Brotherhood of the Dice

Overview

Brotherhood of the Dice is a group of friends who get together to play tabletop RPGs, mostly leaning into horror with a sprinkling of fantasy and sci-fi. We run games like
Call of Cthulhu
Call of Cthulhu (2014)Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic...Beginner-friendlyHorrorRules-medium
,
Mothership
Mothership (2018)Mothership is an action-packed mixture of sci-fi and horror themes, combined into a streamlined gami...Rules-lightSci-fi
,
The Dee Sanction
,
Dead of Night
,
Electric State
,
Pirate Borg
PIRATE BORGPirate Borg is a rules-light, art-heavy tabletop roleplaying game of swashbuckling horror in a dark,...Rules-lightHorrorDark Fantasy
,
Dragonbane
DragonbaneDragonbane is a classic fantasy tabletop roleplaying game published by Free League Publishing in 202...High-FantasyRules-medium
, and
Outgunned
Outgunned (2023)Outgunned is a cinematic action tabletop roleplaying game about heroes in the style of 1980s and 199...Beginner-friendlyRules-lightHeist
, throwing in the occasional curveball with something more quirky like Land of Eem when we feel like changing things up. As most of our games lean heavily into horror, they tend to favour a serious tone, but when things go off the rails, chaos and hilarity are never far behind. Which is just part of the fun. Nothing is scripted, and we’re not performers, just regular people enjoying games together and letting the dice and the story take us where they will.
We stream live on Twitch three times a week and upload the sessions to YouTube afterwards. Real people playing games.

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Videos

Reviews

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Dave's Gaming
Dave's Gaming
7 months ago

Great group with great people and a superb DM

RxOliver
RxOliver
7 months ago

Shaggers

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Other entries

Inkroll
Tools & Platforms

Inkroll

English
French
Dungeons & Dragons
Inkroll is a web platform for playing tabletop RPGs play-by-post: asynchronously, in written posts, on each player's own schedule, with a human gamemaster running the table. It sits between heavyweight real-time VTTs and plain forum software; the writing stays the point, but the platform actually understands characters, dice, secrets, and the GM's role instead of leaving them on the side. It is also, deliberately, a beautiful place to spend a campaign. Inkroll was built by play-by-post players who wanted the game to read as well as it plays: a calm, candlelit page of ink and parchment where posts get the space of a book, quoted speech and images are cleanly styled, and every table can choose the look and post layout that suit its story. The tools stay out of the way until the moment a hand reaches for them, so a session feels like reading and writing a novel with friends, not operating software. Dice are typed straight into a post, like {Perception:1d20+2}, rolled once on the server the moment the post is published, then frozen, with a per-post audit the whole table can see, so a result can never be edited or quietly re-rolled. Players post as their characters, with portraits, versioned character sheets, and quick stat updates (hit points, spell slots, conditions) committed together with the post. GMs get sealed passages delivered to exactly the players they choose, chapters, scene notes with a world map and a per-chapter battle map, and live updates with typing indicators and read markers, so an asynchronous table still feels alive. Long campaigns are first-class citizens: the Chronicle keeps a running recap of every chapter and every character met, and answers questions from the campaign's own posts, so a returning player or a newcomer catches up in minutes. And because a campaign written like a book deserves to become one, a finished game can be exported as a designed, print-ready PDF or EPUB. Games already in progress can be imported from Myth-Weavers or Discord with posts, characters, images, and dice results intact. Ready-made sheets cover D&D Fifth Edition, Pathfinder 2e, Call of Cthulhu, Shadowrun, Cortex Prime, and Grimwild, plus a system-agnostic option and a builder for custom rulesets with their own dice mechanics. New systems are also gladly added upon request.

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One Realm
Tools & Platforms

One Realm

Virtual tabletop (VTT)
English
Free
One Realm is an AI-assisted campaign workspace and virtual tabletop built for groups that want to play tomorrow—not spend the week preparing. It turns adventures, source material, and campaign notes into an organized, playable world, helping GMs complete work that might otherwise take hours or days in a matter of minutes. Characters, locations, encounters, maps, relationships, and story events are automatically organized and connected. From there, the GM can prepare scenes, create artwork, manage characters, and run the game through the integrated virtual tabletop. Because everything shares the same campaign context, preparation flows directly into play without rebuilding the session across multiple tools.

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Black Flare
Actual Play & Podcasts

Black Flare

English
Actual Play
Delta Green
Black Flare is a podcast where we play Delta Green, a Lovecraftian conspiracy horror roleplaying game set in the modern day. An atmospheric and suspenseful story unravels through improvised group storytelling, with (largely character-based) humor interspersed.  The setting is fictional, but the players are just as thrilled and afraid as you, the listener. Our character players start off completely new to the Delta Green system and all its secrets, while Arin and Caleb pull the strings and are well versed in the Delta Green lore.

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