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Find a tabletop RPG group to join, online or in person. Game masters post D&D, Pathfinder and many other games here - pick the one that fits your schedule and style.

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Tabletop RPG
Tabletop RPG
DND1E
Dungeons & Dragons (1974)
Online
Campaign
Original Dungeons & Dragons
Players
4/10
GM
1/1
Dungeons & Dragons (1974)
en English

Original Dungeons & Dragons

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Whatever the opposite of a railroaded adventure is, this open-world campaign is that. The rules are simple. The world is complicated. What happens to it is up to the players. You will hear rumors, discover locations, meet competing factions, and encounter problems, but the game will not tell you which direction you must take. Some things the players have chosen to do so far: Join the local mercenaries to learn the ways of the sword as a mage - Retrieve an old lady's purse - Become war chieftain of an orc village - Decapitate a wight with a cursed sword Also some new races that are crafted to play and feel very different: - Pixie - fly, perfect hiding, cast phantasmal forces at will, insults cause physical damage to you - Orc - infra-vision, can recruit monsters more easily Races and classes are kind of blended together. Multiple characters are encouraged. Each choice allows you to do something that appears to let you break the game, while saddling you with something else that seems debilitating. This is by design, and players have come up with a few ways of getting around and abusing these things to the betterment of the story and lore. - Fighting-Man - Doesn't have to actually be a guy, but is a human. Can use all weapons and armor. - Magic-User - Has one spell, one "shot". Can meet with magic learned peers to exchange knowledge. The most notorious spell in the game right now is Charm Person because it doesn't wear off like in later editions. - Cleric - The best of the two above, but must be Good, and by the Law. - Elf - Essentially a Magic-Use/Fighting-Man with extra perks and ties with elves and the ability to sense magic, enhanced senses, etc. but capped at a certain point - Hobbit - Capped early, but can hide flawlessly in urban areas and snipe REAL good with slings. No magic. - Dwarf -  Capped early, but high resistance, good with all axes and hammers, can sense what stone touches and its shape, and ties with and extensive knowledge of dwarven culture and holds. There are major events going on in the background but instead of shoving players in the middle of them, I showcase the developments of those events that come about, for good or ill. The players decide what to investigate, whom to trust, which dangers are worth confronting, and what their characters want to accomplish. How many hirelings do you need to bring with you? How much can you do successfully alone to maximize profit? Play alone, 1-on-1 with DM and player, or up to 10 others at once. The world continues to develop around the party. Factions pursue their own plans, NPCs remember your actions, enemies adapt, settlements can change, and neglected situations may grow better or worse. Player choices can permanently reshape the campaign world. Let me know if you are interested!

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Kindred Own The Night
New
Posted 11 hours ago
Players
2/3
GM
1/1
Vampire: The Masquerade
en English

Kindred Own The Night

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Our games are weekly on Wednesdays at 5pm EST  We recently lost a player due to their hectic work schedule, so our group is looking one player for our VtM V5 game. Our group is currently in the middle of a campaign, but the players have just moved to brand new city, so its more or less a soft reset. We currently have a Ventrue and Tremere player. Whenever you build your character, give them +27 exp. Also, our group is Pro LGBTQ, and one of the players is a trans woman. No bigots allowed!

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Looking for 2-3 more friends to host and/or play.
Players
4/6
GM
1/1
Other
en English

Looking for 2-3 more friends to host and/or play.

We are an English speaking group of AUDHD people, located in the United States looking for 2-3 more players/friends to add to the good vibes. We are hoping to find dungeon masters, players, and friends who enjoy playing cooperative pc games and TTRPGs. We will be hosting one shot and multi shots until we or someone in the group finds a game they wish to host for a long term campaign. Our sessions will run 4 hours Wednesday 6-10 PM Est. Systems will be 5e, Fate Accelerated, The End of the World, or what ever else catches our eye or yours if you wish to host. Gaming Availability: weekdays (afternoons/nights) est ttrpgs availability: Wednesday 6pm-10pm est Were looking for people who bring these qualities. -Kind, fun, & a willingness to try new things -Willing to play other systems outside of DND -Punctuality on game days -Have a microphone that is capable of allowing us to understand you and not have too much background noise. -We're looking for people 18+ -Plays non competitive PC games and would enjoy playing PC games together. Our current hyper fixation -Project Zomboid -Hearthstone Battleground If you read this far please reach out, the worst thing isn't us saying no, its denying your self the chance at life long friends. If you are interested feel free to message me!😀 👍

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
just a normal dnd game
Players
2/5
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

just a normal dnd game

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
im letting the dm have total creative freedom so can do whatever they want but i just wanted to make this because some people want a normal dnd game, also to make friends and have a group to play with. the dm (or gm) can do any game they want (persnally i had 5/5.5e in mind) but tis fine i they want something else

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D Magic the Gathering-Rabiah
New
Posted 5 hours ago
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D Magic the Gathering-Rabiah

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
System: D&D 2024 Platform: Discord, D&D Beyond, D&D Beyond Maps, and LegendKeeper Schedule: Thursday, 6pm Central Time Frequency: WEEKLY  Session length: About four hours Campaign length: Approximately 50–75 sessions Starting level: Level 1 prologue, with the full party beginning at level 3 Expected ending level: Level 16 Cost: Free Players: I am looking for four players, with the possibility of adding a fifth if the group fit is right. I am putting together a long-term online campaign set on Rabiah, one of Magic: The Gathering’s earliest planes. You do not need to know anything about Magic to play. I will provide a player guide explaining the world, important cultures, major regions, and the situation at the beginning of the campaign. This version of Rabiah is being built as a complete D&D setting rather than a short visit to an MTG location. It has its own calendar, cultures, governments, trade routes, factions, settlements, regional economies, and conflicts that continue moving whether the party becomes involved or not. The campaign begins in Marsa Qamar during the First Open Roads Convocation. New passages have made travel between Rabiah, its alternate Refractions, and other planes much more common. That has created opportunities for trade, travel, migration, and reunion. It has also created arguments over who controls these passages, who may use them, and what happens when two versions of history begin contradicting each other. There is a central conflict, but there is no required route through it. NPCs will give you clear leads and real choices about where to go next. You may work with a faction, oppose it, change its leadership, ignore it, or discover that somebody you trusted had a very different plan. Problems elsewhere will continue to develop while the party is making those decisions. I want the world to feel like it exists beyond the player characters. Merchants travel, families make decisions, factions spend resources, and local problems may improve or get worse without the party. If you save one town, another situation may change while you are gone. That does not mean I automatically choose the worst outcome whenever you ignore something. It means the rest of Rabiah is also allowed to act. The tone will depend partly on where you go and what you choose to do. Some sessions may be lighthearted, strange, or hopeful. Others may become dangerous or genuinely dark. I am aiming for grounded adventure rather than constant misery. The world can be deadly, but I am not trying to trick players into dying. Serious danger will usually be communicated. Planning, negotiation, retreat, local knowledge, and asking for help can matter as much as having the strongest attack. Each player will have an individual Session 0.5 prologue. Your character begins at level 1 and reaches level 3 during that prologue. This gives us time to establish who the character was before meeting the party, introduce some people from their life, and let their early abilities come from something that actually happened. Players will also be able to contribute up to three notable NPCs from their character’s history. Families, former allies, rivals, mentors, employers, and faction connections can become part of the living world. I will work directly with you before using major personal material. Your backstory matters, but it will not be used as permission to do whatever I want to your character. Mechanically, we will use the 2024 rules as our foundation. Approved 2014 material and options from the Planeshifted Guide to Rabiah may supplement them. Rabiah has nine primary playable peoples, including Humans, Ogres, Genasi, Merfolk, Bird Maidens, Goblins, Viashino, Minotaurs, and Brass Men. Other Magic species may also work if we can give the character a believable place in the setting. This is meant to be a cooperative campaign. Characters can disagree, keep secrets, have selfish goals, and make questionable decisions. They still need a reason to travel together and care about what happens to the rest of the party. PvP will only happen when everyone directly involved agrees to it outside the game. Because this is a long campaign, attendance matters. We will normally play if one person is absent, with their character handled carefully as an NPC. If two or more players cannot attend, the campaign session will be canceled or rescheduled. Campaign audio will be recorded so I can privately transcribe sessions and keep accurate notes. The recordings are not for streaming, a podcast, or public release. Players must be comfortable with that arrangement, and recording can be paused whenever somebody needs to discuss something personal or private. If you are interested, send me a message with: Your preferred name and pronouns Your age Your time zone and general availability Your experience with D&D or other roleplaying games Whether you know anything about Magic: The Gathering; “nothing” is a completely acceptable answer What you normally enjoy most in a campaign One or two rough character ideas, if you already have any What about this campaign caught your attention Anything you would want to ask me before committing I am not looking for the person with the most D&D experience or the most detailed character pitch. I am mainly looking for people who communicate, share the spotlight, care about the world, and are genuinely interested in staying with a long campaign. The start date can happen when we find a compatiable crew! I will speak with interested players individually before choosing the final group.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
5e world of mazes and riddles, Greyhawk dungeon cr
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

5e world of mazes and riddles, Greyhawk dungeon cr

Thursday game  https://discord.gg/CqBQmqfHb3 Saturday game https://discord.gg/x3nNT7zD3M Hi my name is Pete, i run only year long themes of Dungeon campaigns. I'm only use 5e core rules books, I'm not using expanded or 5.5. . Also I'm aiming for a more classic race and class political route with classic fantasy races. The game sessions are weekly with two different campaigns on Thursdays and  Saturdays at 6pm Pacific time, yet usually we start at 630 pm to allow all to get to the game. I run advanced rule concepts and my own system with 5e.  Realistic conditions are also apart of the dungeon setting.  • Requirement: I require a short interview and character creation process and to talk about rules before you can join any games. The interview is based on your schedule not mine I usually give you a week to respond and for an interview or I assume your not interested. • I will have a session zero as well to go over ruless again. Then I will have a try out Gabe to see how my dming and homebrew rules play out with your interests. • Content to read: In my discord server  You are required to read channels • start here channel  • homebrew rules short list  • Campaign intro channel • Take your time to read and make sure this server is right for you. Also you don't have to remember everything. I will go over most rules per game session. • Behavior and content,  this server is a moderate humor level NSFW server. • Cancel culture and politically correct ideologys are not supported here. So please  just keep it to your self. • Sciences , Politics, Religion , Race is allowed to be discussed or if mutual with a debate. • World setting, your in the world of Mazes and Riddles a High fantasy/ Classic genre  middle earth planet similar to earth. • The continent of Greyhawk my version is the country that you are in which is my version. Theme: Dungeon crawler, 50 % combat , 20% role play, 30 % strategy  Thursday game Premise of party  Premise of party, the premise is that all in the party are hero artifact hunters. You must gather 5 missing pages to an artifact spell book to purge greyhawk from a deadily necrotic fog... Saturday game Premise of party, the premise is that all in the party are hero Dungeneer adventures. You must gather 5 magic keys each key is located in a mega dungeon for a dire matter with king of greyhawk. • Game info Start time: 6pm Pacific thursdays and Saturdays Duration : 3 or 4 hours with a break Where : • Discord • DND beyond for characters and maps unless theatre of the mind Alternatives: Owl bear or other app. Level:  6 Ages: 18 + ages Exp.  All welcome Server type:  Moderate NSFW System: 5e core rules and my home brew  Character creation • I'm using 2014 5e core rules only  • my Home brew system  • minimal hombrew allowed for players  Race restrictions  • human  • elf  • half elf  • dwarf • gnome  • half orc • Halfling  • changeling  Game stats  • start at lv 6 • play classic fantasy races and classes only • choose xp • roll stats how you want • reroll stats under 13 • choose encumbrance •  perquisites are imposed • race with class placement imposed • ingnore coin weight  • place character to public     Items you get: • 300 gp • starting equipment • standard armor • bag of holding • one rare magic item

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
PF2E- "Fall of Plaguestone" ReMix
New
Posted 10 hours ago
Players
0/6
GM
1/1
Pathfinder 2E
en English

