GURPS groups looking for players

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Find a tabletop RPG group to join, online or in person. Game masters post D&D, Pathfinder and many other games here - pick the one that fits your schedule and style.

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
Very Hostile Work Environments
Players
4/6
GM
1/1
GURPS
en English

Very Hostile Work Environments

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Hi.  I run a game on Discord, Tuesday nights, 7 PM Eastern.  It’s a fantasy game…sometimes.  It’s sci-fi set in Shanghai…well, maybe next week.  It was a western a week ago, I think, or was that gothic horror? The game has you as a special agent, traveling to alternate histories for a massive, multi-reality travel agency.  Because all possibilities are possible, you can be whatever you want (within reason, about as powerful as an X-Man/Teen Titan and you must appear as human or at least as something that’s common in reality like a squirrel or something that could wear a holo projector to appear human).  Our group has a Fae cowboy, and a dieselpunk femme fatale.  In the past we've had robots, intelligent sand, hive-mind insect swarms and so on.  You come up with the concept and we’ll make it happen.   The game uses GURPS – a very old, crunchy and confusing game engine.  However, you will not have to do anything, just tell me what you want & I do the numbers.  I (the GM) am so backwards that we do not use AI or software.  I use a paper map and puppets. A bit about the group.  We may have one person, maybe more, leaving and we need a replacement.  This is not set in stone & cannot guarantee this will happen.  The group is mostly younger (20’s-30’s) & mostly women.  Therefore, I would prefer anyone joining to be a woman or at the very least not be weird about it.  This will get you immediately banned.  Please be nice and professional.   If you hate your office job or capitalism in general,  this is the game for you! We’re looking for the following: Foremost is a good personality and a sense of humor.  You can be shy and awkward (shy & awkward people often have the best senses of humor).  Juat don’t bring the mood down.  Next is consistency.  We’d prefer someone that can show up.  We play once per week, and you will need to consider that if you feel it will be an issue.  Finally, we are newb friendly and pro LGBT.  All we ask that you don’t be a jerk.   We do sometimes say naughty words and drink adult beverages.  Well, at least I do.  Please contact me if you have any questions.   I will try my best to accommodate.  This is actually a very special thing we have going on so please take that in consideration.   It's not your average game.   I'd suggest listening in first & you can make up your mind from there.  I’d also consider filling out the questionnaire as it is different than the rest.  You can reach out to me directly at @yeroldpalwill.  I respond quickly.  Thanks.  I do hope to hear from someone.   Hope its you.  Like,  seriously.  Please reach out.   If this is of any interest to you at all, please message me.  I'm probably not going to.   Let destiny happen for once in your life!

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
The city of dreams and dread
Players
1/4
GM
1/1
GURPS
en English

The city of dreams and dread

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi, we're a group of two looking for a couple more folk to fill out a new party. Thought the game will start by player agreement, not necessarily when the seats fill up. The start time is not fixed yet, but it will be at the weekend. Current plan for the campaign is for the players to wake up without their memories in an ancient floating magical city, ruled by wizards. The city is experiencing its own massive cultural and economic shift as it exists is own version of the medieval period.  The main goals of the game is to figure out the answer to: Who were they before? Why are they here? How can they get home? Who is trying to kill them? Note: I've added a second identical listing, except for dnd, rather than GURPS. Unless I get loads of interest, I'm not running both games - I made two listings to indicate both of us are happy to run under either ttrpg.

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
Lunch and Learn and OH MY GOD!!!
Players
5/6
GM
1/1
GURPS
en English

Lunch and Learn and OH MY GOD!!!

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi.  I run a game on Wednesdays. Eastern time zone on Discord that I feel needs one additional player.   It's a young group (20's, 30's) and have been around for a few years.   There are 5 players.  The game itself has the players with corporate security jobs defending against alternate realities/histories.   So, extreme violence but with the occasional HR training module about problemsolving skills. Yes,  the worst of two worlds. Because it's alternate reality fighting alternate realities, the player can be whatever they want, quite literally anything.  GURPS allows the players to create whatever comes to your imagination,  but we'll worry about that later.  The tricky part isn't what we do but how.  The group does try to outdo each other in weirdness.   It's not murderhobo, but a new unprecedented thing.   So, you will have to keep that in mind.   This is not for the humorless or overly moral or easily uncomfortable. Think of this as a means to lead you down a new path,  one where you learn about a you that you have never met but has always known was there or you get your money back,  no questions asked.  Feel free to message me or DM on discord - yeroldpalwill.  Seriously, they're a nice group of people and you'll have fun.   Having a sense of humor & a personality is a huge plus.  Thank for reading this far.  If you're a newbie  don't worry,  I'll help with the character.   Just combine your two favorite movie, literature, or anime genres together.  Also, Wednesdays,  7 PM eastern.

