Monster of the Week groups looking for players

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Showing Free games in United States or online
Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Oneshot
looking for casual players for weekly oneshots :D
Players
1/7
GM
1/1
Monster of the Week
en English

looking for casual players for weekly oneshots :D

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
(FREE games only) Hi all! :D We’re a group of three looking for a few more players to host our weekly one-shots with! We are also looking to build up our Community group as a whole, so if you are a GM who wants a space to run your own one shots, you are more than welcome to do that here too! We’re all learning together. Very beginner friendly and low commitment, so no pressure at all to show up every week, just drop in when a session sounds fun ^^ You'll get taught everything you need to know if you're not fully familiar with VTTs as a whole. As of now, our main focus is on Troika!, DCC, Call of Cthulhu, and Mothership, and we’re open to trying plenty more! Everything we do runs over VTT & Discord since we’re spread across different countries. When we play: We usually hop on once a week around 8:00 pm (CET) / 7:00 pm (GMT). Weekly games are planned out in advance due to shifting work patterns, so a bit of flexibility goes a long way. If you’re 18+, curious, kind and up for some chaos, we’d absolutely love to have you! Feel free to DM if this sounds interesting to you :)

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Campaign
Monster of the Week
Players
0/4
GM
1/1
Monster of the Week
en English

Monster of the Week

Looking to set up a Monster of the Week campaign. I'm happy to use any of the settings in the game, either a fantasy horror using one of the two fantasy settings, or a straight up action horror set in modern day. I'm happy to teach rules to those who have never played before.

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Campaign
Specimen Unknown
Players
1/4
GM
0/1
Monster of the Week
en English

Specimen Unknown

Eli Boone grew up in a small agricultural town in Ohio. He's a friendly, loyal, hardworking guy with strong small-town values. He believes in helping people, keeping his word, and doing what's right. He wasn't always a believer in the supernatural. That changed during a family trip to Wisconsin. While visiting his uncle, Eli experienced what appeared to be a genuine haunting: cold spots, voices, the sensation of being watched, and other unexplained events. During the same trip, his family's car was chased by what Eli believes was the Beast of Bray Road. On the drive home, the family witnessed two unidentified objects in the sky. Three completely different paranormal experiences in the span of one trip convinced Eli that the world was considerably stranger than he had thought. He posted about the experiences online, expecting people to think he was crazy. Most did. But one organization took his story very seriously. The Aegis Foundation The Aegis Foundation is a recently established international organization that publicly presents itself as a humanitarian and charitable organization dedicated to protecting people and improving lives. Behind the scenes, however, Aegis knows that monsters and other supernatural phenomena exist. The organization has wealthy international benefactors, extensive resources, official connections, rigorous training programs, and a growing network of facilities. It is also extremely bureaucratic and secretive. Aegis wants monster specimens—dead or alive—for reasons that aren't entirely clear. Eli was recruited immediately after high school and became the first paid field Hunter employed by Aegis. He's been extensively trained and equipped, and he's genuinely proud to work for them. Aegis gave him a purpose and took him seriously when everyone else thought he was crazy. The catch? Eli doesn't actually know what Aegis ultimately wants. And neither do I. I'd love to explore that mystery during the campaign. What I'm Looking For I'm hoping to find a Keeper who is interested in taking this premise and running with it. I'm particularly interested in: Monster-hunting and investigation Character-driven stories A little mystery surrounding Aegis The occasional horror, but not necessarily nonstop grimdark Humor and fun between the scary stuff Characters who have reasons to care about each other Collaborative worldbuilding The possibility of the characters gradually discovering what Aegis is really doing I'm new to Monster of the Week, so I'm looking for a group that's welcoming to someone learning the system. I'm not expecting the campaign to revolve around Eli or Aegis—I'd like the other players' characters and stories to be just as important. If you're a Keeper looking for a campaign idea, or a player interested in joining something like this, I'd love to hear from you.

