DmsTinyHut

Overview

DmsTinyHut is a DM platform that want to help DM's get inspiration for their next session. Its not about taking over your prep its about helping you get inspired. The site has no AI or is not built with AI since I find that very important. Some links and explanations:

Encounters https://dmstinyhut.com/generate/encounter (D&D)

The encounter generator that generates encounters that make sense so that means I have matched all monsters to each other where it makes sense.

Loot https://dmstinyhut.com/generate/loot (D&D)

A loot generator that follows the DMG guidelines and automagically updates the loot given based on the party.

Magic shop https://dmstinyhut.com/generate/magicshop (D&D)

A shop generator that has all items from the new DND 5.5 in there. It has logical pricing and a 1 button way to generate a quick NPC shop keep.

Encounters https://dmstinyhut.com/daggerheart/generate/encounter (Daggerheart)

A
Daggerheart https://groupfinder.gg/library/daggerheart-2025
encounter generator that has all the content from also the SRD 2.0 in there and I am currently working on adding the same level of matching there as well.

Loot https://dmstinyhut.com/daggerheart/generate/loot (Daggerheart)

A loot generator for Daggerheart also has all the new SRD 2.0 content and follows what is dictated by the source books as balanced as well. All with options to save them with an account.

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Other entries

Stawl
Tools & Platforms

Stawl

Free
Toolkit
Draw Steel
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Thrive to Survive
Tabletop Roleplaying Games

Thrive to Survive

English
Apocalyptic
Thrive to Survive is a tabletop RPG ruleset for a modern day zombie apocalypse. Launched on Kickstarter in 2025, with decades in development this system gives rules both to make one of a kind custom survivors as unique as the player. And intense apocalypse campaigns and encounters for the game master. Combat The combat system for Thrive to Survive is based on the chaos of combat and how enemies react to each other while fighting rather than simple attacks and health pools. As characters get stronger they are able to use more combat maneuvers that manipulate how strikes land in combat and what they do to their enemy, after all in the end you have to destroy the head! While at some points you may want to build a wall to keep out the dead, other times you may need to break one down to escape a situation. Thrive to Survive gives rules for handling buildings, obstacles and construction so that every player can interact with the world how they see fit. Part of what makes a zombie apocalypse game so enticing is the realism of how a person would deal with an apocalypse. Keeping a fine balance of simple rules and realism allows for an easygoing and exciting adventure. Attributes There are an infinite number of ways someone can survive the zombie apocalypse. While the most common thoughts about surviving are how can you kill the most undead as possible, you have to think of thriving as well. From farming for your own food, Creating tools and equipment to help others, Medical knowledge to keep people alive, and even computer skills to access old data or create something new! To capture this the character creation gives you access to skills across the board, abilities your survivor possesses, and other features to make your survivor unique. Each survivor builds from the ground up by picking skills, talents, attributes, disabilities, features, and equipment. These sections are all connected in creating the gameplay of each survivor. Skills While there are a plethora of skills, most of them can be broken into a couple groups, Combat skills that determine your attacks such as the blade skill. Action skills that let you attempt something beyond the mundane such as acrobatics, and Crafting. Crafting allows you to design, build, repair and upgrade any item in Thrive to Survive. The more complex an item is the more time, material and skill is needed to create it. If you want to stick some nails through a baseball bat to cause some extra mayhem, you’ll need some training in weapons crafting. But if you want to hand craft a new design for a 50 caliber machine gun, you’re going to need some specialized skill and a lot of time. Crafting skills also build on each other, meaning that like in the string map shown here you have to have some skill in the previous crafting level in order to get the next. For example to become skilled in crafting explosives you will need a few levels of engineering first.

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Dabus Rebuses Translate Site
Tools & Platforms

Dabus Rebuses Translate Site

English
Generators
Free
A lightweight translator for English to Dabus rebuses for the Planescape setting. Intended for DMs to let them talk improvised conversation still using rebuses. It has a copy to clipboard button to paste it to your players. It also can be downloaded for offline use, it just won't have the custom symbols, just the description [symbol of "X"]. *Right now is not using tech or modern emojis, will add a toggle in the future when expanding the dictionary of emojis.

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