Salvage Union

A post-apocalyptic mech RPG

Overview

Salvage Union is a RPG set in a Post-Apoc world where MegaCorps rules pockets of civilization and nomads on giant 'Crawlers' comb the wastes for 'salvage'. Players are part of the 'Salvage Union', on one of these roaming Crawlers and deploy out in jury-rigged Mechs to collect salvage and investigate their ruined world.

Description

Playing Salvage Union means playing a crew of salvager mech pilots living aboard a massive, mobile home base called a Union Crawler, scavenging a corporate-ravaged wasteland for scrap to keep their community alive. Beyond raiders and rival scavengers, threats include monstrous Bio-Titans, alien Meld, and the Corpos who still control most of the world's remaining resources. Much of the game's appeal comes from its two-layered loop: narrative exploration and salvaging runs outside the mech, and tactical, resource-managed mech combat once things go loud, tied together by a deep crafting system that lets pilots build and refit their machines from scavenged parts between missions.

Key features

The Quest Core Mechanic

Every action resolves on a single d20 roll against five possible outcomes - Triumph, Success, Tough Choice, Failure, Catastrophe - rather than modifiers or ability scores. It keeps resolution fast and puts the emphasis on what a player describes doing rather than what bonuses are sitting on their character sheet.

Mech Customization from Scavenged Parts

Pilots build and refit their Mechs from a pool of 30 chassis and over 150 systems and modules scavenged from the wasteland, turning downtime between missions into as much a part of the game as combat itself.

Six Core Classes, Five Hybrid Classes

Pilot characters choose from a mix of Core and Hybrid classes offering dozens of distinct abilities, giving mech-piloting identities as much mechanical range as the mechs they climb into.

Heat and Resource Management in Combat

Mech combat runs on tracked resources like Heat and Salvage rather than open-ended hit point attrition, forcing pilots to manage their machine's limits as carefully as the enemy in front of them.

Active games and players

en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
St. Thomas
Nick
Tone chameleon The storyteller
I enjoy trying new systems, I typically GM but would also like to join games as a player. I often host in-person one-shots where other GMs and I try out new systems, if you're in the area and interested to run or play something let me know! I'm not interested in online or paid games.
Save to favorites
en English
Homebrew
Homebrew
...
Boston
Online
Adam
I’m an experienced GM, have run multiyear campaigns, and I regularly run games at local conventions. Preferred Systems: Mostly not D&D or similar traditional fantasy games.  Recent games include Agon, Unknown Armies, Call of Cthulhu, Delta Green, Mothership, Pendragon, Mythic Bastionland, Alien, Blade Runner, Symbaroum, Starforged, Over the Edge, Swords of the Serpentine, and Paranoia.  But I generally enjoy learning new systems Preferred Playstyle: Narrative and investigation are my first choice. I like roleplaying heavy games where choices carry weight and the setting matters: occult conspiracy, espionage, horror, gritty sci-fi, mythic adventure. Combat is fine when it’s brief, tense, and consequential rather than a grind. Character death in earned circumstances is fine.  I'm open to romance in games if the table is bought in.  I don't need a lot of rules but I care about the rules we agree on being consistent and well understood.  I enjoy and run both traditional RPGs and GMless story games. Preferred Tone: Serious stakes with room for humor. Warm, character-driven humor or dark humor works for me; contempt-driven or goofy comedy doesn’t.   I prefer a grounded game but pulp is fine as long as we're all on the same page. I’m happy to run a one-shot when the regular GM needs a break.
Save to favorites
en English
Lancer
Lancer
MOTHERSHIP
Mothership
...
Online
FrigidMoth
Tone chameleon Against type
I'm up to give new systems a shot, and my interests are all over the place. No harm in reaching out! My time is very flexible But if its not PbP my timezone and life factors might spring up as I take care of family.
Save to favorites
en English
CoC
Call of Cthulhu
...
Roanoke
Online
Andrew Beard
I like playing casual games, especially one-shots.
Save to favorites
en English
DND5E
Dungeons & Dragons 5E
MOTHERSHIP
Mothership
...
Online
Benjamin
38 he/him just trying to do some collaborative story telling online looking for flexable games. Willing to GM for the right group.
Save to favorites