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Campaign
Motw - Night Shift
Players
0/4
GM
1/1
Monster of the Week
en English

Motw - Night Shift

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Game system: monster of the week (pbta) tools: discord (voice required), roll20 time zone: 19:30 EST every monday running for about two hours (campaign) date of the game: session zero July 27th player slots: 0/4 pitch/hook: you are workers in the night shift of a megastore often visited by weird people, creatures and God knows what else. A monster hunting game with elements of comedy/dark humor. language: english if interested, please fill this form and I'll contact you: https://forms.gle/WYT2WaDBjUezyv3k6

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Games in similar systems

Only a few games match Monster of the Week right now. These games use systems with a similar genre or play style.

Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniv homebrew DAV20
Players
5/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniv homebrew DAV20

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in 1991, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (Camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Salubri Warrior that also has Celerity as clan, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla). I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. I am using V20 for most of the fluff, with slight alterations to politics, the abilities for the most part. DAV20 is for the disciplines, the special powers. I can get you pdfs of the two core books free. We are also using Ercyicyes Fragments and Book of Nod in the campaign, the party just got a copy of both by accident. Yes, I will be taking the campaign into the end of the world, Gehenna. Lore of the Clans and Lore of the Bloodlines might be useful. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

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Tabletop RPG
Tabletop RPG
BitD
Blades in the Dark
Online
Campaign
Blades in the Dark: The Red Dawn
Players
4/5
GM
1/1
Blades in the Dark
en English

Blades in the Dark: The Red Dawn

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
About the Game Blades in the Dark is a tabletop roleplaying game about a crew of audacious scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are no heroes here—you play as criminals, outcasts, and survivors navigating a grim metropolis trapped in eternal darkness, surrounded by restless ghosts and a corrupt regime. The game runs on the fast-paced, narrative-driven Forged in the Dark system. Instead of getting bogged down in endless math, it focuses on daring heists, flashbacks, creative problem-solving, and dealing with the messy consequences of your criminal lifestyle. About the Crew: "The Red Dawn" We are playing as The Red Dawn, a Bravos crew. While other gangs might stick to quiet burglaries or smuggling, your crew thrives on intimidation, violent enforcement, and direct action. However, you aren't just common thugs for hire—The Red Dawn are freedom fighters fighting the system. You are pushing back against the oppressive authorities, corrupt nobles, and ruthless factions tightening their grip on the city. Expect a gritty mix of high-stakes heists, bloody turf wars, and revolutionary defiance against a world that wants to keep you down. Campaign Status & Who We're Looking For Current Status: We have already played a couple of sessions, so the group dynamics are forming, and the world is starting to react to our crew's actions. New Players Welcome: Don't worry if you missed the very beginning! It is very easy to jump right into an ongoing Blades in the Dark campaign. Whether your character is an existing ally breaking out of prison, a fierce new muscle brought into the fold, or a specialist looking to join the cause, we will weave you seamlessly into the narrative. Vibe: Collaborative, cinematic, character-driven, and focused on having fun together while our scoundrels bite off way more than they can chew. Interested? If you want to spark a revolution with a sharp blade and a stubborn streak, leave a comment below or send me a message telling me a bit about your TTRPG experience and what kind of scoundrel you'd love to play!

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Wetaskiwin: The Weakening V20
Players
10/10
GM
1/1
Vampire: The Masquerade
en English