PF2E- "Fall of Plaguestone" ReMix

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Game system: Pathfinder 2e Remastered, with optional rules to recapture more of the 3.5 D&D feel. CONTENT WARNING: This is not an inclusive or “safe space” game. Fantasy adventure involves horrible and offensive topics. This official module can include or touch on: abduction, potential player-character death, extreme poverty, death by dysentery, stagnant water, fantasy deities, magic and the occult, animal harm, violence and gore, maiming driven by racial hatred, prostitution, brothels, sex, alcohol use, drug abuse, addiction, poisoning, murder, false accusation, witch hunts, religion twisted into fanaticism, abandoned children, harm to children, plague and mass death, genocide, war, indentured servitude (slavery), Unichs, false imprisonment, assassins, violations of the Nuremberg principles on informed consent and experimentation, supernatural pacts, beheadings, tyranical taxes, death, evil cults, indoctrination, domination, unlawful detention, bondage, imprisonment, toxic waste, environmental destruction, torture, body horror, maiming and death by fire or acid, corpses and human remains, undead (ghosts, ghouls, vampires), giant spiders and webbing, snakes, bats, other monstrous insects and vermin, necrophilia, non-consensual undeath, prolonged drowning, quicksand, twisted “nobility,” family legacies of incest and debt, fiery destruction, animal attacks, gruesome traps, mind control, forced transformations (lycanthropy), volcanic eruption, hazardous geo thermal features, claustrophobia, and more. Not for the fragile or the mentally ill.  Published module: The Fall of Plaguestone. Twist: Run as an Otherworlder / Isekai adventure (influences include Sword Art Online, Grimgar of Fantasy and Ash, The Wizard of Oz, the “Den” segment of the animated film Heavy Metal, and similar stories). You and a few others are somehow brought to another world of monsters, magic, and madness. Optional rules and Character creation: All player characters are Human only. Ancestral Paragon, Free Archetype, gradual ability boosts, Automatic bonus progresion are in play. Characters begin with amnesia. They have no classes or background—these must be earned in play. No evil characters. Not using the free ability boosts method. Ability scores are rolled: 3d6, then replace the lowest die with a 6. Only ancestry boost is applied. Ability scores (and the resulting bell curve) help describe your character. Attribute − 10 is the modifier. Good and Evil are objective, real forces. Alignment is not used, but sins committed are tracked. Introduction: You arrived at the northeastern tip of the nation of Isger, inside a farmer’s harvest and seed storage building, surrounded by Tar Baphon's undead hordes. one of the otherworld characters on watch ran outside and was promptly slain by ghouls. Seems all of you are trapped! Bort Bargrith's caravan clears the way and intent on resupply stop at the harvest storage building. Bort the dwarf rogue, Tamil the elven bard, and Shae the halfling ranger discover all of you. There is a confusing moment when no one can comunicate due to language. Bort provides a magical ring that gives you litteracy and fluency in the Common Andorian language. Bort says, "you must come with us or you will die here! The farmer families who opperated these farms are dead and by salvage rites you lot own all of this Stock. You can join my caravan fleeing Tar Baphon, in exchange for some of your goods."   GM: on the journey you may learn languages, purchase 30 gold of starting equipment, through use of Bort's magic rings and from the mass of refugees in the caravan get training in a trade (earn your background) and adapt to this world (earn your class) in the months of travel south. Setting context (past twenty years): Tar Baphon, the Slayer of Aroden, the Arch-lich, and the Dread Tyrant’s undead armies are marching south. The Goblinblood Wars have recently ended (a united effort by greenskin and scaled races to genocide everyone else). The orc war against the dwarves of the Five Kings Mountains has only recently ended. The hobgoblin Ironfang invasion of Molthune and Nirmathas has recently ended. Cults of undeath, disease, plague, death, chaos and destruction (Urgathoa, the Whispering Way, Rovagug) have been largely decimated, but hidden cultists remain and anyone you meet could be one. A recent witch-hunting inquisition died out, yet public suspicion of spellcasters still runs deep among survivors. A plague on the east side of the nation of Isger killed 70% of the mortal population. Platform: Discord. Voice. I will share my screen. I use Pathbuilder ( $5 to unlock all features, it is helpful if you have it, but you do not need it.). Starting: At a time the players agree on, once I have three or more players. Contact me here if you want to join and play in this Adventure.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Grasianil Chronicles[Custom D6 System][Maptool]
Players
1/2
GM
1/1
Homebrew
en English

Grasianil Chronicles[Custom D6 System][Maptool]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for player interested in custom game system via narrative roleplay and learning the system itself. Grasianil: Custom D6-based system utilizing Maptool primarily, heavily stream-lined to support large, quick battles. Versatility allows vehicles, mechs, and spaceships, utilizing unique mechanics, in-addition to single players. Minimal delays owing to macros within Maptool, utilizing pop-up menus, automatic calculation of damage, debuffs, armor, etc. Highly adaptable, with streamlined rules offering as much complexity as is desired, and based on the setting. Developed by myself and my partner who passed away earlier this year. Supports several original fantasy and sci fi worlds of varying types, from traditional western high fantasy, to detailed low fantasy, from space opera-style sci fi, to more realistic settings. In-addition to original settings not listed here, it has been adapted to: Legend of Zelda Battletech Middle Earth Forgotten Realms Mystara Shadowrun and Cyberpunk Pre-existing settings are not played strictly-canon, but consistency is stressed. Medium amount of experience in RPing requested, as well as an open mind to learn a new system. Maptool 1.11.5 needed, Discord used primarily for all text but other programs are an option, Google sheets used for some settings. Time-zone of GM is US Central. RPing otherwise done via text on Discord, but other options open to discussion. Session date and time variable, any listed setting available, suggestions welcome, inquire in DMs to myself for further details. GM preference for folks interested in creating a story, rather than purely for the gaming. One-on-one only, at the moment. No cost. No absolute obligation. Reach out to natalie7995 on Discord, or via message/email for more information. When reaching out, please send a message via Groupfinder or over Discord.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Sulia
New
Posted 11 hours ago
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Sulia

Hey. My DM posted the other day about looking for 3 to 4 players to join in a homebrew world that we've both spent arguably too much time making. The have been DM'ing for the last 2ish years (not a forever DM, it was her choice) and unfortunately scheduling with a previous group fell apart. She just wants to see the story through. It's her child at this point. *We had about 60 people apply when it was posted originally a day or two ago but so many people just haven't checked their* ***discord friend requests*** *for us to get to know you. If you've already applied,* ***please quickly fill the form again or check your discord friend requests.*** **She's looking for at least 1 other woman to join so that she's not completely alone in a group of men.** Currently, we're a team of two F, 31 and M, 32. We want to find a group that mesh nicely together both for D&D and maybe other online games if the feeling takes us. The DM is a shift worker so rather flexible on availability, Ideally, the sessions would be at least two times a month. However this can be determined by the group. **In Short: Onwards from 17:00 GMT every two weeks** **Campaign Tone:** Semi-serious, Mix of roleplay and combat and plenty of time for shenanigans. **Platform:** Discord with mics, application can be discussed roll20, dndbeyond, paper **Starting Level:** Level 1 **Addition Notes:** The homebrew world has a timeline. We initially start in the typical D&D style with that kind of medieval theme but there is also the addition of being able to jump a few thousand years into the future where we have the same base world but we adventure out into space with a modified version of Spelljammer which has Cyberpunk/BladeRunner vibes. So we may additionally jump into this if you're interested or if we need to fill the space between campaigns being made. **The Campaign** The planet we're on is called **Sulia**, a medieval fantasy world full of whimsy is on verge of an ancient threat that has fallen from history, time wiping out all knowledge. Whilst the world is homebrew and so is the main story, we will be visiting official modules for fun, the golden vault, frozen sick. The DM desperately still need to run a beach episode. Pls help fulfil that dream. **What can you expect from us?** Both current players make our own maps, if a map is needed the DM will likely make it. (The world map is a work in progress while we figure out locations and whatever the story needs) Hopefully a good storyline with a detailed world to match The DM may or may not want to form an alliance with you for said shenanigans Free inspiration if you tell the DM their maps are good... And because we're sadly adults and are secretly here to collect your data and sell it to Daddy Bezos, there is a form to fill out. Some of you might already have filled this out. If you have please check your friends requests on discord.  https://docs.google.com/forms/d/e/1FAIpQLSeAnSthz3Vk9TyhKdosRGDq3t4kwGsTL7mXI_SVPPlB1TYK5Q/viewform Feel free to ask any other questions either in the comments or through the chat function

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Daggerheart | What came after the fall.
Players
3/4
GM
1/1
Daggerheart
en English

Daggerheart | What came after the fall.

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
We are a group looking for 1-2 new players to join us for an upcoming daggerheart campaign that takes place in my new homebrew setting of Insonja. A mysterious supernatural event caused 3/4th of the world's population to disapear in a flash and then the world fell apart to war, famine and monsters resulting in its current post-apocolyptic state. The players are survivors who reside in the former capital of the world's greatest super power, the imperium of Reem. What survived of the capital and the heartland of the imperium was taken over by a cult that worships a group of angelic beings that are known as the Heralds. The rules of the cult are strict and they expect everyone who resides in its domain to follow said rules regardless of own opinion on religion. However the capital of Reem is one of the few safe areas in the world with civilization. Will this cult provide the safety and salvation that it claims to offer, or is it just replacing the chaos of the wasteland with a different form of evil?  This will be my second attempt at running a daggerheart campaign after the last one fell apart due to scheduling issues. The plan is to run the game as long as players keep interest in it. While I am new to running daggerheart I do have plenty of experience running dnd 5e and other systems.  I have a zero tolerance policy for bigotry and bullying. I am on the autism spectrum and we have LGBT+ players in the group. If interested in the game send my a message on discord, my username is billbroston. We will try to schedule a chat with me and the rest of the current group to decide who will be the ones to be invited to the campaign. We plan on having a session at least every other week on Wednesda.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Halloween Oneshot - The Living Hotel
New
Posted 14 hours ago
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Halloween Oneshot - The Living Hotel

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello everyone, I'm Winter! I am back with another game idea, this time inspired by psychological horror and an RNG concept I've had. I'm running a special Halloween horror one-shot and looking for a group of players who want to dive into a tense, atmospheric nightmare with me while becoming over-the-table friends along the way. Below you will find the relevant story information, gameplay expectations, and what I am looking for in players. Story Distress letters were sent across the realm for help after a city's own forces were completely wiped out by an unknown threat. the source of the catastrophe has been traced back to a grand, historic hotel in the heart of the city. When you step inside, you realize the horror is much worse than you imagined. the hotel itself seems to be breathing. the walls are warm, the pipes groan like they are in pain, and every single time you open a door, the room itself shifts and changes, pulling from a randomized reality of deadly traps and encounters. you must navigate this shifting labyrinth, uncover what is happening to this building, save the city, and survive the night. Gameplay This will be a serious, narrative-focused dnd 5e horror one-shot built on an unpredictable RNG core. the main mechanic at play within the hotel is a randomized table of pre-generated rooms. when you open a door, your rolls will determine what you face next from a master list of designed encounters, running through a limited but highly intense selection. the potential for encounters includes a mix of combat against various monsters, dangerous traps, and psychological tests. while the oneshot isn't designed to completely wipe the party, it is meant to be challenging. The encounters range from moderately difficult to incredibly deadly, so please come in with the understanding that player character death is a very real possibility. you will need to take every room seriously and manage your resources carefully if you want to avoid dying before you even reach the final boss at the very end. restorative and healing magic is deeply corrupted inside these walls—attempting to use healing magic will actually deal necrotic damage directly to the caster. you will need to rely on your wits, your resources, and your party to survive. Character Creation & Safety Characters will be at level 5, and we will be using Standard Array for stats. We are using the DND 5e 2014 system. Since this is a dark psychological horror game involving intense themes and unsettling environments, safety at the table is incredibly important to me, so I have included a section for everyone to note 'triggers' if you have any in the application. If you are applying, please be comfortable with mature, terrifying environments! Details We will play over discord using roll20. I am in PST, but any North American timezone (PST/MT/CT/EST) is preferred. The session will take place on 10/31/26, Halloween day! The exact time of day itself is flexible and will be decided based on player availability. players must be 20+. As a dm, I love running serious, story-focused games with strong character investment. I know it can be hard to build massive character arcs or deep player bonds in a single evening, but I really enjoy tailoring games for people who appreciate roleplay and a serious tone over a mindless, arcade-style dungeon crawl. I have been DMing for a few years now, so I am not the most experienced. More than anything, I am looking for players who want to be friends beyond the table itself. I appreciate dnd the most when the table feels close, like true friends. Since this is just a one-shot, the time to build that bond during the session is limited of course, but I am specifically looking for people who genuinely want to stay friends after the game is over—whether that's through gaming together or just chilling in a vc. If you are a player who appreciates this style of game and actively wants to build a friendship, please apply below or message me for the application! https://docs.google.com/forms/d/e/1FAIpQLScCnwEwJ4t9qGuD1XiF-hSHf5mg5KkgDm38sAUC_bA2RNhxVw/viewform

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Crooked Moon Campaign
New
Posted 14 hours ago
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Crooked Moon Campaign

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
[The Crooked Moon] The campaign takes place in Druskenvald, specifically the region of Wickermoor Hollow. Druskenvald is surrounded by the Shroud, a mystical boundary impenetrable to most beings. The player characters are a group of newcomers who travel through the Shroud aboard the Ghostlight Express train and battle primal forces in the land while investigating strange events taking place. [Technical Info] We will use The ForgeVTT/Foundry VTT with the campaign module, DND Beyond for character creation (Content Sharing is enabled), and Discord for voice communication and player collaboration. [Session Info] Start Time 3PM EST - 1 Hour Break - End Time 8PM EST We play for two hours, take a break, then come back for the remaining two hours. You may post your applications using the following format... - Player Alias - TTRPG Experience - What is your playstyle? Ex. Heavy Roleplaying, Puzzles, Combat, Dungeon Crawling... - Species/Class

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
DND 5e 2014 rules - Roll 20 - Free
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

DND 5e 2014 rules - Roll 20 - Free

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I need 3 more players for a DND Im going to run on Sundays at 8:30pm (NZDT or GMT+13) The game will be set in my own homebrew world. We will be using 5e 2014 rules with some optional house rules. I will be using roll 20 for maps, and Discord for voice (i have a private server). My world is set on a different plane of existence parallel to the mortal plane, all sentient inhabitants are anthropomorphic humanoids each based on a different creature. I have my own pantheon and world history, each race has its own lore. There are some things still to be balanced so don't expect perfection. The campaign will be from level 1-5ish but can continue into a long term game if people are happy to. ----------Please no things like trying to bang every NPC you meet and murder hobo's.---------- About me: I will not pull my punches in combat or in consequences for your actions. I will play each NPC and monster to what it is designed to be. Example - if an assassin is targeting your party and you go down he will attack your unconscious body and finish you off. Example 2 - You are rude or offend a noble or royalty, they will seek to punish you sometimes immediately sometimes subtly it depends. Example 3 - You try to rip of a merchant or shopkeeper, they will then warn others of your actions and purposefully raise their prices or refuse service to you until recompense is made. What i expect: Just be respectful to other players and respect the DM's ruling. Be kind lets have fun. Try to keep the swearing down if possible. Try to share the limelight and include others.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Monday - Thursday    A group decides on day & time Most people will probably play between 16:00 – 21:00 (GMT+0) It'll be played in a Discord voice chat "Theatre of the Mind" playstyle (means no VTT) Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, Forgotten Realms based homebrew campaign, with an emphasis on story & adventures Ratio: 60 Roleplay/30 Exploration/10 Combat Starting level is 1, Point Buy, Milestone leveling Spells become cantrips, a player can cast them without components or GP Cooldown of spells depends from their power level & the DM's will, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher  Some spells that affect game's balance & world, may be forbidden. It'll be discussed HP are cinematic. Depending from how much & what kind of damage a character receives, i'll adjust his condition Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) Artificer & Psion aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) About forbidden spells As an example, this is only level 1 Wizard, but i hope you get an idea Mending Charm Person Detect Magic Detect Poison and Disease Friends Unseen Servant Tasha's Hideous Laughter Sudden Awakening Sleep Sense Emotion Puppet Identify Id Insinuation Healing Elixir Disguise Self Comprehend Languages Cause Fear Ressurection & lethal spells Instead of using ability checks or in-game tools (acquiring unique items, talking to people, searching for clues, improvise), a player casts a spell that speedruns a campaign But a player can prepare all other spells A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance (+3 Dexterity, Perception, Acrobatics) Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races (+4 Stealth) A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things (8 AC, -5 Strength, Athletics)

