Inkroll

A beautifully crafted, text-first table for play by post tabletop RPGs

Overview

Inkroll is a web platform for playing tabletop RPGs play-by-post: asynchronously, in written posts, on each player's own schedule, with a human gamemaster running the table. It sits between heavyweight real-time VTTs and plain forum software; the writing stays the point, but the platform actually understands characters, dice, secrets, and the GM's role instead of leaving them on the side. It is also, deliberately, a beautiful place to spend a campaign. Inkroll was built by play-by-post players who wanted the game to read as well as it plays: a calm, candlelit page of ink and parchment where posts get the space of a book, quoted speech and images are cleanly styled, and every table can choose the look and post layout that suit its story. The tools stay out of the way until the moment a hand reaches for them, so a session feels like reading and writing a novel with friends, not operating software. Dice are typed straight into a post, like {Perception:1d20+2}, rolled once on the server the moment the post is published, then frozen, with a per-post audit the whole table can see, so a result can never be edited or quietly re-rolled. Players post as their characters, with portraits, versioned character sheets, and quick stat updates (hit points, spell slots, conditions) committed together with the post. GMs get sealed passages delivered to exactly the players they choose, chapters, scene notes with a world map and a per-chapter battle map, and live updates with typing indicators and read markers, so an asynchronous table still feels alive. Long campaigns are first-class citizens: the Chronicle keeps a running recap of every chapter and every character met, and answers questions from the campaign's own posts, so a returning player or a newcomer catches up in minutes. And because a campaign written like a book deserves to become one, a finished game can be exported as a designed, print-ready PDF or EPUB. Games already in progress can be imported from Myth-Weavers or Discord with posts, characters, images, and dice results intact. Ready-made sheets cover
D&D Fifth Edition
Dungeons & Dragons 5e (2014)Dungeons & Dragons 5th Edition (D&D 5E) is a heroic fantasy tabletop roleplaying game published by W...Beginner-friendlyHigh-Fantasy
,
Pathfinder 2e
Pathfinder 2nd Edition (2019)Pathfinder 2nd Edition is a tactical, crunchy and highly customizable heroic fantasy roleplaying gam...High-FantasyComplex
,
Call of Cthulhu
Call of Cthulhu (2014)Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic...Beginner-friendlyHorrorRules-medium
,
Shadowrun
Shadowrun (2019)Shadowrun Sixth World (SR6) is the sixth edition of Shadowrun, a science fantasy tabletop roleplayin...Sci-fiHeistRules-medium
,
Cortex Prime
, and
Grimwild
, plus a system-agnostic option and a builder for custom rulesets with their own dice mechanics. New systems are also gladly added upon request.

Key features

The writing comes first.

Inkroll is a good place to read and write, first and above all. The posts get the space, the page stays calm, and the tools are there the moment you reach for them.

Dice and stats, right in the post.

Roll a check by typing it, as simple as {dmg:1d4+2}. Post as your character, with their portrait and stats attached. You never have to jump to another tab to handle the numbers.

Catch up on your whole campaign.

Long campaigns pile up a lot of posts. The Chronicle keeps a running recap and answers questions about what happened, so the story stays fresh even when months pass between chapters.

The map stays with the story.

A drawer beside the composer holds a world map with the party’s position and a per-chapter battle map where tokens snap to the grid. Bring them out as the scene moves, and every post remembers how things stood.

Bring your system.

Inkroll comes with ready-made character sheets for Fifth Edition, Pathfinder 2e, Call of Cthulhu, Shadowrun, Grimwild, and Cortex Prime, plus a system-agnostic option, each one built to understand that game’s rules.

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