The Forever GMs Podcast

Overview

Welcome to The Forever GMs Podcast: an educational roundtable dedicated to exploring the art, craft, and business of tabletop roleplaying games. Hosted by two professional Game Masters, Doc & Liv, alongside guests from across the RPG industry, each episode dives into a wide variety of topics designed to inform, inspire, and help you become a better Game Master. The Forever GM never stops thinking about how to make games better, and neither do we.

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Latest episodes

  • 1h 01m

    The Forever GMs Podcast – Improvisation (S1 E9)

    How comfortable are you when your players force you completely off-script? This week, Doc and Liv welcome Karen Twelves, author of Improv for Gamers, to explore how improvisation can strengthen both GMing and playing. Th...

  • 57m

    The Forever GMs Podcast – Mental Health Benefits (S1 E8)

    Tabletop role-playing games can be fun, social, and imaginative - but can they also support mental health? In this episode, Liv and Doc are joined by clinical psychologist Dr. Megan Connell and licensed professional coun...

  • 1h 10m

    The Forever GMs Podcast – Building Encounters (S1 E7)

    In Episode 7 of The Forever GMs Podcast, Doc & Liv tackle building many types of encounters and pivot when things get off the rails. Join as we discuss encounter building, our Game Spotlight, Lancer, and the Alternative...

  • 1h 01m

    The Forever GMs Podcast – Meta-Gaming (S1 E6)

    In Episode 7 of The Forever GMs Podcast, Doc & Liv reconsider what metagaming means at a collaborative table. Join as we discuss metagaming, our Game Spotlight, Paranoia, and the meta dimension in Peer Review.

  • 1h 01m

    The Forever GMs Podcast – Adapting Settings and Systems (S1 E5)

    In this episode, Doc & Liv explore the relationship between a tabletop role-playing game’s setting and its system with Brendan Lasalle and Craig Campbell. There are many compelling worlds out there and many fun systems,....

  • 1h 10m

    The Forever GMs Podcast – Chaos Gremlins (S1 E4)

    In Episode 4 of The Forever GMs, Doc & Liv welcome Katie Lear and Jaclyn Lewis to discuss the joys and sorrows of chaos gremlins. This episode also spotlights CRASH PANDAS and explores how conflict can arise at your tabl...

  • 56m

    The Forever GMs Podcast – Running Long vs Short Games (S1 E3)

    In Episode 3 of The Forever GMs, Doc & Liv welcome Jeff Stormer and Jason Pitre to discuss long and short form TTRPGs and how they impact your planning strategies. This episode also spotlights Dread and explores how our...

  • 1h 03m

    The Forever GMs Podcast – Safety Tools (S1 E2)

    In this episode, join Doc & Liv as they discuss safety tools with Ang Murray and Beau Sheldon – who taught Doc about Safety Tools long ago! For those new to the concept, safety tools...

  • 1h 00m

    The Forever GMs Podcast – Building Tools for Gamers Through Podcasting (S1 E1)

    In the inaugural episode of The Forever GMs, Doc & Liv welcome Phil Vecchione and Senda Linaugh to share practical Game Master advice, from preparing your first session to improving communication and using effective GM t...

Social

@theforevergms.bsky.social

⚔️ TTRPGs aren't GM vs. Players! ⚔️ Giving players agency turns the game into a collaborative story instead of a competition. 💬 How do YOU empower players to shape the story at your table? 💬 #TTRPG #DMAdvice #DnD #Monsters #Podcast

@theforevergms.bsky.social

🐉 📖 The Monster Manual is a starting point, NOT a rulebook! 📖 🐉 As GMs, we have the freedom to remix monsters, reimagine encounters, and surprise even our most experienced players! What's your favorite way to customize a monster for your table? #TTRPG #DMAdvice #DnD #Monst...

@theforevergms.bsky.social

🎲 Do rolls move the story forward or stop it in its tracks? 🎲 A roll should create a new direction or complication, not put the game on pause because someone failed a check. How do you keep the story moving at your table? 🎧 linktr.ee/forevergmspo... #TTRPG #DMAdvice #Po...

@theforevergms.bsky.social

🤖 Trust the Computer. Obey your orders. Betray your friends. Everything will be fine. 🤖 Join Doc for this week’s Game Spotlight is PARANOIA - a TTRPG of bureaucracy, backstabbing, clones, and glorious chaos. 🎧 linktr.ee/forevergmspo... #TTRPG #ParanoiaRPG #RPGPodcast #Fore...

