Codex Cryptica

Contents
  1. Overview
  2. Reviews

Overview

Codex Cryptica is an AI-assisted worldbuilding and campaign management tool built around a living knowledge graph instead of a folder of loose documents. Every character, faction, location, and event you create becomes a linked entity, so your world stays connected and explorable as it grows. Genre-agnostic across fantasy, sci-fi, cyberpunk, horror, post-apocalyptic, western, steampunk, and more.
Worldbuilding & Lore Entities link automatically into a visual relationship graph. A full chronology view (calendar + timeline) tracks your world's history, and multi-generation family trees keep lineages straight without manual bookkeeping.
AI Co-Author The Lore Oracle grounds every suggestion in your existing lore rather than generating generic filler. Dedicated generators cover NPCs, factions, settlements, magic items, languages, and full dungeon/delve locations. Complete with an interactive room-by-room Dungeon Canvas and GM dossier for anything you generate.
Play & Session Tools A tactical VTT map, in-app group voice chat, and a Session Hub for prepping and running games sit alongside your lore. No separate tool needed to go from "wrote it" to "ran it."
Share & Collaborate Publish a read-only link so players can browse the parts of your world you choose to share, even while you're offline. GM-only notes and hidden content stay private automatically.
Local-First Codex Cryptica stores your campaign world directly in your browser instead of a server you don't control. There's no account required to start building, and no vendor deciding when your data is available. Your vault syncs optionally to Google Drive for backup and cross-device access, but the source of truth stays local. You can work fully offline, and generators fall back to local tables when there's no connection, so a dead wifi signal never stops a prep session. Because nothing is locked behind a proprietary format, you can export your vault as a set of plain Markdown files at any time, or import worlds built in other tools. The result is a campaign manager that behaves like a personal notebook rather than a subscription service. Your world exists whether or not Codex Cryptica's servers do.
Generators Cryptica's public generators are AI powered RPG content tools covering NPCs, factions, locations, items, quests, languages, full dungeon/delve locations, and more! Each generator is theme-aware, adapting output to fantasy, sci-fi, cyberpunk, horror, post-apocalyptic, western, steampunk, and other genres rather than sticking to one setting. Subsequent generations can be aware of previous content, and use that in its generation, enabling a full session of world building just from the generators. Generated results can be copied directly for use at the table, or saved into a local Codex Cryptica vault to become a linked entity in a larger campaign world, connected to the characters, factions, and locations already there. The generators is also available inside Codex Cryptica for world aware generations.

Links

codexcryptica.com https://codexcryptica.com/ - Platform website discord.gg https://discord.gg/5UUMCChF2u - Discord server patreon.com https://patreon.com/EspenE - Support the project

