D&D Beyond

Overview

D&D Beyond is the official digital toolset for
Dungeons & Dragons https://groupfinder.eu/library/dungeons-dragons-55e-2024
, originally launched in 2017 and acquired by Wizards of the Coast in 2022. It serves as the primary ecosystem for the 5th Edition ruleset and the updated 2024 "5.5e" core rules. In 2026, the platform is undergoing a massive "Game Platform" rebuild, moving away from its original hard-coded architecture to a data-driven engine. This allows the platform to support more complex customization and the new "Season" based content release model introduced this year. Description D&D Beyond is the definitive "companion app" for D&D. It combines a high-speed character builder, a digital library of all official sourcebooks, and a native 2D virtual tabletop called Maps. The platform is designed to be the easiest way to play the game, handling all calculations, spell slots, and inventory management automatically. With the 2026 "Season of Horror" and "Season of Magic" updates, it has become a living platform that delivers monthly content drops and themed community events directly to player character sheets. System Overview & Key Features
The 2026 Game Engine Rebuild Wizards of the Coast is currently rebuilding the backend of D&D Beyond from the ground up. This move allows the site to finally support highly requested features like custom classes, complex homebrew non-magical equipment, and more responsive rules validation that doesn't rely on legacy code from 2017.
The Maps VTT The integrated 2D virtual tabletop is now free for all users to host games as of late 2025. It features "Quickplay Maps" for all official adventures, allowing GMs to launch a session with pre-placed tokens and fog of war. New "Reveals" functionality lets GMs share high-resolution gallery art and monster lore directly to players' screens during play.
New "Quickbuilder" Flow To improve onboarding, the 2026 character builder features an "art-forward" Quickbuilder mode. It guides players through the most impactful decisions—like subclass and background—while using optimized defaults for smaller details, allowing a new hero to be ready for play in under five minutes.
Content Sharing (Master Tier) The Master Tier subscription remains the most popular for groups. It allows a single user to share their entire digital library—including the new 2026 Ravenloft: The Horror Within and Arcana Unleashed books—with up to 12 players across five different campaigns.
Legacy vs Core Toggles Following community feedback, the platform now features robust toggles to enable or disable "Legacy" (2014) content. This ensures that groups can choose to stick strictly to the 2024 rules or mix in older subclasses and spells without the interface becoming cluttered or confusing.
Digital/Physical Integration Most new 2026 book releases now feature a "Physical + Digital" bundle. When you buy a hardcover from the official store, you receive an instant unlock code for D&D Beyond, ensuring your character builder and digital library are updated before the physical book even arrives in the mail.
Additional links dndbeyond.com https://dndbeyond.com : Official D&D Beyond website dndbeyond.com/roadmap https://dndbeyond.com/roadmap : The 2026 Development Roadmap Hub Maps https://dndbeyond.com/games - D&D Beyond's VTT

Active games and players

DND5.5E
Dungeons & Dragons 5.5E (2024)
Bayreuth
Campaign
Odyssey of the Dragonlords
Players
4/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
de German

Odyssey of the Dragonlords

Adult
The table is for players who are 18 or over.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Mitspieler für Langzeitkampagne am Tisch gesucht  Was: Odyssey of the Dragonlords mit Homebrew Wann: 2-4x im Monat, wie alle Lust haben Wo: Landkreis Bayreuth, bei uns Zuhause Wie viele: 4-6 Spieler // 3-5 werden gesucht (Mein Mann spielt bereits geplant mit) Wer: Alle die Lust haben, Einsteiger sind auch sehr willkommen! Wir sind um die 30, am Besten bist du auch im Alter von 25-40 Jahre Willkommen in Thylea 🐲  Ein Land, in dem seit fast 500 Jahren die Titanen und Götter aufgrund eines Eides in Frieden leben.  Doch dieser Eid geht zu Ende und das Erwachen der uralten Titanen steht bevor.  Es wurden Helden prophezeit, um das Land und die Sterblichen zu retten.  Die Reise führt durch antike Städte, raue Wildnis und die stürmischen Meere.  Eure Entscheidungen haben direkten Einfluss auf das Land, die Welt und die Geschichte.  Jeder von euch ist eng mit der Geschichte verwoben und eure Taten entscheiden über die Zukunft Thyleas 🐉 Wir spielen die Kampagne Odyssey of the Dragonlords! Eine epische Kampagne im griechisch-mythologischen Setting von Level 1 bis 20.  Wir werden also hoffentlich einige Jahre gemeinsam spielen.  TTRPGs sind unser größtes Hobby und wir suchen Mitspieler mit hoffentlich der selben Leidenschaft und Freude an diesem tollen Hobby!  Wir würden gerne bei uns Zuhause spielen, dort leben noch ein großer Hund, zwei Katzen und Hühner. Du solltest also keine Allergien haben und halbwegs tierlieb sein.  Außerdem sollte dir Rassismus, Sexismus und rechtes Gedankengut zuwider und die Bezeichnung links-grün versifft eher ein Kompliment sein.  Wir erhoffen uns hier wirklich eine Freundesgruppe zu bilden, nicht einfach nur ein bisschen gemeinsames würfeln mit Fremden.  Um zu sehen ob alles passt würden wir dich auch gerne vorab Kennenlernen wollen 😊 Ich würde mich über eine Nachricht von dir freuen, gerne auch über Discord (nunvielleicht).

