13th Age groups looking for players

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Tabletop RPG
Tabletop RPG
13th
13th Age
Online
Campaign
Looking for some players for some ttrpg fun
New
Posted 7 hours ago
Players
0/6
GM
1/1
13th Age
en English

Looking for some players for some ttrpg fun

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello all,  I want to run a campaign using the 13th age system 2nd edition. It's a d20 game that attempts to be more narrative. It has interesting things like escalation dice, one unique thing and different take on backgrounds. It's a more story forward Dungoens and Dragons game. My game will start around 9:00 PM PST on Monday or Sunday. If there is interest we could run it in the Forgotten Realms or use the 13th age setting which is more of a blank slate. The goal would be to make characters together during session 0, figure out some plot lines then get start playing. Also, dont worry I will provide all books needed.

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Tabletop RPG
Tabletop RPG
13th
13th Age
Kirkland
Campaign
Evil Campaign, take over the city, every other Sat
Players
4/5
GM
1/1
13th Age
en English

Evil Campaign, take over the city, every other Sat

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
I'm finally running a proper evil campaign for my players, and we have an open spot. Conspire with the party, figure out what you want to do, take over the city (or destroy it, or eat it). The city will try to stop you from taking over. Don't piss off too many factions until you're strong enough to accomplish your goals. We play in-person in Kirkland (Seattle area) every other Saturday from 5-10pm. Evil Campaign starts as soon as the current campaign wraps up, tentatively starts Saturday May 2. About 13th Age: 13th Age is a d20 RPG designed by a lead designer of D&D 3e and a lead designer of D&D 4e. It takes gamey combat with plenty of character options and blends it with free-flowing narrative mechanics. We are playing with the 2nd Edition rules (which are almost identical to the 1st Edition rules, but with a few tweaks). Both 1E and 2E class options are allowed (other than a handful of very overpowered options). My campaign is about 75% combat and about 25% everything else (roleplay, social, investigation, puzzles, etc). The overall campaign tone will be serious, but some sub plots can be silly, and 4th wall breaks and pop culture references are common. This campaign will also be primarily player driven. The players will decide on the party goal, individual character arcs and character goals, and downtime goals. During Session Zero, the players will build their characters and backstories together to make sure everybody's goals works together narratively. Send me a private message if you're interested. Thanks! This RPG group is committed to being a safe space for LGBT folk and for people of all races, ethnicities, genders, gender identities, and sexual orientations.

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