Encounterra

Overview

Encounterra is a free, browser-based
D&D 5e (2024) https://groupfinder.gg/library/dungeons-dragons-55e-2024
combat encounter simulator that helps Dungeon Masters test and balance encounters. Users can build tactical maps, customize characters and monsters, and run encounters repeatedly using strategic AI to explore outcome statistics, combat logs, and replays. Its public version uses SRD 5.2.1 content and is independent and unofficial.

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Other entries

Star Wars: The Roleplaying Game (WEG/d6)
Tabletop Roleplaying Games

Star Wars: The Roleplaying Game (WEG/d6)

English
Rules-light
Sci-fi
Star Wars: The Roleplaying Game - retroactively nicknamed Star Wars d6 to distinguish it from later games sharing the same title - is the original licensed Star Wars tabletop RPG, designed by Greg Costikyan and published by West End Games from 1987 until the company lost the license in 1998. It ran on the D6 System, adapted from rules Costikyan and colleagues had built for the 1986 Ghostbusters RPG, and its emphasis on speed and cinematic flair over rules complexity made it a strong match for the trilogy's pace.  The game passed through three main rulebook versions - 1st Edition, 2nd Edition, and 2nd Edition Revised and Expanded - before the license moved to Wizards of the Coast for a d20 version in 2000, and later to Fantasy Flight Games (2012-2020) and then Edge Studio, an Asmodee subsidiary, who currently hold it. It won the Origins Award for Best Roleplaying Rules in 1987, and its sourcebooks were considered canonical enough that Timothy Zahn was reportedly handed a box of them as reference material when writing the Thrawn trilogy - Fantasy Flight Games released a deluxe 30th Anniversary reprint of the original rulebook and sourcebook in 2018. Description Playing Star Wars d6 means playing smugglers, rebels, bounty hunters, or Force-sensitive heroes across the classic trilogy era - and, through later sourcebooks, well beyond it - using a system built to move fast and feel cinematic rather than simulate every detail. Skill checks roll a pool of six-sided dice tied to a broad Attribute, like Dexterity or Knowledge, plus any specific skill dice a character has invested in, with one die always a different color: the Wild Die, which can either blow a roll wide open on a 6 or threaten a complication on a 1.  It's a rules-light, pulpy game built to run a session the way the original trilogy actually plays - fast banter, faster blaster fights, and Force powers that feel genuinely special.

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Lasers y Dragones
Actual Play & Podcasts

Lasers y Dragones

Spanish
Actual Play
Starfinder
Un grupo de aventureros se involucran en una gran aventura espacial que tocara las fibras del universo. Este podcast sigue las sesiones de juego de una aventura de roll playing de Starfinder en la campaña Dead Suns justo como se va jugando donde cada tirada es real y los jugadores descubren la aventura así como sus propias historias. Links lasersydragones.libsyn.com - Podcast feed spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed youtube.com - Youtube channel patreon.com - Patreon page

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AireCon
Tabletop events

AireCon

Europe
AireCon is a friendly and inclusive analog gaming festival in Harrogate Convention Centre. Whether you've come alone or with a massive group you'll find plenty of fun to be had and new friendly faces to meet. On top of that, we've partnered with Travelling Man to bring you a huge library of over 500 games that you can borrow from for free throughout the event. Have a nosy at the FAQ section to answer all your burning questions and if you've got a question we haven't yet answered, drop us a line at hello@airecon.uk! History AireCon started when Mrs C was away on a friend’s hen weekend. Mark decided that he’d have a few friends around to play some games and partake in some other gaming activities. With three tables set up, a schedule of events drawn up and even a sponsor, AireCon (now known as AireCon 0) was born in Mark’s flat. The name came about from looking at how other conventions got their name. Seeing that GenCon was named after Lake Geneva, Mark looked around for bodies of water nearby, and was immediately drawn to the River Aire, hence AireCon, and that squiggle that runs through the logo? That’s the river! Around this time, having returned from a brilliant time playing games at UK Games Expo, Mark looked around for other gaming events. Finding none he spoke to Ben about starting AireCon as a proper, public event and Ben had been thinking along similar lines. The first public AireCon (AireCon 1) was held at the place where Ben and Mark work in Bradford in April 2016, quickly followed by AireCon 2 in October 2016 but the constraints of the venue were already starting to show. Nabil and Rick were brought on board at this point to take the event to the next level. The growth necessitated a move to larger premises and, after an extensive search across Yorkshire, we settled on the Harrogate Convention Centre for AireCon 3 in March 2017. We also changed to running AireCon annually to allow more time to make sure it was an excellent event. AireCon 4, in March 2018, AireCon 5, March 2019 and AireCon 6, March 2020, have continued to see the event grow with more and more space being taken at the convention centre, mostly to allow for huge amounts of open gaming space, probably the largest in Europe! Due to the pandemic in 2021, AireCan’t took place instead of AireCon, where people were encouraged to Play at Home. The AireCon team have always enjoyed bringing people together and seeing the joy that tabletop gaming can bring, and this remains the same today as it did back in Mark’s flat. The emphasis at AireCon is on fun and providing opportunities for people to be able to game and it will always remain that way.

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