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Tabletop RPG
Tabletop RPG
BitD
Blades in the Dark
Online
Campaign
Blades in the Dark: The Red Dawn
Players
4/5
GM
1/1
Blades in the Dark
en English

Blades in the Dark: The Red Dawn

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
About the Game Blades in the Dark is a tabletop roleplaying game about a crew of audacious scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are no heroes here—you play as criminals, outcasts, and survivors navigating a grim metropolis trapped in eternal darkness, surrounded by restless ghosts and a corrupt regime. The game runs on the fast-paced, narrative-driven Forged in the Dark system. Instead of getting bogged down in endless math, it focuses on daring heists, flashbacks, creative problem-solving, and dealing with the messy consequences of your criminal lifestyle. About the Crew: "The Red Dawn" We are playing as The Red Dawn, a Bravos crew. While other gangs might stick to quiet burglaries or smuggling, your crew thrives on intimidation, violent enforcement, and direct action. However, you aren't just common thugs for hire—The Red Dawn are freedom fighters fighting the system. You are pushing back against the oppressive authorities, corrupt nobles, and ruthless factions tightening their grip on the city. Expect a gritty mix of high-stakes heists, bloody turf wars, and revolutionary defiance against a world that wants to keep you down. Campaign Status & Who We're Looking For Current Status: We have already played a couple of sessions, so the group dynamics are forming, and the world is starting to react to our crew's actions. New Players Welcome: Don't worry if you missed the very beginning! It is very easy to jump right into an ongoing Blades in the Dark campaign. Whether your character is an existing ally breaking out of prison, a fierce new muscle brought into the fold, or a specialist looking to join the cause, we will weave you seamlessly into the narrative. Vibe: Collaborative, cinematic, character-driven, and focused on having fun together while our scoundrels bite off way more than they can chew. Interested? If you want to spark a revolution with a sharp blade and a stubborn streak, leave a comment below or send me a message telling me a bit about your TTRPG experience and what kind of scoundrel you'd love to play!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Serpents Skull Book 1 5E Conversion
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Serpents Skull Book 1 5E Conversion

Roleplay focused
Conversation, character and story take up most of the table time.
I'll be running a standalone 5E conversion of book 1 of Pathfinders Serpent's Skull campaign and am looking for 1 more player to join the campaign. Most of us are in our thirties and I'm an experienced DM with 15+ years behind me. You'll be building a 5E character from Pathfinder World lore, locations, & deities, so knowledge of the Pathfinder setting is preferred, but anyone interested in learning about and eager to throw themselves into a jungle setting will be equally considered. Who this game is for: - Serious and passionate players who can commit to the full campaign length (roughly 15-20 sessions) - Reliable players who will turn up every session: This is a campaign which requires everyone to be present, so any players unable to attend means the campaign will need to be put on hold until the next session. If you can't make the odd session, please just give me as much notice as possible in advance, to not let myself and the rest of the players down. Emergencies happen, so I understand there may be times where this isn't possible. - High effort roleplayers with fun and interesting character concepts. We'll be playing Saturdays from 12pm GMT fortnightly. To build a character for this adventure, you'll need to read the Serpent's Skull Player's Guide, and while it doesn't list every Race, Class and Archetype, it'll give you a really good feel for the adventure, which starts on a Merchant Vessel headed for the Mwangi Expanse. Character concepts should mostly favour adventurers, explorers, pirates & swashbuckler's. Several of the starting ports are in the Shackles - the pirate region of Golarion, though you could have boarded in Varisia or any other place listed in the player's guide. This is a unique opportunity to create concepts you wouldn't normally have the chance to play, as I'll be creating custom subclasses based on your concepts. Once you've read the players guide and have a few ideas in mind, please fill in this form. It tells you everything else you'll need to know. I'm looking to start either the 7th November or the 21st, depending on how quickly we can build your character together. If this sounds good to you, I'm looking forward to seeing your submissions and hope to see you in my game!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
[Online][5e 2014][Homebrew][EST][Sunday 6pm–9pm]
New
Posted 17 hours ago
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

[Online][5e 2014][Homebrew][EST][Sunday 6pm–9pm]

[5e 2014][Sunday 6pm–9pm] Return to the Known World Hello! I’m a Dungeon Master focused on running a challenging, memorable game. I’m not interested in politics or personal worldviews at the table, just good players who want a great experience together. If that works for you, read on. RETURN TO THE KNOWN WORLD There is a song playing in your head. “Butterfly in the sky, I can fly twice as high…” You don’t know where it’s from. Something about a rainbow. Rainbows are nice. Butterflies too. That thought feels… comforting. “Hey! The merch is waking up.” A rough voice. Alarmed. Angry. “Hells,” another voice whines. “I told you that Rapture Weed was looking wilted.” “Well whose idea was it to save two silvers buying from your new ‘friend’ instead of our usual source?” the first snaps. “Doesn’t matter now. Grab a shovel and start bashing heads in. They never buy the heads anyway.” A pause. “Well… that one does,” the second mutters. “Don’t talk about him. Don’t think about him. He reads minds. Move.” Footsteps scatter. You force one gummy eyelid open. An orange face swims into view. Hobgoblin. You don’t remember why, but a hobgoblin this close is very bad news. You try to move. “Oh no you’re not going anywhere.” Old instincts spark. Danger. React. All around you, other figures in rags stir. Groaning. Waking. So are you. ABOUT THE CAMPAIGN Welcome to a grim reimagining of The Known World (Mystara), the classic D&D setting of the 1980s and 90s. This is a world where: • Clerics burn wizards • Elves and dwarves stand ready to exterminate one another • Ancient grudges matter more than modern convenience This is classic fantasy, stripped of safety rails. BEFORE YOU SIGN UP — READ CAREFULLY You are not the hero of this story. You might not even be remembered. You may die before leaving the first room. Or worse. Historically, only about 5% of starting characters survive to the end. When one falls, a new “associate by circumstance” arrives. Some call them friends. Others call them meat shields. This is a long-term campaign, typically just under two years. If you want: • Power fantasies • Guaranteed plot armor • Neatly scripted heroic arcs This is not your table. If you want: • Tension and consequence • Dark humor • Survival against impossible odds • Stories you’ll still be telling years later Pull yourself up off the stone floor. The hobgoblin is waiting. SESSION DETAILS • System: Dungeons & Dragons 5e (Homebrew), modified ruleset (Not the 2024/5.2 update, simply never incorporated it) • Schedule: 3 out of 4 Sundays, 6:00–9:00 PM Eastern • Platform: Foundry VTT • Voice/Text: Discord • Character Rules: 5e Expert Classes (You do not need to buy anything, all materials are provided in Foundry) HOW TO APPLY Send me a message with: Your TTRPG experience (new players welcome) What you enjoy most in a game like this Your availability and reliability for long-term play If you’ve read this far and are still interested, you’re probably the kind of player I want. Happy adventuring. The Immortals are watching… though they don’t know you exist.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Yggdrasil
New
Posted 18 hours ago
Players
0/10
GM
1/1
Dungeons & Dragons 5E
en English

Yggdrasil

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Yggdrasil is a mix between a westmarch server and roleplay channel where you can both freely interact with other peoples characters and join on quests that are essentially one shots in the same universe. Yggdrasil as a setting is one loosely based on Norse mythology while having most of the things you'd expect from a D&D setting (with some things removed and other things added). We are a homebrew friendly community with tons of new classes, races, subclasses, monsters, etc, a lot of which we made ourselves! https://discord.gg/7Eg3Up6EX

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Greedily Runs the Blood VTM V5
New
Posted 18 hours ago
Players
2/5
GM
1/1
Vampire: The Masquerade
en English

Greedily Runs the Blood VTM V5

Horror
The game leans into fear, tension and dark themes.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi! This game is a self-made Chronicle which was written with the intention of being published for free. With this intention in mind, a couple of play-tests, similar to a stress test will be held in order to test and adjust things. This, is one of those play-tests. As all is done for free, and the finished Chronicle being published for free, AI images have been used as temporary placeholders. These are all subject to being replaced at a later point. Short summary: Cincinnati, Ohio 1987. The Family’s power-struggle has once again reached a peak as a new plot has been reviled among its Camarilla elders. Not since the previous Sovereign’s passing has The Family had such turmoil. Meanwhile, a sister and brother find themselves on opposite sides of the Hunter Vampire war. A village previously known for its delicious Dill Pickle now stands abandoned after an experiment gone wrong and a monster most foul lays in darkness, growing. Come meet The Family and venture to Massonville, where hidden nightmares await! (c’mon, it’ll be fun). Tags: Human experimentation, violence, gore, sex, overdose (drugs), mental illness, distress, bullying and tentacles (for good measure). Structure: 1-2 Setup sessions. Setup sessions are for players to meet each other and receive help with character creation as well as discuss game scheduling. 3-7 Game sessions. The playtest is a one-off but can take up to 7 play sessions to finish. All sessions are done over Discord and dice are either rolled using a Discord bot or with physical dice. Roleplaying always comes first; power gaming is not welcomed. That said, looking for 3 to 5 players and everyone is welcome to apply. Game days will be on Sundays and the goal will be to have weekly sessions (with potential work schedule issues being taken into account).  First session is scheduled for November 2nd at 17:00 CEST.   Comment or DM me for more info :)

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Tabletop RPG
Tabletop RPG
CHANGELING
Changeling: The Lost
Online
Campaign
City of Lost Love (CtL2E)
New
Posted 20 hours ago
Players
2/5
GM
1/1
Changeling: The Lost
en English

City of Lost Love (CtL2E)

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
This is a Changeling: The Lost 2nd Edition game set in San Francisco in the modern day. The time window is 11pm on Thursday night (UK time), so I believe that equates to 6pm EST. We're currently a GM (me) and two players, so ideally looking to get to 4 or 5 players to start. All three of us are some flavour of queer and so is the game. So needless to say, bigots should not apply :)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Welcome to the World of Sanctuary
New
Posted 21 hours ago
Players
3/7
GM
1/1
Dungeons & Dragons 5E
en English

Welcome to the World of Sanctuary

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Online] Welcome to Sanctuary – A Theater of the Mind Campaign Looking for brave adventurers to join a brand-new Dungeons & Dragons 5e campaign set in the world of Sanctuary! Whether you are a veteran player or completely new to the hobby, all are welcome at this table. Session Details Saturday: Every other week, Time: 3:00-6:00 PM CST Platform: Zoom Pro (Video preferred, high-quality audio required) Gameplay Style: Theater of the Mind (No external virtual tabletop tools needed) Free: No charge to play ⚔️ Campaign Overview Setting: Sanctuary is a world where the old and the new have merged. Tone: Balanced roleplay, exploration, and combat. Starting Level: Level 5  Character Creation: Standard rules apply. We will finalize characters together during the session.  Expectations & Safety: Age: 18+ only. Attendance: Because we meet every other week, consistent attendance is highly important. Inclusivity: This is a friendly, respectful space. Zero tolerance for toxic behavior. How To Apply If you want to step into Sanctuary, please send a DM with the following information: 1. Your name, pronouns, and age. 2. Your experience level with D&D 5e. 3. A brief description of the type of character you want to play. 4. Your favorite pillar of D&D (Roleplay, Combat, or Exploration).

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Another Story: Fragmented Memories
Players
5/6
GM
1/1
Dungeons & Dragons 5E
en English

Another Story: Fragmented Memories

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
This story takes place in the pseudo-theocratic nation of Tenkaisei, the Land of Star and Stone, where the guidance of the heavens directly influences daily life. The ruler, known simply as the Dawn Empress, serves as both political sovereign and divine intermediary, believed to be chosen by celestial forces to maintain harmony between the heavens and the earth. Her rule is guided by the Heavenspiral, six divine pillars whose domains govern the fundamental principles of existence. Their influence reaches beyond religious practice, shaping the nation's laws, traditions, and understanding of the natural order. As a result, Tenkaisei is not strictly a political power, but a spiritual epicenter where faith and governance are inseparably intertwined. Beneath this carefully maintained order, the nation is far from united. Tenkaisei stands equally divided between the Impyreal Sovereignty, which upholds the Dawn Empress and the divine right of celestial authority, and the Stormlord Territory, whose legacy favors strength earned through action rather than bestowed through birthright. Their ideological divide has fostered generations of tension, leaving the nation vulnerable to conflict and uncertainty. Although both sides claim to understand what is necessary for Tenkaisei's future, neither can afford to ignore the fragile balance that holds the realm together. That balance is now beginning to falter. Across the nation, the shrines dedicated to the Heavenspiral are experiencing disturbances that threaten their ancient purpose. These sanctuaries are more than places of worship; they serve as vital connections between the celestial powers and the mortal world, preserving the influence of the divine within Tenkaisei. As their protections weaken, the consequences begin to reach beyond temple grounds, manifesting in spiritual unrest, unnatural phenomena, and disruptions to the natural order. What once seemed like isolated misfortunes increasingly suggests a greater crisis. One that threatens the foundations of the nation's faith and the stability it has long taken for granted. The party has been drawn into this unfolding crisis, traveling between sacred sites to investigate the disturbances and restore what has been lost. Each shrine presents its own trials, reflecting the divine principle it was built to uphold. The party must contend with ancient traditions, conflicting interpretations of the divine, and the consequences of a world whose safeguards are no longer dependable. With every discovery, the importance of the shrines becomes clear. In a nation where the heavens are believed to guide mortal affairs, the weakening of their shrines raises a troubling question: if the divine order can no longer protect the world as it once did, what will become of the people who have built their lives around its guidance?

