power, politics, and their own interests to deal with the world dying around them. The Fae Queens are barely holding the last remnants of life together. The surface is dying. The city is cracking. And something is coming. Campaign Tone The campaign is heavily inspired by: Dragon Age Warhammer: Age of Sigmar The Witcher Dark Souls Forgotten Realms He Who Fights with Monsters Brandon Sanderson It's a mix of dark fantasy, exploration, large-scale battles, political conflict, strange magic, and player-driven choices. Your decisions can have lasting consequences on the city, its people, and the factions within it. Game Rules D&D 5e 2014 Mostly standard rules Most official 2014 content is allowed Tasha's Cauldron of Everything is generally allowed Very few house-rule adjustments Homebrew content is available for the setting, including some homebrew classes Character creation will be discussed with the group before play Game Requirements Foundry VTT installed on your PC Discord installed on your PC A good-quality microphone Ability to communicate clearly through Discord A reasonably quiet playing environment Reliable attendance Schedule Sundays: 8:15 AM – 11:15 AM CST There will be a 15-minute break in the middle of the session. The campaign is expected to run for approximately 3 months. What I'm Looking For I'm specifically looking for 5 players who already play together and have good chemistry as a group. You don't need to be professional roleplayers or hardcore D&D veterans. I'm mainly looking for a group that: Gets along well Works together Enjoys roleplay Is comfortable communicating over Discord Shows up consistently Wants to experience a campaign where their choices actually matter If your regular DM wants a break for a few months, this might be a good fit. If you're interested, send me a Reddit DM with a little information about your group: How long you've been playing together How many players are in the group Your general D&D experience Confirmation that Sunday 8:15–11:15 AM CST works for everyone A little about what your group enjoys most about D&D The Hook The world is dying. The surface has become a wasteland. Something from beyond this world has been feeding on the life of the planet, and the civilizations that once stood against it are mostly gone. What remains survives beneath the earth. Sanctuary is one of the last great cities of the mortal realm — a massive underground civilization built by people who fled the dying surface. It is a city of powerful wizards, ancient magic, wealthy merchants, dangerous guilds, and ordinary people simply trying to survive. But Sanctuary has a problem. The wizards who rule the city are too busy fighting over power, politics, research, and old grudges to agree on what should be done about the world outside. Meanwhile, the surface continues to die. You aren't a legendary hero. Not yet, anyway. You're an adventurer who needs gold. Fortunately, there's always work for people willing to risk their lives. The Retrievers Guild specializes in recovering magical artifacts, lost knowledge, and valuable resources from places no sane person would willingly visit. You've spent weeks looking for work. Today, you finally get a contract. A surface expedition. Good pay. Valuable discoveries. A chance to make a name for yourselves. Your group arrives at the Retrievers Guild warehouse. Hundreds of adventurers are preparing for the expedition. Wagons are being loaded. Weapons are being checked. Spells are being prepared. Your contract seems simple: Protect the expedition. Protect each other. Bring back what you find. But the surface has secrets. The Drow are moving. The Fae are dying. Something is hunting the survivors of the old world. And the deeper you get into the ruins of what came before, the more obvious it becomes that this expedition isn't just about treasure. The world is dying. Sanctuary is running out of time. And eventually, you'll have to decide what you're willing to do about it. Will you protect Sanctuary? Change it? Or burn it down and build something better? That choice belongs to you.