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
GURPS Super Heroes – Dispatch-Inspired
Players
2/5
GM
1/1
GURPS
en English pt Portuguese

GURPS Super Heroes – Dispatch-Inspired

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I'm looking for a few new players to join my GURPS Super Heroes campaign, inspired by the game Dispatch. The campaign takes place in a modern-day version of the Brazilian state of Espírito Santo, blending street-level heroics, conspiracies, and larger-than-life superhuman threats. We currently have 2 active players and have been playing (on and off) for almost a year. Our sessions are held every other Sunday at 18:00 (Lisbon time). Unfortunately, one of our players recently had to step away due to personal reasons, so we're looking for 2–3 new players to round out the group. The campaign is currently run entirely in Portuguese, but if there's enough interest from non-Portuguese speakers, I'd be happy to switch the game to English. Portuguese speakers from anywhere are also more than welcome! Whether you're an experienced GURPS player or completely new to the system, you're welcome to join. If you're interested in superhero roleplaying and can make the schedule, feel free to send me a message!

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
"Managing Demonic Coworkers" (Infinite Worlds)
Players
5/6
GM
1/1
GURPS
en English

"Managing Demonic Coworkers" (Infinite Worlds)

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
Do you love adventure AND filling out paperwork?  How about chair yoga lessons on the back of a dragon?  Join our Discord group Tuesdays at 7:00 PM Eastern to about 9:30ish. Be anything you can think of in worlds where anywhen can happen.  No, really, combine science & magic,  ancient & modern.  I'll do the numbers.   You be you.   Newb friendly.   Just be weird, like good weird.  Not scary weird.  And funny or at least try.  Look, just reach out.   If you are reading this then destiny calls.

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Games in similar systems

Only a few games match GURPS right now. These games use systems with a similar genre or play style.

Tabletop RPG
Tabletop RPG
GENESYS
Genesys
Online
Campaign
Mass Effect sandbox campaign using Genesys
Players
0/3
GM
1/1
Genesys
en English

Mass Effect sandbox campaign using Genesys

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hey all! I'm in the early stages of building a Mass Effect campaign using the Genesys RPG system, and I want to see if there's enough interest before I go all in. The setting: The 2170s, about a decade before the first game. Nobody knows about the looming danger that the Reapers will bring yet, so you'll be navigating a galaxy set in its ways and slow to change. The style: Sandbox style. I'm building a detailed galaxy full of factions and characters (some known, some custom) with their own goals, then letting you loose in it. Your crew gets a ship, and where you go from there is up to you. Why Genesys/About Me: Genesys's dice system gives you more than just a pass or fail, so every roll can help write the story. That fits how I like to run games, since I treat the whole thing as a cooperative storytelling adventure. I've never run Genesys before, but I have experience running 5e and a few 2d20 systems as a GM. I'm completely newbie friendly and don't mind explaining mechanics and learning on the fly. I like weaving character backgrounds into the story whenever possible, and I'm happy to help players build hooks into their backgrounds if they want a hand. Characters: Using Genesys makes choosing a character fairly straightforward. We can match ME species and classes to different Genesys archetypes and roles fairly easily. The main thing I am hoping for is thourough character concepts. I like the characters in games I run to have well defined motivations and fears. Note, a complete history of your character is not necessary. I just want every player to have a strong idea of how and why their character would react to any given situation by fleshing out their foundational personalities. It helps with roleplay and with player investment in the game. Regardless, you don't have to have your character in mind right this moment. I just want you to know what to expect at session 0. Starting points: I have a handful of example starts (Spectre candidates, mercenaries, freighter crews, relic hunters, corporate whistleblowers, and more), but I'm also open to the group building its own. What I'm looking for: 2 or 3 players who want a cooperative storytelling experience rather than a GM-versus-players game. I see my job as giving you a framework to tell a story in. I default to the rules, but if bending or breaking them creates a more memorable moment, I'll do it.