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Gundam Epsilon, A Universal
Players
3/6
GM
1/1
Other
en English

Gundam Epsilon, A Universal

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I am looking for 3–4 players for an open-ended campaign set in the Gundam Universal Century timeline!  we will use Owlbear About the Campaign: Timeline: Starting during the One Year War (OYW) and continuing for as long as the story takes us—until the squad either falls in battle or decides to retire. Player Choice Matters: Your starting faction, objectives, and assets will be dictated by the choices you make as a group. You have the power to change the course of UC history or become another victim of its tragedy. Sandbox & Dynamic Storytelling: This is a heavy sandbox campaign. I love building the world around player motivations and goals. Some sessions will be purely character-driven roleplay with little to no combat, while others will drop you straight into gritty, intense battlefields. Custom Art: As a GM bonus, I can provide custom sprite art for your custom Mobile Suits and potentially your characters! What I Ask from Players: Patience & Feedback: I am a first-time GM stepping over to the other side of the screen for my first full campaign (after running a couple of one-shots). I might make mistakes, but I am very open to constructive tips and feedback! Roleplay Focus: We are here to craft a compelling story together, not just min-max or go on kill streaks. If you want to shape the Universal Century, this is your chance.

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Tabletop RPG
Tabletop RPG
C&C
Castles & Crusades
Online
Campaign
C&C - Tales of Middlefield
Players
4/7
GM
1/1
Castles & Crusades
en English

C&C - Tales of Middlefield

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
System: Castles & Crusades Date/Time: once every two weeks for 2-3 hours - the next game is November 4th at 8pm (Berlin/Paris/Rome time CET UTC+1) Where: discord voice, and Roll20; This game is something for you if you would like to: - Explore the dungeons below a big city - Fight monsters and loot randomly generated treasure - Make it out alive again 🤞 We are looking for 2-3 more participents for our classic going down into dungeons campaign. You want to join? Great! Let me know in one sentence how familiar you are with C&C and/or Roll20 and I'll reach out to you.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Draconic Adventures
Players
3/4
GM
0/1
Pathfinder 1
en English

Draconic Adventures

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! Me and a friend had an idea to have a game where the entire party is true dragons, ganging up together for a specific reason or just neighbors who have territories next to each other. Rules for how we make true dragon characters can be discussed with the potential GM, though I do own the Dreamscarred Press Monster Class for Dragons, and have had true dragon PC's in my games before using the play as a monster rules. The idea is to really get to enjoy and play into the fantasy of being a dragon in a fantasy setting, be it Golarion or a homebrew world, and interacting with it from a different perspective than normal, and to hopefully feel like a epic dragon! As such in that regard, we’re looking for a GM to make this game come true. We are three, so if a DM is interested in a smaller group, or more as I have no issue with recruiting as many as you'd like! The timeslot is currently set on fridays anytime before 11 pm EDT. Platform can be anything you’d like. Just make a quick application if you're interested!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Don't got one but a Adventuring Academy for now
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Don't got one but a Adventuring Academy for now

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Plan to run at 8:30PM-11:00PM, EST Going to be starting you all in a Academy setting but yall are free to go were ever you want as I like a more openworld approach. Other than that I plan to work with the group to see how we want the story to go. I do homebrew a lot of stuff and am open to players bringing their own or reqesting somthing but I will look over everything and approve/ alter it and will hold the right to do so. My player Lilly is vary cringe (:

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Demon Castle Parousia
Players
1/5
GM
1/1
Savage Worlds
en English

Demon Castle Parousia

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
DEMON CASTLE PAROUSIA Prologue Chicago. Autumn, 1999. It's the last autumn of the millennium, and the city is coming apart. People are stockpiling water, canned food and cash. Television warns that banks, power grids and phones could fail at midnight on New Year's Eve. Everyone is counting down, and not everyone believes the lights will stay on. People are disappearing. It started with night-shift workers, the homeless and runaways, and now ordinary families are going missing too. The reports go nowhere, and the police have no answers. The stories are getting stranger: shapes moving across rooftops, howling near the rail yards, bodies found drained and pale, broadcasts that cut in at 3 a.m. with voices no one can place. Most people laugh them off, but fewer are laughing every week. And the city is turning on itself. End-times preachers shout down skeptics on street corners. Neighbors buy guns to protect themselves from each other. Every group blames another for the attacks, and trust is breaking down block by block. Three companies seem to have a hand in everything in Chicago right now, and to the public they're the pillars holding the city together. Blackmoor Industries is an old-money empire that owns property all over the city: towers, docks, warehouses, new developments and funeral homes. It holds the Vanguard contract and pays for the city's protection. As people leave or vanish, Blackmoor quietly buys up what they leave behind. Carmilla Dynamics is a cutting-edge pharmaceutical and biotech firm. Its free clinics, blood drives and medical trials come with glossy ads that promise longer, healthier lives. In the poorest neighborhoods, its clinics pay cash for blood. Vesper Corporation is the city's biggest media company, with TV and radio stations and newspapers. It runs the Y2K-readiness campaign, and it's the voice telling Chicago what to fear and who to blame. New preachers are appearing in soup kitchens, shelters and on street corners, preaching that the world is ending and a Shepherd will lead the faithful through the dark. Their followers call themselves the Flock and wear a red thread around the wrist. They take in the poor and the lonely, and some who join are never seen again. Meanwhile, domestic terrorism is on the rise. Churches burn, substations go dark, and bombs go off in public places with no warning and no clear motive. Every week brings a new attack, and every group in the city blames another. Nobody feels safe anymore. Under the chaos, an underground network trades in off-the-books work. Brokers, fixers and contacts pass jobs along by pager, payphone, email or a note slipped under a door. The jobs used to be ordinary: guarding a shipment, finding a debtor, getting something out of the city quietly. Lately they've changed. Now it's finding people who went missing, getting into places that are locked and guarded, and asking questions about the companies everyone else is afraid of. Some of the people who took those jobs haven't come back. But the pay keeps rising, and someone always says yes. Most of the city will never learn what's behind the chaos. But a few people who answered the same call are about to be brought together, and what they find will pull them past the headlines and the companies into something far older, something that has been waiting in the dark. Before the year is out, they'll learn what Chicago has been hiding.

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Tabletop RPG
Tabletop RPG
5E Trigestal...
Online
Campaign
Trigestalt [WEDNESDAYS 6PM MST]
Players
3/8
GM
1/1
5E Trigestalt
en English

Trigestalt [WEDNESDAYS 6PM MST]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
HEY YOU! Do you want any particular species extinct? If so then you came to the right place! Every day on Wednesday 6pm (MST) We are also looking for a GM but I can handle that job for the time being. We make people the GM via wish spell and other things, right now it's a trigestalt at level 23 Heavy combat low RP. Horde fight. Instead of any species you are a Sevranack former species unknown unless specified you are alien to any enviorment, as your species special you have the resilient feat, the durable feat and the remarkable recovery feat You all have UA tunnelfighter. You do not age and you are immune to exaustion Your whole body is made of design the player describes. you will be going through wave battles and it is theater of the mind. You each have legendary uncommon common and a rare item, if you may decide you may have a +2 or +3 weapon but never a +1. - Custom stat array 11, 13, 17, 19, 23, 29, 31 - Physics rules of cool. Every first encounter is a surprise round. This is a gestalt, and we are the pirates pirating rules. No muticlassing, Spellpoints. The party as a collective has UA tunnelfighter and upon a bonus action from any one single sevranack you all take the defensive stance and you hear this capacitor charge sound. Tripple max hp. Bonus action Healing surge All that good stuff. We hope you join.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Where Paths Converge
Players
3/7
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Where Paths Converge

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
This is a beginner friendly and open campaign where the players get to decide on what they want to do whilst playing.  The world lore revolves around the dead 3, which are the 3 gods that share the throne of death after the old god of the dead resigned. The world has and will slowly become worse and worse off whilst the dead 3 fight for power in the material plane. Additionally I am trying to have a kind of psychological horror feeling when in comes to this campaign  We play for around 3-4 hours, often with a short break and every session starts at 8pm cet, or to be very specific, Swedish time. We use a discord channel for verbal communication during our sessions and it also works for keeping notes, recaps and just general hanging out with the other players outside of sessions If you're interested, please send me a short message request, maybe a short description of you: pronouns, age and most importantly how you are as a player. And when I see your message I will accept and give you my discord username for continued contact and in order to add you to our server channel If this campaign isn't for you, I wish you the best of luck finding one you want to and can join, have a wonderful day/night! ❤️

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Tabletop RPG
Tabletop RPG
SF2E
Starfinder 2E
Online
Campaign
The Star Hoarder's Cache
Players
5/6
GM
1/1
Starfinder 2E
en English

The Star Hoarder's Cache

Previously, on The Star Hoarder's Cache: Fade into the party hurriedly discussing their plan while fleeing a burning Space Freighter "If it's a choice between joining Pirates, the Rebels or the Law... I'm for the Rebels." Cut to an impeccibly dressed businessman leaning on his mahogony desk "A new ship? That's quite the favor, my friends. Luckily I have just the job for you..." Fade up as we look into your character's eyes, focused straight ahead "There's no way, Val! That shot is impossible!"  "It's still the best we have." Hey everyone! I’m Alan, and I GM for a group of lovable misfits online. We've been together around 3 years now, and are getting ready to launch our next grand sci-fi campaign: The Star Hoarder's Cache! If you love deep character development, witty table banter, and adventures where your choices genuinely shape the story, we’d love to meet you! We’re currently looking for 1–2 dedicated roleplayers to round out our crew. The Campaign Hook: Think Guardians of the Galaxy meets Firefly, Mass Effect, and Treasure Island. Expect a scrappy, found-family crew chasing legendary fortunes across uncharted frontiers. The tone balances high-stakes galactic intrigue, sharp comedic banter, and meaningful character arcs. Your past catches up with you, the galaxy reacts dynamically to your decisions, and every crew member has a vital voice in where your ship flies next. We used the Adventure Path 'Murder in Metal City' to onboard us into SF2e, and are ready to tackle a homebrew campaign. About the GM & Table Style The Style: I bring 3 years of GMing experience backed by a long history studying improv at Second City. That means dynamic scenes, distinct NPC personalities, and an adaptive GM approach where player creativity, humor, and bold ideas are rewarded. The Current Crew: Our table consists of two women, and four men. (Including me, the GM) We're looking for another 1-2 players to round out the table, cis-women preferred. Immersion & Focus: To maintain high energy and uninterrupted roleplay during game night, our sessions are recorded and privately uploaded so that only table members have access. This allows me to stay 100% present in the moment while ensuring every player decision, inside joke, and plot thread is captured accurately between sessions without breaking the flow for note-taking. The Atmosphere: We are an inclusive, collaborative, and communicative group. We share the spotlight, support each other's character arcs, and prioritize fun, respectful storytelling above all else. We utilize safety tools like X-Cards and establish clear boundaries/lines & veils ahead of time. If a session is likely to involve heavier depictions of potentially difficult topics, I make a point to remind everyone of the X-Card options and check in with players ahead of time. Campaign Length: Our table enjoys campaigns around 12 sessions long. We've run four of them so far using PF2e. I try to focus on an overarching narrative while weaving in the backstories and goals of the party members. Some backstory plots get resolved along with the main campaign; while others are given clues and breadcrumbs into our next campaign. Logistics & Requirements System: Starfinder 2e / Pathfinder 2e We started as a PF2e group, and after 3 years; are trying out SF2e. The two systems are practically the same, except for minor tweaks Platform: Foundry VTT for gameplay, Discord for out-of-character crew banter. Schedule: Twice per month, running on a weekday evening (Mon, Tue, Wed, or Thu based on group consensus), 6:30 PM – ~11:00 PM CST. Tech: Clear working microphone, reliable internet, and a PC/browser capable of running Foundry VTT smoothly. Webcam use is encouraged, but optional. Age: 21+ I aim to run a PG-13/Sometimes 'R' rated table. We focus on keeping things friendly, with strictly zero-tolerance for bigotry or toxic behavior. How to Apply: If you want to join our crew, send me a direct message with brief answers to the following: Experience: What is your background with Pathfinder 2e, Starfinder 2e or tabletop RPGs? (Beginners to the system are welcome!) Playstyle: What draws you to TTRPG's; Combat/Strategy, Improv/Character development or creating a Shared-Storyline? Table Dynamic: What energy do you hope to bring to the table in our story-driven campaign? Applications will remain open until we find the right fit, followed by a brief, casual chat on Discord to make sure we're all on the same page before jumping in. (We'll go over table expectations, a short tutorial for using FoundryVTT, any Off-Limit topics, etc.) Looking forward to welcoming you to our table!

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Tabletop RPG
Tabletop RPG
Vampire Masq...
Online
Campaign
Vampire 20th anniv homebrew DAV20
Players
5/6
GM
1/1
Vampire Masquerade 20th anniv
en English

Vampire 20th anniv homebrew DAV20

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in late 1990 somewhere between Oct and December, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (Camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Salubri Warrior, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla). I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

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Tabletop RPG
Tabletop RPG
MOTHERSHIP
Mothership
Online
Campaign
Mothership [Sci fi Horror]
Players
3/4
GM
1/1
Mothership
en English

Mothership [Sci fi Horror]

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
Mothership is set in the future when humanity has traveled to interstellar space. The horror takes notes of claustrophobia and isolation from the movies Alien (1979) and Event Horizon (1997)  We are a group of 4 ( 3 players and a warden)  If you are experienced or beginner ttrpg player we are happy to offer you the chance of playing Mothership with us.  Its an outstanding game of horror set in the future.  We play a cross beteween the OPA (Expanse) and Firefly.  We are inclusive and welcome all  to our gaming table.  Looking forward to hearing from you

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Tabletop RPG
Tabletop RPG
Ember
Online
Campaign
Realms of Ember
Players
0/4
GM
1/1
Ember
en English

Realms of Ember

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
An open-world campaign that can lead any where you desire. This game uses a custom system called Ember and is played on discord. If you are interested join the Discord.