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Tabletop RPG
Tabletop RPG
OSE
Old School Essentials
Online
Campaign
Ruin has come to our family
Players
0/6
GM
1/1
Old School Essentials
en English

Ruin has come to our family

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"You remember our venerable house, opulent and imperial. It is a festering abomination! I beg you. Return home; claim your birthright, and deliver our family from the ravenous, clutching shadows of the Darkest Dungeon." Hi everyone I'm looking for 4-6 players for a Darkest Dungeon themed old school D&D campaign. I'll be running it through Old School Essentials (A repackaging of Basic/Expert D&D) with some fairly heavy homebrewing to make it fit the source material (Stress, Quirks, Unique Heroes) It should be fairly accessible to anyone, regardless of your experience with D&D or old school play. The overall focus will be on delving the dungeons of the region, recovering artefacts, amassing wealth and getting powerful enough to finally defeat the evil deep beneath the manor. Currently looking at Sunday 6pm CET / 12pm EDT with some room for flexibility based on replies. Play will be on Discord. Open to any enjoyer of Darkest Dungeon, regardless of experience. Drop me a DM if you're interested and tell me who your favourite hero is. I look forward to hearing from you!

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Jersey Village
Campaign
NW Houston In-Person Game looking for players.
Players
5/7
GM
1/1
Pathfinder 1
en English

NW Houston In-Person Game looking for players.

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
NW Houston In-Person Group has open spots at the table. The group I play with has a couple of open spots at the table for Pathfinder 1st Edition. We play in-person, in the Jersey Village area. Game days are Saturdays weekly (we do skip 1 Saturday per month). The game(s) run from roughly 2pm until 9-10pm (with a break for dinner).  If you are in the area and looking to join a campaign (new or vet player alike all are welcome) then Tag me or send me a DM.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Indianapolis
Campaign
Planescape Campaign
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

Planescape Campaign

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello all, I'm Jon the DM and we're looking for players local to Indianapolis to join our new Planescape campaign. I'm a seasoned DM of 15 years, currently in my 30s looking for like minded players to round out our group. Our group is a cluster of folks in their 30s whose DnD experience varies across the board.  I tend to run narrative/character driven games regardless of the setting or system punctuated by high stakes and action with time for RP throughout. I craft and 3D print my own terrain and minis, and my lovely girlfriend is usually the painter but I'm working to improve! We're looking to play biweekly, Sundays from 12-6pm every other Sunday. I'll host at my home on the East side of Indianapolis. Feel free to reach out with any questions, looking forward to hearing from you! The Game Pitch: Plucked from the Prime, you find your very existence questioned in the balance of the Cosmic Wheel. What you believe doesn't just change your mind, it changes the Planes. You wake up in Sigil, the City of Doors, a floating metropolis built on the inside of a massive ring hovering above infinity. Here at the center of all things, every angel, demon, and philosophy has a doorstep. Each alleyway contains a door to a different plane of existence, if you have the key. And berk, you don't know the dark of it!         Tone/Inspiration: Disco Elysium, Kill Six Billion Demons, Neverwhere, Labyrinth, Planescape: Torment (duh)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Song of Sunken Sins
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Song of Sunken Sins

