RxOliver

Overview

Epic tales of science-fiction, fantasy and horror. Welcome to RxOliver, where me and my friends play all kinds of tabletop RPGs, from the giants like
D&D
Dungeons & Dragons 5.5e (2024)Dungeons & Dragons 5.5E (commonly called the "2024 rules" or "D&D 2024") is the revised and updated...Beginner-friendlyHigh-Fantasy
and
Call Of Cthulhu
Call of Cthulhu (2014)Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic...Beginner-friendlyHorrorRules-medium
, to the smallest and most obscure indie games. Mature themes and immature people. Partnered with
Brotherhood Of The Dice
Brotherhood of the DiceBrotherhood of the Dice is a group of friends who get together to play tabletop RPGs, mostly leaning...Actual PlayTwitchCall of Cthulhu
, events and characters in this universe may exist in that one and vice-versa.

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Other entries

NovArchaic
Tabletop Roleplaying Games

NovArchaic

English
Rules-light
Sci-fi
NovArchaic is a modern-day science-fantasy tabletop role-playing game focused on identity-first character creation, a structured-but-creative action system, and fun, rewarding crafting. Character creation focuses on a character with a backstory rooted in the setting and goals that, once completed, unlock new ways to improve. All actions use a unified passive and active skill system, tied into a flexible critical-effect system. But what about the setting? NovArchaic's core setting is a world that didn't know it wasn't whole. The core reality shard is our modern world, with its cell phones and memes. Then there are fractures and other shards containing magic and monsters. Slowly, as time passes, these parts of the universe try to come back together, but it's a complicated, bloody mess.

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ClockSync
Tools & Platforms

ClockSync

English
Free
Blades in the Dark
ClockSync is a browser-based tool for game masters that shares progress clocks, counters, timers and switches with players in real time. What it does: Create and manage Blades in the Dark-style progress clocks Share your clock board live with players — no login required Link items through a trigger system: when one clock fills, others react automatically Use counters for resources, timers for pressure, switches for states Trigger system: Items can be linked so that game events cascade. A clock filling up can start a timer, flip a switch, or advance another clock — creating the kind of ticking-bomb tension that makes sessions memorable. Built for Blades, works everywhere: Designed with Forged in the Dark games in mind, but ClockSync works with any system that uses progress clocks — Apocalypse World, Trophy, Agon, or your own homebrew. [h2[Links mrrettich.itch.io - ClockSync itch.io page

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Threadfall
Tools & Platforms

Threadfall

English
Free
Subscription
Threadfall is a campaign management platform built for live tabletop role-playing games. It records the session, transcribes speech in real time with speaker diarization, and turns the resulting transcript into a recap, a running campaign codex, and a live screen for the table, so the Game Master can stop taking notes and focus on running the game. The product was built by a Game Master frustrated with the gap between what happened at the table and what survived to the next session. Notebooks, spreadsheets, and post-session memory dumps consistently failed to keep up with multi-session campaigns where NPCs accumulate, loose threads multiply, and the party's choices weeks ago suddenly matter again. Threadfall treats the session itself as the source of truth: whatever was said at the table becomes structured, searchable, and remembered. Description What it does at the table During a live session, Threadfall captures audio, transcribes it in real time using state-of-the-art automatic speech recognition, and identifies who is speaking. A live screen, designed for a second monitor, a tablet at the table, or a shared display, shows the unfolding session in a clean, distraction-free view. The Game Master sees recent dialogue, current scene context, and tracked entities without breaking flow. What it does between sessions When the session ends, Threadfall produces a recap that captures what actually happened, character actions, key dialogue, decisions, and consequences: drawn from the transcript rather than from the GM's memory. It updates the Living Codex: a structured repository of characters, locations, factions, items, and plot threads that grows automatically as the campaign progresses. Entities are extracted, relationships are mapped, and the codex is searchable from the next session onward. Who it's for Game Masters running ongoing campaigns, particularly online or hybrid groups using voice chat, but equally useful for in-person tables with a recording device. It's system-agnostic: nothing in the product assumes Dungeons & Dragons or any specific rule set. It's been built and tested against D&D 5e and 5.24, but works equally well for Pathfinder, Call of Cthulhu, indie systems, and anything else where a group of people talks for hours and the GM has to remember it all. Free tier New users get two complete live sessions and recaps to try the product, with no credit card required. Founder rate Game Masters who subscribe during the launch window receive a Founder rate of $7.99/month for as long as they remain subscribed, including three campaigns, six AI sessions per month, the full Living Codex, and the live screen. Technical foundation Threadfall is built on real-time speech-to-text with speaker diarization, large-language-model summarization and entity extraction, and a knowledge-graph backend for the campaign codex. The infrastructure is designed for the unusual demands of multi-hour, multi-speaker, jargon-dense sessions where the participants invent proper nouns on the fly. Independent and actively developed Threadfall is built by an independent developer who is also an active Game Master and player. The product is shipped iteratively, with bug fixes and features released as feedback comes in from the founding group of Game Masters using it weekly.

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