Castle VTT

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Contents
  1. Overview
  2. Reviews

Overview

Castle VTT is currently in active development, so features discussed or shown in screenshots may change.
Castle VTT is a virtual tabletop that runs on the GM's own computer. The desktop app contains the whole server, so there is nothing to rent and nothing to configure. One click puts the table online through a Cloudflare Tunnel, and players join from a browser link. There are no seats to buy and no per-player cost, and the campaign lives on the GM's disk as a database file and an uploads folder they can copy or back up like any other folder. It ships its rules engines in the box rather than assembling them from modules.
Pathfinder 2e https://groupfinder.gg/library/pathfinder-2nd-edition-2019
Remaster enforces the three-action economy, the multiple attack penalty and four degrees of success;
D&D 5e https://groupfinder.gg/library/dungeons-dragons-5e-2014
handles true multiclassing with a shared slot table, separate Pact Magic and per-class save DCs. Both share dynamic lighting with walls and doors, per-player fog of war, server-rolled dice, a 1-20 character builder, and peer-to-peer voice between players' browsers. Importers cover Foundry, Roll20 and Universal VTT, plus a PDF-to-compendium tool with a review step. Castle VTT is in open alpha. Windows, Linux and macOS.

Links

castlevtt.com https://castlevtt.com/ - Official website

Other entries

Beyond Tabletop
Tools & Platforms

Beyond Tabletop

Virtual tabletop (VTT)
English
Free
Beyond Tabletop is a streamlined, web based suite of tools designed to enhance both online and in person roleplaying sessions. Developed as a lightweight alternative to bulky virtual tabletops, it focuses on speed, simplicity, and real time synchronization using Google Firebase technology. It is built for players who want digital character sheets and tactical maps without the steep learning curve or high system requirements of more complex platforms. Description Beyond Tabletop is designed to remove the "baggage" often associated with digital gaming tools. It offers a clean, mobile friendly interface that works on any device with a web browser. The platform provides dedicated support for Dungeons & Dragons 5e and Pathfinder, featuring automated character sheets and a highly intuitive mapping system. Rather than replacing the tabletop experience, it seeks to modernize the traditional pen and paper feel through real time collaboration and easy link sharing. System Overview & Key Features [feat]Real Time Firebase Integration Every change made to a character sheet or a map is updated instantly for all connected players. There is no need to refresh the page or manually save progress, making it one of the most responsive browser based tools for tracking combat and health. Streamlined Character Sheets The platform includes built in libraries for core classes, feats, spells, and conditions for 5e and Pathfinder. These sheets are designed to handle the tedious math of leveling up while remaining flexible enough for homebrew customizations and unique character builds. Simple Tactical Mapping The map tool focuses on core utility over flashy graphics. GMs can quickly upload background images, place tokens, and draw shapes to define the battlefield. It includes a built in initiative tracker and status effect markers that are visible to the entire party. Device Agnostic Design Because it is a lightweight web application, Beyond Tabletop runs smoothly on smartphones, tablets, and laptops. This makes it a perfect companion for in person games where players want to manage their sheets digitally without taking up massive space at the physical table. Easy Link Sharing Sharing a campaign or a specific map is as simple as sending a URL. There are no complicated server permissions or software invites required, allowing new players to join a session and see the game state in seconds. Donation Based The full suite of tools is available for free. The developers maintain the servers through the generosity of the community, ensuring that there are no paywalls or subscription tiers blocking access to essential gameplay features. Additional links beyondtabletop.com : Official Beyond Tabletop website beyondtabletop.com/blog : Official development blog and updates

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Blades in the Dark (2017)
Tabletop Roleplaying Games

Blades in the Dark (2017)

TTRPG
English
Heist
Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential Forged in the Dark rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is Apocalypse World Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success. Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table. Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it. The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand. Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader. The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters' Additional links evilhat.com - Official Evil Hat Productions website bladesinthedark.com - Official System Reference Document and rules database

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Dungeon World
Tabletop Roleplaying Games

Dungeon World

TTRPG
English
Rules-light
Dungeon World is a tabletop fantasy roleplaying game created by Sage LaTorra and Adam Koebel. The game uses the Powered by the Apocalypse engine. The game is advertised as having old school style with modern rules. The game uses six ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) and a character class model with choices of Bard, Cleric, Fighter, Immolator, Paladin, Ranger, Thief, or Wizard. System Overview & Key Features Classic Fantasy Adventure Explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory. Delve into goblin holes or chance a dragon's lair. Dungeon World takes classic fantasy and approaches it with new rules. Talk About What Matters Dungeon World's simple rules happen based on what's happening within the game, so you spend more time talking about the action and less time talking about the rules. Gamemaster's Toolkit Running a game shouldn't be a pain. Dungeon World gives the GM all the tools to run a game quickly and easily. Fronts help you keep the world around the players living and evolving. Moves are ways to drive your game forward. And your Agenda keeps you on track. No Dead Ends The rules always drive the action forward in unexpected ways. Rolling the dice always leads to an interesting outcome. Award-winning Design Dungeon World has won an Ennie for Best Rules, a Golden Geek for Best RPG, and an Indie RPG Award. Open License The text of Dungeon World is released under a Creative Commons Attribution license. You can make, distribute, and even sell anything you like based on Dungeon World. Additional links dungeon-world.com - Official website

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