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Games in similar systems

Only a few games match Vaesen right now. These games use systems with a similar genre or play style.

Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
The Night Is Not One City
Players
0/10
GM
1/1
Vampire: The Masquerade
en English

The Night Is Not One City

Roleplay focused
Conversation, character and story take up most of the table time.
Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
The Night Is Not One City (*The Coast After Dark* and *The Dark of Port Azalea*) **Chronicle Description:** Along the northern Gulf Coast, the night moves through ports, casinos, churches, parade routes, funeral homes, refineries, and black water. From Mobile, Alabama to the Mississippi Gulf Coast, survival is not merely a matter of feeding, it is a matter of access, reputation, and who controls the artery before hunger reaches you. The Dark of Port Azalea explores Mobile, Alabama: a city of masks, haunted history, imported blood, and fragile performance. The Camarilla maintains authority through lineage, salons, and ritualized order while the Anarchs answer with spectacle, nightlife, and defiance. Beneath both lies the same dependency: Mobile cannot sustain its dead alone. The Coast After Dark expands outward into the Mississippi Gulf Coast, a corridor of rival domains including Biloxi, Gulfport, Ocean Springs, Pascagoula, Gautier, Pass Christian, and D’Iberville. These cities are bound together beneath the fragile authority of the Council of Twilight, where power is curated through prestation, surveillance, fear, and carefully maintained appearances. Together, both chronicles form a connected Gulf Coast World of Darkness where: •    Blood is economy •    Status is performance •    Hunger is politics •    Reputation travels •    Borders matter •    Every ally is leverage •    Every enemy keeps receipts Whether you are a neonate navigating feeding rights, or a Kindred simply trying to survive the pressure of the system itself, this is a story-driven exploration of ambition, horror, politics, and consequence within the World of Darkness. **Rules:** We use Vampire: the Masquerade (V5) with thematic house rules tailored toward immersive storytelling, political tension, and consequence-driven play. The game balances literate, text-based roleplay with dice mechanics where needed. **Logistics** **Medium:** Play-by-post via Discord. **Time:** Open and asynchronous players engage in scenes at their convenience while contributing to a living, evolving chronicle world. **Players:** Open to all! Whether you are new to V5 and looking for guidance or an experienced player seeking layered political and character-driven horror, there is a place for you along the Gulf. **Applications:** [Step into Mobile.](<https://discord.gg/XF7NewPV>) [Step onto the Coast.](<https://discord.gg/w29ZXyb8PP>) Staff positions available The night is not one city. It is a coastline. Come prepared to hunt carefully, speak intentionally, balance your debts, and survive the pressure of a world already in motion.

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Tabletop RPG
Tabletop RPG
DG
Delta Green
Online
Campaign
Paranormal Investigation in '90s Seattle
Players
3/6
GM
1/1
Delta Green
en English

Paranormal Investigation in '90s Seattle

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Sci-Fi/Horror Paranormal Investigation In '90s Seattle Hi there! I am putting together a game about investigating paranormal threats to humanity on behalf of a mysterious organization, in the vein of The X-Files, BPRD, the SCP Foundation, and the Southern Reach trilogy. I have three decades of ttrpg experience mostly running Call of Cthulhu, WoD, D&D (2e & 5e), and Feng Shui.  I will be running this in Delta Green, the modern day spin-off of Call of Cthulhu, but will not be using the Cthulhu mythos lore that is the usual backdrop of Delta Green. The tone will still be dark, but a little lighter than Delta Green's default "apocalyptically dark."  You do not need to have experience with Delta Green or Call of Cthulhu, but please be mature enough to deal with descriptions of violence, crime, mental illness, and other staples of supernatural horror.  Live sessions will be held on occasional weekends via Owlbear Rodeo. Much of the game will be ran directly on Discord. This will be writing-intensive, if you can't enjoy typing a paragraph and just want to roll dice & move mice this might not be the game for you. The game setting will be Seattle in the 1990s; investigating spooky goings-on amongst the misty forests, thriving music scene, and internet start-ups.  If this interests you, let's talk! This is my first time using this platform so be patient with me.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
PBP Matrix Game: D.C. by Night / Vampires of D.C.
Players
6/6
GM
1/1
Vampire: The Masquerade
en English

PBP Matrix Game: D.C. by Night / Vampires of D.C.

Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
Horror
The game leans into fear, tension and dark themes.
I'm looking for players for a play-by-post matrix game. You will play as one of six factions – four vampiric, two human – in a dark modern world of politics and crime, based on an ongoing +14 mo. Vampire the Masquerade game, taking place in an alternate history Washington, D.C. Each week, you will act to achieve the goals of your faction: expanding your influence, uncovering your rivals' secrets, and posturing to achieve your unique objectives. This will be an asymmetric and semi-competitive game. Expected duration is 6-8 weeks, requiring two posts per week from each player. Play will be in a dedicated Discord server. Please ask questions if you're curious or DM me if interested! Game is free to play and new and inexperiecned players are encouraged! Status: 2/6 slots left (4/6 slots filled)

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
New York Under Darkness-
Players
0/10
GM
1/1
Vampire: The Masquerade
en English

New York Under Darkness-

Live play by post
A play by post game that runs in real time, so everyone writes together during a set window.
Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
Welcome to New York Under Darkness Available clans: Assamite Antitribu Lasombra Antitribu Followers of Set Samedi Available Bloodlines: Mariner Gangrel Harbingers of Skulls Ishtarri Daughters of Cacophony Salubri Baali The City That Never Sleeps has always been a jewel for the Kindred. Its teeming masses provide endless feeding, its power structures offer ample opportunities for influence, and its cultural significance cements it as a place of prestige. But for decades, New York has been a battleground, ravaged by Sabbat fanaticism and lost to their bloody crusades. Base system: Play by post and voice with books used from vampire v20, revised and some others. But with a focus on v20. Any Homebrew?: None Language: English Setting: Modern-day New York City, freshly reclaimed by the Camarilla. Game Style: Narrative-driven, intrigue-heavy, with a balance of politics, mystery, and action. The Camarilla has clawed New York back from the Sabbat in a brutal campaign, but the battle is far from over. An Archon temporarily rules as acting Prince, calling on Kindred from around the globe to aid in restoring the city to its former glory, and securing it as a bastion of the Camarilla. New York is ripe with opportunity, but also rife with danger. What to Expect: All Levels of Experience Welcome: Whether you're new to Vampire: The Masquerade or a seasoned player, you'll find a place in this story. Now, for the first time in living memory, the Camarilla holds the upper hand. The victory didn’t come easy. The Camarilla launched a brutal offensive, clawing the city back street by street, skyscraper by skyscraper. The Sabbat were scattered, driven underground, or outright destroyed. But the fight left the city in shambles. Manhattan’s towers may still gleam in the moonlight, but the Camarilla’s grip is tenuous, the victory fragile. An Archon, appointed by the Inner Circle, now serves as the city’s acting Prince. This Archon has made one thing clear: New York must become a Camarilla stronghold once again. The Camarilla has sent word across the globe, calling for loyal Kindred to come to New York. From the ambitious neonates looking to make a name for themselves, to Ancilla seeking new opportunities, to elders fleeing unstable domains, After several princes the Domain of New York stood yet on the break of chaos, some princes died, some left the city in shame. And some, got forced to step down from their corrupt seat by the cities combined Primogen. Now, an Ancilla of clan Gangrel holds the seat. Weeks into his newfound power he seems to be a good fit. The city is in despair, cults of strange people, Sabbat packs roaming in the shadows, werewolf's in the forests. Despite the chaos, the Camarilla has not given up its claim. Warlord Karsh himself led a brutal war party against the remnants of the Sabbat, forcing them northward, away from the city’s core. Though weakened, the Sabbat have not been destroyed; they regroup in the shadows, licking their wounds and preparing for the next strike. Their exile has only made them more desperate, and desperation breeds recklessness. Beneath the surface, something stirs. Rumours abound of ancient artifacts tied to the six great clans of old, powerful relics thought to have been lost to history. Some say these artifacts could turn the tide against the Sabbat for good, while others whisper of even darker forces that might be awakened if they are found. And then there are the shadows that seem to grow longer by the night. Worse still, other things, older things, seem drawn to New York’s chaos. Whispers of apocalyptic cults, enigmatic Methuselahs, and something far older than Kindred echo in the dark alleys. This is the New York you step into. The Camarilla needs builders, warriors, spies, and visionaries. But survival in this city means navigating shifting alliances, uncovering buried secrets, and watching your back at every turn. The question is not just whether you can help reclaim New York for the Camarilla, but whether you can survive long enough to see what comes next.. Will you rise through the ranks of the newly established court? Will you seek out the rumoured artifacts of the six great clans and uncover their secrets? Or will you focus on rooting out the remnants of the Sabbat or worse, the ancient forces lurking in the shadows? Or will you be the next reason the Domain has to come together to fight? A City of Intrigue: Political manoeuvring, tense alliances, and backstabbing are just the beginning. Dark Mysteries: Ancient artifacts, shadowy threats, and apocalyptic whispers await those brave enough to seek the truth. Player Freedom: Your choices will shape New York's future forge alliances, betray your rivals, or become a power in your own right. All Camarilla city positions are open for players to run. Including Prince. Trailer Movie: https://drive.google.com/file/d/17vlgzs0Wwlwg9oO8TOjs8ZXZBVaLk4aK/view?usp=sharing invitation link: https://discord.gg/2HgE7q9ED9

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