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
East Peoria
Campaign
Tales of the [genre] West
Players
4/8
GM
1/1
Savage Worlds
en English

Tales of the [genre] West

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Wagon chases, shootouts, saloon brawls, and more await those who are brave enough to head out west. Join us for some wild west fun with a twist.  Over the course of the campaign the additive genre will change with input from the players.  The campaign is beginner friendly and open to all who want to join...even those who struggle to make it on time. The game will be held at Zeek's Comics and Games in Washington Illinois.  The game meets from 5:30 pm to 8 pm every other Thursday starting on July 30th 2026.

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Demon Castle Parousia
Players
3/5
GM
1/1
Savage Worlds
en English

Demon Castle Parousia

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Demon Castle Parousia | Castlevania-Inspired Horror | SWADE | Bi-Weekly Saturdays, 9:30 PM CT Chicago, 1999. People are vanishing. A cult is spreading through the shelters. Three corporations are buying up the city, and no one asks what's in their trucks. You're skilled professionals, not heroes, hired through an underground network to find out what's going on. Every job pulls you deeper, until you realize the conspiracy hides something far darker and more sinister than anyone imagined. You'll be: following leads through a city on the edge, fighting your way out of jobs gone wrong, and facing monsters straight out of Castlevania legend. When: Every other Saturday, starting November 14, 9:30 PM CT (03:30 UTC Sunday). Sessions run about 3.5 hours. Seats: 4 players, 18+ Where: Foundry VTT + Discord Quick details: SWADE Core, plus homebrew and custom items flavored for 1999. Novice start, $500, no magic at the start. Full player primer available on request. DM me if you're interested

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Portland
Campaign
Red Flower
Players
0/5
GM
1/1
Savage Worlds
en English

Red Flower

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Laws, society, magic, none of that exists yet, or if it does you've never heard of such a thing. You are simply a nomadic hunter or a gatherer, that has just always been the only way to live. Maybe you used to travel in a herd, but for one reason or another, you are no longer with such group. You each manage to stumble upon a group of people who seemed to be content staying in one place, with permanent shelters, a system of telling each other what to do, and some kind of new concept where you can make your own food, which they call "Fameng", where you don't have to hunt or gather for anything, the food just grows out of the ground over time. As you are slowly accepted into this non-nomads, it very quickly becomes clear that their society stems from a strange bright red flower called "fa'ler". Fa'ler can bring harm to those who touch it, but they have found a way to use it to build and maintain their entire way of life. However, they haven't quite figured out where it came from, and while they've kept it burning for many days and many nights, it has started to shrink and die down. Soon it will be gone, and these people will completely lose their fundamental existence and starve. Having spent much longer as traditional nomads, you are the only ones truly fit to embark on a long journey to find the knowledge to bring back the fa'ler. You know that many days ago, a person appeared who could make the fa'ler just appear out of thin air with just a thought; they taught the people of this place what it can do and made it for them, although they didn't their methods or process, but it involved something they called "najeek". Now you have to venture out to find some way to learn about other Fa'ler or najeek and save this unconventional, but innocent people.

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Sweet Dreams are Made of These (An Eberron Story)
Players
5/6
GM
1/1
Savage Worlds
en English

Sweet Dreams are Made of These (An Eberron Story)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
A ragtag band of locals find themselves embroiled in a strange adventure involving an unhinged warforged, a psychotic docent, and a plot seemingly involving a nefarious branch of House Cannith. One of those you've been roped in with attached the docent to himself and now hears voices, but has started displaying extra abilities. Your mentor, the unhinged warforged named Trace 7, has disappeared, but she left you with a mission to find a way into a secret facility in the underbelly of Sharn to discover the secrets of this organization. Can you find your way in and discover what House Cannith is up to? This game uses the Pathfinder for Savage Worlds Ruleset and Kristian Serrano's Eberron for Savage Worlds adaptation hosted on the Fantasy Grounds VTT, which is now free to play. All resources will be supplied upon acceptance. This is an ongoing campaign with five players currently. I'll accept up to one more. We play on the last Sunday of the month at 18:00 Eastern Time (Currently UTC-4).

