Quest Portal

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Overview

Quest Portal is a simple yet powerful virtual tabletop (VTT) for playing TTRPGs on desktop and mobile devices. Game Masters can set up campaigns with ready-made scenes and maps that come with ambient music that can be revealed from the Fog of War, create character sheets as NPC or make them available to players to claim. Create your next adventure Create adventures for TTRPGs like
Dungeons & Dragons https://groupfinder.eu/library/dungeons-dragons-55e-2024
https://groupfinder.eu/library/dungeons-dragons-5e-2014,
Call of Cthulhu https://groupfinder.eu/library/call-of-cthulhu-2014
,
Pathfinder https://groupfinder.eu/library/pathfinder-2nd-edition-2019
, and more. A guided adventure creation where you can simply describe your imagination and ask to get things done. Create your next Stories, Scenes, Maps, NPCs, and Pre-gens.
Character Sheet Templates create a template for multiple character sheets to be created from
Pricing Quest Portal is free for both Game Masters and Players and offers unlimited campaigns, characters, notes, and storage. Quest Portal Pro is an optional subscription that gives you access to the Quest Portal Assistant, Library Link, and Avatar Creator. Read more about Quest Portal Pro https://www.questportal.com/pro. Key Features
Mobile App Play with your friends on the go or prepare from the comfort of your couch. Everything you can do on the web you can do on iOS and Android.
Collaborative Notes Write notes together with the collaborative Note tool. Take notes, plan out your world, collaborate with others without taking focus away from the game.
Character Sheet Templates Use our library of pre-made sheets and templates, or create your own. Track stats, skills, and more. Adapt to any TTRPG system.
Maps & Fog of War Add images and maps to your session. Simple fog of war that is easy to add and remove. Track tokens and reveal areas as players explore.
Desktop Web App A clean, intuitive web app built for speed. Prep fast, run sessions smoothly, and keep everything at your fingertips without getting in the way.
Voice Chat High quality audio to connect with your friends online and play together.
Additional links questportal.com https://www.questportal.com/ - Quest Portal website r/QuestPortal https://www.reddit.com/r/QuestPortal/ - Quest Portal's subreddit

Other entries

I Seduce The Dragon
Actual Play & Podcasts

I Seduce The Dragon

English
Dungeons & Dragons
Actual Play
I SEDUCE THE DRAGON is a bi-weekly actual play Dungeons & Dragons podcast, brilliantly produced and sound designed with the non-player in mind.  Hosted by a group of high-achieving women across wildly different fields, I SEDUCE THE DRAGON takes on tabletop gaming from a hilariously high femme perspective. About the show I Seduce The Dragon started as five professional women just trying to make friends and not lose our minds. A podcast? Nowhere on the vision board. But apparently, when you mix phenomenal chemistry with a bit of dice rolling, you get something very special.  Our DM, who’s also a professional editor and movie mixer, started chopping up our sessions into bite-sized 10-minute recaps to send to the players, because we’re sentimental nerds who like keepsakes. Then it hit us: these clips were hilarious. Like, painfully so. And what we’ve got—this brand of friendship, ruthless teasing, and charming, colorful storytelling—felt too good to keep to ourselves. No, we’re not actors (cue gasp), but you’ll still get top-tier roleplay because we’ve spent way too much time bringing these characters to life. We’re playing in the world of Icewind Dale: Rime of the Frostmaiden, but you might not recognize much beyond a few familiar names and snow-smothered landmarks. We didn’t just toss those plotlines into the snowdrifts—we lit them on fire for warmth.  Prepare yourself for character-driven shenanigans careening through the tundra like a pack of rabid yetis on a sugar high. So pull up a chair and join us in Icewind Dale. Links youtube.com  - Youtube channel istdpod.com  - Official website patreon.com  - Patreon page

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CharKeeper
Tools & Platforms