Wetaskiwin: The Weakening V20

Hey everyone! We're looking for some new people to join our Vampire: the Masquerade V20 game, set in Wetaskiwin, Alberta. We're an 18+ Discord play-by-post server with an active, international community. Post as you're comfortable, we know life happens. Just keep your scene partners in the loop.   Wetaskiwin is a domain-focused sandbox with player-driven stories. The domain is currently Camarilla, but that could change depending on what happens in game. Characters' choices matter, including what direction the city takes. Bring your ambitions, make connections, get involved, and see where it goes.   The city has history. People have built relationships, made enemies, lost things, and left their mark on the domain. There's politics, personal stories, trouble to get into, and room for your character to become part of it all. You don't need to know everything that's happened to find your place here. We welcome new and experienced VtM players, and we're happy to help you get started. We use V20 with our own house rules, and we're looking for people who want to write stories together and give others a chance to be involved. We do vet new players before bringing them in. It's a chance to talk about expectations and make sure we're a good fit for each other. If you're interested, send me a message. Tell me a little about yourself, whether you've played VtM before, and what kind of RP you enjoy. You don't need a character ready to go, we can talk through that together.

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Baltimore
Campaign
Call of Cthulhu
Players
1/4
GM
1/1
Call of Cthulhu
en English

Call of Cthulhu

Call of Cthulhu  I will be running some Call of Cthulhu one shots on Friday nights at my house in Hampden starting at 7. My goal is to start a long term campaign. Beginners are welcome. Pre-generated character sheets will be provided until you’re comfortable making your own. Call of Cthulhu is set in the 1920s. However, I believe that if we’re playing in a world where eldritch horrors exist, we can also play in a world lacking much of the racism, sexism, homophobia, etc. that existed in those times. However, your flashlight will be heavy, clunky and period appropriate. If you are interested and willing to be patient with a relatively new GM, I will send you an application.Please do not let inexperience in CoC prevent you from applying. If you enjoy heavy role play, detective work, teamwork, horror, and light combat then this is the TTRPG for you.

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Tabletop RPG
Tabletop RPG
MOTHERSHIP
Mothership
Warren
Campaign
Mothership: Something Between the Stars
Players
2/5
GM
1/1
Mothership
en English

Mothership: Something Between the Stars

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
I grabbed the Mothership Deluxe Set and have been excited to crack into it and see what happens! I'm hoping to start Another Bug Hunt and hopefully start setting up a campaign if we end up wanting to go further. The game begins at 6 at Eternal Games in Warren starting on 10/27.

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Portland
Campaign
Cthulhu Classics
Players
4/4
GM
1/1
Call of Cthulhu
en English

Cthulhu Classics

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
Getting a group back together who have not played for a while due mostly to university impacts. The games will be Cthulhu 7e and Classic Delta Green (maybe even Cthulhu dark Ages).  Looking for one or two more players to round things out. The GM is super experienced and creates a very suspenseful and immersive experience. The hard bit is the location - Newberg Oregon so a bit of a drive from PDX unless you are in Beaverton or Tigard. This could be Friday nights or Saturday nights depending on mutual sceduling, and with busy work lives twice a month max. Reach out for more info.  Important note (if this matters to you) we are a wide range of ages from 30s to 50s and we dont care about that - but you might!

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Tabletop RPG
Tabletop RPG
MOTHERSHIP
Mothership
Online
Campaign
Mothership [Sci fi Horror]
Players
3/4
GM
1/1
Mothership
en English

Mothership [Sci fi Horror]

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
Mothership is set in the future when humanity has traveled to interstellar space. The horror takes notes of claustrophobia and isolation from the movies Alien (1979) and Event Horizon (1997)  We are a group of 4 ( 3 players and a warden)  If you are experienced or beginner ttrpg player we are happy to offer you the chance of playing Mothership with us.  Its an outstanding game of horror set in the future.  We play a cross beteween the OPA (Expanse) and Firefly.  We are inclusive and welcome all  to our gaming table.  Looking forward to hearing from you

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Online
Oneshot
Carnival of Madness
Players
1/4
GM
1/1
Call of Cthulhu
en English

