Bone Throwers Theater

Overview

Welcome to Bone Throwers Theater! We are a RPG actual play podcast. We play both long-term campaigns and one-shot sessions. Our current main campaign is called Wayfinders. It uses the
OpenD6
Space System from West End Games. It is set in a world built using the games Microscope and Reliquary. The characters are crew members of a Wayfinders ship, whose mission is to keep the peace and provide aid to a galaxy trying to re-establish cultural connectivity and advancement after a galactic war spawned a “dark age.” Join us for regular new episodes of Wayfinders. Also, look out for one-shot episodes from a variety of systems such as
Fiasco
,
Inspectres
,
Ten Candles
, and more!

Latest episodes

  • 29m

    BTT One-Shot: Raccoon Sky Pirates, Ep. 2

    It's time to get "The Dumpster Fire" to a destination where we can pilfer some awesome trash, but it's not going to happen without a few complications. We dive into the rule-set to see exactly how problems change the sit...

  • 37m

    BTT WF 1.5: Ruckus on the Rooftop

    In the wake of the provoked excessive destruction, the crew is in need of another lead in their investigation. Things are looking up as a mysterious character is spotted on a nearby rooftop. How will the party's second e...

  • 36m

    BTT One-Shot: Raccoon Sky Pirates, Ep. 1

    Who says Bone Throwers Theater can't be light-hearted and zany once in a while? Ok, we still let some of our dark humor "shine" through a bit on this one, but this system, setting, and story is ripe for the absurd and ri...

  • 28m

    BTT WF 1.4: Commentary 1

    This new world and new set of character gave us a lot to talk about for this first commentary of the campaign. We explain why we didn't start with a full cast. However, we found out it was a great way to start because it...

  • 37m

    BTT One-Shot: Grimworld, Ep. 6

    For this final battle with the story's B.B.E.G, we pull out out the stops. Quick Actions, Feature Actions, High Watch are all employed against enemies seen and unseen. As the story concludes we get a hint as to why this...

  • 38m

    BTT WF 1.3: Seeing Red

    The crew's investigation into Vireo's disappearance leads them to an "upscale" boutique shop, with a suspicious curator. At this point, the group isn't going to leave any suspicion unchallenged, so things are bound to ge...

  • 31m

    BTT One-Shot: Grimworld, Ep. 5

    Victorious in combat, mystery solved; now it's time to rest and recover by a cozy campfire... right? Nope... that's never how it goes. In fact, things are a lot more "grim" (hehe) than our characters realize. The true th...

  • 38m

    BTT WF 1.2: 4th Floor

    On the resort planet of Signa 9, the party checks out a popular vacation spot of their crew-mate. But it appears that this trip was not a relaxing one for Vireo. Clues point to an altercation with a group that has a bit...

  • 29m

    BTT One-Shot: Grimworld, Ep. 4

    Combat, this episode is all about combat! We get full-on into the mechanics of the system, and occasionally break to discuss the differences in the types of damage dealt, ammunition and armor, and the flexibility and cre...

  • 42m

    BTT WF 1.1: Shadow Sparring

    We are finally here with the inaugural adventure for our new campaign. A life or death situation threatens an outlying space colony, then a life or death situation threatens one of our crew members. The characters turn t...

  • 25m

    BTT One-Shot: Grimworld, Ep. 3

    The party sets out from haven of Shadevale to start their quest, albeit reluctantly for some members. The tension quickly skyrockets as things get "weird beyond weird". Aside from the story, we do get some pretty good gl...

  • 41m

    BTT WF Prologue: Fiasco 3

    Since we are actually going to spend quite some time with these characters in a long-term campaign, we used the "soft tilt" to be sure that they were not utterly destroyed after another round of play of Fiasco. We really...

  • 39m

    BTT One-Shot: Grimworld, Ep. 2

    Mike introduces how to create a party in this episode, and of course, there are the usual inter-personal hijinks with this cast. We dive in to the opening of the adventure, and get our fist glimpse at the unique haven of...

  • 31m

    BTT WF Prologue: Fiasco 2

    Round 1 around the table gave us some great establishing scenes, with some flashbacks, and the initial meetings of the crew members. Already, we are getting the flavors of tension that will surround a few of these charac...

  • 41m

    BTT One-Shot: Grimworld, Ep. 1

    This one-shot kicks off with the FOUR HUNDREDTH, yes 400th, episode of the podcast! So of course we needed to make it a special one. We are play-testing a game that is still in development with a guest GM, and friend of...

  • 27m

    BTT WF Prologue: Fiasco 1

    We launch a brand new campaign with the use of a cast favorite to create our characters. We also used Fiasco perviously to establish character relationships in Angel's Guard. But this time around, we'll play out some sce...

  • 46m

    BTT One-Shot: The Skeletons, Ep. 4

    The final phase of the game, The Desecration. The first round of the intruders have a different prize in mind, and then the final intruders spark an interesting change in how the skeletons respond. We also transition int...

  • 42m

    BTT Campaign World Building: Reliquary, Ep. 3

    We wrap up the gameplay with a couple big discoveries, and we really leaned into the collaborative nature for these final moments. We then give some brief commentary on the game and some things we DID modify for our worl...

  • 41m

    BTT One-Shot: The Skeletons, Ep. 3

    We have entered The Time of Dust, the next phase of the game. Two more intruders to kill or chase off, and they are pretty horrific ones. We also get several glimpses into the lives of the skeletons before they were char...

  • 42m

    BTT Campaign World Building: Reliquary, Ep. 2

    We explore a few different locations in this episode with varying results. We get accustomed to the rule set as we create some rumors, legends, and even some questions that unfortunately will not get answered in THIS gam...

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Other entries

RuneQuest (2018)
Tabletop Roleplaying Games

RuneQuest (2018)

High-Fantasy
English
French
RuneQuest: Roleplaying in Glorantha (RQG) is a mythic fantasy tabletop roleplaying game set in Greg Stafford's Bronze Age world of Glorantha, published by Chaosium in 2018. It is credited to Jeff Richard, Greg Stafford, Jason Durall, and Steve Perrin, with a long list of contributors from earlier editions. RuneQuest first appeared from Chaosium in 1978 and has passed through several publishers since, including Avalon Hill (third edition, 1984), Mongoose Publishing (2006), and The Design Mechanism (sixth edition, 2012, later continued as Mythras). RQG is the Chaosium-published line that returned to Glorantha, and it is a different game from those later editions. The system directly evolved from the original RuneQuest (1978), whose percentile core was later distilled into Chaosium's Basic Role-Playing, the engine behind Call of Cthulhu and Pendragon. Description Players take on adventurers from the clans and tribes of Dragon Pass, from homelands such as Sartar, Prax, the Grazelands, Esrolia, and Tarsh, in a world where gods are neighbors and myths are history.  The Game Master (GM) runs a setting built around cults, clan feuds, and the Hero Wars gathering on the horizon, and characters belong to a family, a homeland, and a religion before they ever pick up a sword. The game asks a table to take that seriously: combat is lethal, shields shatter and limbs get disabled, and there are no luck points to buy a character out of a bad round. In return it offers one of the hobby's most fully realized worlds, where a character's gods, ancestors, and passions shape play as much as their weapon skill.

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Big Campaign Stories
Actual Play & Podcasts

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English
Actual Play
Podcast
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World Anvil
Tools & Platforms

World Anvil

English
Worldbuilding
Free
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