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
APPS CLOSED! (Thank you to all who applied!) “Let no soul of Cestead call the bounty of the deep his own until he hath laboured for its recovery. Prince and pauper, clerk and captain, each shall take his appointed turn aboard the ships of scavenging; for the city is built from what the sea relinquishes, and no citizen may share in its shelter who will not first share in its gathering.” — The Admiral’s Primer, Volume IX: On Service and the Common Salvage, Verse 12 *** When the world ended, everything changed. The series of natural disasters that shattered the land and raised the sea levels meant the nations of the world were no longer a force to reckoned with. In fact, they were no longer anything at all. The oceans of the world churned and roiled and when they finally calmed, there was no land left for civilization to stand on. But that didn’t mean there was nothing left; out in the limitless wash of water that the world had become, five ships had - through happenstance or fate - come together and lashed themselves together to ride out the storm. As time went by, other ships would find them on the sea, and join them for safety and security forming a makeshift city on the water, the last bastion of life, the final floating example of culture and society - Cestead. You’ve recently returned from your second sea scavenging mission - a full month away from your floating home - but the promise of an actual payday and more Noted status got you back on the boat as soon as the opportunity was offered to you. The law states that everyone must do their time on the Gathering Runs, but only the desperately brave, or the bravely desperate do a second; and those who do more are usually somehow both. As you disembark, and return to the Gather to receive your pay, you don’t see the person watching you carry your single bag of belongings away from the docks, as you start to smell the scents and see the sights of home that you either missed, or wanted to escape in the first place. But rest assured, they saw you, and made a decision to offer you another way to achieve your goals; whether or not you choose to meet them and take them up on their offer is entirely up to you. But here on Cestead, the quiet rarely prosper, and the taste of salt on your face is perhaps growing tiresome. Wouldn’t you like to see what you can make for yourself, or make for your family? Some offers are too good to be refused, after all… *** “I don’t understand people who envy the Landsworn - staying in the same place every day, every week, every month? It would drive me crazy.” - Boranabys, of Civitas Shed, Port Side *** Greetings, adventurer! We are a powerful duo of 2 DMs (one early 30s and one late 30s) looking for one player to round out our party for a long-term homebrew campaign. We currently have a group of four players already playing, and we would love to find a wonderful fifth! We welcome everyone, especially want to encourage people of color, women, and members of the LGBTQIA+ community to apply! We want our game to be a collaborative, safe and fun place for everyone involved so we intend to be very thoughtful and selective throughout the recruitment process. Absolutely no racism, sexism, homophobia, transphobia or any other discriminatory behavior will be tolerated. ⁠This game is online so applicants should have a reliable internet connection and good quality mic and webcam as we intend to play with video to facilitate nonverbal communication in-game. We understand that not everyone may be comfortable with video, but we feel it’s necessary for the collaborative and connected storytelling experience that we are looking for in this campaign. We will be using D&D 5e (2014) as a ruleset, though the world and the characters are entirely homebrew - though if you have a particular love for 5.5e, we are certainly willing to hear you out! ⁠Sessions will be held weekly on Wednesdays at 6:00pm CST for approximately 3.5 hours. We’ll use Roll20 for the VTT, Discord for voice/video, and D&D Beyond for character sheets (with Beyond20 browser plugin). Before applying, please ensure that you are available at this time and able to commit to attend sessions every week (exceptions for missing games occasionally due to life events, of course). ⁠While we don’t plan to include any mature content, we will only consider applicants who are at least 18+. No prior experience with D&D is necessary, but applicants should be interested in a story-driven campaign with lots of roleplay (since that’s one of the things we enjoy the most) and be willing to invest time in creating an interesting character that fits the world and supports the party. ⁠We expect players to remain in-character during sessions (bonus points for doing a character voice, but not required), avoid metagaming, and be collaborative and respectful. No min/maxers, spotlight hogs, loot hoarders, or PVP will be allowed. To be sure that you have read this far, please list your favorite magic item and why in the last question of your application. ⁠We plan to keep the application open until Friday 23rd, so please be patient while we review everyone’s application. We will reach out to select applicants over Discord to arrange an interview with us. “For what is Fate but a Master of Tales, A Storyteller with a cast of all, And if tragedy treats you like a pawn, Wouldst comedy feel better with the fall?” A Chill To The Bone, Act 3, Scene 2 Application link closed

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Tabletop RPG
Tabletop RPG
A homebrew d...
Online
Campaign
Specters, spirts and the supernatural
Players
0/5
GM
1/1
A homebrew d20 based system
en English

Specters, spirts and the supernatural

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
A campaign set in modern day japan all seems normal however underneath peoples noses strange creatures run amok doing all sorts of odd things and a morally questionable secret society running everything who knows what might happen Timezone: EST Ages: 15-19 Calls over discord Custom system similar to 5e 2014 however combat will work slightly differently

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Galaxy Divided
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

Galaxy Divided

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
We will be doing a star wars campaign using the 5.5 system with homebrew thrown in i have made alot of the stats and classes to feel free to ask me for the specs. So you can homebrew it in roll 20

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