Videos

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Lodestar
Tools & Platforms

Lodestar

Virtual tabletop (VTT)
English
Free
A local-first battlemap display tool for game masters. Cast a map with fog of war to a second "player" screen while you control everything from a private GM panel. Lodestar runs entirely in the browser with no build step and no dependencies. It runs entirely in your browser. No install, no account, nothing to download if you don't want to. You open it, load a map, click "Open player display," and drag that window over to your second screen. You control everything from your own DM panel, and your players only see what you choose to reveal. /images/general-media/1780915788_spLeMCfy.pngLodestar is completely free and open source, so you can use it, fork it, or tear it apart however you like. Maps — load high-resolution map images from local disk; pan and zoom freely. Player display — open a second window, drag it to another screen, and cast the map to your players. The player window can go fullscreen. Fog of war - Trace polygon areas and click them in reveal mode to show/hide on the player display. - Name polygon areas with a GM-only label. - Paint or erase fog with a round or square brush of adjustable size. - GM sees fog as an adjustable tint/opacity; players see solid black. Multi-floor — build multi-level locations; each floor has its own map, fog, tokens, and stairs. Navigate with the on-screen floor widget. Stairs — place GM-only staircase markers that link floors; they scale with the grid and zoom and are invisible to players. Tokens — drop, drag, label, color, and size them in grid cells; they snap to the grid and appear on both displays. Grid — toggle and adjust size, offset, color, opacity, and token snapping. Ping — Alt+click draws an animated marker on both displays. Measure — reports distance in grid cells and feet. Splash / blackout — show a splash image or a plain black screen on the player display instead of the map. Library — save full setups (image, grid, fog, tokens, floors, views) to a local IndexedDB library; export/import the whole library as JSON for backups or moving machines. When you save a map, it's stored locally in your own browser, not on a server somewhere. Nothing gets uploaded, so your maps stay on your machine. The catch is that the saved library is tied to the browser and device you saved it on, so it won't follow you to another computer or survive clearing your browser data. If you make maps you want to keep, use the Export button to save your whole library to a file. That file is your real backup, and you can import it on any device. Links uncleplants.github.io - Lodestar web app(no download) github.com - Source code

Read more

Looking For Mom
Actual Play & Podcasts

Looking For Mom

English
Daggerheart
Actual Play
We're a party of GM adventurers who can't get enough of the vast realms that tabletop roleplaying has to offer! Our group brings years of combined TTRPG experience across numerous beloved systems both new and old. In every dimension we game in, from fantasy tales of epic quests to space operas of blaster fire and telekinesis, we strive to pull players deeply into each universe through immersive storytelling and lively roleplay. Whether you're a first-time adventurer or veteran min-maxer, we'll showcase how these imaginative games build community and allow anyone to heroically lead their own stories. Join us as we learn systems together, cheer critical successes, lament botched rolls, and laugh plenty in-between! Our passion for these social games is unbounded - every session plays differently as new characters, plots, and worlds unfold at the table. Let's discover the magic as we adventure onward!

Read more

Mage: The Ascension
Tabletop Roleplaying Games

Mage: The Ascension

English
Complex
Horror
Mage: The Ascension is a modern-day supernatural roleplaying game created by Stewart Wieck and a team of designers at White Wolf Publishing, first released in 1993 as the third of White Wolf's original World of Darkness game lines, following Vampire: The Masquerade and Werewolf: The Apocalypse. It went through a second edition in 1995 and a Revised Edition in 2000, largely overseen by Phil Brucato, before Onyx Path Publishing released the 20th Anniversary Edition in 2015, the version most tables run today. Where Vampire is about hunger and Werewolf is about rage, Mage is about belief: player characters are ordinary people who have Awakened to the understanding that reality itself is negotiable, and the game is built entirely around the consequences of acting on that understanding.

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.