easyRPG!

Overview

Here you will find me basically playing RPGs by myself like a loser and recording it for others as an example of how I use the System rules. Games played here will be
GURPS
GURPSGURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jacks...Complex
[pill], [pill]Earthdawn
,
BECMI D&D
, Palladium Books, [/pill]Ars Magica https://groupfinder.gg/library/ars-magica[/pill] and
Pathfinder 2e
Pathfinder 2nd Edition (2019)Pathfinder 2nd Edition is a tactical, crunchy and highly customizable heroic fantasy roleplaying gam...High-FantasyComplex
.

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Plus One Exp
Video

Plus One Exp

Actual Play
Discussions
Reviews
Plus One Exp is dedicated to featuring independent tabletop game content with a strong focus on indie RPGs. You can expect a mix of actual play content, reviews, game design conversations, and playcraft. Plus One Exp also makes our own games, and absolutely amazing balms and lotions inspired by classic tabletop culture and tropes. Links youtube.com - Youtube channel plusoneexp.com - Official website twitch.tv - Twitch channel ko-fi.com - Ko-Fi Page

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Lost In Ravenloft
Actual Play & Podcasts

Lost In Ravenloft

English
Dungeons & Dragons
Actual Play
Five brave souls get taken by the mists and wake up caged and shackled to poles somewhere in a deep dark cavern.

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Monster of the Week (2012)
Tabletop Roleplaying Games

Monster of the Week (2012)

English
Rules-light
Horror
Monster of the Week (MOTW) is an urban fantasy-horror tabletop role-playing game developed by Michael Sands. It was first published in 2012, and a revised edition was published by Evil Hat Productions in 2015. The entire theme of the game is heavily inspired by TV shows like Buffy, Supernatural, X-Files, Fringe and many others. The system it directly evolved from is Apocalypse World (2010) Description Players in the MOTW system take on the role of monster hunters. Capable of dealing with most creatures that might get in their way. Using skills to solve mysteries, track monsters and eventually defeat them.  System Overview & Key Features Powered by the Apocalypse Engine (2d6) Players roll two six-sided dice (2d6) when performing actions, adding relevant character modifiers to the result. Rolling a 10 or higher is considered a success. 7-9 is a partial success, which will also carry some added consequences. Getting a 6 or lower means failure - you have not succeeded in whatever you attempted and dire consequences are soon to follow. Basic and Playbook Moves Game mechanics are categorized into discrete actions called "Moves." Basic Moves are universally available to all characters and cover common actions such as "Investigate a Mystery," "Kick Some Ass," or "Act Under Pressure." Playbook Moves are exclusive, specialized abilities granted by a character's chosen Playbook, allowing them to manipulate the narrative or game mechanics in unique ways. Finite Luck Points Each character possesses a limited track of Luck points. A player may permanently expend a point of Luck to retroactively alter a dice roll to a 12 (a complete success) or to entirely negate a single instance of sustained damage. Luck is a resource the players have to keep an eye on. Using too much can get you out of trouble, but if you don't have it when you need it most - trouble awaits. Harm and Exploiting Weaknesses Physical trauma is tracked using a short monitor called "Harm." Player characters and adversaries possess low thresholds for sustaining Harm, making direct combat inherently dangerous. To successfully defeat a primary antagonist, players are mechanically required to investigate and utilize the creature's specific weakness, as standard physical attacks are often insufficient to achieve a permanent victory. The Mystery Countdown To structure a gameplay session, the Keeper utilizes a tool called the Countdown. This is a chronological timeline detailing the sequence of events that will occur if the player characters fail to intervene. The Countdown is divided into escalating phases, ending with a catastrophic event. It serves to govern the pacing of the investigation and provide a sense of urgency.

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