Bandit's Keep

Overview

RPG advice and discussion. Let's talk gaming! Actual play channel with multiple campaigns on
Bandit's Keep Actual Play https://groupfinder.eu/library/bandits-keep-actual-play
.

Links

youtube.com https://www.youtube.com/@BanditsKeep - Youtube channel discord.gg https://discord.gg/pDyA2jYvSx - Discord server patreon.com https://www.patreon.com/banditskeep - Patreon page

Videos

Reviews

Sorted by:
TheRealChuck
TheRealChuck
3 weeks ago

Daniel at Bandits Keep on Youtube is a genuine and extremely competent commenter on anything that has to do with the OSR, early d&d or general advice to dm's and players. Weather he is talking homebrew options for your game or the procedures for hex crawls, point crawls etc. He usually has an answer. He is concise and to the point about the subject in his video titles without wasting a lot of time on the unnecessary things that can bog down any game. Can't recommend enough.

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Other entries

Virtual Battle Mat
Tools & Platforms

Virtual Battle Mat

Virtual tabletop (VTT)
English
Free
Virtual Battle Mat is the easiest virtual tabletop for playing D&D, Call of Cthulhu, Traveller, and any tabletop RPG online. Beautiful isometric maps and tokens, drag-and-drop simplicity, and a curated content catalog — no setup headaches, no learning curve. Whether you're a first-time GM or a seasoned grognard, VBM brings back the feel of playing around a real battle mat — without the mess. Works in any browser. No downloads. No installs. Just play. System Overview & Key Features Built-in voice & video No Discord of Zoom needed Runs in your browser No download, no install Super easy to use No technical skills required Huge token & map catalog Free starter + Premium library Links vbm.games - Official website discord.gg - Discord server

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Bandit's Keep Actual Play
Actual Play & Podcasts

Bandit's Keep Actual Play

TTRPG
English
Dungeons & Dragons
Hey! I'm Daniel and I stream Table Top Roleplaying Games. You can see the various campaigns and one-shots here and join the conversation.  Also runs a general TTRPG advice and discussion channel on Bandit's Keep Broadcast schedule (all times Eastern) Monday 7pm: Mercy of the Icons - Coriolis the Third Horizon Wednesday 7pm: A Thousand Thousand Islands - Dungeon Crawl Classics Saturday 7pm: Hyperborian Tales - Astonishing Swordsmen and Sorcerers of Hyperborea Links youtube.com - Youtube channel discord.gg - Discord server patreon.com - Patreon page

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Forged in the Dark (2017)
Tabletop Roleplaying Games

Forged in the Dark (2017)

English
Evil Hat Productions
Rules-medium
Forged in the Dark is a tabletop roleplaying game framework and System Reference Document created by John Harper. Released in 2017, it is the underlying engine that powers Blades in the Dark and has since been used by independent designers to build countless other games, such as Scum and Villainy and Band of Blades. It excels at telling stories about capable but flawed groups of people pulling off daring missions against overwhelming odds. The system it directly evolved from is Blades in the Dark Description Instead of being a single game, Forged in the Dark is an open license toolkit. Players form a crew, whether they are space smugglers, military mercenaries, or rebel outcasts, and undertake dangerous missions known as Scores. The system is heavily narrative and focuses on failing forward, meaning a bad dice roll never stalls the story, but instead introduces a new complication. It completely eliminates tedious planning phases by throwing players directly into the action. System Overview & Key Features The d6 Dice Pool To resolve a risky action, a player rolls a pool of six sided dice based on their action rating. The highest single die determines the result. A six is a full success, a four or five is a partial success with a consequence, and a one to three is a bad outcome. Position and Effect Before the dice hit the table, the Game Master establishes the Position (Controlled, Risky, or Desperate) and the Effect (Limited, Standard, or Great). This ensures everyone understands exactly what is at stake and how much impact the action will have. Progress Clocks The game tracks complex threats and long term projects using circular clocks divided into segments. A stealth mission might have a clock for the guards going on high alert, filling up bit by bit as the players roll partial successes or failures. Stress and Resistance Characters have a Stress track that they can spend to push themselves for extra dice or to assist an ally. More importantly, players can spend Stress to resist any consequence the Game Master introduces, allowing characters to survive deadly situations by sheer willpower. Flashbacks Players do not need to spend hours planning a heist or mission. When they encounter an obstacle, they can simply spend Stress to declare a flashback, narrating how their character anticipated the problem and set up a solution in the past. Phases of Play The game flows through specific phases. Free Play is where characters gather information and choose a target. The Score is the actual mission. Finally, Downtime allows the crew to recover from injuries, reduce their heat, and work on personal projects before the cycle begins again. Additional links bladesinthedark.com - Official System Reference Document and rules database evilhat.com - Official Evil Hat Productions website

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