Narrantium

Create, play and live epic fantasy adventures. The storytelling platform for modern Game Masters.

Overview

Narrantium is a browser-based virtual tabletop built around the story rather than grids and tokens: the DM assembles branching scenes, maps, NPCs, music and combat encounters into a playable adventure using a visual quest builder, then runs it live. Players join the session from any browser with an invite link — no account, no install — so it works for remote tables and in person too, with the Player Screen cast to a TV. System-agnostic with solid
D&D 5e https://groupfinder.gg/library/dungeons-dragons-5e-2014
support; only the DM needs a subscription, players always play free, and there's a free plan.

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Other entries

Deep Sky Ballad
Tabletop Roleplaying Games

Deep Sky Ballad

English
Sci-fi
Indie
Inspired by legendary settings such as Firefly, Westworld, Borderlands, Trigun or Cowboy Bebop, Deep Sky Ballad is a space western ttrpg where the characters play the members of a Posse - fortune seekers more or less tightly bound to each other who share their resources and a spaceship in search of purpose or wealth. Description The game mechanics are based on the Blackjack System, a poker cards based system; it's the same rules system Arcana Familia ttrpg use, and give agency to the player to balance the power and accuracy of an action through what can be considered a subgame. /images/general-media/1776361953_pusoqZrn.jpg The peculiar solving mechanics of Deep Sky Ballad, the Blackjack System is essentially reduced to a very rapid game of the homonymous card game; a number of cards are drawn and revealed from a deck of poker cards, which are then increased or discarded based on the attributes and skills of the character, in order to bring the sum of their value between a number established by the difficulty of the challenge and 21. This system has been designed to be quick and simple but still guarantee the player maximum control over the test itself, and to distinguish between the possibility and the control possessed by the character. In addition to the Blackjack System, there are an innovative spaceships combat system and the Hardboiled System. The first is a simple, agile and fast mechanic involving all the players; the Hardboiled System, instead, is a system of abilities possessed by the character determined by the interaction that he possesses with his fellow Posse, in order to create dramatic and cinematic scenes such as those presented by the TV series from which Deep Sky Ballad is inspired. Even the starship itself owned by the Posse can be defined as a separate character, even if driven by all players. With its own sheet that defines its characteristics, it can be modified according to the needs of the group in every aspect. And space battles will prove to be a pleasant way to break the pace of the game, through a combat system between spaceships that is quick and easy, but which allows each character to contribute to its progress, regardless of his job or her abilities. /images/general-media/1776361986_AKZC0xAQ.jpgDeep Sky Ballad Additional links drivethrurpg.com - Quickstarter drivethrurpg.com - Core Book drivethrurpg.com - Solo-play/Masterless expansion gamefound.com - Space Farmer Expansion

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Hand on the Door
Actual Play & Podcasts

Hand on the Door

English
Actual Play
Delta Green
Hand on the Door is an actual play Delta Green podcast of four best friends laughing into the void and kicking against the pricks. Sam leads Jimmy (FP), Mazie (Fruman) and Aubrey (Thaddeus) through a surrealist nightmare in New Mexico, an original campaign inspired by coffee black as midnight on a moonless night, children of Old Leech, and the writings of Sutter Cane. New episodes of HotD will be released every other week! Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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ClockSync
Tools & Platforms

ClockSync

English
Free
Blades in the Dark
ClockSync is a browser-based tool for game masters that shares progress clocks, counters, timers and switches with players in real time. What it does: Create and manage Blades in the Dark-style progress clocks Share your clock board live with players — no login required Link items through a trigger system: when one clock fills, others react automatically Use counters for resources, timers for pressure, switches for states Trigger system: Items can be linked so that game events cascade. A clock filling up can start a timer, flip a switch, or advance another clock — creating the kind of ticking-bomb tension that makes sessions memorable. Built for Blades, works everywhere: Designed with Forged in the Dark games in mind, but ClockSync works with any system that uses progress clocks — Apocalypse World, Trophy, Agon, or your own homebrew. [h2[Links mrrettich.itch.io - ClockSync itch.io page

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