Blue Rose RPG

Overview

Blue Rose: The AGE RPG of Romantic Fantasy is a tabletop roleplaying game of heroism, intrigue, and romance, originally designed by Jeremy Crawford, Dawn Elliott, Steve Kenson, and John Snead and published by Green Ronin Publishing. It first appeared in 2005 running on the True20 system, a simplified offshoot of the d20 System, before Green Ronin funded a full second edition through Kickstarter and rereleased it in 2018 rebuilt on their own
Adventure Game Engine (AGE)
Adventure Game Engine (AGE)The Adventure Game Engine (AGE) is a tabletop roleplaying game system designed by Chris Pramas and p...High-FantasyRules-medium
. It holds a real place in the hobby's history as the first roleplaying game to explicitly write acceptance of every gender and sexual orientation - including polyamorous relationships between adult characters - directly into its rules and setting, well before that became common practice. The system is built on the Adventure Game Engine (AGE), the same engine Green Ronin uses for
Dragon Age
Dragon Age RPGGreen Ronin Publishing brings fantasy roleplaying back to its dark and gritty roots with the Dragon...High-FantasyDark Fantasy
,
Fantasy AGE
Fantasy AGEFantasy AGE is a tabletop roleplaying game of class-based sword-and-sorcery adventure, designed by C...High-FantasyRules-medium
, and
Modern AGE
Modern AGEModern AGE is a genre-toolkit tabletop roleplaying game covering everything from the Industrial Revo...Sci-fiRules-mediumModern
, replacing the True20 rules the original 2005 edition ran on.

Description

Players take on envoys of the Sovereign's Finest, agents of the Kingdom of Aldis charged with defending it through diplomacy, investigation, and magic as much as combat, often partnered with a rhydan - one of Aldea's psychic, sapient animals, treated as a full citizen and frequently a fellow player character rather than a pet. The Game Master sits across a conflict between Aldis's tolerant, magic-embracing society and its neighbors: the zealous Theocracy of Jarzon and the corrupted Kingdom of Kern, both shaped by the legacy of the ancient Sorcerer Kings and the creeping influence of the Shadow. The game asks its table to take relationships and personal conviction as seriously as any fight - romance, loyalty, and belief are built into the character sheet, not left to sit outside it - and it leans toward stories that resolve through negotiation and investigation at least as often as the sword.

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