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Chicago
Campaign
Spinward Vanguard: a SAVAGE WORLD punk space opera
Players
6/6
GM
1/1
Savage Worlds
en English

Spinward Vanguard: a SAVAGE WORLD punk space opera

Game starts November 29th. The worldbuilding is mostly based on Stellaris (a toolboxy 4X video game), but I have zoomed into the gritty aftermath of the galaxy where every endgame crisis has already happened and the political structure has collapsed. The Stormtossed Commune At the start of the campaign, players will belong to the Stormtossed Commune. We are fanatic egalitarian and xenophile space pirates operating with the "shared burdens" civic. The Commune was founded 100 years ago by pirates who rebelled against a slaver megacorp called Minamar Specialized Industries. It is currently led by our First Speaker, Nightshade, a non-binary punk rocker who, in addition to governing, takes on a lot of odd jobs around the commune, from veterinary medicine to spaceship maintenance (and always seems to know exactly what they are doing). The Setting & The Threat The Stormtossed founded their commune in a remote location on the planet Breakwater. It sits on the edge of The Indigo, a storm of unnavigable psionic chaos that destroyed a star-faring civilization of space elves called the Isilfar Republic. Now, The Indigo has cleared, revealing the ruins of that society and its incredibly valuable "pre-tech" technology from before the collapse that current manufacturing infrastructure can no longer produce. A megacorp alliance called the Prosperity Axis (including Minamar, Harmonium, and Providence) is looking to exploit the newly opened Isilfar Spinward Frontier. The Stormtossed are in their way, sitting on a planet that would make a highly valuable beachhead. Your Mission Nightshade has gathered a crew of adventurous experts to go into the frontier and find lost technology that could help the Stormtossed resist and disrupt the megacorps and their exploitation. Captain Bax will be leading them as captain of The Vanguard.

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Oneshot
This is just a test game3
Players
3/4
GM
1/1
Savage Worlds
en English

This is just a test game3

This is just a test game

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Lutz
Campaign
Savage Worlds: Hot Spring Island
Players
4/6
GM
1/1
Savage Worlds
en English

Savage Worlds: Hot Spring Island

Dive into the danger of Hot Springs Island! Join us for a high-action, in-person tabletop RPG session using the Savage Worlds system. You and your crew will explore a deadly, mysterious hexcrawl filled with ancient ruins, exotic creatures, and factions warring for control of the island's secrets and riches. This is a game of pulp adventure, tough survival, and thrilling combat where your choices determine if you find fame or feed the jungle.

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Scifi Colony Story
Players
4/5
GM
1/1
Savage Worlds
en English

Scifi Colony Story

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Tides of Amethyst Sat 10am EDT(GMT-4) Adding 1-2 players My wife and I have 3 players in a long-running story. We're looking for 1-2 more. Help build a colony on a dangerous ocean planet. The setting is similar to Shadowrun (e.g., nanites, spirits) but in the wild (e.g., Horizon Zero Dawn). Our style is mature, cooperative, role-playing, often serious, and rule of cool. Inclusive values only please. Novices welcome. You don't need to buy anything. As a GM, I am friendly, kind, and encouraging. Voice: Discord (camera optional) VTT: Fantasy Grounds (free) Music/sFX: Syrinscape (optional)

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Suicide Squad meets Space Opera
Players
1/4
GM
1/1
Savage Worlds
en English

Suicide Squad meets Space Opera

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Story Brief I'm making a game set in the lawless outer systems of our galaxy, in a soft sci-fi setting. Due to the ongoing conflicts in the Hegemony core worlds and the increasing amounts of dangers in the outer systems, the Hegemony has decided to utilise an unprecedented resource. 'Reformed' apprehended anomalies whose powers can be controlled. You will join a crew made up of former recidivist anomalies as part of a secret project. Each of you are low-level anomalies, but together you may be able to bring more powerful threats to galactic peace to justice. In doing so, you will be ever closer to your freedom. In service to Hegemonic Juidiciary Command, you can expect to bring to heel true threats to the good, working, diverse races of the Galactic Hegemony. These include such fearsome foes as Interstellar Drug Cartels, Hostile Alien Fauna and Flora, Rogue Anomalies, Unbound AI Cores and more! System Savage Worlds and Companion Books - mainly Sci-Fi, Super Powers and Fantasy. Savage Worlds is 'fast and furious' with medium crunch and explosive dice which can lead to some pretty wild situations. Ran on Foundry VTT with Discord for voice and media sharing. Date and Time Flexible right now but gunning for Sundays at 18:30 GMT (22:30 ET). We will be running weekly sessions and each session will run for between 3 and 4 hours. I estimate the overall first act of the story will take 10 sessions. From there, we can see if the story has the legs to move forward. I think it will, but we will have a 'season finale' which will be conclusive enough if players want to leave it there. The first session will be on April 26th, so just about a month from now. Theme, Tone and Touchstones You will be a 'Rogues Gallery' group of minor supervillains who have agreed to a contract with Hegemony to possibly gain freedom. The tone of the story will be fun, irreverent, action-packed with moments of heart-felt slice-of-life, tragedy and drama. It's a character-driven space opera where new alien species and soft sci-fi phenomena can be introduced on the fly. One session might have the players boarding a supposedly long-lost battleship which has inexplicably appeared in the orbit of an inhabited planet. The next may be stopping the assassination of Prince Obrelisix by the agents of the Entropic Veil as revenge for the persecution of their cult. Themes can be suggested by players for however they want their characters to develop, but ones that I will include as the GM will be things like reluctant heroism, redemption, recidivist temptations, space slice-of-life and crew drama. Touchstones are things like Guardians of the Galaxy, Suicide Squad, Dispatch, Borderlands, Invincible, Rick and Morty, League of Legends Odyssey, Beyond Good and Evil, Creature Commandos and I am sure many more. If you'd be interested in joining, let me know with a message here, or by leaving a comment in this post. Ideal Players Able to attend regular sessions on Sundays. No experience with Savage Worlds is needed. Character-driven, soft-villainous. Understand the difference between 'bad guys' and 'pure evil.' We're lovable rogues, not genocidal maniacs. Basic tabletop-etiquette that respects other players and myself.