Carnival of Madness

New players welcome! Should take 1 or 2 3-4 hour sessions. The end is very fucking nigh! On the evening of Friday, October 30th, 1970, you're driving down the Aylesbury Turnpike in western Massachusetts. headed for the Carnival Pandemonium. Most of the folks there tonight are families and couples just out for a bit of fun, games, and a little spooky excitement, but others have far most serious or even sinister purposes. Whatever your reason for being there, one thing is certain. Everyone at the carnival this evening will experience things unimagined in their darkest nightmares. You don't know it yet, but the part you play may determine the fate of all humanity. Content Warning: Body Horror, Graphic Violence, Drug Use, Adult Language, Gaslighting, Mental Health Issues

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Tabletop RPG
Tabletop RPG
AVATAR
Avatar Legends
Online
Oneshot
Avatar Legends - Spooktea Encounters
Players
0/4
GM
1/1
Avatar Legends
en English

Avatar Legends - Spooktea Encounters

One-Shot Story - Wednesday 28 1400/2PM UTC (3 hour session) The Story! Set in the Korra Era, your quirky, ambitious friend Jinlu and his spirit buddy Quakes opened up a tea shop in Republic City. Unlike other tea shops, though, Jinlu and Quakes are branding their shop, the World of Spiriteality, as a purely “cosmic experience”, where patrons can enjoy their tea as though they are in the spirit world. Their shop will be the first of its kind since the integration of spirits into the physical world when Avatar Korra opened the portals after their 10,000 year closure. Therefore, there have been some mixed feelings about this business venture idea. Through their love of tea, Jinlu and Quakes hope to bring humans and spirits together during these tumultous times. Jinlu has reached out to you recently about something spooky scaring off his customers where echoing voices and low, loud croaks are causing the walls to shake. Many believe that there is a dark spirit that is residing within the foundations of the shop and is the cause of the spooky noises. But Jinlu believes there is something else...or someone else causing the ruckus, and needs your help to find out what it is to save his business! ===================================================================================================== new players are welcome and all Playbooks are allowed.  Story takes place in Republic City during Korra's time, between Books 2 and 3 of the LoK series. Due to this setting, airbending is not a playable option for bending, unfortunately :( Feel free to reach out to me on Groupfinder for more information or to express interest! But for faster response time, please message me on Discord: ShinyHoOh

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Tabletop RPG
Tabletop RPG
MOTHERSHIP
Mothership
Online
Campaign
Mothership: Another Bug Hunt
Players
3/4
GM
1/1
Mothership
en English

Mothership: Another Bug Hunt

Morning all  Looking for 1 player  I am a veteran GM who is looking to run Another Bug Hunt the introduction to Mothership on Monday evenings between 1900 and 21 00 GMT +1  We will be using Discord and Foundry.  I welcome all to the table, both new to ttrpg, veterans and those just wishing to try Mothership.  Mothership is a science fiction horror tabletop role-playing game with Old School Revival style rules published by indie role-playing game publisher Tuesday Knight Games in 2018. Mothership is set in the future when humanity has traveled to interstellar space. The horror takes notes of claustrophobia and isolation from the movies Alien (1979) and Event Horizon (1997) Please reach out and ask any questions  Happy to answer.

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Tabletop RPG
Tabletop RPG
BitD
Blades in the Dark
Online
Campaign
GOBLIN TOWN: Build your own town of goblins!
Players
1/5
GM
1/1
Blades in the Dark
en English

GOBLIN TOWN: Build your own town of goblins!

