Looking for players › The Land Beyond the Fog

The Land Beyond the Fog

Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5E (2024)
Online

Description

Hello, I'm Bartek and I dm a soulslike homebrew DND campaign, heavy roleplay and engaging combat. With a very immersive, and active homebrew pantheon. The players are now at session 3 of the campaign and about to enter some catacombs, however 2 of our players have had to leave due to their own personal lives, giving us 2 extra slot This is the prologue the players received in session 1, to give you the vibe of the campaign. The fallen leaves tell a story... Of a land beyond the fog. Before kingdoms. Before war. Before the names of kings were carved into stone... There was Vita, Mother of All. From her hands came the first trees, their roots piercing the untouched earth. From the trees came the first plants. From the plants came sustenance. Then came the beasts of field and forest, given breath beneath the newborn sky. And at last... Vita created Man. But there was only one. His name was Vex. The First Man. In those earliest days, Vex was a gracious ruler. He built where there was nothing. He nurtured what was fragile. He gave order to a world yet untouched by war. And beneath Vita's watch... His people prospered. Yet life, once born, does not remain still. Vita bore within her the promise of three children. And where there is creation... It must cast a shadow. From the darkness cast by Vita's own existence came something that bore but one name. Umbrosus. The Eternal Dark. It dwelled where sunlight dared not reach. Beneath roots. Beneath stone. Within the forgotten places of the world. At first, it knew nothing of Man. Nothing of Vita. Nothing of the tongue spoken by living things. But it watched. And it learned. Slowly, Umbrosus crept into the dwelling of Vita. It learned the language of its creator. It listened to the voices of her children. And in the stillness of night... It heard the beating of Vita's heart. One heartbeat. Then another. Then... three more. For within the Mother slept the unborn children of the world. Mortuus The Golden Child. Distortus. The Forgotten Son. Enchidna. The Mother of Monsters. Three children. Untouched by the world's cruelty. Three souls destined to inherit the Mother's creation. But Umbrosus reached them first While Vita slept... The shadow entered the womb It did not kill them. It did something far worse. It left within each child an ember of itself. A darkness that not even the Mother's light could wholly extinguish Kings may bury their crimes. Civilizations may burn their histories. Gods may attempt to erase their mistakes. But time continues. And eventually, time reveals all And so... The children of Vita were born carrying a fragment of the shadow. And now... Our world bears the weight of it. But where there is shadow... There is light. Light that finds its way through the cracks. Light that refuses to die. Light that does not merely shine... but roars And now... There is only one question left. Dear adventurers... Will you heed its call? If your interested in joining please either DM me or leave a comment. :)
Dungeons & Dragons 5.5E (2024)

Dungeons & Dragons 5.5E (2024)

View library page
Save to favorites
  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    GMT
    Greenwich Mean Time (GMT/UTC)
  • Virtual tabletop platform: Owlbear Rodeo
  • Weekday: Friday
  • Starting time:
    Evening
    17:00 – 21:00
  • Organizer: Bartek
  • Discord: Log in to view
  • Players: 4/5
  • GM: 1/1
  • Language: English
  • Added: 26. August 2026
  • Last edit: 6. November 2026
Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Telford
Campaign
The Malady of Moonacre
Players
4/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Malady of Moonacre

Paid game
The Game Master charges a fee to run the game.
The Malady Of Moonacre Game Edition: 5.5e, and homebrew Experience: All levels welcome  Session Time: Fridays  6:00-11:00 PM Theme: Magical academy set in a fantasy homebrew world, some dark themes. Inspired by campaign settings like Strixhaven. "In the year 1061 PA, a new class of students arrives at Moonacre Academy, a prestigious scholarly institution where ambition, curiosity and intellect are tested as fiercely as any spell. For the first-year students stepping into its illustrious halls, enrolment day marks the beginning of their careers, vocations, and futures. For the elite few fortunate enough to be chosen to study there, Moonacre offers curious and learned minds the chance to train under some of Liäfea’s greatest scholars, mages, warriors, and thinkers. Those who graduate often go on to become among the most influential figures in Liäfean society. But things are far from business as usual this year. Murmurings among the current student body speak of strange occurrences... ... In shadowed hallways, rumours spread of students disappearing, only to return changed. Others speak of strange sounds coming from the Umberloch, the vast lake upon which the Academy and the city proper sits. Some even speak of faculty members entering trance-like states, speaking in cryptic languages long thought lost, only to snap back into awareness dazed and confused. Whilst strange events are not uncommon in this magical place of learning, the truth is this: Beneath the ordinary stress and chaos of life at the Academy, something is very wrong at Moonacre." ________ The party begin as first-year students assigned to live and study together as a Ring, a small group expected to train, compete, and endure the year as one. What begins with awkward introductions, lessons, rivalries, and the pressures of Academy life soon draws them into a mystery that reaches beyond gossip and school-life antics. Their first year will test more than their grades. They will face dangerous classes,  unearth secrets and mysteries, uncover sinister plots, and even face the infamous end-of-year Trial, where first-year Rings must prove themselves before the eyes of their peers and professors to graduate into Year Two of their studies. For all students, the first lesson taught is this: At Moonacre, knowledge is power... ...but some knowledge, it seems, is best left unsought. The Malady Of Moonacre is a long-form, character-driven D&D 5.5 campaign set across an academic year at a high-fantasy magical academy in the homebrew world of Liäfea. Expect to balance student life, new friendships and rivalries, mystery and intrigue, exploration, tactical combat, unsettling secrets, academic trials, and a story where curiosity may be the most dangerous thing a student can possess. The sessions are held in person at my (Your friendly DM, Jake) home. We are a group of long term friends with 2 campaigns already under our belt. We are looking for one or two new members to fill out the party and embark on a campaign that could roughly span 40-50 weekly sessions! Details: - Sessions are weekly and around 5 hours long - To cover the costs for tools and systems and to help me deliver a quality game each of the players pays £15 per month - People of all experience levels are welcome, but you are expected to know the basics and have read the Players Handbook (2014 or 2024) - Our table is LGBTQ+ friendly and anyone is welcome over the age of 18 - Before we get started, a Session 0 will be ran as well as an intro discord call, so you can meet the group prior to playing in person!