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Online
Oneshot
Carnival of Madness
Players
1/4
GM
1/1
Call of Cthulhu
en English

Carnival of Madness

New players welcome! Should take 1 or 2 3-4 hour sessions. The end is very fucking nigh! On the evening of Friday, October 30th, 1970, you're driving down the Aylesbury Turnpike in western Massachusetts. headed for the Carnival Pandemonium. Most of the folks there tonight are families and couples just out for a bit of fun, games, and a little spooky excitement, but others have far most serious or even sinister purposes. Whatever your reason for being there, one thing is certain. Everyone at the carnival this evening will experience things unimagined in their darkest nightmares. You don't know it yet, but the part you play may determine the fate of all humanity. Content Warning: Body Horror, Graphic Violence, Drug Use, Adult Language, Gaslighting, Mental Health Issues

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Tabletop RPG
Tabletop RPG
Exodus
Online
Campaign
Exodus: Persephone
Players
3/4
GM
1/1
Exodus
en English

Exodus: Persephone

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
Looking for a Traveler to join the crew of the Persephone and explore the world of Lidon and beyond! This D20 tabletop sci-fi RPG is based on the upcoming video game, Exodus, heralded by many to be the spiritual successor to the Mass Effect series, with many of the same devs from ME1 & 2! Exodus TTRPG is based directly on D&D 5.5e and uses the same character sheet in Roll20.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Tomb of annihalation
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

Tomb of annihalation

This is a tomb of annihalation campaign that is being run by me. I am a 42 yo semi new dm who has ran curse of strahd, out of the abyss, and currently running 2 seperate odyssey of the dragon lords campaigns. I am by no means a professional, and some downtime for me to learn some rules or make decisions is to be expected. I cannot say I prepare for every particular scenario so sometimes I wing it, but I try my best to give players an enjoyable time. I do not tolerate table hogs, people who talk over others, or are intolerant of other people. I do not charge as I am again not a professional in terms of understanding all spells, all game mechanics, etc. this is a campaign using extra modules to help facilitate some aspects of the game to try and streamline some processes. I have not started the campaign and am not 100% sure of the date of a session zero until I have a group of people I may find mesh well in order to make the game more enhoyable so if you message me, please be patient and understand that. I plan on a total group of roughly 5 players. 1 spot has already been claimed by a player from one of my other campaigns.  Game is played on foundry using discord, I do not use cam, and sessions are recorded but not posted online for other viewing, it is strictly for creating recaps and in case anyone missed anything.

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Tabletop RPG
Tabletop RPG
D&D 5e w/ So...
Online
Campaign
Runial (Homebrew)
Players
3/4
GM
1/1
D&D 5e w/ Some Homebrew Rules
en English

Runial (Homebrew)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
THE GAME WILL BE A MIX OF VOICE CHAT AND TEXT. The campaign takes place on a homebrew world called Runial. The civilizations that inhabit it are: Civils, the alliance of demi humans such as humans, elves, dwarves, gnomes, halflings, orcs, goblins, and any other manner of humanoid beings. Ferals, which are more animal than humanoid, anthropomorphic creatures made up of any animal species you can imagine. Pseudofauna, which are a mix of demi human and some animal trait. Examples of this include holstaur, winged humans, merpeople and so on. They're distrusted by both Civil and Feral societies though are free to dwell within either albeit with some difficulties. Otherworlders, mysterious beings with special powers that are resistant to Runian natives. They can be any Runian race, although none of them arrive with memories of how they came to be. Civilization for the most part on Runial can be compared to the 1800s. The most advanced parts of the world have access to basic amenities such as rudimentary plumbing and electricity. Weaponry has advanced up to single action revolvers and lever action rifles. Runial in recent times has been plagued by a mysterious weather phenomenon known as the Aetherwind, a warm gentle breeze that rises from the ground, bringing with it motes of multicolored orbs of mana that float gently towards the sky. Any living thing caught in the Aetherwind is quickly and horribly mutated, rarely surviving the process. Alongside the appearance of the Aetherwind came the arrival of beings known as Otherworlders, people with special abilities that boast high resistance to attacks from Runian natives, making them difficult to combat without extreme measures. The Aetherwind began at the most northern point of Runial and over time has crept slowly to the south, pushing the Civil races down towards Feral territories. Ferals, in an attempt to retain their lands, have declared a defensive war on Civils to prevent their encroachment and Civils, desperate to escape the Aetherwind, grab what land they can to survive. The Aetherwind can also appear in random pockets anywhere on Runial, making nowhere truly safe. You are an adventurer that has woken up in an alien looking laboratory with no memories of who you once were or what has been done to you. After a narrow escape, you're now looking for answers alongside others that have also escaped the facility. (This campaign uses 5e 2014 as a base with some homebrew rules and elements. Do not inquire if you're unwilling to learn. Characters will be made in Foundry. My setting is a darker, morally grey story. I use AI to create character portraits and tokens, but do NOT use it in any part of my character creation, worldbuilding or story progression. I expect that you won't use it to write your character.)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Adventures of Sulia - Homebrew DnD World
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Adventures of Sulia - Homebrew DnD World

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
The Campaign Sulia, a medieval fantasy world full of whimsy is on verge of an ancient threat that has fallen from history, time wiping out all knowledge. (I don't want to give away too much) but high fantasy, high stakes.  Whislt the world is homebrew and so is the main story, we will be visiting official modules for fun, the golden vault, frozen sick. I still need to run a beach episode. Pls help me fulfil that dream. Addition Notes: The homebrew world is the same world where we also host spell jammer, its set in the future with Cyber Punk vibes. So we may additionally jump into this if you're interested.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
5e Fantasy Post-Plague France
Players
2/5
GM
1/1
Dungeons & Dragons 5E
en English

5e Fantasy Post-Plague France

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! I am seeking online players for a short homebrew campaign I am starting from scratch. I have DM'd 5e for ~3 years, Fabula Ultima for 2 years, and GM'd a few Pathfinder 2e sessions. As a player I've played various TTRPGs on and off over the past 12 years or so. If you are interested, please comment below AFTER reading the requirements and setting info. System: 5e, I am open to 5.5e content but do not have the books. If you would like something from 5.5e just share it with me for approval. Requirements: 4-5 players, age requirement 25+, familiarity with the system is encouraged but enthusiasm can compensate. LGBTQ+ friendly, of course. Platform: Foundry Expected Availability: Bi-Monthly Friday  Tone: Dark Adventure with room for comedy. See Setting Inspirations Setting: Fantasy Europe What to Expect: A land in disarray, dangerous travel, competitive factions Setting Information: The Black Plague has just scythed its way through the populace, and social upheaval has swept through in its wake. Desperate for workers, local lords have relaxed rules on commoner travel and trade. As a result, those with skills have abandoned withering farms, abusive lords, and the odd demonic assault to seek out work. Some wish only to survive, others seek passage into the burgeoning merchant class, and others still wish to upend the entire plague-rotted system. Setting Inspirations: Between to Fires, The Devils, elements of history Setup: Travelers (PCs) roll into the plague-ravaged town of Dinan in search of work. Through coordination or happenstance or some combination they stumble across a lucrative opportunity: the local church desperately needs the recently recovered skull of Saint Malo, a sacred relic held at a nearby cathedral. Demon-infested wilderness, church political maneuvering, and the shifting landscape of a ravaged land await the party. Do you seek fortune? Or power? Or simply survival? At the end of the day, you're lucky if all you have is your life.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Dimensional vortex TTRPG
Players
1/6
GM
1/1
Homebrew
en English

Dimensional vortex TTRPG

Roleplay focused
Conversation, character and story take up most of the table time.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Hello Demensional vortex is a puzzle based TTRPG involving a huge veriety for homebrew classes and events We do not discriminate on who is able to join and who cant  Homebrew classes for Characters is allowed please just ask me first This game is SFW The champain will start in a massive world ending demensional event (so you dont freak out right away lol)

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Tabletop RPG
Tabletop RPG
M&M
Mutants & Masterminds
Online
Campaign
Saving Valor City
Players
4/5
GM
1/1
Mutants & Masterminds
en English

Saving Valor City

During a solar eclipse, every hero in the city was encapsulated in a purple crystalline material, causing them to enter a stasis-like trance. The supervillain responsible no doubt had motives for bringing such foul dark magic back to the city. With one fell swoop, his sinister goal was within reach, but once the other criminals of the underworld realized what was going on, the real trouble began. Organized crime swiftly took control of the city's infrastructure. The police force has been subdued, a foreign princess is kidnapped, and the streets are littered with nothing but gunmen, troublemakers, and delinquents. While all the good guys with powers were imprisoned, it appears the bad guys did not suffer any losses. The military fought bravely but was eventually forced to retreat out of the metropolis. Shop owners are left to defend themselves against looters. Hospitals are overburdened with patients. Food supplies are running short as distributors pull away. Crops are withering and dying. Without the heat from the sun, the city is entering a localized miniaturized ice age, and nobody can figure out how to awaken their caped crusaders to defend the city once again. An amplified signal is reaching out to whoever will listen. Whether you're an engineer with a Battlesuit looking to test your inventions. An ancient warrior brought to the future through some magical mishap, trying to find his way back. An alien prince looking to prove himself worthy of an intergalactic crown. A mutant hiding from the world, ready to emerge and prove his allegiance to justice. Maybe you're a spellcaster of some sort, graduated from a school of magic, looking to protect the veil that your order guards for all eternity. Perhaps your underwater realm was disturbed by the fighting above ground, and now you're looking for answers. Whoever you are, you're about to enter a world of trouble. A ship is safest in the harbor, but that's not what ships were built for. •••••••••••••••••••••••••••••••••••••••• This is a free online game for Roll20, played biweekly on Saturdays (10th & 24th October and so on) at 19:00 GMT for 3 hours. I'm looking for one additional player to fill the spot left by a friend who is going on a hiatus. We play the good guys, which means we turn the bad guys over to the proper authorities without killing anyone. It's an uphill battle against a foe who plays by no such rules. We try not to break the law, and we try our best not to lose our humanity. The hero group is made up of: Bystander (Crime-fighter): A completely normal guy who was forcefully given a cognitive hazard ability. Outside of physical touch, nobody can ever remember him, see him, or hear him. His entire existence is removed from anyone's mind until they once again are faced with his reality. Technically invisible and functionally immortal, if he ever dies, he will revive on the following round. His powers bring him great misfortune, as he can never pay rent for an apartment, buy food, or have a family. Bystander looks forward to the day he confronts whoever gave him this curse. Hearth (Blaster): A fire-based homunculus, whose soul was crafted by a powerful wizard from a bomb, now burns with the fire of justice. Although technically only two months old, it remains to be seen whether or not Hearth will learn what it means to be human. Especially considering she got all her understanding of right and wrong from TV shows. Hearth is looking for a purpose, and the one person who could answer this question seems to be missing. Hexadecimal (Mystic): Part-time streamer, full-time Technomancer. A sorceress with the ability to cast spells with a technology descriptor, hoping to make it big on online platforms. Lifeline (Paragon): When the real 'Lifeline' was encased in the crystalline prison, her criminal sister took up her mantle and continued her legacy. With the power of super strength, flight, healing, and the ability to copy powers from those she touches, Lifeline focuses all her effort on reuniting with her greatest rival.

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
Very Hostile Work Environments
Players
4/6
GM
1/1
GURPS
en English

Very Hostile Work Environments

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Hi.  I run a game on Discord, Tuesday nights, 7 PM Eastern.  It’s a fantasy game…sometimes.  It’s sci-fi set in Shanghai…well, maybe next week.  It was a western a week ago, I think, or was that gothic horror? The game has you as a special agent, traveling to alternate histories for a massive, multi-reality travel agency.  Because all possibilities are possible, you can be whatever you want (within reason, about as powerful as an X-Man/Teen Titan and you must appear as human or at least as something that’s common in reality like a squirrel or something).  Our group has a Fae cowboy, and a dieselpunk femme fatale.  In the past we've had robots, intelligent sand, hive-mind insect swarms and so on.  You come up with the concept and we’ll make it happen.  We prefer your character appear human-like or at least be something one would see in reality (a cat or at least something that could wear a holo projector to appear human). The game uses GURPS – a very old, crunchy and confusing game engine.  However, you will not have to do anything, just tell me what you want & I do the numbers.  I (the GM) am so backwards that we do not use AI or software.  I use a paper map and puppets. A bit about the group.  We may have one person, maybe more, leaving and we need a replacement.  This is not set in stone & cannot guarantee this will happen.  The group is mostly younger (20’s-30’s) & mostly women.  Therefore, I would prefer anyone joining to be a woman or at the very least not be weird about it.  This will get you immediately banned.  Please be nice and professional.  If you hate your office job or capitalism in general,  this is the game for you! We’re looking for the following: Foremost is a good personality and a sense of humor.  You can be shy and awkward (shy & awkward people often have the best senses of humor).  Juat don’t bring the mood down.  Next is consistency.  We’d prefer someone that can show up.  We play once per week, and you will need to consider that if you feel it will be an issue.  Finally, we are newb friendly and pro LGBT.  All we ask that you don’t be a jerk.   We do sometimes say naughty words and drink adult beverages.  Well, at least I do.  Please contact me if you have any questions.   I will try my best to accommodate.  This is actually a very special thing we have going on so please take that in consideration.   It's not your average game.   I'd suggest listening in first & you can make up your mind from there.  I’d also consider filling out the questionnaire as it is different than the rest.  You can reach out to me directly at @yeroldpalwill.  I respond quickly.  Thanks.  I do hope to hear from someone.   Hope its you.  Like,  seriously.  Please reach out.   If this is of any interest to you at all, please message me.  I'm probably not going to.   Let destiny happen for once in your life!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Looking for a group
Players
1/4
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

Looking for a group

I'm looking for a session or crew to join I don't like west marches I can do some homebrew but I prefer actual modules

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Tabletop RPG
Tabletop RPG
DCC
Dungeon Crawl Classics
Online
Oneshot
Existing group looking for a couple more players
Players
2/4
GM
1/1
Dungeon Crawl Classics
en English

Existing group looking for a couple more players

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm the GM for a small group and we are looking to find a couple more players to join us. No fees or anything like that, just friends playing togeather. Looking for mature and dedicated players. We have a discord that we made for the group that we use when playing. Join it if you're intrested https://discord.gg/YpM7jPy4Sm Weekly games are planned out in advance due to shifting work patterns so some flexibility is expected.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Cos and beyond
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Cos and beyond