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Ragnarok Online World in a PBP game
Players
2/5
GM
1/1
Savage Worlds
en English pt Portuguese

Ragnarok Online World in a PBP game

Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
1-on-1
One Game Master and one player - no party to coordinate with.
I am currently running a PBP game set in Rune Midgard, the world of Ragnarok online using SWADE system.  I am not using the SWPF. I am translating the game powers/skills from each class to a class edge in the SWADE format. My plan is to run everyone together but since it's faster to go 1 on 1, I am doing 1 on 1 games and if the character is in the same location of the other one, they go together. I ask you to at least post once a day minimum.

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
A Victorian Horror Noir
Players
2/4
GM
1/1
Savage Worlds
en English

A Victorian Horror Noir

A Victorian kingdom just discovering the benefits of gunpowder, soot from factories fills the air, dampening the Sun's rays, and monsters hide in the shadows. You are one of the king's elite, known as an Ombudsman. Your job is to investigate and protect the king's best interests. Your title comes with an air of mystery and ominous rumors, as no one really knows what you do for sure, as part of your job is to also keep it that way. I'm looking for 1 or 2 players to join this campaign that'll take place weekly on Monday nights around 8:30 pm (est) and run until about midnight to 12:30 am(est). If you're interested or have any questions about the setting or the game system, I'll be more than happy to answer them.

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Saint Paul
Campaign
GURPS Conan
Players
4/6
GM
1/1
GURPS
en English

GURPS Conan

Adult
The table is for players who are 18 or over.
[Twin Cities] [Wednesday, 6/17, 6pm CT] Conan - Queen of the Red City Trying to get some additional players for this game that I'm running in person at the Wentworth Library in West St. Paul. The system is **GURPS** (for more info, see here: [https://pages.drivethrurpg.com/gurps-guide-generic-role-playing-system/](https://pages.drivethrurpg.com/gurps-guide-generic-role-playing-system/)), the setting is the **Hyborian Age (aka the world of Conan)** and the scenario is a jungle sandbox adventure called **Queen of the Red City**, complete with giant reptiles, wicked shamans, pirate ghosts, and, of course, fabulous treasure. I ran a truncated version at a local con, using pre-generated characters, and it was a hit. This time, I want to run the full module and do a true session zero, which should be an absolute blast. Get in on the ground floor! We've got three players on board, and openings for three more. Start date is **Wednesday, 6/17, from 6-9pm**, and the location is a conference room at the newly reopened **Wentworth Library in West St. Paul**, by the Wal-Mart. Shoot me a Discord DM if you're interested; my handle is **disreputablewizard**. **ABOUT ME:** I'm in my 40s, married, one kiddo, and a 20 yr old cat who may yet outlive me. I've been GMing for a few years now, primarily Call of Cthulhu and 5e. I started running GURPS regularly a few months ago and love it to pieces--it has an elegance and a rationality to it that are inspiring to me. All adults are welcome at my table, regardless of age, experience, background, orientation, etc.