Other entries

The Critshow
Actual Play & Podcasts

The Critshow

English
Actual Play
Monster of the Week
Welcome to The Critshow - an actual play podcast where a group of friends uses tabletop role playing games to walk the line between humor, horror and heart. Focused on character-driven storytelling, our show features a variety of systems, from pulse-pounding horror to high fantasy to fast-paced sci-fi and beyond. Whether you're a seasoned gamer or new to TTRPGs, The Critshow offers engaging narratives, hilarious moments, and captivating arcs that will keep you coming back every Wednesday. Seasons 1-6: The Other Side of the Coin - Three friends find themselves as the last line of defense between the everyday world and the things that go bump in the night. Using Monster of the Week and other Powered by the Apocalypse games, the team works to save the Omniverse in this dimension hopping story. Season 7: The Clockwinders – Cadvini is in peril and it’s up to a group of Clockwinders in training to rediscover and repair the movement cores to save their world from the looming threat of destruction by fire, frost, and Fey. Using the Fate system in a world where there are eons of lost history, players unlock a world's worth of mysterious lore. Shows The Clockwinders The planet Cadvini is dying. Tidally locked, with one side a burning wasteland, and the other side a frozen forever-night, its people have managed to forge their lives in the temperate zone between. But the great old machines that keep the planet steady, called Movement Cores, have started to break down. The planet is beginning to spin, which could mean the ruin of all. Join Arkady ‘Kade’ Atwater, Einon Kerning, and Maxine Hollis as they venture across the wilds in order to find and fix the broken cores. They have Fey folk, aether-enhanced beasts, and all other manner of dangers to face… but this is their duty. They are The Clockwinders. Shadows in the Smoke Shadows in the Smoke tells the story of Hargrave House, a group of mysterious investigators in Victorian London who tackle the cases that Scotland Yard can’t or won’t. Amidst the monsters and murderers on the shadowy streets, an ancient power is growing in strength – a Queen in her own right, seeking vengeance against Victoria. Can the hunters discover her plot and save Queen and country, or will they succumb to their own darkness and become little more than the monsters they once hunted? Find out in Shadows in the Smoke, a Victorian gothic horror Actual Play utilizing The Between by Jason Cordova. Other Side of the Coin Our Monster of the Week campaign, wherein the characters are alternate-universe versions of the players themselves. Imagine that one minor thing could mean  the difference between our universe and another; something as simple as a  coin flip having the opposite result can lead to two drastically  different outcomes. We set the game in what is  essentially our world, albeit a version in which one small  decision changed the course of our hunters’ lives and set them on a  completely different path. While Monster of the Week will always  be the “home base” of our show to which our team will return,  our show is that it exists in a Powered By the  Apocalypse universe with many worlds… each of which conveniently seems  to be set within a different PBtA game! Links thecritshowpodcast.com - Official website youtube.com - Youtube channel twitch.tv - Twitch channel patreon.com - Patreon page podcasts.apple.com - Apple Podcasts page

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The Energon Protocols
Actual Play & Podcasts

The Energon Protocols

English
Actual Play
G.I. JOE Roleplaying Game
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Medieval Fantasy City Generator
Tools & Platforms

Medieval Fantasy City Generator

English
Free
Universal
The Medieval Fantasy City Generator (MFCG) is a highly influential, browser based procedural tool created by the developer watabou. Since its debut in 2017, it has become the gold standard for "instant" urban cartography, capable of generating complex, aesthetic city layouts in a single click. In late 2025 and early 2026, the tool received significant updates to its District View and Building Placement algorithms, allowing for more organic street flow and higher density urban "slums" that better reflect historical medieval layouts. Description The Medieval Fantasy City Generator is a "toy" in the best sense of the word—a lightweight, highly customizable application that prioritizes "cool looking" maps over strict geographical simulation. It uses Voronoi diagrams to partition space into districts, then fills them with procedurally generated buildings, walls, and landmarks. Because it runs entirely in HTML5, it requires no installation and is a favorite for GMs who need to generate a "capital city" or "coastal port" on the fly during a live session. System Overview & Key Features One Click Generation Pressing a single key (Enter) generates a completely new city with unique geography. The tool automatically decides where the castle, the temple, and the market square go, providing an instant foundation for a Game Master to build their narrative upon. Procedural District Mapping The 2026 version features an improved "Alleys and Blocks" view. Cities are divided into logical districts—like the Craftsmans Quarter or the Shanty Town—each with its own architectural density and procedurally generated name that can be edited by the user. Dynamic Warp Tool GMs can manually reshape the city by "warping" its boundaries. If you need a city that is long and thin to fit a specific riverbank, or a circular fortress atop a hill, the warp tool allows you to push and pull the city's footprint while the buildings rearrange themselves in real time. 3D City Viewer Integration By exporting a city as a JSON file, users can open their map in the companion City Viewer app. This transforms the 2D layout into a fully navigable 3D environment, perfect for showing players the "skyline" of the city they are about to enter. SVG and JSON Export Maps can be exported as high quality SVG files, allowing them to be opened in programs like Illustrator or Inkscape for further artistic customization. The JSON export ensures full compatibility with other "Procgen Arcana" tools and major VTTs like Foundry. Azgaar's Integration The generator is natively linked to Azgaar's Fantasy Map Generator. When a user clicks on a city in a world map, it can automatically trigger the Medieval Fantasy City Generator to build that specific town, creating a seamless "World to Street" experience. Additional links watabou.itch.io/medieval-fantasy-city-generator - Official application page watabou.github.io - The full "Procgen Arcana" suite of generators patreon.com/watabou - Official Patreon for supporting the developer

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