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Popular
Many players are looking at this post right now
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
GMT+2. Monday – Wednesday & there's a group with 4 players on Saturday at 16:00 (GMT+2) A group decides on day & time It'll be played in a Discord voice chat "Theatre of the Mind" playstyle (means no VTT) Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, casual, beginner-friendly Forgotten Realms based homebrew campaign, with an emphasis on story & adventures Ratio: 60 Roleplay/30 Exploration/10 Combat Starting level is 1, Point Buy, Milestone leveling Spells become cantrips, a player can cast them without components or GP Cooldown of spells depends from their power level & the DM's will, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher  Some spells that affect game's balance & world, may be forbidden. It'll be discussed HP are cinematic. Depending from how much & what kind of damage a character receives, i'll adjust his condition Only these races are allowed: Human/Elf (Moon, Wood) Dwarf/Goliath Tiefling (Purple, Pink, Blue) Tystling (a human with cat ears (& eyes)) Artificer & Psion classes aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) About forbidden spells As an example, this is only level 1 Wizard, but i hope you get an idea: Mending/Charm Person Detect Magic/Detect Poison and Disease Friends/Unseen Servant Tasha's Hideous Laughter/Sudden Awakening Sleep/Sense Emotion Puppet/Identify Id Insinuation/Healing Elixir Disguise Self/Comprehend Languages Cause Fear/Ressurection & lethal spells Instead of using ability checks or in-game tools (acquiring unique items, talking to people, searching for clues, improvise), a player casts a spell that speedruns a campaign But a player can prepare all other spells A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance (+3 Dexterity, Perception, Acrobatics) Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races (+4 Stealth) A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things (8 AC, -5 Strength, Athletics)

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Curse of Strahd | Gothic Horror D&D Adventure
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Curse of Strahd | Gothic Horror D&D Adventure

Paid game
The Game Master charges a fee to run the game.
Curse of Strahd — Enter Barovia The mists have found you. They do not intend to let you leave. A land trapped beneath an endless grey sky. Ancient forests hide things that should never have survived. Villages cling desperately to what little hope remains. And above it all watches a vampire who has ruled this valley for centuries. Count Strahd von Zarovich knows you are here. The question is whether you'll survive long enough to escape him. 🦇 What to Expect 🩸 A Story About Your Characters Your characters aren't just along for the ride. Your decisions, relationships, fears and ambitions will become part of the story. Barovia will react to what you do — and Strahd will take notice. 🏰 Gothic Horror & Dark Fantasy Expect haunted castles, cursed villages, ancient forests, terrifying creatures and people who have learned to survive in a world without hope. The campaign can be dark and unsettling, but we'll keep the table itself welcoming and enjoyable. 🎭 Roleplay & Character Development Barovia is filled with people who have their own problems, secrets and motivations. You'll have plenty of opportunities to interact with NPCs, make difficult choices and decide what your character is willing to sacrifice. ⚔️ Dangerous Combat Combat matters. Not every encounter is designed to be won by simply charging forward. Sometimes running away is the smartest choice. You'll face creatures that can genuinely threaten your party, and your decisions outside of combat can be just as important as your tactics during it. 🗺️ Exploration & Mystery Barovia isn't a linear dungeon. You'll have freedom to explore the valley, discover its secrets and decide which dangers you're willing to face. 🆕 New to D&D? That's completely fine. You don't need years of D&D experience to join. I'll explain the rules as we play, help you create your character and make sure you understand what's happening. The important thing is that you're ready to play a character and become part of the story. 🎲 Campaign Details System: Dungeons & Dragons 5e Campaign: Curse of Strahd Starting Level: 1 Players: 4–6 Session Length: 3 hours Frequency: Weekly Experience: Beginners & experienced players welcome We'll use Foundry VTT for maps and combat, with Discord for voice chat.

Read more

Save to favorites