@theforevergms.bsky.social

🧠 You know it. Does your character? 🧠 Meta-gaming can spark some heated table debates, but can it also make your game better? Listen to Episode 6 with Eloy Lasanta of Third Eye Games on how meta-gaming can make your games better! 🎧 linktr.ee/forevergmspo... #TTRPG #DMAdvic...

@theforevergms.bsky.social

🃏 Superpowers. Speakeasies. Playing cards. 🃏 Join Doc as he discusses @nerdburgercraig.bsky.social's CAPERS, a super-powered Roaring Twenties TTRPG where gangsters, high-stakes action, and card-based mechanics collide. 🎧 linktr.ee/forevergmspo... #TTRPG #DMAdvice #Podcast...

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Other entries

Kids on Bikes Second Edition
Tabletop Roleplaying Games

Kids on Bikes Second Edition

Beginner-friendly
English
Rules-light
Kids on Bikes is a nostalgic tabletop roleplaying game about ordinary people in a small town facing strange and powerful forces they cannot fully understand, designed by Jonathan Gilmour and Doug Levandowski and published by Renegade Game Studios. The first edition was funded on Kickstarter in November 2017, raising $93,471 from 3,069 backers, and published by Hunters Books in partnership with Renegade, which handled sales and marketing, with a release planned for May 2018. A second edition was funded on Kickstarter in 2022, raising $182,049 from 2,793 backers. The game won the 2019 Gold ENNIE Award for Best Family Game, and its Strange Adventures! Volume Two won the same award in 2020. The system is the basis of Teens in Space and Kids on Brooms, with a further game, Kids in Capes, forthcoming. Description Players take on the kids and adults of a small American town, who are brought together by a mystery in the manner of Stranger Things and E.T. The town is built by the table, and players and the Game Master (GM) answer questions about its landmarks and local sports mascot to produce a place with its own rumours and relationships. The game can be set in any decade of the last century or the present day. The game asks a table to build the setting together, and to accept that the characters are ordinary. The kids are not heroes, and even the optional powered character costs the story something. It suits groups who like character drama and shared worldbuilding more than tactics, and the sample module sets the story in Point Pleasant, New Jersey.

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Traveller 2E (2016)
Tabletop Roleplaying Games

Traveller 2E (2016)

English
Sci-fi
Rules-medium
Traveller 2E is a sci-fi tabletop roleplaying game system, that was published in 2016 and updated in 2022, by Mongoose Publishing. It involves the characters adventuring through star systems, engaging in (space) exploration and engaging in battles both on ground and in space. The system it directly evolved from is classic Traveller (1977) Description The characers in Traveller can be humans, robots, aliens or of a genetically engineered species. Each character is distinguished by their occupation - whether they are a civilian, military, a noble, a young cadet or a veteran. Each type comes with their own strengths and weaknesses. To further expand on the sci-fi aspect of the game, some characters are prone to extra-sensory abilities, such as telekinesis, telepathy and others.

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The One Ring Second Edition
Tabletop Roleplaying Games

The One Ring Second Edition

English
French
Polish
The One Ring is a tabletop roleplaying game of journeys and fellowship in J.R.R. Tolkien's Middle-earth, designed by Francesco Nepitello and Marco Maggi. The first edition was published by Cubicle 7 in 2011 and set in Wilderland, the lands around Mirkwood and the Lonely Mountain. Cubicle 7 stopped publishing the game in 2019, and Free League Publishing took over the licence in 2020, announcing a second edition that moved the setting to Eriador. It was funded on Kickstarter, with backer shipments beginning in October 2021 and general retail release on 22 March 2022. The second edition won a 2022 Gold ENnie Award for interior art, and its French edition won the 2024 Graal d'or for Best New Edition. The second edition replaces the first edition published by Cubicle 7, and the two share a core approach to travel, hope and shadow. Description Players take on heroes of the Free Peoples of Middle-earth, such as Hobbits, Dwarves, Elves and Men of the North, who band together as a company. The Game Master is called the Loremaster (LM), and the second edition is set in Eriador roughly twenty years after Bilbo Baggins disappeared from the Shire. Sauron's shadow is growing again, but the world is still mostly quiet, and the game concentrates on the small, hard-won victories of ordinary heroes rather than saving the world. Play alternates between two rhythms. During the Adventuring phase, the company travels, explores, fights and talks its way through the Wild. In the Fellowship phase between adventures, heroes rest, recover, practise skills and pursue personal undertakings. The game asks a table to accept slow, attritional travel in which the road itself wears the company down, and to play characters whose hope can falter. It suits groups who want Tolkien's tone, not Tolkien's powerful wizards and heroes.

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