I’m the DM for our Sunday night group. Our group recently lost one of our players. We are looking for a replacement who will fit into the table. Current campaign is CoS. We’re about half way through. The first thing to note is you should be looking for a table/group, not a game. Yes, we’re of course running a campaign right now. But the idea is we’ll be doing future campaigns as well. We have a good group going, get along well, mesh well, and I put it together with the intent of being a group of friends gaming rather than a group of randos playing a campaign. (We all did meet here in LFG). So preference actually goes to people for whom this would be the only game you’ll be in versus people in 6 games a week. On that note, experience doesn’t matter. Heck, in some ways less can be better. We don’t need a professional player. Meshing with everyone as a player is 100% what we’re looking for. So what will help you mesh the best? Here’s a few quick bullets: - Women preferred. The person who dropped out was a woman. We’d like to keep the same dynamics if possible. We are currently 3 women, 2 guys. - You should like story telling role play. Note this may be different than just role playing a character. Here’s a test: you come upon a tower in the forest, inside of which is your objective. The DM asks you to describe the tower to the group and explain what is stopping you from just walking in. If that sounds like “work” to you or there’s a bit of “that’s what the DM is for.” I get it. But you’ll probably find our play style tedious and exhausting. We are definitely not a “just get to the action” type of group. - Age: be 30+. We’re all 30+ with kids, careers, lives, etc. For multiple reasons you being in the same boat will make everyone have more fun (including you). - Have some tech ability or ability to learn. You don’t need to be a tech guru. But if you haven’t grasped the basics of the VTT by session 5 or so we can’t stop to help you out every time it’s your turn. We use FG. Powerful for DMs (yay me), not the most user-friendly UI/UX. - No goofy shit for characters, etc. No hate on that type of play, just not what we’re doing in this group. Think more GoT type play than “I ride around as a mushroom person on my tiny pet squirrel” type of play. - Enjoy a more hardcore style of play rather than typical power fantasy of 5e. Magic is toned down significantly. Long rests are rare. Much more gritty feeling than standard DnD. If you play DnD just to roll some dice and kill some orcs to blow off steam, you won’t enjoy our game. This is more like “my character is always on 2 levels of exhaustion, my spell slots are burned, I don’t have any potions, and now I’m supposed to go dive into this creepy dungeon???? Wtf!?” - Be ok with natural consequences and a DM who may say “no” to things. Not to kill creativity, but just like no, you can’t charm the king into letting you go free after you just killed his daughter. There’s no scenario that exists that will get you out of the predicament you’re currently in based on your choices. How the story develops from here (see the role play above) is yet to be seen. If this sounds like fun or your kind of group, or you just want to hear more, hit me up.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Ferina Fortunae
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Ferina Fortunae

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Seeking more players for a Homebrew D&D 5e campaign focused on combat, glory, and daring feats. This is an open recruitment—all levels of experience are welcome! Campaign Setting: The city of Ferina Fortunae, a floating cloud city built for one purpose: eternal entertainment. Here, the greatest gladiators, champions, and warriors across the planes come to test their mettle, promising untold riches and power to the victor. But what happens when the gladiator becomes more than just a pawn in their deadly game? The Plot: Your adventure begins as new arrivals to the city of Ferina Fortunae. Whether you are a disgraced hero seeking a second chance, a thrill-seeker with nothing to lose, or a political prisoner forced into the pits, your path to freedom and power leads through the arena's blood-soaked sands. Survive the gauntlet of monstrous creatures, rival gladiators, and deadly traps to earn your place among the city's elite. But what awaits you inside is more dangerous than any beast you'll face. What to Expect: Action-Packed Combat: A high-octane campaign with a heavy emphasis on dynamic and challenging combat encounters. Including secondary objectives beyond mere survival! Intrigue and Betrayal: Navigate the treacherous alliances within the arena. Glory and Riches: Earn fame, fortune, and legendary status in the cloud city. Roll the Dice! Bring your sharpest wits and a sturdy character, because you'll need both to survive. Game Details: System: Dungeons & Dragons 5.5 (2024), some (2014) Platform: Discord for voice, FoundryVTT for tabletop Schedule: Weeknights!!!!!! at 9:00 PM Central Time Zone! Come hang out for a session and see if our vibe matches your vibe!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
?innacle
Players
4/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

?innacle

There are no stars, only heroes! Welcome! We will be running a long-term hybrid homebrew 5e D&D campaign and writing project which will eventually be published online weekly called Pinnacle (stylized ?innacle), with two available slots open! Our five-person group is tight-knit and we are hoping for friends rather than casual players that leave right after sessions. It will be strictly done on Discord in text format Monday or Tuesday evenings from 7:30 PM - 10 PM EST. It will also be a collaborative effort, with an emphasis on player participation in both world-building and consequent lore. The campaign will be split into alternating arcs: one taking place in the past and one in the present!  We have a compendium, timeline and calendar with some guidelines on the in-game universe constructed so far along with a few requirements for applying: - Must be 25+, LGBTQIA+ inclusive  - Lives on U.S. East Coast - No use of AI tolerated - Be very comfortable with improvisation and collaboration - Engaged and committed to the experience through participation beyond during sessions - Experienced in and leans towards a more RP-heavy style - Extensive reading comprehension skills - Previous D&D experience (not a dealbreaker) - Lean towards more cerebral/thought provoking themes and clues  Perks will include tons of art of your character, printed books, shirts and more! We will be asking for a filled out form for a potential character in the campaign. To be considered, you must integrate official lore or your application will be disregarded. The more creative, the better!  Please consider the following too when creating this character:   - In a meta-sense, they will be regarded in present part of the campaign as a legendary hero in the campaign-titular guild Pinnacle. - The environment is resource-scarce due to desertification and has led to intense competitiveness and individuality. Well-knit communities not based on economic drive are rare. - The party currently consists of a tiefling bard, human cleric, half sea-genasi/half sea-elf paladin and a high-elf sorcerer. Do not try to min-max or optimize your role for the team as it’s all about the story. - Lore comes first so do not worry about stats or a character sheet yet! Upon advancing, we will be holding an additional phase where we will be doing a one-shot campaign to see how you mesh with the other players in the group and the DM style. Good luck and feel free to shoot me a message if you are willing to read the material and fill out the form. We are aware this will be a lengthy process but hopefully a fun and fulfilling exercise for any interested! ❤️

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse Of Strahd
Players
3/4
GM
1/1
Dungeons & Dragons 5E
et Estonian en English

Curse Of Strahd

Horror
The game leans into fear, tension and dark themes.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Otsime 2-4 inimest, kes oleks huvitatud uurima ja avastama Barovia maid ja ajalugu! Vanuse piirangut kui sellist ei ole, aga peate arvestama, et DM on 15! Sul peab olema hea mikker, discord või muu äpp mille kaudu saab teha grupikõne ja võimalusel jagada ekraani. Sul ei pea olema eelnevat kogemust D&Dis. Kirjutage Discordi: karlys1

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Looking for players for longterm gaming group
Players
6/6
GM
1/1
Pathfinder 1
en English

Looking for players for longterm gaming group

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
We are an old school group. Were doing ftf, but started online of late with players getting spread out. Currently play every other Sunday 10-2 CST but are somewhat flexible. Looking for up to three new players. I use mostly Core with APG, UM, UC, UCG, UE, about two thirds of the Golarion splats and a few others that I own. General rule is if I own it I will consider it as a source. I have Herolab and try and put all characters in it. I have most of the older sources.  I do not use Unchained. We tried it, didn't like it as a group. And yes you can play a decent rogue without it:) I and my wife can anyway. She often is the rogue of the group. I am currently running the Blight by Frog God Games. It is sort of Steampunk without steampunk items if that makes any sense. The setting is there, but the items are magic, undead or alchemical. It is largely a city based setting. A city of 3 million people but there will be some wilderness and dungeon subplots. Everyone is currently 2nd level with little as far as equipment.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Verdeer chronicles
Players
1/4
GM
1/1
Homebrew
en English

Verdeer chronicles

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
You have been a part of this party for years when you are called into the king's courtroom and you are sent to get the blade of the first king from the ancient capital (high fantasy medieval)

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Hunter's Delight - A murder mystery 5.5E
Players
5/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Hunter's Delight - A murder mystery 5.5E

Welcome to the D and D Homebrew campaign called call of the ecosystem. This is a role playing game based on ecosystems using the 5th edition rules of dungeons and dragons. The world has been mostly created by myself but the story is ours to create. This campaign  uses 5e rules however the races are animal races. The race traits have been made and there are 7 races to choose from. The world has a rich lore for you to discover and I can't wait to share it with you. Currently I am looking for players to run through a game called Hunter's Delight, A mini campaign  made within this world. I am looking for a maximum of 6 players. This will be my first time GMing an online game but not the first time playing online. It's a bit of a murder mystery but also quite funny too. I am happy for players to create their own characters. The level for the oneshot is level 10, and there are 5 premade characters I can share with you on D and D beyond if you are new to the game. Hope to see you soon. This game is already in full flow so you will have to be dropped right into the middle of everything.  We will use a virtual map but use physical dice for rolls. I have very much missed playing in person and can't wait to start. Hopefully, this game provides an alternative to games based in london alone.

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Tabletop RPG
Tabletop RPG
Flexible
Online
Oneshot
The Round Table, Rotating GMs
Players
4/5
GM
1/1
Flexible
en English

The Round Table, Rotating GMs

Rather than being a set game, this is intended for a smattering of games where various GMs each take a turn to run a game of their choice. We play through it, and when they finish after a few sessions we rotate to the next person. It's intended that rather than this being any longform content, everyone will run something short form selected in a random order until everyone has had a chance then we refresh and do it again. A great place to try out various TTRPGs you'd normally not be able to, either to run them as a GM or see what's up as a player. This listing is only for GMs and those with experience running. As some of the other members are people I know are reliable and good to run, we'll prioritise anyone newly recruited for running after a 3 part game where we'll run through a full set of missions in Lancer. So i'll go first, then the 2-3 newly recruited will be randomly chosen, and then the two other people i've already recruited and know. After it's confirmed everyone's a good match and you'll stick around to GM your fair share, the order will be randomly chosen unless someone steps up to run. I'm looking for people who are comfortable with a wide range of settings and genres, and are comfortable with darker content and a grim sense of humor. You'll also need to be willing to read some rulebooks, depending on what people run we might have a lot of games to learn! Slots Available: 2-3 Session Duration: 3-4 hours Schedule: Every Monday at 9pm EDT Requirements: Discord and a decent mic are all required. You'll also need to have your own setup for where you run whatever system you opt to run. I'll be using Foundry VTT and we're likely to see usage of Roll20 and other Virtual Tabletops. https://forms.gle/HTLEAG3VLDVGxmtCA If interested, please fill out the form above and leave a message with your name when you have finished. Here or Discord works.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
New Players for New DM
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

New Players for New DM

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello, I'm possum and I'm getting back into DnD. Looking for a group of likeminded adults who are both busy and understanding of everyone else's schedules. I'm a father and firefighter, so all games will be played at Night and there will be learning open for you and for me.  We would be playing over Discod and using Foundry VTT due to it's ease of access.  Adults would be prefered and no other requirements would be needed. Hope to hear from you soon so we can start our first Campaign and make it the first of many.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
DORCS Gaming Group
Players
4/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

DORCS Gaming Group

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult Player Wanted for Light Hearted, One Shot–Focused TTRPG Group We’re looking to add adult players to our long running, relaxed gaming group! Experience is absolutely not required—just bring curiosity, a willingness to join in, and a sense of humor. What We Play We play a wide range of systems and genres—classic fantasy quests, chaotic goblin nonsense, supernatural westerns, sci fi mysteries, and plenty more.   Our group leans toward short adventures and one shots rather than long campaigns. It keeps things fresh, lets everyone try new characters and playstyles, and avoids long term commitment burnout.   We do play D&D 5.5e the most, but we love trying new systems. Our Vibe We keep things light, fun, and low pressure. No rules lawyering, no perfectionism—just a bunch of adults hanging out and having a good time. • Mechanics stay simple and easy to grasp (rules are a guide) • Bold risks and silly ideas are encouraged (let’s see how we can make that happen) • Romance fades to black • Gore stays reasonable (…though someone did carry around a decapitated head once) • We respect everyone’s triggers (one player is terrified of spiders) Inclusivity Matters We are proudly LGBTQIA+ friendly and want players who feel the same. We do not tolerate homophobia, transphobia, racism, or sexism. We also avoid political debates—this is a space to relax, not stress. When & Where Every other Saturday 10 a.m. – 2 p.m. EST We play on Zoom and use dndbeyond.com when playing D&D. Want to Join Us? Check out our website to learn more: DORCS.US If the vibe feels right, reach out—we’d love to chat with you on Zoom and see if we’re a good fit.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The walking of Sverdstof
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

The walking of Sverdstof

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
A quick 2 to 4 session long campain, good for people starting the game, I have muld objectives planed, but the goals can change as the game goes on, sessions last from 1-2 hours, the time when we play, and the days we play it will be changed based on the players that joined, come have fun, Ill be happy to help with anything! (The game will be communicated through text, via discord)

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Tabletop RPG
Tabletop RPG
PROSPERON
Prosperon: a Bio-Cyberpunk RPG
Online
Campaign
Prosperon: a Bio-Cyberpunk RPG
Players
2/3
GM
1/1
Prosperon: a Bio-Cyberpunk RPG
en English

Prosperon: a Bio-Cyberpunk RPG

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm a game designer, and I'm looking for a group of great players to help me playtest the crap out of it. Anyone willing to playtest will get a free digital copy of Prosperon on the house. I was thinking of running sessions every other week on Saturdays, since I already run a podcast campaign weekly. If you're interested, sign up and let’s have a blast. To give you an idea of the gameplay style, it’s about 65% roleplay and 35% combat, though that really depends on the group’s dynamics. If you all want more combat, I can absolutely make that happen. The game is a cyberpunk/biopunk mix set in a dystopian society on a distant planet far from Earth. Humanity colonized a world called Khaelmora, later renamed Prosperon by the human settlers. If you're interested, let’s get those dice rolling and have a good time. I just wanted to add that I’m also looking to start a play‑by‑post group. I still want to run a VTT game, of course, but a play‑by‑post format could be fun too.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
SootheSword Freeblades
Players
2/5
GM
1/1
Dungeons & Dragons 5E
en English

SootheSword Freeblades

Just in case, our session times are 11:30pm CST to TBD My group of three, I included, are looking for at least three other players. We intend to rotate campaigns and DMs as we complete one and move on to the next.(Or change things up as we see fit) If interested dm me and I can give more details like current party member class, race, and the like. You all will be playing as Freeblades under the SootheSword Freeblades Company. A large scale company of mercenaries that currently act as its own swaying military organization. Of course this only happened about 100 years ago after what is known as the pillar ( an evereaching black obelisk ) shifted the planets axis. This caused the ice caps to melt and reform causing cities to sink and shift nearly all livable space to what used to be mountainside regions. The Pillar was set in place by a god Only known as the Tyrant, receiving this name after killing three other gods in the pantheon and usurping their power to create this object. The Pillar physically connects all planes of existence as a physical place with no end or beginning.  Causing unpredictable events and entities from leaving and entering the material plane. As a side note I am not the current DM however I do host the server we meet up and chat with.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Untitled - Chill DnD Group
Players
5/5
GM
1/1
Dungeons & Dragons 5E
en English

Untitled - Chill DnD Group

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I wasn't finding enough games to join that had everything I needed and that would also get back to me. So, I decided I'd try to find the right people for me this way! Hello, I am Grill! I am a silly gal and you can find some basic info about me in my player profile ^^ I am not the GM, and I am willing to let the future GM have full creative freedom for the story. All I ask is that the campaign we do be suitable for both teens and adults. And please let me be able to be silly and whimsical! Perhaps a fairy!!! Homebrew is very much allowed!