CharKeeper

English
Spanish
Russian
Charkeeper is the free digital character builder and sheets for different ttrpg, it supports the 5E and 5.5E editions of Dungeons & Dragons, Pathfinder 2E, Daggerheart, Cosmere RPG, DC20, Fallout 2d20, Fate. You can save your character data without limitations. /images/general-media/1779312958_rZw2GVyn.webp System Overview & Key Features Cross-platform CharKeeper is available as a web app, runs on iOS and Android mobile devices, and has a MacOS app. Integrations CharKeeper has integration capabilities with Owlbear Rodeo and Telegram to display dice roll results within the app and execute various commands. Homebrew management system Create and share your homebrew races, classes, subclasses, items. Combine your homebrews to books for easy sharing with your players. Open source CharKeeper is available as open source on GitHub. You can open issues with feedback or bug reports or contribute to CharKeeper development. Links charkeeper.org - Official website play.google.com - Android app apps.apple.com - iOS app discord.gg - Discord server buymeacoffee.com - Buy Me a Coffee Page github.com - Github page

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How to start playing DnD: A beginner's guide to your first adventure
Guides & How-to

How to start playing DnD: A beginner's guide to your first adventure

Beginner-friendly
English
Dungeons & Dragons
If you are new to Dungeons & Dragons, getting started can be a daunting task, one of the first hurdles to overcome is to find a dnd group. The game has over 50 years of history, rules, knowledge, changes and players. Just picking it up and getting started will seem like a lot of work. Let’s break the whole process down to simple steps you can follow. What is D&D? How is D&D? Why is D&D? Gather your gear Finding a group Creating your character Go play What is D&D? The core of the game is collaborative storytelling. Instead of following a linear path, the game takes the players through a story. One that doesn’t generally have a set structure or end-goal.   Lets explain it through an analogy - a book. The players decide that they want to play D&D, and one of them steps up and states that they are willing to be the Dungeon Master. The DM is the one who will come up with the world, the setting, the locations, various events and even history for the world the game will take place in.   And the others are the players (although the DM should also be considered a player as well, but we will separate these two roles for now). The players will be the main characters of the story. Mighty heroes, accidental adventurers or incompetent bandits - as long as the story the DM will be running makes sense for those characters. The game is a collaborative story, where the DM will present the players with various characters, situations, problems and encounters and the players will try and figure their way through all those. Either by talking their way out of them or getting into combat and resolving the situation in another way. There is no right path to take in D&D - the DM can never anticipate what the players will do in a certain situation - and the players will have no way to know what the right approach would be. But stumbling through these situations will be the story. Whether things work out for your characters and you become heroes, or you fail at doing the most mundane tasks, leading to humiliation, failure and a lot of laughs - this makes it your story. /images/general-media/1776431683_KlnMNNhS.jpg How is D&D? The game has a lot of rules - this might seem daunting, but generally you will try and understand them as you start playing. If your DM (or other group members) have more experience than you, you can rely on them to help you figure things out. Nobody knows all of the rules by heart - referencing the rulebooks is a part of the game. But how exactly is D&D played? Is there a game board? Is it a computer game? This is what separates D&D from traditional board and video games. It is a narrative game. You will play the game through explaining what your character would do. Whether you succeed or fail, is determined by rolling dice (and applying some rules). There is no board to move your figurine on. Instead the DM describes (verbally) what you are seeing, hearing, smelling and so forth. Based on all that information, you can tell the DM what your character would like to do - “I would like to find someone who looks like a guard” / “I would like to punch the first person I see in the face” / “Looking around, do I see something that looks like a dragon?” And so forth.   As a player, you are in control of your characters intentions and actions. The success of all of that is determined by the Dungeon Master and their response. If your characters have reached a dungeon and are looking for a hidden door in the room, the DM might tell you to roll Perception. Whether your character is good at that stat or not, will affect the likelihood of you succeeding. Once again, it is a story that your character is going through. How you solve different situations is up to you. You are limited by what is realistic for your character to be able to do and what kind of an approach you come up with.   