Inkroll

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Contents
  1. Overview
  2. Reviews

Overview

Inkroll is a web platform for playing tabletop RPGs play-by-post: asynchronously, in written posts, on each player's own schedule, with a human gamemaster running the table. It sits between heavyweight real-time VTTs and plain forum software; the writing stays the point, but the platform actually understands characters, dice, secrets, and the GM's role instead of leaving them on the side. It is also, deliberately, a beautiful place to spend a campaign. Inkroll was built by play-by-post players who wanted the game to read as well as it plays: a calm, candlelit page of ink and parchment where posts get the space of a book, quoted speech and images are cleanly styled, and every table can choose the look and post layout that suit its story. The tools stay out of the way until the moment a hand reaches for them, so a session feels like reading and writing a novel with friends, not operating software. Dice are typed straight into a post, like {Perception:1d20+2}, rolled once on the server the moment the post is published, then frozen, with a per-post audit the whole table can see, so a result can never be edited or quietly re-rolled. Players post as their characters, with portraits, versioned character sheets, and quick stat updates (hit points, spell slots, conditions) committed together with the post. GMs get sealed passages delivered to exactly the players they choose, chapters, scene notes with a world map and a per-chapter battle map, and live updates with typing indicators and read markers, so an asynchronous table still feels alive. Long campaigns are first-class citizens: the Chronicle keeps a running recap of every chapter and every character met, and answers questions from the campaign's own posts, so a returning player or a newcomer catches up in minutes. And because a campaign written like a book deserves to become one, a finished game can be exported as a designed, print-ready PDF or EPUB. Games already in progress can be imported from Myth-Weavers or Discord with posts, characters, images, and dice results intact. Ready-made sheets cover
D&D Fifth Edition https://groupfinder.gg/library/dungeons-dragons-5e-2014
,
Pathfinder 2e https://groupfinder.gg/library/pathfinder-2nd-edition-2019
,
Call of Cthulhu https://groupfinder.gg/library/call-of-cthulhu-2014
,
Shadowrun https://groupfinder.gg/library/shadowrun-2019
, and
Grimwild
, plus a system-agnostic option and a builder for custom rulesets with their own dice mechanics. New systems are also gladly added upon request.
A reading-first page with a crafted ink-and-parchment look, and per-campaign styles and layouts
Server-rolled, tamper-proof dice with a table-visible audit
Post-as-character with versioned sheets and inline stat updates
Secret passages sent to exactly the chosen players
World map, battle map, and scene notes beside the composer
The Chronicle: a running recap plus Q&A over the campaign's own posts
One-click import from Myth-Weavers and Discord
Book export to print-ready PDF and EPUB, full campaign export as json so no lock-in

Links

inkroll.gg https://inkroll.gg/ - Official website discord.gg https://inkroll.gg/discord - Discord server reddit.com https://www.reddit.com/r/inkroll/ - r/inkroll subreddit

Other entries

Pathfinder (2009)
Tabletop Roleplaying Games

Pathfinder (2009)

TTRPG
High-Fantasy
English
Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to D&D 4th Edition, which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is Dungeons & Dragons 3.5 Edition The second edition of the game was released in 2019 as Pathfinder 2nd Edition Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions. Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept. Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts. Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy. Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities. Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival. Additional links pathfinderwiki.com - Pathfinder Wiki  aonprd.com - Archives of Nethys (Official free rules database for PF1e)

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Deck n Roll
Communities

Deck n Roll

TTRPG
English
United Kingdom
Deck n Roll is a tabletop roleplaying game community based in Fareham and the surrounding area, Hampshire, UK. We run regular sessions at a local community centre and library, and our focus is on making TTRPGs as accessible as possible, particularly for people who have never played before or who don't have an established group to join. As well as running games, we maintain a lending library of miniatures, maps, and pre-written adventures, so players can get involved without needing to invest heavily upfront. We're actively growing and always looking to connect with new players in the area. Links decknroll.co.uk - Website discord.gg - Discord server facebook.com - Facebook page instagram.com - Instagram page

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GhoulApp
Tools & Platforms

GhoulApp

English
Free
Character sheets
GhoulApp is a free digital companion for Vampire: The Masquerade that helps players and Storytellers create characters, manage chronicles and run live sessions. Supporting V5, V20 and Dark Ages, it includes character creation, interactive character sheets, complete chronicle management, maps and relationship boards, integrated wiki and timeline tools, edition-specific dice rolling and community sharing features. Designed specifically for the World of Darkness, GhoulApp brings every part of a chronicle together in a single platform used by thousands of players worldwide. Links ghoulapp.com - Official website discord.gg - Discord server patreon.com - Support the project

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