Modern AGE

Overview

Modern AGE is a genre-toolkit tabletop roleplaying game covering everything from the Industrial Revolution to the near future, published by Green Ronin Publishing in 2018 and designed by a team credited as Matthew Dawkins, Meghan Fitzgerald, Sian Ingham, Steve Kenson, Alejandro Melchor, Chris Pramas, and Malcolm Sheppard. Rather than shipping with a fixed setting, it hands a table the rules to build gritty two-fisted action, pulp adventure, urban fantasy, or a dystopian near-future campaign from the same core book. The system is built on the
Adventure Game Engine (AGE)
Adventure Game Engine (AGE)The Adventure Game Engine (AGE) is a tabletop roleplaying game system designed by Chris Pramas and p...High-FantasyRules-medium
, the same engine Green Ronin uses for
Dragon Age
Dragon Age RPGGreen Ronin Publishing brings fantasy roleplaying back to its dark and gritty roots with the Dragon...High-FantasyDark Fantasy
,
Fantasy AGE
Fantasy AGEFantasy AGE is a tabletop roleplaying game of class-based sword-and-sorcery adventure, designed by C...High-FantasyRules-medium
, and
Blue Rose
Blue Rose RPGBlue Rose: The AGE RPG of Romantic Fantasy is a tabletop roleplaying game of heroism, intrigue, and...High-FantasyRules-mediumHeroic
, built here as a fully classless implementation rather than the class-based approach those other lines use.

Description

Characters are built from backgrounds and life experience rather than a class list, advancing across 20 levels while a table decides for itself what kind of modern-ish game they're actually playing - a two-fisted pulp game, a grounded action thriller, an urban fantasy campaign with magic running underneath the modern world, or something further out toward science fiction.  The Game Master leans on the same optional Arcane and Psychic Power rules whether they're running secret agents, monster hunters, or conspiracy investigators, turning them on only for the campaigns that need them. It's built to be picked up by a group who already knows roughly what modern-day game they want to run and just needs a flexible, classless chassis to build it on, rather than a game with a setting of its own to sell.

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