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
GOBLIN TOWN: Build and run your own town of goblins! Gather a hoard, cause mayhem, cast dark rituals, discover things deep in the earth, slay heroes, and work towards your master plan! [Story-Focused] [Roleplay-Heavy] [18:00 CET] [17:00 GMT] [12:00 EST] If you're interested, fill out the survey here: https://forms.gle/uKDg8hrzdiNeHm7K6 f you're selected, the next step will be a 15 minute Discord call. # A Court of Goblins: Goblins are deeply flawed creatures, driven by base desires. There are those, however, who are able to keep their baser impulses in check, rally others to their cause, and focus on a grander scheme. You play a group of them that, in understanding there is strength in numbers, have banded together to use your ill-gotten gains build a great goblin town deep in the Feywild. You gather a hoard, cause mayhem, cast dark rituals, and discover long forgotten things deep in the earth, all while working towards accomplishing your master plan. This is a game about goblins using ill-gotten gains to build a town. You build traps and other defenses to keep the hoard you gather out of the hands of the greedy adventurers coming to steal it away. Find out just how long you can survive against the inevitable onslaught of heroism your deeds bring. Find out why goblins need to hoard all that gold, who builds all those traps, and how much fun killing adventurers is. However, you’re not just monsters randomly causing chaos and mayhem. Goblins come and go, but the town outlives them, binds them together, and gives them a purpose. You map it out in detail as it’s built, then breathe life into it through play with events like revelry after a victorious raid, calamity striking as a tunnel collapses on your minions, or facing off against adventurers who dare enter your land. Your town is the main character of this story. # Town Themes Every town is built around a theme, determined by its central building, chosen together as a group before the town is built. The theme gives you a set of buildings that you can build within it. The theme keeps players all on the same page thematically, allowing you to design characters that fit in well with the theme or fill a unique niche, as well as choosing steps in your master plan that go along with the theme. The choice of town theme is a statement about what kind of things the players want to do in the game. You can choose from the following central buildings, which determine your theme: **Enclave:** Tapping Into the Arcane. Choose this if you want your town to be **mystical** from top to bottom. Its core feature is its twisted landscape, corrupting the area surrounding your town. An Enclave lets you build the following: academy, crucible, greenery, library, potion lab, scrying pool, and spawning chamber. **Forge:** The Power of Industry. Choose this if you want a town full of **monstrous inventions** and steampunk tech. Its core feature is its power source, boosting the productivity and defenses of your town. A Forge lets you build the following: alchemist lab, guild hall, factory, mineshaft, testing chamber, vehicle bay, and workshop. **Hideout:** Keeping Your Head Low. Choose this if you want to work as a cohesive unit and **manipulate** the other factions of the region. Its core feature is agents of chaos, allowing you to strongly influence other factions. A Hideout lets you build the following: dojo, gambling den, gear locker, obstacle course, planning room, roost, and tavern. **Stronghold:** Through Strength of Arms. Choose this if you want to face challenges with pure **military might**. Its core feature is warband, giving you a powerful minion that can raid the region. A Stronghold lets you build the following: barracks, bestiary, fighting pit, funeral pyre, smithy, war drums, and war room. **Temple:** Serving a Greater Power. Choose this if you want to focus on a certain **god and their domains**. Its core feature is divine intervention, which you can use to cast a powerful spell from your god. A Temple lets you build the following: altar, antechamber, augury circle, dormitory, reliquary, penance chamber, scriptorium. # The Details **Age:** In general, we're looking for people between 21 and 9000. **Content Warnings:** This campaign contains dark drug use, grim humor, minor horror, strong language, violence, and lawyers. **Day:** We'll be playing on Sundays, though we'll occasionally host optional sessions on other days based on player interest. **Frequency:** We'll usually have 2 sessions per month, though we may have 3 if it's one of those strange months with 5 Sundays. **The GM:** I'm originally from Atlanta, but I move around a lot for work. I like snowboarding, stage acting, novels, and tabletop games. I've been GMing for a few years, but I'm new to playing online. I'm male and gay in real life, though I play all sorts of characters in games. **Length:** We generally average around 4-5 hours per session. **Location:** We'll be playing online using Discord and Owlbear Rodeo. We're new to OR, so if you have experience with that, we'll be asking you a lot of questions. **Start Date:** September 27 or October 4th, 2026  **System:** The game we're playing is called *Wicked Ones*, which is a simple, story-focused system. You don't need to be familiar with this system as we'll be teaching as we play. **Size:** Our plan is to have 5 total players. **Time:** We'll be playing at 18:00 CET / 17:00 GMT / 12:00 EST / Whatever time that is where you live. **What We're Looking For:** This is a roleplay heavy, story focused campaign for players looking to get in character, give their character a unique voice, explore their character's motivations, and give their character an arc. If you're interested, fill out the survey here: https://forms.gle/uKDg8hrzdiNeHm7K6 f you're selected, the next step will be a 15 minute Discord call.