D&D is a game where there is no exact way of winning. You are not playing the game against the others - as an adventuring group, your focus should be on cooperation - to overcome various obstacles by working together, relying on others and their characters’ abilities. If you leave the game session and you had fun - that really is the only way to be “winning” at D&D. Why is D&D? While the article revolves around Dungeons & Dragons, almost all of it can be taken and applied to any other tabletop roleplaying system. The hobby space does not only consist of the behemoth that is D&D. Ever since the first edition of the game was released back in 1974, a vast number of other tabletop systems have been created by other creators. You can find various other systems listed in the library here. Dungeons & Dragons is a great gateway to the hobby thanks to it's rather streamlined gameplay process, rules structure and publicly available resources and knowledge. And many of the skills and knowledge can be transferred over to other systems, even if their focus is on more mechanical systems or different themes. While you will be able to find more groups and other players for D&D, once you are more familiar with the whole TTRPG genre, you should branch out and experiment with other systems to get a better understanding of what kind of a game system you would actually prefer. Gather your gear To start playing, you don’t need much. You need other players and someone willing to be the Dungeon Master. You may have seen various memes about the dice. D&D is famous for dice and dice-related obsessions and while some players get themselves a set of dice and hold onto those for their entire tabletop gaming career - there are others (commonly referred to as dice goblins) who can’t stop buying new dice. But dice are dice, at the end of the day. But you don’t even need dice - there are various digital dice rolling tools to replace the need for physical dice. Then there are the rules. Fortunately the free basic rules are available online. You can familiarize yourself with the rules free of charge and get the general idea of the system. With the rules at your hand, you need to create a character. Your character is boiled down to your character sheet - a document that holds a technical overview of what your character is. How strong they are, how smart, how charismatic, how good they are at picking a lock and many other aspects that make your character unique. If you are just starting out, it is recommended to not spend too much on trying to remember and understand all the rules. Without context (since you haven’t played the game before) the rules are likely to not be very intuitive and understandable. Same goes for creating a character. Sure, you might have the idea of a character floating in your mind, but it is important that your character’s concept fits the story the DM will be setting you into. Creating a silly character might not be the best fit, if the story will take place in a dystopian vampire-infested world. /images/general-media/1776431690_WRNbTOBM.jpg Finding a group A typical D&D party consists of 3-6 players. This is definitely not a hard limit (on either end), some game groups are two players and a DM, some are eight. Although the sweet spot of 3-6 generally might be the most enjoyable for a new player. The best way of finding a group is forming one with your friends or family - you most likely know these people already and know whether you’d like to spend 3-5 hours at a time with them. The second best way is Groupfinder. Sure, we might be a bit biased here, but Groupfinder is here to solve one of the biggest hurdles a newcomer might encounter when trying to start playing - finding a group. Create your profile, introduce yourself and it is highly recommended to add the “Newbie friendly” tag to your profile. If you are looking for an in-person game or to play online, Groupfinder will help you find your group for both. Read: DnD Looking for Group: How to find your next table Creating your character Once you have found a group of players, you will need to create a character before your first game. It is highly recommended to have a “Session Zero” before the game actually starts. That is the session before the first session where the DM will tell you about the world, what kind of a story he is hoping to run you through and other technical details regarding the games. Now knowing what the theme and topic of the game will be, you can finally create a character that fits the game. Head over to dndbeyond.com and create your character there. The whole process should be more or less intuitive. But don’t feel like you have to figure everything out on your own. Talk to your DM and other players if you feel lost at any point. In addition to the technical aspects of your character (Their species (human, elf, halfling etc.) and their class (rogue, ranger, wizard etc.) and their stats) figure out who your character is. What makes them them. On paper they might be a human fighter - but they should have a backstory, who they were before the adventure began. What they like and dislike. Do they have hobbies, favourite dish, friends or family? The more you flesh our your character, the more real they become. The realness of the character is one major aspect that distinguishes D&D from a traditional board game. Instead of playing as the “boot” in Monopoly, you are playing as a character with a personality, with unique quirks and thoughts - all of these will shape the way they approach different situations in the game. Go play Hopefully you will have a better understanding of what D&D is, how to get started and how to take your first steps into the hobby space.   You can start off by heading over to the Groups page on Groupfinder and browsing through the various games that still need players. Or instead post your player profile and introduce yourself. Of course remember to be proactive. Just posting your profile might not be enough - reach out to groups that are looking for players and let them know that you are interested in joining.

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