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GW7E
Gamma World 7E
Online
Campaign
The Cities of Man
Players
0/4
GM
1/1
Gamma World 7E
en English

The Cities of Man

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
The Cities of Man GW6 Ruleset (d20 MSRD) Gamma World GW3 Series (GW6-GW11) -Alpha Factor -Beta Principle -Gamma Base -Delta Fragment -Epsilon Cyborgs -Omega Project --- In the dim past of what is now called the Shadow Years, mankind had built a world of wonder and glory. The world had consolidated into several mighty nations, and seeking new frontiers, man had set out to explore the heavens. What catastrophe could devastate such a powerful people none now know as the events are buried in the ashes of destruction. Legends persist, of course, but the truth of these may never be known. Some hold that Man became too proud of his accomplishments, and the forces of the cosmos sought to teach him a lesson. Others propose that wicked men came into power and chose a path of conquest. Still others believe it was all the result of a colossal mistake! Whatever the cause, nation rose up against nation and deadly war was waged. Awesome weapons of destruction scoured the earth, deadly lasers, dread atomic bombs, chemical and biological agents that dissolved flesh, all did their terrible work. Oceans boiled; continents buckled. The skies blazed with the light of unholy energies. And the Age of Glory passed away. By the time the violence subsided, the very face of the world had changed. Mountains had fallen. Rivers tamed for hundreds of years raged wildly through broken dams. Not a single city remained intact. The Shadow Years descended. Not one of 10,000 survived that one day war. Of those survivors, over two-thirds died in the resulting radiation deathglow and biochemical poisons. But the world was granted a second chance, a legacy to all the creatures of Earth. To survive the deadly wilderness, one had to either learn to resist the earth poisons or to adapt to them. The few who found the means to resist continued; the pure strain species of man. Most plants and creatures changed and adapted to the awful new world. And with those changes, the creatures of the world realized new and great untapped powers. Many gained intelligence and discovered amazing mental powers never before known. The world witnessed the birth of countless new and sometimes violent species. This then is the way the world is. It is a land of brooding, gigantic forests, wild unbroken plains, and rugged mountains. In places the wilds give way to man-made deserts and deathlands. The ruins of the past dot the landscape. In this world, nature is merciless, death is quick, and strangers are regarded with caution and suspicion. Scattered across the continent are tiny settlements of intelligent creatures and those pitiful remnants of ancient America's society who still survive, scratching a precarious living from the hostile land. Their only hope is to recover the glory of the past, to rebuild society, to restore the age of wonder and prove themselves worthy heirs of mankind. For somewhere, out there in the Great Void, await the brothers of this world. If only the intelligent races can mature from their barbarism, and escape the wilderness, then they may at last be welcomed into those lost Worlds of Man. Journey now, into the far furure, where life is both dangerous and exciting, where those who lived before the Shadow Years are called "the Ancients," and are regarded with awe for their dimly understood science, where the wonders of Man's highest technology exist side by side with the stone axe and chainmail, where exotic mutations abound, where strange new powers of the mind shape life, and where none are left unchanged --- System: D&D 3.5 MSRD/Gamma World 6E (D20) Platforms: -D20Pro - https://d20pro.com -Discord Date & Time: (-6 UTC/CST); Time TBD by Consensus; No Mondays, Thursdays, Saturdays; Open Slots: 4 (No Evil Characters – No Exceptions) Information: -Established Alternate Prime Existence -Modified Planar Mechanics & Templates -Post-Apocalypse -Well-rounded (RP/HS/PS/Exploration) -Grimdark (All choices have consequences) -Un-Common/Unusual Weather -Cosmic Events -Psionics (accepted) -Concept Characters (most accepted) The following are tracked during game-play: -Time -Encumbrance -Alignment -Aging -Faction Reputation Requirements: -D20Pro VTT (Java) -Discord (Voice Only)

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Games in similar systems

Only a few games match Gamma World 7E right now. These games use systems with a similar genre or play style.

