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Forever DM LF campaign to join as a player! About me: I am 31 y/o (f) from Sweden. I have played D&D 5E for more than 6 years, DMing the majority of the time. I recently swapped over to Pathfinder 2E remastered, and I favor it by far. I've tried Daggerheart too and it has been a pleasant surprise. I am looking to play late evenings (CET) and I am very open to homebrew systems as compliment to existing systems; but I am not a massive fan of DMs flat out buffing or changing fundamental class mechanics since that has - in my experience - only had bad outcomes. I am used to play within a rather varied age section, ranging from 23 all the way up to well above 40, so age is rarely an issue - but I do have a preference for a mature audience. I have no leaning towards either roleplay or combat - I think both are a requirement for meaningful game interactions. I am more than happy to have sessions dedicated to one or the other depending on what the party is doing - but I would probably not thrive in games that are strongly leaning towards one or the other. And while I do enjoy challenging combat where there is proper risk, I am not at all a fan of (antagonistic) DMs constantly looking for opportunities to TPK their players in some weird DM vs. Players-setup. Finally, I am only looking for long commitment campaigns since I have plenty of oneshots and micro-campaigns going on inside the small TTRPG community I manage. I am the only DM running longer traditional campaigns so that is why I am here! About me as a player: I am in general a very versatile player and vibing with the group is - in my opinion - what makes or breaks a game! I love making my characters tailored to the need of my party members. If there is someone wanting a broody character, then I'll happily make a cheery social butterfly to enable their character through fun in-character friction - if the party is leaning strongly towards certain alignments, then I am happy to either stick to the group or make an opposite character to tip the scales a little bit and enable more flexible group dynamics. I consider TTRPGs to be a teamwork game - especially among the players - so I am willing to go out of my way to justify character behavior to enable my party members ("this is what my character would do" be damned <.< ), and I expect the same kind of behavior from my co-players. We're all playing a team game, and while I am more than happy to let our characters have any and all conflicts I don't want said conflicts to escalate over the table. My long-term DMing has also given me the perspective to often pick up on DM hints; and more often than not a will to interact with them to make sure that the DM's work is revealed and appreciated. I always anchor my characters within what is believable for the DM's world; and I am happy to let my DMs go wild on the potential paths of my character so long as I am not shoehorned into them. Want my input for my character's future? I am happy to give it! Want to surprise me with something I couldn't even imagine? Go wild! I can generally play in campaigns that are either in English or Swedish without issue. I prefer using Discord for communication, and I am most familiar with Talespire (which is where I DM), but I also have experience with Roll20 and Foundry as VTTs. I am used to having statsheets on D&D Beyond (for dnd 5E) or Demiplanes (Daggerheart or Pathfinder). I am however willing to spread my wings and try new things if I vibe with the group! I am not looking for paid campaigns. I am already putting down all my hobby money on DMing (for free) for my players, there is no way I'd be able to justify paying to play when I already pay to DM. :'] Sorry, professionals.
Tone chameleon
They adapt to whatever the table is running. Grim one week, goofy the next - they read the room and match it.
Ready for anything
They're happy playing whatever the party needs. Healer, tank or face - they'll fill the gap and make it their own.
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