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Online
Campaign
THE FINAL FRONTIER
Players
4/5
GM
1/1
Call of Cthulhu
en English

THE FINAL FRONTIER

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
5 experts in their field have been recruited from all across the world to take part in a brand new adventure into space by ISEC(International Space Exploration Comittee) to take the brand new warp drive technology for a spin on a scouting expedition into the milky way! Surely things wont go wrong.  This campaign will contain descriptions of gore and is LGBTQ+ friendly. if either of these things are an issue dont apply.

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Campaign
Assorted TTRPG Games
Players
4/7
GM
1/1
Monster of the Week
en English

Assorted TTRPG Games

We're a group of 30+ players who rotate RPG Games between refs. Currently playing MotW. Next up Cyberpunk possibly. Monday Night 8-10pm Looking for 1 or 2 more players.

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Oneshot
Unclear Waters
Players
3/5
GM
1/1
Monster of the Week
en English

Unclear Waters

Horror
The game leans into fear, tension and dark themes.
Adult
The table is for players who are 18 or over.
I am looking to run more monster of the week and am looking for up to 3 more people for a oneshot I'm a fantasy world. A town in a stranger world is experiencing an unnatural drought, to make matters worse some of those who find water are going missing, Schedule: I want to do a session 0 Wednesday at 10 am, on the 27th, and run the game June 3rd. Using: Discord for Voice, and using Roll20 for dice and game sheets

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Campaign
Buffy the Vampire Slayer, Alternate Universe
Players
2/6
GM
1/1
Monster of the Week
en English

Buffy the Vampire Slayer, Alternate Universe

Do you love Buffy but have *opinions* about some of the choices made? Would you like a chance to re-write the Hellmouth? Then this is the game for you! Yes, I know there is a Buffy-specific rpg. But I like Monster of the Week's ease of play and flexibility better. If you've never played MotW, it's incredibly easy to learn. There's tons of theater of mind, role-playing opportunities, and the players (called "hunters") get a lot of say so in the story. CHARACTERS Players may choose to play a canon character or create their own. Buffy, Xander, Willow, Giles, Cordelia, Oz, Jenny Calendar, and Amy have all been introduced and played. Angel has too, but there are special circumstances around Angel atm. Players may also choose to change characters from session to session. You can play Giles one session and then Willow the next. Having different players play the canon characters each session creates a really unique story and interpretation. You are also welcome to create your own unique character. The last time I did this, we had an OC as the Bronze bartender and this time around we have a vampire hunter named William with a very interesting backstory. PLAY This game is designed for Buffy fans to "go nuts". Headcanons, bizarre theories, ships, whatever you've always been itching to explore are on the table. There will be a general foundation to jump off of each session, and there will be season arcs and Big Bads. All the traditional things we love about Buffy will be present. Locations are the same: we have the high school/library, Buffy's house, the Bronze, the graveyard, the factory the bad guys always love, and downtown Sunnydale as our main locations. We will be playing mostly on Roll20/Discord. In my experience, Roll20's video/audio acts up often on my end, and the game runs a lot more smoothly when I've turned off my camera and mic there and turned it on on Discord. I'm expecting each session to be about 2-3 hours long, give or take. PLAYERS Ideally, I would like to have about 6-10 people interested in playing who can play as many sessions as they'd like. You're welcome to join every week, or pop in when you've got the time. We will have a "Previously on Buffy the Vampire Slayer..." recap at the beginning of every session to orient everyone. I would like people who can commit to a session at least once a month, to make sure we have enough players each session. We will also map out the players for future sessions at the beginning of each month, so people can plan ahead. If the game is not for you, you are welcome to bow out at any time, just let me know so I can monitor the number of players in reserve. This game is open to ALL types of people. But no bigotry is allowed at any time. Our current players love working with new people and are very friendly and flexible. Together, they have led these characters down very cool and interesting paths, while still keeping the heart of them in tact. I think new players will be especially pleased with Xander.