DCCarl
Dungeon Crawler Carl
Online
Campaign
Dungeon Crawler Carl - First Level - Learn to play
Players
0/6
Paid game
Paid game
GM
1/1
Dungeon Crawler Carl
en English

Dungeon Crawler Carl - First Level - Learn to play

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
🍩 The Syndicate has seized your planet and it is currently being stripped by the Borant Corporation of all useful materials and deposits. 🍩 Your planet is lost but you and your fellow survivors have been given the opportunity to reclaim it. Provided of course you are entertaining enough! 🍩 Welcome to the Dungeon Crawler World! 🍩 The apocalypse will be televised! _______________________________ Dungeon Crawler Carl is, as the name implies, a Dungeon Crawling TTRPG based on the books of the same name. You DO NOT need to have read the books to play. I will be leading you through the first level of the World Dungeon. Largely considered the the first of two "Tutorial" levels. During this short campaign you will meet the system AI, fight swarms of mobs, befriend NPCs, go on quests, explore the ruins of your civilization, earn achievements, bring down the BOSS and collect that sweet, sweet loot! Seriously, so much loot. And maybe, just maybe, come out alive to crawl another day. Did I mention loot? _______________________________ Payment and Scheduling will take place through Startplaying.games. Click https://startplaying.games/adventure/cmw5h2zcw002yi907y18l65zd?referralCode=FC4SJ4HB to join the adventure and get $10 off your first game!

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ALIEN
Alien RPG
Online
Campaign
Let's Learn Alien Evolved Hopes Last Day Expanded
Players
1/3
Paid game
Paid game
GM
1/1
Alien RPG
en English

Let's Learn Alien Evolved Hopes Last Day Expanded

Paid game
The Game Master charges a fee to run the game.
In this **ALIEN RPG Evolved Edition** game, we'll play through the expanded **Hope’s Last Day** adventure included with the official Starter Set. You'll take the role of one of five pre-generated characters trapped in the final hours of Hadley’s Hope and experience a cinematic survival-horror story set in the world of *ALIENS*. Expect exploration, desperate decisions, dwindling resources, rising panic, and the growing realization that you may not be alone. This game is designed to be **beginner friendly**. You do not need any previous experience with ALIEN: The Roleplaying Game, the Evolved Edition rules, Foundry VTT, or tabletop roleplaying games in general. We'll learn the system as we play rather than spending the night studying a rulebook. I run a visual, story-driven game using **Foundry VTT**, and this adventure comes to life with the official Hadley’s Hope maps, characters, creatures, journals, and other integrated game material. The emphasis will be on atmosphere, exploration, character interaction, and survival rather than simply moving from one combat encounter to another.

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PROSPERON
Prosperon: a Bio-Cyberpunk RPG
Online
Campaign
Prosperon: a Bio-Cyberpunk RPG
Players
2/3
GM
1/1
Prosperon: a Bio-Cyberpunk RPG
en English

Prosperon: a Bio-Cyberpunk RPG

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm a game designer, and I'm looking for a group of great players to help me playtest the crap out of it. Anyone willing to playtest will get a free digital copy of Prosperon on the house. I was thinking of running sessions every other week on Saturdays, since I already run a podcast campaign weekly. If you're interested, sign up and let’s have a blast. To give you an idea of the gameplay style, it’s about 65% roleplay and 35% combat, though that really depends on the group’s dynamics. If you all want more combat, I can absolutely make that happen. The game is a cyberpunk/biopunk mix set in a dystopian society on a distant planet far from Earth. Humanity colonized a world called Khaelmora, later renamed Prosperon by the human settlers. If you're interested, let’s get those dice rolling and have a good time. I just wanted to add that I’m also looking to start a play‑by‑post group. I still want to run a VTT game, of course, but a play‑by‑post format could be fun too.