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Welcome to Vaeloria!
New
Posted 16 minutes ago
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English fr French

Welcome to Vaeloria!

Welcome to Vaeloria! Generations ago, the Underfolk rose up in a crusade that failed. What followed was worse than the war itself: subjugation under House Xanos, a wound that still hasn't closed. Some Vaelorians have grown kinder to the Underfolk races over he years since, but many haven't. Beneath the surface of every gleaming city, from Eryndell's towers of scholarship, to Thalor's living canopy to Vaeloris Prime's golden halls, something is not quite right. But you don't know any of that yet. Right now, you're just trying to survive a forced labor camp you shouldn't be in. A stranger has given you a piece of paper, asking to meet with a few others in the common room that night.  What to expect: - A homebrew D&D 5e (2024 rules) campaign blending political intrigue, personal stakes, and genuine moral grey areas - Combat that hits hard, mysteries that reward paying attention, and choices that don't come with a clearly right answer - A slow-burn story, secrets are meant to be uncovered, not handed to you This campaign will include a lot ot homebrew items and monsters.

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
West Marches / Living World
The City of Intrica
Players
172
Dungeons & Dragons 5.5E (2024)
en English

The City of Intrica

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
The city of Intrica lies between Poland and Germany; it was founded over 500 years ago and stands tall today. However, it has not stopped suffering its trials and tribulations. Its current one is a black hole blotting out the sun over the city. The black hole, however, is not just a black hole; it is a pocket dimension known as "The Great Selection", a Battle Royale created by an adversary of the city known as "The Silent". Within this grand Battle Royale, the winner would exit with all the powers of the other participants, meaning that if any of the very malicious beings inside of it were to win, it would spell ruin for not just Intrica, but maybe even the entirety of Europe. It is up to the agents of the Arcane Enforcement & Global Intelligence Service, aka A.E.G.I.S., to break into this battle royale and turn the odds in favor of the participants who are friendly to this world. After all, you can move a mountain if you do it bit by bit.

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
High Lords of Terra (5e/5.5e homebrew) (21+)
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

