The Grey League

Overview

The Grey League Community page is a place for players and Game Masters. The main hub is their blog which dives into the lore, cultures, religions, factions, history, and places of Greyhawk. Alongside this setting lore, the blog also explores
Pathfinder 2e https://www.groupfinder.gg/library/pathfinder-2nd-edition-2019
rules, GM tools, house rules, access to adventures, reviews, and practical ideas for running richer campaigns and worldbuilding. Whether someone is a long-time Greyhawk fan or a new arrival, a Pathfinder GM looking for inspiration, or a curious player looking for roleplay tips, The Grey League offers something of use.

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TableStage
Tools & Platforms

TableStage

Virtual tabletop (VTT)
English
Free
TableStage is purpose-built map display software for in-person tabletop games. It runs on a Raspberry Pi 4 as a flashable image and turns any TV or screen into a controllable map display, operated entirely from a phone or tablet browser. Setup takes a few minutes: flash the image to an SD card, plug the Pi into the screen, scan the QR code that appears, and the display is live. There is no open laptop at the table, no PC, no cloud, no accounts, and nothing for players to install. A Windows version is coming to Steam soon. TableStage is deliberately not a full VTT. It has no tokens, no character sheets, no dynamic lighting, and no rules automation, and it does not try to move the game onto a screen. Physical minis stay on the table. The software exists to do one job well: put maps on the table with as little friction as possible, and add atmosphere with pinned music and ambience. /images/general-media/1785795372_YVhCgnVG.png The GM controls everything from their phone, including switching maps, drawing fog of war live as the party explores, adjusting the grid, and managing audio. Maps are organised into collections, so a GM can group everything for a campaign or a session and switch between them quickly during play, with audio pinned per map. Collections can be exported and imported, which makes it straightforward to back up a library, move it to another device, or share a prepared set with someone else. The display itself shows only the map, with no menus, cursors, or interface clutter visible to players. Everything runs locally over the group's own Wi-Fi, and after initial setup the system never touches the internet, making it suitable for venues without reliable connectivity. /images/general-media/1785795379_FowVrjRg.png Key features Static and animated maps up to 4K60 Fog of war drawn on the phone, revealed live on the screen as the party explores Grid overlay calibrated to your screen (size, shape, colour, opacity) Maps organised into collections Audio pinned per map for autoplay on map selection or playable from the playlist Collections can be exported and imported for backup, transfer, or sharing Music and ambience over Bluetooth, AirPlay, HDMI, or the Pi's audio jack Idle screens, colour grading, and animated overlays such as clouds and fog Controller runs in any browser, optimised for mobile device operation Fully offline after setup /images/general-media/1785795387_L29WqWlz.png Suitable for Groups playing in person who want maps displayed on a TV or table screen without a computer at the table, who prefer to keep their physical minis, and who want a setup that works without configuration or accounts. Links tablestage.com - Official website

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Index Card RPG
Tabletop Roleplaying Games

Index Card RPG

TTRPG
English
Rules-light
Index Card RPG (ICRPG) is a universal, fast-paced tabletop role-playing game designed by Brandish Gilhelm (Hankrin Kapuf) and published by Runehammer Games. Originally released in 2017, with its definitive "Master Edition" published in 2021, the system is designed to strip away the mechanical bloat and analysis paralysis often found in traditional d20-based systems. It serves as both a standalone game and a philosophical design toolkit meant to be hacked, modified, and integrated into other role-playing systems. Description ICRPG is highly customizable and natively includes multiple distinct settings within its core rulebook, ranging from traditional high fantasy (Alfheim) and gritty sci-fi (Warp Shell) to weird west prehistoric survival (Ghost Mountain). The system treats game mastering as a visible, high-momentum performance. Rather than hiding information behind GM screens, ICRPG brings structural elements, like turn timers, room difficulties, and tracking metrics directly into the open. The game derives its name from the use of standard index cards to abstractly map encounters, represent terrain, track turn order, and quickly visualize items or monsters, eliminating the need for complex grid maps or expensive miniatures. System Overview & Key Features The Room Target Instead of assigning different Difficulty Classes (DCs) or Armor Classes (ACs) to every individual object, monster, and trap in an area, the Game Master sets a single "Room Target" number for the entire scene (typically ranging from 10 to 15). Every single d20 roll made by a player in that room, whether it is an attack roll, a saving throw, a stealth check, or an arcane spellcast: must meet or exceed that exact same Target number to succeed. The GM can temporarily adjust this target up or down by 3 points for specific tasks that are explicitly "Easy" or "Hard." Loot-Based Progression Characters do not possess traditional levels, nor do they gain intrinsic stat increases or health boosts when accumulating experience points. Instead, character progression is entirely physical and external, driven by "Loot." Every class feature, stat modification, magical spell, and unique ability is physically tied to an item equipped on the character sheet. If a character's gear is destroyed, stolen, or voluntarily traded to an ally, their mechanical capabilities shift completely, forcing players to focus on acquiring and managing an inventory limited to 10 carried and 10 equipped items. Visible Turn Timers To prevent tactical stalling and maintain pacing, the system relies heavily on explicit, visible timers. At the start of an encounter, the Game Master openly rolls a four-sided die (1d4) in front of the players. This represents the number of rounds remaining until a cataclysmic or complicating event occurs, such as a cave-in, the arrival of enemy reinforcements, or a bomb detonating. This mechanic converts passive exploration into an immediate, high-stakes tactical countdown. Abstract Range Zones Tactical movement completely abandons feet, meters, and grid counting in favor of four abstract distance zones: Close (touching or within arm's reach), Near (a few steps away, reachable within a single move action), Far (within sight and shootable, requiring a full dash to reach), and All the Way (distant or requiring specialized long-range capabilities). Positioning is easily tracked using index cards as relative zone containers. Links runehammer.online - Official homepage for Runehammer Games

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Sanctum
Tools & Platforms

Sanctum

English
Dungeons & Dragons
Free
Sanctum is a free, local-first campaign manager built for Dungeons & Dragons 5e Dungeon Masters. It brings every moving part of a campaign , characters and NPCs, a combat tracker, world maps, quests, factions, a story timeline, magic items, handouts and session notes , together in a single fast desktop app that runs entirely offline. There is no account, no cloud and no subscription: a campaign is simply a file on the DM's own machine, and it stays theirs. At the table, Sanctum is built for speed. Its combat tracker handles initiative order, conditions, concentration saves and a live combat log, with one-click import of 140+ SRD monsters. A command palette (Ctrl+K) jumps anywhere instantly, a built-in 5e rules reference is always a click away, and a separate live Player View can be sent to a second monitor or TV to show players exactly what they should see. Characters get full 5e sheets , abilities, skills, spells, currency, hit dice and rests . and DMs can import existing material from Markdown/Obsidian vaults or fillable character-sheet PDFs, then export printable sheets back out.

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