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STARS
Stars Without Number
Online
Campaign
Mercy Engine - A Stars Without Number Campaign
Players
4/5
GM
1/1
Stars Without Number
en English

Mercy Engine - A Stars Without Number Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The Reach is one of the lucky sectors. The only one as far as we know. Perhaps it should've died with the rest of the empire... When the Scream shattered civilization and left whole worlds isolated in the dark, the Reach endured. Its trade routes survived. Its colonies rebuilt. Its people still travel the Silver Roads between stars under the blessing of Saint Aurelian Meridian, the Mandate-era governor who, the Church says, gave his life to keep the sector from falling. But now the routes are failing... Ships vanish on routine jumps. Convoys arrive late, damaged, or not at all. Frontier worlds blame the Core, while priests, admirals, merchants, and psychics all offer different explanations for why things are coming apart. The Church calls for faith, the Navy calls for order, the Ledger sells passage through downed routes that only a fool would trust. Maybe somewhere between official maps and official stories, the truth can begin to surface. You are the crew of an independent ship: smugglers, scouts, mercenaries, traders, pilgrims, fugitives, or survivors just trying to keep flying. In a sector where every route is becoming dangerous and every faction is looking for leverage, a small crew with a ship can make a fortune, make enemies, or change the fate of worlds. As long as it manages to stay in the black. Be warned, with instability growing out here in the dark, it can just as easily become another derelict lost in the fraying of jump routes. In the dying embers of human civilization. The sector is becoming torn between what was once a delicate balance of prayer, profit, rebellion, and collapse. All it takes is one more job to keep flying. The Vesper Reach was saved once. Soon, maybe we'll know what it cost.

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SF2E
Starfinder 2E
Online
Campaign
The Star Hoarder's Cache
Players
5/6
GM
1/1
Starfinder 2E
en English

The Star Hoarder's Cache

Previously, on The Star Hoarder's Cache: Fade into the party hurriedly discussing their plan while fleeing a burning Space Freighter "If it's a choice between joining Pirates, the Rebels or the Law... I'm for the Rebels." Cut to an impeccibly dressed businessman leaning on his mahogony desk "A new ship? That's quite the favor, my friends. Luckily I have just the job for you..." Fade up as we look into your character's eyes, focused straight ahead "There's no way, Val! That shot is impossible!"  "It's still the best we have." Hey everyone! I’m Alan, and I GM for a group of lovable misfits online. We've been together around 3 years now, and are getting ready to launch our next grand sci-fi campaign: The Star Hoarder's Cache! If you love deep character development, witty table banter, and adventures where your choices genuinely shape the story, we’d love to meet you! We’re currently looking for 1–2 dedicated roleplayers to round out our crew. The Campaign Hook: Think Guardians of the Galaxy meets Firefly, Mass Effect, and Treasure Island. Expect a scrappy, found-family crew chasing legendary fortunes across uncharted frontiers. The tone balances high-stakes galactic intrigue, sharp comedic banter, and meaningful character arcs. Your past catches up with you, the galaxy reacts dynamically to your decisions, and every crew member has a vital voice in where your ship flies next. We used the Adventure Path 'Murder in Metal City' to onboard us into SF2e, and are ready to tackle a homebrew campaign. About the GM & Table Style The Style: I bring 3 years of GMing experience backed by a long history studying improv at Second City. That means dynamic scenes, distinct NPC personalities, and an adaptive GM approach where player creativity, humor, and bold ideas are rewarded. The Current Crew: Our table consists of two women, and four men. (Including me, the GM) We're looking for another 1-2 players to round out the table, cis-women preferred. Immersion & Focus: To maintain high energy and uninterrupted roleplay during game night, our sessions are recorded and privately uploaded so that only table members have access. This allows me to stay 100% present in the moment while ensuring every player decision, inside joke, and plot thread is captured accurately between sessions without breaking the flow for note-taking. The Atmosphere: We are an inclusive, collaborative, and communicative group. We share the spotlight, support each other's character arcs, and prioritize fun, respectful storytelling above all else. We utilize safety tools like X-Cards and establish clear boundaries/lines & veils ahead of time. If a session is likely to involve heavier depictions of potentially difficult topics, I make a point to remind everyone of the X-Card options and check in with players ahead of time. Campaign Length: Our table enjoys campaigns around 12 sessions long. We've run four of them so far using PF2e. I try to focus on an overarching narrative while weaving in the backstories and goals of the party members. Some backstory plots get resolved along with the main campaign; while others are given clues and breadcrumbs into our next campaign. Logistics & Requirements System: Starfinder 2e / Pathfinder 2e We started as a PF2e group, and after 3 years; are trying out SF2e. The two systems are practically the same, except for minor tweaks Platform: Foundry VTT for gameplay, Discord for out-of-character crew banter. Schedule: Twice per month, running on a weekday evening (Mon, Tue, Wed, or Thu based on group consensus), 6:30 PM – ~11:00 PM CST. Tech: Clear working microphone, reliable internet, and a PC/browser capable of running Foundry VTT smoothly. Webcam use is encouraged, but optional. Age: 21+ I aim to run a PG-13/Sometimes 'R' rated table. We focus on keeping things friendly, with strictly zero-tolerance for bigotry or toxic behavior. How to Apply: If you want to join our crew, send me a direct message with brief answers to the following: Experience: What is your background with Pathfinder 2e, Starfinder 2e or tabletop RPGs? (Beginners to the system are welcome!) Playstyle: What draws you to TTRPG's; Combat/Strategy, Improv/Character development or creating a Shared-Storyline? Table Dynamic: What energy do you hope to bring to the table in our story-driven campaign? Applications will remain open until we find the right fit, followed by a brief, casual chat on Discord to make sure we're all on the same page before jumping in. (We'll go over table expectations, a short tutorial for using FoundryVTT, any Off-Limit topics, etc.) Looking forward to welcoming you to our table!