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Tabletop RPG
Tabletop RPG
CBP2020
Cyberpunk 2020
Online
Campaign
🩷Hot Girl Cyber Crime🩷 💅 [18+][ERP][Adult Only]
Players
0/2
GM
1/1
Cyberpunk 2020
en English

🩷Hot Girl Cyber Crime🩷 💅 [18+][ERP][Adult Only]

1-on-1
One Game Master and one player - no party to coordinate with.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Are you someone who loves smut and old school RPGs?? Are you a fellow veteran who's fond of or someone new who is interested in the more complex, more complicated, more confusing & convoluted, and most importantly, the more FUN retro systems?? I'm looking to explore starting a one-on-one game with someone who is just as interested as I am in the idea of mixing lots of explicit smut, adult scenarios, and ERP with in-depth RPG systems. I want to create a simulationist world inspired by immersive sims where you can truly explore any option your mind can imagine. If this sounds like you, message me!! I am open to multiple settings and have lots of homebrew ones, but to be honest I am low-key a goth and most of them are dark fantasy, urban fantasy, filled with religious trauma, and filled with anything and everything ookie, spookie, creepy and crawly.

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Tabletop RPG
Tabletop RPG
DND3.5E
Dungeons & Dragons 3.5
Online
Campaign
🩷Hot Girl Crusade🩷 💅 [18+][ERP][Adult Only]
Players
0/2
GM
1/1
Dungeons & Dragons 3.5
en English

🩷Hot Girl Crusade🩷 💅 [18+][ERP][Adult Only]

NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Adult
The table is for players who are 18 or over.
Are you someone who loves smut and old school RPGs?? Are you a fellow veteran who's fond of or someone new who is interested in the more complex, more complicated, more confusing & convoluted, and most importantly, the more FUN retro systems??  I'm looking to explore starting a one-on-one game with someone who is just as interested as I am in the idea of mixing lots of explicit smut, adult scenarios, and ERP with in-depth RPG systems. I want to create a simulationist world inspired by immersive sims where you can truly explore any option your mind can imagine. If this sounds like you, message me!! I am open to multiple settings and have lots of homebrew ones, but to be honest I am low-key a goth and most of them are dark fantasy, urban fantasy, filled with religious trauma, and filled with anything and everything ookie, spookie, creepy and crawly.

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Tabletop RPG
Tabletop RPG
AVATAR
Avatar Legends
Online
Oneshot
Avatar Legends - Spooktea Encounters
Players
0/4
GM
1/1
Avatar Legends
en English

Avatar Legends - Spooktea Encounters

One-Shot Story - Wednesday 28 1400/2PM UTC (3 hour session) The Story! Set in the Korra Era, your quirky, ambitious friend Jinlu and his spirit buddy Quakes opened up a tea shop in Republic City. Unlike other tea shops, though, Jinlu and Quakes are branding their shop, the World of Spiriteality, as a purely “cosmic experience”, where patrons can enjoy their tea as though they are in the spirit world. Their shop will be the first of its kind since the integration of spirits into the physical world when Avatar Korra opened the portals after their 10,000 year closure. Therefore, there have been some mixed feelings about this business venture idea. Through their love of tea, Jinlu and Quakes hope to bring humans and spirits together during these tumultous times. Jinlu has reached out to you recently about something spooky scaring off his customers where echoing voices and low, loud croaks are causing the walls to shake. Many believe that there is a dark spirit that is residing within the foundations of the shop and is the cause of the spooky noises. But Jinlu believes there is something else...or someone else causing the ruckus, and needs your help to find out what it is to save his business! ===================================================================================================== new players are welcome and all Playbooks are allowed.  Story takes place in Republic City during Korra's time, between Books 2 and 3 of the LoK series. Due to this setting, airbending is not a playable option for bending, unfortunately :( Feel free to reach out to me on Groupfinder for more information or to express interest! But for faster response time, please message me on Discord: ShinyHoOh

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Tabletop RPG
Tabletop RPG
Warpstar!
Online
Campaign
Warpstar! - Khorneholis the search for TP.
Players
3/5
GM
1/1
Warpstar!
en English

Warpstar! - Khorneholis the search for TP.

KHORNEHOLIS - The Search for TP! A serious game for silly people. You’re an Indentured Technical Worker’s Assisticus Trainee,  an i.T.W.A.T, for the Merchant Combine and one more slip up and it’s off for lobotic conversions for you and your crew mates. On a Friday, in the 69k century of Autarch Bob’s rule, just before shifts ends before a long weekend you get the call, a drone Rockeater’s found an anomaly on Taranis 3, a mineral rich planetoid mined by the Merchant Combine. Armed with the bare minimum of training you and your crew go down to investigate. What you uncover will  either thrust you into greatness or a long drawn out agonizing death, possibly with space diarrhea. When will this awesome performance art expressionistic dance inspired Dark Heresy, Coriolis, Firefly, Red Dwarf and Futurama campaign run? Alternating Thursdays @9pm gmt/eet +2 Where will the all this bodaciousness take place? Discord, roll20 and our minds. What system could possibly handle all this awesomeness you ask? Warpstar! What is your favorite color? Blue..no red, no blue, arrgh…. How many sessions will it take? Not a fracking clue but if I had to guess between 5 &10. Who is man, woman or other enough to uncover the mystery of KHORNEHOLIS - The Search for TP? Brought to you by Bachelor Chow, now with 33% more microplastics.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
I’m new to D&D and would love to learn how to play
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English es Spanish

I’m new to D&D and would love to learn how to play

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hey everyone! I'm looking to start a D&D group and learn the game together. I'm also willing to be the DM, even though I'm still learning myself! I'm mainly looking for new players who want to learn and have fun together, but more experienced players are welcome too, as long as they're patient with beginners. Just a heads-up: I'll probably make some mistakes along the way, and I'll likely have to improvise certain parts of the campaign. I'm hoping we can all learn as we go, have fun, and create a great story together! If you're interested, feel free to reach out! 😊

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Looking for Players
Players
6/7
GM
1/1
Dungeons & Dragons 5E
en English

Looking for Players

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hey Everyone!  Me and my group are currently looking for Players to join our discord server for a long standing Campaign if possible! We are newer to D&D so we hope to find people that don't mind joining us! We want to create a community of 10+ people to run multiple campaigns later on, as of right now there are 6 members in our discord server so we hope to create a fun and engaging community where everyone can interact and have fun together! We are against paid sessions and believe everyone should be welcomed to join and just have fun in the community  As Dm I Ideally like to get another campaign running on Thursday or Friday since I run one campaign on Saturdays, the time for Thursday or Friday isn't set until I find a group for these days For possible players We are a new community in discord so we want to make it a positive experience for everyone and have a much fun as possible! Backgrounds or other personal details don't really matter to us we want to be a open community and have a safe space for everyone to engage and just escape day to day grind life gives us and roll that NAT 20 to seduce the dragon (if that's what you're into 😂) but we also hope to just add more people and grow as a community and build relationships that will last a life time!  So if this is something you're interested in send me a message here or on Discord and I'd love to chat with you! Discord: https://discord.gg/M9Qt78Wp

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Bleach Game Request
Players
5/6
GM
1/1
Dungeons & Dragons 5E
en English

Bleach Game Request

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello, My name is blu I'm looking for a group to play with in a bleach based campaign and a DM willing to run it Theres a Source book everyone will be able to get onto for free at all times online and I have saved the CS's thats specially made for the source book, all I'm looking for is up to 3 other players who want to try the class/races within the book and a dm willing to build a campaign based around the SB. I will send or put the SB somewhere in the dis server or if you want to peak at it sooner I can send it to you before joining the server. What would I like to play as? A soul reaper based would be preferable over others but also for extra challenge a hollow campagin could be fun if we can fighure out how to do it. why bleach over normal dnd? 1. why not, 2. bc I really like bleach. how long of a campaign do I want? Up to the dm and players but I'd like a longer campaign. what level to start on? id like to start at level 1 to take the steps of what you are gaining within the book and gain more of a understanding of the class or classes in the SB. Finally where can you contact me? Just dm here and ask, I want to know that I'm getting friended and not just randomly get a friend request and ignore it. 1, big thing I don't want is NO GEN AI AT ALL, please if you like using gen AI please don't bother, I don't want to see AI "art". 2, No homo, trans, or any other phobs, or isims, I won't take it and kick you out of the group myself. IF the group works well together I'd like to dm a Campaign of my own with the same group so if you're dming this campaign you can look forward to a campaign after we're done playing this one. Thank you for reading I hope to see someone or  multiple people ready to play. Blu UwU

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
[Online] [5e 2014] [CST] DM Looking for 5 Players
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

[Online] [5e 2014] [CST] DM Looking for 5 Players

Hey everyone! The world is dying, and the last great civilizations are hiding beneath the earth, ignoring the problem. Sanctuary is a massive underground city filled with powerful wizards, ancient magic, dangerous guilds, and political rivalries. While the world above crumbles, those in power are too busy pursuing their own plans and fighting among themselves to stop what's coming. You aren't here to save the world. At least, not at first. You're here for your own reasons, whatever they may be. Gold, knowledge, revenge, ambition, or something worth fighting for — Sanctuary has opportunities for those willing to take risks. What begins as a simple job could become something far bigger than you ever intended. I'm a longtime online DM looking for 5 players for a homebrew D&D 5e (2014) campaign that I'm really excited to run. We'll play Sundays from 8:15 AM to 11:15 AM CST using Foundry VTT and Discord. There will be a 15-minute break during each session, and the campaign is expected to run for approximately 3 months. This is a dark fantasy campaign featuring exploration, roleplay, political conflict, strange magic, and large-scale battles. Your decisions can have lasting consequences on the city, its people, and the factions fighting for control. I'm looking for players who want to get invested in the world, work together, and see where their choices take them. The Hook The world is dying. The surface has become a wasteland. Something from beyond this world has been feeding on the life of the planet, and the civilizations that once stood against it are mostly gone. What remains survives beneath the earth. Sanctuary is one of the last great cities of the mortal realm — a massive underground civilization built by those who fled the dying surface. It's a city of powerful wizards, ancient magic, wealthy merchants, dangerous guilds, and ordinary people simply trying to survive. But Sanctuary has a problem. The wizards who rule the city are too busy fighting over power, politics, research, and old grudges to agree on what should be done about the world outside. The Fae Queens are barely holding the last remnants of life together. The surface is dying. The city is cracking. And something is coming. You aren't a legendary hero. Not yet, anyway. You're an adventurer who needs gold. Fortunately, there's always work for people willing to risk their lives. The Retrievers Guild specializes in recovering magical artifacts, lost knowledge, and valuable resources from places no sane person would willingly visit. You've spent weeks looking for work. Today, you finally get a contract. A surface expedition. Good pay. Valuable discoveries. A chance to make a name for yourselves. You arrive at the Retrievers Guild warehouse, where hundreds of adventurers are preparing for the expedition. Wagons are being loaded. Weapons are being checked. Spells are being prepared. Your contract seems simple: Protect the expedition. Protect each other. Bring back what you find. But the surface has secrets. The Drow are moving. The Fae are dying. Something is hunting the survivors of the old world. And the deeper you venture into the ruins of what came before, the more obvious it becomes that this expedition isn't just about treasure. Sanctuary is running out of time. Eventually, you'll have to decide what you're willing to do about it. Will you protect Sanctuary? Change it? Or burn it down and build something better? That choice belongs to you. The Setting For nearly 500 years, Sanctuary has existed beneath the dying world, built by those who fled the surface in hopes of preserving what remained of civilization. What began as a refuge has become a massive underground city of towering districts, ancient magic, powerful wizards, wealthy merchants, dangerous guilds, and political factions. Sanctuary is humanity's greatest hope for survival — but that doesn't mean its people agree on what survival should look like. Life goes on beneath the earth. Adventurers gamble on underground ring fights, crowds gather to watch water-skimmer races through the city's waterways, and merchants compete for fortunes while guilds fight over contracts, influence, and secrets. There is always money to be made, trouble to find, or someone willing to pay you to take a risk. But beyond the noise and spectacle, the city is under pressure. Resources are precious, old rivalries run deep, and the world above grows more hostile with every passing year. Whatever future Sanctuary has, it won't be decided by its rulers alone. The campaign draws inspiration from Dragon Age, Warhammer: Age of Sigmar, The Witcher, Dark Souls, Forgotten Realms, He Who Fights with Monsters, and Brandon Sanderson. Expect a mix of dark fantasy, exploration, large-scale battles, political conflict, strange magic, and player-driven choices. Your decisions can have lasting consequences for the city, its people, and the factions fighting to shape its future. Game Rules D&D 5e 2014 Mostly standard rules Most official 2014 content is allowed Tasha's Cauldron of Everything is generally allowed Very few house-rule adjustments Homebrew content is available for the setting, including some homebrew classes Character creation will be discussed with the group before play Game Requirements Foundry VTT installed on your PC Discord installed on your PC A good-quality microphone Ability to communicate clearly through Discord A reasonably quiet playing environment Reliable attendance Schedule Sundays: 8:15 AM – 11:15 AM CST There will be a 15-minute break in the middle of the session. The campaign is expected to run for approximately 3 months. What I'm Looking For I'm looking for 5 players who enjoy working together and want to be part of a group with good chemistry. You don't need to be a professional roleplayer or a hardcore D&D veteran. I'm mainly looking for players who get along well with others, enjoy teamwork and roleplay, are comfortable communicating over Discord, show up consistently, and want to experience a campaign where their choices actually matter. Interested in joining? Send me a Reddit DM and tell me a little about yourself! Nothing fancy — I just want to get to know you a bit and see if we'd be a good fit for the group. Let me know what you enjoy about D&D, what kind of games you like playing, and confirm that Sundays from 8:15–11:15 AM CST work for you. That's it! We'll chat a bit, and if it seems like a good fit, we'll go from there. A Few Things to Know Before Joining Dice gods rule over all — player death is possible and can be a sad or angering topic. I hope you will act with honor during these times, as I know the world and other players will mourn the loss. I promise that I will retcon when needed; however, 99% of the time, it stands. Choices were made, and I wish you the best of luck! I run 99% Rules as Written. For the weird instances, I have a long history with the game, so I've run into most issues. Rules are rules. I like them. I also know when the Rule of Cool is needed. I love Dark Souls and The Way of Kings, and you'll see certain aspects at play. I love difficult challenges and courageous heroes. I don't like heroes who always need the spotlight or who talk over each other in a small chat room. Out-of-the-box thinking is rewarded, but spells do as they say. Fae deals are powerful and can have lasting impacts. Fae Queens are fickle and have their own rules. I love The Dresden Files, and you'll see a lot of the rules for the Fae from that book series. I have been in the online D&D space for a long time; thus, fan noises are not allowed, lol. Also, I have a kid, and she will be nearby but will not pester : ) Her mom will be nearby. A Little About Me I've been playing and DMing D&D online for years, and I'm excited to bring this world to life. I love creative problem-solving, memorable characters, difficult encounters, and seeing players come up with plans I never expected. At the end of the day, I'm here to run a fun game with a group of people who enjoy playing together. I take the game seriously, but I'm not trying to make it a second job. I love a good plan, a terrible plan that somehow works, and those moments where the entire table loses it laughing. I'm excited to see what you bring to the table and what kind of story we end up creating together!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Land Beyond the Fog
Players
4/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Land Beyond the Fog