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Campaign
Monster of the week
Players
2/5
GM
1/1
Monster of the Week
en English

Monster of the week

Time: Wednesday 4pm CET, weekly, the time can be flexible, depending on the group Campaign: Welcome to Monster of the Week, where you as an archetypal hunter can save the day, fight monsters and try your luck against the world, that can be unforgiving. A modern dark cruel world disguised in the middle of a small sleepy town, under tombs full of ancient scripts of power or freakish experiments that show how far humans are willing to go. The group decides on the nature of the group: secret agents versus the world of cryptids, homeless bounty hunters on the road willing to help for a profit, the last protectors of the world against threats pouring from a different dimension and more. The system encompasses old school long running shows like Buffy, Supernatural, X-files, Teen wolf, Vampire diaries etc. So expect this game to last a while, until you die, retire or until the gang is satisfied with the story, at which point we would wrap it up with a finale encompassing the themes of the story. System: It is a very low crunch, simplistic system, based on powered by the apocalypse style models. The idea is that you are a hunter that will be awesome or cowardly or cool or knowledgeable, but in the end you will have your moments that show you are a part of the team. Groundedness is edged by action and roc to an extent, but I would still run things to be believable rather than 100% realistic. So attempt things and let's make a good story. The game is based around moments that show how exceptional or human you are, so using old tactics can be either good or bad, cuz it's inconsistent, so the idea is if it wouldn't be interesting to see in a show, it wouldn't be encouraged 100% of the time. Requirements: I prefer people that are active in what they do and show emotion into scenes. Don't need to be experts, but seeing that people care about their stories and the stories of other people is a joy to watch, especially initiating roleplay on their own. When I said high RP, I was talking about not making RP and combat or investigation separate things. RP should always happen, like just describing a new way how you defeat an enemy instead of saying I hit, goes a long way. Your back stories can start out as simple if you prefer, but always be ready to expand them, since they will be important. There are other simple things like staying in character as much as possible, but that would happen as we get more comfortable with the system and each other. I am into the idea of turning the clock back to 80s America as my ultimate escapist fantasy, so I would prefer more of the older, more naive perspective on situations, like lack of internet and knowledge of tropes and the like.

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Campaign
Passionate Players looking for a serious MOTW game
Players
4/4
GM
0/1
Monster of the Week
en English

Passionate Players looking for a serious MOTW game

Hello there, I'm posting on behalf of a group of friends with hopes of finding a long term Monster of the Week campaign. We are all experienced and roll play focused players, who have gotten a little sick of traditional fantasy. A few of us have had a long term goal to play MOTW and all of us love urban fantasy/horror, so we are hoping to find someone is equally as excited about the system and it's themes. We are looking for a gm, who is eager to tell a collaborative story and work with the players to shape the world with their characters, we prefer a gm who's with us not against us, bonus points if they get as excited about the pcs as we do. When comes to logistics, we are a mixture of est and gmt based, but are decently flexible and friendly for European times. We'd be looking to play over discord, preferably with a vtt as a hub for sheets and rolling. It is also important to note, that we are a predominantly queer and trans group, so it's goes without saying that we are only looking for people respectful of that. We are also all pretty anti-AI, especially when it comes to art and creative writing, so we would not be tolerant of having it at the table. If your interested feel free to reach out, give me a little spiel about yourself, your experience as a gm and your favorite horror media. Thanks for reading : )

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