High Lords of Terra (5e/5.5e homebrew) (21+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Intro to Terra If you’re coming from Faerûn, think of Terra as a vast continent that used to feel like one big, functioning empire. A tradition of feudalism, with noble "High Lord" houses ruling over their regions. All offering allegiance to a central authority, the most powerful noble house, Arista, and crowned it's leader as the First Lord. So the Legend Goes At the dawn of this world, the Gods watched our people struggle to survive in an unforgiving world - Early settlements decimated by violent storms. Explorers slaughtered by ferocious beasts. To have a chance at survival, these benevolent Gods gifted the lands with powerful spirits. And for the inhabitants, an ability to bond with these spirits. As these lands were conquered, creatures brought over were quickly surpassed by Humans, who found they could tame and even command these spirits. For thousands of years, these settlers fought and struggled to secure as much power for themselves as possible. Anarchy, chaos, and endless bloodshed, with the most vulnerable most at risk. It was not until those wielding the most powerful elemental magic banded together that law and order was able to form. Rather than fighting each other, they spread across the lands in a uniform effort to end the violence. Forming what are now known to be the High Lords of Terra. These High Lords rallied behind the most powerful among them, First Lord of House Arista. For generations, there was peace among the world. Humans across Terra in harmony with one another and their spirit blessings, working together to build great cities, sprawling farmlands, relying on each other for protection. The Civil War starts... Nearly one hundred years ago, tragedy struck when the First Lord passed away, leaving behind two sons with competing claims to the throne. The older son, born of an illegitimate affair with the High Lady of House Kalara, vied for the throne against his younger brother, son to the First Lord's wife. The conflict immediately turned bloody amongst the High Lords. On one side stood the loyalists, supporting House Arista and the rightful heir to the throne as appointed by the King's betrothed. On the other stood the would be usurping traditionalists, who sought to uphold the laws of succession. They rallied behind House Kalara. Now, a century later, the realm remains divided, locked in a never-ending struggle for power and dominance. The loyalist houses of Teos, Retosia, and Pytion stand firm in their support of House Arista, while the traditionalist houses of Sultern, Rhodes, and Toria remain steadfast in their allegiance to House Kalara. As the conflict rages on, the fate of the realm hangs in the balance. One thing is certain - It cannot survive another century of civil war. A Forgotten Evil Stirs... While the realm is torn apart by war, a new shadow rises. Mysterious disappearances reported near the uninhabited forest. Legend of an undisturbed kingdom made of wax in it's center. Ghost stories of an ancient evil laying dormant... now waking up. ------------------------------------------------------------------- Hello! Looking to stretch myself and finally start a new table with a homebrew I've been putting together for a few years. Looking for players that are in a similar timezone (PST). I'm also a parent, so would be looking for evening sessions after kiddos are asleep (~7pm PST). The world's lore is loosely inspired by Jim Butcher's Codex Alera series, mashed together with Faerun. Familiarity with source material is not required or expected at all. Lore will be provided on this world, and the unique elemental powers ALL characters will have access to... With this world, there will be some restrictions on the Player Characters. All playable characters at this time will be Humans. Most classes are workable, though the system really lends itself to Martials/Half-Casters. I would highly recommend using one of those. I'm not a major Rules Lawyer, big believer in Rule-of-Cool and being adaptable. Improvising and leaning into the roleplay is where the magic happens. There will challenging, purposeful combat but not a meat-grinder style of a campaign. Getting the right dynamic is very important to me, so will definitely be intentional. Would also love some diversity (both in character and out of character) at the table. If this sounds interesting, please reach back out! Would be happy to discuss further and share more info on the lore to make sure it's a good fit. Regardless, best of luck to you on finding the right table. :) Cheers, Windy

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Hunter
Hello all, My name is Hunter (22m) looking to play DnD as a player! I am a DnD veteran and mostly forever DM, but I really want to get into a game as a player and stick to a character long term.  That being said, I am only really free Mondays and Tuesdays after 5 p.m. CST for the foreseeable future. I am still in academia so my schedule can get weird but I'll always have free time during the week. I would prefer playing a fairly serious campaign, and especially one that is full of good role players like myself! I enjoy meaningful combat in my games, and I also enjoy preparation/information gathering on the bbeg or specific scenario! I especially like when a group is invested in the stakes of a campaign and chooses to take most things serious, albeit I am all for some hijinks ;). Things I bring to the table: - Invested in the story/campaign! - Always a unique voice and character! - Extreme note-taker! - A willingness to create a story alongside new friends :) If that sounds good or if you have questions, feel free to DM me! I would love to hear about your campaign setting!
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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Drastic
Hello, there!  I am a veteran player (38-years-old) who switched to D&D 5.5 ever since its release and has played sessions weekly (even multiple times a week). My window of availability is between 6 AM and 11:30 AM, and between 2 PM and 10:30 PM, CET times. I like exploration and all kinds of discoveries. I enjoy RP the most when it furthers the characters, the campaign's story or both. I like combat especially when it mixes in interesting mechanics and objectives, and when I can be creative in my descriptions and my actions. I love overcoming challenges, whatever form they take, through teamwork and preparation. I like believable character actions, because I value immersion a lot, which is why I generally prefer a serious tone over a silly one. Jokes are more than fine, but I much prefer it when they don't undercut tense and emotional moments. As a player, I'm committed, invested in the story and a note-taker, I gravitate the most towards themes related to morality, knowledge/lore and creativity/art, I take my time to gather information and strategize, and I'm good-aligned pretty much always. I never come into a campaign with a clear idea on what character to play, as I very much enjoy trying to weave species, class, concept and backstory with the campaign's world, letting the latter inspire character creation itself. So I tend to ask some questions after I join a new game, to get a better idea and then decide, with an eye on party composition as well. As a person, I'm a big believer in fairness, I'm as anti-toxicity as it gets, and I'm respectful, inclusive, punctual and communicative.
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