Hello, I'm Bartek and I dm a soulslike homebrew DND campaign, heavy roleplay and engaging combat. With a very immersive, and active homebrew pantheon. The players are now at session 3 of the campaign and about to enter some catacombs, however 2 of our players have had to leave due to their own personal lives, giving us 2 extra slot This is the prologue the players received in session 1, to give you the vibe of the campaign. The fallen leaves tell a story... Of a land beyond the fog. Before kingdoms. Before war. Before the names of kings were carved into stone... There was Vita, Mother of All. From her hands came the first trees, their roots piercing the untouched earth. From the trees came the first plants. From the plants came sustenance. Then came the beasts of field and forest, given breath beneath the newborn sky. And at last... Vita created Man. But there was only one. His name was Vex. The First Man. In those earliest days, Vex was a gracious ruler. He built where there was nothing. He nurtured what was fragile. He gave order to a world yet untouched by war. And beneath Vita's watch... His people prospered. Yet life, once born, does not remain still. Vita bore within her the promise of three children. And where there is creation... It must cast a shadow. From the darkness cast by Vita's own existence came something that bore but one name. Umbrosus. The Eternal Dark. It dwelled where sunlight dared not reach. Beneath roots. Beneath stone. Within the forgotten places of the world. At first, it knew nothing of Man. Nothing of Vita. Nothing of the tongue spoken by living things. But it watched. And it learned. Slowly, Umbrosus crept into the dwelling of Vita. It learned the language of its creator. It listened to the voices of her children. And in the stillness of night... It heard the beating of Vita's heart. One heartbeat. Then another. Then... three more. For within the Mother slept the unborn children of the world. Mortuus The Golden Child. Distortus. The Forgotten Son. Enchidna. The Mother of Monsters. Three children. Untouched by the world's cruelty. Three souls destined to inherit the Mother's creation. But Umbrosus reached them first While Vita slept... The shadow entered the womb It did not kill them. It did something far worse. It left within each child an ember of itself. A darkness that not even the Mother's light could wholly extinguish Kings may bury their crimes. Civilizations may burn their histories. Gods may attempt to erase their mistakes. But time continues. And eventually, time reveals all And so... The children of Vita were born carrying a fragment of the shadow. And now... Our world bears the weight of it. But where there is shadow... There is light. Light that finds its way through the cracks. Light that refuses to die. Light that does not merely shine... but roars And now... There is only one question left. Dear adventurers... Will you heed its call? If your interested in joining please either DM me or leave a comment. :)

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Tabletop RPG
Tabletop RPG
MOTHERSHIP
Mothership
Online
Campaign
Mothership: Another Bug Hunt
Players
3/4
GM
1/1
Mothership
en English

Mothership: Another Bug Hunt

Morning all  Looking for 1 player  I am a veteran GM who is looking to run Another Bug Hunt the introduction to Mothership on Monday evenings between 1900 and 21 00 GMT +1  We will be using Discord and Foundry.  I welcome all to the table, both new to ttrpg, veterans and those just wishing to try Mothership.  Mothership is a science fiction horror tabletop role-playing game with Old School Revival style rules published by indie role-playing game publisher Tuesday Knight Games in 2018. Mothership is set in the future when humanity has traveled to interstellar space. The horror takes notes of claustrophobia and isolation from the movies Alien (1979) and Event Horizon (1997) Please reach out and ask any questions  Happy to answer.

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Oneshot
looking for casual players for weekly oneshots :D
Players
1/7
GM
1/1
Monster of the Week
en English

looking for casual players for weekly oneshots :D

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
(FREE games only) Hi all! :D We’re a group of three looking for a few more players to host our weekly one-shots with! We are also looking to build up our Community group as a whole, so if you are a GM who wants a space to run your own one shots, you are more than welcome to do that here too! We’re all learning together. Very beginner friendly and low commitment, so no pressure at all to show up every week, just drop in when a session sounds fun ^^ You'll get taught everything you need to know if you're not fully familiar with VTTs as a whole. As of now, our main focus is on Troika!, DCC, Call of Cthulhu, and Mothership, and we’re open to trying plenty more! Everything we do runs over VTT & Discord since we’re spread across different countries. When we play: We usually hop on once a week around 8:00 pm (CET) / 7:00 pm (GMT). Weekly games are planned out in advance due to shifting work patterns, so a bit of flexibility goes a long way. If you’re 18+, curious, kind and up for some chaos, we’d absolutely love to have you! Feel free to DM if this sounds interesting to you :)

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Tabletop RPG
Tabletop RPG
BitD
Blades in the Dark
Online
Campaign
GOBLIN TOWN: Build your own town of goblins!
Players
1/5
GM
1/1
Blades in the Dark
en English

GOBLIN TOWN: Build your own town of goblins!

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
GOBLIN TOWN: Build and run your own town of goblins! Gather a hoard, cause mayhem, cast dark rituals, discover things deep in the earth, slay heroes, and work towards your master plan! [Story-Focused] [Roleplay-Heavy] [18:00 CET] [17:00 GMT] [12:00 EST] If you're interested, fill out the survey here: https://forms.gle/uKDg8hrzdiNeHm7K6 f you're selected, the next step will be a 15 minute Discord call. # A Court of Goblins: Goblins are deeply flawed creatures, driven by base desires. There are those, however, who are able to keep their baser impulses in check, rally others to their cause, and focus on a grander scheme. You play a group of them that, in understanding there is strength in numbers, have banded together to use your ill-gotten gains build a great goblin town deep in the Feywild. You gather a hoard, cause mayhem, cast dark rituals, and discover long forgotten things deep in the earth, all while working towards accomplishing your master plan. This is a game about goblins using ill-gotten gains to build a town. You build traps and other defenses to keep the hoard you gather out of the hands of the greedy adventurers coming to steal it away. Find out just how long you can survive against the inevitable onslaught of heroism your deeds bring. Find out why goblins need to hoard all that gold, who builds all those traps, and how much fun killing adventurers is. However, you’re not just monsters randomly causing chaos and mayhem. Goblins come and go, but the town outlives them, binds them together, and gives them a purpose. You map it out in detail as it’s built, then breathe life into it through play with events like revelry after a victorious raid, calamity striking as a tunnel collapses on your minions, or facing off against adventurers who dare enter your land. Your town is the main character of this story. # Town Themes Every town is built around a theme, determined by its central building, chosen together as a group before the town is built. The theme gives you a set of buildings that you can build within it. The theme keeps players all on the same page thematically, allowing you to design characters that fit in well with the theme or fill a unique niche, as well as choosing steps in your master plan that go along with the theme. The choice of town theme is a statement about what kind of things the players want to do in the game. You can choose from the following central buildings, which determine your theme: **Enclave:** Tapping Into the Arcane. Choose this if you want your town to be **mystical** from top to bottom. Its core feature is its twisted landscape, corrupting the area surrounding your town. An Enclave lets you build the following: academy, crucible, greenery, library, potion lab, scrying pool, and spawning chamber. **Forge:** The Power of Industry. Choose this if you want a town full of **monstrous inventions** and steampunk tech. Its core feature is its power source, boosting the productivity and defenses of your town. A Forge lets you build the following: alchemist lab, guild hall, factory, mineshaft, testing chamber, vehicle bay, and workshop. **Hideout:** Keeping Your Head Low. Choose this if you want to work as a cohesive unit and **manipulate** the other factions of the region. Its core feature is agents of chaos, allowing you to strongly influence other factions. A Hideout lets you build the following: dojo, gambling den, gear locker, obstacle course, planning room, roost, and tavern. **Stronghold:** Through Strength of Arms. Choose this if you want to face challenges with pure **military might**. Its core feature is warband, giving you a powerful minion that can raid the region. A Stronghold lets you build the following: barracks, bestiary, fighting pit, funeral pyre, smithy, war drums, and war room. **Temple:** Serving a Greater Power. Choose this if you want to focus on a certain **god and their domains**. Its core feature is divine intervention, which you can use to cast a powerful spell from your god. A Temple lets you build the following: altar, antechamber, augury circle, dormitory, reliquary, penance chamber, scriptorium. # The Details **Age:** In general, we're looking for people between 21 and 9000. **Content Warnings:** This campaign contains dark drug use, grim humor, minor horror, strong language, violence, and lawyers. **Day:** We'll be playing on Sundays, though we'll occasionally host optional sessions on other days based on player interest. **Frequency:** We'll usually have 2 sessions per month, though we may have 3 if it's one of those strange months with 5 Sundays. **The GM:** I'm originally from Atlanta, but I move around a lot for work. I like snowboarding, stage acting, novels, and tabletop games. I've been GMing for a few years, but I'm new to playing online. I'm male and gay in real life, though I play all sorts of characters in games. **Length:** We generally average around 4-5 hours per session. **Location:** We'll be playing online using Discord and Owlbear Rodeo. We're new to OR, so if you have experience with that, we'll be asking you a lot of questions. **Start Date:** September 27 or October 4th, 2026  **System:** The game we're playing is called *Wicked Ones*, which is a simple, story-focused system. You don't need to be familiar with this system as we'll be teaching as we play. **Size:** Our plan is to have 5 total players. **Time:** We'll be playing at 18:00 CET / 17:00 GMT / 12:00 EST / Whatever time that is where you live. **What We're Looking For:** This is a roleplay heavy, story focused campaign for players looking to get in character, give their character a unique voice, explore their character's motivations, and give their character an arc. If you're interested, fill out the survey here: https://forms.gle/uKDg8hrzdiNeHm7K6 f you're selected, the next step will be a 15 minute Discord call.

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Tabletop RPG
Tabletop RPG
WTTW
Woe To The Wicked
Online
Oneshot
Woe To The Wicked - Alpha Version 44 Playtest
Players
0/4
GM
0/1
Woe To The Wicked
en English

Woe To The Wicked - Alpha Version 44 Playtest

Playtest
The game is still being tested, and your feedback is part of the point.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
ABOUT THE PLAYTEST Join a one-shot playtest of Woe To The Wicked, an original fantasy tabletop RPG set in a world scarred by the Last War. Help us refine Alpha v44 through play and feedback. THE SYSTEM Simple rules, complicated situations. Expect exploration, roleplay, tactical combat, and meaningful choices, with room for creative solutions. NEW PLAYERS WELCOME No tabletop experience or rulebook memorization required. We'll teach as we play, answer questions, and help you get started. Pregenerated characters and quick references are available. WHAT TO BRING Bring curiosity, respect for others, and a willingness to learn and cooperate. Acting experience and character voices are optional—just describe what your character wants to try. WHAT TO EXPECT This is a game in development, so expect some rough edges and occasional rules discussion. Honest feedback about what feels fun, clear, or confusing is welcome.

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Tabletop RPG
Tabletop RPG
Homebrewed
Online
Campaign
Literally all of Mewgenics as a TTRPG
Players
4/5
GM
1/1
Homebrewed
en English

Literally all of Mewgenics as a TTRPG

Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
As the title says, this is all of mewgenics as a TTRPG This is gonna be a homebrewed system made entirely by me and it's also gonna be biweekly (once every 14 days) Age requirement: 15-18 NOTE: some of the contents in this might not be suitable for everyone, message only if 100% sure

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