Tabletop Hot Takes

Overview

Tabletop Hot Takes is a podcast about Tabletop Role Playing Games, the host's thoughts and feelings on them, and, of course, hot takes. Professors Aria and Funky explore TTRPG history, indie RPGs, advice, recommendations, and all kinds of other great things. Professor Aria was raised in the fire of TTRPGs having run and played
Shadowrun https://groupfinder.eu/library/shadowrun-2019
,
D&D 5E https://groupfinder.eu/library/dungeons-dragons-5e-2014
,
Ryuutama
, and several indie RPGs. They have Game Mastered for almost ten years. They are trying to make their own system, an exploration of fantasy and how even small actions can result in lasting change for the world. Professor Funky has run TTRPGs for over 20 years and for far too many systems to count, though he will try. He is in the process of making his own system (Expedition Protocol) and publishing various adventures as well.

Links

feeds.cativate.fm https://feeds.captivate.fm/tabletop-hot-takes/ - Podcast feed patreon.com https://www.patreon.com/TabletopHotTakes - Patreon page itch.io https://professor-funky.itch.io/ - itch.io page

Episodes

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Other entries

GrimFolio
Tools & Platforms

GrimFolio

TTRPG
English
Free
GrimFolio is a canvas-based project planner. Map out your campaign as cards, rooms, encounters, NPCs, factions, locations, and plot points, then connect them with labeled paths to show how everything relates. Each card has notes, checklists, and reference images. You can see your whole story structure at once instead of losing threads across tabs and documents. /images/general-media/1780401778_IBYYgMJz.jpgEvery connection is a decision. Collaborate and work with a team. Invite editors and viewers to any project. Track every change, leave team notes, and always know what happened while you were away. Your command center. Ready when you are. When the canvas is done, Production takes over. Schedule your crew, track your budget, run your master checklist, and export everything — all from one configurable dashboard. Grim stays active, reading your full project state and flagging what's not ready before opening night. Every scare has a blueprint. Map your rooms, scares, and actor cues on a connected canvas. Grim helps you pace the experience — flagging dead zones, suggesting beats, and keeping the story arc tight from entry to finale. Build the world. Let Grim run it. NPCs, locations, factions, quest threads — mapped and connected so you can see every moving piece. GrimVision generates concept art from your card notes. Grim tracks the logic so your players can't break it. Plan the arc. Not just the chapter. Plot beats, character arcs, world lore, chapter outlines — mapped so you can see the whole story at once. GrimVision generates panels and scene concepts. Grim keeps your narrative logic consistent across every arc.

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Star Wars: The Roleplaying Game (WEG/d6)
Tabletop Roleplaying Games

Star Wars: The Roleplaying Game (WEG/d6)

English
Rules-light
Sci-fi
Star Wars: The Roleplaying Game - retroactively nicknamed Star Wars d6 to distinguish it from later games sharing the same title - is the original licensed Star Wars tabletop RPG, designed by Greg Costikyan and published by West End Games from 1987 until the company lost the license in 1998. It ran on the D6 System, adapted from rules Costikyan and colleagues had built for the 1986 Ghostbusters RPG, and its emphasis on speed and cinematic flair over rules complexity made it a strong match for the trilogy's pace.  The game passed through three main rulebook versions - 1st Edition, 2nd Edition, and 2nd Edition Revised and Expanded - before the license moved to Wizards of the Coast for a d20 version in 2000, and later to Fantasy Flight Games (2012-2020) and then Edge Studio, an Asmodee subsidiary, who currently hold it. It won the Origins Award for Best Roleplaying Rules in 1987, and its sourcebooks were considered canonical enough that Timothy Zahn was reportedly handed a box of them as reference material when writing the Thrawn trilogy - Fantasy Flight Games released a deluxe 30th Anniversary reprint of the original rulebook and sourcebook in 2018. Description Playing Star Wars d6 means playing smugglers, rebels, bounty hunters, or Force-sensitive heroes across the classic trilogy era - and, through later sourcebooks, well beyond it - using a system built to move fast and feel cinematic rather than simulate every detail. Skill checks roll a pool of six-sided dice tied to a broad Attribute, like Dexterity or Knowledge, plus any specific skill dice a character has invested in, with one die always a different color: the Wild Die, which can either blow a roll wide open on a 6 or threaten a complication on a 1.  It's a rules-light, pulpy game built to run a session the way the original trilogy actually plays - fast banter, faster blaster fights, and Force powers that feel genuinely special.

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D&Dark
Actual Play & Podcasts

D&Dark

English
Dungeons & Dragons
Actual Play
An absurd, over-the-top, comedy/horror D&D Actual Play Podcast starring some of History's most infamous monsters. Join the adventures of The Invisible Man, The Mummy, The Frankenstein Monster, The Phantom of the Opera, The Wolfman, and more as they're forced to ban together to survive the supernatural horrors of the "Engl-ish" Countryside. Table Talk Table Talk is a special interview series on the D&Dark Podcast where the host interviews other tabletop roleplaying game creators, game masters, and actual play podcasters about their shows, design philosophies and creative spaces. Links dndarkpodcast.com - Official website spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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