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Tannersville
Campaign
Verdune — Plant-Punk Space Opera
Players
3/5
GM
1/1
GURPS
en English

Verdune — Plant-Punk Space Opera

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I’m looking for one or two players for an in person GURPS 4e campaign set in Verdune, a plant-punk space opera where biotech replaced machinery, psychic powers replaced computers, and the galaxy is full of alien politics, living weapons, warped hyperspace, and things that should have stayed lost. What the setting is Biotech ships, psychic communication, living gear Space opera with weird aliens, piracy, war, diplomacy, salvage, and lovecraft at the edges Humanity is new to the galactic stage after surviving a devastating alien invasion Multiple playable species, each with strong lore, real social friction, and different mechanical identity Tone sits somewhere between space adventure, political drama, and cosmic danger What kind of game this is This is a roleplay-heavy, setting-rich GURPS campaign with room for investigation, negotiation, exploration, survival, and combat. Violence is always a choice, but only one of several. This is not just a dungeon crawl in space. The setting is built to support crews, mercenaries, troubleshooters, smugglers, diplomats, scavengers, and dangerous weirdos. Players will start as prisoners during an escape. What to expect A detailed original setting Strong faction conflict Alien cultures that actually feel alien Psychic powers with real risk Living technology that can be bargained with, manipulated, or betrayed Mature themes handled with boundaries and common sense Content note Verdune includes adult themes and a harsh setting. Oppression, slavery, piracy, coercion, and brutality exist in the world. Graphic violence, polotics, and sexualility are is not the focus, and anything sensitive can be handled with lines/veils and fade-to-black.  Players I want People willing to learn or engage with GURPS Players who like strong setting flavor Players who make characters that can function in a group Players who enjoy making choices in a messy world Players who want their characters to feel complex, real, lived in. New to GURPS is fine if you’re willing to learn. Game will take place in Tannersville Pennsylvania. in person. Tuesday nights. If interested, reply or DM me, or send me a message on discord: thebluelynx

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
The Arctis Expedition
Players
3/4
GM
1/1
GURPS
en English

The Arctis Expedition

System: GURPS 4e Platform: Discord + Foundry (with TotM when appropriate) Timezone: EST Schedule: Weekly Sundays 11am EST Players needed: 1 Start date: Sunday January 11th 11am EST Age requirement: 18+ Premise The Kingdom of Valtara has war on the horizon. One of the princesses of an important noble family has devised a scheme to secure massive funding before the fighting begins. Long ago, an island far to the south held a great kingdom. It was flush with wealth, magic, and resources that any nation on the brink of war would kill for. That kingdom collapsed roughly 1,500 years ago and has sat in ruins ever since. The catch is that the island is a freezing nightmare, and any attempt to exploit it needs two parts: 1 - A shore fort staffed with soldiers, medical staff, and a knight overseeing the operation. The fort stores tools, food, and weapons, and it receives shipments from the mainland. 2 - A smaller, independent field team meant to push inland through snow and ruin, locate points of interest, extract valuables, and deal with whatever still lives there. You are that second group. The princess has recruited a small, competent party to trek the frozen interior and bring back the wealth needed to fund the coming war. Game Focus This game heavily focuses on survival, and resource tracking will be vital. Expect: Planning expeditions (loadouts, rations, tools, fuel, medical supplies) Traveling through deep snow and harsh cold Bad weather (whiteouts, storms) impacting navigation and safety Encounters with snowy creatures and other inhabitants The pressure of making sure each expedition brings enough food to stay well fed—and enough margin to get back Game Tone and Vibe Gritty exploration and logistics Risk is real, and smart play is rewarded Mission loop: prep at fort → expedition inland → return with loot/info → next push Character creation (details finalized after group forms) GURPS 4e. I’ll help with char-gen and can provide advice and recommendations. Expect “competent expedition members,” not joke builds. Skills like Survival, Navigation, Hiking, First Aid, Observation, and relevant combat/utility skills will matter. Characters will be 150pts with -75 disadvantage limit and -5 quirk Magery Limit 3 TL3 Basic Set + Magic, plus additional books by group consensus (GM approval). I am looking for Warriors, Explorers, Survivalists and a Mage would likely be helpful, but not required. Table expectations 18+ Reliable attendance and communication Cooperative party (survival game; characters need reasons to work together) How to apply (DM me) Apply on the google form using this link If you have any questions feel free to comment here or add me on discord @ ophiss. (period included)

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