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DUNE
Dune: Adventures in the Imperium
Online
Campaign
Dune: The heretics gift
Players
2/4
GM
1/1
Dune: Adventures in the Imperi...
en English

Dune: The heretics gift

Thursdays 10pm est DUNE: THE HERETIC’S GIFT — Looking for Players You owe a criminal kingpin a very large favor. Luckily, he’s offering you a way out. Intercept a mysterious “gift” being exchanged between the Bene Tleilax and a religious zealot House. Bring it back and your debt is wiped clean—and you’ll be paid handsomely. Just don’t start a holy war. And try not to get yourselves dealt with. This will be a short Dune: Adventures in the Imperium arc of up to 5 sessions, with intrigue, espionage, action, questionable decisions, and plenty of room for players to decide how they approach the mission. Afterward, I’m looking to bring together players for a longer campaign where we’ll build our House together and decide as a group what kind of Dune story we want to tell. I’ve been GMing for 10+ years and running Dune since the Modiphius game released. 2d20 is my favorite system to run, and I’m a lifelong Dune fan who grew up with the novels and the gloriously weird David Lynch film. New players are absolutely welcome.

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CBPRED
Cyberpunk RED
Online
Campaign
Chrome and Consequences
Players
2/5
Paid game
Paid game
GM
1/1
Cyberpunk RED
en English

Chrome and Consequences

Paid game
The Game Master charges a fee to run the game.
From nobodies to legends. From the streets to the history books. Night City doesn't care who you are. It doesn't care how hard you've fought, how much blood you've spilled, or how many people you've buried. The corps own the skyline, the gangs own the streets, and everyone else is just trying to survive until tomorrow. There's always another job, another fixer with a bad deal, another body in an alley that nobody's going to miss. And then there's you. You're not legends. You're not revolutionaries. You're not the people whose names get whispered in corporate boardrooms or painted across the walls of the Combat Zone. You're just a crew trying to make a name for yourselves in a city that chews up nobodies and spits them out. But every legend starts somewhere. One job becomes two. A favor becomes a debt. A small-time score puts you on the radar of people you were never meant to meet, and suddenly, the stakes are bigger than a few eddies and a place to sleep. You'll make friends, make enemies, build a reputation, and discover that in Night City, the difference between a nobody and a somebody is often just one very bad decision. The city will test you. The corps will try to buy you. The streets will try to bury you. And sooner or later, you'll have to decide what you're willing to sacrifice to get everything you've ever wanted. Because this city has room for legends. It just doesn't have room for everyone who tries to become one. So grab your iron, call your fixer, and get to work. You're going to make history. The only question is what it'll cost you.

