DG Builder

Build, Share, and Explore Daggerheart Homebrew

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Create everything you need for your Daggerheart experience in one place. From custom adversaries to full collections — and share it with a growing community.

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Whether you're building a single encounter or an entire world, this platform gives you the tools to bring your ideas to life and share them with others.

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Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

TTRPG
English
Corgi Books
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

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TalesNTokens
Tools & Platforms

TalesNTokens

Virtual tabletop (VTT)
English
Free
TalesNTokens brings map building, live rooms, character tools, notes, assets, dice, and campaign management together in one browser based and FREE connected experience, designed for fast setup, smooth play, and real-time collaboration across any device. No scattered tabs. No bloated setup. Just your world, ready to play and share. Create interactive maps for the way your world actually plays Design playable spaces directly in the browser with layered terrain, assets, buildings, openings, roofs, and lighting controls ready for live sessions. - Layered terrain, water, cave, forest, asset, and building workflows - Brush, shape, free-shape, erase, and point-by-point drawing tools - Reusable assets with drag-and-drop, grid-aware placement - Floor, wall, roof, door, window, and visibility controls - Save maps and edit seamlessly across desktop, tablet, and mobile Run the session from one connected command space Import your interactive maps into live rooms and run the table from a clean, modern interface that keeps powerful session controls close without overwhelming play. - Interactive maps with tokens, dice, initiative, notes, and character tools - Automatic dynamic lighting from Map Builder walls, doors, and windows - Doors and windows carry into play as meaningful session controls - Simple interfaces with deep control for advanced live sessions - Run and play the board from anywhere with full device and touch support Play on any Android/IOS mobile, tablet, or desktop. Built to work on your devices with proper mobile UI and touch support. Companion Mode also keeps players connected without needing a second monitor or desktop setup. Links talesntokens.com - Official website ko-fi.com - Ko-Fi page

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TableStage
Tools & Platforms

TableStage

Virtual tabletop (VTT)
English
Free
TableStage is purpose-built map display software for in-person tabletop games. It runs on a Raspberry Pi 4 as a flashable image and turns any TV or screen into a controllable map display, operated entirely from a phone or tablet browser. Setup takes a few minutes: flash the image to an SD card, plug the Pi into the screen, scan the QR code that appears, and the display is live. There is no open laptop at the table, no PC, no cloud, no accounts, and nothing for players to install. A Windows version is coming to Steam soon. TableStage is deliberately not a full VTT. It has no tokens, no character sheets, no dynamic lighting, and no rules automation, and it does not try to move the game onto a screen. Physical minis stay on the table. The software exists to do one job well: put maps on the table with as little friction as possible, and add atmosphere with pinned music and ambience. /images/general-media/1785795372_YVhCgnVG.png The GM controls everything from their phone, including switching maps, drawing fog of war live as the party explores, adjusting the grid, and managing audio. Maps are organised into collections, so a GM can group everything for a campaign or a session and switch between them quickly during play, with audio pinned per map. Collections can be exported and imported, which makes it straightforward to back up a library, move it to another device, or share a prepared set with someone else. The display itself shows only the map, with no menus, cursors, or interface clutter visible to players. Everything runs locally over the group's own Wi-Fi, and after initial setup the system never touches the internet, making it suitable for venues without reliable connectivity. /images/general-media/1785795379_FowVrjRg.png Key features Static and animated maps up to 4K60 Fog of war drawn on the phone, revealed live on the screen as the party explores Grid overlay calibrated to your screen (size, shape, colour, opacity) Maps organised into collections Audio pinned per map for autoplay on map selection or playable from the playlist Collections can be exported and imported for backup, transfer, or sharing Music and ambience over Bluetooth, AirPlay, HDMI, or the Pi's audio jack Idle screens, colour grading, and animated overlays such as clouds and fog Controller runs in any browser, optimised for mobile device operation Fully offline after setup /images/general-media/1785795387_L29WqWlz.png Suitable for Groups playing in person who want maps displayed on a TV or table screen without a computer at the table, who prefer to keep their physical minis, and who want a setup that works without configuration or accounts. Links tablestage.com - Official website

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