Contents
  1. Overview
  2. Reviews

Overview

Inkroll is a web platform for playing tabletop RPGs play-by-post: asynchronously, in written posts, on each player's own schedule, with a human gamemaster running the table. It sits between heavyweight real-time VTTs and plain forum software; the writing stays the point, but the platform actually understands characters, dice, secrets, and the GM's role instead of leaving them on the side. It is also, deliberately, a beautiful place to spend a campaign. Inkroll was built by play-by-post players who wanted the game to read as well as it plays: a calm, candlelit page of ink and parchment where posts get the space of a book, quoted speech and images are cleanly styled, and every table can choose the look and post layout that suit its story. The tools stay out of the way until the moment a hand reaches for them, so a session feels like reading and writing a novel with friends, not operating software. Dice are typed straight into a post, like {Perception:1d20+2}, rolled once on the server the moment the post is published, then frozen, with a per-post audit the whole table can see, so a result can never be edited or quietly re-rolled. Players post as their characters, with portraits, versioned character sheets, and quick stat updates (hit points, spell slots, conditions) committed together with the post. GMs get sealed passages delivered to exactly the players they choose, chapters, scene notes with a world map and a per-chapter battle map, and live updates with typing indicators and read markers, so an asynchronous table still feels alive. Long campaigns are first-class citizens: the Chronicle keeps a running recap of every chapter and every character met, and answers questions from the campaign's own posts, so a returning player or a newcomer catches up in minutes. And because a campaign written like a book deserves to become one, a finished game can be exported as a designed, print-ready PDF or EPUB. Games already in progress can be imported from Myth-Weavers or Discord with posts, characters, images, and dice results intact. Ready-made sheets cover
D&D Fifth Edition https://groupfinder.gg/library/dungeons-dragons-5e-2014
,
Pathfinder 2e https://groupfinder.gg/library/pathfinder-2nd-edition-2019
,
Call of Cthulhu https://groupfinder.gg/library/call-of-cthulhu-2014
,
Shadowrun https://groupfinder.gg/library/shadowrun-2019
, and
Grimwild
, plus a system-agnostic option and a builder for custom rulesets with their own dice mechanics. New systems are also gladly added upon request.
A reading-first page with a crafted ink-and-parchment look, and per-campaign styles and layouts
Server-rolled, tamper-proof dice with a table-visible audit
Post-as-character with versioned sheets and inline stat updates
Secret passages sent to exactly the chosen players
World map, battle map, and scene notes beside the composer
The Chronicle: a running recap plus Q&A over the campaign's own posts
One-click import from Myth-Weavers and Discord
Book export to print-ready PDF and EPUB, full campaign export as json so no lock-in

Links

inkroll.gg https://inkroll.gg/ - Official website discord.gg https://inkroll.gg/discord - Discord server reddit.com https://www.reddit.com/r/inkroll/ - r/inkroll subreddit

Other entries

Ludonarrative Dissidents
Actual Play & Podcasts

Ludonarrative Dissidents

TTRPG
English
Game design
"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis. Ethos Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games. Origins The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born. Links ludonarrativedissidents.com - Official website spotify.com - Spotify feed podcast.apple.com - Apple Podcasts feed discord.gg - Discord server ko-fi.com - Ko-Fi page

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Season of Ghosts
Actual Play & Podcasts

Season of Ghosts

English
Actual Play
Pathfinder 2E
The premiere Pathfinder Adventure, featuring seasoned improv artists, writers, and gamers. The small town of Willowshore has a big problem—it's cursed!  When a group of heroes awaken in the woods after a festival to usher out the last day of spring and welcome in the summer—a time known locally as the "season of ghosts," they find their hometown has been invaded by monsters, strange weather, and horrifying ghosts. Yet theses manifestations of the ancient evil that threatens Willowshore are nothing compared to the harrowing secrets awaiting discovery in Season of Ghosts. Links youtube.com - Youtube playlist podcasts.apple.com - Apple Podcasts feed

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Digi-Dice Monsters
Actual Play & Podcasts

Digi-Dice Monsters

English
Dungeons & Dragons
Actual Play
A Dungeon and Dragons 5e Actual Play podcast set in the Digimon Universe where 4 camp counselors are looking for 3 lost children in the digital world. Links spotify.com - Spofity feed podcasts.apple.com - Apple Podcasts feed

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