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MOTHERSHIP
Mothership
Warren
Campaign
Mothership: Something Between the Stars
Players
2/5
GM
1/1
Mothership
en English

Mothership: Something Between the Stars

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
I grabbed the Mothership Deluxe Set and have been excited to crack into it and see what happens! I'm hoping to start Another Bug Hunt and hopefully start setting up a campaign if we end up wanting to go further. The game begins at 6 at Eternal Games in Warren starting on 10/27.

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CBPRED
Cyberpunk RED
Online
Campaign
ROTFRONT Survival-horror
Players
2/4
GM
1/1
Cyberpunk RED
en English it Italian

ROTFRONT Survival-horror

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Survival horror, sci-fi  campaign based on the indie game "SIGNALIS" , played with  modified cp-red meccanics. [This table usses a slightly Faster PbP format , especially when It comes to in game conversations] ________________________________ You will find yourselves on the frozen moon of Rotfront, where the Hayades multi-function maintenance station has ceased communication with the outside world and things are taking a strange turn... all while a mysterious state of emergency is declared. In this campaign, you can choose from a wide range of roles based on the survival horror game "SIGNALIS"—a sci-fi communist dystopia featuring retrowave technology. Your characters can be either a Replika (a biomechanical construct based on a mental pattern) or a Gestalt—an ordinary and "free" Eusan citizen. GAMEPLAY: -Roleplay -Combat and scarce resources: Although most CP mechanics will be heavily overshadowed by resource scarcity, the campaign's survival horror mechanics ensure there is never a dull moment. This campaign may contain: gore, sexual/psychological themes, and—above all—cosmic horror; madness is not a matter of "if," but of "how much." (18+) The campaign's homebrew content includes: -Races and models (Gestalt, Replika) -Changes to cyberware compatibility -Addition of a new weapon type (carbine) -Buffs to automatic fire and SMGs; changes to certain rates of fire -Various exotic weapons -Buffs to certain cyberware -Bioresonance mechanics Billing: of course you will never be asked to pay to play or to continue playng, but donations are wellcome and help me keep putting all the effort i put on the games i run. (A lot, too much probably)

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MOTHERSHIP
Mothership
Online
Oneshot
Red Shift
Players
0/4
Paid game
Paid game
GM
1/1
Mothership
en English

Red Shift

Paid game
The Game Master charges a fee to run the game.
Three hundred years ago... During an intense but brief wave of revolutionary fervor, a thousand of Earth's richest and most paranoid people entered deep cryosleep and fled aboard The Ceres. The ship was never heard from again. Until now. Earth's first extrasolar colony ship has been located, drifting far off course and headed toward a dead star. Your mission: board the Ceres. Assess the situation. Extend the Company's resettlement offer to any survivors. But what older, bloodier terrors might lurk aboard?

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SF2E
Starfinder 2E
Dalton
Oneshot
Tales of Xarian
Players
0/6
GM
1/1
Starfinder 2E
en English

Tales of Xarian

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
(New GM) Borderlands inspired Starfinder Game. One Shot with potential for a Longer Campaign if the Players like it. Can have pre-made characters made by GM or Made Day Of Characters. Will be using Starfinder 2e and Pathfinder 2e Content for The Game Will happen at Caladrius Games in Dalton

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MOTHERSHIP
Mothership
Online
Campaign
Mothership [Sci fi Horror]
Players
3/4
GM
1/1
Mothership
en English

Mothership [Sci fi Horror]

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
Mothership is set in the future when humanity has traveled to interstellar space. The horror takes notes of claustrophobia and isolation from the movies Alien (1979) and Event Horizon (1997)  We are a group of 4 ( 3 players and a warden)  If you are experienced or beginner ttrpg player we are happy to offer you the chance of playing Mothership with us.  Its an outstanding game of horror set in the future.  We play a cross beteween the OPA (Expanse) and Firefly.  We are inclusive and welcome all  to our gaming table.  Looking forward to hearing from you

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